Why Yuumi’s Design Doesn’t Belong In League of Legends

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  • เผยแพร่เมื่อ 7 ต.ค. 2024
  • From the start of her inception to now, Yuumi has consistently been one of the most disliked and poorly designed champions in the game. Today we'll be diving into what's wrong with her design (up until version 13.5) and why she was such a problematic champion.
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    #LoL #Yuumi #Champion

ความคิดเห็น • 901

  • @AllegedlyDani
    @AllegedlyDani ปีที่แล้ว +533

    I said it was so weird how they spent so many patches making yuumi’s passive the way it was bc people complained she wasn’t vulnerable enough. Then when they reworked her to be “less frustrating” they completely removed that and now she has NO reason to jump off her ADC ever….. like what??

    • @guic3766
      @guic3766 ปีที่แล้ว +47

      And now with her new ult she can actually buff her entire team 🙃

    • @goatnoodles9162
      @goatnoodles9162 ปีที่แล้ว +7

      ​@@guic3766 look who doesn't read skills

    • @hamdepaf6686
      @hamdepaf6686 ปีที่แล้ว +65

      @@goatnoodles9162 it can tho...

    • @guic3766
      @guic3766 ปีที่แล้ว +78

      @@goatnoodles9162 now she has an AoE heal that can proc shurelyas, ardent censer and other enchanter itens in all her allies (which not being able to do so was one of her biggest weaknesses). How am I mistaken? Did You read the skill lol

    • @giomongta6961
      @giomongta6961 ปีที่แล้ว +17

      They just wanted to take her out of proplay so they just ignored us about making her less frrustrating lol

  • @deshaundeare3400
    @deshaundeare3400 ปีที่แล้ว +1181

    Sad that yuumi's only real problem is zero interaction when she's attached to someone and riot refuses to make her more vulnerable

    • @theimmortaleye7511
      @theimmortaleye7511 ปีที่แล้ว +67

      Cause thats her whole fantasy.... Shes suppose to be an *attach* aka an enchanter /item buffup
      So u cant change that without just never making her

    • @sebaagers
      @sebaagers ปีที่แล้ว +72

      BuT shE nEeDs tO bE eaSy FOr NeW pLaYers!!!!!!

    • @onlymyself1234
      @onlymyself1234 ปีที่แล้ว +95

      Sad that Yuumi's only real problem is literally her entire personality as a design

    • @Assywalker
      @Assywalker ปีที่แล้ว +142

      @@theimmortaleye7511
      Who said "not attach"?!
      They wrote "more vulnerable", so thinks like:
      A) taking a percentage damage the partner takes
      B) no mana/life regen while attached
      C) lower CD recovery speed while attached
      D) being CC'd when the partner is CC'd
      perma-intangibility is just OP and unfun to play against

    • @Sebastian36962
      @Sebastian36962 ปีที่แล้ว +14

      Or rework Yummy to something like IO from Dota perhaps 🤔

  • @zh6523
    @zh6523 ปีที่แล้ว +898

    Yuumi's entire problem is that she is untargetable you can't focus her like you do other enchanters

    • @dylanhelvetios2300
      @dylanhelvetios2300 ปีที่แล้ว +54

      And if you can even catch the adc she's on.
      One game vs Yuumi with Ezreal was enough for me to perma ban her.
      They didn't even won their lane but just the fact of being untouchable lategame let the 1/5 Ezreal to carry teamfights.

    • @fareezhayde1960
      @fareezhayde1960 ปีที่แล้ว +17

      But the thing is .. if you kill the adc you basically get a double kill

    • @fareezhayde1960
      @fareezhayde1960 ปีที่แล้ว +4

      Theres just no way yuumi is escaping without their adc yuumi players dont buy boots or take flash

    • @randomcatname7792
      @randomcatname7792 ปีที่แล้ว +2

      @@fareezhayde1960To be fair, Yuumi used to buy boots before they nerfed her hard

    • @Insanityltself
      @Insanityltself ปีที่แล้ว +33

      @@dylanhelvetios2300 And then you kil; the adc and Yuumi attaches herself to the fed top laner........

  • @NathanSimonGottemer
    @NathanSimonGottemer ปีที่แล้ว +150

    Rito: We love feedback. Please tell us what we can do to improve the game
    Players: yuumi being untargetable is the reason she is broken
    Rito: I’m going to pretend I didn’t hear that

  • @swsproul
    @swsproul ปีที่แล้ว +470

    Always liked the idea of a mana-bleed mechanic on Yuumi- while she's attached, her mana slowly ticks down; that way she only attached when it's essential to heal/shield/ult and otherwise stays unattached to avoid being penalized.

    • @d.ml.g9902
      @d.ml.g9902 ปีที่แล้ว +68

      You just gave me an idea.
      Make her passive like Garen with both Mana and Health; to explain it better, if she is unattached then her hth and man regen is increase, not at the levels of Garen but something pretty significant.
      But if she is attached to someone, then her health and mana is drain and is given to the person she is attached, almost like a constant heal but she can die from it, making it a fine line of attaching when is due, providing the shields, etc but always keeping in mind that you just cant afk and being there.

    • @evadesp
      @evadesp ปีที่แล้ว +25

      ​@@d.ml.g9902 I like the idea. I (as a yuumi main) wish there were a better reason or incentive to stay off my adc and play normally. but then they took off the mana bleed and I hate that. although giving mana to my adc i guess is fine.

    • @DomTheSub24
      @DomTheSub24 ปีที่แล้ว +3

      it could kiinda work like yasuos flow where she has to walk around or maybe even auto champs to get the mana or other bar filled up

    • @lowceyn2875
      @lowceyn2875 ปีที่แล้ว +8

      There are so many good ideas to make her less untargettable, but Riot ignores all of them

    • @cloudynguyen6527
      @cloudynguyen6527 ปีที่แล้ว +5

      @@lowceyn2875 Because they insist the idea that Yuumi must be easy to play and friendly for beginner. All of these ideas are meant to increase the skill floor of Yuumi. The sad part is Yuumi kind of design really needs higher skill floor because it's just a very intuitive and frustrating design. Think of Abarthur from Heroes of the Storm.

  • @mariannapapikyan4123
    @mariannapapikyan4123 ปีที่แล้ว +105

    I believe that the main problem with Yuumi is that they made her whole entire identity being untargetable
    What people hate about Yuumi the most? That she is untargetable, people want them to remove what makes Yuumi Yuumi, basically to make her not frustrating and hated by people they need to completely rework her and give her new identity

    • @Langharig_Tuig
      @Langharig_Tuig ปีที่แล้ว +20

      However... there's many reworks where Riot completely destroyed a champions identity. Aurelion Sol recently for example

    • @theimmortaleye7511
      @theimmortaleye7511 ปีที่แล้ว +6

      No the problem is shes too universally good while untargetable . If she had her w but couldnt heal,shield and hard cc she would be nowhere near a menace.
      My idea if she was like zilean and didnt gave conventional enchanter stuff shed be balanced and even unique

    • @alex2005z
      @alex2005z ปีที่แล้ว

      ​@@theimmortaleye7511if you remove the heal, shield and hard cc you remove the things that make her usefull to her team. It just makes her nothing. She isnt a good pick. Her wr says it all. She is useless, just really poorly designed

    • @theimmortaleye7511
      @theimmortaleye7511 ปีที่แล้ว +2

      @@alex2005z if u think like this , zilean wouldnt be good aswell , she cant have conventional tools as her strenght is too good for her to have normal heals and shields. There are a few situational perks or minor cc that usually are only ok but on a permanently untargetable enchanter still worth it
      For example yuumi gets silence ( hypothetical q) , attach , e is a speed up and spellshield. Her ult can stay the reworked heal one, now she kinda has more situational tools and clear lack of things , she isnt a one champ does it all

    • @HamsterPants522
      @HamsterPants522 ปีที่แล้ว +2

      ​@@Langharig_Tuig Not every identity is good for the game.

  • @ToasteBlade
    @ToasteBlade ปีที่แล้ว +118

    The rework made her problem worse. It’s like whoever came up with it completely misunderstood the problem with her. Now she never detaches, doesn’t run out of mana, and her q hurts

    • @randomcatname7792
      @randomcatname7792 ปีที่แล้ว +9

      You clearly don't understand anything if you think her Q hurts now, when it lost most of its damage

    • @vida2559
      @vida2559 ปีที่แล้ว +24

      Its just a riot things. They like to do this. Like what they did whit tanks. Everyone wanted to the tanks be tanks and riot just buffed they dmg.

