Use the mail system to create a Mail Order Rocket business! Let Hermits send you a shulker with diamonds and a return stamp, and they recieve rockets back in the mail. Kinda like Sahara Prime!
You threw off my groove! I thought this would be a great idea too. Could have Pearl do junk mail about it too. You could also use mail to auto replenish the shop! Doc is also concerned about the diamond economy. He plans on trading for materials he needs that he can't get easily...sand. If they allowed sand duping, he wouldn't have. What do you think?
@@tehNashty The problem with using diamonds is that they don't get consumed making it so that over time the amount of diamonds will increase and thus breaking the economy. Sand could actually be a better currency because you generally have to go out of your way to get sand and it also gets consumed over time not to mention that sand actually has use-value outside the economy.
@@vodskall85You are a beautiful human and a precious soul. Thanks for being “unhinged” with your door completely open and letting everyone see behind the curtain with all these vodskall vids. It’s been a delight to watch and I look forward to a long an enjoyable season! 💜💜💜💜💜💜💜💜💜💜
Price is controlled by the market of complaints not competition. This is how hermitcraft markets worked in the past by supply and demand. Not now. Permits are kind of meh
i heard the hermits wanted more interactions hence this season have probably the most content yet in just a few weeks. they are experimenting new forms of content when you like it or not. Also a good way to stop burrn outs and grinding instead of having fun and more content,
I feel like the rocket pricing should be as simple as possible. For a diamond, a hermit gets a chance to get either 1 rocket, a stack of rockets, a shulker box full of rockets, a rock named "it", a bunch of sugarcane and gunpowder, or a few explosive rockets as a cubfan cross promotion.
Iskall something to consider too is auto crafting both the rockets and the TNT. I'm sure you have considered that already, also it'd be nice if you could have a full auto refill system that piggy backed off of Tango and Etho's mail system. Mail your rockets to your shop and have it auto refill
I would autocraft tnt but not rockets. It would take up more room. 1 gunpowder and 1 paper makes 3 rockets, so I think it's better to store them seperatly rather than autocraft them. Instead of 1 chest of gunpowder, and 1 of paper, it would be 3 chests of rockets. Actually if he wanted to autocraft rockets I think he would set that up in the shop whenever he makes it so all he has to do is drop off gunpowder and paper and it'll restock it.
@ScenicFlyer4 this makes sense, maybe it could also be something like it has a shulkerbox packing and unloading piece so autocrafting fills a shulker -> shulker is then broken and put into a chest. Once that chest is full of shulkers all full of rockets, it disables autocrafting and then all the ingredients backfill into chests or something. That way he can immediately grab rockets instead of waiting on crafting yet it won't over craft them either
@@simpson6700 while true, you can also just throw all the sand you mine in a chest and forget about it and pick up your tnt after. I also am thinking ahead of auto restocking shops. Why would I not autocraft tnt if I have some way to signal a shop is low and I can auto mail more tnt to the shop? Then have my system auto restock all while offline because other hermits are online loading my systems for me. I could just go get a crap ton of sand every 2 or 3 months
I think iwth a lot of things on hemitcraft people forget that the hermits talk to each outher in big meetings so a lot of the "problems" will be talked out there if they even come up I think permits will bring a lot more hemitcraft intractions witch i enjoy a lot
the problems with the shops are moot when you consider that this isn't an open market, its a market set up between 27 'friends' to meet non-existent demands. The whole shopping district stuff is basically entirely superfluous and only exists as a method of making entertaining content for people. As such how well it works at any given time depends entirely on how you all decide to play it and agree on the stuff you think would be fun for both yourselves and your viewers. It started as a way to promote new and unique builds and mixing the hermits together a bit more (what does hermit even mean anymore!) Has become season long stories and builds with stuff like sahara and the octagon, has become the igniting factor for wars and conflicts etc. Having some sort of specific goal for that aspect of the season is just a great way to add structure to an otherwise fairly structureless game and I for one enjoy the attempt! Waiting until people start selling bootleg items that are reskinned to look slightly off and for the server to split into the black marketeers and the police, probably under the neighbourhood and rendog because of course >
Hallo, I got all 4 of my wisdom teeth removed this morning and Hermitcarft with vids and the streams today has really helped me get through the first ~10-15h now. Have been lurking for probably 9 hors now lol. I hope that you are aware what a massive positive influence you are on so many people’s lives. Thank you!
For the price of the Rockets you could also make a list/book of wanted items for use as currency instead of just diamonds; for example - 32 x oxidised copper blocks per stack, or 128 oak logs (2 x stacks) per stack of rockets. This makes it a more creative way than people just going and mining tons of diamonds and buying whatever they want and you yourself also get more out of it.
Starting with a higher price in shops is a good idea, because you can always lower the prices if you find they're too high but it's harder to raise prices if they're too low because nobody likes prices going up.
