Only nine minutes into the vid but this one felt like a 'oh well thats a future me problem' when you were talking about how is was at the start of this series, made me chuckle 🤣
Blueprints spent on pasting builds from regular(not Space) mode So Space Belts/Pipes, Trains or their Stations cost only platforms. Also with miners, all BP cost comes from extractors and belts on main platform. This video like previoous one was published without notification :(
Allan, how was your Vacation? Did you survive the land of steak, cheese, and pew pews? I don't know if you're going to stick with this game now that you're back. You mentioned in a previous episode that you're looking forward to different games. And you've really not done much new but complain about your self-inflicted misery. From your MaM series, you took a look at shape codes, but didn't really look at how they work and what the buildings do to a shape code. Given the shape CuRuSuWu, here's how the quadrants are effected: Rotate 90 Clockwise: 4123 WuCuRuSu rotate 180 Half: 3412 SuWuCuRu Rotate 270 CCW: 2341 RuSuWuCu With a Swapper, you have 2 shapes, and the west half is always acted upon. 1234 ABCD becomes 12CD AB34 The swapper cannot accept the null shape. The cutter is a swapper that can ONLY accept the null shape. So, at 25:30 of this video where you're talking about breaking apart two shapes and stitching them back together. Instead of swapping in the circle and a null, and a square and a null; you should just swap the circle and square together. You know that the sequence to make bowties is: Cut 1234 -> 12-- --34 R90 12-- --34 -> -12- 4--3 Swap -1-3 4-2- But since the cutter is a swapper that uses nulls, if instead of cutting you just swapped in the square in the first place, you'd be done with your checkerboard. The swapper is the most efficient tool you have. 2 lanes of input result in 2 lanes of output. Stackers compress down 2:1. So, while Bent Stackers and Swappers run at the same linear speed, the swapper has double the output.
Vacation was great! and yes I did survive. Frostpunk 2 I'm super keen to play through that game, vids on my channel. But of course I'll finish my Shapez 2 playthrough. I don't like to leave things half completed. So once this hard factory is done, I'll do a hex series, pretty keen for that! And who knows maybe they'll release more shapez updates and content. Thanks for the tip with swappers, it's really hard to wrap my head around and visualize it, but I am getting better I've since created various blueprints that deal with full shape to diagonal, 2 full shapes to 2 full checkerboarded shapes etc etc.
@@DataEngineerPlays Glad you're continuing on with it. :) The Devs released a statement about the game's first month. It's been super successful and they've added more programmers. I'm excited about the next feature's roadmap, since it improves exactly what I want to do. But that's kinda killed my desire to play with the game as it is. In the next update, pipes and wires are going from 2.5D 4+2 axes (n/s/e/w + u/d) to 3D 6-axes (n/s/e/w/u/d). No more stupid "it takes 7 tiles to run a cable upstairs" crap. You'll be able to branch off a vertically run cable. I don't know if you're still avoiding other Shapez content. But maybe you'll make an exception since A) it's short. 27 seconds. And B) I Made it for you!!! 😄 PXAq-ApH0WE is the video id (I don't think YT will let me post the link. Sorry to make you cut-n-paste) It shows how swappers work a bit in more detail.
@@vl4dl3n I threw together a 27 second vid for Allan on swappers if you're interested. PXAq-ApH0WE is the video id. Sorry I can't link it in the comment and you'll have to cut-n-paste.
@@DataEngineerPlays Oh, I'm glad you want to continue even past this hard mode challenge. You sound a bit desponded at times, but I guess it's just venting. Hex mode will be interesting to watch.
Only nine minutes into the vid but this one felt like a 'oh well thats a future me problem' when you were talking about how is was at the start of this series, made me chuckle 🤣
Hahaha yep pushing problems into the future is a very data engineer/software engineer-y thing to do!
Blueprints spent on pasting builds from regular(not Space) mode
So Space Belts/Pipes, Trains or their Stations cost only platforms.
Also with miners, all BP cost comes from extractors and belts on main platform.
This video like previoous one was published without notification :(
Thanks for the info
Allan, how was your Vacation? Did you survive the land of steak, cheese, and pew pews? I don't know if you're going to stick with this game now that you're back. You mentioned in a previous episode that you're looking forward to different games. And you've really not done much new but complain about your self-inflicted misery.
From your MaM series, you took a look at shape codes, but didn't really look at how they work and what the buildings do to a shape code. Given the shape CuRuSuWu, here's how the quadrants are effected:
Rotate 90 Clockwise: 4123 WuCuRuSu
rotate 180 Half: 3412 SuWuCuRu
Rotate 270 CCW: 2341 RuSuWuCu
With a Swapper, you have 2 shapes, and the west half is always acted upon.
1234 ABCD becomes 12CD AB34
The swapper cannot accept the null shape.
The cutter is a swapper that can ONLY accept the null shape.
So, at 25:30 of this video where you're talking about breaking apart two shapes and stitching them back together. Instead of swapping in the circle and a null, and a square and a null; you should just swap the circle and square together.
You know that the sequence to make bowties is:
Cut 1234 -> 12-- --34
R90 12-- --34 -> -12- 4--3
Swap -1-3 4-2-
But since the cutter is a swapper that uses nulls, if instead of cutting you just swapped in the square in the first place, you'd be done with your checkerboard.
The swapper is the most efficient tool you have. 2 lanes of input result in 2 lanes of output. Stackers compress down 2:1. So, while Bent Stackers and Swappers run at the same linear speed, the swapper has double the output.
I'm always play guessing game when trying to use swapeprs for something harder than regular corners/halfs glueing :(
Vacation was great! and yes I did survive. Frostpunk 2 I'm super keen to play through that game, vids on my channel. But of course I'll finish my Shapez 2 playthrough. I don't like to leave things half completed. So once this hard factory is done, I'll do a hex series, pretty keen for that! And who knows maybe they'll release more shapez updates and content.
Thanks for the tip with swappers, it's really hard to wrap my head around and visualize it, but I am getting better I've since created various blueprints that deal with full shape to diagonal, 2 full shapes to 2 full checkerboarded shapes etc etc.
@@DataEngineerPlays Glad you're continuing on with it. :) The Devs released a statement about the game's first month. It's been super successful and they've added more programmers. I'm excited about the next feature's roadmap, since it improves exactly what I want to do. But that's kinda killed my desire to play with the game as it is. In the next update, pipes and wires are going from 2.5D 4+2 axes (n/s/e/w + u/d) to 3D 6-axes (n/s/e/w/u/d). No more stupid "it takes 7 tiles to run a cable upstairs" crap. You'll be able to branch off a vertically run cable.
I don't know if you're still avoiding other Shapez content. But maybe you'll make an exception since A) it's short. 27 seconds. And B) I Made it for you!!! 😄
PXAq-ApH0WE is the video id (I don't think YT will let me post the link. Sorry to make you cut-n-paste) It shows how swappers work a bit in more detail.
@@vl4dl3n I threw together a 27 second vid for Allan on swappers if you're interested.
PXAq-ApH0WE
is the video id. Sorry I can't link it in the comment and you'll have to cut-n-paste.
@@DataEngineerPlays Oh, I'm glad you want to continue even past this hard mode challenge. You sound a bit desponded at times, but I guess it's just venting. Hex mode will be interesting to watch.