Another fun way to cheese “Unlikely Heroes” I found on accident, if the Hammer falls under enemy control, they parade it all the way to the North, where the dwarves are locked up. So you can literally just walk the hammer head into the enemy as soon as it spawns and you only need to push two-three checkpoints with your heroes :)
@@Gongibongi I just played this mission. The enemy took the hammer as I was walking the haft up to the north, and they literally carried the hammer straight to me! My biggest “well, that was a freebie” moment of the whole campaign.
I was struggling with that mission on HARD. On HARD. My main issue with it is I barely have enough resources/time to rebuild my forces before the next wave comes on a map that barely has many resources to begin with. Which makes it hyper irritating.
I was struggling on that mission, until i realizes one thing. The AI has infinite resource. So the perfect strategy was to straightly demolish their military building. The waves would be softer until you sacrifice some units to suicide their base, rather than defending for eternity
Yeah I had to lower my difficulty to normal for the Chiron mission. Added fun fact that wasn't mentioned is that on hard or higher difficulty. Attacking the mummy temples will have the ai spawn ancestors on you.
@@NathanCassidy721 Only use norse cavalry and Chiron, run away when ancestors is used, run cavalry away and send in Chiron once mummies spawn. You can destroy both temples on your side of the river before the first attack if you go for them straight away
For a long way home : ennemis can cross the river at 4 locations, if you construct basic wall at 3 of them and leave the other empty, they will always come from here. Also the ennemy never rebuild destroyed military building, and there's only two temples, that can be sniped by the crocodile mythic unit, plus one siege engine building that can be sniped by using the mythic transport bird you get + tornado mythic ability. it leave only elephant, priest and infantry, and a mythic crocodile spam with some priest to heal can kill them while slowy destroying military building
So for the mission with Chiron, rushing the two side temples will basically remove all myth units from their attacks (except those spawned while cutting the tree). I found this helpful cause I no longer needed to train priests unless I wanted to heal my units.
This is what i did. I also walled off the east path and funnel them in the middle. Pray that they dont attack that side. Created a market on the easter edge and created lots of camels. For my defense. 2 migdols in the middle. Created some wall to funnel them. Then created more towers behind. They tend to rush those towers. Main army are camels. Created some priest and son of osiris to kill the scarabs. Camels will kite the scarab and elephant while some will kill the siege towers.
I just finished this yesterday, took me awhile as I tried different strategies that people said that work for them. In the end, I combined them. So destroyed both mummies temple, prioritising the west corner temple so I can move my labourers there to mine golds and farm there and using market to trade foods. I also made sure to advance to heroic age immediately to get Roc while I destroy the west temple. I build siege workshop after I advanced Heroic and spawned 5-56 siege towers. Use the Roc to start from anti-clockwise, to fly my siege towers to destroy Gargensis's temple on my 3 o clock, moved up to their midgol stronghold, then destroy their siege unit and military barrack (and town centre) at 12 o clock, then destroy their another midgol stronghold. If my siege towels still survived then, I moved them to 9 o clock to destroy their military barrack. By then, these siege towels will be destroyed by Gargensis' anubites/scorpion men. While doing all this, I made sure to train another siege towels to destroy the remaining temple at 10 o clock and military barrack at 3 o clock. This will now force Gargensis to send priests only as wave which is easy to handle using war elephants.
@@justinsullivan6492 I didnt try to get that 2nd tc until after 20 mins at which point they had an army patrolling there and as soon as I came close to the tc they would come say hello
The hardest thing in that mission is maybe that what ever you used to defend yourself it's allways be a counter to it. Like if you use the myth units well there is at list 3 or 4 priest to counter it and the small res well hit you really bad specially the wood
For mission Good Advice - skip the main land just destroy their port and destroy wonder from above the waterfall. Then just drop Arkantos on the beach and done. For all is not lost I used gold mine god power to block entrances also if you wall the lake they wont attack from that side. Once help arrived you have to lure and freze enemy army so you can kill gargarensis otherwise they'll block you and destroy you easily For A long way from home having 4 Sons of Osiris got me though it, but that was by far the hardest mission
Something I found that could help you with the All is not lost mission is that the Actual timer starts ticking only after you START buidling the town centre, that means that you can just farm up some resources before the timer starts by using dwarves and ox cart.( if you dont build the TC the timer will start after 6 minutes, so you basically get 6 minutes of free gathering.
I always use the hero gangs to clear out the giant base up north, having drawves mine the gold and use the troops we got during start of the game to build shit tons of walls around the entry point to gargarensis base😂
What I did was build 2TC at 95% 10 houses and put my villagers to gather food after the timer pops up I complte the TC’s and start building more villagers and get to age 4 and build wall in all sides to just make time and make only full hero’s after I have enough army I start advancing in the big entrances and with that this misión was ways too easy
A tip I discovered for “All is Not Lost”. The 10 min timer doesn’t actually doesn’t actually start until you “enter” the town. You can actually explore the map around the crater a bit with your heroes and find 2 extra relics (for a total of 4 with the 2 inside the town). The timer does auto start around minute 5 of the mission timer. However, that gives you 5 extra minutes to: -Get the 2 relics. -Use your workers and cart to cut down some of the trees right next to spawn or even chase some wolves for a nice free boost of wood and food at the start. This allowed me to almost instantly Age up after finishing the first TC. -If while you find the relics kill 2-3 giants with your heroes (they are alone on the way to the enemy bases next to some towers) You get just enough favor from the fighting to place 3 mines that are enough to block the main path to the town, leaving only the big one and the one on the south. After you actually start getting into fights and gaining favor, 2 more well placed mines can block the southern path too. Now for the big path I personally used a ton of walls but felt like a big waste, pile up your army there, plant a fountain for heals and send meat to the grinder constantly. Do be aware of the underworld passage that the enemy uses at some point on the Southwest. Send some units there so it doesn’t get you off guard, it can ruin a good run. Even after all that, its still little time to amass a considerable force so I fell Raknarok is almost a must for when things get heated.
Literally came to this video as I'm currently stuck on A Long Way From Home. Meanwhile, the Good Advice mission is a little easier as a defense mission, use "curse" to whittle down enemy attacks when you need it, and you can then sit back and spam earthquakes once you have enough villagers
Also on Good Advice: build a dock on the starting island, fish and build a navy. Use that navy to sail up the channel and destroy the enemy docks/whatever other production buildings you can reach, pop pestilence (for Line of Sight) in the Atlantis square followed by Earthquake, and also send 1 person onto the little side island for the free Plenty vault. The AI is pretty smart and will actually land an attack on the island after long enough so be careful, but also when they did that I evacuated the island, destroyed their ships and left that army stranded. I don’t know if enemy AI suffers from population cap but if they do then that hampered them, and I did all this before even claiming that free town center on the main island.
You can also just finish the first parts of the mission and then quit when the game switchs you into the enemy side,you'd get the medal and it counts as a win lol@@geneparmesan8748
Here is a tip. The ai will attack any openings. So if you block off but one pass you can make a choke point. Ai is kind dumb they legit throw away myth units for 1 villager lmao. Its little silly watching them throw a fight for villageer hurass
It feels like some of the missions are Way harder in Retold. E.g. Long Way From Home. I never struggled with it in the original game, and now it just feels like torment. Took me like 1h of gametime to beat it on Hard (disregarding reloads). Mass of elephants, 10 priests, like 2-3 sons of osiris..
In good advice chapter you can land on island with plenty vault and build fort and cheese the chapter by building catapults and killing the wonder from the hill which makes the mission pretty easy
All is Not Lost - The easiest way to do this mission is to rush into fortress age wirshipping Skadi. Build forge at the start, upgrade and send free dwarves to mine gold. You can make some small army and build dock at the centlal lake and atleast two transport ships. Load your small army to those and wait. Let your base to be destroyed and just be patient and micro your transport ships. After Odysseus's arrival, take your army to the flags where to fight Gargarensis and use the freeze ability to make enemy army useless and making killing him super easy. Dwarven Forge - take both TCs and spam villagers and rush to mythic age. Your starting heroes are almost enough to kill waves of myth units. Use Ragnarok as late as possible to get army of heroes. Also don't forget to build dwarven forge to get free dwarves. A Long Way from Home - Destroy two mummy temples at the begining, take TCs, wall off and get as many Petsobeks as you can. Focus on destroying enemy temples by siege towers loaded on Roc and sneak landing behind those. Farms and trading camels are your best friends to get resources. Don't forget to get son of Osiris, because you can make few of them. They are super strong and can easily destroy siege towers which Petsobeks are struggling with. Take your time, make army, destroy enemy and lastly cut down the tree almost peacefully. A Place in My Dreams - there is much easier way to do this. I did it with super OP Toxotes/Gastrapeltests with upgrades. Protect your lightning statue at all cost and defend near it. Also destroy enemy docks and fish freely.
I saw someone posting in the ageofmythology subreddit about doing A long way from home in less than 20 minutes on titan. There are some strats out there.
Couple of mission tips for anyone struggling and looking for help: Good Advice - You can dock up on the starting island and fish/take water control. Once the enemy has no docks they will not contest you on water again, so you are free to take your time and siege ship their base. Once you're done, landing Arkantos on the mainland TC will win you the mission. A Long Way from Home - The enemy appear to ignore walled chokepoints as long as they still have a valid path to your TC, so get villagers to 4/5 of the rivers and wall them off ASAP, as well as take down the temples if you can with your heroes. I walled all but the far north entrance and sat up there with Petsobek's and priests until I had stabilized enough to push. If you are struggling to push the enemy will eventually run out of resources and stop producing - farms and trade caravans can help you with this while your army takes next to no losses on the pushes. Waiting them out will take about an hour though, pushing is obviously faster and recommended! :)
@@FreeformThomas oh i save all the time. I'm not ADD enough to keep up with and notice the relentless enemy attacks. You keep your eye off one cause you're trying to macro elsewhere and there goes your troops. Resources and time are limited so I often reload.
