Why Ground Planes Matter

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 72

  • @mavho139
    @mavho139 3 ปีที่แล้ว +8

    deep gratitude to non-stop posting these days. really push me to keep drawing. :)

  • @DarkerCry
    @DarkerCry 3 ปีที่แล้ว +23

    Glad to see your updating your channel again!

    • @ahmedluke9834
      @ahmedluke9834 3 ปีที่แล้ว

      Pro tip: watch movies on kaldroStream. Me and my gf have been using it for watching a lot of movies recently.

    • @alexanderkairo4869
      @alexanderkairo4869 3 ปีที่แล้ว

      @Ahmed Luke Yea, I've been using KaldroStream for months myself :)

    • @DarkerCry
      @DarkerCry 3 ปีที่แล้ว +2

      @@alexanderkairo4869 Be gone bots!

  • @Schmockbubi
    @Schmockbubi 3 ปีที่แล้ว +12

    Simple but impact full advice! Amazing. Thank you for that

  • @DWolf16
    @DWolf16 3 ปีที่แล้ว +4

    For me as an engineer(automotive) working also with part positioning principles, from your video it just hit me... The ground is a reference as any other plane, pin, hole, surface that we use to define the position of one part in 1 assembly. But the ground is like from the reference positioning system of the whole car, vehicle, object, in the(familiar) use environment - road(outside scenery), table(in a room) etc
    :D
    Nice job, sometimes little arguments like these make the difference! Here it has a lot to do with better communication through ilustrations. ;)

  • @SC4RArt
    @SC4RArt 3 ปีที่แล้ว +2

    Amazing thanks for sharing! Wonderful art! Stay safe! 👏👏👏

  • @MindbendingFilms
    @MindbendingFilms ปีที่แล้ว

    Great videos Scott. Thanks for taking the trouble. Guido.

  • @rubendrakkar
    @rubendrakkar 3 ปีที่แล้ว

    mr Robertson you are a genius

  • @DeamonSun
    @DeamonSun 3 ปีที่แล้ว +1

    Solid advice. Will try to put ground planes under my objects for now on.

  • @alienproductions9948
    @alienproductions9948 3 ปีที่แล้ว

    5:47 looks like possible "How to Design " book foundation material. The ground plane seems like almost a starting point for vehicle design (off-road vs. sports). Then aircraft are fundamentally different due to the absence of ground.

  • @andreamorettiitalia
    @andreamorettiitalia 3 ปีที่แล้ว +2

    Thank you Master Scott!

  • @johnnonamegibbon3580
    @johnnonamegibbon3580 3 ปีที่แล้ว

    Very true. Based observation.
    People forget that the anchor the character or object has to the floor is damn important for three dimensionality.

  • @RihuwaMidori
    @RihuwaMidori 3 ปีที่แล้ว

    Thanks for sharing your experience in the form of these videos.

  • @alexlokanin3312
    @alexlokanin3312 3 ปีที่แล้ว +2

    those designs are so cool!

  • @pathikbiswasvisualart
    @pathikbiswasvisualart 3 ปีที่แล้ว +1

    Love your videos, thanks for sharing.

  • @Jaxplode
    @Jaxplode 3 ปีที่แล้ว +8

    Hi Scott! I love your book "How to draw". But my biggest problem is how to build and draw grids the right way. I.e. the Brewer Method I have many issues with, because as I see that the evolving net of grids the squares in front of my lens are smaller than some squares in the background... Maybe you can make a video showing us to draw grids step by step?

  • @prabhuramselvan
    @prabhuramselvan 3 ปีที่แล้ว

    So glad to see you back

  • @texwan
    @texwan 3 ปีที่แล้ว +1

    Your videos are so enlightening, thank you

  • @aarna_arts_123
    @aarna_arts_123 3 ปีที่แล้ว

    Lots of love sir! I am your biggest fan!! Pls keep posting your work. Thanks a lot

  • @funkykoval2099
    @funkykoval2099 2 ปีที่แล้ว +1

    Thank You Sir !

  • @antonioblanco3086
    @antonioblanco3086 3 ปีที่แล้ว

    Really important. Thanks!

  • @ttextinction7273
    @ttextinction7273 3 ปีที่แล้ว +5

    a living legend

  • @igorkirdeika4765
    @igorkirdeika4765 3 ปีที่แล้ว

    Thank you so much Scott!

