And yep, Glacial City, my masterpiece level yet! Thank you for playing and showcasing it! I'm really proud of how beautiful and fun the level turned out to be myself! Also thank you for exploring the level for heal-up rewards! I made it so it encourages exploration as well
Oh you made that? Question, what was the thought proccess behind that one health Met hidden behind a foreground object in the first bubble ride segment?
@@toastNekoI remembered about using the E tank one and thought "It would be lame if he appeared just once" so I put another one and then it reached me that it looks like a hidden heal-up but due to it being a met, it makes as a good trap and since he's not dangerous at all, I kept it
Yo I'm a big fan of your level! Here's why: 1. Very nice visuals 2. Classic-styled, fun level design with good enemy balance 3. So many things from Megaman 8, I love that game I think I'm gonna publish a fire-themed stage really soon, so that's cool! We'll see who did it better 😆💥
@@alessandrogiannotti8058Hi! Sorry to be 8 days late, my YT notifs don't work. I wish you good luck on making it big! And thank you for checking me out!
You know, I was in the Discord server when it launched yesterday, and a lot of people were saying they were “falling in love with Jewel Man”. I don’t agree with them…but don’t disagree with them either.
I really don't think they should've added the layering mechanic its going to make levels more cluttered now. One cool thing about classic MM is its neat and clean aesthetic.
How do you think official stages of _Mega Man_ saga were handled? Prior to Version 1.9, we've never had anything like background fences, certain blocks, pillars, jewels, etc.
@@alexfischer7876 Not with layers, the old nes only had one background layer everything was handled with 8x8px tiles, granted this isnt running on nes hardware, so they can add extra features but theyre trying to keep someone close to the 8bit spec and i think this is a step in the wrong direction as it will be overused by most and create uglier, busier levels imo. i feel the same about fuse man's teleporting just looks odd they couldve use an effect that woulve looked at home in an 8bit game and make look great too! The added effects make megamans animation seem lacking by comparison. if it were my project id make certain new additions kept in sync with the spirit and design of the mm1-6 games
That's better than I expected^u^ By the way, I have a new Full game level pack in 1.9 Level Name:MUGEN Rockman infinite 3" ID:569880 p.s.This level only has boss fight just like the oringinal game
And yep, Glacial City, my masterpiece level yet! Thank you for playing and showcasing it! I'm really proud of how beautiful and fun the level turned out to be myself! Also thank you for exploring the level for heal-up rewards! I made it so it encourages exploration as well
Oh you made that?
Question, what was the thought proccess behind that one health Met hidden behind a foreground object in the first bubble ride segment?
@@toastNekoI remembered about using the E tank one and thought "It would be lame if he appeared just once" so I put another one and then it reached me that it looks like a hidden heal-up but due to it being a met, it makes as a good trap and since he's not dangerous at all, I kept it
Yo I'm a big fan of your level! Here's why:
1. Very nice visuals
2. Classic-styled, fun level design with good enemy balance
3. So many things from Megaman 8, I love that game
I think I'm gonna publish a fire-themed stage really soon, so that's cool! We'll see who did it better 😆💥
@@alessandrogiannotti8058Hi! Sorry to be 8 days late, my YT notifs don't work. I wish you good luck on making it big! And thank you for checking me out!
These levels sure brightened my eyes on how to make actual good levels. It's inspiring really!
All the levels were really interesting! Glad to know there's someone who knows how to design Megaman stages in this world lol
Esos niveles están bonitos (no estoy siendo sincero).
Hey thank you for playing my level!
Electro Fortress is gorgeous.
I was hoping to see "Mega Man Takes the Elevator To Work His Dead End Nine To Five Job" but I guess these levels are cool too.
Is this an actual level? If it's not already, it will be 😊.
@@FuriousMaximum Yeah, I made it, and it's exactly what it sounds like.
@@darkiusmc979 Awesomely. I'll try it 😊
Levels look SO GOOD now
Hey, cool to see my level here. Thanks for the like!
You know, I was in the Discord server when it launched yesterday, and a lot of people were saying they were “falling in love with Jewel Man”. I don’t agree with them…but don’t disagree with them either.
I wish i knew how to layer. And where are these tiles being found?
it's great that they've updated the game maker and added new bosses - very good.
i hope they keep updating this megaman maker.
They still haven't fixed Frost Man's theme?
What's wrong with it?
@@Ghosty_Dosty 0:54
It literally sounds like an ice skater tripped or something.
@@TheAgentAPMIt sounds okay? There's nothing wrong here
@@Ghosty_Dosty some notes are playing too fast
peak
Here's my level 569665
Take a look in last video
I really don't think they should've added the layering mechanic its going to make levels more cluttered now. One cool thing about classic MM is its neat and clean aesthetic.
How do you think official stages of _Mega Man_ saga were handled?
Prior to Version 1.9, we've never had anything like background fences, certain blocks, pillars, jewels, etc.
@@alexfischer7876 Not with layers, the old nes only had one background layer everything was handled with 8x8px tiles, granted this isnt running on nes hardware, so they can add extra features but theyre trying to keep someone close to the 8bit spec and i think this is a step in the wrong direction as it will be overused by most and create uglier, busier levels imo.
i feel the same about fuse man's teleporting just looks odd they couldve use an effect that woulve looked at home in an 8bit game and make look great too! The added effects make megamans animation seem lacking by comparison.
if it were my project id make certain new additions kept in sync with the spirit and design of the mm1-6 games
That's better than I expected^u^
By the way, I have a new Full game level pack in 1.9
Level Name:MUGEN Rockman infinite 3"
ID:569880
p.s.This level only has boss fight just like the oringinal game
Speaking of popular levels from the first 24 hours... *_ID: 569608._* Have fun!
Here's a first level of 1.9, I hope you don't mind to try it out!
569581
take a look in the last video