One advice for all missions which worked for me 1. Good Advice - The Poseidon statue with your initial town centre is very strong and it will help if you train few army and bait them to tower fire while you build up economy behind it. 2. A place in my dreams - Just destroy the two enemy forts on both sides and the enemy waves completely stop which are mostly siege tower and petrobolos. 3. All is not lost - Walling both left sides will just spawn waves on front end with towers but walling needs to be accurate or they will attack it. The best way to prevent it is to wall the extreme right a bit further away from your base and the middle wider path as close as you can to the base. Also in the middle of the fight a gate will spawn to right near frozen river so just keep a few troops there to kill the wave and then the gate to stop them. Put your healing spring before fight in the middle of tower path to keep healing your troops even when fighting. 4. Dwarven forge - Nothing much you can do here but the best way it worked for me is to simply ignore enemy units and focus production buildings but don’t capture forge immediately as it will put you on a timer and the enemies attack the forge which if destroyed fails the mission. 5. A long way from home - Initially take out the tomb(temple) near your base to stop the mummies. Go to the far right where there is an enemy temple and wall that as well as the small path right in front of your base which will force enemies to spawn only from left side of base. Also there is gold on extreme east corner. Now you want to quickly age up and train a siege tower and put that in the transport bird and fly that bird to the right temple carefully so to put the siege tower behind the temple and will can take out the temple without any enemy aggression. Once done take the tower and bird back to base and now put chiron and 2 priests in the bird and fly it to the right side temple and land behind it. A few Anubis will be defending it which can be handled by chiron and priests and that should stop the enemy myth units completely. Now just train a few units at home and defend until you feel comfortable going to the middle.
In "all is not lost" you can build a TC not on the desginated spot and get 5 more minutes of prepare time, the way i played it I had 3 town centers before the timer started. I agree with "A long way from home" is a total slog.
A Long Way from Home is the only mission I just cannot get through on Hard difficulty. The spam from all three sides is relentless. I can turtle up to the age IV but I just get worn down. Had to scale down to moderate after around 20 attempts just to progress without ripping my hair out.
I was struggling with this battle on moderate. Finally did it on my 6th attempt. On my final attempt: I used rocs to bypass their defense and just created a hell of a distraction in their backlines. While they were distracted, I sent the remainder of my army to capture the big tree and built up around it while sending as many villagers as possible to cut the tree down. I can't say it worked well, but it worked.
I did it yesterday on hard, but it was a slog. Restarted 4 times. 1. Send villagers *immediately* to wall off all river crossings, leave just rightmost choke point. This will funnel all enemy attacks from one direction 2. Build 5 priests and get started on the right hand temple with them and Chiron. It will take a long time, but they will chew through it. Ancestors are non-issue. 3. Build leftmost TC. This will also get you a gold mine 4. Don't bother with hunt beyond the two elephants. 5. Always have army ready. No, you can't just econ through it. Army is essential. Doesn't have to be big, but has to be able to defend the next attack. 6. Never run out of gold mines. Have next one ready. 7. When you have strong econ, just autoqueue migdol units from 5 strongholds. 8. Slow push through the chokepoint you left open. Once you are in a comfortable spot, save.
In "A Long Way From Home" you can hide from the enemy in the rightmost corner on the minimap, they won't follow, so you can make a bunch of villagers, start a farming life and trade your food for gold. A full supply of fully upgraded war elephants, with a couple of support Pestuchos plus a couple of tornados will decimate the enemy base after 2-3 attacks. You might need Rocs to flee with your villagers, and you do need to distract the enemy while you do this, so they don't follow the Rocs. You can reclaim your base if you need more villagers to speed up the process, since the enemy leaves it for a couple of minutes to explore the map after raiding it. This strat worked for me on Titan, it's really slow though. I read that the Fortress archers with the Horus tech melts the enemy elephants as well.
At least in early access you could leave after the first part of good advice, where you had to destroy the rocks and get the mission completed this works even for Titan difficulty
@@shadowsonicsilver6 I wasn't sure if it would still work due to already conpleting it on titan and at launch they could have fixed it (what they seemingly didn't do).
On "Good Advice": Instantly build a fortress with your starting villagers, queue up villagers, throw down two archery ranges and two barracks and queue up toxotes, hoplites and hypapists. You have enough starting resources to keep production going and mass infantry works very well especially since you are Hades so you can get tons of shades. Gargarensis, Arkantos, Kamos etc. can all handle the few myth units Atlantis throws at you. Focus on your base economy first, don't bother with myth units except a pegasus. Use it so sneak into the enemy base and use earthquake: With luck you can destroy one of their production buildings. Gastraphetoros are also your friend to deal with any lightning statures and fortresses. And don't forget the relic which makes villagers 10% faster.
With a long way from home i discovered that walling off all the paths except one funnels the enemies through there making it easier to defend and build up an army
"All is not lost" was by far the hardest to me, way harder than the Forge or even A Place In My Dreams. You get so little time to prepare, and they hit so hard and so far from every angle... 10 minutes in I just gave up and started running my heroes around until Odysseus arrived, then baited his army away and made a dash for Gargarensis, using the ice storm to freeze the army guarding him. A win is a win... The Forge, by comparison, is... very grindy but nowhere near as bad. They key is knocking out the western base (which I did by using ice storm and homing in on the buildings before they could get free) and building up barracks and temples en masse on their old base and right in front of the forge, meaning reinforcements could come in fast. After that, I could just lean on them with massive production, fast reinforcement and a superior economy. A Long Way From Home is a solid pick, that mission is grindy as hell. Just tons of production, a huge reinforcement wave, kill their bases... it took almost 2 hours but I managed to kill their entire base by spamming war elephants, priests and petsobeks. Once you kill off a third or so of their base, their production begins to reduce and things swing in your favor.
Long way from home was a huge struggle in early to contain rushes and devellop but once you get a critical mass of crocodile its pretty straightforward
In Good Advice, the enemy only has two docks to build ships out of. If you destroy them, you have complete naval supremacy, which has a *bunch* of advantages. 1. You can cheese the entire mission with siege ships above the wonder. That does kinda feel like cheating tho. 2. You can capture the vault of plenty for free resources. 3. Also fishing. There are quite a lot of fish, they give a good food income and they can keep gathering during attacks without much risk of death. 4. Rather than a frontal assault on the enemy you can sail troops up the estuary and land them in the back of the enemy base, which lets you take out a lot of production fairly easily.
Idk why but for me Good Advice was surprisingly easy. I immediatly started fishing and put vills only on wood and gold. And I didn't lose any time in building my army. Just spammed myth units, gastraphetes, hoplites and Hellepolis. I was surprised how easy it was considering how significantly harder the rest of the missions are in Retold. But what surprised me was the Dwarfen Forge mission was. Damn, I didn't remember it being that hard in original. I actually lost twice WITH Ragnarok GP casted at max vills with max upgrades. It surprised me. But then I started playing offensive and once i destroyed their military buildings it was over. But yeah, A Long Way From Home was definitely the hardest. After many resigng, I won by advancing as fast as possible, spammed some Migdols, spam Camelry, moving my vills around with the Roc. And same as with DF, I went on offensive and destroyed their bases. When I tried to defend the Tamarisk Tree it was impossible, becahse eventually you run out of Gold and I find that the Caravans just can't keep up in Retold
Dudesss for the "A Long Way Home" mission. I saw a guide and it worked for me. But it was still incredible hard! 1. Destroy the mummy temples ASAP while building 2. Save up favor as much as possible. Build monuments and empower 3. Get son of osiris, then the two pharaoh upgrade 4. Once the cool down is finished, turn another Pharaoh into your 2nd son of osiris! 5. Pray that they dont get wiped
A way to chees "A long way from home": don't rush the TC on the start of the map, go south and kill the temple, after reach the town center, immediately kill the temple near the TC, and as soon as possible grab the 2 TC, There are 2 choke near the 2nd TC, just block it, it will make the AI go the other way make defense much easier with better eco and 1 direction attack For Good Advice, Nemean Lion is your friend, try to micro it with the ability, you can save a lot of starting units with those lions, also fishing is one of the best way to build your eco, ofc you must protect it but it worthwhile.
In general, good advice for all missions on titan is to focus down production buildings, particularly temples for the Norse missions. A place in my dreams: destroying the southernmost base quickly with a couple hydra and the giants/son of Osiris greatly lessens the pressure. You can also wall one or two of the chokes to exploit the AI's desire to follow the path of least resistance. Hera and Myrmidons are really useful especially if you get the tech that gives you a free Myrmidon from each fortress. Then just spam fortresses. All is not lost: My strategy was to wall in 10 to 15 layers each of the chokes except the main one and then delay using the healing spring as long as possible before using Ragnarök and then just chill by the healing spring and kill the waves as they come. When Odysseus comes just beeline for Gargarensis and then tell all of your troops to target him and ignore his army. Dwarven Forge: use Hersirs and ranged heroes and sacrifice armies to destroy production buildings at all costs. Once your economy is rolling just maintain constant production and focus down a building at a time. Leave the actual forge for last. A long way from Home: use trade and camels. Camels get an attack bonus vs elephants while being cheaper and more population efficient than using your own elephants. Since you can trade with yourself you don't need to hunt gold mines as much and can play more defensively. Sons of Osiris are great and I found that a group of about 15 camels and one Son could hold each choke and even push into the enemy production pretty consistently.
Cheese strats or useful tips I've discovered: Unlikely Heroes: As mentioned by others: The hammer haft get moved by the AI to the North / North-west of the map when captured, saves you fighting a bunch of enemies by avoiding the end checkpoints. Good advice: Never land your army to begin with. Drop your villagers at the starting island, make a dock, a storage house, market, temple and a bunch of fishing ships. Use your navy to wipe out all sea forces (The lightning statues are a bit annoying) and earthquake their docks if you have to. They will never rebuild any lost military buildings so you can now farm infinite Favour, Wood, and Food and destroy they base at your leisure, even slow spamming earthquakes works except on the wonder. A place in my dreams: The plenty vaults are a bait, make a strong defence, use the son of osiris to empower when you can and just rush the wonder, it's actually pretty easy if done fast with good eco. All is not lost: This one is great, DO NOT BUILD THE TOWN CENTER IN THE MINING TOWN, build an armour which will give you extra dwarves, use them to gather gold and your existing gatherers for food and buy all the upgrades you can, then use your heros and berserks to take the initial enemy base in the North, build towers and use your healing spring to kite enemies, it can be a bit tough but be patient. Eventually Gargarensis will show up even without the TC built (15-20mins in). It doesn't matter, the enemy pathfinds to the south only and will completely ignore the North, it won't scout or look for you. Then just sit and wait for 20 mins; no one will attack, farm a bit and when Odysseus shows up you can finish the big man off. Dwarven forge: The AI just cheats with myth spawns, no easy way out here. The best start I came up with was to just freeze all I could with the god power and just destroy any buildings I could reach. Once the buildings are gone they never rebuild so you don't have to worry about good trades. A long way from home: Build 5 priests and rush the South-West temple right at the start, taking it gives you a big resource boost and eliminates some harassment. After it's gone build your whole economy down in that little hidden corner, all your farms and your first mine, chop the few trees nearby too, you don't need much wood as egypt anyway. Use Chiron to grab all useful relics (use DEVASD cheat to show you locations before you start your real run). DO NOT BUILD the second TC. Rush Champion elephants and Osiris as fast as you can and their upgrades. You won't have as much trouble with economy if your villagers are not constantly being hidden away inside the TC or killed during raids. With good farming eco and lots on gold you can just spam elephants and a few strong myth units and wipe their whole base ignoring the tree. It's just perfecting that early boom that makes it hard. Hope that helps.