So when talking about the concept of items not having value, I think that it also creates the opportunity for people to maybe sell experiences rather than the item. For example, what if you did a cut grass game where instead of just selling the cut grass you had to like, collect as much cut grass in a box as possible before time ran out or make a cool redstone grass dispenser instead of just the chest full with diamonds. Obviously not everything is WORTH buying just to buy but if you make a shop like bdubs did for moss, you get a fun build, fun content, AND diamonds.
could still use it as a killing chamber; transfer with portals using 1 observer and 3 pistons at each 'arrival' portal to push mobs, with the last portal in the middle near the top of the monstorolith. he could even have 2 mobs coming through the final portal by pushing mobs from both sides of the last 'send' portal
This season of Hermitcraft is going to be a fascinating case study in economics. I know Iskal described it as the market controlling itself but what he's actually describing is similar to how real "free market" economies need government intervention to function.
I would have the wandering trader sell compasses like that. Would make it actually useful. Then the compass would lead you to things like a mineshaft or a trail ruin or a rare biome. That way it’s different than a mansion or ocean monument map. And it’s like the trader is telling you about places he’s been.
7:04 No Iskall. First you check them for iskallium head blocks then you confiscate the leads and llamas, then kill the llamas in front of the wandering trader, and then burn them to death.
Folx... this is why we learn the Pythagorean theorem in math! (I'm assuming the 128 blocks is spherical) Moving the campfires up by just 20 blocks would increase the surface level radius to ~64 blocks away. 64^2 + 108^2 =~ 128^2 It could even be moved higher but then make multiple side-by-side farms instead of one super-tall farm.
@linuszarrouk2004 Even a 128-block radius is not much on the scale of Hermitcraft. I'm bad at judging distances, but I'd guess 128 blocks is only far enough to include iskall's closest neighbors, if that. I was mainly trying to show that a small change can make a reasonably large impact, even if it doesn't have as big of an impact as moving it entirely.
The tangent about the compasses, I 100% agree with. I want in game options to find the nearest end city/amethyst geode/type of biome/slime chunk. Stuff like using dolphins to find shipwrecks, cartographers selling maps to mansions, or the eyes of ender are good examples that already exist in game
i love the concept of the permits - as regards to the criticism that there's not enough items of value for how many hermits there are, i would counter that with the fact that not every hermit seems to enjoy having shops - so those guys could absolutely trade high intensity permits for low intensity or slow selling stuff, still take part in the wider project, while still letting the hermits who really enjoy the grind of a shop thrive with it.
20:57 Giving my favourite hermit a few bucks is *not* a waste of money! I’ve been happily throwing money at Etho for, what? It’ll be 4 years come this Sep 11! It all adds up and is an easy way (if one can afford to do so) to quietly support in the background without any perks beyond cosmetic. Though Bdubs, another hermit I have quietly supported does occasionally do member-only streams or provide world downloads, I consider that a bonus, not an expectation. I’m just happy to be here. I don’t think you or the other hermits quite understand how much high quality entertainment we’ve enjoyed for years through the good times and a lot of the bad times and how much it’s helped. ❤
There is absolutely going to be a black market storyline this season. Also people may not be able to sell gunpowder but they could certainly barter items they don’t have permits for. Season’s going to be interesting.
People can still sell other things beside blocks, so if someone doesn't manage to get a good permit to sell they can still get a bit more creative. Maybe we''ll seemore creative service shops from hermits who don't usually go for those. Maybe if someone has a great idea they could request for permit specific to their service to show they're legitimate and trade for one of the block permits if they want. Maybe you can set the price somewhat high for buying rockets normally, and use the mail system to do a subscription model for the rockets that's less expensive.
I thought the permits where interesting. I don't usually check about hermits that I don't usually watch, but I've checked about more than usual, just to see which hermit got what permit, Kermit.
My prediction for Season 11, is that everyone will be back in mega-bases 5000 blocks apart, lol - so much passive aggressive undertone in a lot of the hermits so far! it's hilarious to watch, but I can't help thinking this 'let's all live close together' thing only works for certain people. :D
Hi Iskall just wanted to let you know you have become one my favorite hermits because you come across so genuine. You play minecraft the way you want regardless of who agrees or disagrees. Thanks for the behind the scenes they are so entertaining!
Video title improvement idea: You could add an episode number to vodskall (like 8.2 if it is the second vodskall video between Episode 8 and 9). This would make it easier for viewers of the future wanting to rewatch your season to find the videos in the right order
They're intended to be stand-alone, you can watch them in any order you desire - the description also gives episode context (this one was made after ep 8)
@@Whorheyyyeah putting them in the description is a good idea, other wise people like me would try to watch them all in order before watching the proper episode when these are way better as little treats
I was expecting that mistake lol. I've done the same thing before myself. I actually just stopped doinf drop shafts all together on a lot of farms for this exact reason. I figured the mobs dying a little slower is probably a better tradeoff than nullifying the ones that spawn but then despawn and drop literally nothing. This also lead to an amazing discovery that people overlook. you can make you kill chamber be a single berry bush and its actually pretty fast plus it kills witches. witches can heal themselves and make themselves fireproof but a single berry bush and water keeping them moving kills them. I know that's not relevant to the creeper farm, but its pretty cool. it makes a single berry bush one of the best possible kill chambers for an early mob farm. which is nuts cause otherwise you need wither roses which are much harder to get
And berries can be planted on mud which is slightly less than a full block so regular hoppers can pick up the drops. It's often my first mob farm blade unless berries aren't nearby.
