Time Cheating in Video Games : Deep Dive with Godot

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 10

  • @Smaxx
    @Smaxx ปีที่แล้ว +2

    I think one more point that's important to remember, especially considering your note at the end about no encryption etc.: As with most systems like this, it's not about making something unpenetrable. Just making it solid enough that it requires quite some workarounds to cheat makes it somewhat cheat proof versus a generic audience. This is obviously mood, if it can be automated, but that's on yet another level after this.

  • @Relivino
    @Relivino ปีที่แล้ว +1

    Well I can clearly see now from where this material originates :) Proud to make an impact, great work!

  • @gidi1899
    @gidi1899 ปีที่แล้ว +2

    Suggestion: Track not only the state but the actions
    use the action log and states as input to a learning algo, that answers the question "which source of time to trust".

  • @paulosullivan3472
    @paulosullivan3472 ปีที่แล้ว +1

    I miss this channel.

  • @NekotoArts
    @NekotoArts ปีที่แล้ว

    Hehe, now I know 5 different ways I could try to break a game's clock!

    • @Ombarus
      @Ombarus  ปีที่แล้ว +1

      Definitely the lesson here...

  • @CheckovStuff
    @CheckovStuff ปีที่แล้ว +1

    12:29, all we know is that we know nothing

  • @dandymcgee
    @dandymcgee ปีที่แล้ว

    For solution #5, you can hack it by intercepting the system calls. I'm not sure how that works on a mobile device, you'd probably have to have a jailbroken device or something, but on a desktop computer it can be done trivially with DLL injection or various other methods.

    • @Ombarus
      @Ombarus  ปีที่แล้ว

      Yep, That's why games now require always online sadly

  • @collinvisser7108
    @collinvisser7108 ปีที่แล้ว

    Neat