For me as an engineer(automotive) working also with part positioning principles, from your video it just hit me... The ground is a reference as any other plane, pin, hole, surface that we use to define the position of one part in 1 assembly. But the ground is like from the reference positioning system of the whole car, vehicle, object, in the(familiar) use environment - road(outside scenery), table(in a room) etc :D Nice job, sometimes little arguments like these make the difference! Here it has a lot to do with better communication through ilustrations. ;)
5:47 looks like possible "How to Design " book foundation material. The ground plane seems like almost a starting point for vehicle design (off-road vs. sports). Then aircraft are fundamentally different due to the absence of ground.
Hi Scott! I love your book "How to draw". But my biggest problem is how to build and draw grids the right way. I.e. the Brewer Method I have many issues with, because as I see that the evolving net of grids the squares in front of my lens are smaller than some squares in the background... Maybe you can make a video showing us to draw grids step by step?
Hi Scott ! Can you do a demonstration about how you go about designing something or how to disect a creative brief ? Any Insights on that would be very helpful just like ur how to draw and render videos.
@AShek He's in the process of authoring the third "How To" book, "How to Design." Following How to Draw and How to Render. In answer to my post above he mentioned it is coming along, albeit very slowly.
@@scottrobertsondesign Well, I'm sure its worth the wait. Know that there are many of us looking forward to the 3rd "installment"! Thanks for your amazing inspiration and instruction! Quite a set of books that will make.
If you wanna go real autistic on the tire squishing, it can be calculated to be correct given you know the K of the tire. Do a few schematics with correct proportions and then you can shorthand it accurately later. Average sporty-ish passenger tire will have a spring-rate of about 1700lb/in or 300,000 N/m at about 30psi or 200kpa. If you know the load over the tire, you can get how much the bottom will deflect. A corner mass of 660lbs or 300kg would result in about 0.39in or 9.8mm deflection. Thus I suggest 10mm~ deflection as a kind of shorthand. If you go far too little or far too much, it starts looking funny. It might be beneficial to have the tire deflect a bit too much to ground it more, though. Did I mention that having some engineering chops generally helps in making believable vehicle designs?
How do you decide on your ground plane When section drawing? For the width of a car for example? Just guess the width ? Any technique to use when doing side view + TOP VIEW?
You can guess, but I tend to use the wheel turned 90 degrees, multiplied a total of three times across the width, sketching my cars around three wheels wide. Effectively using the ellipse is the same as using a square multiplied across the width to calculate the proper foreshortened width to align with the convergence of your perspective grid.
Do you visualize the driver/cockpit the same way as the ground plane during the design phase, since that will affect determinations of door seams, windows, etc.? How do you throttle the visualization to avoid going too realistic or too fantastic?
Hi Sir. I'm trying to get the basics of light and dark with your book. I have never received such basic education, so I am studying the first part of the book, but there are parts that are both interesting and difficult. If I trace the stick shadow making, it will be drawn as it is, but deep in my heart, this question comes to mind: "Why?" Is it okay to continue learning without getting an exact answer to why this is so? Of course I'm personally brainstorming to get an answer to that, but the difficulty still exists. Please pass on your wisdom
Not sure I exactly understand the question. The underlying reason of "why" to do this construction is because it's what happens in nature when you apply the physics of the light rays integrating with objects.
@@scottrobertsondesign For example, if I follow the pictures to explain an example as it is, the same result comes out. But, fundamentally, why does it come out like this? It's like I can't say that I understand completely because I can't get the answer. Are these things that can be understood sequentially?
I dont understand why some of his ground plane has shadow and some are just single line and no shadow. They all have same horizon line but what cause the difference?
Height of your line of sight. The lower your eye is to the ground plane the thinner the shadow will look. The higher your point of view the thicker or more of the ground you see, making the shadow appear thicker.
deep gratitude to non-stop posting these days. really push me to keep drawing. :)
Glad to see your updating your channel again!
Pro tip: watch movies on kaldroStream. Me and my gf have been using it for watching a lot of movies recently.
@Ahmed Luke Yea, I've been using KaldroStream for months myself :)
@@alexanderkairo4869 Be gone bots!
Simple but impact full advice! Amazing. Thank you for that
For me as an engineer(automotive) working also with part positioning principles, from your video it just hit me... The ground is a reference as any other plane, pin, hole, surface that we use to define the position of one part in 1 assembly. But the ground is like from the reference positioning system of the whole car, vehicle, object, in the(familiar) use environment - road(outside scenery), table(in a room) etc
:D
Nice job, sometimes little arguments like these make the difference! Here it has a lot to do with better communication through ilustrations. ;)
Amazing thanks for sharing! Wonderful art! Stay safe! 👏👏👏
Great videos Scott. Thanks for taking the trouble. Guido.
mr Robertson you are a genius
Solid advice. Will try to put ground planes under my objects for now on.
5:47 looks like possible "How to Design " book foundation material. The ground plane seems like almost a starting point for vehicle design (off-road vs. sports). Then aircraft are fundamentally different due to the absence of ground.
