the thing is the source engine and especially SFM is a monster made of spaghetti code, and not everyone is versed on how to navigate it i dont think he made up these issues, its just kind of how the engine is, some things will be an issue for some while others wont ever see it in over 100k hours
This isn't spaghetti code. The properties are there, its just that you would need actual documentaton explaining what every little option does and where they are. Its that simple, because the options are there in-engine. I always knew the wrangler color changing property was a vector property set to the color of the laser. I just didn't give a harder f to actually try and see if it was hard coded into the engine or not. And look and behold, it wasn't. It was just the default for some reason.
I mean a lot of people involved in SFM have upwards of 8-10k hours so he’s not fully wrong. If you generally work with SFM you usually have it open pretty much the whole day.
I'm saying this because some hours come from rendering and other hours come from just leaving SFM in the background and other hours come from just playing around with models
For the most part, I don't blame Lazy that much because it is just a fact that Source is extremely jank, but videos like this prove some people can navigate that jank better than others. As simple as these solutions are, often it's tough for some people to think outside the box enough to figure out what causing their problem, and experiment with trying to fix it by ruling out what could be causing it.
but even then most of these solutions can be found through simply googling the fix or asking around in some sfm centered discord servers. the wrangler one is a different beast though since thats a particle and most people never fucking use particles, how I personally would’ve troubleshooted that is the following though: 1. open the particle editor (step 1 to fixing any problem) and just going through the properties until finding anything that can change the color and just setting everything to red 2. start removing properties that arent necessary for a “correct” looking laser (this would definitely catch the color from vector one) 3. start fucking with random variables until *something* changes (basically trying to figure out what variables control what specifically) 4. give up, because at this point i’d need to actually learn how the particle editor works to remake the particle from the ground up. but i dont know and there’s no docs anywhere so i aint there yet.
All complex software is jank, Source isn't unique at that. If Lazy wasn't using SFM we'd just get a spooooky video about 3D Max or Blender or whatever.
My guess would be something in the lines of: "How the hell was I supposed to know that!?" Seriously, some of those fixes are quite obscure in themselves. They involve the knowhows of game programmation, and I doubt that animators in general even know the basics for that kind of domain. They just want to animate stuff, they don't want to, and shouldn't have to, look through the file parameters of a single cosmetic just to fix its material going funky.
It's pretty surprising to me he didn't think of that. As somebody who's used SFM for 20 hours, I already knew what the ghost building problem was and how to fix it. But maybe having mapmaking experience helps, since i knew these were an entity to begin with
@@zoomspilo6798 It's kinda something that you learn early in sfm to tick on other entities whenever you load a new map, intro tutorial stuff. But, I think in some of the irony of spending a lot of time in sfm, you can end up committing forgor
I definitely don't think he was lying about any of these issues. After all these years using different software which is all extremely complicated with their own learning curves, it seems pretty plausible that he'd just miss the solution online, or simply not think of something better. It can also be really hard to describe a problem correctly when looking for a fix. Sometimes what you need is available, just under a different name you don't know. It doesn't help that SFM is pretty far from beginner friendly in most cases.
I find it hilarious that some people get the rave lights and some don't, and that there are like ten different fixes, and for some, none of them work. It's like there are five slightly different versions of SFM, and you can never know which you have.
Lazypurple basically did the thing Tom Scott was losing mind about when explaining how to deal with leap seconds. "You don't try to do anything about it yourself, because that way lies madness!"
Please understand that some of these fixes include modifying properties which, from the POV of somebody who isn't well versed in SFM, could make everything worse.
Thanks to his video, people made fixed versions of the wrangler and muzzle flash particles and beard models and put them on the workshop because attention was brought to these issues. He may have suffered, but it enabled more convenient solutions for everyone else by bringing the problems to light.
"I think he made up some of these problems" My man you walked into the particle editor and survived, you are built different Also I had no clue how to move bots around, thanks so much for that honesty
@@FrednnardSFM and i agree, was saying i think its fair to include it in this video which has undertones of saying 'actually this is easy to fix' because it does seem like an easy fix (alongside the enable entities fix).
"Hey look buddy, I'm an sfm animator." "That means i solve problems" "Not problems like "what is skill issue" cus that would fall within the perview of your conundrums of get good" "I solve SFM problems"
I love how you called it not spooky cuz Lazy’s vid was a Halloween post but you still added in the creepiest ambience for when you came across issues you couldn’t replicate.
