How to Make Animated PIXEL ART Characters Sprites with Blender 2.9 | Quick and Easy TUTORIAL

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 485

  • @jeffstienstra3615
    @jeffstienstra3615 3 ปีที่แล้ว +365

    To anyone who doesn't read descriptions...READ THE DESCRIPTION! There are a bunch of useful links there. Thanks so much Soyaa, this is great!

    • @loganfowler777
      @loganfowler777 2 ปีที่แล้ว +1

      2nd comment lmao

    • @bishn97
      @bishn97 6 หลายเดือนก่อน

      Tutorial was 10x more helpful when I opened the description!

  • @APrettyGoodChannel
    @APrettyGoodChannel 3 ปีที่แล้ว +245

    While I'm not planning on doing any pixel art soon, this was still very fun to watch.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +14

      Thanks :) I had a lot of fun making this!

    • @mikemodern9491
      @mikemodern9491 3 ปีที่แล้ว +2

      Cool

    • @ranger7yago306
      @ranger7yago306 3 ปีที่แล้ว +1

      Same lol

    • @goodiesohhi
      @goodiesohhi 3 ปีที่แล้ว +2

      I'm not either. That's why I'm here.

    • @MarkKaminari00
      @MarkKaminari00 ปีที่แล้ว +1

      @@Soyaa One question, but how big is this sprite?

  • @OR3tr0
    @OR3tr0 3 ปีที่แล้ว +205

    dude, i'm learning blender and pixel art, how probable it is that someone showed up in my reddit feed and taught me the TWO THINGS AT THE SAME TIME?????

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +13

      lmao xD we're in sync, what can I say!

  • @desmondbrown5508
    @desmondbrown5508 ปีที่แล้ว +7

    As purely a programmer, I'm very fascinated by the exploitation of these tools and techniques to create very compelling pixel art. That's so amazing, great work.

  • @theonlycatonice
    @theonlycatonice ปีที่แล้ว +27

    I really like this approach because it allows for quickly getting the base shape and animation but also fine tuning and customizing in aseprite so it kinda has a more artistic look and polish ❤

    • @Soyaa
      @Soyaa  ปีที่แล้ว +2

      Exactly 😁

  • @alexxkrehmen772
    @alexxkrehmen772 3 ปีที่แล้ว +83

    Little tip :
    While using PNG output, you can set compression to 100% percent since the png compression is lossless (= zip compression)
    Also, for pixel art, you can use 8bits only instead of 16 bits, which is not really useful in this case.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +8

      Thanks for the tips ! I appreciate it! :)

  • @AvexFuddle
    @AvexFuddle 2 ปีที่แล้ว +19

    brilliant, the one pixel bumps up and down make it so much nicer.

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว

      Thank you so much :)

  • @itsgoblinhours
    @itsgoblinhours 2 ปีที่แล้ว +34

    This is extremely cool and as someone who has little patience for drawing but enjoys 3D I'll definitely give this technique a try. Thanks for the massively in-depth video and resources!

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว +1

      Thanks man 😁

  • @bruh438
    @bruh438 3 ปีที่แล้ว +36

    As an artist who can only draw digitally & do 3d, this helps me make pixel art for my game dev brother, thanks! :D

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Glad this help! :)

  • @benji45645
    @benji45645 3 ปีที่แล้ว +33

    Great tutorial! One thing I noticed with how you did the camera rotation; you can do math in any text box in Blender. So instead of incrementing manually you can just select Z angle and type +45 to the end of it and it'll do the math for you. It's not that big of a deal with one sprite, but I'm working on a whole ton of them at once and that little bit of time-saving saves me a lot of frustration and burnout. Though I will admit I'll steal that empty rotate thing, as it's way better than my 8-camera setup.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +4

      Thanks for the tip! This math trick also works in unity I found out. Very useful indeed.
      This camera trick I got from the Chair tutorial of Blender Guru. Good luck with you projects and please share. I would love to see!

    • @herrpez
      @herrpez 2 ปีที่แล้ว +3

      Not really. From an educational standpoint, it's an awful tutorial. It's a list of instructions, but it doesn't tell you anything about *why* you do any of the steps. Some are self explanatory, but far from all of them are.
      It gets you a nice result, but if you're looking to get better at further developing on your own, it won't get you far at all.

