One Click Realism In Blender 3D | HUMANIFY
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- เผยแพร่เมื่อ 22 เม.ย. 2024
- Introducing Humanify, a Blender add-on that'll change the way you think about creating photorealistic humans.
AVAILABLE NOW! 300+ Sales in 7 days since launch on Blender Market: blendermarket.com/products/hu...
Humanify is a Blender add-on designed to simplify the process of creating photorealistic human models. With just one click, you can achieve pro-level results without the need for endless tweaking.
Humanify is the first Blender add-on to offer a one-click solution for creating photorealistic humans in Blender. After six months of development and two months of testing with artist friends, it's finally ready for its public debut.
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/ blender.humanify
/ blender.humanify
/ blenderhumanify
/ discord
Amazing work. Just saw this addon through a post on twitter.
This Is Crazy ✨
Looks nice, did you create custom normal maps or does it make use of the available daz textures with some noise blended in?
💯💯This is beautiful it gonna make my life way easier💯💯
acabei de comprar !! tou louco pra ver como fica 😍
Wow this is crazy, appreciate it fam🤝🏾🔥🔥🔥
Thank you! Enjoy ✨
Oh this is bonkers in the best way! Can't pass this up!
this is amazing ! gonna cope right now
Fire, ima test them on daz modes
was wondering if its compatible with DAZ, SUPER EXCITED TO SEE THAT IT IS!
I don't understand for to be honest, so when I purchase an addon, do I have an possibility to have character with hair and all skin details in the scene immediately or not ? (I mean that I click one button and I have Geometry and Skin chaders and Hair on it) or do I purshase oly skin shaders ?
Just bought the add on and I’m really impressed. Will you be releasing gen maps for this? I can see from inside the node group that this uses the g9 uv, can we swap in our own g9 diffuse maps? Specifically to find a work around for gens
Hey, did you find a way to export the maps? i also use g9 but cant seem to export the character to UE5 with its new textures, also cant use SimpleBake plugin cuz the character mesh is a whole single piece which is not split with its materials sadly (DaztoBlender imports the character as single mesh) .
Excited to start playing with this! Awesome work
Oh hi there
Just came across this on Blender Market. It looks amazing.
I see it's built for Daz models.... Will it handle a Human Generator model just as easy?
Hey! We're working on a tutorial for Human Generator models. Should be released this week.
@@BlenderHumanify That’s great to hear.
Looks like you’ll be making another sale.
Awesome ! Could you do a tutorial for adding custom details to the textures ? Like scars, makeup… thanks !
Added to the list! Thanks for the request.
@@BlenderHumanify Thank you for your product
bro i currently have CC4 and IClone 8 do you think it would be possible to somehow implement this , and to maybe use it with animations
wow
there is only preset when i saw video like mika or someone's name.... is it only thing i can apply or is there any possibility to adjust your program to my own made characters?
Hey! Watch this tutorial video to learn how to get Humanify to work (using ZWRAP) with any mesh: th-cam.com/video/2z1OtL4JS_o/w-d-xo.htmlsi=OlU8-iZ1GPKV5vyv
Can you do a tutorial on a custom model or maybe a Metahuman and then exporting to Unreal?
Sure! We'll add it to the list.
@@BlenderHumanify I'd love to see that too!
+1
@@BlenderHumanify Yes please I've tried it on custom models but so far getting bad results, I need to see a tutorial
DITTO 🙏🏾
Wow! Does this only work on Daz G9 models? What other textures can be used? Is the process specifically G9 to Blender?
Humanify can be used automatically with Genesis9 meshes, or using ZWRAP, it can work with any mesh. Check out our listing on Blender Market for more info: blendermarket.com/products/humanify---one-click-realism.
I can't quite work out what this plugin does. Is it just shader adjustments? You imported a Daz model. I noticed it wasn't applied to the body, just the head too.
Hey there. Humanify can be used automatically with Genesis9 meshes, or using ZWRAP, it can work with any mesh. Check out our listing on Blender Market for more info: blendermarket.com/products/humanify---one-click-realism.