    • @usarhabilidade2697
      @usarhabilidade2697 ปีที่แล้ว

      ​@@vida2559 exactly

    • @HamsterPants522
      @HamsterPants522 ปีที่แล้ว +3

      ​@@randomcatname7792 You must not have seen Imperial Mandate Yuumi yet.

    • @randomcatname7792
      @randomcatname7792 ปีที่แล้ว +1

      @@HamsterPants522 you just not have seen Yuumi before the nerfs

  • @yuuki7398
    @yuuki7398 ปีที่แล้ว +192

    Its still quite baffling for me that riot actually decided to release this champ and still, to this day, not thinking too hard about her impact on the game (in terms of bots, toxic people and abusers) ofc they wanna rework her now but its been 4 years

    • @sharpclawv2
      @sharpclawv2 ปีที่แล้ว +21

      bro its so crazy to me that yuumi has been out for four years.

    • @yoshi71249
      @yoshi71249 ปีที่แล้ว +4

      it isnt that crazy that they made a champ like that with other moba titles have similar champs.

    • @danielbarnes1241
      @danielbarnes1241 ปีที่แล้ว +14

      @@yoshi71249 from what I've seen you can still target those other champs. If anything they're more similar to milio with his attach W than yummi

    • @yoshi71249
      @yoshi71249 ปีที่แล้ว +3

      @@danielbarnes1241 the one i tought for was Abathur from HotS who basicly parasites liek yuumi has a heal and a projectile, but he can be "killed" altough he chills in base 24/7

    • @vector1084
      @vector1084 ปีที่แล้ว +5

      They don't really think too much about champions until they reach Live, only there people's ACTUALLY discover the problems, I still remenber when people said Zeri's only problem was the E during the announcement...

  • @Izzy-rh7br
    @Izzy-rh7br ปีที่แล้ว +8

    10:30 Rammus killing the Kaisa without even touching her will always make me happy inside.

  • @edde2429
    @edde2429 ปีที่แล้ว +20

    It's honestly crazy how much they changed in the mini rework without fixing a single one of the problems with her 🙃

    • @xerisu
      @xerisu ปีที่แล้ว +1

      They fixed nearly every of her problems tho
      Except the biggest one - untargebility

  • @austinrepp6151
    @austinrepp6151 ปีที่แล้ว +56

    They just need to make yuumi take 5% of the damage her host takes as true damage. This will force her to hop off after large bursts or damage or long drawn out fights making her vulnerable and making it so she can still continue to provide large Stat boosts.

    • @RenzerHMR
      @RenzerHMR ปีที่แล้ว +8

      This or something like she is forced to detach if her host gets immobilized. Honestly a forced detach mechanic fits more than damage redirect fits a tank support better.

    • @walkelftexasranger
      @walkelftexasranger ปีที่แล้ว +6

      5%? Make it 25% at least so she actually takes damage.

    • @user-om8xj5fs7d
      @user-om8xj5fs7d ปีที่แล้ว +2

      This or make her host's hitbox larger to account for the fact that it is 2 champions on 1 so you can land skillshots against them easier.

  • @zoznammic
    @zoznammic ปีที่แล้ว +19

    If they made her W similar to Knight's Vow in a way that she would automatically take a certain percentage of her host's damage instead of the host, this could prevent her from jumping across the entire team and not caring if her teammate dies or not. She has to be able to take damage, even if indirectly.

    • @tristanventer4274
      @tristanventer4274 ปีที่แล้ว

      I really like this idea actually. Good Idea to keep Yuumis identity while still giving her a risk factor

    • @goblintechies4396
      @goblintechies4396 ปีที่แล้ว

      Its basically what the Dawngate version did with Mina. She provides her teammate with a shield that regenerates over time, in exchange however, Mina would take 40% of what her teammate took as damage. Mina did have generally more hit points and health regeneration. And if she wanted to do her more offesive abilities she had to hop off, which would cause her ability that lets her attach to someone go on cooldown for like 10 seconds.

  • @Tenz220
    @Tenz220 ปีที่แล้ว +17

    Yuumi is like every dragon soul buff combined into a steroid that you can stick on any carry while also providing utility

  • @dassd8393
    @dassd8393 ปีที่แล้ว +52

    It's funny cuz Yulee truly was the first champion I ever learn how to play with. It really did set me back considerably in terms of learning how to play correctly. I literally had to play Bot games until I was level 150 from level 40 to learn how to play correctly.

    • @buiyifikir1078
      @buiyifikir1078 ปีที่แล้ว +4

      how the hell is yulee

    • @dassd8393
      @dassd8393 ปีที่แล้ว +14

      @@buiyifikir1078 the only way I can say the cat's name without my friends trying to choke me

    • @csgotrainingbot2160
      @csgotrainingbot2160 ปีที่แล้ว +5

      yeah i see what you mean by learning how to play the game the hard way, i personally started by playing jax adc with a support item so imagine that amount of difficulty it takes to pull that off, play it long enough to get 60k mastery before getting a second champion, and not inting

    • @banyani4048
      @banyani4048 ปีที่แล้ว +6

      ​@@dassd8393 I totally understand your struggle (not that I've been through it)! Yuumi has always been an easy, but not beginner friendly champion to me. She doesn't teach you ANYTHING about the actual game in terms of positioning, punishment, vision, wave clearing, trading, etc. She's a chill champion for someone to play who already knows the game, but terrible to start out with. Sure, the KDA looks better from the outside but I do think that there's no proper meaning behind those numbers. Beginners should start out with true beginner champions like soraka, sona or lulu down in botlane.

  • @dummyspice
    @dummyspice ปีที่แล้ว +15

    I wonder if she would benefit from having a mechanic where you can force her off of her target, like if you stun them she is forced off (or maybe even stunned too?). Alternatively, maybe she could share damage with her carry, but not heal herself while on them and so would have to hop off to survive extended fights

  • @indigofenix00
    @indigofenix00 ปีที่แล้ว +7

    Yuumi's main problem is being untargetable. I think instead of having a heal/shield, they should have made her always use her own HP as a shield while attached, splitting damage between herself and the champion she attached to.
    Also instead of a cat she should have been a voidspawn symbiote.

  • @Tokumastu1
    @Tokumastu1 ปีที่แล้ว +10

    As I once told a friend of mine Yumi is what happens when you turn 3 items into a champion.

  • @awayname2750
    @awayname2750 ปีที่แล้ว +8

    Yuumi is the equivalent of having an immortal character in a shooter. As soon as they are allowed to do anything useful they would be busted.

  • @PG-tk5kk
    @PG-tk5kk ปีที่แล้ว +121

    I think the yummi rework fixed a couple of things people hated but the sad thing is the core of her design is what people hate her being untargetible

    • @speedwayxdful
      @speedwayxdful ปีที่แล้ว +29

      Excuse me? The fuck did it fix? She has a near 50% winrate on a 16-17% pickrate in plat+
      For a champion with yuumis kit, this is unbalanced af

    • @ngngye
      @ngngye ปีที่แล้ว +31

      Yeah, no. The Q is even more crippling and has 1.5x the range it had before, the shield is stupid large and is two lulu abilities in one, and the ult heals her root and every ally it hits. What exactly did riot fix with this rework?

    • @sethsilvermoon4223
      @sethsilvermoon4223 ปีที่แล้ว +11

      ​@@ngngye it doesn't have a root anymore tho, only a stacking slow

    • @gabrielsch8292
      @gabrielsch8292 ปีที่แล้ว +7

      It fixed NOTHING, literally its worse

    • @leohere40
      @leohere40 ปีที่แล้ว +9

      People in the comments are being delusional if they think the rework didn't fix a lot of the problems she had lol

  • @gonzalob.7432
    @gonzalob.7432 ปีที่แล้ว +12

    I always thought that one weakness of yumi was that your team in theory loses map pressure since Yumi cant be alone. But since rito hates split pushing or any other win condition besides fighting, Yumi is OP.

    • @jirehtheprovider
      @jirehtheprovider ปีที่แล้ว +1

      So in this game, I cannot split push like in DOTA 2 or Pokemon Unite at all?

    • @UncleTonkle
      @UncleTonkle ปีที่แล้ว

      @@jirehtheprovider you can, and some champions' identities revolve mostly around it (such as Yorick). Riot just has a bias towards skirmish-heavy playstyles because they believe it to be more exciting than strategies that try to avoid PVP interactions instead.

