StarCraft 2: EXTREME Zerg vs Protoss Late Game! (ShoWTimE vs Solar)
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Professional match of StarCraft 2 with some late game Zerg versus Protoss between ShoWTimE and Solar.
Long Zerg versus Terran: • StarCraft 2: Maru's MA...
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StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.
#StarCraft2 #SC2 #RTS
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Last time I was this early to a Lowko video Florencio still had all his workers in his own base.
Woah, that's ridiculously early....like a solar sundial showing the time early.
I have a routine watching lowko before I go to sleep 💤
Same here 👋❤
Jow i watch it before sleep too
LOWKO is chill mode plus I like hes humour
Same here, buddy. Lowko is the man.
I can't sleep watching lowko. He's too interesting. I watch pokemon tierlists for an instant snoozefest
this game is gonna fcking stay in my brain for some times. Solar you've honored a lot of zerg player today.
I haven’t played ladder since Heart of the Swarm, but I’m still cheering for my Zergy boys every game. The Swarm still adapts.
LAURENS:
Yo yo yo yo yo! What time is it?
LOWKO SUBSCRIBERS:
ShoWTimE!
Wow, Lowko did not mention ShoWTimE's nickname a single time this whole video. That's pretty impressive.
Demauer?
@@TritonTv69420 I think its Die Mauer, in proper German
he did in the introduction if you mean that, if you mean Die Mauer he did that too it hink
the oracle abduction ripped my soul It has been alive for so long, rip
You should make a third youtube channel "Scrap Lowko" where you post all the videos you think werent good enough to upload to the main channel. Id love to see more lowko, even if its "less quality"
He has MoreLowko channel on TH-cam
@@FullBringer1 he said *third*, and that isn't what he meant.
@@loermansw fair enough
Lowko: Deleted Scenes.
*That's a Great Idea actually*
Not much people would watch it but only to the dedicated, plus it keeps the Main Channel fresh and only flooded with the Best Content he has
I'm not too sorry for Zerg because I remember how horrifying Infestor-Broodlord was but god damn Zerg could use something more fun than Vipers late game, something which can hold its own in a direct fight
They need a leviathan, the new most expensive unit!
But Zerg never had that. In SC and Broodwar it was Defiler or bust for lategame.
I think Zerg is not easy race to ballance.
The problem is production infrastructure for zerg costs nothing compared to other races. Their economy is their production, where us for other races developing production infrastrucutre in all directions is very expensive.
May be if units would cost larva proportional to their supply in would improve things.
Infestor and Viper have also so much utility against deathballs and solo units that it is difficult to ballance against everything else.
Infestor & Viper are so trash against late game protoss. Especially if you don't have enough economy. I mostly play team games though.
I think I may just be addicted to these videos I'm terrible at the game but love watching it and Lowko makes it so much more entertaining Great Work!
wait, its sunday
17:28 Once the Immortals go underneath
So, it's ShoWTimE versus the star that shows time.
Oof that's neat
Lowko uploaded video on Sunday? Wait that‘s illegal
I wouldn't be surprised if it was yesterday's video that took a long time to get uploaded to YT :P
@@inflatablewolfie i would say so as well
A Megabyte (MB - 10^6 B) and a Mebibyte (MiB - 2^20 B) are slightly different units, so technically that save file has over 1MB of data (just ignore Windows presenting the wrong units though).
1000 vs 1024 is a quiet argument that few people know about haha.
Solar did the only thing you can do vs Skytoss as Zerg... bleed him dry bit by bit without loosing too much yourself. Impressive game! Showtime was waaay to passive once his army was maxed.
20 vipers win vs skytoss
Lowko I made it to master league 3 with zerg in NA. After playing mainly protoss for the past 2.5 years, after watching your videos and going 12 pool (to be ultra safe). I feel like your videos helped alot although I still do make a lot of mistakes. But thank you. 😊
Awesome! I feel like seeing all the weird strategies and scenarios on this channel helps dealing with odd stuff on ladder.
So here it is again: The ultimate win takes a 2-Spell Combo hit.
Lowko: skytoss need at least 5 control groups.