Another part of the Dunning-Kruger effect people fail to mention is that professionals often assume everyone knows what they know, so they often (severely) underestimate their own capabilities.
the ghost buildings fix made my heart wince, ive been there, where an entire problem is QUITE LITERALLY one check box away from being fixed, it is such a painful and ironic way of finding out something doesnt work!
Honestly I feel like the reason he didn't think to do this is because outright removing and modifying stuff is scary (he says it himself, it's likely to mess things up and if you're not careful you could end up with a half-ubered pyro for seemingly no reason), and also he admitted that he never really learned hammer until the demoman video where he HAD to make the minecraft scene, so I doubt he had much knowledge on modifying texture files and stuff. Also sometimes it's better to not engage in source jank at all because it tends to send you into a downward spiral of hacky fixes and overall just really weird stuff, I would know, I've used hammer for quite a while now, I'd say over 200 hours (I know it's not a lot, specially when you say you have 5k hours on sfm, but I've got college to attend to, so any ammount of free time I get with the program is like a blessing), and you probably know just how janky and weird that program can be.
It's worth mentioning that you could also just make muzzle flashes as an animated texture (beyond just tf2 solution here). If you use a light to project you can just use a texture without an alpha channel or vmt so long as the video has black background. If you want to use a model, just needs to have alpha channel for transparency, and vmt (with animation proxy)
It’s important to remember that when you Tunnel vision on a problem, seemingly obvious solutions become difficult to notice. There have been many times I saw someone working on a 3-D project and they had a problem that they were stuck on for days. And then I will just come along and say “oh yeah, here’s how you fix it *click click*” and the problem it gone. And vice versa of course.
I love how there is music full of dread whenever there is a issue listed that you couldn't replicate. Like its some sfm demon that's summoning is impossible for a simple human
i would LOVE if some sfm dev were to post these weird ass solutions to people's wild problems with the program and going with this exact "its so easy" attitude
I've only watched that Lazypurple video a couple of days ago, but even I recognized some of those shenanigans and I haven't used SFM in over a decade! Great job at breaking down these issues!
I don't think it was very unreasonable to not know the answers to these, and there's no way he'd make up problems for the sake of a halloween video, especially since he's never bothered with it again.
People need to remember that software isn't intuitive. No matter how easy or simple you think it is, it isn't going to be simple or easy universally. It doesn't even matter what the skills or knowledge of someone is, software will, inevitably, confuse someone for any reason. This is especially true of software as complex as SFM, but it generally applies to everything. Just keep this perspective in mind and try to quell the irrational urge to be confused by someone's confusion. It's always as simple as "Software isn't intuitive", everytime.
i don't think Lazy made up the issues, i think for the most part it's simple ignorance and a few of the fixes are rather abstract to a casual user that doesn't know the ins-and-outs of the Source Engine, like modifying material property parameters. the fix for the Badwater buildings is ridiculously simple though, kinda amazing Lazy didn't figure that one.
In his defense for the Badwater buildings, I think it's fairly believable that he either didn't notice it when looking for a "turn the buildings on" button or he may have glanced at it and thought it just added like the noclip brushes or some shit
Cool that you shared these. It always the problems that we struggle the most with that have the simplest solutions 😅. The only criticism is that assuming just because you knew the solution, he must've. Sometimes finding information on the internet is hard. Sometimes we miss it. Sometimes the fix it button is hidden in a menu we didn’t know existed. Life's already hard enough, you don't have to be a jerk about it when people don't succeed as well as you.