Two things about "Good advice" - I have noticed, if you quit the mission in 3rd part, it counts as finished (bug). Second, you can cheese the mission by building temple, docks and other useful building in the starting island. Enemy has almost no ships and he sents army in single triremes which don't attack and easily crushed by Juggernaughts. Don't worry about gold too - Hades generates gold for you, there is enough wood and fish, you can always build market and houses + you have earthquake, just be aware about those pesky petrobolos. Cheers
For the good advice mission and also another later mission where you cross the sea in pirate ships with lots of towers and navy, you can just build on the starter islands and slowly get your economy/army going, then when you're ready proceed.
@@easyyo6784 built spearman to counter the elephatns i noticed the Ai mostly builts elephants so yeah then with horus bonusses that hard counters the elephants
The honorable mention is quite easy, all you need to do is fight to the top with your starting Heroes, then when Etri spawns just move the Hammer so it moves to the top, then walk Etri past the units to your heroes up top. You can kill the units with the hammer up top by the time your original heroes get there.
For "Good Advice". As soon as you get vision on the wonder drop pestilence so you get more vision. Theres a group of houses and barracks i think you can reach on the southern side of the wonder. Drop your earthquake on them. This will lessen the population and stops two waves of soldiers from coming. Youll only get one wave every 2-3 minutes. Made it much easier on me.
I play only on Hard difficulty, and got stuck at "A Long Way From Home". This mission is incredible. No fookin way. -_- I tried it like 5 times, but I'll try more.
I was playing on Titan, and even at Hard difficulty it was being a pain in the @$$. I changed it to Moderate to get done with it and progress through the campaign, and even at moderate it was harder than half the missions on Titan.
@@NoThisIsntMyChannel Even if I could protect my town with smart micro against the enemy's attack waves, he always nukes my base with the tornado at the 15 minute mark. 😟
On "Good Advice" I used Hoplites and Chimeras to defend while a group of Gastraphetoros sniped all lightning statues, fortresses and towers lol took me several tries until I realiezed how powerful those crossbow guys are on this mission
In A Long Way From Home, I didn't have nearly as much trouble, I made camel riders, which I feel work well against all enemy units except myth. So I made a mix of camels and priests. The Camels work well against elephants, priests and siege towers. Got through it second try after having trouble with the mummies the first try. Once I killed the tombs and got established, it was easy peasy with camels
For the Chiron mission i had 20 laser crocodiles, focused siege towers with catapult, a constant stream of spearmen to deal with elefants and i left my base when i got two sons of Osiris
"A long way from home" tip that isn't mentioned here: There's a conspicuous market in the starting base. They flood you with gold. This is not a coincidence.
I already struggled with "A Long Way From Home" on normal difficulty because the attacks were came so often and the beetles do so much damage when dying. I think destroying the tempels on left and right side whould take care of this issue, but you also need to get to these one AND defend the base. The tempels are quite unprotected. But again this was normal.
I found this vid after completing 'a long way from home' (on hard only, not titan) and holy cow im glad its not going to get more brutal than this. I got through it by spamming Camalry, they deal with the elephants and get nice upgrades through Sobek and Osiris
A Long Way From Home is definitely hard but I'd argue that All is not lost is actually hard because you had to cheese it. And while i have had many restarts for A Long Way From Home at this time, I'm currently stuck on All is Not Lost without a good idea of how to beat it where as I always had a feeling that I just needed to tweak my approach sufficiently to actually beat A Long Way From Home. That said it did take me double Sons of Osiris to actually secure the middle long enough to cut down the tree. But my unit composition was camels , spears and mummies. Also I did beat it on Titan difficulty.
All is Not Lost is *really* cheesable though. Building a Village Center does not start the timer, so the "total time" is about 16 minutes instead of 10 and you can (and should) put down 15 houses before building the Town Center, leaving you with 25 in total, or 300 pop cap once you build the second TC Frost Giants + Axe Thrower + Hero spam simply beats everything they send at you. no need to build anything else- i did add in the ranged hero later, but you need 30+ axe guys for the enemy siege + trash Remember to triple wall the left and center, gold mines can block off the right (2 casts) before the enemy even attacks, and 4 more casts will fully block off the left, leaving only the center. I'd actually go so far as to say i found the mission easy, not in any danger at any point. most stressful part of the mission was keeping my workers working, and i'm certainly not good at this game
Dwarven Forge it's pretty easy actually, altough long mission. You can get 'till Mythic age + Thor upgrades + the Godi that help you dissolve the myth units waves. The rest is push before reaching the forge, then destroy the enemy TC claim it, making a powerful army, wait till the ultra big wave of giants come, freeze them with Skadi GP go to the north path of the base and destroy the importan buildings (temples, fortresses) Probably you need to repeat that 2 times more but if you get a strong economy that should never be a problem. I did it like that and I trigger the victory condition after killing the last enemy without a scratch on the Forge.
The Laser Crocs are very useful in Long Way from Home. Yeah, the AI has many priests, but the Crocs outrange them, and the priests are usually at the back of the enemy army. So you first destroy the enemy frontline with enemy priests doing very little, and then they are defenseless. The problem is - what other unit to use for your own frontline. I figured it was elephants, siege towers and priests. Yes, priests. They can mass heal units, so with a good micro, you can have very little losses. Also, before I established my economy and sizable army, it was important to defend. The Laser Crocs usually killed all enemy siege towers before they started attacking. And then they did a huge number on the enemy elephants. The key component was building walls in such a shape to abuse the AI pathing. If you leave hole in your wall, the enemy will try to use it to enter your base and attack whatever high priority buildings and units. But if make sure the path the hole is long and full of choke points, the enemy will not attack much and just gets killed. Luckily, the enemy elephants don't seem to want to attack my walls, and neither the siege towers. And the enemy AI never built a catapult in my playthrough, which was very lucky, as my strategy would crumble if the enemy had ranged siege damage.
For a long way from home I used camels, elephants and priests to defend my bases. I then used a roc to air drop about 5 elephants on top of each enemy stronghold to stop their elephant production and from there it was easy to clear red off the map
I have been playing aom since i was a kid. I play on titan difficulty and i dont know if anyone noticed (i might be wrong tho, maybe my gameplay improved haha) but original campaign is much harder and i had big issues with some levels, but titan campaign is easier, everytime i play on titan difficulty i was struggling so much, but in retold i feel like i am not struggling at all.
Was kinda expecting mission 12 - light sleeper, the swordbearers count as military so a all military selection will send them to the front and the enemy just has a wall of anubites and cavalry can't be outfought with the tech you have and they just removed the roc so you can't even ignore them anymore to cheese the guardian
A long way from home is a ridiculous mission. I found it easier to turtle up and just straight up destroy the enemy base with an huge army than to chop the tree while under attack. All is not lost and good advice were hard too. Just beat 31. yesterday so I haven't tried a place in my dreams yet. Some notes: Unlikely heroes. You can send all the starting dwarves on gold to get faster reinforments, and then put the reinforcing dwarves on the root. Send the heroes to clear, but have reginleif return around 5-6 mins in due to nidhogg. If you move fast, the opposing side can free the two prisoner camps and keep running before those giants catch up to them, and the ox cart gets to the root around the same time as the root is chopped down. Don't bother with the topmost prisoners, they are too far out of the way. Good advice. To me this was about getting a critical mass of toxotes. The problem was that enemy centaurs will wipe out melee units with the aoe arrow rains, and myth units get murked by the enemy heroes, so the strat was for your heroes to facetank the aoe, and archers to gun the enemies down. Without enough dps your archers get overrun, so you need to get many out before your starting units die. Once you get gastraphetoros it gets easy, as those are really op in retold. A ball of them can solo the enemy base easily, and kill the attack waves before the enemies get to fire back. All is not lost. Ballistae are key. The enemy waves are so massive that all bolts are going to hit and deal massive damage. Park many ballistae on top of the hill on the right and the enemies will die real fast. This tests how good you are at booming to a fast mythic age with a robust economy. You need to get both town centers fast and a lot of wood and gold eco to support siege and archer spam. Hint: when you go to kill Gargarensis you can use frost to freeze the defending army and seal club his lonely ass with a small force. The army that Odysseus has should be enough, though I used ragnarok anyway. Dwarven forge. As you said, the defense is relatively easy. So the strat is to defend with 100-120 pop worth of units and get 100 villagers. Then pop rangarok. 100 full thor upgraded heroes of ragnarok can not only take the forge, but actually demolish the entire enemy base and spawning buildings. This ends the game early and you don't need to wait for the timer. Thor can get even more heroes than this, because the dwarves spawned by armory upgrades ignore all pop limits apparently, so you can have over 110 of them. With this strat the mission becomes pretty easy and really fun as well. A long way from home. Kill the bottom temple early, gives you gold and a safe gold mine as well. Make a great wall spanning from the bottom to the center cliffs to drive enemies into attacking from the top side, and set up a ridiculously lucrative trade route from bottom to your tc before the mines dry out. You have no safe wood so don't make units that need it, take sobek so you can get petsuchos as your ranged units instead of chariots. Ra, Sobek and Osiris all buff camels and camels counter elephants, siege towers and priests, makes the final push easier. I had 4 son of osiris at the end of this shit. You can get multiple thanks to the osiris tech that gives you two pharaohs, and sons not counting as pharaohs anymore. By far the hardest mission in my opinion.
In good Advice, I was winning easily with mass petrobolos, and almost killed the wonder before a sneak attack levelled my entire base. I ended up fleeing back to the starting island, with only 3 vills left for collecting favour, controlled the water with scylla, and stole the enemy plenty vault after a daring assault on the ports. Eventually I got ahead enough to land and mass Chimera for the win. Yikes! Place in my dreams was a cake walk , just mass produce Hydra. The Hydra even kill Poseidons statue by themselves without Arkantos god mode! Hardest mission by far are the dwarven forge, and A long way from home though, its true!
In Good Advice in the end I just spammed Gastrapethes' and Chimeras. In a Long Way From Home I ended up with basically just 3 Sons of Osiris, like 20 Petsuchos' and then filling the pop limit with elephant spam...
Lol they just released a patch “Significant balance changes to Fall of the Trident Mission 18”. I don’t know what they did but I bet now is more tolerable. Like if you beat the dang thing pre-nerf!
