Welcome, glad i can help and share my knowledge and things i learned. I find it to be a waste to know something and not share it so it can benefit others that are looking or would like to know whatever it is.
Thank you so much for all your wonderful and helpful vids in Arma 3 GS❤ i hope you don't get tired doing it coz for me, this game is immortal❤. . . Btw, can i use this script in my mission where the horde will be zombies?
Very welcome! Ya you can use it for zombies but you'll need to log the classnames for the zombies and put them into the array like i did. The number you spawn form them when its custom will be based on how many you logged.
Ya its what your computer can handle but any spawned group type shouldn't matter its the number amount that will create the impact. But ya each unit is its own group, they will spawn together and wont engage you until they reach 50m from your position.
Hi Gunter, thanks for another great script 🙂. I am experiencing a problem though in that I cannot get the spawn custom class types to work. I do not have an issue with the default "spawn random" version, but if I try to get the custom one to work, whether with vanilla or modded units I get just get one of each class name spawning as added in the string. For example I get a horde of 2 when I have this in the init file..... HordeDef_var = ["O_Soldier_unarmed_F","O_Pilot_F"]; And on activation of the trigger, taken from the notes on the sqf..... [player,east,HordeDef_var] call RYD_SH_Horde; The sqf has the distance at 300 and the direction set to 270, both parameters are working fine. Any immediate thoughts on how I'm messing this up would be appreciated, thanks.
Hi, sorry for the late reply, your array here HordeDef_var = ["O_Soldier_unarmed_F","O_Pilot_F"]; is only going to spawn 2, if you want more you have to add more classnames. The code for the trigger just sets the faction side and then calls that string in the init. Nothing you messed up, the code is fine, but if your wanting more then again for the custom array with classnames you have to add the number of classnames for the number of units you want to spawn.
Sorted it, I didn't realise how the custom version worked initially but that's because I'm a bit dim 🙄 However I noticed on the Code option 3 of the sqf there is a } missing, so if using that option it will need to be added in.
Olá! Eu tinha uma missão antiga, onde eu tinha que defender um VIP numa base, e algumas Hordas surgiam, quando elas entravam na área do VIP tocava um alarme. Uma pergunta, é possível criar umas 20 hordas de diferentes composições, para invadir uma área. Seria como eu chamava de Waves, 1 wave ela surgia fraca, e ficava mais forte a cada Wave. Como num modo antigo do Modern Warfare 3. Havia um Juggernout, ficava mais difícil sobreviver. Com este script seria possível fazer algo assim? 1 wave quando morre todos, ela faz o spawn após 1 minuto de uma próxima wave, até que finalize a partida, em 20 ou 30 waves?
Hello, neat but i dont think it would work because only one custom line can be used at a time. i would do something like this: th-cam.com/video/AIvgFXo0j_w/w-d-xo.html th-cam.com/video/vz99CbCjdrs/w-d-xo.html or like this: th-cam.com/video/gvZeA6H4JRY/w-d-xo.html or like this: th-cam.com/video/464JN8bPbk4/w-d-xo.html The horde script wont work for waves with better or stronger enemy each wave.
@@Gunter_Severloh Eu lembro de ter visto estes vídeos, mas no caso, seria melhor criar um grupo para cada wave, para que o trigger ativar quando o grupo estivesse vazio e teria um delay de 1 min com um hint avisando na tela "proxima wave em 60seg". Mas seria também necessário colocar essa busca para atacarem o VIP
@@desktopwindows3086 So setup a trigger that encompasses an area where when the first wave is already in the trigger and then you wipe them out it will trigger the trigger, then sync that to the next wave ect,. you can have the delay on the trigger towards the bottom there.
Timestamps, and link to download the script are in the description of the video!
thank you for all these tutorials and tips videos you been making through all these years, they been of great help many times.
Welcome, glad i can help and share my knowledge and things i learned. I find it to be a waste to know something and not share it so it can benefit others that are looking or would like to know whatever it is.
Time to play horde mode.