i think what was happening for the wrangler laser was instead of correctly having a position, target, and color control point, it was incorrectly referencing the position control point for color on top of position
It just shows how tough real SFM'ers are. They've been through such a shit program over the years that whenever they see someone go "this shits broken!" or "why is X Y", they just go. "deal with it" or actually help them because they know every quirk that is understandable down to the line
I love lazypurple and it seems we're all on the same page this isn't to call him dumb. But I do kind of wish he showed the actual misgivings and frustrations that sfm has, like the terrible default bloom, the horrible stupid HDR requirements that force-wash out the colors of non hdr maps even though they look fine in TF2, and even in SFM's game mode, not being able to use in-game shadows, war paints, the ceaseless random crashes, the game elements which are neither particles nor models and can be recorded but never extensively used, and the LACK!! OF DECALS!!!!!!!!!!!! WHY DID EVERY SOURCE GAME CODE LEAK EXCEPT SFM THE ONLY ONE WHERE IT WOULD BE USEFUL
the fucking "press left click" solution on the ghost building is so relatable, so many times I searched for a fix on something and it was just pressing a button
You know a program is fucket when even after all theese years you still find issues without a fix online, also some of theese are like "bro how was I supposed to know this will fix, I dont even understand wth what am I doing" moments
I remember when I tried fix my car engine, but I failed multiple times. And 2 years later my friend found solutions to my problem... But this car was scrapped 2 years ago. I hope Lazy saw your video :D
3:22 For the most part I don't think he made the problems up, some people's SFMs are more buggy than others depending on what graphics card they're using (i.e the barnblitz lighting issue has never been an issue for me either, but I've seen it on my friends pc) so certain fixes like with your laser VFX might not have worked for him despite doing the same changes, that's just speculation though. 1:01 Okay, I have a lot of hours in SFM and even I didn't know that one, I've resorted to doing the same as Lazy, though his method of making 500 particles all at different times is frankly silly, when you can just put a single continuous muzzle flash and move it in and out of the scene. Thanks for the cool tip! The only two things I can maybe call bullshit on are 2:15 and 2:03 ain't no way Lazy has that much experience using SFM and had no idea about those options, hell you'd easily discover enabling other entities just by being bored and right clicking on the viewport and clicking all the visibility options (still plausible though ig) and I suppose since he didn't study animation in college it's also possible he couldn't know about Eular rotations. (though for real, it's as easy as rotating it by a single axis to turn it around) Also 5k hours being not much experience, ouch that hurt me and my 2.3k 😂 all in all very informative video, great job demonstating the problems then their simple fixes, always had similar thoughts when watching Lazy's video on that.
The 5k hours being not much experience is just for me, for other people 2k hours is a lot of experience but for me at 10k hours you should be a SFM expert.
I think it's very of disrespectful to call somebody a liar for having problems or simply not knowing something you see as "obvious". Not everybody knows what you know, and I personally would be very offended if I was called a liar and told I made up problems for views in a situation where I genuinely did not know what to do.
I found out the invisible building one by complete accident. It's weird because it's not like they're any different from the other map geometry, but I guess they are flagged as "other entity".
You cannot possibly expect anyone to know that you have to edit the beard file, deleting 3 specific lines and then reloading materials. Dude, you really are missing the point with this one...
The ghost buildings one made me audibly gasp, all this time it was because he didn't make sure that other entities were enabled? That's actually insane.
the thing is the source engine and especially SFM is a monster made of spaghetti code, and not everyone is versed on how to navigate it
i dont think he made up these issues, its just kind of how the engine is, some things will be an issue for some while others wont ever see it in over 100k hours
Yummers
Thats something
Might got a motivation to try sfm myself.
But first
**Toturial**
This isn't spaghetti code. The properties are there, its just that you would need actual documentaton explaining what every little option does and where they are. Its that simple, because the options are there in-engine. I always knew the wrangler color changing property was a vector property set to the color of the laser. I just didn't give a harder f to actually try and see if it was hard coded into the engine or not. And look and behold, it wasn't. It was just the default for some reason.
only TF2 has weird code, SFM is actually alot more organized code wise
ofc everyone knows source code of tf2 and sfm, and can say if its "spaghetti" or not
why was the music so creepy at thoes parts tho?
@@hiddenone8436 Source Filmmaker is a horror story for anyone using it.
@@hiddenone8436 Cuz source spaghetti can seem ghostly at times, and Lazy made a big point of it in his video
@@hiddenone8436if you ever learned coding, you would believe machine spritis as I do, I beg to my laptop before I hit debug.
ur video got locked in a time capsule for five years
Ong
lmao
Rendering times in video production programs in a nutshell, yes
Nah just how long it took to navigate the spaghetti code of SFM and find the fixes
"I don't have much SFM experience at 5k hours"
Bruh...