I actually got up to this mission last night and failed, then beat it post nerf today on moderate difficulty. The initial attacks by the AI were much easier to counter (no elephants or siege) so much easier to stabilse early now.
Really game changing Advise at least for me on "A Long Way from Home" just put wooden walls at every Acces Point except one and the AI will only attack you at this point which makes it a lot easier to safely boom in the Background and you always know where they attack AND focus first to get some rocs and Elefants and drop them at the 2 fortresses and you dont have to deal with this excessive War Elefant spam from him 4-6 are enough depending on the upgrade level and defending forces right there
A long way from home probably accounted for 30% of my entire playtime and the only mission where I considered going off titan dif. In the latest update I think they made it easier tho .
on Good Advise I beat it by abandoning the area with the free town center and sailing back to the puny island, winning the naval war by destroying their docks which they never rebuilt, capturing the Vault of Plenty and using that land to train a land army to make targeted attacks on their military buildings so they couldnt train more units. it took hours of waiting for eco to come in and selling the infinite food from fish for terrible gold prices
A long way from home is actually super easy. A roc and 6 siege towers will clear 60% of the map, by that point there's no siege towers or elephants to deal with.
Literally for every north mission, ive done mass heroes spam , and had no problems, just taking ages getting the eco but was holding with only heroes 😅 sad strategies but winning one
I managed to pass the Dwarven Forge more easily making a lot of Fenrir Wolves, sendind then to destroy the settlement and use the Frost Power to stop all the trops, and get time destroy both the settlement and the temples. After that, I claimed I came back with an army to claim this area, and build a base
a long way from home was horrible... They destroyed all my buildings and the only way I managed to win was with 5 villagers and a caravan. As soon as I rebuilt the town center I started trading and training villagers while I sent the 5 original villagers to destroy the tree while they destroyed my town center. I repeated this process over 10 times until I won...
Interesting enough, they nerfed "A Long Way From Home" 'cause of the difficulty, but I saw a video of how to cheese it and the best way is to rush to age 4, build a Roc, build siege units and start going for their temples/fortress, etc, they can't build again all the buildings you destroy, so every building you get down is 1 less type of unit and if u destroy every building is an easy GG
I was really really struggling with A Fine Plan and Just Enough Rope. In JER, it didn't matter how many myth units and hoplites I spammed out, the army kept getting destroyed. I was only able to win after having 20-30 donkeys running TC to TC and I decided to build 6-7 barracks Was getting so much resources by the end of it, 10K gold+
I don't know man, I really think that in the og as well as in retold, "A long way from home" was one of the most fun missions. Didn't seem as crap as the other ones in this list
A way to cheese this mission is to nuke the tamples and other military buildings with elephants. You get a roca and fly 5 elephants in the top of the building you want to destroy and drop the bomb. They won't rebuild the building and stop building an army
Actually the only mission I kinda struggled on was mission31: "Welcome Back" trying to beat my why into the center was not really possible. I struggled killing the first army before the next one came. Ultimate I exhausted all Wood and Gold in the main starting area , South island and Northern area. Traded for a bit but couldn't get into the base since I had too much trade pop. I finally gave up and sent around a pegasus and underworld passaged my way to victory.
Dwarven Forge is such a bad mission. I won by spamming Fire Giants and I just went for "sacrifice" run where they just go in and deal as much damage as they can to the buildings while ignoring everything else. Spammable Undermine is also a good change. With the amount of enemy giants here, I have massive amount of Fervors. Once their west base is destroyed, winning the map are now possible. It's one of the hardest base to punch though in the whole campaign.
i did mission on titan with out losing any health on my son of osiris im pretty proud of my play through on that mission i have saves from it that can showcase some stuff if any one interested, i built the wanderer and owned all the tcs
There are a bug in "Good advice", u can skip second part of the game, just escaping the Underworld and when i lost in Atlantis, i return to main menu and it show that i'm won the scenario
A long way from home was the mission that made me realized that I fucking suck at this game. It is crazy how in standard difficulty this mission fuck me so hard.
If you struggled in Dwarven Forge... Well you literally have an unexplored backdoor way into their production line. You picked the worst and hardest way to handle the mission IMO. A couple of ships to cripple the endless spam by destroying production buildings (that don't get re-made) is all it takes.
I felt like A Long Way Home is more easier because you can just turtle and get 3 osiris son and smash enemy units, where before you didnt had that much luck.
I have to say it seems like you struggled the bust on the Norse missions. All I got to say is for any of the missions that are North that you can actually build units you should pretty much be spamming godi units, which of the new ranged hero units out of the longhouse I usually have about 70% of my Army be them and then be supported by any other hero or Miss units
Even on moderate long way from home is a fucking slog in retold, varied armies, constant counter attacks whenever you leave your base for a nano second and an outright endless bloodbath when you get the tree with the AI spamming priests, anubites and scorpion men until their main attack wave could arrive, Only won this shit show of a mission after a good few save and reloads because the ai just sorta gave up spamming threatening units like I killed to many of their villagers by accident and they couldn't sustain em or something, it's the only mission I had to look up tips for DURING the mission (that's where i found about the funnel tactic). It double sucks since right after it is one of the easier (and on of my favourite) missions in the game with watch that first step, so you go form near impossible to walk in the park.
Noob tip from someone who loves suffering on Titan Difficulty, the enemy struggles attacking an enemy they can't find, and you can abuse this in "Good Advice" and in "A Long Way From Home". Disclaimer, this is the ultimate turtle economy strat, aka, it's slow. But it allows you to overwhelm the enemy in both missions. In "Good Advice" use your army and maybe some extra troops to survive for long enough to get a decent number of villagers, after that you can flee with those villagers to the initial island, chop every tree, plant some farms, build a market and build your army from there without the fear of getting raided. I went with chimeras and catapults. In "A Long Way From Home" the enemy followed me everywhere I went except one place, the rightmost corner on the minimap. A full supply of fully upgraded war elephants, with a couple of support Pestuchos plus a couple of tornados will decimate the enemy base after 2-3 attacks. You might need Rocs to flee with your villagers, and you do need to distract the enemy while you do this, so they don't follow the Rocs. You can reclaim your base if you need more villagers, since the enemy leaves it for a couple of minutes to explore the map after raiding it. Honorable mention: you can do this in "Welcome back", the second to last mission, as well. There's a secluded forest in the right side of the map, between some rocks, it can barely fit an Underworld Passage and a Storehouse, so I sent a Pegasus and connected it to the initial island and built and economy over there. On Titan, the initial island WILL get attacked by filled to the brim boats, but you can prevent those boats from reaching the island with a bunch of towers and the initial fleet the game gifts you. After you have a good enough economy and a decent army you can safely go to the mainland (do be careful about the meteor strike, you can avoid it with a Pegasus), advance to the 4th age and if you are bored enough you can replace your army with an army of 70 colossi, and stomp the tiny humans from Gargarensis.
I disagree about the "A Long Way From Home" and "All is Not Lost" It's not that hard. I think most of the campaign missions rewards you if you play turtle style, and as an Egypt if you rush Petsuchos along with priests to keep they alive, it will be sharpshooting hell for npc, in "A Log Way From Home" You need to keep your units at the middle island while building more army, then advance and attack to clean the isle and the army trainers at the left of the island, just use pharaoh and other priests to build favor fast at the statues. As Nords you will almost all the time against myth units in the whole campaign so, "hero" units are your best bet, like Hersir and Hirdman and valk for heal. In "All is Not Lost" If you lose the right and left side, put some ballista at the hill so it can attack right side army and bait them to the middle entrance, you will be good, ppl win this map with ragnarok, but they win this with this power because of the Hersir being a Hero and good against myth units, not because of the quantity of units you will have. And that's why I don't use this power in this mission. This mission is a bit tricky but not hard. I think the most difficult for me was "A Place in My Dreams" because of my playstyle, tried so many combinations of units, then i just spammed hydras and let son of osiris heal them as much as he can before die. PS: I know this 2 missions are hard, what I don't agree was the positions of them in the top 5. But nice video man.
I use groups of dedicated healers to do these. Just stand ground them its easy. The hardest for me is that norse defense mission 😂😂 still havent passed it
The final mission in your list, that Chiron mission, needs to be rebalanced I think, just a bit. It's just so disproportionately difficult compared to any of the other missions especially for when it happens in the campaign.
The hammer map is one of the easiest maps even without mine exploit. You only need the main heroes to clear a path. The final mission is easy if you spam hydras. They will murder even melee heroes so only hippolyta is a minor threat if she is not checked by arkantos or something. The hydras are so broken that they can even kill the statue
The entire game was easy up until "A long way from home", its like they did it on purpose. "oh they were the tutorial missions bro, here is the real game".
Another fun way to cheese “Unlikely Heroes” I found on accident, if the Hammer falls under enemy control, they parade it all the way to the North, where the dwarves are locked up. So you can literally just walk the hammer head into the enemy as soon as it spawns and you only need to push two-three checkpoints with your heroes :)
That was what i did aswell!
@@Gongibongi I just played this mission. The enemy took the hammer as I was walking the haft up to the north, and they literally carried the hammer straight to me!
My biggest “well, that was a freebie” moment of the whole campaign.
Like this comment if you came here because of "A Long Way From Home"
İ lost like 3 times in a row today i can't find a way out
I was struggling with that mission on HARD. On HARD.
My main issue with it is I barely have enough resources/time to rebuild my forces before the next wave comes on a map that barely has many resources to begin with. Which makes it hyper irritating.
@@NathanCassidy721 even in moderate is nearly impossible for the same reason, we just don´t have enought time between waves
@@janmichaelquesada7964it’s literally the mission I’m stuck on
I was struggling on that mission, until i realizes one thing. The AI has infinite resource. So the perfect strategy was to straightly demolish their military building. The waves would be softer until you sacrifice some units to suicide their base, rather than defending for eternity
Wow, how come good advice doesn't have the twilight look the OG version had. 😢
That was the most striking part of that mission
Yeah I had to lower my difficulty to normal for the Chiron mission. Added fun fact that wasn't mentioned is that on hard or higher difficulty. Attacking the mummy temples will have the ai spawn ancestors on you.
Just run away and let the timer run out
@@shadowsonicsilver6 Easier said than done. Particularly that one next to your base and the fact that the minions can follow you home.
@@NathanCassidy721 Only use norse cavalry and Chiron, run away when ancestors is used, run cavalry away and send in Chiron once mummies spawn. You can destroy both temples on your side of the river before the first attack if you go for them straight away
I like that in Retold that your units can push your other units around when they are ordered to move unlike in the OG version.