    • @isaacdiaz4174
      @isaacdiaz4174 ปีที่แล้ว +3

      Oh, there are champions designed to split push. Riot just never lets them be strong since anything not designed to be a dick measuring damage dealer is considered not as "interactive" or "satisfactory to play"

    • @Theoriginalmistwalker
      @Theoriginalmistwalker ปีที่แล้ว +1

      @@isaacdiaz4174 In all honesty i can see where they are coming from cause most champs are SLOW as hell and taking around a minute to come back to lane after dying in the early game and seeing how yorick took you tower your wife and your job is not fun at all

  • @Darkenedhear5
    @Darkenedhear5 ปีที่แล้ว +23

    It would be fun if they leaned more into Yummi being a cat. Make her a high roaming support that bonds with another player (the ADC), and then earns 'treats' when she assists players other than the bonded player. She'd then return to the bonded player with treats that act as stat boosts, the way a cat goes hunting but will bring their owner dead mice etc. Make her ult have a temporary attach mechanic, give her a way to quickly move through the jungle to get to new lanes. You've kept the identity (stat boost and attach mechanic) but created a high risk/high reward gameplay loop. The more she roams, the more stats the ADC will get, but the more defenseless they'll be.

    • @JDReC100
      @JDReC100 ปีที่แล้ว

      Sounds cool

    • @isaacdiaz4174
      @isaacdiaz4174 ปีที่แล้ว

      That would definitely be cooler and more functional, but rito refuses to promote roaming supports since Bard's release, where people would literally play a supp as a second jg.
      It is also something that sounds reasonable, so they definitely won't.

    • @bibule
      @bibule ปีที่แล้ว

      I’ll take that

  • @iampingthepenguin
    @iampingthepenguin ปีที่แล้ว +2

    I like Yuumi unironically.
    Not because I enjoy playing her or I think she's good for the game, I stopped playing LoL like 3 years ago.
    But she is a magical cat on a floating book and that's cute

  • @DemyrNox
    @DemyrNox ปีที่แล้ว +6

    I feel like the rework makes her even more thoughtless. They're encouraging you to just stay on one champ and never get down

  • @IshaanRao-jn7xo
    @IshaanRao-jn7xo ปีที่แล้ว +2

    I think another problem with yuumi is the mindset of the league community: she needs a lot more than her bare minimum to be effective but the reason so many players hate having her on their team is because most yuumi players play her to do that bare minimum, which essentially makes it a 4v5 with an afk yuumi

    • @alink2dfuture504
      @alink2dfuture504 11 หลายเดือนก่อน

      Agreed. And the whole pervasive jokes of, "oh, you play Yuumi, what series do you watch?" do not help that perception. I main Yuumi, and I would dare say I've gotten pretty decent at it... People don't seem to realise it's much more involved than pressing W once and E on repeat. Not having to worry about movement and autos is an advantage she has, yes, but many do not press that advantage. They just sit, unaware of everything else they could be doing. And thus the stereotype reinforces.

  • @Gabriel_custodio195
    @Gabriel_custodio195 ปีที่แล้ว +17

    In my opinion, yuumi's problems could have been solved without Riot having to rework her E and Passive. They could have made her more condicional by cutting her mana regeneration by 70% while attached, which is a big problem for supports, especially for her since she would me much weaker late game and a bit in early game. If that isn't enough, they could also change her adapative force augmentation to a fixed value intead of a percentage.

    • @seb3661
      @seb3661 ปีที่แล้ว

      i would rather play lux support

  • @throg4657
    @throg4657 ปีที่แล้ว +4

    If i had to change her, i’d make it so her heals cooldown is frozen while she is attached to someone. That way she (and her partner) have a much more limited staying power, and she can’t just sit on one person all the time. If that is too harsh, you could make it so that using the ability while attached is what freezes the cooldown, meaning you can start the cooldown by just swapping targets as well

  • @vinnythewebsurfer
    @vinnythewebsurfer ปีที่แล้ว +3

    So asinine how they talked up “fixing” the parasite only to put out an even stronger version of the stupid thing.
    I hope they enjoy 100% pick banned and worlds. Again.

  • @MisterNightfish
    @MisterNightfish ปีที่แล้ว +7

    Yuumi is the only champ who went 0/5/2 against me last game and I am still permabanning her going forward. She should not be in the game. Everyone else who is annoying can at least be targeted, even the ones that have a million dashes.

  • @yanji133
    @yanji133 ปีที่แล้ว +36

    make her normal abilities into your usual enchanter stuff with heals and buffs and turn her attach ability into her ult, make it so that she cant attach to another ally and put a limited duration so that she wont perma attach to the carry. that way she can be played like your usual enchanter that has to mind their positioning while maintaining her identity as a champ that attaches and empowers allies.

    • @hungrymusicwolf
      @hungrymusicwolf ปีที่แล้ว +2

      That actually sounds like a great idea.

    • @alexcat6685
      @alexcat6685 ปีที่แล้ว +2

      Problem is it could become even more monogus, I get it the uniques is whats causing the issue.
      That uniqueness isn't balanced around class she's in.
      I just don't want part of it just be removed to be "Another enchanter"
      Thats Bland and I hate some champions for not going through and risking thet unque quirk for being another bruiser or skirmisher.
      Thats why I wanna keep the constant attachment but add risks to them.
      Like for Yuumii to do anything there she has to put herself at risk, she needs to block damage to have her ally be healed, additionally if she blocks enough she's able to shoot a projectile that heals her and her ally additionally on hit.
      Able to block one instance of damage, afterwards the rest is reduced.
      Like braum sheild.

    • @theimmortaleye7511
      @theimmortaleye7511 ปีที่แล้ว +2

      That just removes her uniqueness like what they did to aurelion

    • @banyani4048
      @banyani4048 ปีที่แล้ว

      ​@@alexcat6685 I agree, but I'd also like Yuumi to be "like other champions", as in, targetable. At least for a fair amount of time. I'm sure that they can do something to increase the risks of attaching.

    • @katharsis909
      @katharsis909 ปีที่แล้ว

      @@alexcat6685 very well said, this would remove her whole uniqueness, I think riot already said that they want to keep this ability. Before the rework you had to hop of to restore mana and get the shield but now you don’t even have to hop off really anymore. Before there was the risk of being caught and If u picked some cc, especially a hook champ, it guaranteed almost the kill of yuumi and also her adc if she gets cc‘d.

  • @samuelzahnnsampaio9155
    @samuelzahnnsampaio9155 ปีที่แล้ว +2

    Vars: you can't separete yuumi from her ally, exept if your name is mordekaiser
    Mordekaiser: YOU ARE GOING TO BRASIL

  • @konstantinoskyriopoulos2854
    @konstantinoskyriopoulos2854 ปีที่แล้ว +10

    I was thinking about a balance bar on yummi. When her component takes enough damage she is forced out of her component. This forces her to attach to someone else or die.

    • @Asoudo33
      @Asoudo33 ปีที่แล้ว

      Had a similar idea. No mana regen while attached was my thought, force her to come off to proc manaflow and it be useful etc.

    • @honorablegigachad6946
      @honorablegigachad6946 ปีที่แล้ว

      I think there needs to be a way to outdraft her and make picking her a bad choice. Perhaps make it so that she can't build friendship on champions with smite? I don't know the exact answer but that champion has an overloaded kit for sure.

    • @Asoudo33
      @Asoudo33 ปีที่แล้ว

      @@honorablegigachad6946 maybe force her to pick one best friend at the start of the game and it doesn't get to change, like knights vow partner but permanent.

    • @honorablegigachad6946
      @honorablegigachad6946 ปีที่แล้ว +1

      @@Asoudo33 Yeah that could work too, her healing, shielding, movement speed, attack speed and damage buffs on non-friend champs could be reduced to 1/4th of it's total value to get her through the early game. That would mean only very safe ad carries (like Ezreal, Ashe and Varus) could duo with her if she picks someone other her adc.

  • @luckas221a
    @luckas221a ปีที่แล้ว +1

    i think what summarizes Yuumi's issues is the fact that a challenger player used to climb while playing ADC, while controlling his own yuumi with his feet.

  • @smugron1101
    @smugron1101 ปีที่แล้ว +8

    They need to either make it so she takes damage whenever the person she is latched on takes damage or remove the ability to latch onto people completely. No other way they can make her not utterly despised.

