For me as an engineer(automotive) working also with part positioning principles, from your video it just hit me... The ground is a reference as any other plane, pin, hole, surface that we use to define the position of one part in 1 assembly. But the ground is like from the reference positioning system of the whole car, vehicle, object, in the(familiar) use environment - road(outside scenery), table(in a room) etc :D Nice job, sometimes little arguments like these make the difference! Here it has a lot to do with better communication through ilustrations. ;)
Hi Scott! I love your book "How to draw". But my biggest problem is how to build and draw grids the right way. I.e. the Brewer Method I have many issues with, because as I see that the evolving net of grids the squares in front of my lens are smaller than some squares in the background... Maybe you can make a video showing us to draw grids step by step?
Hi Scott ! Can you do a demonstration about how you go about designing something or how to disect a creative brief ? Any Insights on that would be very helpful just like ur how to draw and render videos.
@AShek He's in the process of authoring the third "How To" book, "How to Design." Following How to Draw and How to Render. In answer to my post above he mentioned it is coming along, albeit very slowly.
5:47 looks like possible "How to Design " book foundation material. The ground plane seems like almost a starting point for vehicle design (off-road vs. sports). Then aircraft are fundamentally different due to the absence of ground.
@@scottrobertsondesign Well, I'm sure its worth the wait. Know that there are many of us looking forward to the 3rd "installment"! Thanks for your amazing inspiration and instruction! Quite a set of books that will make.
How do you decide on your ground plane When section drawing? For the width of a car for example? Just guess the width ? Any technique to use when doing side view + TOP VIEW?
You can guess, but I tend to use the wheel turned 90 degrees, multiplied a total of three times across the width, sketching my cars around three wheels wide. Effectively using the ellipse is the same as using a square multiplied across the width to calculate the proper foreshortened width to align with the convergence of your perspective grid.
I dont understand why some of his ground plane has shadow and some are just single line and no shadow. They all have same horizon line but what cause the difference?
Height of your line of sight. The lower your eye is to the ground plane the thinner the shadow will look. The higher your point of view the thicker or more of the ground you see, making the shadow appear thicker.
Hi Sir. I'm trying to get the basics of light and dark with your book. I have never received such basic education, so I am studying the first part of the book, but there are parts that are both interesting and difficult. If I trace the stick shadow making, it will be drawn as it is, but deep in my heart, this question comes to mind: "Why?" Is it okay to continue learning without getting an exact answer to why this is so? Of course I'm personally brainstorming to get an answer to that, but the difficulty still exists. Please pass on your wisdom
Not sure I exactly understand the question. The underlying reason of "why" to do this construction is because it's what happens in nature when you apply the physics of the light rays integrating with objects.
@@scottrobertsondesign For example, if I follow the pictures to explain an example as it is, the same result comes out. But, fundamentally, why does it come out like this? It's like I can't say that I understand completely because I can't get the answer. Are these things that can be understood sequentially?
Do you visualize the driver/cockpit the same way as the ground plane during the design phase, since that will affect determinations of door seams, windows, etc.? How do you throttle the visualization to avoid going too realistic or too fantastic?
If you wanna go real autistic on the tire squishing, it can be calculated to be correct given you know the K of the tire. Do a few schematics with correct proportions and then you can shorthand it accurately later. Average sporty-ish passenger tire will have a spring-rate of about 1700lb/in or 300,000 N/m at about 30psi or 200kpa. If you know the load over the tire, you can get how much the bottom will deflect. A corner mass of 660lbs or 300kg would result in about 0.39in or 9.8mm deflection. Thus I suggest 10mm~ deflection as a kind of shorthand. If you go far too little or far too much, it starts looking funny. It might be beneficial to have the tire deflect a bit too much to ground it more, though. Did I mention that having some engineering chops generally helps in making believable vehicle designs?
deep gratitude to non-stop posting these days. really push me to keep drawing. :)
Glad to see your updating your channel again!
Pro tip: watch movies on kaldroStream. Me and my gf have been using it for watching a lot of movies recently.
@Ahmed Luke Yea, I've been using KaldroStream for months myself :)
@@alexanderkairo4869 Be gone bots!
For me as an engineer(automotive) working also with part positioning principles, from your video it just hit me... The ground is a reference as any other plane, pin, hole, surface that we use to define the position of one part in 1 assembly. But the ground is like from the reference positioning system of the whole car, vehicle, object, in the(familiar) use environment - road(outside scenery), table(in a room) etc
:D
Nice job, sometimes little arguments like these make the difference! Here it has a lot to do with better communication through ilustrations. ;)
Simple but impact full advice! Amazing. Thank you for that
Hi Scott! I love your book "How to draw". But my biggest problem is how to build and draw grids the right way. I.e. the Brewer Method I have many issues with, because as I see that the evolving net of grids the squares in front of my lens are smaller than some squares in the background... Maybe you can make a video showing us to draw grids step by step?