Plot twist : the protoss was just A moving all units.
We can tell at 38:50 by the sound quality that Lowko is standing his head on his palm waiting for something to happen haha
"Corruptors are also corruptors"
Lowko, 2021
"The Immortals go underneath and kill everything of Protoss (...) except Immortals." - Lowko 2021
The archer class really is made of archers.
37:12 I refer you to the October 2013 game between Firecake and MaNa on Akilon Wastes. ^_^
Lowko seriously your youtube videos got me into learning more about starcraft and got me into appreciating much more about the game. You're a very talented gamer caster and extremely uplifting with your mood!! Bless you from 🇸🇪!
Thx Lowko, I needed that as a perfect addition to my bath and beer 😀
Thats the life
Starcraft is a completely deterministic game( I don't think there are RNG elements in it ) So what replays are, and why they take so little space, is because they record only the orders/actions of the players. A repay game is just a completely new game with the recorded actions of the replay file inputed into the new game. So technically, no position is recorded appart from that of the camera, but not that of the small carrier ships for instance!
TL;DR: no, small carrier ship's position are not recorded.
as far as I know the replay file only consists of actions taken by either player. Therefore Interceptors won't increase file size. I could be wrong though
Man seeing such insanely hard to break balls of skytoss makes me REALLY miss my adorable little Scourge... sigh... just throw 60 supply of scourge at them from 3 angles and wham, skyball goes down... but flying banelings are too op I guess... although Solar played that stupid well...
What a great match! two things to notice though, when Solar reinforced with corrupters he made a spawning pool. That properly died when ShoWTime attacked his main!
Also I was so sad the Zerg +3 melee attack was forgotten :')
tentative and cautious, I emerge from the sewer that is Winter's channel. Lights are blinding, the sewer was dark, The accent is thick, but it washes down smooth. Disoriented in this unfamiliar setting I stumble upon the clarity of 1440p, and I am suddenly lucid. I enjoy watching the probes mine in great detail, thanks for the quality upgrade.
I'm glad
A late game zerg win?? Hail king solar! The legends have come true, the prophecies are fulfilled!
@Lowko the "0:" for the replay length in the bottom left corner was added at exactly 42:51 . That's a weird timing and I'd like to know the story behind it 😂
A longboi game... perfect since I'm beat and need to relax a tad. Also, happy Pi day, guys!
Happy 13-3-2021
I wonder if ShowTime’s mass gateway was too ambitious. Quick remax sure is nice, but 11 gateways is a huge commitment just to try and outproduce the Zerg, as he ended up being broke after that quick Stalker warp-in
If Showtime didn't make the gateways to remax on those stalkers he would have been dead immediately.
@@LeviathanStormPrince would he though? it took like 5 mins for Solar to finish him off with his slow siege units. Considering the map was dotted with static defense, I feel like half the gateways would have achieved the same result
Enthusiastic newbie here. Great cast, and I have a few comments for those who'd like to discuss:
These two late game armies showcase what I think is problematic with the current game.
1 - Skytoss. In Lowko's own words, he's never seen this composition of Skytoss beaten at this stage of the game before. Despite his claim that optimising Skytoss is very difficult, my observation is that even low ranked ladder players will win with this composition 99.99% of the time, by simply a-moving. If that is the case, then I would argue that there is clearly a balance issue. If players of equal rank are fighting then it is inherently disfunctional for one to win simply because of a composition that is almost uncounterable by all but the best players. We've all been there - Each side having maxed out armies, but the Skytoss blob wins, hands down.
2 - Broodlords spawning free units. The ability to create FREE units makes no sense to me. Especially when they're effective at killing all ground units at any stage of the game. This creates a value imbalance.
Do these points have validity?
Of course, the standard reply to me could just be, "get good", but, perhaps I speak for the overwhelming majority of casual SC players here; We're never going to get to Master/GM, but does that mean these concerns are weightless? After all, surely 90% of all SC players throughout history occupy Diamond and below, and would therefore be unlikely to have the skill to beat these compositions?
My overall point being - surely a truly balanced RTS game means that there shouldn't be game-winning compositions, and even newbies should have a balanced chance of beating any compositions if facing an equally skilled opponent.