    • @ilyasfarhan1802
      @ilyasfarhan1802 ปีที่แล้ว +6

      Or just do what other games do, make the attachment has a duration so that she cannot jump willy nilly

    • @MarianaBello-fq3hx
      @MarianaBello-fq3hx ปีที่แล้ว +1

      or do like what card games do. ban her from ever being playable in the main competitive format and let she cause trouble without affecting your climbing.

    • @gibarel
      @gibarel ปีที่แล้ว +1

      @@ilyasfarhan1802 or make so CCing the ally detaches her

  • @santumi2298
    @santumi2298 ปีที่แล้ว +1

    2:07 is glossed over but it's actually a really great point with a simple explanation.
    Viego, Aphelios, Akali, and Yone, are typically considered as balance issues. They aren't so overloaded / consistently reliable, and the way all those champs were nerfed was by taking reliability out of their kit. Akali lost the ability to dodge turret aggro, Viego lost range and healing, Aphelios got his base numbers hammered into the ground, and Yone got damage nerfed and the durability update hit him hardest of those four.
    Yuumi has unconditional untargetability. You can't be inconsistent on Yuumi since the bar for consistency is so incredibly low.

  • @Blu_Moon_Owl
    @Blu_Moon_Owl ปีที่แล้ว +7

    Looking past the rework, maybe to fix the main problem of being untargetable could be Yuumi has a fair amount of time to be attached to someone before she detaches. Like 10 sec she can stay attached and then the cooldown is 15 seconds at first level dropping down to like 8 or something at max. The cooldown can start as she attaches to someone but there is a window to possibly give opponents an opportunity to jump her still
    Maybe a good idea with a few tweak

    • @sethsilvermoon4223
      @sethsilvermoon4223 ปีที่แล้ว +1

      Idk man, that's like pre-rework a.sol solution when u think about how very squishy yuumi rly is (including how her W would be out into cooldown when she's CC'ed), that would just mean u have to bump up her heals, shields and dmg while attached just to make it work. Don't get me wrong, I fkn hate Yuumi. But the only reason she's doing so well rn is because she's new and her win cond is to make it safe for the adc to cs while poking safely- downside is all the dmg and CCs would be focused on the adc instead which sometimes, yuumi's shield doesn't mitigate much if ur not ahead or ur adc is ass at positioning.

  • @benjaminleekhenheng3411
    @benjaminleekhenheng3411 ปีที่แล้ว +2

    Simple change, give her skill expression by making her W a temporary state in which she can only stay inside an ally for a short duration (5-10 seconds) before she has to pop out and give clear visual/audio indicators to both allies and enemies when she is about to pop out along with giving it a long cooldown that is lowered upon kills/assists or for each time she healed an ally or damage enemies and she cannot jump immediately from ally to ally while in combat
    Then balancing the rest of her kit will be easy :
    Passive - old passive is fine
    Q - Yuumi is able to aim it (like it is in the current patch) without needing to be attached to an ally but damage and slow is much weaker but costs less mana, when attached it does more damage and stronger slow/root but costs more mana
    E - Heals allies in an Aoe around her but much weaker heal, When attached will heal more but only heals the attached ally + some additional buff + cost more mana
    R - The current version is ok, just maybe some number tweaks
    Simple rework but adds skill expression on when is the right time to jump into an ally with clear periods of vulnerability like when she is forcefully ejected from ally after w expires

  • @Claxis404
    @Claxis404 ปีที่แล้ว +5

    I feel like if they were to make a version of yuumi that wasn’t untargetable, it would be similar to Rakan. Jumping between allies providing buffs, projectile with a slow, and lots of cc potential with ult. Main difference would be rakan is an engage enchanter while yuumi would be a similarly mobile back line enchanter. It would probably still be pretty frustrating to deal with tho.

  • @loganseagroves8490
    @loganseagroves8490 ปีที่แล้ว +2

    she’s just poorly designed, the idea of her being attached to another champ is aids

  • @indrickboreale7381
    @indrickboreale7381 ปีที่แล้ว +3

    Trashing on Yuumi is both duty and pleasure

  • @Venandi_
    @Venandi_ ปีที่แล้ว +2

    Yuumi was transplanted into another moba in the form of Comfey in Pokémon unite. We already hate it, especially us league fans

  • @lilpunrexrex
    @lilpunrexrex ปีที่แล้ว +5

    Literally this is the one champion I want deleted. There’s no way to have Yuumi’s attach ability and have it be balanced

    • @randomcatname7792
      @randomcatname7792 ปีที่แล้ว

      Except there are at least 2 other MOBA with a similar ability that is completely balanced, so you're objectively incorrect

    • @JohnYoungcook72
      @JohnYoungcook72 ปีที่แล้ว +1

      @@randomcatname7792 I assume your talking about Angela from mobile legends and that enchanter girl from Arena of Valor. Angela can only attach for 12 seconds and this ability has a 1 minute cool down. The enchanter from Arena of Valor can only attach for 8 seconds but the ability has an 8 second cooldown

    • @randomcatname7792
      @randomcatname7792 ปีที่แล้ว +1

      @@JohnYoungcook72 actually I would never talk about AoV because is is p2w and full of false advertising, I was referring to the one from onmyoji arena (even though the game died, she was balanced before then)

  • @TheNitrean
    @TheNitrean ปีที่แล้ว +2

    The rework did nothing to fix Yuumi. Riot is just too stubborn to admit that being permanently untargetable is just unhealthy and will never be a good addition to the game.

  • @MAMAJUGO
    @MAMAJUGO ปีที่แล้ว +4

    She's still permanently untargetable, that is still a fundamentally broken design
    She could have nothing but You and Me and she would still be broken

  • @DAN-gf3qx
    @DAN-gf3qx ปีที่แล้ว +1

    one thing that is not mention in the yuumi debate, is that having one very strong champeon will ALWAYS be better that having a few somewhat strong champions, because of how snowball works in league, one feed irelia, jax or hecarim can easily run down multiple enemies when ahead.
    The problem with yuumi is that she is a guaranteed advantage for the strongest member of the team, once she gets her mythic item she can esentialy funnel all her resources into the strongest member of her team, enabling them to start snowballing for free, just because they now have a cat.

  • @mythmage8231
    @mythmage8231 ปีที่แล้ว +3

    I find it funny how the biggest problem people have with Yuumi is her untargetability, and Rito decided to double down on that and remove any reason to detach from the carry for any reason

  • @johnebbers5170
    @johnebbers5170 ปีที่แล้ว +2

    They should give yuumi a durability bar since she is basically an item, and when it runs out she is kicked out of the match.

    • @xGrifo
      @xGrifo ปีที่แล้ว +1

      better yet, when it runs out she’s permabanned ggez

  • @carndacier
    @carndacier ปีที่แล้ว +3

    An idea to solve Yummi's problem... What if it's like Kled's companion ? like.. there's a threshold (% max health ?) at which points she's detached from the ally. Or... she can be hit, but only from behind the ally she's on ?

    • @hamdepaf6686
      @hamdepaf6686 ปีที่แล้ว

      I played with a simmilar idea of making her a shield that once broken expells her.

  • @pullsane
    @pullsane ปีที่แล้ว +2

    She went from beeing completly busted strong to completly useless 40% winrate just to get a rework getting her up to 50% winrate in less than a week again.
    This season has been so incredibly unbalanced it's insane it's like they suddenly have no ide what they want to do anymore.
    I like that they are trying to do stuff but it's a bit much to have champions swinging from 40- to 50+ winrate between 3 patches...

  • @hamdepaf6686
    @hamdepaf6686 ปีที่แล้ว +3

    The rework I always imagined for her was put more agency in her kit outside of allies. Like giving her abilities different strong effects when outside, while nerfing her inside capabilities. I for one hated the nerf where they put W on a 5 second cd to give catch potential, because that just told the Yuumi player "only go out when it's like super mega safe.

    • @theimmortaleye7511
      @theimmortaleye7511 ปีที่แล้ว

      That Ruins the entire point of her. At that point shes just one of 20 enchanters. She should be less universally usable instead ( riot gave her heals , shields and cc) she should only have small tools or unconventional stuff like zilean , maybe a speedup , shield and a silence thats it for example

    • @hamdepaf6686
      @hamdepaf6686 ปีที่แล้ว

      @@theimmortaleye7511 the entire point of her is her attach mechanic, something I think can only be non toxic by opening time frames in her gameplay where she is vulnrable.
      She already has most things normal enchanters have just worse, I genuenly don't know what "point of her" you are talking about that would be ruined by my proposal.

