Nice coverage! Funny story I played in the 2v2 Immortal Gates Of Pyre Playtest tourney with the guy who started the Morph Core rush thingy on my team. He's a friend of mine from the Battle Aces community.😅
1 spot where the Under Attack sound got me is i started fighting a creep camp with lancers and then cam swapped back to my base to build a Barracks and immediately got a Your Under Attack sound. I started scanning both my bases like "where from?" And realized it was for my lancers killing a creep camp that i just swapped off of
One thing you missed on the creep section is that they increased the bounties across the board by 60%. Really makes me wanna get out there and hit creeps asap for an econ boost
When I click on a habitat and right click it onto a barracks, sometimes it moves the ray and other times it locks my cursor in the little green circle and won’t change back until I spasm out and yell at my pc
3:00 I did not notice there is a Burtal level until later I checked back after campaigns are complete. I think it's great they put it in there at start.
Seeing the notes I wonder what the devs think about VvI matchup. Kinetic redirection being T1 means that gaunts counter is easier to do, leaving no window for Inf to have an early play. Gaunt speed lowered means no way getting from exos and lancers. The only buff is -3 dmg from exos on magmadons. I don’t see how the game should capture any newbie players in its PvP when some of the counters are so decisive that it leaves no room for exploration mid game. I’m no hater but EA really put some doubt in me
To add - I think there is some major design flaw by having units counter each other so much. WC3 is a friendlier game IMO cause of even longer lifespan of units and their adaptability, allowing for more player personality to shine. It’s definitely better than having units like widow mines is SC2 but at the current stage - no way it will attract new players, they already fail in the small public view they have. And I would love this game to be popular
Recommend to reduce the frequency of voice quotes if they are still the same Every second is annoying:') Also hope fixed sound of error on hell /vang. guys watching streams was annoying 😢
1:08 I noticed that I would get under attack alerts when my army would get their first instance of healing from a health camp. I wonder if this patch is addressing that
0:54 you would get false attack alerts or delayed attack alerts after capturing a creep camp. Tripped me out many times after taking my health camp and going to creep or attack and hearing an alert im being attacked but it's fake.
@Farm Man Official - Stormgate the problem with attack alerts was they were wrong 80+% of the time meaining they were so much delayed that the fight was already over a long time ago making them basicly useless this did not happen in every instance but repeadetly and often. for some reason the alert system can get easily out of sync.
Ahhh okay thanks for clarifying! I didn't notice this, I wonder if that problem was more prominent for certain factions, I played mostly Vanguard. Thanks for the heads up didn't know that
Feels that the vanguard got all good things and all the others get nerfed... which i dont agree with given that everybody and their mother does exo rushes... now the rushes will have more towers and more lancers... dont see it working
@@FarmManOfficial-Stormgate LOVE it so far. Haven’t used the new Vulcan yet but getting the lancer upgrade early has been amazing! They survive forever and they actually deal good damage! No more getting endlessly kited using lancers in early-mid game
I personally think the Kris just don't need the explode on death mechanic at all. They were busted stats-wise, but I also think they're really overloaded mechanics-wise.
I think it's a cool idea and the fact that before it explodes its dying body becomes a roadblock for other Kris means it's not a straight upgrade. Them being able to continue fighting with the upgrade is a bit over the top tho.
@@paradachshund I think devs should NOT think about balance when it comes to designing units, being cool and fun is where it's at. Kris is still pretty straightforward despite having all the mechanics, altho I do think the numbers need to go down.
@@ArmoredNeko That's fair, I think we just have different ideas of what's fun. I prefer things to be a bit more streamlined and simple. Having tons of things going on in one unit isn't as fun to me. So when I say it's mechanically overloaded, I mean it's less fun to me because it feels more complicated than it needs to be.
When I click on a habitat and right click it onto a barracks, sometimes it moves the ray and other times it locks my cursor in the little green circle and won’t change back until I spasm out and yell at my pc
I thought the change to sovereigns watch was genius where it can only be used near collection arrays
Yeah very nice fix there!
The notifications on being attack, camp being contested, and buildings being complete were absolute torture in coop. Im glad they did this!
I would like to know when my structure is going to be completed
Nice coverage!
Funny story I played in the 2v2 Immortal Gates Of Pyre Playtest tourney with the guy who started the Morph Core rush thingy on my team. He's a friend of mine from the Battle Aces community.😅
Naughty 😂
1 spot where the Under Attack sound got me is i started fighting a creep camp with lancers and then cam swapped back to my base to build a Barracks and immediately got a Your Under Attack sound. I started scanning both my bases like "where from?" And realized it was for my lancers killing a creep camp that i just swapped off of
Ahhh YES! That's a good point, I remember getting that problem now actually as well. 👍
I agree with everything in the patch notes, very good changes.
👍
🐏 Thx for doing this content this is amazing. I really think SG is gonna be a good game
One thing you missed on the creep section is that they increased the bounties across the board by 60%. Really makes me wanna get out there and hit creeps asap for an econ boost
That's a good point. Wondering people probably playing 1 base into creep camps now maybe!
When I click on a habitat and right click it onto a barracks, sometimes it moves the ray and other times it locks my cursor in the little green circle and won’t change back until I spasm out and yell at my pc
Nice changes!