For a long way home : ennemis can cross the river at 4 locations, if you construct basic wall at 3 of them and leave the other empty, they will always come from here. Also the ennemy never rebuild destroyed military building, and there's only two temples, that can be sniped by the crocodile mythic unit, plus one siege engine building that can be sniped by using the mythic transport bird you get + tornado mythic ability. it leave only elephant, priest and infantry, and a mythic crocodile spam with some priest to heal can kill them while slowy destroying military building
So for the mission with Chiron, rushing the two side temples will basically remove all myth units from their attacks (except those spawned while cutting the tree). I found this helpful cause I no longer needed to train priests unless I wanted to heal my units.
This is what i did. I also walled off the east path and funnel them in the middle. Pray that they dont attack that side.
Created a market on the easter edge and created lots of camels.
For my defense. 2 migdols in the middle. Created some wall to funnel them. Then created more towers behind. They tend to rush those towers.
Main army are camels. Created some priest and son of osiris to kill the scarabs. Camels will kite the scarab and elephant while some will kill the siege towers.
I just finished this yesterday, took me awhile as I tried different strategies that people said that work for them. In the end, I combined them. So destroyed both mummies temple, prioritising the west corner temple so I can move my labourers there to mine golds and farm there and using market to trade foods. I also made sure to advance to heroic age immediately to get Roc while I destroy the west temple. I build siege workshop after I advanced Heroic and spawned 5-56 siege towers. Use the Roc to start from anti-clockwise, to fly my siege towers to destroy Gargensis's temple on my 3 o clock, moved up to their midgol stronghold, then destroy their siege unit and military barrack (and town centre) at 12 o clock, then destroy their another midgol stronghold. If my siege towels still survived then, I moved them to 9 o clock to destroy their military barrack. By then, these siege towels will be destroyed by Gargensis' anubites/scorpion men. While doing all this, I made sure to train another siege towels to destroy the remaining temple at 10 o clock and military barrack at 3 o clock. This will now force Gargensis to send priests only as wave which is easy to handle using war elephants.
I rushed 2 TC's and walled off by the 2nd TC, lucky they never attacked there, and just massed up on economy.
@@justinsullivan6492 I didnt try to get that 2nd tc until after 20 mins at which point they had an army patrolling there and as soon as I came close to the tc they would come say hello
The hardest thing in that mission is maybe that what ever you used to defend yourself it's allways be a counter to it. Like if you use the myth units well there is at list 3 or 4 priest to counter it and the small res well hit you really bad specially the wood
For mission Good Advice - skip the main land just destroy their port and destroy wonder from above the waterfall. Then just drop Arkantos on the beach and done.
For all is not lost I used gold mine god power to block entrances also if you wall the lake they wont attack from that side. Once help arrived you have to lure and freze enemy army so you can kill gargarensis otherwise they'll block you and destroy you easily
For A long way from home having 4 Sons of Osiris got me though it, but that was by far the hardest mission
4? I had my roc with seige take out temples only needed 1 to take care of those dumb priest lmao
Something I found that could help you with the All is not lost mission is that the Actual timer starts ticking only after you START buidling the town centre, that means that you can just farm up some resources before the timer starts by using dwarves and ox cart.( if you dont build the TC the timer will start after 6 minutes, so you basically get 6 minutes of free gathering.
I always use the hero gangs to clear out the giant base up north, having drawves mine the gold and use the troops we got during start of the game to build shit tons of walls around the entry point to gargarensis base😂
You only have 5:30 minutes after that the timer pops up
What I did was build 2TC at 95% 10 houses and put my villagers to gather food after the timer pops up I complte the TC’s and start building more villagers and get to age 4 and build wall in all sides to just make time and make only full hero’s after I have enough army I start advancing in the big entrances and with that this misión was ways too easy
A tip I discovered for “All is Not Lost”. The 10 min timer doesn’t actually doesn’t actually start until you “enter” the town. You can actually explore the map around the crater a bit with your heroes and find 2 extra relics (for a total of 4 with the 2 inside the town). The timer does auto start around minute 5 of the mission timer. However, that gives you 5 extra minutes to:
-Get the 2 relics.
-Use your workers and cart to cut down some of the trees right next to spawn or even chase some wolves for a nice free boost of wood and food at the start. This allowed me to almost instantly Age up after finishing the first TC.
-If while you find the relics kill 2-3 giants with your heroes (they are alone on the way to the enemy bases next to some towers) You get just enough favor from the fighting to place 3 mines that are enough to block the main path to the town, leaving only the big one and the one on the south.
After you actually start getting into fights and gaining favor, 2 more well placed mines can block the southern path too.
Now for the big path I personally used a ton of walls but felt like a big waste, pile up your army there, plant a fountain for heals and send meat to the grinder constantly.
Do be aware of the underworld passage that the enemy uses at some point on the Southwest. Send some units there so it doesn’t get you off guard, it can ruin a good run.
Even after all that, its still little time to amass a considerable force so I fell Raknarok is almost a must for when things get heated.
Literally came to this video as I'm currently stuck on A Long Way From Home. Meanwhile, the Good Advice mission is a little easier as a defense mission, use "curse" to whittle down enemy attacks when you need it, and you can then sit back and spam earthquakes once you have enough villagers
Also on Good Advice: build a dock on the starting island, fish and build a navy. Use that navy to sail up the channel and destroy the enemy docks/whatever other production buildings you can reach, pop pestilence (for Line of Sight) in the Atlantis square followed by Earthquake, and also send 1 person onto the little side island for the free Plenty vault.
The AI is pretty smart and will actually land an attack on the island after long enough so be careful, but also when they did that I evacuated the island, destroyed their ships and left that army stranded. I don’t know if enemy AI suffers from population cap but if they do then that hampered them, and I did all this before even claiming that free town center on the main island.
You can also just finish the first parts of the mission and then quit when the game switchs you into the enemy side,you'd get the medal and it counts as a win lol@@geneparmesan8748
Here is a tip. The ai will attack any openings. So if you block off but one pass you can make a choke point.
Ai is kind dumb they legit throw away myth units for 1 villager lmao. Its little silly watching them throw a fight for villageer hurass
It feels like some of the missions are Way harder in Retold. E.g. Long Way From Home. I never struggled with it in the original game, and now it just feels like torment. Took me like 1h of gametime to beat it on Hard (disregarding reloads). Mass of elephants, 10 priests, like 2-3 sons of osiris..
In good advice chapter you can land on island with plenty vault and build fort and cheese the chapter by building catapults and killing the wonder from the hill which makes the mission pretty easy
All is Not Lost - The easiest way to do this mission is to rush into fortress age wirshipping Skadi. Build forge at the start, upgrade and send free dwarves to mine gold. You can make some small army and build dock at the centlal lake and atleast two transport ships. Load your small army to those and wait. Let your base to be destroyed and just be patient and micro your transport ships. After Odysseus's arrival, take your army to the flags where to fight Gargarensis and use the freeze ability to make enemy army useless and making killing him super easy.
Dwarven Forge - take both TCs and spam villagers and rush to mythic age. Your starting heroes are almost enough to kill waves of myth units. Use Ragnarok as late as possible to get army of heroes. Also don't forget to build dwarven forge to get free dwarves.
A Long Way from Home - Destroy two mummy temples at the begining, take TCs, wall off and get as many Petsobeks as you can. Focus on destroying enemy temples by siege towers loaded on Roc and sneak landing behind those. Farms and trading camels are your best friends to get resources. Don't forget to get son of Osiris, because you can make few of them. They are super strong and can easily destroy siege towers which Petsobeks are struggling with. Take your time, make army, destroy enemy and lastly cut down the tree almost peacefully.
A Place in My Dreams - there is much easier way to do this. I did it with super OP Toxotes/Gastrapeltests with upgrades. Protect your lightning statue at all cost and defend near it. Also destroy enemy docks and fish freely.
Wtf thanks dude
I saw someone posting in the ageofmythology subreddit about doing A long way from home in less than 20 minutes on titan. There are some strats out there.
Couple of mission tips for anyone struggling and looking for help:
Good Advice - You can dock up on the starting island and fish/take water control. Once the enemy has no docks they will not contest you on water again, so you are free to take your time and siege ship their base. Once you're done, landing Arkantos on the mainland TC will win you the mission.
A Long Way from Home - The enemy appear to ignore walled chokepoints as long as they still have a valid path to your TC, so get villagers to 4/5 of the rivers and wall them off ASAP, as well as take down the temples if you can with your heroes. I walled all but the far north entrance and sat up there with Petsobek's and priests until I had stabilized enough to push. If you are struggling to push the enemy will eventually run out of resources and stop producing - farms and trade caravans can help you with this while your army takes next to no losses on the pushes. Waiting them out will take about an hour though, pushing is obviously faster and recommended! :)
All of these are pretty trivial with gold mine cheese and savescumming.
Except "A Long Way From Home". Fuck that mission in particular.
I've never even considered saving, removes the tension in my opinion
@@FreeformThomas oh i save all the time. I'm not ADD enough to keep up with and notice the relentless enemy attacks. You keep your eye off one cause you're trying to macro elsewhere and there goes your troops. Resources and time are limited so I often reload.
One advice for all missions which worked for me
1. Good Advice - The Poseidon statue with your initial town centre is very strong and it will help if you train few army and bait them to tower fire while you build up economy behind it.
2. A place in my dreams - Just destroy the two enemy forts on both sides and the enemy waves completely stop which are mostly siege tower and petrobolos.
3. All is not lost - Walling both left sides will just spawn waves on front end with towers but walling needs to be accurate or they will attack it. The best way to prevent it is to wall the extreme right a bit further away from your base and the middle wider path as close as you can to the base. Also in the middle of the fight a gate will spawn to right near frozen river so just keep a few troops there to kill the wave and then the gate to stop them. Put your healing spring before fight in the middle of tower path to keep healing your troops even when fighting.
4. Dwarven forge - Nothing much you can do here but the best way it worked for me is to simply ignore enemy units and focus production buildings but don’t capture forge immediately as it will put you on a timer and the enemies attack the forge which if destroyed fails the mission.
5. A long way from home - Initially take out the tomb(temple) near your base to stop the mummies. Go to the far right where there is an enemy temple and wall that as well as the small path right in front of your base which will force enemies to spawn only from left side of base. Also there is gold on extreme east corner. Now you want to quickly age up and train a siege tower and put that in the transport bird and fly that bird to the right temple carefully so to put the siege tower behind the temple and will can take out the temple without any enemy aggression. Once done take the tower and bird back to base and now put chiron and 2 priests in the bird and fly it to the right side temple and land behind it. A few Anubis will be defending it which can be handled by chiron and priests and that should stop the enemy myth units completely. Now just train a few units at home and defend until you feel comfortable going to the middle.