I think what you say is fair. I play toss, so am a little biased towards them. I don't mind broodlings not costing anything but time; I wish interceptors were the same way. Interceptors are the only disposable unit in the game that sucks your bank dry. Perhaps Interceptors should have a fuel tank and crash and life span like swarm hosts and broodlings so they do not cost anything but time to build yet cannot fly forever.
My biggest issues against zerg are the remax time, and the spells/spell casters. Infestors have been extremely overpowered before, and I think are still overpowered, as you can see again in this game, a half dozen infestors chasing away a dozen zealots with fungals. No spell caster that powerful should be able to stand on its own. And fungal and parasytic bomb are both overpowered versions of storm, sticking to the units they hit, and stackable, unlike storm. I don't hink fungal and parasytic bomb need to be nerfed as much as i think storm needs to be improved. And either templar need more dps or they need feedback to kill; they are just to fragile and storm too weak to merit building them.
And remaxing, stockpiling larva and almost instantly remaking an entire army, even a weaker one like all cracklings, or hydras, easily overwhelms slower producing armies like Protoss and especially Terrans. Zerg tends to max out its army and economy much faster than Terran or Toss, and thereafter are banking larva and resources for an instant remax; it seems like for every two armies a different race can make, a zerg can field three, so as long as the macroeconomics are optimized, Zerg seems unbeatable.
Corruptors are the hardest hitting and tankiest air units in the game, and Hydras wreck carriers and voidrays, so I have a hard time understanding how Zerg looses to an A-moved deathball. Sure, you will lose units in the fight, but build more while losing them, and you will have units to fight with while the protoss will not. Or base trade. Build a bunch of cracklings, circumvent the scary army, and wreck your opponents bases. Carriers are far too slow to defend everywhere at once.
I also feel like Zerg has far more possible roads to victory beyond cheeses and all ins. Protoss has two: Archon Immortal Zealot or Carrier deathball. Zergs have so many effective options and combinations of options to field, but Protoss is demanding in that each unit is so expensive (resources and supply wise) so you have to build the perfect combination to be effective. And then there is the slow thing again, enemies can just circumvent you. Terran may have it the worst though, as they have flexibility and speed, but their units cannot be instantly created, so they get caught be inefficient like zergs yet cannot recover.
I would agree. With low micro skills protos desthball would almost always win.
When microed correctly it seems that Zerg will always come ahead of skytoss, since with their abduct they can kill any strategically important unit that is not clumped up with rest of the group, but if their are all clumped up then fungals and parasitic bombs can destroy them. These mass dmg/ crowd control spells just seems much superior to what storms can do.
I am waiting when AI will be at pro level because I am curious to see how AI will utilize Zerg.
I think if played correctly Zerg should always win late game.
5:34
Execute Order 66
*evil laughter*
came here for inspiration after losing too many late games as zerg on the ladder. NOT disappointed thanks Lowko.. lol my main takeaway is i am way too impatient
,,Parasitic bomb has been realised"
You were asking if interceptors were making the replay files bigger since more units are present, but as far as I know, SC2 Replay files are so small because it only records player actions and game state (how many units have been built and have been lost, player A clicked 6 times on position X/Y, unit 67 moved to postion X/Y), and SC2 just remakes the game on the replay screen as if it was played for the first time. kind of like reading the score sheet of a chess game, with more steps and complexity.
TL:DR : replay file size is linked to how many actions players did, not how many units are in game.
Lowko you know how you always say Milo keeps you from getting your work done? That’s what your videos do for me! 46 more minutes of procrastinating? Yes please.
12:00 this is very commonly used in brood war zvp. You can randomly send 12 lords towards his gates. Now he has to guess if they are full or not. If they are empty, but he guesses wrong and sends his templars to deal with the drops, you hit his natural with lings and set up defiler lurker on his rally point. If he calls your bluff, nothing happens, the lords just fly out. If ofc, if they are full, but he doesn't react, he loses his production and the game. The only way to deal with this nonsense for a toss is to constantly sacrifice observers or random zealots to keep track of the zerg army until you have enough reavers to contest the late game army and actually take the fight to the zerg. Or, if you are playing online and he can't punch you in the face, storm drops.
ez late game victory, all you have to do is play perfectly for an hour
Niiiiice, now your videos are in 4k, amazing! Great job Lowko!