If you find a bug or have an issue with sound or anything else you can report it on the discord.
👌
3:00 I did not notice there is a Burtal level until later I checked back after campaigns are complete. I think it's great they put it in there at start.
These are really good changes all around! Seems like they have an idea of what to do for balance
spoken like a true vanguard player :D I think all we'll see now is Van rushes every game
🏀
Seeing the notes I wonder what the devs think about VvI matchup. Kinetic redirection being T1 means that gaunts counter is easier to do, leaving no window for Inf to have an early play. Gaunt speed lowered means no way getting from exos and lancers. The only buff is -3 dmg from exos on magmadons. I don’t see how the game should capture any newbie players in its PvP when some of the counters are so decisive that it leaves no room for exploration mid game. I’m no hater but EA really put some doubt in me
To add - I think there is some major design flaw by having units counter each other so much. WC3 is a friendlier game IMO cause of even longer lifespan of units and their adaptability, allowing for more player personality to shine. It’s definitely better than having units like widow mines is SC2 but at the current stage - no way it will attract new players, they already fail in the small public view they have. And I would love this game to be popular
that kri change is so godlike that was sooo omegabusted. great changes overall i think. another stormgate W
👌👌
Now that's it's fixed I just want to say RIP using vulcans, magmadons, and evac/harbinger drops to go outside of the map.
Recommend to reduce the frequency of voice quotes if they are still the same
Every second is annoying:')
Also hope fixed sound of error on hell /vang. guys watching streams was annoying 😢
very good changes
but still normal patch notes that was expected nothing "Massiv" thats a bit baity xD
1:08 I noticed that I would get under attack alerts when my army would get their first instance of healing from a health camp. I wonder if this patch is addressing that
Ahh I think that's what it would adfess. that would make a lot of sense
Why small units of hellguys can't move under big enderman
@@archniki_ I guess they are experiencing bugs with this. They are working them out, it's planned to come back!
Gg
lol thank god the helicarriers got fixed you would have to make hornets to track down and destroy the rogue bombers.
👍😂
does that mean we were in patch 0.0.0.0?
I guess so! 😀
patch 0.0.0.0.1
0:54 you would get false attack alerts or delayed attack alerts after capturing a creep camp. Tripped me out many times after taking my health camp and going to creep or attack and hearing an alert im being attacked but it's fake.
Ahhh yes, now that you mention I remember! 👍
finally! kri nefr. I've been waiting for this for 1000, no 10,000 years
:D yeah Kri was OP
@Farm Man Official - Stormgate
the problem with attack alerts was they were wrong 80+% of the time meaining they were so much delayed that the fight was already over a long time ago making them basicly useless
this did not happen in every instance but repeadetly and often.
for some reason the alert system can get easily out of sync.
Ahhh okay thanks for clarifying! I didn't notice this, I wonder if that problem was more prominent for certain factions, I played mostly Vanguard. Thanks for the heads up didn't know that
@@FarmManOfficial-Stormgate could be that the recent patch fixed this already but iam not fully sure yet.
Did you add moving to forward priority in compaign for melee heroes?
Units don't let them in 😊
They still haven't fixed the save camera location for F1 and F3 :(
RIP
12:43 YEEEEEEEEEEEEES. Its was so stupid that his ability costs health, and now they are removing this nonsense
Yeah it always did feel like too high a price to pay, sure you could regenerate the health, but always felt annoying to use 😀
Feels that the vanguard got all good things and all the others get nerfed... which i dont agree with given that everybody and their mother does exo rushes... now the rushes will have more towers and more lancers... dont see it working
Huge W being a Vanguard main ! Other than the Exo nerf 😅 can’t wait to give the patch a try! Is it out today?
Same! Vanguard main too xD. Yep its live right now
@@FarmManOfficial-Stormgate LOVE it so far. Haven’t used the new Vulcan yet but getting the lancer upgrade early has been amazing! They survive forever and they actually deal good damage! No more getting endlessly kited using lancers in early-mid game
I personally think the Kris just don't need the explode on death mechanic at all. They were busted stats-wise, but I also think they're really overloaded mechanics-wise.
I think it's a cool idea and the fact that before it explodes its dying body becomes a roadblock for other Kris means it's not a straight upgrade. Them being able to continue fighting with the upgrade is a bit over the top tho.
@@ArmoredNeko the idea is great, I just think it's too many mechanics on one unit.
@@paradachshund I think devs should NOT think about balance when it comes to designing units, being cool and fun is where it's at. Kris is still pretty straightforward despite having all the mechanics, altho I do think the numbers need to go down.
@@ArmoredNeko That's fair, I think we just have different ideas of what's fun. I prefer things to be a bit more streamlined and simple. Having tons of things going on in one unit isn't as fun to me. So when I say it's mechanically overloaded, I mean it's less fun to me because it feels more complicated than it needs to be.
who cares
When I click on a habitat and right click it onto a barracks, sometimes it moves the ray and other times it locks my cursor in the little green circle and won’t change back until I spasm out and yell at my pc
Ahhh yeah I noticed that bug sometimes actually,. I didn't know what was doing it so thanks for the heads up!