Spawn a Massive Horde that will Rush & Attack Your Base or Static Position with this Script!

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 21

  • @Gunter_Severloh
    @Gunter_Severloh  13 วันที่ผ่านมา +3

    Timestamps, and link to download the script are in the description of the video!

  • @oiltunaking
    @oiltunaking 13 วันที่ผ่านมา +4

    thank you for all these tutorials and tips videos you been making through all these years, they been of great help many times.

    • @Gunter_Severloh
      @Gunter_Severloh  13 วันที่ผ่านมา +1

      Welcome, glad i can help and share my knowledge and things i learned. I find it to be a waste to know something and not share it so it can benefit others that are looking or would like to know whatever it is.

  • @Viper1Zero
    @Viper1Zero 12 วันที่ผ่านมา +1

    Time to play horde mode.

  • @thomasschwarz3711
    @thomasschwarz3711 13 วันที่ผ่านมา +1

    Thanks a great start into the new week ❤

  • @KenHim7
    @KenHim7 13 วันที่ผ่านมา +1

    Thank you so much for all your wonderful and helpful vids in Arma 3 GS❤ i hope you don't get tired doing it coz for me, this game is immortal❤. . .
    Btw, can i use this script in my mission where the horde will be zombies?

    • @Gunter_Severloh
      @Gunter_Severloh  13 วันที่ผ่านมา +1

      Very welcome! Ya you can use it for zombies but you'll need to log the classnames for the zombies and put
      them into the array like i did. The number you spawn form them when its
      custom will be based on how many you logged.

    • @KenHim7
      @KenHim7 13 วันที่ผ่านมา

      ​@@Gunter_Severloh ok..I also want to thank RYD for the scripts your sharing, you guys really rock❤ cheers!😊

    • @Gunter_Severloh
      @Gunter_Severloh  13 วันที่ผ่านมา +1

      @@KenHim7 Thanks, im sure he would appreciate your comment.

  • @jcataclisma
    @jcataclisma 13 วันที่ผ่านมา +1

    🤯🤯🤯😱😱💥💥👍👍👍👍👍👍👍

  • @Feng8004
    @Feng8004 ชั่วโมงที่ผ่านมา

    How should you use your script for hordes of zombies? Video sharing

  • @acowardgaming
    @acowardgaming 11 วันที่ผ่านมา

    Each being a different group can have performance issues. Hmmm. Time to test this out. Thanks.

    • @Gunter_Severloh
      @Gunter_Severloh  11 วันที่ผ่านมา

      Ya its what your computer can handle but any spawned group type shouldn't matter its the number amount that will create the impact.
      But ya each unit is its own group, they will spawn together and wont engage you until they reach 50m from your position.

  • @Petercreature1
    @Petercreature1 11 วันที่ผ่านมา

    Hi Gunter, thanks for another great script 🙂.
    I am experiencing a problem though in that I cannot get the spawn custom class types to work. I do not have an issue with the default "spawn random" version, but if I try to get the custom one to work, whether with vanilla or modded units I get just get one of each class name spawning as added in the string.
    For example I get a horde of 2 when I have this in the init file.....
    HordeDef_var = ["O_Soldier_unarmed_F","O_Pilot_F"];
    And on activation of the trigger, taken from the notes on the sqf.....
    [player,east,HordeDef_var] call RYD_SH_Horde;
    The sqf has the distance at 300 and the direction set to 270, both parameters are working fine.
    Any immediate thoughts on how I'm messing this up would be appreciated, thanks.

    • @Gunter_Severloh
      @Gunter_Severloh  10 วันที่ผ่านมา

      Hi, sorry for the late reply, your array here HordeDef_var = ["O_Soldier_unarmed_F","O_Pilot_F"];
      is only going to spawn 2, if you want more you have to add more classnames.
      The code for the trigger just sets the faction side and then calls that string in the init.
      Nothing you messed up, the code is fine, but if your wanting more then again for the custom
      array with classnames you have to add the number of classnames for the number of units
      you want to spawn.

    • @Petercreature1
      @Petercreature1 10 วันที่ผ่านมา

      Sorted it, I didn't realise how the custom version worked initially but that's because I'm a bit dim 🙄
      However I noticed on the Code option 3 of the sqf there is a } missing, so if using that option it will need to be added in.

    • @Gunter_Severloh
      @Gunter_Severloh  10 วันที่ผ่านมา

      @@Petercreature1 No worries you got it, you dont really need option 3, but only if 2 isn't working. option 1 or 2 will do it.

  • @desktopwindows3086
    @desktopwindows3086 9 วันที่ผ่านมา +1

    Olá! Eu tinha uma missão antiga, onde eu tinha que defender um VIP numa base, e algumas Hordas surgiam, quando elas entravam na área do VIP tocava um alarme. Uma pergunta, é possível criar umas 20 hordas de diferentes composições, para invadir uma área. Seria como eu chamava de Waves, 1 wave ela surgia fraca, e ficava mais forte a cada Wave. Como num modo antigo do Modern Warfare 3. Havia um Juggernout, ficava mais difícil sobreviver. Com este script seria possível fazer algo assim? 1 wave quando morre todos, ela faz o spawn após 1 minuto de uma próxima wave, até que finalize a partida, em 20 ou 30 waves?

    • @Gunter_Severloh
      @Gunter_Severloh  9 วันที่ผ่านมา +1

      Hello, neat but i dont think it would work because only one custom line can be used at a time.
      i would do something like this:
      th-cam.com/video/AIvgFXo0j_w/w-d-xo.html
      th-cam.com/video/vz99CbCjdrs/w-d-xo.html
      or like this:
      th-cam.com/video/gvZeA6H4JRY/w-d-xo.html
      or like this:
      th-cam.com/video/464JN8bPbk4/w-d-xo.html
      The horde script wont work for waves with better or stronger enemy each wave.

    • @desktopwindows3086
      @desktopwindows3086 9 วันที่ผ่านมา

      @@Gunter_Severloh Eu lembro de ter visto estes vídeos, mas no caso, seria melhor criar um grupo para cada wave, para que o trigger ativar quando o grupo estivesse vazio e teria um delay de 1 min com um hint avisando na tela "proxima wave em 60seg". Mas seria também necessário colocar essa busca para atacarem o VIP

    • @Gunter_Severloh
      @Gunter_Severloh  9 วันที่ผ่านมา

      @@desktopwindows3086 So setup a trigger that encompasses an area where when the first
      wave is already in the trigger and then you wipe them out it will trigger the trigger, then
      sync that to the next wave ect,. you can have the delay on the trigger towards the
      bottom there.