  • @pdicreative5325
    @pdicreative5325 3 ปีที่แล้ว

    the Master is back!

  • @Mustang-bl2vz
    @Mustang-bl2vz 3 ปีที่แล้ว

    More than super fantastic.

  • @ayushdesign9205
    @ayushdesign9205 3 ปีที่แล้ว +2

    Love this sir

  • @Astro1derboy
    @Astro1derboy 3 ปีที่แล้ว

    Always love seeing your work! 😎

  • @JOSEDESIGNS
    @JOSEDESIGNS 3 ปีที่แล้ว

    Thanks for this! ✍️🙏

  • @A.Shek_
    @A.Shek_ 3 ปีที่แล้ว +4

    Hi Scott ! Can you do a demonstration about how you go about designing something or how to disect a creative brief ? Any Insights on that would be very helpful just like ur how to draw and render videos.

    • @alienproductions9948
      @alienproductions9948 3 ปีที่แล้ว +3

      @AShek He's in the process of authoring the third "How To" book, "How to Design." Following How to Draw and How to Render. In answer to my post above he mentioned it is coming along, albeit very slowly.

  • @AlvinREDDELTA
    @AlvinREDDELTA 3 ปีที่แล้ว +1

    awesome cars i wanna go back on paper drawings... im doing photoshop these days

  • @proyectoa1896
    @proyectoa1896 3 ปีที่แล้ว +1

    thanks scott !!

  • @sabrinacabraldossantos8747
    @sabrinacabraldossantos8747 10 หลายเดือนก่อน

    Gostei das dicas importantes😁👍

  • @didi1406
    @didi1406 3 ปีที่แล้ว +1

    Thank you Sensei

  • @railsonbarbosa5483
    @railsonbarbosa5483 3 ปีที่แล้ว +1

    Parabéns!!!!!! From Brazil!

  • @Rikco.337
    @Rikco.337 ปีที่แล้ว

    Like > 15 years ago .. just great .

  • @aleksivanska2475
    @aleksivanska2475 3 ปีที่แล้ว

    Thank you!

  • @codycopelandart6687
    @codycopelandart6687 3 ปีที่แล้ว

    Told you I would comment on here as well lol Thank you for the educational information again Scott!

  • @alienproductions9948
    @alienproductions9948 3 ปีที่แล้ว +2

    Thank you! Are you still making a "How to Design Book"?

    • @scottrobertsondesign
      @scottrobertsondesign  3 ปีที่แล้ว +2

      Very slowly.

    • @alienproductions9948
      @alienproductions9948 3 ปีที่แล้ว +4

      @@scottrobertsondesign Well, I'm sure its worth the wait. Know that there are many of us looking forward to the 3rd "installment"! Thanks for your amazing inspiration and instruction! Quite a set of books that will make.

  • @mudassar84
    @mudassar84 ปีที่แล้ว

    So cool

  • @ArchOfficial
    @ArchOfficial 2 ปีที่แล้ว

    If you wanna go real autistic on the tire squishing, it can be calculated to be correct given you know the K of the tire. Do a few schematics with correct proportions and then you can shorthand it accurately later.
    Average sporty-ish passenger tire will have a spring-rate of about 1700lb/in or 300,000 N/m at about 30psi or 200kpa. If you know the load over the tire, you can get how much the bottom will deflect. A corner mass of 660lbs or 300kg would result in about 0.39in or 9.8mm deflection. Thus I suggest 10mm~ deflection as a kind of shorthand. If you go far too little or far too much, it starts looking funny. It might be beneficial to have the tire deflect a bit too much to ground it more, though.
    Did I mention that having some engineering chops generally helps in making believable vehicle designs?

  • @kirani111
    @kirani111 3 ปีที่แล้ว

    😌 time to sit down for class

  • @1ne2wo1en
    @1ne2wo1en 3 ปีที่แล้ว +1

    Great day Master.

  • @MathBlue
    @MathBlue 3 ปีที่แล้ว +1

    How do you decide on your ground plane When section drawing? For the width of a car for example? Just guess the width ?
    Any technique to use when doing side view + TOP VIEW?