Thank you Master Scott!
Very true. Based observation.
People forget that the anchor the character or object has to the floor is damn important for three dimensionality.
Thanks for sharing your experience in the form of these videos.
those designs are so cool!
Love your videos, thanks for sharing.
Hi Scott! I love your book "How to draw". But my biggest problem is how to build and draw grids the right way. I.e. the Brewer Method I have many issues with, because as I see that the evolving net of grids the squares in front of my lens are smaller than some squares in the background... Maybe you can make a video showing us to draw grids step by step?
So glad to see you back
Your videos are so enlightening, thank you
Lots of love sir! I am your biggest fan!! Pls keep posting your work. Thanks a lot
Thank You Sir !
Really important. Thanks!
a living legend
Thank you so much Scott!
the Master is back!
More than super fantastic.
Love this sir
Always love seeing your work! 😎
Thanks for this! ✍️🙏
Hi Scott ! Can you do a demonstration about how you go about designing something or how to disect a creative brief ? Any Insights on that would be very helpful just like ur how to draw and render videos.
@AShek He's in the process of authoring the third "How To" book, "How to Design." Following How to Draw and How to Render. In answer to my post above he mentioned it is coming along, albeit very slowly.
awesome cars i wanna go back on paper drawings... im doing photoshop these days
thanks scott !!
Gostei das dicas importantes😁👍
Thank you Sensei
Parabéns!!!!!! From Brazil!
Like > 15 years ago .. just great .
Thank you!
Told you I would comment on here as well lol Thank you for the educational information again Scott!
Thank you! Are you still making a "How to Design Book"?
Very slowly.
@@scottrobertsondesign Well, I'm sure its worth the wait. Know that there are many of us looking forward to the 3rd "installment"! Thanks for your amazing inspiration and instruction! Quite a set of books that will make.
So cool
If you wanna go real autistic on the tire squishing, it can be calculated to be correct given you know the K of the tire. Do a few schematics with correct proportions and then you can shorthand it accurately later.
Average sporty-ish passenger tire will have a spring-rate of about 1700lb/in or 300,000 N/m at about 30psi or 200kpa. If you know the load over the tire, you can get how much the bottom will deflect. A corner mass of 660lbs or 300kg would result in about 0.39in or 9.8mm deflection. Thus I suggest 10mm~ deflection as a kind of shorthand. If you go far too little or far too much, it starts looking funny. It might be beneficial to have the tire deflect a bit too much to ground it more, though.
Did I mention that having some engineering chops generally helps in making believable vehicle designs?
😌 time to sit down for class
Great day Master.
How do you decide on your ground plane When section drawing? For the width of a car for example? Just guess the width ?
Any technique to use when doing side view + TOP VIEW?
You can guess, but I tend to use the wheel turned 90 degrees, multiplied a total of three times across the width, sketching my cars around three wheels wide. Effectively using the ellipse is the same as using a square multiplied across the width to calculate the proper foreshortened width to align with the convergence of your perspective grid.
thankyou
Scott robertson is legend 💪💪🔥👑
thanks.
Sir, If you can come up with some rails protoypes
Sir can you please tell me what are the basic techniques that we should know before designing motorcycle and cars
he has a specific tutorial on his gumroad for motorcycles if youre still interested
Do you visualize the driver/cockpit the same way as the ground plane during the design phase, since that will affect determinations of door seams, windows, etc.? How do you throttle the visualization to avoid going too realistic or too fantastic?
any new books coming out?
Yo Scott can u do me a favor and make an audio book for ur how to draw book please
*Proceed to create the hashtag "ground planes matter"*
The ground..... It is every where .
Sir, Artists you admire most? Or you may think these are really masters like you do.
learned something even though i don't draw cars.
Hi Sir.
I'm trying to get the basics of light and dark with your book.
I have never received such basic education, so I am studying the first part of the book, but there are parts that are both interesting and difficult.
If I trace the stick shadow making, it will be drawn as it is, but deep in my heart, this question comes to mind: "Why?"
Is it okay to continue learning without getting an exact answer to why this is so? Of course I'm personally brainstorming to get an answer to that, but the difficulty still exists. Please pass on your wisdom
Not sure I exactly understand the question. The underlying reason of "why" to do this construction is because it's what happens in nature when you apply the physics of the light rays integrating with objects.
@@scottrobertsondesign For example, if I follow the pictures to explain an example as it is, the same result comes out. But, fundamentally, why does it come out like this? It's like I can't say that I understand completely because I can't get the answer. Are these things that can be understood sequentially?
♕ 🙏🏼
I dont understand why some of his ground plane has shadow and some are just single line and no shadow. They all have same horizon line but what cause the difference?
Height of your line of sight. The lower your eye is to the ground plane the thinner the shadow will look. The higher your point of view the thicker or more of the ground you see, making the shadow appear thicker.
@@scottrobertsondesign thanks Scott. I thought you are using abstraction or stylization like in your book.
Yo anybody read dongho kim's space drawing: perspective?
Do u know ben eater?