3:42:20 Use Fish Seasoning, it’s a great all around seasoning despite it being a fish seasoning, and make sure that you look at the edges of the omelet when cooking it.
Gotta admit, after you mentioned the meteor stuff again with the Terra stream, it immediately got me wondering if you would be able to use Meteor, follow it with the Zantetsuken time freeze with animation cancelling, and just set up a huge combo of projectiles before resuming time with the meteor about to come down
A battle system mod that I would absolutely love would be for KH1. Make the combat feel as smooth as Re:Coded's. No idea if it's possible, but Re:Coded's combat was fantastic for it primarily being limited to KH1 style combat.
If only Nomura and his story board artists understood KH fans and during Aqua Vs Vanitas cutscene Aqua unleashed a pillar of raging storms like in this mod and she didn't lose. Would have been so hype
This is the coolest! Do you mod the game or do you apply cheats/modify values when running the game? I’m interested in porting to psp version for sure, real f*cking good job
I can get why the Goofy thing mentioned at the beginning can be weird or annoying when you notice it, but I think it's good design still. It just makes Olympus feel more cinematic and smooth, which is how I'd want to start my main line sequel that took many years to come out and that I've been bragging about the gameplay systems and graphics of. I mean that falls into the same category for me as games turning down the difficulty artificially after you fail at a certain spot too many times. Pretty sure one of the Resident Evils has that, and while I get wanting to make sure the player enjoys your game and experiences it how you want them to, it's also important for the player's experience to be personal to them and not scripted. So yeah, them scripting encounters is weird, but still good design since it adds to the fantasy that the game is trying to convey.
It makes KH3 feel like a fake video game is all. Like there's a lot of forced intent with a lot of the game's campaign design - the game tries to teach you about the Goofy limit being good by giving you the thing instead of letting you build it up. When you fight the big sand worm in Olympus or Pirates, you can use Goofy's limit to throw him into the mouths of the sandworm to instakill them iirc. But also Goofy's limit can also just never show up during those fights. So it's just weird design. I don't appreciate them replacing KH2's limits with a really bad RNG based thing called "Team Attacks"
@@artoria3000 Team Attacks being essentially random is what killed the entire mechanic cuz why would anyone wanna use randomly appearing attacks that are also underwhelming when I have Attractions, Transformations, Grand Magic and Shotlocks at my disposal, right?
3:29 Me personally, I wouldn’t let that slide, I think the person who commented that should respond with a comeback But as a response, I think it’s both a good and bad thing, good because game gives you new shiny thing to use, but bad because it’s 100% a random thing that generates, and the fact I can go through an entire playthrough and can count the amount of times I get it on just one hand is bad.
Fun fact, while fighting MF it can happen that a Megaflare of his just gets stuck in a piece of geometry and just never explodes until you run into it I have no idea what triggers it but it happened to me when pulling up with 7 Triple Firagas to Spam him to Death
@@PixelHeroViish The same thing can happen with his tornados, although it's a bad thing with those because it essentially makes you have to avoid a corner of the arena or get screwed
I love the part where Aqua said 'Flame on!" and she suddenly turned into a quasar.
GUYS THE ACRONYM FOR BETTER BATTLE SYSTEM IS BBS AND THE ACRONYM FOR BIRTH BY SLEEP IN BBS
it only took me until now for me to realize this
3:42:20 Use Fish Seasoning, it’s a great all around seasoning despite it being a fish seasoning, and make sure that you look at the edges of the omelet when cooking it.
Gotta admit, after you mentioned the meteor stuff again with the Terra stream, it immediately got me wondering if you would be able to use Meteor, follow it with the Zantetsuken time freeze with animation cancelling, and just set up a huge combo of projectiles before resuming time with the meteor about to come down
2:50:56 image that preceded an unfortunate event
The girl is on firrrrrrrre
A battle system mod that I would absolutely love would be for KH1. Make the combat feel as smooth as Re:Coded's. No idea if it's possible, but Re:Coded's combat was fantastic for it primarily being limited to KH1 style combat.
have you not played KH1 Critical Mix?
@@byrondorian680 I have a little bit now, it did improve the combat, but at the same time made it too easy.
@@dexeronstarsurge even on level 1 master? you must be better action stuff than me lol, its pretty fast for me
All I remember about Fruitball is to always launch Banana and Pineapple at enemies and never spike Grapes.
aqua became ignis
If only Nomura and his story board artists understood KH fans and during Aqua Vs Vanitas cutscene Aqua unleashed a pillar of raging storms like in this mod and she didn't lose. Would have been so hype
This is the coolest! Do you mod the game or do you apply cheats/modify values when running the game?
I’m interested in porting to psp version for sure, real f*cking good job
I can get why the Goofy thing mentioned at the beginning can be weird or annoying when you notice it, but I think it's good design still. It just makes Olympus feel more cinematic and smooth, which is how I'd want to start my main line sequel that took many years to come out and that I've been bragging about the gameplay systems and graphics of. I mean that falls into the same category for me as games turning down the difficulty artificially after you fail at a certain spot too many times. Pretty sure one of the Resident Evils has that, and while I get wanting to make sure the player enjoys your game and experiences it how you want them to, it's also important for the player's experience to be personal to them and not scripted. So yeah, them scripting encounters is weird, but still good design since it adds to the fantasy that the game is trying to convey.
It makes KH3 feel like a fake video game is all. Like there's a lot of forced intent with a lot of the game's campaign design - the game tries to teach you about the Goofy limit being good by giving you the thing instead of letting you build it up. When you fight the big sand worm in Olympus or Pirates, you can use Goofy's limit to throw him into the mouths of the sandworm to instakill them iirc. But also Goofy's limit can also just never show up during those fights. So it's just weird design. I don't appreciate them replacing KH2's limits with a really bad RNG based thing called "Team Attacks"
@@artoria3000 Team Attacks being essentially random is what killed the entire mechanic cuz why would anyone wanna use randomly appearing attacks that are also underwhelming when I have Attractions, Transformations, Grand Magic and Shotlocks at my disposal, right?
3:29 Me personally, I wouldn’t let that slide, I think the person who commented that should respond with a comeback
But as a response, I think it’s both a good and bad thing, good because game gives you new shiny thing to use, but bad because it’s 100% a random thing that generates, and the fact I can go through an entire playthrough and can count the amount of times I get it on just one hand is bad.
bro was flabbergasted 1:57:07
3:45:02 MEGA FLARE HAS A PROJECTILE?!!!
Fun fact, while fighting MF it can happen that a Megaflare of his just gets stuck in a piece of geometry and just never explodes until you run into it
I have no idea what triggers it but it happened to me when pulling up with 7 Triple Firagas to Spam him to Death
@@PixelHeroViish The same thing can happen with his tornados, although it's a bad thing with those because it essentially makes you have to avoid a corner of the arena or get screwed
@@unnamed7485 Oh fr? That's amazing
Egg-ucational stream
Now try the final episode, followed by the secret episode.
It's called Ice Colossus in this game because it's a facsimile of the real Ice Titan, which is still sealed at this point.
GRAPES