Real. Sounds like bragging tbh XD
yeah, i have not been alive for a long time, only like 20 quintillion years
I mean a lot of people involved in SFM have upwards of 8-10k hours so he’s not fully wrong. If you generally work with SFM you usually have it open pretty much the whole day.
That is not a lot in SFM scale
I'm saying this because some hours come from rendering and other hours come from just leaving SFM in the background and other hours come from just playing around with models
For the most part, I don't blame Lazy that much because it is just a fact that Source is extremely jank, but videos like this prove some people can navigate that jank better than others. As simple as these solutions are, often it's tough for some people to think outside the box enough to figure out what causing their problem, and experiment with trying to fix it by ruling out what could be causing it.
puzzle game of the year
but even then most of these solutions can be found through simply googling the fix or asking around in some sfm centered discord servers.
the wrangler one is a different beast though since thats a particle and most people never fucking use particles, how I personally would’ve troubleshooted that is the following though:
1. open the particle editor (step 1 to fixing any problem) and just going through the properties until finding anything that can change the color and just setting everything to red
2. start removing properties that arent necessary for a “correct” looking laser (this would definitely catch the color from vector one)
3. start fucking with random variables until *something* changes (basically trying to figure out what variables control what specifically)
4. give up, because at this point i’d need to actually learn how the particle editor works to remake the particle from the ground up. but i dont know and there’s no docs anywhere so i aint there yet.
@@drunkchey9739now i think, dafuq is pasing to The same problems no?
All complex software is jank, Source isn't unique at that. If Lazy wasn't using SFM we'd just get a spooooky video about 3D Max or Blender or whatever.
This video wasn't supposed to come out until how it feels to play medic is finally here.
At least if he encounters these problems again it's right here for him to see
wrong youtuber…
When the world needed him most... he came 5 years later..
Sorry for being so late but i only started 4 years ago
Sfm needs more built in tutorials I think. I’ve been using it for years and had no idea you could solve these issues so easily.
"more"? I think you meant "SFM needs tutorials" in general
They'll get right on it, right after they finish the TF2 tutorial.
Sfm needs tutorials in general
@@SpringDavid And a complete documentation with all of its tools and libraries properly documented.
@@kryptoid2568 That already exist in the Valve developer community SFM wiki
I'm kinda curious about what lazy's reaction to this would be lol
A mix of relief and intense sadness about losing all that time manually adding muzzle flashes for naught
@@Wheagg AND manually adding buildings
He might go through another crisis again, so let’s not. 😬
@@Wheaggwhen all it took was placing an unmovable NPC
My guess would be something in the lines of:
"How the hell was I supposed to know that!?"
Seriously, some of those fixes are quite obscure in themselves. They involve the knowhows of game programmation, and I doubt that animators in general even know the basics for that kind of domain. They just want to animate stuff, they don't want to, and shouldn't have to, look through the file parameters of a single cosmetic just to fix its material going funky.
i feel like SFM is less-so about how easy it is to solve something and more-so about how easy it is to FIND the solution
God! I burst out laughing when the ghost building problem was as simple as just showing other entity’s in the scene. God that’s hilarious.
It's pretty surprising to me he didn't think of that. As somebody who's used SFM for 20 hours, I already knew what the ghost building problem was and how to fix it. But maybe having mapmaking experience helps, since i knew these were an entity to begin with
@@zoomspilo6798 It's kinda something that you learn early in sfm to tick on other entities whenever you load a new map, intro tutorial stuff. But, I think in some of the irony of spending a lot of time in sfm, you can end up committing forgor
Every copy of SFM is personalized
I definitely don't think he was lying about any of these issues. After all these years using different software which is all extremely complicated with their own learning curves, it seems pretty plausible that he'd just miss the solution online, or simply not think of something better. It can also be really hard to describe a problem correctly when looking for a fix. Sometimes what you need is available, just under a different name you don't know. It doesn't help that SFM is pretty far from beginner friendly in most cases.
It's easy to find the solution online if you know the error that appears in the console
@@FrednnardSFM that depends if your issue even leaves an error in the console at all.
@@WaveSmash Most of them do for me
@@FrednnardSFMYou’re pretty snobbish aren’t you?
I really don't think he just made up those problems. I've heard many people agree with how much of a struggle that program can be to use.
