Sonic x Shadow Generations - Kingdom Valley Act 1 gameplay in 4K | Gamescom 2024

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  • เผยแพร่เมื่อ 15 ก.ย. 2024
  • A little gameplay footage from Gamescom 2024. This is Kingdom Valley Act 1 showcasing Shadow abilities and skills.
    Metal Overlord boss fight is here - • Sonic x Shadow Generat...
    #gamescom2024 #gamescom
    Our homepage (Estonian): videogamers.eu/

ความคิดเห็น • 271

  • @videogamersEU
    @videogamersEU  14 วันที่ผ่านมา +6

    Metal Overlord boss fight is here - th-cam.com/video/yovy7cl6OBo/w-d-xo.html

  • @jjmcsparin7287
    @jjmcsparin7287 14 วันที่ผ่านมา +60

    The exaggerated swagger of a black hedgehog.

  • @dprototype6431
    @dprototype6431 14 วันที่ผ่านมา +28

    I really like how the level design feels like a natural evolution of the original Kingdom Valley in terms of how the alternate routes are set up. Like Crisis City before it, it doesn’t feel ashamed of its origin.

  • @Leafree5
    @Leafree5 14 วันที่ผ่านมา +18

    Am I the only one here who's a big fan of Shadow's boost effect in this game?

    • @cmguiyyt816
      @cmguiyyt816 14 วันที่ผ่านมา +9

      No, I am too. The hate for it is ridiculous and nitpicky

    • @mawthesonicfan1877
      @mawthesonicfan1877 13 วันที่ผ่านมา +5

      @@cmguiyyt816same, just because it looks like it’s from forces doesn’t make it bad

    • @Leafree5
      @Leafree5 12 วันที่ผ่านมา +3

      @@mawthesonicfan1877 Tell me, how much longer are the fans gonna compare this game's flaws and their nitpicks about it to Sonic Forces.

    • @mawthesonicfan1877
      @mawthesonicfan1877 12 วันที่ผ่านมา

      @@Leafree5 if only it was a classic game, and people would hate it for being like sonic 4 or forces classic sonic

    • @giannivttr
      @giannivttr 4 วันที่ผ่านมา

      I’m not a fan of it. I’d rather him skate boost than fly and I was hoping it looked like a comet like the one in generations but it’s alright.

  • @chrange9714
    @chrange9714 14 วันที่ผ่านมา +14

    Love that they're using the Lost World lock on sound, nice little reference there

    • @etherealhatred
      @etherealhatred 14 วันที่ผ่านมา +1

      reference to what?

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +7

      @@etherealhatred The lock on cursor sound in Shadow Gens originated from Lost World

  • @staticplays1871
    @staticplays1871 14 วันที่ผ่านมา +10

    If this is shadow's base settings I wonder what we can change. Not enough people give frontires credit for the movement settings, I'm galde it's going to become a mainstay.

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +7

      And yet people actually complain about there being control setting options, it's hilarious.

    • @snakey888
      @snakey888 14 วันที่ผ่านมา +3

      @@chrange9714
      When you are able to adjust not only controls but even things like physics, it can become problematic in regards to things like level design. Creates a whole lot of variables, and every level must accommodate every possible control and physics configuration, without it becoming broken or too limited.

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +4

      @@snakey888 You can only control things like turn radius, how fast he stops, etc. None of that plays into stage physics nor does it become problematic for things like level design. No, no whole lot of variables are created and levels don't need to accommodate anything. If you find something limited, adjust it.

    • @snakey888
      @snakey888 14 วันที่ผ่านมา

      @@chrange9714
      Ok, so you cannot adjust the physics like you could in Frontiers? Thats sensible. Then those issues would not apply. There is a reason Frontiers had set physics for the cyber stages.
      Also, I am not involved in making the games.

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +5

      @@snakey888 You never could adjust the flat out physics of the game so idk what you're even talking about, not in Frontiers and not in here. What you could control and can here is turning radius, the speed at which you stop, stuff like that.

