Haunted Castle | Devlog

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  • เผยแพร่เมื่อ 30 ต.ค. 2024
  • Support the Project: / legend64project
    It felt great to make some artwork again after focusing on enemy AI for so long! I had a lot of fun making this environment, so I hope you enjoy the video :)
    A huge thank you to all of my patron supporters!
    #gamedev #unrealengine #indiegame #spookygames #liminalspace

ความคิดเห็น • 282

  • @RaspberryWoof
    @RaspberryWoof ปีที่แล้ว +56

    Just stumbled across your Twitter page last night and this video has me super excited for this game.
    I love the ideas behind liminal space in game design and feel like you could do so much with a hub world that would make things creepy and interesting.
    Rooms could shift around.
    A room could lead to hallways that go on far longer than they should when the player 'knows' that it shouldn't be that long.
    Once familiar with the layout, new doors could appear that weren't there before.
    Rooms themselves could change, ala the ballroom and bar in the Shining, and then change back as if nothing happened.
    Twilight princess's wolf link form letting you talk to the shades of ghostly spirits that weren't otherwise visible was also very cool and set a creepy atmosphere. Ghosts lost and confused unable to tell that they're already gone and just wondering what happened.
    So many cool things you can do~
    If you haven't read it, House of Leaves is a very good book that could be a source of inspiration (I'm commenting only halfway through the vid so if this is mentioned later apologies~)
    But yeah! Very cool~ super excited! Love the aesthetic!

    • @Legend64Project
      @Legend64Project  ปีที่แล้ว +8

      You're speaking my language :)

    • @yahkimicki236
      @yahkimicki236 2 หลายเดือนก่อน

      house of leaves mentioned 💪💪💪 what the fuck is the minotaur

  • @Claire-gy9yu
    @Claire-gy9yu ปีที่แล้ว +21

    having random happenings in the castle hub area is such a cool design space to play with. random characters that appear and leave, maybe a strange gap in a wall or ceiling that opens up (possibly leading into a new area), random enemies, even atmospheric effects like rare sounds, like creaking wood or muffled creature noises that only play every so often or when certain conditions are met.

  • @thrashmash
    @thrashmash ปีที่แล้ว +161

    Loving the mysterious atmosphere. Kind of on the in between of being an adventure game and a horror game. This game will be legendary.

    • @hawshimagical
      @hawshimagical ปีที่แล้ว +5

      it made me feel like zelda ocarina's forest temple but as a full game. that temple was a haunted mansion

  • @vertiZuDemKarl
    @vertiZuDemKarl ปีที่แล้ว +68

    This (at least for me) hits all the boxes you mentioned perfectly. A Liminal, Spooky yet somehow nostalgic and protected feeling.
    Absolutely great work on the design part!
    I am so excited to see where this project is heading!

  • @kylemason01
    @kylemason01 ปีที่แล้ว +88

    So good! My only critique is that you lost a little of the impact of entering your new area because the camera is pulled back so far from the character, it adds this disconnect from the perspective. I would have pulled the camera in when you enter the corridor that leads to the main hall.

  • @tomkc516
    @tomkc516 ปีที่แล้ว +33

    When you transitioned to the lighting adjustment, my mouth dropped! Looks amazing!

  • @walrus2515
    @walrus2515 ปีที่แล้ว +44

    I love the sort of atmosphere you’re tapping into with this game! I can’t wait to explore the castle myself.

  • @sirtroba
    @sirtroba ปีที่แล้ว +3

    10:36 I played an old RPG Maker game called Ao Oni that handled this concept beautifully; regardless of where you are in the mansion, the Oni can spawn at one of the entrances randomly & chase you through the rooms for a couple seconds
    You never knew when it was gonna happen, & the only option you had was to get away

  • @Dilllly
    @Dilllly ปีที่แล้ว +13

    Love how this turned out. Definitely appreciate how you showed your approach to some very interesting ideas. The texture atlasing really had me like :0

  • @Eendhoorn
    @Eendhoorn ปีที่แล้ว +7

    That was an amazing devlog! You really described a lot of intangible feelings I had playing n64 games.
    After ganondorf entered the temple of time midway in ocarina of time I was scared every time I had to go back there. Putting a surprise encounter there would surely traumatise a lot of younger players the same way haha.