    • @dialecticcoma
      @dialecticcoma ปีที่แล้ว

      @@herrpez 💩

  • @キラキラくりくり頭
    @キラキラくりくり頭 3 ปีที่แล้ว +18

    Wow, this quite quickly went way over my head.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      May I help?

    • @キラキラくりくり頭
      @キラキラくりくり頭 3 ปีที่แล้ว +2

      @@Soyaa thanks for the reply, but no - it's not on you, it's on me. I should learn more about how the nodes work etc. You did an amazing job. It's just when you're plugging this node into that node etc. I'm like "uh... What do the nodes do?".
      So it's just my own lack of understanding about what different nodes can do. But I genuinely loved your results and I kind of use blender to make pixel art animations (I'm not great) so I was really interested in your video.

    • @キラキラくりくり頭
      @キラキラくりくり頭 3 ปีที่แล้ว +1

      @@Soyaa random thing that is maybe interesting to you. I don't have After Effects, so animating sprites was difficult. But I found that you can control the frame of a "sprite" by creating a bone, then use it as a driver for the frame offset of a texture.
      So you import an image as a plane, set it so the X position offsets the frame of the animation, and you can full on create pixel art animations in blender

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      @@キラキラくりくり頭 Wow thanks for the tip, I didnt know! I tried to make Pixel Art animation in Premiere pro as im still not used to After Effect and it was an absolute nightmare haha. So right now I am working on a Sprite cutscene system directly in Unity so the animations wont be prerendered.

  • @devanmauch7843
    @devanmauch7843 ปีที่แล้ว +3

    bro you're amazing for putting the links to what lead you to that kind of model in the description...

  • @rbaleksandar
    @rbaleksandar 3 ปีที่แล้ว +55

    You can basically even add hair and cloth simulation and pixelate that for more realistic results. Amazing tutorial, thank you!

  • @keYserSOze2008
    @keYserSOze2008 2 ปีที่แล้ว +2

    I've been thinking about how this would be possible in Blender and then this brilliant tutorial pops up, bravo!

  • @noir66146
    @noir66146 3 ปีที่แล้ว +16

    *WOW*
    not only is this wholesome, thorough, and clearly segmented with learning links...
    but it covers such a wide variety of Blender tools, it might as well be a tutorial for the art modeling feature.
    needed this.

  • @TheFreckelz
    @TheFreckelz ปีที่แล้ว +4

    I find the wave of 3d to pixel art tech really funny because I find drawing much easier than 3d modeling. This is really cool though.

  • @mythhead2688
    @mythhead2688 ปีที่แล้ว +3

    It’s like SpongeBob drawing a circle 😂 good stuff man!

  • @mistergriimm
    @mistergriimm ปีที่แล้ว +12

    I would recomend adding PixelOver to your workflow. You can adjust the colors to be more consistent and less noisy/grainy. It's a pretty useful tool!

    • @Soyaa
      @Soyaa  ปีที่แล้ว +2

      Wow thanks ive been looking for a tool like this one!

  • @Xinnou
    @Xinnou 10 หลายเดือนก่อน +2

    PSA: 4:50 - Separate/Combine HSVA is now called Separate/Combine color. You can change it to HSV in the dropdown
    5:27 - Combine Color's output was set to also be for composite

  • @prakharpaliwal8536
    @prakharpaliwal8536 3 ปีที่แล้ว +25

    Incredible work. You've opened new avenues for both blender artists and pixel artists.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thanks:) Seriously I Can't wait to see what people come up with.

  • @spigui500
    @spigui500 ปีที่แล้ว +4

    This is one of the coolest things I've ever seen. Going to be a massive help for a project idea of mine!

    • @Soyaa
      @Soyaa  ปีที่แล้ว

      Looking foward to see what you make if you're willing to share !

  • @cjellichheissen2379
    @cjellichheissen2379 ปีที่แล้ว +1

    the way to rotate camera is genius man.

  • @MaximilianonMars
    @MaximilianonMars ปีที่แล้ว +1

    I wasn't so sure until the last step and then it really came together, it looks very cool and the method is great. Thank you!