In "all is not lost" you can build a TC not on the desginated spot and get 5 more minutes of prepare time, the way i played it I had 3 town centers before the timer started.
I agree with "A long way from home" is a total slog.
A Long Way from Home is the only mission I just cannot get through on Hard difficulty. The spam from all three sides is relentless. I can turtle up to the age IV but I just get worn down. Had to scale down to moderate after around 20 attempts just to progress without ripping my hair out.
Even with mods, I couldn’t get past it. I had to cheat.
I was struggling with this battle on moderate. Finally did it on my 6th attempt.
On my final attempt: I used rocs to bypass their defense and just created a hell of a distraction in their backlines. While they were distracted, I sent the remainder of my army to capture the big tree and built up around it while sending as many villagers as possible to cut the tree down.
I can't say it worked well, but it worked.
I did it yesterday on hard, but it was a slog. Restarted 4 times.
1. Send villagers *immediately* to wall off all river crossings, leave just rightmost choke point. This will funnel all enemy attacks from one direction
2. Build 5 priests and get started on the right hand temple with them and Chiron. It will take a long time, but they will chew through it. Ancestors are non-issue.
3. Build leftmost TC. This will also get you a gold mine
4. Don't bother with hunt beyond the two elephants.
5. Always have army ready. No, you can't just econ through it. Army is essential. Doesn't have to be big, but has to be able to defend the next attack.
6. Never run out of gold mines. Have next one ready.
7. When you have strong econ, just autoqueue migdol units from 5 strongholds.
8. Slow push through the chokepoint you left open.
Once you are in a comfortable spot, save.
@@SWRDoomsDay I wish the Egyptians received a new hero in retold like the norse did. A melee hero would be huge.
In "A Long Way From Home" you can hide from the enemy in the rightmost corner on the minimap, they won't follow, so you can make a bunch of villagers, start a farming life and trade your food for gold. A full supply of fully upgraded war elephants, with a couple of support Pestuchos plus a couple of tornados will decimate the enemy base after 2-3 attacks. You might need Rocs to flee with your villagers, and you do need to distract the enemy while you do this, so they don't follow the Rocs. You can reclaim your base if you need more villagers to speed up the process, since the enemy leaves it for a couple of minutes to explore the map after raiding it. This strat worked for me on Titan, it's really slow though.
I read that the Fortress archers with the Horus tech melts the enemy elephants as well.
At least in early access you could leave after the first part of good advice, where you had to destroy the rocks and get the mission completed this works even for Titan difficulty
Either that is still a thing or my game is bugged
@@shadowsonicsilver6 I wasn't sure if it would still work due to already conpleting it on titan and at launch they could have fixed it (what they seemingly didn't do).
For the Chiron mission spamming Spearman with the Horus techs actually kills the Elephants really well.
On "Good Advice": Instantly build a fortress with your starting villagers, queue up villagers, throw down two archery ranges and two barracks and queue up toxotes, hoplites and hypapists. You have enough starting resources to keep production going and mass infantry works very well especially since you are Hades so you can get tons of shades. Gargarensis, Arkantos, Kamos etc. can all handle the few myth units Atlantis throws at you. Focus on your base economy first, don't bother with myth units except a pegasus. Use it so sneak into the enemy base and use earthquake: With luck you can destroy one of their production buildings. Gastraphetoros are also your friend to deal with any lightning statures and fortresses.
And don't forget the relic which makes villagers 10% faster.
With a long way from home i discovered that walling off all the paths except one funnels the enemies through there making it easier to defend and build up an army
"All is not lost" was by far the hardest to me, way harder than the Forge or even A Place In My Dreams. You get so little time to prepare, and they hit so hard and so far from every angle... 10 minutes in I just gave up and started running my heroes around until Odysseus arrived, then baited his army away and made a dash for Gargarensis, using the ice storm to freeze the army guarding him. A win is a win...
The Forge, by comparison, is... very grindy but nowhere near as bad. They key is knocking out the western base (which I did by using ice storm and homing in on the buildings before they could get free) and building up barracks and temples en masse on their old base and right in front of the forge, meaning reinforcements could come in fast. After that, I could just lean on them with massive production, fast reinforcement and a superior economy.
A Long Way From Home is a solid pick, that mission is grindy as hell. Just tons of production, a huge reinforcement wave, kill their bases... it took almost 2 hours but I managed to kill their entire base by spamming war elephants, priests and petsobeks. Once you kill off a third or so of their base, their production begins to reduce and things swing in your favor.
Long way from home was a huge struggle in early to contain rushes and devellop but once you get a critical mass of crocodile its pretty straightforward
In Good Advice, the enemy only has two docks to build ships out of. If you destroy them, you have complete naval supremacy, which has a *bunch* of advantages.
1. You can cheese the entire mission with siege ships above the wonder. That does kinda feel like cheating tho.
2. You can capture the vault of plenty for free resources.
3. Also fishing. There are quite a lot of fish, they give a good food income and they can keep gathering during attacks without much risk of death.
4. Rather than a frontal assault on the enemy you can sail troops up the estuary and land them in the back of the enemy base, which lets you take out a lot of production fairly easily.
Idk why but for me Good Advice was surprisingly easy. I immediatly started fishing and put vills only on wood and gold. And I didn't lose any time in building my army. Just spammed myth units, gastraphetes, hoplites and Hellepolis. I was surprised how easy it was considering how significantly harder the rest of the missions are in Retold.
But what surprised me was the Dwarfen Forge mission was. Damn, I didn't remember it being that hard in original. I actually lost twice WITH Ragnarok GP casted at max vills with max upgrades. It surprised me. But then I started playing offensive and once i destroyed their military buildings it was over.
But yeah, A Long Way From Home was definitely the hardest. After many resigng, I won by advancing as fast as possible, spammed some Migdols, spam Camelry, moving my vills around with the Roc. And same as with DF, I went on offensive and destroyed their bases. When I tried to defend the Tamarisk Tree it was impossible, becahse eventually you run out of Gold and I find that the Caravans just can't keep up in Retold
Dudesss for the "A Long Way Home" mission. I saw a guide and it worked for me. But it was still incredible hard!
1. Destroy the mummy temples ASAP while building
2. Save up favor as much as possible. Build monuments and empower
3. Get son of osiris, then the two pharaoh upgrade
4. Once the cool down is finished, turn another Pharaoh into your 2nd son of osiris!
5. Pray that they dont get wiped
I would add useing free buildings as walls... I was spamming Armories for giving me time to create more units
A way to chees "A long way from home": don't rush the TC on the start of the map, go south and kill the temple, after reach the town center, immediately kill the temple near the TC, and as soon as possible grab the 2 TC, There are 2 choke near the 2nd TC, just block it, it will make the AI go the other way make defense much easier with better eco and 1 direction attack
For Good Advice, Nemean Lion is your friend, try to micro it with the ability, you can save a lot of starting units with those lions, also fishing is one of the best way to build your eco, ofc you must protect it but it worthwhile.
In general, good advice for all missions on titan is to focus down production buildings, particularly temples for the Norse missions.
A place in my dreams: destroying the southernmost base quickly with a couple hydra and the giants/son of Osiris greatly lessens the pressure. You can also wall one or two of the chokes to exploit the AI's desire to follow the path of least resistance. Hera and Myrmidons are really useful especially if you get the tech that gives you a free Myrmidon from each fortress. Then just spam fortresses.
All is not lost: My strategy was to wall in 10 to 15 layers each of the chokes except the main one and then delay using the healing spring as long as possible before using Ragnarök and then just chill by the healing spring and kill the waves as they come. When Odysseus comes just beeline for Gargarensis and then tell all of your troops to target him and ignore his army.
Dwarven Forge: use Hersirs and ranged heroes and sacrifice armies to destroy production buildings at all costs. Once your economy is rolling just maintain constant production and focus down a building at a time. Leave the actual forge for last.
A long way from Home: use trade and camels. Camels get an attack bonus vs elephants while being cheaper and more population efficient than using your own elephants. Since you can trade with yourself you don't need to hunt gold mines as much and can play more defensively. Sons of Osiris are great and I found that a group of about 15 camels and one Son could hold each choke and even push into the enemy production pretty consistently.
Cheese strats or useful tips I've discovered:
Unlikely Heroes: As mentioned by others: The hammer haft get moved by the AI to the North / North-west of the map when captured, saves you fighting a bunch of enemies by avoiding the end checkpoints.
Good advice: Never land your army to begin with. Drop your villagers at the starting island, make a dock, a storage house, market, temple and a bunch of fishing ships. Use your navy to wipe out all sea forces (The lightning statues are a bit annoying) and earthquake their docks if you have to. They will never rebuild any lost military buildings so you can now farm infinite Favour, Wood, and Food and destroy they base at your leisure, even slow spamming earthquakes works except on the wonder.
A place in my dreams: The plenty vaults are a bait, make a strong defence, use the son of osiris to empower when you can and just rush the wonder, it's actually pretty easy if done fast with good eco.
All is not lost: This one is great, DO NOT BUILD THE TOWN CENTER IN THE MINING TOWN, build an armour which will give you extra dwarves, use them to gather gold and your existing gatherers for food and buy all the upgrades you can, then use your heros and berserks to take the initial enemy base in the North, build towers and use your healing spring to kite enemies, it can be a bit tough but be patient. Eventually Gargarensis will show up even without the TC built (15-20mins in). It doesn't matter, the enemy pathfinds to the south only and will completely ignore the North, it won't scout or look for you. Then just sit and wait for 20 mins; no one will attack, farm a bit and when Odysseus shows up you can finish the big man off.
Dwarven forge: The AI just cheats with myth spawns, no easy way out here. The best start I came up with was to just freeze all I could with the god power and just destroy any buildings I could reach. Once the buildings are gone they never rebuild so you don't have to worry about good trades.
A long way from home: Build 5 priests and rush the South-West temple right at the start, taking it gives you a big resource boost and eliminates some harassment. After it's gone build your whole economy down in that little hidden corner, all your farms and your first mine, chop the few trees nearby too, you don't need much wood as egypt anyway. Use Chiron to grab all useful relics (use DEVASD cheat to show you locations before you start your real run). DO NOT BUILD the second TC. Rush Champion elephants and Osiris as fast as you can and their upgrades. You won't have as much trouble with economy if your villagers are not constantly being hidden away inside the TC or killed during raids. With good farming eco and lots on gold you can just spam elephants and a few strong myth units and wipe their whole base ignoring the tree. It's just perfecting that early boom that makes it hard.
Hope that helps.
In Good advice mission, ,just spam unique archers from Fort and its really easy. And easily outranges anything + does great dmg.