Given that autocrafts are now a thing, you could hook up the drops from the creeper farm and the drops from a sugarcane farm into autocrafters and automatically produce fireworks. This could be further automated by having the hermits send shulkers with payment (say 2 diamonds per stack) and have it auto removed and replaced with rockets then sent off again. That would be really cool and sahara-esque
there is an upper limit to how many spawning spots a creeper farm needs, usually 5-6 layers will max out your spawning spots, if you kill the creepers fast enough.
Based on Cubfan's recent video of ore mining statistics, a stack of rockets is only 30 seconds worth of cave mining. It's very cheap and I think it's a great price.
Free cam for the cinematics is not so cheaty... Freecam because you want to know where a mob is, or want to figure out where to go to get to the next unlit cave, or to find loot/spawners is cheaty. So as I see it, your watching your mob farm to give us a view of the inner workings is not cheating. it is cinematography.
Okay but this is good, you can load the underground one yourself while other hermits passively load the tower, it could be useful if there's too much demand
You could use a water elevator based creeper farm, and kill them at Y = 0 instead. So if the farm is not loaded at the bottom, it doesn't matter, since the creepers comes up and doesn't go down.
That Creeper farm kind of reminds me of the time I made a Warden farm, but was too lazy to move the portal up 1 block, so I modified it in such a way that the Wardens ended up coming back through the portal. This not only made the farm deadly and unusable, but I also had to fight 2 Wardens on the Nether Roof to repair the farm. That said it did lead to an amazing cat and mouse aerial battle where I kept trying to keep my distance while remaining in bow range, only to barely get out of sonic boom range before they fired.
I think people should be able to have partnerships with others as long as one of them has a permit. That way people are still free to sell the items they want to sell but as long as the holder of the permit works with them.
You dont have to use diamonds as the currency for the shop. You can always sell the rockets in exchange for a specific material you want alot of this season if you have any in mind (lets say TNT or dispensers). A funny side effect of selling for something other than diamonds could also inflate the price of that other item if its also a shop item someone else has the permit for.
With the introduction of the permits to the server, it feels like there is a chance to evaluate how much each item you sell is really worth. I would love to see some form of dynamic pricing models that depend on how much people are buying. You could do it manually by changing prices every week in response to demand until they converge. Another fun approach though would be to build a redstone contraption that decreases prices over time, but increases them whenever a purchase is made. In theory, this could lead to sales rates stabilizing prices at the market value, but this idea also gamifies the shop making it more likely that people will be checking its prices every time they are nearby. Foot traffic in shops increases the likelihood of people buying too.
Insted of diamonds, you could sell for stuff that's annoying to get that you will need, like sand, deepslate or something... Someone suggested IOUs. A pocket full of favors could be some great content! You could maybe get Beef to keep the red farmhouse for all of his IOUs or something else he really hates. I mean, I like Beef, but these skits you have been doing with him have been pretty amusing and the people that don't get the jokes are even more so!
Just watched the vod on twitch, and I’d like to say a thin on your farm, you need to double the spawn radius because the radius you have indicates the maximum distance a player can be to keep the farm running if you double it you include all the areas where mobs can spawn while a player can load your farm.
"weird choice in game design" I feel like every new block now is a pain to get. Like, we can't just mine any more. Now you have to drag frogs all over the nether, use water bottles, no instamine, etc and so on.
An interesting idea for new permits might be to bid on what price you will sell them. So the person that is willing to do the work for the lowest price gets the new permit
if you wanted to stack it vertically upwards, why not make a bubble elevator that you push all the creepers into, in the middle instead of the drop, make them go up, then you caan have them come across to whereever before dropping them.
Love the one stack of gunpowder for 2 diamonds! I think you are right about the economy of Hermitcraft. Diamonds are too easy to get. Love your vids and vods!
To the compass thing: It's a great idea, but I think you should have to use a "payment item" in addition to the "search item," so that it costs a little bit more for the huge benefit that may give you. Preferably something that doesn't have too many uses, is not too easy to get, and, most importantly, makes sense in context (so not, like, diamonds or something).
Permits are brilliant. I think the "issue" of there not being 27 marketable items is more of a nonissue. If hermits want to make money off their farms they can make supplier deals with the sellers. That is not theoretical. That is actually happening in game with Doc and Joehills. The Hermit Permit system isn't for everyone on the server just like Decked Out, and Vault Hunters wasn't. People are going to engage with that at vastly different levels, and that's perfectly ok. I have a suggestion for an idea introduced mid season. Everyone gets the Land Deed to another Hermit's property. Land Deeds are introduced as having "always existed' deep in the Town Hall archives, and because of bureaucratic buffoonery, everyone has to switch bases. This will enable more villainous Hermits to buy and horde the Deeds causing increasing conflict and drama, hopefully ending in a crescendo of a war.