Another great video. I might have to watch this later from both protoss and zerg as I like playing both.
TLDR: Nothing happens until the end, you can skip to 38 minutes in the video for the first fight
My God this game is awesome love both players!
Zerg won this because the protoss wasted TONS of minerals on static defense and multiple motherships. My only issue with this is that if you don't have the micro / apm of a god you can't control that zerg army. I need like 6 keys for my army alone at that point.
7 YEARS of Zerg dominating every late game, followed by a half year of losing, and Zergs are saying "Finally!, vindication!" Makes me sick. I don't watch every SCII match everyday, but I cannot remember seeing Toss win a late game ZvP in the last three years, so no, Lowko, I do not sympathize with you. The hate Terrans and Toss have for Zerg is not happenstance. It comes from thousands of missbalanced, Zerg favored, matches.
Zerg has the ultimate remax ability, often meaning they can have an entire new army in seconds, and another a few seconds later. And as we see here, the moveable "static" defense, the creep speed and vision boosts, and stackable, stick to the enemy spells in fungal and parasitic bomb. People act like storm is oh so scary , but storm doesn't stack, nor does it stick to the unit it hits. All you have to do is walk out of it. And with late game armor upgrades, storm kills almost nothing. Infestors are still OP, as shown here by groups of them roaming the map and driving off groups of zealots. No unit that powerful should be able to defend itself without any other unit helping it. Imagine if Templar moved three times as fast, were invisible, and could cast spells as powerful as fungal: that would be OP. But make it an ugly slug and suddenly it's okay.
Feedback needs to go back to killing. And storm should be upgradeable to suck units it hits to it's center before allowing them to try to escape. Templar are Toss's best spell casters, but even saying that is depressing, and they are nothing but fodder late game.
I always die to this push. But I am getting good practice against it as everyone does this big air protoss push.
Low ko can work on the news and I’d watch him. Always the best.
Thank you for ponting at the corrupters! How else would I know it's a late game match ;)
"You gotta have a lot of APM and play fast to be good at late game Skytoss" - meanwhile Showtime and Solar have 450 apm without even moving their armies.
That was a fantastic game. IMHO, the reason Toss lost was they didn't have and HT storms in the big battle, and thus no splash damage to weaken the corruptors.
32:45 "No body no" the trouble I've seen
The timer starts including the hour digit at 42 minutes and 51.5 seconds... that is weirdly specific ^^
This was very entertaining! Gracias Loco
Who is casting?
But he got got a very loong drawn out macro game for me. Thats nice.
winter's girlfriend
he is insanely good. I wouldnt know what to say for 1 hour long sc2
Can someone explain to me why no tempest early on? I feel like tempest just makes the protoss army so much more cost-effective when seiging.
Maybe they wouldn't be as good at fending off the corrupters. Void rays having prismatic alignment so being good for that.
I don't play Starcraft, but from what I've seen so far, Zerg always feel suppressive. No matter how much of them you kill - they just instantly refill their army. They may not trade efficiently, but the constant pressure is overwhelming :P
Lowko thought zerg were in a bad position, while I thought that protos is :D
That sums up the race really. No matter how many zergs you kill, they just keep on coming.
That was so refreshing!
You know, Zerg has been acting like broodlords became bad ever since the 'bug' was exposed and Kerrigan's tier 3 subs realized they'd been caught out favoring their waifu with 'bug' after 'bug', but . . . that's still ten range, plus the free broodlings linger and soak up damage. They remain a very strong unit, it's just no longer the longest-ranged unit in the game.
a sunday upload? me gusta
Oh perfect a show and a meal
Just turtle for 13min the go for a push
Aaaaah... reminds me of the OG BGH on SC1BW with a 15min no rush timer.. xD
I appreciate how hard it is to control the Zerg late game, but damn it feels rough as a Protoss player... I am low on the ladder, but I sometimes get confused how are you supposed to push at the static defense. Toss does not have the brood "F U" to any static defense... or at least not as "free"... anyway, awesome game!