    • @Legend64Project
      @Legend64Project  ปีที่แล้ว +3

      Younger me would have freaked out if they did that XD

  • @GammaRayTech
    @GammaRayTech ปีที่แล้ว +20

    You've done did it, you've finally convinced me to drop everything and try to work on a game with these graphics, i've been thinking about it for years, I always end up coming back and seeing your progress and I freaking love it! I've always loved these graphics the most from any period of games.

    • @purplewurmple7759
      @purplewurmple7759 ปีที่แล้ว +3

      nice good luck on your project!

    • @GammaRayTech
      @GammaRayTech ปีที่แล้ว +3

      @@purplewurmple7759 Thank you :D. This game gives ultimate nostalgia feels, I love it :D

    • @Lbird1993
      @Lbird1993 ปีที่แล้ว +2

      As someone who feels the itch but all of his work is still in 2D where do you think you're gonna start?! :o

    • @GammaRayTech
      @GammaRayTech ปีที่แล้ว

      ​@@Lbird1993 i'd say trying to untrain the high poly mentality is the part i'm starting with. I've taken ZBrush ZSpheres for granted for character modeling lol.

    • @GammaRayTech
      @GammaRayTech ปีที่แล้ว +1

      @@Lbird1993 I've tried to learn 2D, I don't iknow why, I just cannot grasp how to do Pixel art, yeah I know it's funny lol.

  • @Smabverse
    @Smabverse ปีที่แล้ว +3

    This game really looks cool, I don't know any other game that looks like this, except for games that really launched around 1995.

  • @FlorianEckerFilm
    @FlorianEckerFilm ปีที่แล้ว +3

    The Guardion move was genius! Please do that in the final game, too! Not with a Guardian obviously but with something similar unexpected.

  • @rookus875
    @rookus875 ปีที่แล้ว +9

    excited to see where this game goes!! I’m always waiting for new dev logs to come out - very inspiring

  • @eath2496
    @eath2496 ปีที่แล้ว +2

    man if there was a spider like enemy like that climbing up the pillars to me on a different flower would be terrifying honestly

  • @Manfre22
    @Manfre22 ปีที่แล้ว +5

    The encounter really brought it all together for me. Having it go from just mysterious to dangerous is the transition that struck a chord for me

  • @n2existance
    @n2existance ปีที่แล้ว +8

    Really liking how the interior looks so far, love watching your process

    • @fungo6631
      @fungo6631 7 หลายเดือนก่อน

      Ironically, Kaze Emanuar's new Mario 64 mod looks much better while running on a real N64.

  • @josikinz
    @josikinz ปีที่แล้ว +1

    holy shit this project is so cool

  • @mangoalias608
    @mangoalias608 ปีที่แล้ว +6

    LOVE this. always excited to see more of this series. I think the way you use inspiration is really interesting, you're a very talented developer :)

  • @minilabyrinth
    @minilabyrinth ปีที่แล้ว +11

    Wooo 3rd! Always love seeing updates on this game. You should add an optical illusion somewhere in the castle, it seems like it should have one

  • @GoblinDepartment
    @GoblinDepartment ปีที่แล้ว +1

    I appreciate your "function + form" approach to level design - you understand a space's purpose & layout, relative to the player, beyond just making it look nice.

  • @JamesFarrOfficial
    @JamesFarrOfficial ปีที่แล้ว +1

    Love this. Keep up the amazing work. Subbed.

  • @lokkrip
    @lokkrip ปีที่แล้ว +5

    the guardian actually scared me hahahaha

  • @StaleHotCheeto1
    @StaleHotCheeto1 ปีที่แล้ว +2

    Each one of your devlogs just makes me more excited for this project. Amazing work!

  • @cgl4de
    @cgl4de ปีที่แล้ว +7

    I love the look of this and the atmosphere. Kinda eerie and mysterious at the same time you know?

  • @sleepynuigurumiamalgamation
    @sleepynuigurumiamalgamation ปีที่แล้ว +1

    I just made a connection at the very end of the vid. Occasionally I browse Itch for odd games, a number of low poly spooky games, the atmospheres, & great amount of oddity. I never really took time to know what liminal space is but now hearing it; I realize some of my favorite parts of those games are liminal spaces, that "are fun to explore."
    Thx for that.
    Magic spaces of unproportionable size are awesome too.