IF you think the creeper farm is too high, you COULD have half of it under ground and half of it above ground. The most important part to be mobbled (mob loaded) is the base so yeah idk. Just throwing ideas out into the universe and get random stuff in return. ^^
Someone has probably already said this but when using free cam to check on mobs it also has a distance that it will stop rendering mobs. Not that this was what was happing to Iskall.
Iskall Instead of putting the other creeper farm to waste, you should cut the kill chamber off and replace it with a pipe system. The way that tango did in season 7 for his Toontown. You could even pipe the creepers up and into the collection chamber of your new one on the surface. That way you can still profit off of the spawn rates but you don’t have to afk underground.
Others woukd probably offer to trade for the permit instead of creating a second if the first holder can't put in the time. Or work as supplier for a cut of the profits.
You could set the prices for them as 1 stack for 2 diamonds or 2 stacks for 3, as that's a slightly more reasonable price but then they also have the choice to just buy one stack for slightly more if they for some reason only want 1 stack
One doesn't have to put a bunch of work into items that won't sell very well. At some point somebody will want cut grass simply because they need some and there is a shop available. I think it would be a fun build if there was a big plaza area that had a bunch of very small stalls (6x6 ish) that sell things that don't do well. throw a bunch of chests on it full of grass and call it good, won't have to restock it for a while. Is that boring? Yes, but not every build requires a full bases worth of effort put into it like a lot of shops get. And if every hermit is expected to build about 6 shops this season (give or take a couple depending on collective items and such) I think it's unreasonable to expect them all to be large area defining builds
When a Wandering Trader visits in my world, I trap the Lamas, so the leads break when the Trader walks away, then I release them. That way, I get leads, free the captured animals, and everyone can go their own way unharmed.
Honestly, if I had the Joker Certificate, I would use it to create a black market and undercut the sales of the server. Lol. Pretty sure it doesn’t work like that, but it would be funny! 😂
Yup. I did this with a slime farm. Built platforms all the way to the bottom level, and it generated lost of slimes, which all despawned on the way down to the killing area. 0 efficiency while i was on the surface.
Use the mail system to create a Mail Order Rocket business! Let Hermits send you a shulker with diamonds and a return stamp, and they recieve rockets back in the mail. Kinda like Sahara Prime!
You threw off my groove!
I thought this would be a great idea too. Could have Pearl do junk mail about it too.
You could also use mail to auto replenish the shop!
Doc is also concerned about the diamond economy. He plans on trading for materials he needs that he can't get easily...sand. If they allowed sand duping, he wouldn't have.
What do you think?
@@tehNashty The problem with using diamonds is that they don't get consumed making it so that over time the amount of diamonds will increase and thus breaking the economy. Sand could actually be a better currency because you generally have to go out of your way to get sand and it also gets consumed over time not to mention that sand actually has use-value outside the economy.
@@adamlagerqvist8111 and THAT'S the FACTS, JACK!!!!
Great idea
@@adamlagerqvist8111yeah but sand is not as exciting as the looks of diamonds tho - diamonds are just iconic
When you said "I don't want to hear creepers dying every day" I thought for sure you would cut to just behind beefs house or smthng
“I’ve messed up! And that’s kind of funny!”
I strive to have an outlook on mistakes that’s the same as Iskall’s.
You will get there! My advise, and it might seem simple, but to me it’s a life rule; don’t take things too seriously, ever.
@@vodskall85You are a beautiful human and a precious soul. Thanks for being “unhinged” with your door completely open and letting everyone see behind the curtain with all these vodskall vids. It’s been a delight to watch and I look forward to a long an enjoyable season! 💜💜💜💜💜💜💜💜💜💜
Viewers: Show concern about how permits on the server will work
Iskall: Economics 101 lesson on the supply and demand model
Price is controlled by the market of complaints not competition. This is how hermitcraft markets worked in the past by supply and demand. Not now. Permits are kind of meh
Permits are enforced fun and forced interaction. They add nothing to the server .
@@AlexiusRedwood It wasn't forced. All hermits agreed to this.
i heard the hermits wanted more interactions hence this season have probably the most content yet in just a few weeks. they are experimenting new forms of content when you like it or not. Also a good way to stop burrn outs and grinding instead of having fun and more content,
@@AlexiusRedwood bro, "fun and interaction" isn't adding something to the server? what?
A cyan coloured creeper farm
*Adds hat to roof
PERRY THE CYAN COLOURED CREEPER FARM!
I feel like the rocket pricing should be as simple as possible. For a diamond, a hermit gets a chance to get either 1 rocket, a stack of rockets, a shulker box full of rockets, a rock named "it", a bunch of sugarcane and gunpowder, or a few explosive rockets as a cubfan cross promotion.
Iskall something to consider too is auto crafting both the rockets and the TNT. I'm sure you have considered that already, also it'd be nice if you could have a full auto refill system that piggy backed off of Tango and Etho's mail system. Mail your rockets to your shop and have it auto refill
I would autocraft tnt but not rockets. It would take up more room. 1 gunpowder and 1 paper makes 3 rockets, so I think it's better to store them seperatly rather than autocraft them. Instead of 1 chest of gunpowder, and 1 of paper, it would be 3 chests of rockets. Actually if he wanted to autocraft rockets I think he would set that up in the shop whenever he makes it so all he has to do is drop off gunpowder and paper and it'll restock it.
