VRChat auto smoothes your tracking over the network

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 17

  • @TheDravenBair
    @TheDravenBair 2 หลายเดือนก่อน +11

    This is great, but I also hate this feature. Like when i want to do fast physical gestures, they dont come through as well

  • @tabs101
    @tabs101 ปีที่แล้ว +54

    good to know my shit tracking is as shit

  • @SiN_KYRA
    @SiN_KYRA ปีที่แล้ว +57

    This is called client interpolation. VRChat records a certain fraction of your inputs based on what info your client captures to send to the server to be networked to other clients (like fbt tracking, movement input, picking up / throwing stuff) and then applies smooth transitions between the limited info it has captured (lerping). This is done for network performance reasons.
    You can see this applied to the physics of an object that someone else throws as well. That's why objects that people interact with can appear laggy, but then move smoothly once you throw them.

    • @dovos8572
      @dovos8572 ปีที่แล้ว +2

      exacty. we can't expect everyone to have a GBs internet connection just for vrchat because very single move and animation frame of every character get's send over at 60 fps.

  • @arsteel2388
    @arsteel2388 ปีที่แล้ว +19

    I'd love to see this with IMU trackers like Slime

    • @CupOfNoodlesMusic
      @CupOfNoodlesMusic ปีที่แล้ว +1

      I'm gonna try using ovr smooth tracking with my imus tonight. Since vrchat can only grab so much to smooth it server side, adding extra ticks interpolated might give vrchat enough to work with to smooth it out more. (Imus update notoriously slow atm, 50fps atm so fast movements are lost both client and server side afaik)

    • @excisionsstepserum8336
      @excisionsstepserum8336 3 หลายเดือนก่อน

      @@CupOfNoodlesMusicHow’d it go

    • @CupOfNoodlesMusic
      @CupOfNoodlesMusic 3 หลายเดือนก่อน

      @excisionsstepserum8336 did not work with my haritorax, compared to smoothing out my vive trackers. Could be different with slime though!

    • @JovannMC
      @JovannMC 3 หลายเดือนก่อน

      @@CupOfNoodlesMusic or you can test that out yourself - slimetora allows you to use the haritorax wireless (and wired in the beta version) trackers with slimevr server so you might be able to see better results with it
      (slightly biased though because i'm a dev for it lol)

  • @EnnTomi1
    @EnnTomi1 6 หลายเดือนก่อน +2

    good demo,

  • @eqs_soullessr7471
    @eqs_soullessr7471 4 หลายเดือนก่อน

    Okay, so I'm high, but I'm also not. Thank you for this info. dint know dat. The more you know ----------------------------+

  • @Guy2000z
    @Guy2000z ปีที่แล้ว +8

    btw this isn't smoothing your tracking this is vrchat deleting inputs based off of you ping

    • @xNanochip
      @xNanochip  ปีที่แล้ว +9

      While ping can definitely effect how many of your inputs are networked to other clients, that is not the only thing that's happening here. VRChat interpolates all of the IK data received from the network and smooths it. Have a look at the video description. The video title is to put it in layman's terms.

    • @EnnTomi1
      @EnnTomi1 6 หลายเดือนก่อน

      bro need to look up the basic definition of PING

    • @Guy2000z
      @Guy2000z 6 หลายเดือนก่อน

      bruh i know ping this comment almost a year old lol@@EnnTomi1

  • @KodaReads
    @KodaReads 2 หลายเดือนก่อน

    avi name? ik this is old

    • @xNanochip
      @xNanochip  2 หลายเดือนก่อน

      It was a personal remake of Draxx by Just Erindale