Two things about "Good advice" - I have noticed, if you quit the mission in 3rd part, it counts as finished (bug). Second, you can cheese the mission by building temple, docks and other useful building in the starting island. Enemy has almost no ships and he sents army in single triremes which don't attack and easily crushed by Juggernaughts. Don't worry about gold too - Hades generates gold for you, there is enough wood and fish, you can always build market and houses + you have earthquake, just be aware about those pesky petrobolos. Cheers
For the good advice mission and also another later mission where you cross the sea in pirate ships with lots of towers and navy, you can just build on the starter islands and slowly get your economy/army going, then when you're ready proceed.
im still chewing on the Chiron Mission. damn, is this hard!
built spearman for the elepahtns
@@kingpietro1279 i build elephant with a army of priest in the back with a son of horus.
@@easyyo6784 built spearman to counter the elephatns i noticed the Ai mostly builts elephants so yeah then with horus bonusses that hard counters the elephants
the "all is not lost" mission is difficult even on standard so good work anyone who beats it on titan
The honorable mention is quite easy, all you need to do is fight to the top with your starting Heroes, then when Etri spawns just move the Hammer so it moves to the top, then walk Etri past the units to your heroes up top. You can kill the units with the hammer up top by the time your original heroes get there.
For "Good Advice". As soon as you get vision on the wonder drop pestilence so you get more vision. Theres a group of houses and barracks i think you can reach on the southern side of the wonder. Drop your earthquake on them. This will lessen the population and stops two waves of soldiers from coming. Youll only get one wave every 2-3 minutes. Made it much easier on me.
im playing only on hard and long way from home was really pain. only way to survive for me was to mass crocodiles which i dont really like to do
I play only on Hard difficulty, and got stuck at "A Long Way From Home". This mission is incredible. No fookin way. -_- I tried it like 5 times, but I'll try more.
I was playing on Titan, and even at Hard difficulty it was being a pain in the @$$. I changed it to Moderate to get done with it and progress through the campaign, and even at moderate it was harder than half the missions on Titan.
@@NoThisIsntMyChannel Even if I could protect my town with smart micro against the enemy's attack waves, he always nukes my base with the tornado at the 15 minute mark. 😟
@@ffarkasm build some monuments to prevent tornado also rush 4.age and destroy the old temples. these might help you
@@turkertuncer6644 Isn't that for Isis only? In this mission you are Ra.
On "Good Advice" I used Hoplites and Chimeras to defend while a group of Gastraphetoros sniped all lightning statues, fortresses and towers lol
took me several tries until I realiezed how powerful those crossbow guys are on this mission
In A Long Way From Home, I didn't have nearly as much trouble, I made camel riders, which I feel work well against all enemy units except myth. So I made a mix of camels and priests.
The Camels work well against elephants, priests and siege towers.
Got through it second try after having trouble with the mummies the first try. Once I killed the tombs and got established, it was easy peasy with camels
For the Chiron mission i had 20 laser crocodiles, focused siege towers with catapult, a constant stream of spearmen to deal with elefants and i left my base when i got two sons of Osiris
"A long way from home" tip that isn't mentioned here: There's a conspicuous market in the starting base. They flood you with gold. This is not a coincidence.
I already struggled with "A Long Way From Home" on normal difficulty because the attacks were came so often and the beetles do so much damage when dying. I think destroying the tempels on left and right side whould take care of this issue, but you also need to get to these one AND defend the base.
The tempels are quite unprotected. But again this was normal.
I found this vid after completing 'a long way from home' (on hard only, not titan) and holy cow im glad its not going to get more brutal than this. I got through it by spamming Camalry, they deal with the elephants and get nice upgrades through Sobek and Osiris
A Long Way From Home is definitely hard but I'd argue that All is not lost is actually hard because you had to cheese it. And while i have had many restarts for A Long Way From Home at this time, I'm currently stuck on All is Not Lost without a good idea of how to beat it where as I always had a feeling that I just needed to tweak my approach sufficiently to actually beat A Long Way From Home. That said it did take me double Sons of Osiris to actually secure the middle long enough to cut down the tree. But my unit composition was camels , spears and mummies. Also I did beat it on Titan difficulty.
All is Not Lost is *really* cheesable though.
Building a Village Center does not start the timer, so the "total time" is about 16 minutes instead of 10
and you can (and should) put down 15 houses before building the Town Center, leaving you with 25 in total, or 300 pop cap once you build the second TC
Frost Giants + Axe Thrower + Hero spam simply beats everything they send at you. no need to build anything else- i did add in the ranged hero later, but you need 30+ axe guys for the enemy siege + trash
Remember to triple wall the left and center, gold mines can block off the right (2 casts) before the enemy even attacks, and 4 more casts will fully block off the left, leaving only the center.
I'd actually go so far as to say i found the mission easy, not in any danger at any point. most stressful part of the mission was keeping my workers working, and i'm certainly not good at this game
Dwarven Forge it's pretty easy actually, altough long mission. You can get 'till Mythic age + Thor upgrades + the Godi that help you dissolve the myth units waves. The rest is push before reaching the forge, then destroy the enemy TC claim it, making a powerful army, wait till the ultra big wave of giants come, freeze them with Skadi GP go to the north path of the base and destroy the importan buildings (temples, fortresses) Probably you need to repeat that 2 times more but if you get a strong economy that should never be a problem. I did it like that and I trigger the victory condition after killing the last enemy without a scratch on the Forge.
The Laser Crocs are very useful in Long Way from Home. Yeah, the AI has many priests, but the Crocs outrange them, and the priests are usually at the back of the enemy army. So you first destroy the enemy frontline with enemy priests doing very little, and then they are defenseless.
The problem is - what other unit to use for your own frontline. I figured it was elephants, siege towers and priests. Yes, priests. They can mass heal units, so with a good micro, you can have very little losses.
Also, before I established my economy and sizable army, it was important to defend. The Laser Crocs usually killed all enemy siege towers before they started attacking. And then they did a huge number on the enemy elephants. The key component was building walls in such a shape to abuse the AI pathing. If you leave hole in your wall, the enemy will try to use it to enter your base and attack whatever high priority buildings and units. But if make sure the path the hole is long and full of choke points, the enemy will not attack much and just gets killed.
Luckily, the enemy elephants don't seem to want to attack my walls, and neither the siege towers. And the enemy AI never built a catapult in my playthrough, which was very lucky, as my strategy would crumble if the enemy had ranged siege damage.
It's telling that even in MODERATE, dome missions are pretty hard, like A Long Way From Home, All Is Not Lost, mission 32...
For a long way from home I used camels, elephants and priests to defend my bases. I then used a roc to air drop about 5 elephants on top of each enemy stronghold to stop their elephant production and from there it was easy to clear red off the map
I have been playing aom since i was a kid. I play on titan difficulty and i dont know if anyone noticed (i might be wrong tho, maybe my gameplay improved haha) but original campaign is much harder and i had big issues with some levels, but titan campaign is easier, everytime i play on titan difficulty i was struggling so much, but in retold i feel like i am not struggling at all.
Was kinda expecting mission 12 - light sleeper, the swordbearers count as military so a all military selection will send them to the front and the enemy just has a wall of anubites and cavalry can't be outfought with the tech you have and they just removed the roc so you can't even ignore them anymore to cheese the guardian
A long way from home is a ridiculous mission. I found it easier to turtle up and just straight up destroy the enemy base with an huge army than to chop the tree while under attack. All is not lost and good advice were hard too. Just beat 31. yesterday so I haven't tried a place in my dreams yet. Some notes:
Unlikely heroes. You can send all the starting dwarves on gold to get faster reinforments, and then put the reinforcing dwarves on the root. Send the heroes to clear, but have reginleif return around 5-6 mins in due to nidhogg. If you move fast, the opposing side can free the two prisoner camps and keep running before those giants catch up to them, and the ox cart gets to the root around the same time as the root is chopped down. Don't bother with the topmost prisoners, they are too far out of the way.
Good advice. To me this was about getting a critical mass of toxotes. The problem was that enemy centaurs will wipe out melee units with the aoe arrow rains, and myth units get murked by the enemy heroes, so the strat was for your heroes to facetank the aoe, and archers to gun the enemies down. Without enough dps your archers get overrun, so you need to get many out before your starting units die. Once you get gastraphetoros it gets easy, as those are really op in retold. A ball of them can solo the enemy base easily, and kill the attack waves before the enemies get to fire back.
All is not lost. Ballistae are key. The enemy waves are so massive that all bolts are going to hit and deal massive damage. Park many ballistae on top of the hill on the right and the enemies will die real fast. This tests how good you are at booming to a fast mythic age with a robust economy. You need to get both town centers fast and a lot of wood and gold eco to support siege and archer spam. Hint: when you go to kill Gargarensis you can use frost to freeze the defending army and seal club his lonely ass with a small force. The army that Odysseus has should be enough, though I used ragnarok anyway.
Dwarven forge. As you said, the defense is relatively easy. So the strat is to defend with 100-120 pop worth of units and get 100 villagers. Then pop rangarok. 100 full thor upgraded heroes of ragnarok can not only take the forge, but actually demolish the entire enemy base and spawning buildings. This ends the game early and you don't need to wait for the timer. Thor can get even more heroes than this, because the dwarves spawned by armory upgrades ignore all pop limits apparently, so you can have over 110 of them. With this strat the mission becomes pretty easy and really fun as well.
A long way from home. Kill the bottom temple early, gives you gold and a safe gold mine as well. Make a great wall spanning from the bottom to the center cliffs to drive enemies into attacking from the top side, and set up a ridiculously lucrative trade route from bottom to your tc before the mines dry out. You have no safe wood so don't make units that need it, take sobek so you can get petsuchos as your ranged units instead of chariots. Ra, Sobek and Osiris all buff camels and camels counter elephants, siege towers and priests, makes the final push easier. I had 4 son of osiris at the end of this shit. You can get multiple thanks to the osiris tech that gives you two pharaohs, and sons not counting as pharaohs anymore. By far the hardest mission in my opinion.
I'm proud of completing a long way from home on Titan without son of Oisiris :)
In good Advice, I was winning easily with mass petrobolos, and almost killed the wonder before a sneak attack levelled my entire base. I ended up fleeing back to the starting island, with only 3 vills left for collecting favour, controlled the water with scylla, and stole the enemy plenty vault after a daring assault on the ports. Eventually I got ahead enough to land and mass Chimera for the win. Yikes!
Place in my dreams was a cake walk , just mass produce Hydra. The Hydra even kill Poseidons statue by themselves without Arkantos god mode!
Hardest mission by far are the dwarven forge, and A long way from home though, its true!