    • @theimmortaleye7511
      @theimmortaleye7511 ปีที่แล้ว

      @@hamdepaf6686 i try again
      The point of her , like it or not , is to basicly be a walking item , attaching to one or more players and supporting that way. This makes her unique among the rooster. If u just remove or gut that into a gimmick basicly shell be just a weaker soraka basicly , neeko has that issue, her passive riot was too cowardly to implement well , so shes basicly just a worse lux ,zyra, morgana with a weird gimmick
      I dont want yuumi to lose that , but then she needs to be more conditional , give her weaker tools ( silences , slows no hard cc) and shield / even only spellshield. So she cant be allpurpose

    • @hamdepaf6686
      @hamdepaf6686 ปีที่แล้ว

      @@theimmortaleye7511 all the champs you named are vastly different and have other game phantasies to current Yuumi.
      Soraka is the closest to her, and tell me how a Yuumi with a silence and a slow isn't a weaker Soraka with the gimmick of being invulnrable?
      If you phrase it like that every champ is a copy of another with a gimmick.
      But yes, Yuumis "special thing" is her attach mechanic, we both seem to agree on that. The problem with this mechanic is that in itself it is what makes Yuumi toxic. Your "rework" doesn't fix any of what makes Yuumi problematic, you could just not change anything about Yuumi and let her be the useless champ she currently (was), that is the only way for Yuumi to exist the way she is now without ruining the meta. That is the nature of champs with toxic design, either shadow ban them from the meta, or they are the bane of everyones existance.
      Champs like that (old Aatrox) need to be deleted from the game, to become healthy. In the way of a rework that fundamentally changes who they are, to something that keeps what makes them unique, but implements it in a healthy fashion.
      I agree that Yuumis ability to attach herself to others is what makes her unique, but I dissagree that her "purpos" is being a walking item. That is neither fun for the people playing against, nor with Yuumi. Believe me, as someone who has some Yuumi experience, the coolest moments of her kit are outside, rather than inside other champions.
      My proposal is too keep "being an item" as an option to the Yuumi player, but give them tools beyond that. It increases the window of punishment the enemies have, while simultaneously giving Yuumi the skill expression of knowing when to "be an item" and when not to be one.
      So forgive me, when I do not understand what you see in old Yuumis kit as "worth of preserving".
      The whole way you threw champs like Lux, Morgana, Zyra and Yuumi in a box just speaks of a fundamental lack of understanding of how these champs are played. Perhaps you should play support from time to time to gain more understanding of this topic.

    • @hamdepaf6686
      @hamdepaf6686 ปีที่แล้ว

      @@theimmortaleye7511 also she already is one of 20 enchanters. All of them very uique in ther function.

  • @magical571
    @magical571 ปีที่แล้ว +1

    Why don't they add a timer on how long you can stay attached to a champion? X seconds, recast to get out earlier or be kicked if it ends, and place a decent cooldown on it so it has to be a meaningful decission.

  • @lovingottsens4128
    @lovingottsens4128 ปีที่แล้ว +2

    Yuumi's entire problem is that she's not deleted yet

  • @Liger-Inuzuka
    @Liger-Inuzuka ปีที่แล้ว +1

    "To keep her same appeal without being annoying to deal with"
    That's the problem, her core design about being an untargettable healer is the issue. Riot can dance around all they like, changing numbers, try to encourage Yuumi to jump off and participate like all 160 other champions - but she won't, they DESIGNED HER THAT WAY.
    To fix this problem they literally have to remove that feature and redesign her without it. They wrote in a Dev Blog that they want Yuumi to be an introductory healer, that a newbie can play with friends and learn the game. Sure, fine, she is easy and can be played with a friend. But guess what, so can any other simple enchanter, and futher still, EVERYONE NEEDS TO WALK AROUND AND POSITION THEMSELVES.
    What do players think that don't understand League gameplay? I described Yuumi to my peers as "A healer you can't shoot" and they nodded in understanding. Can you imagine a Medic attached to a Heavy you can't shoot? A Mercy attached to a Reinhardt you can't kill? This concept isn't welcomed in game design altogether!

  • @HeavensBane53
    @HeavensBane53 ปีที่แล้ว +1

    Yuumi in essentials actually feels very similar to a dota hero: Io. Both tether to one ally and gain the ability to move with them while providing large amounts of offensive boosts and heals to that one ally while having very limited offensive abilities of their own. However, Io does not attach to the tethered target but moves to a short distance away upon casting the tether then can move freely within the tether's break range of that ally. It gives the hero both counter play and skill expression as the enemy can counter the hero by catching it and its tethered ally together with aoes or just find a chance jump and focus down the Io, while the good Io players can skillfully manage their positioning and distance to try and prevent the enemy's attempts from working. So really the easiest fix is just to have Yuumi's tether work similarly to Io's, since that's been proven to work well already.
    As an aside, Yuumi is the first champion since the early days of league that feels so conceptually similar to a hero from dota. Even when key aspects of a champion feel eerily similar to a dota counterpart (like sylas's spell stealing and viego's copying of stats and basic abilities) the champion plays quite differently than the hero it shares the mechanic with. Meanwhile when you get down to it, Yuumi feels a lot like Io just without the global mobility ultimate.

  • @fuzzwobble
    @fuzzwobble ปีที่แล้ว +1

    There's another champion that's community-hated since release. Rengar's gamplay is the most toxic thing to deal with in League. He is so unfair to a good 1/5th of the champion roster that when he was meta and a ban didn't go through, ADCs were picking hybrids like Kai'sa and Ezreal so they could buy a Zhonya's and hug their team's legs to stay alive.
    When one champion is so fundamentally disruptive to gameplay that you have to buy an item not designed for your champion for a chance to even play the game? That's ridiculous.

  • @peonx780
    @peonx780 ปีที่แล้ว +1

    The recent Yuumi rework removed skill expression. Detaching to get mana or block skill shots was some of the few things you can do that used skill on yuumi and they are gone now to even further double down on her stat stick potential. Which will make people like her even less because no one wants to fight an untargetable stat stick (or play if made gutted). Riot should go the other direction making her w have a duration of lets say 8 seconds before detaching (this is still a really generous window). In exchange give her more pressure in her detached form to compensate for the nerf. If you make her new abilities be interesting detached and attached; for example her E could be held when detached to increase the speed and heal power after doing mini dash. Do you tap to dodge a skill shot? or do you hold to get more distance? or do you wait for your W to come back up to heal an ally? She could become a fun champion to play and play against.

  • @giladfadel5920
    @giladfadel5920 ปีที่แล้ว +1

    Why riot are not making her attachment ability with a cooldown?
    Like: Yuumi would be allowed to attach to 1 ally for only 30 seconds, and then it goes on cooldown for 10 seconds or so.
    With no cdr allowed to change those numbers.
    It would force her to waste money on boots, and also give the enemy an open window to take her down...

  • @MarianaBello-fq3hx
    @MarianaBello-fq3hx ปีที่แล้ว +2

    I hate Yuumi in every way possible.
    I hate being Yuumi's adc because she is too passive, even for the standarts of enchanters. Enchanters aren't very agressive (not saying that they can't be agressive), and Yuumi is the least of them.
    I hate going against Yuumi because let's be honest: she breaks one of the core laws of the game.
    I've not played with this disgusting being after the rework yet, but i imagine that the direction they're going to is making her a feast or famine champ (if your adc gets fed you win, if not you can't do jackshit)

  • @soulstalker4624
    @soulstalker4624 ปีที่แล้ว +1

    Love Riot's logic; "Everybody is complaining about her W invulnerability and attachment? Let's rework all her abilites except the one that is actually broken and plus give her even LESS REASONS TO DETACH from her ally"

  • @petrri323
    @petrri323 ปีที่แล้ว +2

    Riot really do be in denial about yuumi w. Sure it’s the “champions identity,” but that identity is toxic and unhealthy for the game if it means that Yuumi can spend 15 minutes of a 20 minute game being completely unkillable. There’s no other Champ in the game that you literally cannot interact with during a team fight. Pull the plug on the cat rito.

  • @ericshun2552
    @ericshun2552 ปีที่แล้ว +1

    There was a Reddit post that raises a really good point, Riot is shoving too much resources and development trying to make her work, when it's nearly impossible to without getting rid of her permanent latch W and without it her entire identity is just gone. Look at the overwhelmingly bad season start cinematic, look at all the shit "events" that are there just to farm Tokens for the 5th prestige MF skin. They are throwing too much money at the wrong things.

