How to market your first indie game (6 marketing categories)

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • If you're a young indie studio looking to get your first game seen across the world, you'll have to know these 6 marketing categories so you stand the best chance at getting the most amount of online exposure possible! This type of high level stuff, you won't learn at GDC!
    If you're looking to learn more about design, freelancing, and discussing games from time to time, subscribe today!
    LinkedIn: / madebytaz
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    Portfolio: www.designedbytaz.com/
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    #uxdesign #uidesign #socialmediamarketing #digitalmarketing #creativeindustry #gamingcommunity #gamedevelopers #indiegames #indiegamemarketing #indiegamedev #userexperiencedesign #userinterfacedesign #graphicdesign #webdesign #webdevelopment #contentcreation

ความคิดเห็น • 49

  • @DesignedByTaz
    @DesignedByTaz  3 หลายเดือนก่อน +3

    Which category do you need to focus on the most?

    • @ultimaxkom8728
      @ultimaxkom8728 3 หลายเดือนก่อน +2

      The answer is the most efficient one, and the most efficient one depends on the creator, the game or project, their circumstances, and the markets conditions.

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน

      Well said! This is what I like to call the "it depends" statement.

  • @Iamjake1000
    @Iamjake1000 3 หลายเดือนก่อน +6

    I have a marketing degree, and this guy is spot on what they teach in school. Extra points for integrating analytics once you reach a point it's worth it for your funnel. Bare minimum do the stuff he said in the video, but you need to stand out. I recommend going on the new uploads for steam games and see which ones are doing good and bad and find the differences. It's not one size fits all..

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน

      Appreciate the kind words and the additional tips!

  • @ChaotixGames
    @ChaotixGames 3 หลายเดือนก่อน +3

    just starting to market my game, thanks for the breakdown!

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +2

      Of course, thanks for watching and GOOD LUCK with your launch!!!

  • @thescribblersdiary
    @thescribblersdiary 21 วันที่ผ่านมา

    Thank you so much man! I loved it...seriously, got a great insight from your video

    • @DesignedByTaz
      @DesignedByTaz  21 วันที่ผ่านมา +1

      Glad it could help. Appreciate the support!

  • @ultimaxkom8728
    @ultimaxkom8728 3 หลายเดือนก่อน +2

    Actually very helpful. Thanks, and keep it up.

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน

      appreciate you!!!

  • @hamzahgamedev
    @hamzahgamedev 3 หลายเดือนก่อน +2

    As I am making my first PC/Console game, this is very informative and useful information. Thanks 💪

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +1

      Thank you, glad it could help!!!

  • @playaneta
    @playaneta หลายเดือนก่อน +1

    Thank you for your advice. I’m currently studying UE5 and have been researching marketing strategies for when I release my first game. I have a TH-cam channel now and used to do car videos and would have to say it was hard to grow an audience. I will definitely be applying the 6 steps you listed on your video when I start to market my game. Thank you again!

    • @DesignedByTaz
      @DesignedByTaz  หลายเดือนก่อน +1

      Of course, glad it could help!!!

  • @brandonbell3133
    @brandonbell3133 3 หลายเดือนก่อน +2

    Hope you keep going. Can you cover good UX examples for each genre? I think that can be like several videos.
    Good/Unique UX in Horror for example. Or in RPG/Fantasy, Persona comes to mind

    • @DesignedByTaz
      @DesignedByTaz  2 หลายเดือนก่อน +1

      Good idea! I was honestly debating to do something similar to this in the future. I'll definitely get on it!

  • @SecretZoneGames
    @SecretZoneGames 3 หลายเดือนก่อน +3

    Thanks for the tips! Marketing really is one of the most important things

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน

      Absolutely! I appreciate you for watching!!!!

    • @ultimaxkom8728
      @ultimaxkom8728 3 หลายเดือนก่อน +2

      @@DesignedByTaz My sincere but wild sounding advice to you is to delete or hide your old and low-potential videos. Think of it as pruning a tree. Yellow leaves and all that.

