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Hello, can you please share how did you render your splat scene in vr? I have already used the UnityGaussianSplatting from github but when I build it in Oculus I am just seeing some random gaussians in the vr scene.Any help please?
Hello, can you please share how did you render your splat scene in vr? I have already used the UnityGaussianSplatting from github but when I build it in Oculus I am just seeing some random gaussians in the vr scene.
Any help please?