  • @BhavdeepSinghRathore
    @BhavdeepSinghRathore ปีที่แล้ว +1

    So to basically address the issues of her being untargetable and being an afk heal/shield bot, they made her....even better at doing those two things ?! The new friendship thingy basically wants you to stay with your adc the whole time and never leave them. Now instead of buffing a bruiser or an assassin she buffs her adc to the point where they'll win most 2v2s no matter what, allowing an adc to comfortably carry games without ever getting threatened because they've got a permanent buff on them that can never be removed. Good job riot, you truly listened to the community with that.

  • @yurimaldonado4966
    @yurimaldonado4966 ปีที่แล้ว +1

    Yuumi's W should be temporary skill she could only use to be inside her team mates for a limited time. The extra stats would be ballanced by the fact they would be temporary and she would have to choose between using it to help someone or using it to reposition herself, like a better Rakan E

  • @karsonkammerzell6955
    @karsonkammerzell6955 ปีที่แล้ว +1

    Sad that no one knew enough about Dawngate to realize that an attach mechanic had been done before (and I'd argue successfully) in Mina.
    Yuumi's attach mechanic and the safety it provides isn't the problem.
    The problem is that there is ZERO incentive for the player to risk that safety. Yuumi's entire kit is objectively WORSE when playing unattached. She gains nothing whatsoever by unattaching constantly except what was the passive shield/mana gain.
    Contrast that to how Waystone did the same mechanic with Mina. Mina's abilities did different things when attached vs unattached; attaching empowered unattached use as well. This gave her constant incentive to expose herself by hopping on and off in team fights.
    Yuumi just needs reasons to unattach and the vulnerability problem would fix itself. Give her kit effects that trigger only when she uses a skill after recently hopping off. Make them good. Hell, make them 60% or more of her kits power dynamic.
    That would give plenty of incentive for players to risk themselves and your problem with 'too safe' would solve itself.

  • @roza__4134
    @roza__4134 ปีที่แล้ว +2

    Yo Early? Nice! good to hear you talk about Yuumi since they are changing her. keep up the good videos!

  • @j.l.2071
    @j.l.2071 ปีที่แล้ว +1

    just realized that old poppy ult is just mordekaisers current ult

  • @ImperiousMax
    @ImperiousMax ปีที่แล้ว +1

    She's untouchable and feels like she either does nothing or does too much without risk to please anyone. There's almost no risk in playing her other than ultimately relying on whoever you attach to in order to stay alive while keeping THEM alive. Even with her rework as of typing this, there's no risk factor as they never addressed her near lack of vulnerability. In fact since the rework they REWARD you for being attached to the same person for long enough. There needs to be a compromise for her being attached for too long or to the same person in order to feel just right and apply a small amount of risk in her gameplay. She's "too safe" otherwise. They've done "partner" type champions that share abilities and buffs without making them invulnerable like Yuumi.

  • @MoBreYT05
    @MoBreYT05 7 หลายเดือนก่อน +1

    I think they should make yuumi like io in dota, basically she does the same thing, but she isnt ghosted, instead forms a tether with her friend. So she can still be attacked. In return, buff her.

  • @zerlichr426
    @zerlichr426 ปีที่แล้ว +1

    To be honest the only way to fix Yuumi is to hit her "i can just stick to one champion". Aka make her W bonus go away if she sticks to one target. Kinda like a cat.
    This will make her have acuall skill expretion on who she wants to give that bonus. Or something like that

  • @Mmoll1990
    @Mmoll1990 ปีที่แล้ว +1

    I've said it and I'll say it again:
    If I could remove any two champions from the game from among Yone, Yasuo, or Yuumi . . .
    I'd remove Yuumi twice.

  • @KateKatana
    @KateKatana ปีที่แล้ว

    Im an m7 yuumi, i usually go full AP, and shes one of my most played characters. That being said, the rework makes the person shes attached too have to auto to heal themself instead of relying on the zoomies. Her q being turned into a skill shot adds a lot more to her, you need to learn the person youre attached toos play style and know when and where to aim. Every missed q is a waste or potential death for your teammate, especially mid to late game when the bigger team fights are happening. You have no control over where you go its entierly up to who youre on unless you detach and then in that case you are basically an instant meltable character. theres so much more that goes into playing her that people dont realize and i hope this new rework gives people a better like for the cat. Her being invulnerable while attached is not a key factor and people focus way too hard on that one aspect.

  • @Danielzoz
    @Danielzoz ปีที่แล้ว +1

    Here's a rework for yuumi i think almost everyone would like to be applied, and it would just change her passive:
    NEW Passive: whenever a player picks yuumi, that player will be transfered to a 9 bot game where every bot will use the respective champions and nicknames from the players that were going to play with the yuumi player. If yuumi tries to chat with anyone, a chatgpt like ai will answer her disguised as one of the Champions. For the other players, the queue is reset, waiting for another support queuer. If the yuumi player achieves 100k+ mastery with yuumi, everytime she queues a pvp game the queue changes to a game against bots.

  • @eagercadet4059
    @eagercadet4059 ปีที่แล้ว +1

    Old Aatrox and now Asol shows how riot view Yuumi.
    She is played often, so there is no need for a Aatrox, Sion or Asol (and Skarner) style rework because riot only sees a problem if the champion is almost never played ever because their playstyle is unnapealing for people. This is why they completely thrown out old Asol and now Skarner is also on the chopping block. I know that Yuumi is getting a rework but all that stands out to me is she just gets a buff for sticking with one player through out the match, which in my view that doesn't change anything because UNTARGATABILLITY is why people hate her so much.
    as long as people keep picking Yuumi it's telling Riot that her gimmick should stay, if anything they consider her a success cause hey she is played often, sure they will nerf her here and there but that doesn't change the fact that in their eyes the design was a success because it's being used so they won't remove that aspect of her. The only way to get riot to maybe take action is if the WHOLE playerbase of LoL in every region agrees to permaban Yuumi or just not pick her even when they could to the point that she hasn't been in any game for a long time

    • @eagercadet4059
      @eagercadet4059 ปีที่แล้ว

      Forgot to mention Udyr who also prior to his VGU was in a similar boat to old Aatrox and Asol

  • @KevinLopez-vd9uf
    @KevinLopez-vd9uf ปีที่แล้ว

    Make the Q faster, that always slows and with a small aoe so she can keep poking even coliding with the minioms. Remove the projectile control. W instead attaching her, attaches a "summon" (as aeri). She is always a separate champ. Give her bonus ms towards the champ with the summon. E stack charges per level, consume all the charges to heal and regain a charge whenever Yuumi cast W over a champ. W has a CD on each champion (except on Yuumi) the same way Sylas ult has a CD on champion. Q, E and R originate from (or targets) the champion carring the summon. If Yuumi is afar from the ally "attached", the summon returns to her. If Yuumi dies, the summon fades away. The passive gives the shield to the champ the summon is attached. I'm pretty sure the gameplay is quite similar but now she is a champ, not an extra 6 item slots to any carry in the game.

  • @archangel8172
    @archangel8172 ปีที่แล้ว +1

    Note: yuumi win condition is having at least one player on the team ho isn't a monkey. If that one player proves he can carry yuumi will attach herself and just win the game of that, exactly because she multiplies the stats. Now imagine a lulu ho can give aid to allies, she gives aid based on her own stats meaning if she is behind her aid amount will be low. Now as for yuumi that is not the case as she augments the ally based on the ally stats so if the yuumi team has 1 fed player, when yuumi is attached to that player now there is effectively 2 fed players.
    I played yuumi and personally i do not think that yuumi untargetability is a problem as she has to come out to grab a shield giving the enemy an occasional oppening. What i do hate about her is lack of gameplay. For a champ that does not need to bother with positioning she lacks things to do as you cast your abilities and from there you just watch your team fight while you emotionally support them through the chat. Seriously for a champ that needs not to walk she needs more abilities on low cooldown to keep the gameplay engaging. As it is right now it is a chill champ to play but oddly boring.

    • @archangel8172
      @archangel8172 ปีที่แล้ว

      A cool gameplay would be something like the Invoker from Dota 2. Where you combine elements and based on the elements you will get as a result a different ability. That would make her gameplay just stellar.