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +1

      will do, thanks!!!@@ultimaxkom8728

    • @ultimaxkom8728
      @ultimaxkom8728 3 หลายเดือนก่อน +2

      @@DesignedByTaz I commend the decisiveness. I promise you that the pruning will improve "subscribe-bility"... Although, I only said the advice but not the why. I know this is likely unnecessary or even patronizing, but I'll still elaborate because I learn by writing.
      The following are my opinions based on logics and self-projections to show why:
      > Audiences subscribe for many possible reasons.
      > This video's main audiences are [Learners] and [Gamedevs]. I am one of those.
      > [Learners] and [Gamedevs] watch for value, and mainly subscribe for value and efficiency (low time cost relative to the return).
      > Value and efficiency can be packed and simplified as "quality".
      > Those two types seeks more, and so they check the channels of quality videos (this video) for more.
      > If the channel is bloated with videos unfit with their preference, then they're less likely to subscribe and or tick the bell, as it will fill their feeds.
      > In short, quality makes them want to subscribe.
      > In conclusion, focus on quality rather than quantity. Compress your channel to be a very valuable channel.
      My personal extrapolation:
      *A.* To grow your views is to provide low-cost value and or appeal to a certain target audiences.
      *B.* To grow your subscribers is to show quality and or reliability to a certain target audiences.

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +1

      I definitely appreciate the insights! Especially since I'm new to the whole TH-cam thing. Ended up going back and removing a bunch of my older random content. Looking forward to adding even more value for you guys in the future!!!

  • @CappicheGames
    @CappicheGames หลายเดือนก่อน

    I needed this, thank you so much!

    • @DesignedByTaz
      @DesignedByTaz  หลายเดือนก่อน

      Of course, thanks for watching!

  • @benjaminshearman283
    @benjaminshearman283 3 หลายเดือนก่อน +1

    Really informative video, Thanks!

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน

      Thanks, really appreciate that!!!

  • @CodemanDTG
    @CodemanDTG 3 หลายเดือนก่อน +3

    Really well made video. Such a great breakdown. If you ever expand on the subject in the future I would be interested in your thoughts on attracting a publisher.

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +1

      sounds like a great video idea...thanks!!!

  • @bboyleftfoot
    @bboyleftfoot 2 หลายเดือนก่อน

    Insanely useful video as well as well spoken and presented. You have earned a subscriber.

    • @DesignedByTaz
      @DesignedByTaz  2 หลายเดือนก่อน

      Appreciate your support!

  • @blasterxt9
    @blasterxt9 22 วันที่ผ่านมา

    Thank you sir

    • @DesignedByTaz
      @DesignedByTaz  22 วันที่ผ่านมา +1

      Hope it helps!

    • @blasterxt9
      @blasterxt9 22 วันที่ผ่านมา

      @@DesignedByTaz hey buddy self publishing or approaching the publisher which is better ?

    • @DesignedByTaz
      @DesignedByTaz  20 วันที่ผ่านมา +1

      Honestly depends on your unique situation. I know people that have done both and are successful. Each has their pros and cons. I think it was Thomas Brush that did a breakdown on publishing and the dos and donts. Highly recommend!

  • @PillBugGames
    @PillBugGames 3 หลายเดือนก่อน

    Thanks for another helpful video! Marketing is very time consuming. Often it is difficult to make the time for it, but it is very valuable if you want people to know your games exist.

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +1

      1000%
      One thing my business coach taught me years ago…you could have the greatest product and service ever created but if you’re preaching it to an empty room, it ultimately doesn’t matter. So we must learn how to fill that room with as many people as possible!

  • @gameboardgames
    @gameboardgames 3 หลายเดือนก่อน

    Thanks man! Useful video! As a new solo indie game dev, I'm really confident in my game (RoadHouse Manager on Steam) but man, sure have a lot to learn on the subject of marketing, I have no visibility. This video helps! Thanks.

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +1

      Glad it could help! Don't hesitate to reach out if you have any questions!!!

  • @EyeBallGamers
    @EyeBallGamers หลายเดือนก่อน +2

    How many people are watching this without even making a game

  • @blackestbill7454
    @blackestbill7454 3 หลายเดือนก่อน

  • @teleshyam26
    @teleshyam26 3 หลายเดือนก่อน

    Really nice video! i was wondering if i could help you edit your videos and make them more engaging as well as it will save your time.

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +1

      I appreciate it but I’m good for right now, thank you

    • @teleshyam26
      @teleshyam26 3 หลายเดือนก่อน +1

      thank you & best wishes@@DesignedByTaz

  • @tanama84
    @tanama84 3 หลายเดือนก่อน

    Does Luck play role on this to get their game become popular?

    • @DesignedByTaz
      @DesignedByTaz  3 หลายเดือนก่อน +2

      Good but loaded question! Simply - yes and no. For ex: I think it was the game Enshrouded that got a random shoutout from Asmongold which really helped with their exposure but at the end of the day, you gotta have a good and fun game that people want!