Sonic x Shadow Generations - Kingdom Valley Act 1 gameplay in 4K | Gamescom 2024
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- เผยแพร่เมื่อ 15 ก.ย. 2024
- A little gameplay footage from Gamescom 2024. This is Kingdom Valley Act 1 showcasing Shadow abilities and skills.
Metal Overlord boss fight is here - • Sonic x Shadow Generat...
#gamescom2024 #gamescom
Our homepage (Estonian): videogamers.eu/
Metal Overlord boss fight is here - th-cam.com/video/yovy7cl6OBo/w-d-xo.html
The exaggerated swagger of a black hedgehog.
I really like how the level design feels like a natural evolution of the original Kingdom Valley in terms of how the alternate routes are set up. Like Crisis City before it, it doesn’t feel ashamed of its origin.
Am I the only one here who's a big fan of Shadow's boost effect in this game?
No, I am too. The hate for it is ridiculous and nitpicky
@@cmguiyyt816same, just because it looks like it’s from forces doesn’t make it bad
@@mawthesonicfan1877 Tell me, how much longer are the fans gonna compare this game's flaws and their nitpicks about it to Sonic Forces.
@@Leafree5 if only it was a classic game, and people would hate it for being like sonic 4 or forces classic sonic
I’m not a fan of it. I’d rather him skate boost than fly and I was hoping it looked like a comet like the one in generations but it’s alright.
Love that they're using the Lost World lock on sound, nice little reference there
reference to what?
@@etherealhatred The lock on cursor sound in Shadow Gens originated from Lost World
If this is shadow's base settings I wonder what we can change. Not enough people give frontires credit for the movement settings, I'm galde it's going to become a mainstay.
And yet people actually complain about there being control setting options, it's hilarious.
@@chrange9714
When you are able to adjust not only controls but even things like physics, it can become problematic in regards to things like level design. Creates a whole lot of variables, and every level must accommodate every possible control and physics configuration, without it becoming broken or too limited.
@@snakey888 You can only control things like turn radius, how fast he stops, etc. None of that plays into stage physics nor does it become problematic for things like level design. No, no whole lot of variables are created and levels don't need to accommodate anything. If you find something limited, adjust it.
@@chrange9714
Ok, so you cannot adjust the physics like you could in Frontiers? Thats sensible. Then those issues would not apply. There is a reason Frontiers had set physics for the cyber stages.
Also, I am not involved in making the games.
@@snakey888 You never could adjust the flat out physics of the game so idk what you're even talking about, not in Frontiers and not in here. What you could control and can here is turning radius, the speed at which you stop, stuff like that.
I REALLY don’t like the new camera style, specially with how sudden its panning movements are…
5:39 we need more jumps like this instead of automated springs or dash ramps
@@V0ID0625 There are barely any springs or dash panels in this level, chill
@@chrange9714 chill about what? i just want less automation in sonic games, i bought the game to play it not for it to play itself💀
@@V0ID0625 And the only game to do that is Forces, like I said chill. This game isn't Forces lol
@@chrange9714 frontiers got some automation too😭
@@V0ID0625 No it doesn't lmao
This game might be peak
It will
It will (×2)
It will (x3).
It will (x4)
It will (x5)
Thanks for compiling all the different routes :)
I can see a "Shadow 06 in Shadow Generations" mod or a Jason Griffit mod for Shadow's voice
I hope that actually becomes a thing, official or not 😭
@@nossir The only reason they'll be a Jason Griffith voice mod is because unfortunately many people in this fanbase are sad af and whine like children whenever Kirk voices Shadow.
because he doesn't sound like the other shadows...
David humphrey ✔
Jason Griffith ✔
Keanu Reeves ✔
Ian Hanlin ✔
Kirk Thornton ❌
@@Jaredragon Yeah get tf out of here, he sounds just like the other Shadows and is a great one. Bias at its finest right there
@@chrange9714 Factually Incorrect.
Kirk has ALOT of Gruff and the other shadows don't really have any gruff... Jason has a little bit but not that much.
and Nossir, I'm sorry your wholesome comment is chaining into a fight.
Uhh why the Text says in thunbnail Sonix X Shadow Generations?
That’s the name of the game dude
@@KyndlingStoneCB no its says Sonix instead of Sonic
@@KyndlingStoneCBRead again dude. THUMBNAIL
@@FanicTheHedgehogYT oh LOL
Will sonic games have good physics, flow, mechanics, collison, animation, linear/open level design, stories, artstyle, innovations, with accurate character portrayals and a proper spindash?
Or will sonic will remain the undefeated potential man of gaming?
"Find out in 3 - 5 years" - The Sonic Cycle, Sonic Team
The lvl design might take some getting used to for me but the homing attack of shadow is really well altered, nice detail.
did you just repeat a bunch of footage so it can go over the 8min mark...?
No, they took different routes
Yo brianuuu
@@AccelerateHedgeYO
@@Zerosaber91 Sup
@@AccelerateHedge 0:00 and 9:00 is literally the same
I love it until the end ,the 06 version was better at that point but everything else perfect. I just really wish they just gave shadow the speed section. That stage was special but to turn the very endwhich is the most iconic part because of the demos, prototypes and everything else regarding the memories of kingdom valley being the best stage in 06 … it coulda been better
This level looks so open and fun!! Hoping we get this kind of level design for NEW ZONES in the next game. So tired of them re using old levels even though Kingdom Valley is amazing
ALL HAIL SHADOW!!!
12 minutes for act 1?!? This might be game of the year
Well this is a compilation of a bunch of different play throughs of the level, but we’re still looking at around 6 minutes which is really good
If long acts is what requires game of the year then Heroes and Unleashed would've received those awards. They didn't.