@ScenicFlyer4 this makes sense, maybe it could also be something like it has a shulkerbox packing and unloading piece so autocrafting fills a shulker -> shulker is then broken and put into a chest. Once that chest is full of shulkers all full of rockets, it disables autocrafting and then all the ingredients backfill into chests or something. That way he can immediately grab rockets instead of waiting on crafting yet it won't over craft them either
auto crafting tnt doesn't really make sense, since you already need to manually farm the sand. you can craft 9 stacks with 2 clicks.
@@simpson6700 while true, you can also just throw all the sand you mine in a chest and forget about it and pick up your tnt after. I also am thinking ahead of auto restocking shops. Why would I not autocraft tnt if I have some way to signal a shop is low and I can auto mail more tnt to the shop? Then have my system auto restock all while offline because other hermits are online loading my systems for me. I could just go get a crap ton of sand every 2 or 3 months
I think iwth a lot of things on hemitcraft people forget that the hermits talk to each outher in big meetings so a lot of the "problems" will be talked out there if they even come up
I think permits will bring a lot more hemitcraft intractions witch i enjoy a lot
Calcite is actually a lot more smoothly textured than the jarring light and dark of Diorite. I agree with you Iskall!
the problems with the shops are moot when you consider that this isn't an open market, its a market set up between 27 'friends' to meet non-existent demands. The whole shopping district stuff is basically entirely superfluous and only exists as a method of making entertaining content for people. As such how well it works at any given time depends entirely on how you all decide to play it and agree on the stuff you think would be fun for both yourselves and your viewers.
It started as a way to promote new and unique builds and mixing the hermits together a bit more (what does hermit even mean anymore!) Has become season long stories and builds with stuff like sahara and the octagon, has become the igniting factor for wars and conflicts etc. Having some sort of specific goal for that aspect of the season is just a great way to add structure to an otherwise fairly structureless game and I for one enjoy the attempt! Waiting until people start selling bootleg items that are reskinned to look slightly off and for the server to split into the black marketeers and the police, probably under the neighbourhood and rendog because of course >
Hallo, I got all 4 of my wisdom teeth removed this morning and Hermitcarft with vids and the streams today has really helped me get through the first ~10-15h now. Have been lurking for probably 9 hors now lol. I hope that you are aware what a massive positive influence you are on so many people’s lives. Thank you!
Thank you and I hope you mend quickly!
For the price of the Rockets you could also make a list/book of wanted items for use as currency instead of just diamonds; for example - 32 x oxidised copper blocks per stack, or 128 oak logs (2 x stacks) per stack of rockets. This makes it a more creative way than people just going and mining tons of diamonds and buying whatever they want and you yourself also get more out of it.
Or 6 stacks of sand
Or 4 million stacks of diorite
Won’t the only people who can trade for that though be the people with the permits for the given material, I guess it would still work
@@waltuh2.3bviews3secondsago3 those purple aren't selling. They are paying. So it's fine.
Terraform the surface down 25 blocks. Don’t admit failure 🤣🤣😂😂
Starting with a higher price in shops is a good idea, because you can always lower the prices if you find they're too high but it's harder to raise prices if they're too low because nobody likes prices going up.
I just assumed the hermit permits were just a complicated way of tricking mumbo into making a profitable shop.
I love how his American accent is a mix of like 12 different regions but is somehow still convincing.
So when talking about the concept of items not having value, I think that it also creates the opportunity for people to maybe sell experiences rather than the item. For example, what if you did a cut grass game where instead of just selling the cut grass you had to like, collect as much cut grass in a box as possible before time ran out or make a cool redstone grass dispenser instead of just the chest full with diamonds.
Obviously not everything is WORTH buying just to buy but if you make a shop like bdubs did for moss, you get a fun build, fun content, AND diamonds.
People can also barter even if they can’t sell items
Bdubs moss shop was awesome. You didn't know what you were getting
"we are gonna rebuild the whole thing"
THE PAIN oh my god
The Monstorolith is very much, creeper farm shaped... if it was a big wider all around.
could still use it as a killing chamber; transfer with portals using 1 observer and 3 pistons at each 'arrival' portal to push mobs, with the last portal in the middle near the top of the monstorolith. he could even have 2 mobs coming through the final portal by pushing mobs from both sides of the last 'send' portal
It could be made into a very poor passive creeper farm with a thin spawning ledge every few blocks up. Unless it's already meant for something else.
This season of Hermitcraft is going to be a fascinating case study in economics. I know Iskal described it as the market controlling itself but what he's actually describing is similar to how real "free market" economies need government intervention to function.
High schoolers in 5 years are gonna be learning about hermitcraft in Econ class lol
Iskall, move the campfires up and use soul campfires with a faster killing rate than regular campfires.
Switch the campfires with soul fires. It kills them faster. 12:35 calcite, polished diorite and diorite work really well together Iskall. Try them
I would have the wandering trader sell compasses like that. Would make it actually useful. Then the compass would lead you to things like a mineshaft or a trail ruin or a rare biome.
