Clearing out the birds nest in Arma Reforger

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 5

  • @studiomonty
    @studiomonty 4 วันที่ผ่านมา +2

    I've been playing Arma since Operation Flashpoint (who remembers the CTI missions?), I've had high hopes for the new generation of Arma, but this honestly looks like 2010 game.

    • @singlemaltmick9517
      @singlemaltmick9517  4 วันที่ผ่านมา

      @@studiomonty bare in mind I’m playing on PlayStation 5 so it’s potato graphics in comparison to some of the footage I’ve seen on PC. I’m having a blast on it and I run it on performance not visual mode.
      But I totally see where you’re coming from. I find it’s either gorgeous (particularly at sunset) or vulgar 😂

    • @singlemaltmick9517
      @singlemaltmick9517  4 วันที่ผ่านมา

      @@studiomonty also Flashpoint was great!

    • @studiomonty
      @studiomonty 4 วันที่ผ่านมา +1

      @@singlemaltmick9517 It was! I played it so much, the open world was very new (for me at least) at the time and multiplayer was amazing.

    • @eduardosuarez2414
      @eduardosuarez2414 3 วันที่ผ่านมา

      I played OFP since 2001, skipped over Arma, went straight to A2, then A3, mostly co-op. Graphics are not such a big deal to me but the series has always suffered from poor lighting, especially at the time of day shown in this video. There was something about the lighting of Arma 2 that was nice that was not carried over to A3. They messed with it in A3 a couple of times and ended up sort of ruining it at one point, but it was still a great looking game.
      Honestly though, the games being a bit shit were a pretty big part of the fun while playing co-op. Dumb things like a tank crashing into a rock and being catapulted into the next timezone were hilarious. I haven't played Reforger but it's added a few things that were always missing, like rain making things look wet and making puddles, clothes becoming damp, having actual running streams, etc. Not to mention finally having appropriate dry/tactical reload animations after 25 years. I'd rather have small, immersive changes like that than top of the line graphics.