@@snakey888people didn’t know how good they had it with Sonic Unleashed
@@bfresh0635
The game did have some major issues, out of place gameplay taking up half of the game, mandatory medal collecting, and poor performance.
so is space colony ark the only level with illusions?
No there's more
Is this stage really 12 minutes long???? This is awesome
No it's 5 minutes
The video shows the level and different pathways
@@JOJO-oj8gy Still awesome compared to the past 15 years of Sonic games
@@thomasisready The fact this level is longer than the majority of sonic levels in forces is crazy😂
@@JOJO-oj8gy it's longer than ALL Sonic levels in Forces
@@thomasisready yeah i meant like all of the levels combined since They're only around 1 minute long
Best Sonic game 😮
This level is amazing omg
The Level Design is way more Open which is a good sign but there are less enemies than in the original Kingdom Valley, so it kinda feels off compared to even the regular Sonic Generations portion, but everything else like the bosses are good, I think they should take more inspiration of Shadow's Kingdom Valley in 06 which is filled with way more enemies, maybe also restrict the Boost gauge meter more so that you have to focus on more combat to fill it
@@DarkYTXEditz This isn't about combat, Shadow's version of Kingdom Valley in 06 had more enemies because combat was a focus for him in that game. It's not here at all, this is way more of a usually boost game. Nothing about this stage feels off even compared to the Sonic Generations portion, Sonic had just as many enemies. Shadow has plenty of them here too, they've already taken enough inspiration from both his and Sonic's version of the level from 06.
@@chrange9714 Maybe but they should definitely add more enemies and make the Air Boost as strong as in base Generations cause it kinda looks like it's gonna be like in Frontiers
@@DarkYTXEditz There's already enough enemies and if the air boost was as strong as base Gens Shadow would go flying across the stage. That's not how they're designed, it is like Frontiers air boost more or less and that's fine.
sonix
Go Shadow!!
Why does it have the enemy homing lock on noise from Lost World/Forces??? It's so bad!
Because it does, what do you care what lock on sound they use? It's not bad at all, shut up lmao. It's awesome and glad they're not afraid to reference Lost World. Get mad
Who cares? It's not a big deal. Crying over a fucking sound effect is crazy
@@GenocideShell Finally, someone else with sense wow
If that is your biggest concern about this game then I think this game will be very good
Should've been like sonic frontier
this looks infinitely better then frontiers lmao
@@doriangrund04 ong
In what way? There’s already an open zone hub world and the level design is very solid, to say the least
It already is. You can tell the Open Zone influenced these acts. Open Zone is the future of Sonic. There's also the white space Open Zone in the game.
This is more like the frontiers engine
Meow
This looks like a LOT of automation… /: If its not a homing attack chain or rail grinding, its the weird surfing thing that replaces the cool water running ):
If this is a GENERATIONS REMASTER, why could they not use Generations’ physics and level design? it’s clearly using forces’…
If you don't like it, don't look. And the original generations remained on the same engine. In general, the original generations did not require anything else to press boost and homing attack
Absolutely zero of this looks like automation, get your eyes checked. The surfing is infinitely cooler than water running and there are very few homing attack chains. What's wrong with you, it's not using Forces' physics or level design in the slightest.
Still Kirk…I’ll stick to Japanese
@@mediakira6621 Grow up kid, it's always going to be Kirk and he sounds fantastic. Yes switch to Japanese voices because you're so pathetic that you can't even stand a great sounding English VA.
@@chrange9714GET'EM!
Yikes, more automation and just spamming homing attacks. Wish I could get excited about this but man, it just looks kinda bad.
There's zero automation nor is there any spamming of the homing attack. So your eyes work?
@@zippythepinhead7264 Wow you're lying and anyone can plainly see that, there's none of any of that
@@barlefistmanifold4250
0:00 - 0:03 Eagle, no player control.
0:04-0:10 Empty straightaway, while not automated, isn't exactly engaging gameplay.
0:10-0:17 Homing attack -> homing attack -> empty rail -> homing attack
0:23-0:32 Homing attack chain into automated spring chain, followed by dash pads along a straightaway, boost through enemies.
0:33-0:45 Homing attack -> grinding on an empty rail -> homing attack chain -> orange ring -> launch pad -> dash pad.
0:45-0:58 Homing attack -> eagle -> empty straightaway.
The first minute has plenty of homing attack and spring chains, straightaways lined with dash pads, empty rail grinding sections and eagles. So there's clearly more than zero automation.
no more automation or homing attack chains than og generations... tf u talking about
@@snakey888You seem to not understand what a homing attack chain is, a homing attack chain is when you are just homing attacking a line of enemies over and over. That happens once in this entire level and homing attacking is not automation. Oh heaven forbid there is a 6 second straightaway for you to boost down, there doesn't have to be some engaging thing every waking second bud. And why do you keep saying "empty rail" as if there's supposed to be stuff on them lmao. Rails have been empty ever since SA2 so knock it off. There is no homing attack chain at 0:23 and the spring chain lasts for less than a second followed by boosting through enemies.
Not automated and boosting through enemies is par the course for a boost game. 0:33 has no homing attack chain and once again you're trying to throw in "empty rail" to make it sound bad lmao. The dash panel there is also completely optional, this person just decided to use it. And at 0:45 you have another section with a less than 2 second straightaway into a surf section. The first minute has one single spring chain, no homing attack chains, two grind rails, and two less than a couple seconds straightaways with one of them having a mandatory dash panel. Get tf out of here with "plenty" you're lying through your teeth and there is BARELY any automation except for what's par the course for a Sonic game. You keep this bizarre nitpicking up and I promise you there will be an issue.