That way it’s different than a mansion or ocean monument map. And it’s like the trader is telling you about places he’s been.
I absolutely love these behind the scenes videos. it feels much more natural and fun. Keep it up!!
7:04 No Iskall. First you check them for iskallium head blocks then you confiscate the leads and llamas, then kill the llamas in front of the wandering trader, and then burn them to death.
Omfg that lil look into how Stress keeps her babies safe by working that hard to keep their voices offline while she works just melts my damn heart!
27 Hermits, we now have a barrel or single chest of hermits.
Compensator 2.0
Folx... this is why we learn the Pythagorean theorem in math! (I'm assuming the 128 blocks is spherical)
Moving the campfires up by just 20 blocks would increase the surface level radius to ~64 blocks away.
64^2 + 108^2 =~ 128^2
It could even be moved higher but then make multiple side-by-side farms instead of one super-tall farm.
Thats still not close enough for the other neighbours to passively load it
@linuszarrouk2004 Even a 128-block radius is not much on the scale of Hermitcraft. I'm bad at judging distances, but I'd guess 128 blocks is only far enough to include iskall's closest neighbors, if that.
I was mainly trying to show that a small change can make a reasonably large impact, even if it doesn't have as big of an impact as moving it entirely.
Gets called unprofessional by xisuma
*camera cuts*
The creeper just going *thwip* into thin air is so funny. Magic
The tangent about the compasses, I 100% agree with. I want in game options to find the nearest end city/amethyst geode/type of biome/slime chunk. Stuff like using dolphins to find shipwrecks, cartographers selling maps to mansions, or the eyes of ender are good examples that already exist in game
i love the concept of the permits - as regards to the criticism that there's not enough items of value for how many hermits there are, i would counter that with the fact that not every hermit seems to enjoy having shops - so those guys could absolutely trade high intensity permits for low intensity or slow selling stuff, still take part in the wider project, while still letting the hermits who really enjoy the grind of a shop thrive with it.
20:57 Giving my favourite hermit a few bucks is *not* a waste of money! I’ve been happily throwing money at Etho for, what? It’ll be 4 years come this Sep 11!
It all adds up and is an easy way (if one can afford to do so) to quietly support in the background without any perks beyond cosmetic.
Though Bdubs, another hermit I have quietly supported does occasionally do member-only streams or provide world downloads, I consider that a bonus, not an expectation.
I’m just happy to be here. I don’t think you or the other hermits quite understand how much high quality entertainment we’ve enjoyed for years through the good times and a lot of the bad times and how much it’s helped. ❤
"I don't want it to be bigger than the monolith" then remake the monolith to have a creeper farm in it. make it the monduolith
You should put soulcampfire instead of regular campfire they deal twice the damage so you get rid of the creepers faster and so they respawn faster
There is absolutely going to be a black market storyline this season. Also people may not be able to sell gunpowder but they could certainly barter items they don’t have permits for. Season’s going to be interesting.
People can still sell other things beside blocks, so if someone doesn't manage to get a good permit to sell they can still get a bit more creative. Maybe we''ll seemore creative service shops from hermits who don't usually go for those. Maybe if someone has a great idea they could request for permit specific to their service to show they're legitimate and trade for one of the block permits if they want.
Maybe you can set the price somewhat high for buying rockets normally, and use the mail system to do a subscription model for the rockets that's less expensive.
I thought the permits where interesting.
I don't usually check about hermits that I don't usually watch, but I've checked about more than usual, just to see which hermit got what permit, Kermit.
My prediction for Season 11, is that everyone will be back in mega-bases 5000 blocks apart, lol - so much passive aggressive undertone in a lot of the hermits so far! it's hilarious to watch, but I can't help thinking this 'let's all live close together' thing only works for certain people. :D
Idk what you mean, I hope I’m not coming across as passive aggressive lol
Hi Iskall just wanted to let you know you have become one my favorite hermits because you come across so genuine. You play minecraft the way you want regardless of who agrees or disagrees. Thanks for the behind the scenes they are so entertaining!
3 vodskall vids in 1 day? Season 10 vids really gonna be more than all previous ones imo.
It wasn’t in one day???
@@Ben_B.826 probably was for him
@@Ben_B.826 Timezones my friend
For me it was almost 3 vids in 3 days😂
@@waterStrider2 it still says 20 hours ago and 22 hours ago so you’re right either way…
Video title improvement idea: You could add an episode number to vodskall (like 8.2 if it is the second vodskall video between Episode 8 and 9). This would make it easier for viewers of the future wanting to rewatch your season to find the videos in the right order
They're intended to be stand-alone, you can watch them in any order you desire - the description also gives episode context (this one was made after ep 8)
@@Whorheyyyeah putting them in the description is a good idea, other wise people like me would try to watch them all in order before watching the proper episode when these are way better as little treats
I was expecting that mistake lol. I've done the same thing before myself. I actually just stopped doinf drop shafts all together on a lot of farms for this exact reason. I figured the mobs dying a little slower is probably a better tradeoff than nullifying the ones that spawn but then despawn and drop literally nothing. This also lead to an amazing discovery that people overlook. you can make you kill chamber be a single berry bush and its actually pretty fast plus it kills witches. witches can heal themselves and make themselves fireproof but a single berry bush and water keeping them moving kills them. I know that's not relevant to the creeper farm, but its pretty cool. it makes a single berry bush one of the best possible kill chambers for an early mob farm. which is nuts cause otherwise you need wither roses which are much harder to get
And berries can be planted on mud which is slightly less than a full block so regular hoppers can pick up the drops. It's often my first mob farm blade unless berries aren't nearby.
