10:31 it's not "effort" they just duplicated the game and flipped it upside down here, this is basically what RT does but more difficult and it's why it runs like ass even here XD You can sometimes see the character model peak through. This method is as costly and mores restrictive than RT lol, and looks worse.
Crash Team Racing: There's a 60fps patch. Sheep Raider: That game actually runs with an unlocked framerate, if you overclock the emulator you can play it at 60fps.
You need at least 60fps(perferably more) for framegen to become useable. For sub-60fps content you might as well just use the interpolation feature of your TV since it'll look and feel about the same.
lol no. if your real performance only reaches 30fps, frame generation makes control response worse by order of magnitude. don't do that to yourself. and then you have the visual aberration proper of fake frames.
Can you quantify the increased processing power necessary to run this? I'm thinking if the retro emulation handheld consoles (Ambernic, powkiddy, etc) can enable this.
FrameGen is just a buzzword. TVs do something very similar since ages ago and every retro gamer knows that the first step... is to turn off that stuff. Sure, it looks great in videos. But you cant blend between two frames without KNOWING those two frames. Which means that it might LOOK smoother but it will also increase input lag, as it now has to wait for that second frame to blend between those two with new frames instead of just... doing what you input on your gamepad.
Lossless scaling is a fantastic solution for retro games that can’t otherwise hit 60fps. While CTR’s 60fps hack is even better, it’s rare for PS1 games to have such hacks. Sure, lossless scaling has some artifacts, but as a proof of concept, it’s incredibly exciting! You chose excellent examples, showcasing its potential in both 2D games and sub 20fps 3D ones. Great topic! I fully expect retro scalers to implement frame generation in the future so people playing on original hardware can benefit from it as well.
That software runs on any gpu because it does a basic interpolation of the whole screen. That's why there's a lot of artifacting on the animations and the UI.
Can't blame them when their marketing budget is in the hundreds of millions and their profit margin is a whopping 71%. It's insane how willingly and hard pc gamers are being ripped off
"tests" 30 year old games with frame gen, draws wrong conclusion frame gen is awesome and does not understand why people talk so much shit about it in modern titels..... dude has no clue.
Frame generation is the brandcarrier of the decline of videogaming and I will never trade in my 0 ms CRT response for high fps bullshit. Ofcourse I prefer smoother gameplay but not at the cost of authenticity when a lot of shit is imagined generically by trained models where one company has monopolized the tech. That's the most stupid thing you can do for the future of gaming.
Sometimes when it comes to retro gaming its not about recreating the original experience but breathing new life to games that you played for the past 20 years a new life. Of course you can play all these games on the original hardware with a crt but you can also try something new with the technology we have available today.
10:31 it's not "effort" they just duplicated the game and flipped it upside down here, this is basically what RT does but more difficult and it's why it runs like ass even here XD
You can sometimes see the character model peak through. This method is as costly and mores restrictive than RT lol, and looks worse.
Crash Team Racing: There's a 60fps patch.
Sheep Raider: That game actually runs with an unlocked framerate, if you overclock the emulator you can play it at 60fps.
Most game break with a 60fps patch
@@sacb0y Those two games work fine.
You need at least 60fps(perferably more) for framegen to become useable. For sub-60fps content you might as well just use the interpolation feature of your TV since it'll look and feel about the same.
lol no. if your real performance only reaches 30fps, frame generation makes control response worse by order of magnitude. don't do that to yourself. and then you have the visual aberration proper of fake frames.
Can you quantify the increased processing power necessary to run this?
I'm thinking if the retro emulation handheld consoles (Ambernic, powkiddy, etc) can enable this.
FrameGen is just a buzzword. TVs do something very similar since ages ago and every retro gamer knows that the first step... is to turn off that stuff. Sure, it looks great in videos. But you cant blend between two frames without KNOWING those two frames.
Which means that it might LOOK smoother but it will also increase input lag, as it now has to wait for that second frame to blend between those two with new frames instead of just... doing what you input on your gamepad.
Lossless scaling is a fantastic solution for retro games that can’t otherwise hit 60fps. While CTR’s 60fps hack is even better, it’s rare for PS1 games to have such hacks. Sure, lossless scaling has some artifacts, but as a proof of concept, it’s incredibly exciting! You chose excellent examples, showcasing its potential in both 2D games and sub 20fps 3D ones. Great topic! I fully expect retro scalers to implement frame generation in the future so people playing on original hardware can benefit from it as well.
Thank you i appreciate it!
I'm guessing this FramGen is only available on the Nvidia 4k series or higher right?
no u can run this on any gpu, doe has hefty performance loss at anything higher than 2x
That software runs on any gpu because it does a basic interpolation of the whole screen. That's why there's a lot of artifacting on the animations and the UI.
Works on any card!
Take a shot everytime you hear "on here" or "on there".
You're going to give people alcohol poisoning lol
Lossless scaling is a bit of an awkward bit of software, it's giving away what Nvidia is selling with the 50 series.
Can't blame them when their marketing budget is in the hundreds of millions and their profit margin is a whopping 71%. It's insane how willingly and hard pc gamers are being ripped off
"tests" 30 year old games with frame gen, draws wrong conclusion frame gen is awesome and does not understand why people talk so much shit about it in modern titels.....
dude has no clue.
I don't see the difference
Frame generation is the brandcarrier of the decline of videogaming and I will never trade in my 0 ms CRT response for high fps bullshit. Ofcourse I prefer smoother gameplay but not at the cost of authenticity when a lot of shit is imagined generically by trained models where one company has monopolized the tech. That's the most stupid thing you can do for the future of gaming.
You think there's 0ms latency on whatever input device you're using? 🤣🤣🤣 learn a thing or two
@@Selfinflictedhummusrocket Can you even read friend? Do you know how a CRT works?
Sometimes when it comes to retro gaming its not about recreating the original experience but breathing new life to games that you played for the past 20 years a new life. Of course you can play all these games on the original hardware with a crt but you can also try something new with the technology we have available today.