Thanks a great start into the new week ❤
Thank you so much for all your wonderful and helpful vids in Arma 3 GS❤ i hope you don't get tired doing it coz for me, this game is immortal❤. . .
Btw, can i use this script in my mission where the horde will be zombies?
Very welcome! Ya you can use it for zombies but you'll need to log the classnames for the zombies and put
them into the array like i did. The number you spawn form them when its
custom will be based on how many you logged.
@@Gunter_Severloh ok..I also want to thank RYD for the scripts your sharing, you guys really rock❤ cheers!😊
@@KenHim7 Thanks, im sure he would appreciate your comment.
🤯🤯🤯😱😱💥💥👍👍👍👍👍👍👍
How should you use your script for hordes of zombies? Video sharing
Each being a different group can have performance issues. Hmmm. Time to test this out. Thanks.
Ya its what your computer can handle but any spawned group type shouldn't matter its the number amount that will create the impact.
But ya each unit is its own group, they will spawn together and wont engage you until they reach 50m from your position.
Hi Gunter, thanks for another great script 🙂.
I am experiencing a problem though in that I cannot get the spawn custom class types to work. I do not have an issue with the default "spawn random" version, but if I try to get the custom one to work, whether with vanilla or modded units I get just get one of each class name spawning as added in the string.
For example I get a horde of 2 when I have this in the init file.....
HordeDef_var = ["O_Soldier_unarmed_F","O_Pilot_F"];
And on activation of the trigger, taken from the notes on the sqf.....
[player,east,HordeDef_var] call RYD_SH_Horde;
The sqf has the distance at 300 and the direction set to 270, both parameters are working fine.
Any immediate thoughts on how I'm messing this up would be appreciated, thanks.
Hi, sorry for the late reply, your array here HordeDef_var = ["O_Soldier_unarmed_F","O_Pilot_F"];
is only going to spawn 2, if you want more you have to add more classnames.
The code for the trigger just sets the faction side and then calls that string in the init.
Nothing you messed up, the code is fine, but if your wanting more then again for the custom
array with classnames you have to add the number of classnames for the number of units
you want to spawn.
Sorted it, I didn't realise how the custom version worked initially but that's because I'm a bit dim 🙄
However I noticed on the Code option 3 of the sqf there is a } missing, so if using that option it will need to be added in.
@@Petercreature1 No worries you got it, you dont really need option 3, but only if 2 isn't working. option 1 or 2 will do it.
Olá! Eu tinha uma missão antiga, onde eu tinha que defender um VIP numa base, e algumas Hordas surgiam, quando elas entravam na área do VIP tocava um alarme. Uma pergunta, é possível criar umas 20 hordas de diferentes composições, para invadir uma área. Seria como eu chamava de Waves, 1 wave ela surgia fraca, e ficava mais forte a cada Wave. Como num modo antigo do Modern Warfare 3. Havia um Juggernout, ficava mais difícil sobreviver. Com este script seria possível fazer algo assim? 1 wave quando morre todos, ela faz o spawn após 1 minuto de uma próxima wave, até que finalize a partida, em 20 ou 30 waves?
Hello, neat but i dont think it would work because only one custom line can be used at a time.
i would do something like this:
th-cam.com/video/AIvgFXo0j_w/w-d-xo.html
th-cam.com/video/vz99CbCjdrs/w-d-xo.html
or like this:
th-cam.com/video/gvZeA6H4JRY/w-d-xo.html
or like this:
th-cam.com/video/464JN8bPbk4/w-d-xo.html
The horde script wont work for waves with better or stronger enemy each wave.
@@Gunter_Severloh Eu lembro de ter visto estes vídeos, mas no caso, seria melhor criar um grupo para cada wave, para que o trigger ativar quando o grupo estivesse vazio e teria um delay de 1 min com um hint avisando na tela "proxima wave em 60seg". Mas seria também necessário colocar essa busca para atacarem o VIP
@@desktopwindows3086 So setup a trigger that encompasses an area where when the first
wave is already in the trigger and then you wipe them out it will trigger the trigger, then
sync that to the next wave ect,. you can have the delay on the trigger towards the
bottom there.