Given that autocrafts are now a thing, you could hook up the drops from the creeper farm and the drops from a sugarcane farm into autocrafters and automatically produce fireworks. This could be further automated by having the hermits send shulkers with payment (say 2 diamonds per stack) and have it auto removed and replaced with rockets then sent off again.
That would be really cool and sahara-esque
there is an upper limit to how many spawning spots a creeper farm needs, usually 5-6 layers will max out your spawning spots, if you kill the creepers fast enough.
The only way that Permits will disappoint me is if you guys don't end up having a black market.
It's legit the perfect setup for those shenanigans.
I love how anytime the topic of murder and mayhem comes up, Cleo is game. No hesitation, no questions XD
Based on Cubfan's recent video of ore mining statistics, a stack of rockets is only 30 seconds worth of cave mining. It's very cheap and I think it's a great price.
Free cam for the cinematics is not so cheaty... Freecam because you want to know where a mob is, or want to figure out where to go to get to the next unlit cave, or to find loot/spawners is cheaty. So as I see it, your watching your mob farm to give us a view of the inner workings is not cheating. it is cinematography.
Free cam for avoiding building in creative is pretty awesome
Okay but this is good, you can load the underground one yourself while other hermits passively load the tower, it could be useful if there's too much demand
You could use a water elevator based creeper farm, and kill them at Y = 0 instead.
So if the farm is not loaded at the bottom, it doesn't matter, since the creepers comes up and doesn't go down.
You could put the creeper farm in the Compensator if you don’t want to many towers near the center of the village
Iskal is climbing my list of hermits most likely to start a black market.
That Creeper farm kind of reminds me of the time I made a Warden farm, but was too lazy to move the portal up 1 block, so I modified it in such a way that the Wardens ended up coming back through the portal. This not only made the farm deadly and unusable, but I also had to fight 2 Wardens on the Nether Roof to repair the farm. That said it did lead to an amazing cat and mouse aerial battle where I kept trying to keep my distance while remaining in bow range, only to barely get out of sonic boom range before they fired.
Iskall, you dont need to rebuild. you just need to redirect the creepers using a water flow to make their kill area at the top
I think people should be able to have partnerships with others as long as one of them has a permit. That way people are still free to sell the items they want to sell but as long as the holder of the permit works with them.
You dont have to use diamonds as the currency for the shop. You can always sell the rockets in exchange for a specific material you want alot of this season if you have any in mind (lets say TNT or dispensers). A funny side effect of selling for something other than diamonds could also inflate the price of that other item if its also a shop item someone else has the permit for.
Well at least you didn't explode a Doc's redston creation, just your own! 😂
Dont worry iskall, you didnt mine that chunk out for nothing. You just now have prime Sugar Cane Farm real-estate!
I like how stress and x tease him for having a hot mic on, and he cuts literally mid sentence to the mic being muted in game
Having the vodskall behind the scenes is so so good. I love the content and the insights. But also great extra Iskall videos.
pro gamer would move the entire thing to the top
With the introduction of the permits to the server, it feels like there is a chance to evaluate how much each item you sell is really worth.
I would love to see some form of dynamic pricing models that depend on how much people are buying. You could do it manually by changing prices every week in response to demand until they converge.
Another fun approach though would be to build a redstone contraption that decreases prices over time, but increases them whenever a purchase is made. In theory, this could lead to sales rates stabilizing prices at the market value, but this idea also gamifies the shop making it more likely that people will be checking its prices every time they are nearby. Foot traffic in shops increases the likelihood of people buying too.
Insted of diamonds, you could sell for stuff that's annoying to get that you will need, like sand, deepslate or something...
Someone suggested IOUs. A pocket full of favors could be some great content! You could maybe get Beef to keep the red farmhouse for all of his IOUs or something else he really hates. I mean, I like Beef, but these skits you have been doing with him have been pretty amusing and the people that don't get the jokes are even more so!
A bartering hall would be hilarious
After watching the stream and this, i can tell how good the editing is. Really enjoying all the content
Hermitcraft: If it is worth doing big, it is worth doing big, twice.
You got there in the end dude, that's the important part! Also, the build for the new tower looks awesome!
Hearing creepers SPLAT is one of the best sounds in Minecraft.
if you think about it the postal service is what sahara aspires to be
Just watched the vod on twitch, and I’d like to say a thin on your farm, you need to double the spawn radius because the radius you have indicates the maximum distance a player can be to keep the farm running if you double it you include all the areas where mobs can spawn while a player can load your farm.