I find it hilarious that some people get the rave lights and some don't, and that there are like ten different fixes, and for some, none of them work. It's like there are five slightly different versions of SFM, and you can never know which you have.
Lazypurple basically did the thing Tom Scott was losing mind about when explaining how to deal with leap seconds.
"You don't try to do anything about it yourself, because that way lies madness!"
Please understand that some of these fixes include modifying properties which, from the POV of somebody who isn't well versed in SFM, could make everything worse.
Thanks to his video, people made fixed versions of the wrangler and muzzle flash particles and beard models and put them on the workshop because attention was brought to these issues. He may have suffered, but it enabled more convenient solutions for everyone else by bringing the problems to light.
"I think he made up some of these problems"
My man you walked into the particle editor and survived, you are built different
Also I had no clue how to move bots around, thanks so much for that honesty
If you need any further help with moving bots just leave a comment :)
@@FrednnardSFM Could you tell me all the commands used to achieve it?
@@cheeseboi588 I will try to explain it in a comment but if it gets confusing just tell me and i'll make a video for you
@@FrednnardSFM Were you going to explain
@@cheeseboi588 it's late over here tomorrow i'll explain with a video tutorial
The first fix seems simple to be fair (and the enable entities thing), but the rest of these fixes do seem pretty hard to just find out about.
The wrangler fix i just found out about it by just tinkering with the parameters so i don't think it's that hard (in my opinion)
@@FrednnardSFM and i agree, was saying i think its fair to include it in this video which has undertones of saying 'actually this is easy to fix' because it does seem like an easy fix (alongside the enable entities fix).
"Hey look buddy, I'm an sfm animator."
"That means i solve problems"
"Not problems like "what is skill issue" cus that would fall within the perview of your conundrums of get good"
"I solve SFM problems"
Lazys spaghetti code monster could beat your spaghetti code monster
I love how you called it not spooky cuz Lazy’s vid was a Halloween post but you still added in the creepiest ambience for when you came across issues you couldn’t replicate.
Another part of the Dunning-Kruger effect people fail to mention is that professionals often assume everyone knows what they know, so they often (severely) underestimate their own capabilities.
I give him a pass for Source materials problem.
Yea me too
spooky vmts
you're the dude who got destroyed in that sniper addendum video by gabber lmaooooo
no way bro did not try enabling other entities, that is like a basic thing on every map
the ghost buildings fix made my heart wince, ive been there, where an entire problem is QUITE LITERALLY one check box away from being fixed, it is such a painful and ironic way of finding out something doesnt work!
and as he said: "dont be afraid to ask for help"
Honestly I feel like the reason he didn't think to do this is because outright removing and modifying stuff is scary (he says it himself, it's likely to mess things up and if you're not careful you could end up with a half-ubered pyro for seemingly no reason), and also he admitted that he never really learned hammer until the demoman video where he HAD to make the minecraft scene, so I doubt he had much knowledge on modifying texture files and stuff.
Also sometimes it's better to not engage in source jank at all because it tends to send you into a downward spiral of hacky fixes and overall just really weird stuff, I would know, I've used hammer for quite a while now, I'd say over 200 hours (I know it's not a lot, specially when you say you have 5k hours on sfm, but I've got college to attend to, so any ammount of free time I get with the program is like a blessing), and you probably know just how janky and weird that program can be.
Fix 3 would have literally caused me to spittake if i was drinking something at the time.
I like how some issues couldnt be replicated, only showing his SFM may of actually been haunted (Scary) 😱
Thank you for restoring faith into me, now i can do sfm without feeling like I’m gonna run into like 50 almost impossible problems to fix
Don't be scared of SFM, everything has a fix and if you have a problem you can leave a comment and i'll try to help :)
@@FrednnardSFM Chad
It's worth mentioning that you could also just make muzzle flashes as an animated texture (beyond just tf2 solution here). If you use a light to project you can just use a texture without an alpha channel or vmt so long as the video has black background. If you want to use a model, just needs to have alpha channel for transparency, and vmt (with animation proxy)
It’s important to remember that when you Tunnel vision on a problem, seemingly obvious solutions become difficult to notice. There have been many times I saw someone working on a 3-D project and they had a problem that they were stuck on for days. And then I will just come along and say “oh yeah, here’s how you fix it *click click*” and the problem it gone. And vice versa of course.