  • @evanstowers8529
    @evanstowers8529 ปีที่แล้ว +1

    I really liked how visually jarring thr spider thing was when it suddenly came on the screen and towards the main character at the end.
    This castle is a work of art honestly.
    Last night I suddenly got the itch to make an OOT style game and I haven't been able to keep it out of my head....I called my brother today and talked to him about us hanging out and getting UE5 and learning how to make a game.
    Watching your videos has made me appreciate OOT even MORE!
    But honestly I've always said that there has been no true successor to the N64 Zelda games in gaming and there has been no game that was truly like OOT.
    I honestly believe it's a massive unexplored type of game...
    ...people make games that are of similar "type" but they honestly just miss out on whatever it is that OOT brings to the table.
    When I see projects like yours I realize that other people are working on spirtual successors to OOT and I still want to work on my own but I'd also just be happy to play yours if I do end up coming back around to this....
    Nice work! Seeing your develogs has made me appreciate the time it takes and also informed me that it's probably not for me woth my other passions and everything. :)

  • @mcgaggles
    @mcgaggles ปีที่แล้ว +3

    Coupla things
    1: I think another good example of an uncanny setting is the Black Lodge from twin peaks. The chevron floor pattern is quite active while the red curtains give you the impression they could part at any moment with someone/something hiding behind.
    2: Atmosphere is a hard thing to nail down but I think, hypothetically, one could make a tutorial on it. Atmosphere is about adding a 2nd dimension to what already exists that the audience/player/pedestrian is look at. Like yes there is a hallway, but SURPRISE there is fog and while you recognize it to be a foggy hallway you may have a full grasp of what it means; be it big or small there is a level of obscurity that supports the initial focal point. That gen of console game were excellent at using atmosphere because you can't help but make something uncanny with the graphic limitations at the time.

  • @alt0248
    @alt0248 ปีที่แล้ว +1

    You've got the touch! I absolutely love the look!

  • @RugbugRedfern
    @RugbugRedfern ปีที่แล้ว +1

    This game keeps looking better and better! The texture work is amazing. Can't wait to see what you do next :D

  • @Lux-le7kb
    @Lux-le7kb ปีที่แล้ว +1

    I love following your work and seeing your inspiration and design process, this format is perfect 👌

  • @infront95
    @infront95 ปีที่แล้ว +1

    The only bad thing about theese videos is: There is never enough of them. Waiting new devlogs as saturday morning cartoons back in the day.

  • @fatmario8244
    @fatmario8244 ปีที่แล้ว +1

    Dude this is so awesome, it’s beyond words, the art style is so so beautiful and the atmosphere is amazing. You managed to capture and outdo your inspiration perfectly. Really excited for this.

  • @dawne2780
    @dawne2780 ปีที่แล้ว +1

    Man, all of your videos are so inspiring. It just goes to show that with enough passion, someone can make their dreams come true.
    Love the Mystic Ninja soundtrack by the way, that's very on theme with your game.

  • @Rice_And_Cast_Iron
    @Rice_And_Cast_Iron ปีที่แล้ว +1

    Yet another prefect environment! Keep it up and you will have an awesome game in the end! Thanks for introducing liminal space to me, never heard of it until now and I will surely look into it for inspiration!

  • @TheUnknownAK
    @TheUnknownAK ปีที่แล้ว

    only just found this series but I love everything about this game and the style you're going for, really great work

  • @Muninn_Crow
    @Muninn_Crow ปีที่แล้ว

    That was hilarious.
    Thanks for such a detailed review of the design process for the space. It answers a number of questions I'd been poking at for my own projects.

  • @TheTamally
    @TheTamally ปีที่แล้ว +1

    It looks so good, amazing as always! The souls games have a similar kind of feeling that you were talking about at the end. Returning back to a place that had been your safe haven to be greeted by an enemy is a great way to keep your players on edge.

  • @JeffreydeKogel
    @JeffreydeKogel ปีที่แล้ว

    This is absolutely lovely. As a fellow (former) game designer, it's very cool to watch your entertaining and informative devlogs.

  • @sirtorus
    @sirtorus ปีที่แล้ว

    I’m excited for this, the way you imply there is more space to this castle is so cool and unique! Keep up the good work!