"weird choice in game design" I feel like every new block now is a pain to get. Like, we can't just mine any more. Now you have to drag frogs all over the nether, use water bottles, no instamine, etc and so on.
Put your sugar cane farm below the creeper farm, all can be made in the same chunk
An interesting idea for new permits might be to bid on what price you will sell them. So the person that is willing to do the work for the lowest price gets the new permit
if you wanted to stack it vertically upwards, why not make a bubble elevator that you push all the creepers into, in the middle instead of the drop, make them go up, then you caan have them come across to whereever before dropping them.
This is exactly what I was wondering.
@@oilver3885 great minds think alike
Might be a way to save the old creeper farm.
Love the one stack of gunpowder for 2 diamonds! I think you are right about the economy of Hermitcraft. Diamonds are too easy to get. Love your vids and vods!
Loving all the VODs, Iskall! You're fantastic!
To the compass thing: It's a great idea, but I think you should have to use a "payment item" in addition to the "search item," so that it costs a little bit more for the huge benefit that may give you. Preferably something that doesn't have too many uses, is not too easy to get, and, most importantly, makes sense in context (so not, like, diamonds or something).
It would also have been interesting to move the creeper killing chamber to the top of the build. Find a way to get them into bubble elevators
You should cover your creeper farm in “phineas and ferb doofenshmirtz tower” would fit nicely with Perry!
Creeper Despawner farm
I know it probably wont fit but building it inside the monolith tower would be cool
I'm loving the unhinged arc in this season.
If you do 2 diamonds for 1 stack, do a bulk deal aswell perhaps. So like 1 shulker full for 40 diamonds (saves 14 diamonds)
Permits are brilliant. I think the "issue" of there not being 27 marketable items is more of a nonissue. If hermits want to make money off their farms they can make supplier deals with the sellers. That is not theoretical. That is actually happening in game with Doc and Joehills. The Hermit Permit system isn't for everyone on the server just like Decked Out, and Vault Hunters wasn't. People are going to engage with that at vastly different levels, and that's perfectly ok.
I have a suggestion for an idea introduced mid season. Everyone gets the Land Deed to another Hermit's property. Land Deeds are introduced as having "always existed' deep in the Town Hall archives, and because of bureaucratic buffoonery, everyone has to switch bases. This will enable more villainous Hermits to buy and horde the Deeds causing increasing conflict and drama, hopefully ending in a crescendo of a war.
IF you think the creeper farm is too high, you COULD have half of it under ground and half of it above ground.
The most important part to be mobbled (mob loaded) is the base so yeah idk. Just throwing ideas out into the universe and get random stuff in return. ^^
Someone has probably already said this but when using free cam to check on mobs it also has a distance that it will stop rendering mobs. Not that this was what was happing to Iskall.
I was wondering what Iskall was going to do about the despawn radius... Tuns out he just forgot
Iskall Instead of putting the other creeper farm to waste, you should cut the kill chamber off and replace it with a pipe system. The way that tango did in season 7 for his Toontown. You could even pipe the creepers up and into the collection chamber of your new one on the surface. That way you can still profit off of the spawn rates but you don’t have to afk underground.
Others woukd probably offer to trade for the permit instead of creating a second if the first holder can't put in the time. Or work as supplier for a cut of the profits.
You could set the prices for them as 1 stack for 2 diamonds or 2 stacks for 3, as that's a slightly more reasonable price but then they also have the choice to just buy one stack for slightly more if they for some reason only want 1 stack
One doesn't have to put a bunch of work into items that won't sell very well. At some point somebody will want cut grass simply because they need some and there is a shop available. I think it would be a fun build if there was a big plaza area that had a bunch of very small stalls (6x6 ish) that sell things that don't do well. throw a bunch of chests on it full of grass and call it good, won't have to restock it for a while. Is that boring? Yes, but not every build requires a full bases worth of effort put into it like a lot of shops get. And if every hermit is expected to build about 6 shops this season (give or take a couple depending on collective items and such) I think it's unreasonable to expect them all to be large area defining builds
It's not assigning worth to something that doesn't have it, everything has a worth on the server and it's okay to admit that the worth is very small
When a Wandering Trader visits in my world, I trap the Lamas, so the leads break when the Trader walks away, then I release them. That way, I get leads, free the captured animals, and everyone can go their own way unharmed.
The compass idea is awesome! It would make compasses alot more useful.
The Race to who gets their 100k plaque first. Vodskall85 or MCSkizzleman.
Honestly, if I had the Joker Certificate, I would use it to create a black market and undercut the sales of the server. Lol. Pretty sure it doesn’t work like that, but it would be funny! 😂
You should pick a block you want and charge that instead of diamonds. You can change it every time you want a different block.
Yup. I did this with a slime farm. Built platforms all the way to the bottom level, and it generated lost of slimes, which all despawned on the way down to the killing area. 0 efficiency while i was on the surface.
Imagine if Hermits complain about Docs sand price
Love the compass idea very smart never thought of that. Would make them alot more useful and better aspect to the game