I like your B3D interface theme with purple color. Is it a preset ?
hi friends, your work is amazing, I would really like to see the ability to transfer this to my custom character mesh, does your plugin allow this? or are you planning to support this format? I'm currently developing a plugin for dynamic wrinkles and it's already working great. Maybe we should team up?
Humanify is built on the Genesis 9 UVs from Daz3D but following the tutorial you can make it work for any mesh.
For Daz 3D -> th-cam.com/video/56owjVYvtTc/w-d-xo.html.
For Any Mesh -> th-cam.com/video/2z1OtL4JS_o/w-d-xo.html.
It would be amazing to see what can be done, please follow-up on our Discord and we'll chat there!
Is this available also for gen8 and 8.1?
Speaking of sports matching, how to use it for the character action resources in the mall...
Very interesting, i would buy it, but i would like to know how works, like is it just a texture overlay or complex nodes with texture parameters stuff and the body and customization what is possible and how is it changeable. 8k textures?
You can see the structure of the nodes once you have the add-on. For these results we use .EXR textures in 8k.
@@BlenderHumanify interesting, so is the output 8k and is it generated on node or is it just a base texture (like with metahumans for example) and you can tweak skin color and such
Can use g 8/8.1 or g3 also or just g9?
When you generate textures with HUMANIFY in Blender, can export them be used in Daz Studio too?
The textures you generate in Blender with Humanify stay in Blender, exporting them to other programs is not possible at the moment.
@@BlenderHumanify is it all procedural or whats going on? I was about to check it out, but I do not use blender as my render app, so exporting textures and procedurals and then emulate outside would be my only option. But if you cannot do it, thats a straight no from me then. Too bad, it looked like it could be a nice extra step to the pipeline.
I would like to add my voice to those asking for a Gen8/8.1 version if at all possible. I bought the plugin as is right now to support the developer because the materials look gorgeous.
That said, here’s a quick rundown on why character conversion is not an option for me:
The Gen 8 characters I use are a mix of dozens of face/body morphs from various characters. I use Dmaster‘s superior muscle enhancer, for example-a product that has no comparable alternative in the Gen9 pool, as well as additional corrective morphs. Additionally, the Gen9 JCMs are just bad. In general, Gen9 feels more like a sidegrade than an upgrade.
Zwrap isn’t an option for me personally at this point either. I’m happy to pay double or triple the price of this addon for a G8 version that works out of the box like this does for G9, though. 😊
If you want to use G9 textures from this on G8, you could go with the Legacy G9 for G8 UVs from Cayman Studios. It is not a perfect solution but this way you can use the textures on G8. This is what I plan to do, but I am still not entirely sure wether to pay 40 bucks as I am unsure if it is a full baked map or lots of procedurals blended which I would have to recreate in other apps as I do not use Blender.
@@MrSheduur Unfortunately the G9 UVs are only available for female characters. I mostly work with G8.1 male. But thanks for the tip, it might be a workable solution if the male product ever gets released!
@@sparklefluff7742 just a question though, since you seem to have bought the plugin. can you export anything from it as maps? or is it sort of a closed blackbox plugin that does not allow for that?
Thank you for purchasing and for your detailed comment. We are working on a G8 version!
@@MrSheduur I haven't tried yet! My time is quite limited and I'm not really interested in reusing the textures outside of Blender. :)
So it takes models and automatically applies realistic skin textures to them, then?
Very curious to konw if it will be compatible with Human Generator models? Great job !
Working on this tutorial!
@@BlenderHumanify any update on that Human Generator compatibility tutorial?
Can i use it with character creator 4 of reallusion?
I mean.. is it only be used for daz3d only?
I want to make my own character and make it realistic ... then what should i do?
Hey! Humanify can be used with any mesh, not just Daz3D.
@BlenderHumanify can u make tutorial of it?? I really love your achievement
This means that if a self-built human body model is used, it won't produce correct effects with this plugin, right?
Of course. A lot of the content we've created using Humanify has involved meshes outside of Daz3D, modeled in ZBrush, or scans, with the process you see in this video you could do it.
For Any Mesh -> th-cam.com/video/2z1OtL4JS_o/w-d-xo.html
Are works made in Blender compatible with Unreal 5?