  • @projectavalongame
    @projectavalongame ปีที่แล้ว +1

    Absolutely goated devlog series, the game looks fantastic and you always tell some story about the inspiration which in turn inspires me. Thanks for the vid :)

  • @Junkuza
    @Junkuza ปีที่แล้ว +3

    A game called 'The Sexy Brutale' does this sort of thing very well too, especially considering it feels lonely and stressful even with the addition of other characters. I love games that do stuff like this.

  • @neill6585
    @neill6585 ปีที่แล้ว

    We must be on a similar wavelength. The subtle fade in of Bill Browns track from RCTW was just perfect. When I'm testing out some of my scenes I'll throw it on in the background as kind of a mood reference. Splendid work on the game so far. You're really capturing a vibe and its wonderful to watch.

  • @SebastianGraves
    @SebastianGraves ปีที่แล้ว

    This is genuinely my favorite project to watch right now. Great work man.

  • @utryping
    @utryping ปีที่แล้ว +1

    You have a very good understanding of how to create atmosphere

  • @kn58657
    @kn58657 ปีที่แล้ว

    Someone might have mentioned this, but seeing the giant enemy in the castle hall reminded me of the iconic spider-tank scene from the original Ghost in the Shell film. Awesome presence.
    I really like your uniquely thoughtful and meditative videos -- eager to see more (:

  • @HurlyBurlyStudios
    @HurlyBurlyStudios ปีที่แล้ว

    I appreciate how you have a rationalisation for each creative decision. Great work, fella.👍

  • @connorfarnham7059
    @connorfarnham7059 ปีที่แล้ว +1

    this rules. i’m reminded of Souls hubs, like Firelink or even Roundtable Hold. often very eerie, and sometimes you show up and the bonfire is out and an enemy shows up in your supposed safe place.

  • @sandakureva
    @sandakureva ปีที่แล้ว +1

    How did I sleep on this channel for so long? This stuff is fantastic work.

  • @swisspunker94
    @swisspunker94 ปีที่แล้ว

    by far my favorite devlog to watch! I think you really nail the n64 look and the game is coming together nicely!

  • @MadamLava094
    @MadamLava094 ปีที่แล้ว +1

    "Wow this really is coming togeth-"
    *guardian theme starts*

  • @rickerto
    @rickerto ปีที่แล้ว +1

    I really like where you're going with this project.

    • @rickerto
      @rickerto ปีที่แล้ว

      Btw. is that a music 10:50 from Return to Castle Wolfenstein?

  • @TheSpectralForce
    @TheSpectralForce ปีที่แล้ว +1

    Your work is truly impressive

  • @enriqueroque3634
    @enriqueroque3634 ปีที่แล้ว +3

    I love this style of games

  • @blackcitadelstudios
    @blackcitadelstudios ปีที่แล้ว +1

    Love your videos and your dev journey. Working on my dream game too. Thanks for inspiring me to continue working on my game. ☺️

    • @blackcitadelstudios
      @blackcitadelstudios ปีที่แล้ว

      If you got time and if it's not a hassle. Do you have any tips on how you manage to build your game at the same time build your youtube community? I'm a bit lost at this part.

  • @paulytheking7365
    @paulytheking7365 ปีที่แล้ว +2

    Wow, this looks amazing! I don't know if you remember me, but I'm the guy that sent you those music demos.

  • @KamranWali
    @KamranWali ปีที่แล้ว

    The game is coming along very well. Really like the atmosphere of the game. The environment does really feel spooky. Also adding the giant enemy in that area is a good idea it adds to the horror element. A lot of old games does feel empty now when you think about it but back in the day that empty feeling would be replaced with imagination. Keep it up! :)

  • @selfdestruct8432
    @selfdestruct8432 ปีที่แล้ว

    This has become one of the best devlogs around, thanks bro.

  • @FioreFire
    @FioreFire ปีที่แล้ว +1

    I could eat nothing but this game's aesthetic for every meal for a week and not get tired of it

  • @MrCheeze
    @MrCheeze ปีที่แล้ว

    Like the surprise at the end. Since you brought up the topic, this area really does feel well suited to an event like that.

  • @syeo501
    @syeo501 ปีที่แล้ว

    It's absolutely awesome to see a process like this. It's also very inspiring. Couple of months ago I had a game idea and I feel like doing some work on it someday.