  • @123silverslash
    @123silverslash ปีที่แล้ว

    as a yuumi main i think what yuumi really needed was to put MORE emphasis on her old passive, not less. the most fun thing to do on yuumi was to hop off in the middle of a fight, proc your passive, and get back on, while avoiding taking damage yourself and avoiding getting CC'd, and this is also the most satisfying time to play AGAINST yuumi, since if you were playing smart, you would CC (or kill her instantly late game lmao) while she tries to do this. If she had her power budget moved over to her passive, she would be out more, and therefore more exposed, while also giving her a more active playstyle.
    her new playstyle seems to push her to being a little LESS willing to hop off, but kinda makes up for it by her only being a big threat when attached to a very specific person, almost always her squishy ADC. not being able to hop onto a bruiser or tank mid-game and steamroll 2v1s is a step in the right direction. now, you HAVE to fight the buffed up carry, but if you take them down, yuumi's real threat is neutralized, and she won't really be doing any miracle teamfight saves jumping onto a secondary anchor unless she's REALLY far ahead.

  • @lssjvegeta7103
    @lssjvegeta7103 ปีที่แล้ว +1

    spoiler alert from the future: even after getting olaf'd and reworked, yuumi is STILL widely hated, and rightfully so. she's just fundamentally broken by design

  • @user-iq2we8qk5b
    @user-iq2we8qk5b ปีที่แล้ว +1

    Riot just needs to make it so any cc dealt to champion yuumi is attached to, detaches her.

  • @michaelbowman6684
    @michaelbowman6684 11 หลายเดือนก่อน

    Abathur from Heroes of the Storm has a similar mechanic where he can "attach" himself to another Hero (Champion) with his Q, but the differences are that it's a global, meaning he can swap to anyone anywhere on the map (accounting for the cooldown of the ability) in exchange for him losing control of his actual body, which is left in a comatose state while he is attached to someone else. Coupled with him having some of the lowest stats in the game (making his physical body very squishy) the counterplay becomes locating his real body and killing him, since he has no in-combat escape tools.
    In the context of League, where there are no walls to hide behind, Abathur would be much weaker than he is in HotS (accounting for number, scaling, and mechanical differences), but I'd imagine he'd be much more liked than Yuumi. Or maybe I'm wrong and he'd be oppressive, but I still think he is better designed than Yuumi.

  • @X-35173
    @X-35173 ปีที่แล้ว

    This idea only just came to me so apologies if its half baked.
    Only changing her W here.
    She teathers to an ally and hovers about 200-300 units away from them. She is still locked to that target and moves when they do, but while attached her own movement lets her swivel around her partner in a 360° axis (ignoring unit collision while attached).
    This gives her more agency while still capturing the core concept. She is vulnerable independently from her partner but has the ability to dodge (or body block) skill shots on her own, while still benefitting from her partner's move speed. It would also let her adjust her Ultimate aim a bit while channeling. She still locks in one direction, but can straif-swivel to adjust her aim marginally if her ally is focused on other things.

  • @Ranger_Danger2899
    @Ranger_Danger2899 ปีที่แล้ว +2

    It feels like this is 5th time watching a “what’s wrong with yuumi” video and riot still has not taken any notes from any of them

    • @Underworlder5
      @Underworlder5 ปีที่แล้ว +1

      because they change everything about her except the part that actually gets criticism: the permanent untargetability from her W. as long as that stays unchanged, a yuumi that pockets a skilled and fed player effectively has no weaknesses

  • @KiuhKobold
    @KiuhKobold ปีที่แล้ว +1

    Her "rework" is already out but here's a suggestion: have a percentage of the damage taken by her ally also be dealt to her while attached.
    Limit the attach to a growing duration like A Sol Q channel or Urgot's Dakka mode.
    Make hard CC to the attached target force detach Yuumi.

  • @backfishuwu6442
    @backfishuwu6442 ปีที่แล้ว +1

    If they can take asols stars, they can take yuumies abilitie to attach. I don't see why they refuse to do it.

  • @groundbeef_
    @groundbeef_ ปีที่แล้ว +1

    i think the easiest way to balance Yuumi's mechanics would be to make her W have a time limit. She can only attach for a set amount of seconds before being forced out of her host and have to reaattach to another, all while the ability itself having a cooldown. Trade that for her having more agency as a standalone character so she can at least fend for herself when she's unattached.

  • @flamingfox1657
    @flamingfox1657 ปีที่แล้ว

    As someone who used to play a lot of Yuumi when I first started the game, I always just wanted her to be decent as a standalone champion. She really can't exist by herself though, which led to me migrating to adc characters. If I were gonna rework her, You and Me would have to pretty much go (which solves a lot of people's complaints too), but most of her abilities could actually stay the same. Something like this:
    Passive (Bop n' Block): Leave it like old Yuumi, using the shields in short trades effectively is satisfying and fun for the player.
    Q (Prowling Projectile): Can pretty much be left alone. Straight line skillshot, the damage isn't that much, and the slow utility is cool. Seems more than fair while Yuumi is unattached, maybe up the projectile speed since you won't be able to control the direction anymore.
    New W (You and Me): Yuumi dashes to a target ally, healing herself. If the target is a champion, they are healed instead, and any existing shield from Yuumi's passive is transferred to them. Yuumi is invulnerable while dashing (can be removed if it's too problematic). Basically, I would remove the attachment mechanic but give her back the invulnerability on the dash and add the heal from her old E (shielding allies with a dash has already been done multiple times). Also she could dash to minions, which would be fun and add more decision points to her gameplay (should she heal/defend herself or aid her ally?). Outplaying engages with W is literally the most fun part of Yuumi's current kit, but the invulnerability from being 'inside' a carry is frustrating for opponents. The new version would still give the feeling of playing a slippery cat, and it could be balanced by adjusting numbers and cd.
    New E (Zoomies!): Yuumi gives herself and nearby allies extra movement speed and attack speed for a short duration. Cats getting the zoomies is iconic, and it's fun to think that they are contagious to anyone nearby. Gameplay-wise, this would be a nice tool for all-ins and disengages, and it can be balanced by adjusting numbers and cd. There is some overlap with Lulu W, but affecting multiple characters in exchange for the hard cc option differentiates it enough I think.
    R (Final Chapter): Can pretty much leave this alone too, but shorten the cd on her W while she is ulting (this ability is much less fun if you can't reposition during it). Probably should use old R, as Yuumi would already be doing a lot of healing from decreased W cd, and there is a bit more counterplay if she is forced to only fire in one direction.
    It seemed like Riot originally wanted her playstyle to be short trades with her passive before dashing back to the safety of her ally, and I think these adjustments would preserve that idea. Now they seem dead set on keeping her W the way it is though, which unfortunately keeps her gameplay boring, non-interactive, and unhealthy :(

  • @mrdata9823
    @mrdata9823 ปีที่แล้ว

    I have a couple ideas:
    The first one would be displacement moves: Poppy slams the yuumi carrier, BOOM the cat deataches, thresh hook, blitzcrank's, you get the point. Maybe knockups too for the sake of consistency. That would make it possible to focus her.
    The second idea would be to nerf her kit to the ground BUT, she now gains stacks whenever she procs her shield passive or whenever she goes out and ataches to another champion (remove the direct transfer and make it so she has to go out first and then attach to the new target). These stacks increase her healing, shielding, boosting etc etc but now you have to achieve it but puting yourself at risk so you have to think it twice. This would also discourage the afk sitting on the same target because your supporting would be too weak without stacks. Maybe add bonuses whenever she has full stacks and then consume them all when she uses a skill.

  • @Andyisgodcky
    @Andyisgodcky ปีที่แล้ว +1

    If Yuumi took a percentage of the damage her host takes, her being untargetable would be acceptable. Say, 25% pre-mitigation. This would keep her off tanks and bruisers. Alternately, making it so the enemy could force her to detach after a certain amount of damage is dealt to her host could work also.

  • @oicmorez4129
    @oicmorez4129 ปีที่แล้ว +1

    Rework Yuumi into a Braum Shield, and let her rotate around the ally freely. That way she has to rotate out of the way of the enemies to ensure she's not taking a beating.