  • @vvv01vvvonyt
    @vvv01vvvonyt ปีที่แล้ว +1

    HUGE THANKS ,I coudnt make this outlines since for ever , my response to this problem was just rendering workbench with proper settings (and outline), and then rendering same in cycles and blending in hitfilmexpress .But what i have learned from that video will help me optymalise render time , and the resault will be better .

  • @annonimooseq1246
    @annonimooseq1246 2 ปีที่แล้ว +3

    Incredibly clear and well made tutorial. Thank you for it.

  • @olyna
    @olyna 3 ปีที่แล้ว +7

    Really helpful, with tone of information to learn from.
    From the 3d tricks until the last 2D tricks.
    Thumb up all the way.
    Thank you thank you very much for compiling this together.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      You're very welcome! Glad it could help :)

  • @Yaiko
    @Yaiko 3 ปีที่แล้ว +1

    wow what a pleasurable result

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Thank you kindly

  • @pr9039
    @pr9039 ปีที่แล้ว +1

    Bon! Great tutorial, very simple, and very straightforward. I appreciate the little noets, too.

  • @rubenmantero7566
    @rubenmantero7566 ปีที่แล้ว +2

    Is this how Dead Cells was done? I was looking forward to this technique, THANKS

  • @Isaax
    @Isaax 3 ปีที่แล้ว +8

    I like that it allows for super smooth high FPS animations

  • @SplarcieRS
    @SplarcieRS ปีที่แล้ว +1

    "Pixelization" was pretty spot on and I'm American. Slow maybe but I'm a fast talker, and it matched your speaking pace pretty well so. also 2 years late :)

  • @Shalfatk01
    @Shalfatk01 ปีที่แล้ว +1

    Rly well done video. It gave me a lot of knowledge and it was also fun to watch. Well done!

  • @bethmoth22
    @bethmoth22 ปีที่แล้ว +1

    Wow, this looks really fun to play around with!

  • @crashedbruh
    @crashedbruh 3 ปีที่แล้ว +4

    You earned a sub man !
    Here from reddit, real nice and simple explanation, this will help some day in the future :)

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thanks for the sub! Thats my first attempt at voicing something and I am glad it can help :)

    • @crashedbruh
      @crashedbruh 3 ปีที่แล้ว +1

      @@Soyaa Looking forward to more videos :)
      (I will binge all your older vids when I get a bit of free time XD)

    • @JustGabe
      @JustGabe 3 ปีที่แล้ว

      Can you tell me the link to tve reddit post?

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      @@JustGabe sure! there you go : www.reddit.com/r/blender/comments/lo84mu/i_promised_a_tutorial_link_in_the_comments/?

  • @Nervatel
    @Nervatel 3 ปีที่แล้ว +2

    IDK how I ended up here but this is some great stuff

  • @BrotherShield
    @BrotherShield ปีที่แล้ว +2

    That Hair style Kingdom hearts Fan as well

    • @Soyaa
      @Soyaa  ปีที่แล้ว

      Kingdom hearts will always be special to me ❤️

  • @rinaliny
    @rinaliny ปีที่แล้ว +1

    Im learning Blender right now and dang...it can really do it all.

  • @koko1_124
    @koko1_124 ปีที่แล้ว +1

    this helps out very much for 3d and 2d animation

  • @benjamindeverell1123
    @benjamindeverell1123 ปีที่แล้ว +2

    dude, your character design is amazing, where did you come up with that, I could watch a 20 vid series on your process.

  • @wronglunkyo
    @wronglunkyo ปีที่แล้ว +1

    THIS IS AMAZING. I needed a video like this FR

  • @alejmc
    @alejmc 2 ปีที่แล้ว

    Man, loved it, and the outcome is convincing enough to me. Mind you, I’m a total beginner but all the rigidity of the 3D animation is taken out by doing pixel art trickery!
    This is definitely the best of both worlds, let the 3D do the biggest part of the ‘correctness/rigid’ bulk work, use pixel art to add the pixel tinkering charm.
    The little bump and the one pixel hair offset sold me on this.
    Thanks for the tips and share.