Tempests have tectonic destabilizers upgrade which wrecks static defense
Hey man love the content- thought of an idea that might be interesting to mask the length of games. Is there a way to keep the clips rolling for a blank amount of time after a match finishes? Like have ever match look like it is an hour in length? (I.e. a game lasts 15 minutes and 30 seconds but the length when a viewer clicks into it states “1 hour”). I’m not sure if this would be popular or not- i’d personally find it more suspenseful :)
it would be severely damaging to the channel because no one would watch those ends and the audience retention graph will be horrible
Long story short, no.
@@tahmidt yeah that’s a good point. It’s too bad the length of the game vs length of upload couldn’t be configured into the audience retention graph. I’m sure TH-cam creator options are limiting. All good, just a minor thought
Transition to ground for Protoss was a mistake. Probably should have made more carriers and tempests.
With what money? And when?
- when the fight was going on he reinforced with a lot of stalkers because they can be warped in instantly and there was no time to build anything else. If the stalkers weren't there he would have lost at this point.
- after the fight he had very little resources, and most of it was gas. So he spent it on units that cos a lot of gas. If he tried building different units than archons with it he would have probably end the game with 3 - 4 k gas in the bank, not 1.5 k.
@@jkz123pl I already told you when. When he made the transition to ground after his air army was destroyed. Even the announcers spotted the transition as a possible mistake as they would be countered quite easily by guardians followed up by lings, as the zerg player had a ton of minerals in the bank.
I don't have a major problem with the stalker warp in, but the archons probably weren't a good idea.
Ofc it could be the case that there was no coming back from that loss. The fungal hits hamstrung his army too much.
@@thuggeegaming659 I think jkz123pl meant with what time, not when. Skytoss, especially carriers and a mothership, take a very long time to build. Warping in at that moment was not a strategic transition to ground, no matter what the "profesional casters" said, but a delaying action to try to buy time to rebuild a good army. It succeeded in delaying, but also cost too much, so Showtime didn't have enough money left to build back up a skytoss ball, and opted instead to see if he could beat the brood lords and corruptors with blink stalkers and archons, but that failed too. And even if it had succeeded, we would have seen a third remax from Solar of Hydra Ling Bane, or possibly just a couple hundred cracklings, and either would have cleared the gateway units off the map easily. And even if it hadn't, Solar would have had another remax of just cracklings to close out the game.
Showtime's best case scenario at that point may have been winning the battle with the initial stalker warp in followed by a mass zealot warp in into a base trade, with hopefully one voidray and no corruptors left alive to gaurantee the win. Best case scenario.
@@ryanaegis3544 I still don't understand what distinction you're making with what time and when, but it doesn't matter because you understand when I'm referring to.
It was a transition to ground, whether it was intentional or not. He made the right decision to warp in stalkers to delay the zerg player's advance, but making archons definitely was a mistake. If you want a "when", then that probably should have been when he should have made more air units. I agree, capital ships would have taken a long time to make. Either he should have made something other than archons, or you are suggesting that at that moment, there was objectively nothing he could have done to win the game. I'm not sure I believe that's true. What we do know is that what he did at that crucial moment, didn't work.
@@thuggeegaming659 True, at that point, when the stalkers failed to bring down either all the corruptors or broodlords, the game was over. But yes, I very well could be wrong. I am glad he tried playing it out so we can all analyze a bit more.
Every into= a good into
46:05 Aparently when you combine ShoWTimE and Solar you get SHolar :D
time format changed at 3,000 seconds
Already auto casting and dont check the actual worker count, which, was almost the same :D
solar the scholar shows the way once again
Everyone: lowko didnt say hello
Last time I was this early , I got nothin ....
i have a stupid question . . . i havent played sc2 in quite some time so i dont know if that would work. . . but . . . why not fight skytos with skytos (yes with zerg . . . . hear me out) you make infestors and load them up in an overload and well steal one of the protos probes . . . . you load that back on the overload and bring it to a base you havent taken (made sure there isnt any creep) and just make a nexus . . . . and now you have a hibrid army
This game may be single handedly responsible for a meta change and a balance patch. Also lots of zerg players brainstorming what their excuse is now. Infestor/brood lord: it worked with infested terran and brood range, it works without it
Epic game!