I love how there is music full of dread whenever there is a issue listed that you couldn't replicate. Like its some sfm demon that's summoning is impossible for a simple human
I wonder why the lighting issues are caused by a detail texture of all things.
I think it's because the model has "$detail" enabled but no detail texture to work with so SFM gets confused (i may be wrong but that's my theory)
The fact that he couldnt replicate 2 problems comes to show just how haunted lazypurples computer was
As a man who doesn't use SFM, I have not a damn clue what this guy did. My brain's melted.
i would LOVE if some sfm dev were to post these weird ass solutions to people's wild problems with the program and going with this exact "its so easy" attitude
i love the calm engineer theme music on the background when its your turn
We ain’t never hearing from this guy again. Lazy is going to kill this guy
I've only watched that Lazypurple video a couple of days ago, but even I recognized some of those shenanigans and I haven't used SFM in over a decade!
Great job at breaking down these issues!
Ah yes, just like answers on stackoverflow forum, 5 years later...
“I solve practical problems…”
-Frednnard.
This really proves how you could know everything about animation but if you touch source ever you will need to learn much more
SFM is Pandora's Box
Bro talk to lazypurple whenever he’s trying to do sfm bits.
By now he should be a master at SFM
@@FrednnardSFM even masters need help and new artforms come along for even them to take grasshopper steps
I don't think it was very unreasonable to not know the answers to these, and there's no way he'd make up problems for the sake of a halloween video, especially since he's never bothered with it again.
People need to remember that software isn't intuitive. No matter how easy or simple you think it is, it isn't going to be simple or easy universally. It doesn't even matter what the skills or knowledge of someone is, software will, inevitably, confuse someone for any reason.
This is especially true of software as complex as SFM, but it generally applies to everything.
Just keep this perspective in mind and try to quell the irrational urge to be confused by someone's confusion. It's always as simple as "Software isn't intuitive", everytime.
bro really pulled out an "i solve practical problems"
i don't think Lazy made up the issues, i think for the most part it's simple ignorance and a few of the fixes are rather abstract to a casual user that doesn't know the ins-and-outs of the Source Engine, like modifying material property parameters. the fix for the Badwater buildings is ridiculously simple though, kinda amazing Lazy didn't figure that one.
In his defense for the Badwater buildings, I think it's fairly believable that he either didn't notice it when looking for a "turn the buildings on" button or he may have glanced at it and thought it just added like the noclip brushes or some shit
What the lack of documentation does to a MF is scary ngl
Ladies & gentlemen, we found the 5fth member of Ghostbusters!
You should make tutorials for sfm fixes
Maybe in the future
all of these comments saying he took five years like hello he had to figure out how to fix them first
The SFM wizard shows lazerpoople this ONE SIMPLE TRICK to FIX SFM for good! Animators hate him!
Cool that you shared these. It always the problems that we struggle the most with that have the simplest solutions 😅. The only criticism is that assuming just because you knew the solution, he must've. Sometimes finding information on the internet is hard. Sometimes we miss it. Sometimes the fix it button is hidden in a menu we didn’t know existed. Life's already hard enough, you don't have to be a jerk about it when people don't succeed as well as you.
i think what was happening for the wrangler laser was instead of correctly having a position, target, and color control point, it was incorrectly referencing the position control point for color on top of position
We got rangler animation bug tutorial before how it feels to play medic 💀💀💀
At least these solitions are out in the open now for others experiencing them.
It just shows how tough real SFM'ers are. They've been through such a shit program over the years that whenever they see someone go "this shits broken!" or "why is X Y", they just go. "deal with it" or actually help them because they know every quirk that is understandable down to the line
I believe 3:12 Is how lightglows act in 60 FPS animations
I love lazypurple and it seems we're all on the same page this isn't to call him dumb. But I do kind of wish he showed the actual misgivings and frustrations that sfm has, like the terrible default bloom, the horrible stupid HDR requirements that force-wash out the colors of non hdr maps even though they look fine in TF2, and even in SFM's game mode, not being able to use in-game shadows, war paints, the ceaseless random crashes, the game elements which are neither particles nor models and can be recorded but never extensively used, and the LACK!! OF DECALS!!!!!!!!!!!! WHY DID EVERY SOURCE GAME CODE LEAK EXCEPT SFM THE ONLY ONE WHERE IT WOULD BE USEFUL
He probably thought those wouldn’t be that interesting
the fucking "press left click" solution on the ghost building is so relatable, so many times I searched for a fix on something and it was just pressing a button
I just love how the thumbnail is the polar opposite of Lazy's lmao
Lazypurple should watch this
LazyPurple would like this... Now how do we summon him here?