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว

      Thanks man ! :) I agree with you and it helps keeping a coherent animation.

    • @yunusbilece8690
      @yunusbilece8690 2 ปีที่แล้ว

      @@Soyaa how much time did it take to create 3d model ?

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว +2

      Not long, couple hours maybe. Theres a lot of cheating/lazyness with this model because it was not intended to be used as a 3d object.

    • @yunusbilece8690
      @yunusbilece8690 2 ปีที่แล้ว

      @@Soyaa thanks. how much time did it take to learn 3d modelling to do this ?

  • @alejandrofuentesmusic
    @alejandrofuentesmusic 2 ปีที่แล้ว +1

    You the best man. Can’t wait to play this game, it’s gonna be insane!

  • @phillsmith5655
    @phillsmith5655 3 ปีที่แล้ว +2

    I'm never going to need this but it[s a super satisfying watch, well done!

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Thanks Phill! Knowing that people who does not need this tutorial still watch it because its entertaining enough is an enormous compliment 🙏

  • @MrDizuki
    @MrDizuki 2 ปีที่แล้ว +2

    This is exactly what I was looking for.

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว

      Hope it helped!

    • @MrDizuki
      @MrDizuki 2 ปีที่แล้ว +1

      @@Soyaa It helps so much. I've been trying to figure out how to do this for a while. I'm not very good at sprite sheets, so being able to model it in 3d is much easier for me.

  • @DrunkToad_
    @DrunkToad_ 2 ปีที่แล้ว +1

    Im going to use this on my character i just made on my assignment!

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว

      Would love to see the result 😁

  • @devanmauch7843
    @devanmauch7843 7 หลายเดือนก่อน

    If you're stuck on Separate HSV, it was changed to Separate/Combine color node in the Composite section.

  • @GreenCloversGuy
    @GreenCloversGuy 3 ปีที่แล้ว +1

    If you're using an animation from a website such as mixamo and the animation moves forward, not it place, you can add a constraint to the camera to have it follow the model, so when it renders it looks in place.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Hey thats a great tip, thanks!

    • @Mikosha97
      @Mikosha97 2 ปีที่แล้ว +2

      also you can download the animation "in place", there's a checkbox for it there

  • @keithfay2346
    @keithfay2346 2 ปีที่แล้ว +1

    This video is a game changer for me!

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว

      Thanks im very happy I could help :)

  • @dkurbis3089
    @dkurbis3089 ปีที่แล้ว +3

    My mind has been blown, this is simply amazing. Big thanks for sharing this forbidden knowledge :)

  • @timmy1877
    @timmy1877 2 ปีที่แล้ว +1

    You’re my hero.
    Instant subscribe.

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว

      Thanks man I appreciate it!

  • @wizards-themagicalconcert5048
    @wizards-themagicalconcert5048 ปีที่แล้ว +1

    Amazing video mate,great content as well ! Subbed !

  • @drhymaun
    @drhymaun 3 ปีที่แล้ว +5

    This is seriously good

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thank you ! Glad you like it! :)

  • @valdirwilleneto1447
    @valdirwilleneto1447 3 ปีที่แล้ว +2

    Woooww... this is awesome!

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Thanks man ! This method is saving me so much time.

  • @YouTubsel
    @YouTubsel 2 ปีที่แล้ว +5

    Cool video. Thanks for sharing.
    If possible can you maybe elaborate on WHY you do things a litlle in future videos?
    Why do we add the math nodes? Why do I need to multiply it several times and set these specific values?
    It's pretty cool seeing how a renderings can be boiled down into pixel art but even with quite a bit of blender knowledge some of these steps were a little hard to understand.
    Then again the video is very to the point.
    The result looks very cool. Really nice style. :)

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว +2

      Thank you :) well for the nodes I am applying the workflow from a Default Cube channel video th-cam.com/video/AQcovwUHMf0/w-d-xo.html
      He explains the logic behind the math.
      Personnaly I set it up so the character's face is around 7 pixels wide because thats the resolution I'm going for (similar to SNES rpg sprites)