  • @doododaadoo8673
    @doododaadoo8673 ปีที่แล้ว

    When I first saw your "making my dream game" video, I was worried this game would just be a boring rehash of OOT. This video, however, proved me wrong. Your ideas for this area alone are absolutely incredible, and I am incredibly excited to see how this game evolves.

  • @PapaSage
    @PapaSage ปีที่แล้ว

    The boy is back at it with the Sims 1 soundtrack.
    Thanks for logging your dev journey. Huge n64 fan and I am currently learning Unreal (coming from Unity) for school, and your videos are so so valuable.

  • @YourFoxFriendYT
    @YourFoxFriendYT ปีที่แล้ว

    I think a 100% safe room is needed for any place supposed to be “scary” most resident evil games do that and it’s so relieving after a long time of playing to go into an room you know is safe and hear some soft soothing music.

  • @Broockle
    @Broockle 10 หลายเดือนก่อน +1

    only found the channel yesterday. Love it. Still got a bit of binging left 😀

  • @adrivient
    @adrivient ปีที่แล้ว

    i saw the short and was wondering where was this dev log
    im loving your work with this game 💛

  • @zakkiblakk
    @zakkiblakk ปีที่แล้ว

    I LOVE the idea of a safe space becoming hazardous as the game progresses. Like when Mr. X enters Resident Evil 2... that unnerving feeling is one unlike any I've felt before.

  • @fangbauble0133
    @fangbauble0133 ปีที่แล้ว +1

    a guardian as an easter egg when you enter (like 1/100 or 1/1000) would be cool

  • @n64glennplant
    @n64glennplant ปีที่แล้ว +4

    Tons of goemon vibes in this castle setting - and that’s a high compliment 👍

  • @hawshimagical
    @hawshimagical ปีที่แล้ว +1

    i do kinda wish i wasnt spoiled of the surprise with that robot monster in the castle, but thats just how devlogs are. very very nice job, i like goemon and zelda on the n64

  • @orlanswf
    @orlanswf ปีที่แล้ว

    ohhh boy! i've been expecting a new video from you for what feels like half a year! seeing your uploads pop up in my feed is always exciting!

  • @ArodoraaSFM
    @ArodoraaSFM ปีที่แล้ว

    I'm so excited for you to be able to see everything come together, you're doing fantastic!

  • @FoxerTails
    @FoxerTails ปีที่แล้ว +2

    Absolutely nailed the Japanese aesthetic for this castle!
    Also, how dare you put in that Guardian jump scare. I'm actually in the middle of a new BOTW playthrough getting ready for the sequel, so hearing the theme definitely made me jump for a moment.

  • @megafgc9213
    @megafgc9213 ปีที่แล้ว +1

    This is awesome man, great work

  • @Greyson666
    @Greyson666 ปีที่แล้ว

    lmao this was my first time seeing this project, and at first i thought it was a creepypasta-esque legend of zelda fangame based on the thumbnail and name of the project. the guardian weirdly fits in really well within the environment.

  • @DadSensei
    @DadSensei 8 หลายเดือนก่อน

    10:35
    I like that concept, if I may remember right, Metroid games made use of this a lot. You pass through a seemingly peaceful area or relatively easy enemies, then when you have to go back, it has far stronger enemies and you are given the chance to ignore them and keep going until you reach next rooms

  • @Kingkrool123
    @Kingkrool123 ปีที่แล้ว +1

    The mansion double entrance stairs are always a good visual appeal

  • @ironfin9406
    @ironfin9406 23 วันที่ผ่านมา +1

    It woud be cool if the main entrance hall had a unique calming OST which would be refreshing if you returned back to the main hall several times throughout the game. It would be like the save rooms in Resident Evil or the main rooms in Zelda Dungeons.

  • @JonnyCrackers
    @JonnyCrackers ปีที่แล้ว

    I know nothing about game design, but this is looking fantastic. I love the atmosphere and art style. It has a lot in common with Legend of Zelda, but also Mystical Ninja which is a game I still love to this day. Looking forward to seeing more of your progress!