Amazing thanks for sharing! Wonderful art! Stay safe! 👏👏👏
So glad to see you back
Hi Scott ! Can you do a demonstration about how you go about designing something or how to disect a creative brief ? Any Insights on that would be very helpful just like ur how to draw and render videos.
@AShek He's in the process of authoring the third "How To" book, "How to Design." Following How to Draw and How to Render. In answer to my post above he mentioned it is coming along, albeit very slowly.
Great videos Scott. Thanks for taking the trouble. Guido.
Lots of love sir! I am your biggest fan!! Pls keep posting your work. Thanks a lot
5:47 looks like possible "How to Design " book foundation material. The ground plane seems like almost a starting point for vehicle design (off-road vs. sports). Then aircraft are fundamentally different due to the absence of ground.
those designs are so cool!
Love your videos, thanks for sharing.
Thank you! Are you still making a "How to Design Book"?
Very slowly.
@@scottrobertsondesign Well, I'm sure its worth the wait. Know that there are many of us looking forward to the 3rd "installment"! Thanks for your amazing inspiration and instruction! Quite a set of books that will make.
Your videos are so enlightening, thank you
mr Robertson you are a genius
Thank you Master Scott!
Thanks for sharing your experience in the form of these videos.
How do you decide on your ground plane When section drawing? For the width of a car for example? Just guess the width ?
Any technique to use when doing side view + TOP VIEW?
You can guess, but I tend to use the wheel turned 90 degrees, multiplied a total of three times across the width, sketching my cars around three wheels wide. Effectively using the ellipse is the same as using a square multiplied across the width to calculate the proper foreshortened width to align with the convergence of your perspective grid.
Solid advice. Will try to put ground planes under my objects for now on.
Very true. Based observation.
People forget that the anchor the character or object has to the floor is damn important for three dimensionality.
a living legend
Sir can you please tell me what are the basic techniques that we should know before designing motorcycle and cars
he has a specific tutorial on his gumroad for motorcycles if youre still interested
Always love seeing your work! 😎
Thank You Sir !
Told you I would comment on here as well lol Thank you for the educational information again Scott!
the Master is back!
Gostei das dicas importantes😁👍
Really important. Thanks!
Thank you so much Scott!
More than super fantastic.
awesome cars i wanna go back on paper drawings... im doing photoshop these days
Love this sir
Thanks for this! ✍️🙏
I dont understand why some of his ground plane has shadow and some are just single line and no shadow. They all have same horizon line but what cause the difference?
Height of your line of sight. The lower your eye is to the ground plane the thinner the shadow will look. The higher your point of view the thicker or more of the ground you see, making the shadow appear thicker.
@@scottrobertsondesign thanks Scott. I thought you are using abstraction or stylization like in your book.
thanks scott !!
Hi Sir.
I'm trying to get the basics of light and dark with your book.
I have never received such basic education, so I am studying the first part of the book, but there are parts that are both interesting and difficult.
If I trace the stick shadow making, it will be drawn as it is, but deep in my heart, this question comes to mind: "Why?"
Is it okay to continue learning without getting an exact answer to why this is so? Of course I'm personally brainstorming to get an answer to that, but the difficulty still exists. Please pass on your wisdom
Not sure I exactly understand the question. The underlying reason of "why" to do this construction is because it's what happens in nature when you apply the physics of the light rays integrating with objects.
@@scottrobertsondesign For example, if I follow the pictures to explain an example as it is, the same result comes out. But, fundamentally, why does it come out like this? It's like I can't say that I understand completely because I can't get the answer. Are these things that can be understood sequentially?
any new books coming out?
Sir, If you can come up with some rails protoypes
Thank you Sensei
Do you visualize the driver/cockpit the same way as the ground plane during the design phase, since that will affect determinations of door seams, windows, etc.? How do you throttle the visualization to avoid going too realistic or too fantastic?
Yo Scott can u do me a favor and make an audio book for ur how to draw book please
Sir, Artists you admire most? Or you may think these are really masters like you do.
Parabéns!!!!!! From Brazil!
So cool
Thank you!
Great day Master.
Like > 15 years ago .. just great .
thanks.
thankyou
Scott robertson is legend 💪💪🔥👑
If you wanna go real autistic on the tire squishing, it can be calculated to be correct given you know the K of the tire. Do a few schematics with correct proportions and then you can shorthand it accurately later.
Average sporty-ish passenger tire will have a spring-rate of about 1700lb/in or 300,000 N/m at about 30psi or 200kpa. If you know the load over the tire, you can get how much the bottom will deflect. A corner mass of 660lbs or 300kg would result in about 0.39in or 9.8mm deflection. Thus I suggest 10mm~ deflection as a kind of shorthand. If you go far too little or far too much, it starts looking funny. It might be beneficial to have the tire deflect a bit too much to ground it more, though.
Did I mention that having some engineering chops generally helps in making believable vehicle designs?
😌 time to sit down for class
*Proceed to create the hashtag "ground planes matter"*
Do u know ben eater?
Yo anybody read dongho kim's space drawing: perspective?
The ground..... It is every where .
♕ 🙏🏼