  • @Tutterzoid
    @Tutterzoid 3 หลายเดือนก่อน +1

    Thanks some much 4 ALL that info on how to do this

  • @jackmcslay
    @jackmcslay ปีที่แล้ว +1

    Looks neat although it still doesn't really hide the pre-rendered look, making it feel more like mid-90s PC games with pre-rendered graphics like Dark Forces, Ultima and Fallout rather than a typical 2d drawn sprite like you'd see in a GBA or SNES game. It needs an even further restrictive palette, in 2d sprites, each element had 2 or 3 shades, here each element seems to have 5 or 6 shades instead

  • @celocelocelocelo
    @celocelocelocelo 3 ปีที่แล้ว +2

    This tutorial is a gem! thank you soo much

  • @Oreboat
    @Oreboat 2 ปีที่แล้ว +1

    as someone who's game has an artstyle partially inspired by golden sun, this will be useful

  • @brandonjacksoon
    @brandonjacksoon 3 ปีที่แล้ว +2

    Dude, really useful tutorial!!! Thank you! Liked and subscribed!
    Please, keep it up! Really cool tutorials! :))

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Hey thanks 😁 this kind of comment is motivating af. Ill keep it up and im glad I could be of help :)

  • @misakichoi636
    @misakichoi636 6 หลายเดือนก่อน

    This was such a helpful tutorial, thank you so so much! It's not enough how much I thank you!

  • @shibii
    @shibii 3 ปีที่แล้ว +4

    Ta-bar-nache o.o it’s epic man, good job! PS: cant hide that small accent from a fellow Qc 😛

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      So rare to meet a fellow QC ! The accent is part of our charm. Merci pour le sub 😁

    • @silverkornz
      @silverkornz 3 ปีที่แล้ว +1

      Lol! Je sonne pareil en anglais!
      Content de trouver ce que je cherchais et surpris que ce soit par un des nôtre :P

    • @ayphil7512
      @ayphil7512 3 ปีที่แล้ว +1

      L’accent ne ment pas xD

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +2

      Un autre queb!!

    • @shibii
      @shibii 3 ปีที่แล้ว +1

      @@Soyaa that’s it! Maximum de qualité 😁

  • @JeffNotes
    @JeffNotes 3 ปีที่แล้ว +1

    I retweeted this earlier, going to save this for making pixel art games with friends!

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Thanks for the RT it helps a lot !

    • @JeffNotes
      @JeffNotes 3 ปีที่แล้ว +1

      @@Soyaa no probs! it was really cool, I learned a bunch for what I can use for my own production! =)

  • @notpumkin
    @notpumkin 3 ปีที่แล้ว +3

    This is super cool! Well explained and quick too. Great job!

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thanks! Glad you like it! :)

  • @allfenom
    @allfenom 2 ปีที่แล้ว +1

    Nice tutorial.
    The chibi head style looks kinda weird with such a big body heh

  • @theluc1f3r93
    @theluc1f3r93 ปีที่แล้ว +2

    Wish it was 20y ago :D I paint all RPG maker stuffs, characters, etc, in old MS painter :D

    • @HonsHon
      @HonsHon ปีที่แล้ว

      MS Paint is waaaaaayyyy more powerful than Blender.

    • @Soyaa
      @Soyaa  ปีที่แล้ว

      Same, countless hours in ms paint creating stuff for rpg maker 2000 😅

  • @SOAR-OF-AVEM
    @SOAR-OF-AVEM 3 ปีที่แล้ว +1

    I'm late but this video still is on it! Not many like yours! Thank you!!!

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Not late at all! Glad you find this helpful ^^

  • @pokechamp3987
    @pokechamp3987 3 ปีที่แล้ว +1

    Some high quality content right here..!

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thank you :)

  • @brunoparrot
    @brunoparrot ปีที่แล้ว +1

    really nice work bro... thanks

  • @FriendlyKit
    @FriendlyKit 2 หลายเดือนก่อน

    I love you. Like thank you omfg, This is going to help with my uni course SO MUCH! THANK YOUUU

  • @soyitiel
    @soyitiel ปีที่แล้ว +2

    my boy applying the spongebob technique for drawing a circle

  • @gxplay2270
    @gxplay2270 3 ปีที่แล้ว +2

    Awesome! Im doing pixel art game and this is really helpful!

