Idk, I don't really like this concept. I agree with the heart inversion and the rock throw, but there are things I don't like, so Imma give my ideas of how this concept should become. 1) The counter that we have now should be replaced with one that when activated C-M's user will do a visual effect/pose, and when hit the enemy will be stunned and fly a bit with 0G allowing the user to do any move he wants without the enemy doing anything. 2) C-M inverts the parts that are hit, so if he crushes the arms, it won't invert the heart, but the arms. Which means that when hit by this move the enemy will do much less damage with barrage and m1s and will be affected by bleeding. 3)After every punch and barrage the enemy eill be hit a second time by an inversion (this damage can be upgraded in the skill tree maybe?). 4) Gravity Shift will have a long range, and like in the manga/anime it will push away anything and everyone away from the user, and they will be able to walk only on the wall they fell on. I have C-Moon and i use gravitational shift, there is a guy behind me and another one in front: -the dude behind me will be pushed away, and will get slammed on the tallest peak's mountain: if he were to jump from that, he will keep falling in that direction until he goes out of range. -same goes for the guy in front of me who falls on the pizzeria. While Gravity Shift is activated C-M's user can walk in any surface indipendently of the gravity. It could be difficult to make, but not impossible. 5) Uppercut to the moon should stay the same but you can't aim the location for your enemy to fall to.
spec concept idea: Dead Man’s Questions (you need a ghost race to use it) move 1: knife barrage, a small knife stab barrage that uses the killer queen stand cry sfx move 2: the room was here! you pull out a gun and fire 3-5 shots move 3: phase counter, upon it being activated, your character will phase behind the attacker and grab the attacker’s arm and force the attacker to uppercut themself move 4: soul cleanser kick, your character kicks an egg and a soul cleanser hatches from it upon it hitting something, the soul cleanser goes after the nearest target and forces itself into the target’s arm, if the egg hits a person it’ll slow them by a small bit
@@BurgerSocks i don't think so, some of them didn't have a move similar a beatdown like Whitesnake, diver down, Red Magician and so on (correct me if i'm in wrong)
A cool alternative idea for Singularity Point would have after the grab the person will follow the cursor for a maximum of 5 seconds Hitting a wall or floor will do 5 damage Clicking will throw the person early doing 15 damage
trying a new thumbnail style, what do you guys think?
very good
Hey you made this c-moon?? Because i like it the style, eye effect its look good
@@deepwater7794 nope, ripped it from toolbox
@@BurgerSocks oh ok
Your style us (I meant is) very good, if ya tired of it ya can change it, if ya think it's boring.
just an idea, m1s should add an inversion effect, but every 2nd m1 cancels it. This could be an upgrade in the skill tree.
For inverted rock you can hold it down for 4 rocks and it will auto track also in Gravity shift you can jump on Levating rocks
Idk, I don't really like this concept.
I agree with the heart inversion and the rock throw, but there are things I don't like, so Imma give my ideas of how this concept should become.
1) The counter that we have now should be replaced with one that when activated C-M's user will do a visual effect/pose, and when hit the enemy will be stunned and fly a bit with 0G allowing the user to do any move he wants without the enemy doing anything.
2) C-M inverts the parts that are hit, so if he crushes the arms, it won't invert the heart, but the arms. Which means that when hit by this move the enemy will do much less damage with barrage and m1s and will be affected by bleeding.
3)After every punch and barrage the enemy eill be hit a second time by an inversion (this damage can be upgraded in the skill tree maybe?).
4) Gravity Shift will have a long range, and like in the manga/anime it will push away anything and everyone away from the user, and they will be able to walk only on the wall they fell on.
I have C-Moon and i use gravitational shift, there is a guy behind me and another one in front:
-the dude behind me will be pushed away, and will get slammed on the tallest peak's mountain: if he were to jump from that, he will keep falling in that direction until he goes out of range.
-same goes for the guy in front of me who falls on the pizzeria.
While Gravity Shift is activated C-M's user can walk in any surface indipendently of the gravity.
It could be difficult to make, but not impossible.
5) Uppercut to the moon should stay the same but you can't aim the location for your enemy to fall to.
bro 😭wth is this i have no words
1:14 bro are you sure thats a "fast punch" 💀
spec concept idea: Dead Man’s Questions (you need a ghost race to use it)
move 1: knife barrage, a small knife stab barrage that uses the killer queen stand cry sfx
move 2: the room was here! you pull out a gun and fire 3-5 shots
move 3: phase counter, upon it being activated, your character will phase behind the attacker and grab the attacker’s arm and force the attacker to uppercut themself
move 4: soul cleanser kick, your character kicks an egg and a soul cleanser hatches from it upon it hitting something, the soul cleanser goes after the nearest target and forces itself into the target’s arm, if the egg hits a person it’ll slow them by a small bit
C-MOOOOOOOOOOON
LETS F*CKING GOOOO
You should make Kiss YBA stand concept putting the vengeance beatdown (that one used on Sports Maximum)
every stand needs a beatdown
@@BurgerSocks i don't think so, some of them didn't have a move similar a beatdown like Whitesnake, diver down, Red Magician and so on
(correct me if i'm in wrong)
@@JogoVulcano everyone needs a beatdown
@@BurgerSocks they do , they do actual facts Common W
@@BurgerSocks no?
You should do Whitesnake next
thats the plan
A mih rework concept soon ?
bro a few days ago i too think what c moon need to rework
how u explain it?
Sky hight Concept?
too much damage from moves I think, some of them are repeating and unnecessary but overall its good
Isn’t some of these moves from jjba asbr?
yup
using official game as inspiration is much better than using anime sources tbh
All of that just for ger to counter
pls do purple haze rework
Why tho yba is already working on it
why can't you make osiris be in yba
please make a mih rework
A cool alternative idea for Singularity Point would have after the grab the person will follow the cursor for a maximum of 5 seconds
Hitting a wall or floor will do 5 damage
Clicking will throw the person early doing 15 damage
ye that would be cool
-do made in heaven pls-
Bro this is basically aut
Spider man
Ngl this concept doesn't make sense C-moon moves things by touching them physically not by doing some star wars shit
воровать модельку из aut для превью не очень правильно, я считаю
kinda
kinda mid ngl