In Good Advice in the end I just spammed Gastrapethes' and Chimeras. In a Long Way From Home I ended up with basically just 3 Sons of Osiris, like 20 Petsuchos' and then filling the pop limit with elephant spam...
Lol they just released a patch “Significant balance changes to Fall of the Trident Mission 18”.
I don’t know what they did but I bet now is more tolerable.
Like if you beat the dang thing pre-nerf!
I actually got up to this mission last night and failed, then beat it post nerf today on moderate difficulty. The initial attacks by the AI were much easier to counter (no elephants or siege) so much easier to stabilse early now.
Yeah, spent so many hours on Long way from home... also I do regret cheezing through many more, but this one was brutal
Really game changing Advise at least for me on "A Long Way from Home" just put wooden walls at every Acces Point except one and the AI will only attack you at this point which makes it a lot easier to safely boom in the Background and you always know where they attack AND focus first to get some rocs and Elefants and drop them at the 2 fortresses and you dont have to deal with this excessive War Elefant spam from him 4-6 are enough depending on the upgrade level and defending forces right there
A long way from home probably accounted for 30% of my entire playtime and the only mission where I considered going off titan dif.
In the latest update I think they made it easier tho .
You can super cheese “good advice” by simply building a temple and village center on the southern island and spamming earthquake on the wonder.
on Good Advise I beat it by abandoning the area with the free town center and sailing back to the puny island, winning the naval war by destroying their docks which they never rebuilt, capturing the Vault of Plenty and using that land to train a land army to make targeted attacks on their military buildings so they couldnt train more units. it took hours of waiting for eco to come in and selling the infinite food from fish for terrible gold prices
A long way from home is actually super easy. A roc and 6 siege towers will clear 60% of the map, by that point there's no siege towers or elephants to deal with.
Literally for every north mission, ive done mass heroes spam , and had no problems, just taking ages getting the eco but was holding with only heroes 😅 sad strategies but winning one
I managed to pass the Dwarven Forge more easily making a lot of Fenrir Wolves, sendind then to destroy the settlement and use the Frost Power to stop all the trops, and get time destroy both the settlement and the temples. After that, I claimed I came back with an army to claim this area, and build a base
a long way from home was horrible... They destroyed all my buildings and the only way I managed to win was with 5 villagers and a caravan. As soon as I rebuilt the town center I started trading and training villagers while I sent the 5 original villagers to destroy the tree while they destroyed my town center. I repeated this process over 10 times until I won...
Interesting enough, they nerfed "A Long Way From Home" 'cause of the difficulty, but I saw a video of how to cheese it and the best way is to rush to age 4, build a Roc, build siege units and start going for their temples/fortress, etc, they can't build again all the buildings you destroy, so every building you get down is 1 less type of unit and if u destroy every building is an easy GG
Any advice for reaching Age IV in All is not lost? I feel that time is not enough for doing that. I'm desperate
I was really really struggling with A Fine Plan and Just Enough Rope. In JER, it didn't matter how many myth units and hoplites I spammed out, the army kept getting destroyed.
I was only able to win after having 20-30 donkeys running TC to TC and I decided to build 6-7 barracks
Was getting so much resources by the end of it, 10K gold+
Just spam hydras it will melt enemy units.
@@MegaReVii I tried hydra, they kept getting killed lol
@@mitsuhh you need to make at least 5 hydras + regen upgrade. Have the villagers only collect food and favor then spam only hydras. Build 3 temples
@@MegaReVii I already beat the level
When I secured Dwarven Forge thought that this was it for the enemies then the countdown started:😱
I don't know man, I really think that in the og as well as in retold, "A long way from home" was one of the most fun missions. Didn't seem as crap as the other ones in this list
The only level I have struggled with (as in I can't beat it) is All Is Not Lost. I have no idea how you're supposed to repel that many attacks
A way to cheese this mission is to nuke the tamples and other military buildings with elephants. You get a roca and fly 5 elephants in the top of the building you want to destroy and drop the bomb. They won't rebuild the building and stop building an army
Actually the only mission I kinda struggled on was mission31: "Welcome Back" trying to beat my why into the center was not really possible. I struggled killing the first army before the next one came. Ultimate I exhausted all Wood and Gold in the main starting area , South island and Northern area. Traded for a bit but couldn't get into the base since I had too much trade pop. I finally gave up and sent around a pegasus and underworld passaged my way to victory.
Lol i stack at the tree cutting egypt mission 😂😂😂 and i dont even play it at titan difficulty….. is really hard mission
Dwarven Forge is such a bad mission. I won by spamming Fire Giants and I just went for "sacrifice" run where they just go in and deal as much damage as they can to the buildings while ignoring everything else.
Spammable Undermine is also a good change. With the amount of enemy giants here, I have massive amount of Fervors.
Once their west base is destroyed, winning the map are now possible. It's one of the hardest base to punch though in the whole campaign.
i did mission on titan with out losing any health on my son of osiris im pretty proud of my play through on that mission i have saves from it that can showcase some stuff if any one interested, i built the wanderer and owned all the tcs
Dearven forge had me watching youtube tutorials
There are a bug in "Good advice", u can skip second part of the game, just escaping the Underworld and when i lost in Atlantis, i return to main menu and it show that i'm won the scenario
A long way from home was the mission that made me realized that I fucking suck at this game. It is crazy how in standard difficulty this mission fuck me so hard.
If you struggled in Dwarven Forge... Well you literally have an unexplored backdoor way into their production line. You picked the worst and hardest way to handle the mission IMO. A couple of ships to cripple the endless spam by destroying production buildings (that don't get re-made) is all it takes.
I felt like A Long Way Home is more easier because you can just turtle and get 3 osiris son and smash enemy units, where before you didnt had that much luck.
I have to say it seems like you struggled the bust on the Norse missions. All I got to say is for any of the missions that are North that you can actually build units you should pretty much be spamming godi units, which of the new ranged hero units out of the longhouse I usually have about 70% of my Army be them and then be supported by any other hero or Miss units
#5's 2nd part can be entirely skipped. I never played it - I quit and it counted as I'd have won that.
Even on moderate long way from home is a fucking slog in retold, varied armies, constant counter attacks whenever you leave your base for a nano second and an outright endless bloodbath when you get the tree with the AI spamming priests, anubites and scorpion men until their main attack wave could arrive, Only won this shit show of a mission after a good few save and reloads because the ai just sorta gave up spamming threatening units like I killed to many of their villagers by accident and they couldn't sustain em or something, it's the only mission I had to look up tips for DURING the mission (that's where i found about the funnel tactic).
It double sucks since right after it is one of the easier (and on of my favourite) missions in the game with watch that first step, so you go form near impossible to walk in the park.
Noob tip from someone who loves suffering on Titan Difficulty, the enemy struggles attacking an enemy they can't find, and you can abuse this in "Good Advice" and in "A Long Way From Home".
Disclaimer, this is the ultimate turtle economy strat, aka, it's slow. But it allows you to overwhelm the enemy in both missions.
In "Good Advice" use your army and maybe some extra troops to survive for long enough to get a decent number of villagers, after that you can flee with those villagers to the initial island, chop every tree, plant some farms, build a market and build your army from there without the fear of getting raided. I went with chimeras and catapults.
In "A Long Way From Home" the enemy followed me everywhere I went except one place, the rightmost corner on the minimap. A full supply of fully upgraded war elephants, with a couple of support Pestuchos plus a couple of tornados will decimate the enemy base after 2-3 attacks. You might need Rocs to flee with your villagers, and you do need to distract the enemy while you do this, so they don't follow the Rocs. You can reclaim your base if you need more villagers, since the enemy leaves it for a couple of minutes to explore the map after raiding it.
Honorable mention: you can do this in "Welcome back", the second to last mission, as well. There's a secluded forest in the right side of the map, between some rocks, it can barely fit an Underworld Passage and a Storehouse, so I sent a Pegasus and connected it to the initial island and built and economy over there. On Titan, the initial island WILL get attacked by filled to the brim boats, but you can prevent those boats from reaching the island with a bunch of towers and the initial fleet the game gifts you. After you have a good enough economy and a decent army you can safely go to the mainland (do be careful about the meteor strike, you can avoid it with a Pegasus), advance to the 4th age and if you are bored enough you can replace your army with an army of 70 colossi, and stomp the tiny humans from Gargarensis.
There is an easy way to cheese the Good advice last part building on the far right and destroying the wonder from the distance
I disagree about the "A Long Way From Home" and "All is Not Lost" It's not that hard. I think most of the campaign missions rewards you if you play turtle style, and as an Egypt if you rush Petsuchos along with priests to keep they alive, it will be sharpshooting hell for npc, in "A Log Way From Home" You need to keep your units at the middle island while building more army, then advance and attack to clean the isle and the army trainers at the left of the island, just use pharaoh and other priests to build favor fast at the statues.
As Nords you will almost all the time against myth units in the whole campaign so, "hero" units are your best bet, like Hersir and Hirdman and valk for heal. In "All is Not Lost" If you lose the right and left side, put some ballista at the hill so it can attack right side army and bait them to the middle entrance, you will be good, ppl win this map with ragnarok, but they win this with this power because of the Hersir being a Hero and good against myth units, not because of the quantity of units you will have. And that's why I don't use this power in this mission. This mission is a bit tricky but not hard.
I think the most difficult for me was "A Place in My Dreams" because of my playstyle, tried so many combinations of units, then i just spammed hydras and let son of osiris heal them as much as he can before die.
PS: I know this 2 missions are hard, what I don't agree was the positions of them in the top 5. But nice video man.
I use groups of dedicated healers to do these. Just stand ground them its easy. The hardest for me is that norse defense mission 😂😂 still havent passed it
A fine plan was way more difficult than the legacy game for me
The final mission in your list, that Chiron mission, needs to be rebalanced I think, just a bit. It's just so disproportionately difficult compared to any of the other missions especially for when it happens in the campaign.
Did you only cover the Fall of the Trident with this, or all the other campaigns are simply just not that difficult as these, even on Titan?
I did cover, and they weren't as these missions.
The hammer map is one of the easiest maps even without mine exploit. You only need the main heroes to clear a path. The final mission is easy if you spam hydras. They will murder even melee heroes so only hippolyta is a minor threat if she is not checked by arkantos or something. The hydras are so broken that they can even kill the statue
Played on Titan difficulty ofc.
Also if you try to make spearmen they die from scarab blood like crazy in mass…….😂😂 dont make infantry they die hard
How difficult is Titan difficulty compared to Normal?
Does Retold make the campaign easier?
The entire game was easy up until "A long way from home", its like they did it on purpose. "oh they were the tutorial missions bro, here is the real game".