  • @manosst4711
    @manosst4711 ปีที่แล้ว +2

    Would you be interested in making another Swain video about his current satisfaction issues and how his mid scope created some new problems with him? (im refering to his bad scaling and rylais dependence in every game turning him into a utility mage which is not what players want). His pickrate is back to the gutter almost less than pre-midscope numbers

    • @phate1162
      @phate1162 ปีที่แล้ว

      I feel I'm one of the 4 people in the world that played a ton of "traditional" Swain, post-VGU Swain and post-midscope Swain as well and still mains him... and I honestly have no idea why so few people like him as of now.
      Yeah, the Rylai dependance is boring... but the champion identity honestly never changed that much: you're still a drain-tank AP juggernaut with DoTs (R), a spammable DPS tool (Q) and a somewhat hard to hit but pretty powerful CC (E + W combo, or E by itself).
      Probably the biggest problem I have with him (that Is not a problem with him but with battlemages as a whole, honestly) is that, if you don't wanna become a utility bot and wanna DPS, you're basically forced to a single keystone rune and a single item build: Conqueror Swain with Liandry + Rylai + Zhonya. But again... the fact that DoT mages literally have a single viable core build (with either Zhonya or Demonic Embrace depending if their kit synergizes with Zhonya or not) is an item design problem, not a Swain problem.

  • @EternalPancake1
    @EternalPancake1 ปีที่แล้ว +1

    Funny enough, I don't actually have a personal hate of Yuumi, but a hatred of Riot's directions they take on her. Like before when she use to jump on Ekko and Kayn or someone super fast to become snowball machines. As much as Yuumi seems pretty unhealthy, my only actual problems with her have been when she does actual damage in lane. and her jumping on absurdly fast champs with low cooldowns.
    Like currently she does lane damage with her rework and slows you but is also untouchable, I would care a lot less if she wasn't poking the crap out of me for a ton of dmg while absolutely safe.

  • @vindifference
    @vindifference ปีที่แล้ว +1

    There will never be a point where I don't hate Yuumi. It's bad enough when she's a gimmick for the enemy team, but what I hate even more is the invasion of personal space when she's on my team. The thought of another random player sticking to my champion and resigning all their movement and targetability over to me for any length of time will never *not* make me want to dodge.

  • @ArakishiTokugawa
    @ArakishiTokugawa ปีที่แล้ว +1

    Why isn't she like "sharing" the damage with her bonded character to be honest? Like 90% / 10%

  • @DestPestoDud
    @DestPestoDud ปีที่แล้ว +1

    I can never hate her cuz she is the only reason I was able to get into this game. League has a horrible community, so when I started, everyone hated on me. No one cared at all if I was new and I can take the comments, but they get annoying to the point where I'd rather play OW or CS. Cuz in those games, people banter way more than act like moody third graders. So when my friends tried reintroducing me to the game, she was one of the free champs on rotation. And I played her on ARAM and thought she was just the perfect champ for learning the game, and she is. So even if she is annoying, I cant hate her.

  • @inkromancer_studios
    @inkromancer_studios ปีที่แล้ว

    Heroes of the Storm has a hero that functions similarly to Yuumi, but is executed better in basically every way. If I was to rework Yuumi I would have her play almost exactly the same as Abathur. A Schrodinger's Cat (pun-intended) that is simultaneously globally present, but also never around. Abathur in HoTS has two glaring weaknesses: He's useless without another hero to attach too, and he isn't physically present in team fights. (This is more of an issue in HoTS as the pace of the game is dictated by capturing objectives) If Riot wants to keep her as a Schrodinger Support they need to double down on her need for others. The best way to do this would make her abilities straight up not function if she's not attached to someone. Then either nerf or completely remove the bonus adaptive force on her attach ability. Her attach target is a conduit for her spells and that's the only thing they should be.

  • @theimmortaleye7511
    @theimmortaleye7511 ปีที่แล้ว +1

    The problem is i get the odea riot had , but the only way for smth like yuumi to work is make her conditional enchanter like zilean, where she gives stuff not all champs use.
    Weak cc like grounding, silence, heal reduce at best slow or sleep
    Buffs like mana, speedup , small cleanse, magig shield , attack speed. Auto enhancement

    • @honorablegigachad6946
      @honorablegigachad6946 ปีที่แล้ว +1

      Yeah that would be balanced in my opinion, zilean sits at a good winrate but only because the few comps where he's viable enough to picked are very dominant and only 1 tricks play him.

  • @OldandAbandonedHarcorte
    @OldandAbandonedHarcorte ปีที่แล้ว +1

    I am a former yuumi main who got fed up with League of Legends and it's overemphasis on strategy, I am very good at strategy games and so I left, but give me was always my favorite character I just started playing for the visual design because I really like animal and non-human characters in general. Give me is actually really fun when you play her like I did that is to say that you usually try not to hang on a single person for the entire game and usually try to split your attention in team fights to try and keep everyone alive let me hear phone with humans gameplay is that it didn't incentivize this enough. The new best friend mechanic to me feels like one of the stupidest things I've ever done and just in general feels like a total misunderstanding of how Yumi it's supposed to play. I would have been totally fine if they had removed the complete total untargetablability, if they'd kept the spirit of in tact of a support who is in the midst of the action rather then hanging back for the Assassins to pick off I'm not entirely sure how you would do that other than by making you me as slippery as them which would be infuriating but the point is that a lot of people hated you me for the simple fact that she function more like an item in a champion. And when you played her less like an item and More Like A Champion by consistently switching between targets when it was convenient or when characters went into deep she felt a lot more rewarding I won't argue that you mean Took a ton of skill to play. Her skill floor was incredibly low leading to a lot of people really hating her because of how easy she was to play comparison to other enchanters. I can't fault them for that but she is still has a middle-of-the-road skill ceiling, she was by no means easy especially not when your teammates were not very good, and like any and cancer who would left at the mercy all of said teammates. I will claim yuumi didnt deserve some amount of the hate she got, but that was because rito never incentivised people to switch their target, leading to boring ininterrsintg gameplay where yuumi was just a free source of healing,stats and cc you could staple to literally anyone for insane results.
    It's very pretentious of me to say people were and still are "playing yuumi wrong" but they are playing her in a way which is objectively no fun for pretty much anyone. I don't regret leaving League of Legends and I probably won't ever return but I can tell you that this we work isn't going to do Jack s*** when it comes to people hating yuumi. While attaching to allies is a core part of her design that does not mean that she has to be completely invulnerable to consequences while attached like I said I would have really liked the rework if it incentivized you need to have to run around on her own and stay alive on her own separate from the person she's linked to. Bbn

    • @OldandAbandonedHarcorte
      @OldandAbandonedHarcorte ปีที่แล้ว

      ". I don't regret leaving League of Legends and I probably won't ever return"
      Well this was a fucking Lie

  • @bos_outsider
    @bos_outsider ปีที่แล้ว +1

    Imagine Bruiser who can't die because he has a self revive every fight. Imagine how broken that would be how it has to be removed. Well for people who don't know Aatrox's old ultimate was that perfect ultimate to cover bruiser weakness. It's same issue with Yuumi, if played correctly she doesn't have weakness. Consider how easy she is to play it's no wonder why so many players hate her. Rework did nothing to fix this core issue. Another less talked thing about Yuumi she is ONLY enchanter in game that doesn't have to consider herself while buffing.
    I get it, Yuumi is for people who can't play LoL ( Moba ) but there has to line between effort and result.

  • @letstec
    @letstec ปีที่แล้ว +1

    I've been saying this for years now in order to make her balanced she should not gain EXP when attached. This way she is more vulnerable during laning phase and the own team can't complain about her leeching EXP.

  • @AleNutri2211
    @AleNutri2211 ปีที่แล้ว

    What if time she spends “in” her allies was on some sort of timer, like, let’s say 30 secs, and the time could be extended by hitting Qs or shielding an ally, eventually she would have to get off forcefully, but if played well could stay in a whole teamfight; AND when “dismounted” W time could be lower cooldown by hitting Qs. Also, when “mounted” on BF, she could have no “dismount” time.
    Idk, I guess I like her design, but the untargetability is really a pain.

  • @murkel7634
    @murkel7634 ปีที่แล้ว

    They could make it so when she attaches to someone she leaves her book behind and if people destroy the book she pops off the champion. She would also have to jump off when she leaves a certain range from her book. Jumping off would set her attach to a moderate cooldown wich gets lowered if she picks up the book.
    This would still be a miserable mechanic to deal with but at least it would have counterplay.

  • @IchiExorz
    @IchiExorz ปีที่แล้ว +1

    Yuumi's rework changes nothing. The one thing they had to change to make her any less delete-worthy was her W and that's the one thing they kept fundamentally the same. Sure it gives less straight up stats to the person she's attacked to i guess but now she has even less of a reason to get off someone so even less chances to kill her.