2:27 this one actually made me laugh
As he said much later, he now "fixes problems, not making videos about them"
You know a program is fucket when even after all theese years you still find issues without a fix online, also some of theese are like "bro how was I supposed to know this will fix, I dont even understand wth what am I doing" moments
Love the video! Those parts where the bug couldn't be recreated was very ominous lol
Looks like I'm out of a job fixing beards.
I remember when I tried fix my car engine, but I failed multiple times.
And 2 years later my friend found solutions to my problem...
But this car was scrapped 2 years ago.
I hope Lazy saw your video :D
it's a major case of why it works for everyone but me
Our hero
Casually fixing his trauma
sfm is the hellspawn comprised in an executable from 2012
"I am an engineer" ahh music video
3:22 For the most part I don't think he made the problems up, some people's SFMs are more buggy than others depending on what graphics card they're using (i.e the barnblitz lighting issue has never been an issue for me either, but I've seen it on my friends pc) so certain fixes like with your laser VFX might not have worked for him despite doing the same changes, that's just speculation though.
1:01 Okay, I have a lot of hours in SFM and even I didn't know that one, I've resorted to doing the same as Lazy, though his method of making 500 particles all at different times is frankly silly, when you can just put a single continuous muzzle flash and move it in and out of the scene. Thanks for the cool tip!
The only two things I can maybe call bullshit on are 2:15 and 2:03 ain't no way Lazy has that much experience using SFM and had no idea about those options, hell you'd easily discover enabling other entities just by being bored and right clicking on the viewport and clicking all the visibility options (still plausible though ig) and I suppose since he didn't study animation in college it's also possible he couldn't know about Eular rotations. (though for real, it's as easy as rotating it by a single axis to turn it around)
Also 5k hours being not much experience, ouch that hurt me and my 2.3k 😂 all in all very informative video, great job demonstating the problems then their simple fixes, always had similar thoughts when watching Lazy's video on that.
The 5k hours being not much experience is just for me, for other people 2k hours is a lot of experience but for me at 10k hours you should be a SFM expert.
I think it's very of disrespectful to call somebody a liar for having problems or simply not knowing something you see as "obvious". Not everybody knows what you know, and I personally would be very offended if I was called a liar and told I made up problems for views in a situation where I genuinely did not know what to do.
I found out the invisible building one by complete accident.
It's weird because it's not like they're any different from the other map geometry, but I guess they are flagged as "other entity".
Other entities are usually pre-made models that go along with maps
You know if I ever get into animation and come across similar problems that Lazy had, I can go to this video to fix those problems.
U can also leave a comment if you can't find the problem here and i will be happy to assist you :)
its less about whether theyre easily solvable, more that they just shouldnt happen in the first place
this is just black magic
You cannot possibly expect anyone to know that you have to edit the beard file, deleting 3 specific lines and then reloading materials.
Dude, you really are missing the point with this one...
Given TF2 spaghetti code those problems are in no way staged. The way how you dig into the code and have to manually edit it makes everything evident.
More consistent uploads than Lazy Purple himself.
I think this dude solves practical problems
At least Lazy will be now able to finish those videos
Thanks Dell Conagher
The rave light happened to me several times
I wish SFM wasn't as janky as it it. But I guess we have these 2 good videos about that now.
Is there any jumpscare in this video.
The ghost buildings one made me audibly gasp, all this time it was because he didn't make sure that other entities were enabled? That's actually insane.
He's not called LazyPurple for nothing
The demonic lights are a true enigma… and the scary music didn’t help much, either.
Something about the last part was spooky
I feel even worse for him now
If you already know how to fix it, it's easy!
This video just make it more sp00ky
The light thing does appear in SpaceGuyOnline's "Zombie Escape Tier List" at the beginning SFM thing
@@AndresinReal Yea i know that problem exist but i just couldn't replicate it