  • @gabelster3729
    @gabelster3729 13 วันที่ผ่านมา +7

    I REALLY don’t like the new camera style, specially with how sudden its panning movements are…

  • @V0ID0625
    @V0ID0625 12 วันที่ผ่านมา +4

    5:39 we need more jumps like this instead of automated springs or dash ramps

    • @chrange9714
      @chrange9714 10 วันที่ผ่านมา

      @@V0ID0625 There are barely any springs or dash panels in this level, chill

    • @V0ID0625
      @V0ID0625 9 วันที่ผ่านมา

      @@chrange9714 chill about what? i just want less automation in sonic games, i bought the game to play it not for it to play itself💀

    • @chrange9714
      @chrange9714 9 วันที่ผ่านมา

      @@V0ID0625 And the only game to do that is Forces, like I said chill. This game isn't Forces lol

    • @V0ID0625
      @V0ID0625 9 วันที่ผ่านมา

      @@chrange9714 frontiers got some automation too😭

    • @chrange9714
      @chrange9714 9 วันที่ผ่านมา

      @@V0ID0625 No it doesn't lmao

  • @christianblue4580
    @christianblue4580 15 วันที่ผ่านมา +65

    This game might be peak

    • @SonicTheBlueBlur15
      @SonicTheBlueBlur15 15 วันที่ผ่านมา +17

      It will

    • @Yorigami32X
      @Yorigami32X 14 วันที่ผ่านมา +6

      It will (×2)

    • @mysterholmes345
      @mysterholmes345 14 วันที่ผ่านมา +6

      It will (x3).

    • @chefreese
      @chefreese 14 วันที่ผ่านมา +5

      It will (x4)

    • @thedullname
      @thedullname 14 วันที่ผ่านมา +5

      It will (x5)

  • @akdreamer6497
    @akdreamer6497 14 วันที่ผ่านมา +5

    Thanks for compiling all the different routes :)

  • @nossir
    @nossir 14 วันที่ผ่านมา +25

    I can see a "Shadow 06 in Shadow Generations" mod or a Jason Griffit mod for Shadow's voice

    • @havokdoesthingshere1213
      @havokdoesthingshere1213 14 วันที่ผ่านมา +8

      I hope that actually becomes a thing, official or not 😭

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +6

      @@nossir The only reason they'll be a Jason Griffith voice mod is because unfortunately many people in this fanbase are sad af and whine like children whenever Kirk voices Shadow.

    • @Jaredragon
      @Jaredragon 14 วันที่ผ่านมา +2

      because he doesn't sound like the other shadows...
      David humphrey ✔
      Jason Griffith ✔
      Keanu Reeves ✔
      Ian Hanlin ✔
      Kirk Thornton ❌

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +4

      @@Jaredragon Yeah get tf out of here, he sounds just like the other Shadows and is a great one. Bias at its finest right there

    • @Jaredragon
      @Jaredragon 14 วันที่ผ่านมา +5

      @@chrange9714 Factually Incorrect.
      Kirk has ALOT of Gruff and the other shadows don't really have any gruff... Jason has a little bit but not that much.
      and Nossir, I'm sorry your wholesome comment is chaining into a fight.

  • @FanicTheHedgehogYT
    @FanicTheHedgehogYT 14 วันที่ผ่านมา +8

    Uhh why the Text says in thunbnail Sonix X Shadow Generations?

    • @KyndlingStoneCB
      @KyndlingStoneCB 14 วันที่ผ่านมา +7

      That’s the name of the game dude

    • @FanicTheHedgehogYT
      @FanicTheHedgehogYT 14 วันที่ผ่านมา

      @@KyndlingStoneCB no its says Sonix instead of Sonic

    • @Stroutta-oh7mj
      @Stroutta-oh7mj 14 วันที่ผ่านมา +2

      @@KyndlingStoneCBRead again dude. THUMBNAIL

    • @KyndlingStoneCB
      @KyndlingStoneCB 14 วันที่ผ่านมา

      @@FanicTheHedgehogYT oh LOL

  • @azalax3266
    @azalax3266 9 วันที่ผ่านมา +1

    Will sonic games have good physics, flow, mechanics, collison, animation, linear/open level design, stories, artstyle, innovations, with accurate character portrayals and a proper spindash?
    Or will sonic will remain the undefeated potential man of gaming?
    "Find out in 3 - 5 years" - The Sonic Cycle, Sonic Team

  • @RS-rz4ll
    @RS-rz4ll 12 วันที่ผ่านมา

    The lvl design might take some getting used to for me but the homing attack of shadow is really well altered, nice detail.