*sees notification * I guess it's starcraft lowko time.
the timer gets the hour digit at 42:50, kinda weird time for it really.
Can someone answer me: If Zerg is considered underpowered late-late game, why hasn't this been patched and balanced?
One possible reason: Ultra late games tend to be somewhat less traveled roads and it is hard to create a meaningful change that is specific to the late game. (You have less data points to look into, and your change might hit some other unintended aspects of the match-up, etc.)
Another possible reason: Balance team was OK with ZvP dynamic being this way. It is hard, probably even impossible to balance asymetrical mechanics of the game equally across the three races and all stages of the game.
Dude a better question is, if all Terran units can do everything, how come every patch buffs Terran units? XD
The only people who think Zerg is underpowered are Zerg players who are used to steamrolling everyone else, as they did for more than half a decade, but now hate being vulnerable.
Now imagine if protoss was given seigh tanks too 😂😂😂
Protoss is already strong enough without it why would they add that?
Give Tempests a researchable upgrade to enter splash damage mode and there you go. Change the the quake upgrade to be a selectable mode as well, a la Thors, and voila, Tempests would actually be worth getting in any game.
@@ryanaegis3544 that would make late game zerg even more mediocre
@@emlen5847 Mediocre? Sky Zerg is the strongest in the game, zerg spell casters are the best in the game, the whole army heals over time, the vipers can speed up their recharge by consuming, spells stick and stack, observers and transports don't cost energy or supply, all ground units can become invisible at will and teleport through a nydus, and, to top it all off, larva can be banked, so the entire army can die and an entire new one made twice as fast as the other races. Mediocre?
@@ryanaegis3544 4 vipers take off more than half the health of a hatchery while being negated by interferance matrix and the one skill the high templar uses, protoss can regenerate sheilds, terran bio has a healer hatchery larva has to be mannually generated (hard in lategame with all the shit thats going on) nydus costs lots of resources and takes a long time to build and pop out, burrow limits units from moving and attacking, overlords costs minerals too and they cant become invisible
Do you still need a spire to build Vipers?
No. Infestation pit +hive
I typed in protoss win game and it gave me this 🤣😅
The queens should cost some gas they are way to useful and an easy choice for mineral dumps in late game ive seen a queen army destroy carriers that had little amount of interceptors 50 gas would make it so Zergs don’t just get queens for free late game
Lowko, you are amazing)
how impossibly rare this is goes to show how Protoss might potentially (fucking absolutely) be imbalanced in this matchup
No kidding. As a Zerg main i can't stand SCII atm.
You have a very soothing voice :)
Those adepts are bad mama jamas!
This wasn't a protoss death ball it's a protoss turtle ball.
Lowko you alright? Last time you missed an upload you were in the hospital
When Zerg complain about Protoss being OP... Do you remember Heart of the swarm? 3 years of consistent Zerg dominance.
Pro Zerg bias is totally fine, our loyalty to the swarm.
40+ minutes on one game? this will end up with air toss vs a spore forest with neither side able to move, wont it?
Makes me want to load up a game and play again. Only issue, watching these videos and live playing sound completely messes me up.
Anyone know a warcraft3 channel like this? :D Lowko do a really hight quality cast, i want to watch a same quality for warcraft 3
this game gives me hope...
Showtime totally deserved to lose, instead of just throwing away units he thinks he does not need anymore he should try to utilize them one last time.
Instead of walking them into the Zerg army he could have the probes try to steal minerals or scout, the Immortals could have tried to destroy static defense or even hatcheries or tech structures.
Showtime also had his fleet next to the hatchery on the middle right and did not even attack it for a long long time, instead allowing Solar to mine from it.
I can feel the bias.
17:30 once the ultras*, not immortals
EPIC
I'm so torn. As a german Zerg player, who am I rooting for here? :D