Final step to character creation ... without all the mess and hard work.
Does this work with Avaturn?
This is really crazy, but can he only use DAZ's model and UV? Can the UVs and characters I create myself also use this plug-in?
Humanify can be used automatically with Genesis9 meshes, or using ZWRAP, it can work with any mesh. Check out our listing on Blender Market for more info: blendermarket.com/products/humanify---one-click-realism.
Wish you guys made a Genesis 8 compatible version. Converting my figures to Gen 9 isn’t an option :(
Hey! Why isn't it an option? This is our favourite guide for transforming Genesis 8 -> Genesis 9 (th-cam.com/video/jROlY34tNNU/w-d-xo.html). If there's a particular reason you can't follow the steps here, let us know. Maybe we can help.
Doss it work with other programs like Character Creator , Human Creator ?
We're working on a tutorial for using Humanify with Character Creator. Stay tuned!
is the new genesis with humanify textures exportable to unreal engine? whats the workflow? thanks
Hey we're working on a tutorial for Unreal Engine. Stay tuned
question, does this apply to cartoony characters as well?
Unfortunately not. Right now the skin shaders are specifically made to look realistic. Sorry about that!
@@BlenderHumanify ohhh so which means even if i have characters let say Elsa from Frozen, I cant use it because it only detects realistic models?
No need UV map Setting?
Does this work with g8 or g8.1 as well or is it only g9?
ive tried it and it only seems to work with g9
@@MegaZekee thats unfortunate...would've purchased it if it wasn't so limited.
Try using one of the plug-ins that converts your G8 or G8.1 models to G9. Export it and see if it works.
@@Apuat just what i was thinking - do you know if there are good converters now? I tried this awhile ago but the results were very janky previusly
@@poochyboi Hey! This is our favourite guide for transforming Genesis 8 -> Genesis 9 (th-cam.com/video/jROlY34tNNU/w-d-xo.html). After this process you can use your characters with Humanify.
а есть версия для 2.92?
Can i use Humanify with HumanGen?.. If i can, can you create a tutorial?
Working on this tutorial! Should be ready this week.
possible to setup blender hair on the character? make it all realistic?
Working on a separate product for Hair! You can sign up to get an email when it's ready via our website: gethumanify.com
Second best name ?
why there's no a link to blendermarket?
Added! Thanks for calling that out :)
Any plans to make similar for hair, eyes?
Yes, we are considering expanding the Blendify collection. There will be news soon.
only works for daz genesis 9? many use genesis 8 still, please add this functionality
Hey! This is our favourite guide for transforming Genesis 8 -> Genesis 9 (th-cam.com/video/jROlY34tNNU/w-d-xo.html). After this process you can use your characters with Humanify.
@@BlenderHumanify my preferred is genesis 8, genesis 9 is not an upgrade imo
*genesis 8 and 8.1. i know there are many in the community who also feel this way
@@BlenderHumanify either way im going to give this a try soon. daz is great for certain things but f'n sucks with their software development, the program is stuck in 2015, i want to make blender my main creation program as the development is so much better
@@spacekitt.n We're going to release a tutorial on the 8->9 process specific to Humanify shortly.
please update link in description, it missing
Done!
can i send the character back to daz3d with new normal map after asign it in blender
Just so we understand correctly, could you explain why you'd want to send it back to Daz3D?
@@BlenderHumanify i wanna know if the normals could be baked so i can send ut back to daz then to transformer in cc4 and animate it in iclone with my face
It's not working here, when I press apply the material becomes completely gray and rough
Could you send us an email via the submission form in our website?
can you release to us your blender theme
Please do a tutorial on how to export these characters to Unreal Engine 5 pleaaaaaaaaaaase 🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻
a tutorial for human generator
Working on it!
That thumbnail looks so horrifying that i am now scared to open blender 💀
More and more automation and more technology where the artist has less and less relevance. 3D artists, modelers or texturizers and this profession, have their days numbered. And sadly we are going to see how many studies accept that degenerative garbage wrongly called artificial intelligence, this industry turns its back when you least expect it.
cry