  • @brianuuuSonicReborn
    @brianuuuSonicReborn 14 วันที่ผ่านมา +8

    did you just repeat a bunch of footage so it can go over the 8min mark...?

    • @AccelerateHedge
      @AccelerateHedge 14 วันที่ผ่านมา +10

      No, they took different routes

    • @Plastino2
      @Plastino2 14 วันที่ผ่านมา

      Yo brianuuu

    • @Zerosaber91
      @Zerosaber91 14 วันที่ผ่านมา

      ​@@AccelerateHedgeYO

    • @AccelerateHedge
      @AccelerateHedge 14 วันที่ผ่านมา

      @@Zerosaber91 Sup

    • @brianuuuSonicReborn
      @brianuuuSonicReborn 14 วันที่ผ่านมา +2

      @@AccelerateHedge 0:00 and 9:00 is literally the same

  • @manniefresh2022
    @manniefresh2022 7 วันที่ผ่านมา

    I love it until the end ,the 06 version was better at that point but everything else perfect. I just really wish they just gave shadow the speed section. That stage was special but to turn the very endwhich is the most iconic part because of the demos, prototypes and everything else regarding the memories of kingdom valley being the best stage in 06 … it coulda been better

  • @E123OmegaShow
    @E123OmegaShow 14 วันที่ผ่านมา +1

    This level looks so open and fun!! Hoping we get this kind of level design for NEW ZONES in the next game. So tired of them re using old levels even though Kingdom Valley is amazing

  • @leonardowynnwidodo9704
    @leonardowynnwidodo9704 14 วันที่ผ่านมา +1

    ALL HAIL SHADOW!!!

  • @Nutty_Buddy_
    @Nutty_Buddy_ 14 วันที่ผ่านมา +5

    12 minutes for act 1?!? This might be game of the year

    • @gordonfreeman5735
      @gordonfreeman5735 14 วันที่ผ่านมา +8

      Well this is a compilation of a bunch of different play throughs of the level, but we’re still looking at around 6 minutes which is really good

    • @snakey888
      @snakey888 14 วันที่ผ่านมา

      If long acts is what requires game of the year then Heroes and Unleashed would've received those awards. They didn't.

    • @bfresh0635
      @bfresh0635 14 วันที่ผ่านมา

      @@snakey888people didn’t know how good they had it with Sonic Unleashed

    • @snakey888
      @snakey888 14 วันที่ผ่านมา

      @@bfresh0635
      The game did have some major issues, out of place gameplay taking up half of the game, mandatory medal collecting, and poor performance.

  • @teamsonicchannel4400
    @teamsonicchannel4400 14 วันที่ผ่านมา

    so is space colony ark the only level with illusions?

  • @thomasisready
    @thomasisready 14 วันที่ผ่านมา +4

    Is this stage really 12 minutes long???? This is awesome

    • @JOJO-oj8gy
      @JOJO-oj8gy 14 วันที่ผ่านมา +2

      No it's 5 minutes
      The video shows the level and different pathways

    • @thomasisready
      @thomasisready 14 วันที่ผ่านมา +3

      @@JOJO-oj8gy Still awesome compared to the past 15 years of Sonic games

    • @JOJO-oj8gy
      @JOJO-oj8gy 14 วันที่ผ่านมา

      @@thomasisready The fact this level is longer than the majority of sonic levels in forces is crazy😂