    • @scottrobertsondesign
      @scottrobertsondesign  3 ปีที่แล้ว

      You can guess, but I tend to use the wheel turned 90 degrees, multiplied a total of three times across the width, sketching my cars around three wheels wide. Effectively using the ellipse is the same as using a square multiplied across the width to calculate the proper foreshortened width to align with the convergence of your perspective grid.

  • @TAURUSiinc
    @TAURUSiinc 10 หลายเดือนก่อน

    thankyou

  • @kuroshaliyar
    @kuroshaliyar 3 ปีที่แล้ว

    Scott robertson is legend 💪💪🔥👑

  • @Majesticsuperlamb
    @Majesticsuperlamb 3 ปีที่แล้ว

    thanks.

  • @aarna_arts_123
    @aarna_arts_123 3 ปีที่แล้ว

    Sir, If you can come up with some rails protoypes

  • @tanaydubey4587
    @tanaydubey4587 3 ปีที่แล้ว

    Sir can you please tell me what are the basic techniques that we should know before designing motorcycle and cars

    • @definitelynotnick2454
      @definitelynotnick2454 ปีที่แล้ว

      he has a specific tutorial on his gumroad for motorcycles if youre still interested

  • @Macbigicekeys
    @Macbigicekeys 3 ปีที่แล้ว

    Do you visualize the driver/cockpit the same way as the ground plane during the design phase, since that will affect determinations of door seams, windows, etc.? How do you throttle the visualization to avoid going too realistic or too fantastic?

  • @awwn5934
    @awwn5934 3 ปีที่แล้ว

    any new books coming out?

  • @jonuhh_
    @jonuhh_ 3 ปีที่แล้ว

    Yo Scott can u do me a favor and make an audio book for ur how to draw book please

  • @-kurow-7113
    @-kurow-7113 3 ปีที่แล้ว +1

    *Proceed to create the hashtag "ground planes matter"*

  • @samankucher5117
    @samankucher5117 3 ปีที่แล้ว

    The ground..... It is every where .

  • @aarna_arts_123
    @aarna_arts_123 3 ปีที่แล้ว

    Sir, Artists you admire most? Or you may think these are really masters like you do.

  • @DazzlingAction
    @DazzlingAction 3 ปีที่แล้ว

    learned something even though i don't draw cars.

  • @심청아심청이
    @심청아심청이 3 ปีที่แล้ว

    Hi Sir.
    I'm trying to get the basics of light and dark with your book.
    I have never received such basic education, so I am studying the first part of the book, but there are parts that are both interesting and difficult.
    If I trace the stick shadow making, it will be drawn as it is, but deep in my heart, this question comes to mind: "Why?"
    Is it okay to continue learning without getting an exact answer to why this is so? Of course I'm personally brainstorming to get an answer to that, but the difficulty still exists. Please pass on your wisdom

    • @scottrobertsondesign
      @scottrobertsondesign  3 ปีที่แล้ว

      Not sure I exactly understand the question. The underlying reason of "why" to do this construction is because it's what happens in nature when you apply the physics of the light rays integrating with objects.

    • @심청아심청이
      @심청아심청이 3 ปีที่แล้ว

      @@scottrobertsondesign For example, if I follow the pictures to explain an example as it is, the same result comes out. But, fundamentally, why does it come out like this? It's like I can't say that I understand completely because I can't get the answer. Are these things that can be understood sequentially?

  • @daicameron6454
    @daicameron6454 2 ปีที่แล้ว

    ♕ 🙏🏼

  • @riccia888
    @riccia888 3 ปีที่แล้ว

    I dont understand why some of his ground plane has shadow and some are just single line and no shadow. They all have same horizon line but what cause the difference?

    • @scottrobertsondesign
      @scottrobertsondesign  3 ปีที่แล้ว +1

      Height of your line of sight. The lower your eye is to the ground plane the thinner the shadow will look. The higher your point of view the thicker or more of the ground you see, making the shadow appear thicker.

    • @riccia888
      @riccia888 3 ปีที่แล้ว

      @@scottrobertsondesign thanks Scott. I thought you are using abstraction or stylization like in your book.

  • @thefacelessfreak9336
    @thefacelessfreak9336 3 ปีที่แล้ว

    Yo anybody read dongho kim's space drawing: perspective?

  • @sakibhasan7857
    @sakibhasan7857 3 ปีที่แล้ว

    Do u know ben eater?