  • @grunnindieps1-stylesurviva200
    @grunnindieps1-stylesurviva200 ปีที่แล้ว

    Really cool stuff man, love the design and you walking us through your thought process. Good results :)

  • @UliTroyo
    @UliTroyo ปีที่แล้ว

    Such a cool project. One of my favorite devlog series :)

  • @GrandHighGamer
    @GrandHighGamer ปีที่แล้ว +1

    Looking great. I know the character isn't finished and I don't know if you've access to vertex colouring to make this easy, but I feel like baking in a tiny bit of shading into the character model's vertexes might help prevent her from ending up looking flat if she's not being strongly lit. The player character from Banjo Kazooie shows this off a bit better than Link I think, but just having the undersides / corners of the models / interior of the sleeves slightly dark as though the character's in overcast lighting means that even devoid of a light source they'll not just become completely flat shaded. Currently her skin tends to just become a solid colour under a lot of the lighting conditions. Baking in the lighting when possible is a definitely hallmark of games really up until the 360 era.

  • @starlitcastle
    @starlitcastle ปีที่แล้ว

    I really enjoy the atmosphere you are building! Makes me want to play around with a low poly level myself.

  • @Litronom
    @Litronom ปีที่แล้ว

    That last bit reminded me of how Silent Hill 4 takes away your safe space, by turning the room hostile towards you.
    This makes for some tense moments!

  • @e_z__r_a
    @e_z__r_a ปีที่แล้ว +1

    I can't get enough of this game, I hope you are doing well!

  • @beeshings
    @beeshings 9 หลายเดือนก่อน

    The guardian's legs suddenly appearing from offscreen was legit creepy AF.

  • @allandomahabeer3768
    @allandomahabeer3768 ปีที่แล้ว +1

    You gave me an explanation as to why I was always a bit anxious playing Mario 64 as a kid. I used to feel so creeped out especially when I would be playing it by myself but I never understood why until you gave that explanation 🙂 Thank you

  • @martinlasek
    @martinlasek ปีที่แล้ว

    This really evolved fantastically during the video 👊🏻✨

  • @Jkg71
    @Jkg71 ปีที่แล้ว

    This was the most entertaining Devlog Ive ever watched!

  • @OceanicManiac
    @OceanicManiac ปีที่แล้ว

    The hub zone randomly having a huge monster (or a large group of smaller monsters) would be great. Depending on how and where your endless hallway is going to be accessed, I think being forced to run into the endless hallway to escape whatever has appeared in the hub zone would be really cool, similar to if Mr.X from Resident Evil 2 was a random event, or appears after certain conditions are met.
    Maybe returning to the hub zone when this monster has appeared has a different, spookier tune playing. And when you come into view of the monster an intense/urgent version of that tune starts playing as it gives chase.
    Maybe after getting the right equipment or powers, you could actually fight it as well. This could be for main story reasons, or it could be an optional challenge for an extra reward. I think in the og version of RE2 you got infinite ammo if you managed to kill Mr X early.

  • @CrystalFaceGuy
    @CrystalFaceGuy ปีที่แล้ว

    Just found your videos and I’m VERY excited about your game! This looks so amazing!! 👏🏼👏🏼👏🏼

  • @lastkings_games
    @lastkings_games ปีที่แล้ว

    The castle looks amazing! I really like the mood. Looking forward to more.

  • @Tasuke
    @Tasuke ปีที่แล้ว +1

    I agree, SM64 always had a weird feeling whenever I would play it. Now I feel like I understand why. Very interesting video and your game looks good so far!

  • @Zawazuki
    @Zawazuki ปีที่แล้ว

    Dude, your dev vlogs are awesome.

  • @Entikai
    @Entikai ปีที่แล้ว

    Very nice! I like everything I see here. Keep it up, you are doing great!

  • @henryzhang256
    @henryzhang256 ปีที่แล้ว

    a few small rays of light shining from the balcony above could be really cool and enhance it as a focal point against the rest of the fog

  • @Fighter05
    @Fighter05 ปีที่แล้ว

    Such a talented artist! Love these videos so it feels good to be early.

  • @Pivot-Shorts
    @Pivot-Shorts ปีที่แล้ว

    Love this project. Definitely earned a sub here! Looking forward for more dev logs :)

  • @kingkeesietv
    @kingkeesietv ปีที่แล้ว +1

    He’s making an amazing game.. yes.. we all know that. But can we just appreciate the entertainment factor as well. He puts so much effort in these videos! So much more then these other devs on TH-cam.

  • @PhantasmicDev
    @PhantasmicDev ปีที่แล้ว

    Great work! I love the eerie atmosphere.