    • @thomasisready
      @thomasisready 14 วันที่ผ่านมา

      @@JOJO-oj8gy it's longer than ALL Sonic levels in Forces

    • @JOJO-oj8gy
      @JOJO-oj8gy 14 วันที่ผ่านมา +1

      @@thomasisready yeah i meant like all of the levels combined since They're only around 1 minute long

  • @hoplabobla
    @hoplabobla 14 วันที่ผ่านมา +2

    Best Sonic game 😮

  • @KyndlingStoneCB
    @KyndlingStoneCB 14 วันที่ผ่านมา +3

    This level is amazing omg

  • @DarkYTXEditz
    @DarkYTXEditz 13 วันที่ผ่านมา

    The Level Design is way more Open which is a good sign but there are less enemies than in the original Kingdom Valley, so it kinda feels off compared to even the regular Sonic Generations portion, but everything else like the bosses are good, I think they should take more inspiration of Shadow's Kingdom Valley in 06 which is filled with way more enemies, maybe also restrict the Boost gauge meter more so that you have to focus on more combat to fill it

    • @chrange9714
      @chrange9714 13 วันที่ผ่านมา

      @@DarkYTXEditz This isn't about combat, Shadow's version of Kingdom Valley in 06 had more enemies because combat was a focus for him in that game. It's not here at all, this is way more of a usually boost game. Nothing about this stage feels off even compared to the Sonic Generations portion, Sonic had just as many enemies. Shadow has plenty of them here too, they've already taken enough inspiration from both his and Sonic's version of the level from 06.

    • @DarkYTXEditz
      @DarkYTXEditz 13 วันที่ผ่านมา

      @@chrange9714 Maybe but they should definitely add more enemies and make the Air Boost as strong as in base Generations cause it kinda looks like it's gonna be like in Frontiers

    • @chrange9714
      @chrange9714 13 วันที่ผ่านมา

      @@DarkYTXEditz There's already enough enemies and if the air boost was as strong as base Gens Shadow would go flying across the stage. That's not how they're designed, it is like Frontiers air boost more or less and that's fine.

  • @KaithelionMCB
    @KaithelionMCB 14 วันที่ผ่านมา +1

    sonix

  • @vergil5386
    @vergil5386 18 วันที่ผ่านมา +3

    Go Shadow!!

  • @SeanJavery
    @SeanJavery 14 วันที่ผ่านมา +7

    Why does it have the enemy homing lock on noise from Lost World/Forces??? It's so bad!

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +10

      Because it does, what do you care what lock on sound they use? It's not bad at all, shut up lmao. It's awesome and glad they're not afraid to reference Lost World. Get mad

    • @GenocideShell
      @GenocideShell 14 วันที่ผ่านมา +4

      Who cares? It's not a big deal. Crying over a fucking sound effect is crazy

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +5

      @@GenocideShell Finally, someone else with sense wow

    • @lightspeedchaos8420
      @lightspeedchaos8420 วันที่ผ่านมา

      If that is your biggest concern about this game then I think this game will be very good

  • @quintonwhitfield2
    @quintonwhitfield2 14 วันที่ผ่านมา +5

    Should've been like sonic frontier

    • @doriangrund04
      @doriangrund04 14 วันที่ผ่านมา +22

      this looks infinitely better then frontiers lmao

    • @Yorigami32X
      @Yorigami32X 14 วันที่ผ่านมา +3

      ​@@doriangrund04 ong

    • @samirjohnson4524
      @samirjohnson4524 14 วันที่ผ่านมา +5

      In what way? There’s already an open zone hub world and the level design is very solid, to say the least

    • @mysterholmes345
      @mysterholmes345 14 วันที่ผ่านมา +8

      It already is. You can tell the Open Zone influenced these acts. Open Zone is the future of Sonic. There's also the white space Open Zone in the game.

    • @SuperUnknownPerson
      @SuperUnknownPerson 14 วันที่ผ่านมา +5

      This is more like the frontiers engine

  • @Zeigarian
    @Zeigarian 14 วันที่ผ่านมา

    Meow

  • @paws9248
    @paws9248 14 วันที่ผ่านมา +10

    This looks like a LOT of automation… /: If its not a homing attack chain or rail grinding, its the weird surfing thing that replaces the cool water running ):
    If this is a GENERATIONS REMASTER, why could they not use Generations’ physics and level design? it’s clearly using forces’…

    • @boros-z5n
      @boros-z5n 14 วันที่ผ่านมา +1

      If you don't like it, don't look. And the original generations remained on the same engine. In general, the original generations did not require anything else to press boost and homing attack

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +9

      Absolutely zero of this looks like automation, get your eyes checked. The surfing is infinitely cooler than water running and there are very few homing attack chains. What's wrong with you, it's not using Forces' physics or level design in the slightest.

    • @mediakira6621
      @mediakira6621 14 วันที่ผ่านมา +3

      Still Kirk…I’ll stick to Japanese

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา

      @@mediakira6621 Grow up kid, it's always going to be Kirk and he sounds fantastic. Yes switch to Japanese voices because you're so pathetic that you can't even stand a great sounding English VA.

    • @LottaRidicula
      @LottaRidicula 14 วันที่ผ่านมา

      ​@@chrange9714GET'EM!

  • @zippythepinhead7264
    @zippythepinhead7264 14 วันที่ผ่านมา +4

    Yikes, more automation and just spamming homing attacks. Wish I could get excited about this but man, it just looks kinda bad.

    • @barlefistmanifold4250
      @barlefistmanifold4250 14 วันที่ผ่านมา +2

      There's zero automation nor is there any spamming of the homing attack. So your eyes work?

    • @chrange9714
      @chrange9714 14 วันที่ผ่านมา +4

      @@zippythepinhead7264 Wow you're lying and anyone can plainly see that, there's none of any of that

    • @snakey888
      @snakey888 13 วันที่ผ่านมา +2

      @@barlefistmanifold4250
      0:00 - 0:03 Eagle, no player control.
      0:04-0:10 Empty straightaway, while not automated, isn't exactly engaging gameplay.
      0:10-0:17 Homing attack -> homing attack -> empty rail -> homing attack
      0:23-0:32 Homing attack chain into automated spring chain, followed by dash pads along a straightaway, boost through enemies.
      0:33-0:45 Homing attack -> grinding on an empty rail -> homing attack chain -> orange ring -> launch pad -> dash pad.
      0:45-0:58 Homing attack -> eagle -> empty straightaway.
      The first minute has plenty of homing attack and spring chains, straightaways lined with dash pads, empty rail grinding sections and eagles. So there's clearly more than zero automation.

    • @saturnmunchies
      @saturnmunchies 13 วันที่ผ่านมา +3

      no more automation or homing attack chains than og generations... tf u talking about

    • @chrange9714
      @chrange9714 13 วันที่ผ่านมา +4

      @@snakey888You seem to not understand what a homing attack chain is, a homing attack chain is when you are just homing attacking a line of enemies over and over. That happens once in this entire level and homing attacking is not automation. Oh heaven forbid there is a 6 second straightaway for you to boost down, there doesn't have to be some engaging thing every waking second bud. And why do you keep saying "empty rail" as if there's supposed to be stuff on them lmao. Rails have been empty ever since SA2 so knock it off. There is no homing attack chain at 0:23 and the spring chain lasts for less than a second followed by boosting through enemies.
      Not automated and boosting through enemies is par the course for a boost game. 0:33 has no homing attack chain and once again you're trying to throw in "empty rail" to make it sound bad lmao. The dash panel there is also completely optional, this person just decided to use it. And at 0:45 you have another section with a less than 2 second straightaway into a surf section. The first minute has one single spring chain, no homing attack chains, two grind rails, and two less than a couple seconds straightaways with one of them having a mandatory dash panel. Get tf out of here with "plenty" you're lying through your teeth and there is BARELY any automation except for what's par the course for a Sonic game. You keep this bizarre nitpicking up and I promise you there will be an issue.