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Nice ! Would love to see your work!

  • @alphattus1503
    @alphattus1503 3 ปีที่แล้ว +1

    Just want to say thanks again for this video it’s been an absolute life saver

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Im very glad I could help :) can't wait to see what you make!

  • @ChaineYTXF
    @ChaineYTXF 3 หลายเดือนก่อน

    shout out to you and your perfect tutorial. Much to find in there👍👌

  • @councilofsams8510
    @councilofsams8510 8 หลายเดือนก่อน +1

    Hi, could you please do an update using blender 4 please, would be greatly appreciated, thanks!

  • @ალექსანდრეოთხოზორია

    bro this is really cool i really wanted to know if this was possible, i am new to blender how do you explore things like this?

  • @kellymcguire1385
    @kellymcguire1385 ปีที่แล้ว +2

    Just found this tutorial, its great! Now that Blender 3.6 is out, is this procedure the same or have things changed to make this even easier/faster? Also, I didn't hear you mention moving the composite node to connect to the image output of the final combine HSV node.

  • @juaniandino
    @juaniandino 3 ปีที่แล้ว +3

    this is amazing! thank you for all your tutorials

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      You're welcome! :)

  • @HiememMeow
    @HiememMeow 3 ปีที่แล้ว +3

    This is actually impressive :o

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thank you!

  • @btarg1
    @btarg1 5 หลายเดือนก่อน

    I would love some example blend files for this, just getting started with blender!

  • @tunaep_yt
    @tunaep_yt 7 หลายเดือนก่อน +1

    is there anyway that you can input a colour palette that blender would render the sprites with

  • @korykuriatnyk2404
    @korykuriatnyk2404 3 ปีที่แล้ว +1

    Your skills are very impressive. Great job!

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thank you very much! :)

  • @namabillu
    @namabillu 3 ปีที่แล้ว

    Here from Reddit, your work is amazing. I'll use it for sure! Ty very much and keep up that good work

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Very glad i could help!! thank you so much :)

  • @KalponicGames
    @KalponicGames 3 ปีที่แล้ว +1

    You can use this technique to capture still objects like house weapons and etc.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      This is true!

  • @jean-francoiscartier658
    @jean-francoiscartier658 11 หลายเดือนก่อน +1

    Wow très bon travail ! Merci :D

  • @alphattus1503
    @alphattus1503 3 ปีที่แล้ว +1

    Reddit just notofied me of this and it’s amazing

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Thank you! :)

  • @watchirin1170
    @watchirin1170 ปีที่แล้ว +1

    now I can make Character Rivals Of Aether for myself thx :D

  • @mostofs8365
    @mostofs8365 3 ปีที่แล้ว +1

    This is an interesting process. Thank you very much for sharing

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      You're welcome ! More to come :)

  • @RockmanTr
    @RockmanTr 2 ปีที่แล้ว +1

    nice work bro!

    • @Soyaa
      @Soyaa  2 ปีที่แล้ว

      Thanks man I love your work!

  • @anonymousacid9160
    @anonymousacid9160 หลายเดือนก่อน +2

    hey, I'm trying out this method right now, and there is an issue. for some reason when I use the compositing shader, the output has a heavy pixel filter applied to it, even if I had the pixel filter width set down to the lowest value in the render engine settings. what is causing this?
    Edit: apparently using a Transform node in placeof the the second Scale node branching from the Pixelate node fixes the issue.
    just make sure to input the Value node into the Scale input of the Transform node.

    • @daddaddudu666
      @daddaddudu666 4 วันที่ผ่านมา

      THIS SHOULD BE THE TOP COMMENT!
      THANK YOU FOR FIXING MY ISSUE 🙏🙌

  • @Drunken_Hamster
    @Drunken_Hamster 2 ปีที่แล้ว

    4:34 I wish I could've seen a lower (less pixelated) number. Well actually, a less pixelated, higher frame rate, and with transparancy for lighting purposes version. Basially, whatever "bit" level you clasify this animation and character as, I'd like to see the next level or two above that.

  • @tomatoshadow
    @tomatoshadow 3 ปีที่แล้ว +1

    Enwoye Soyaa, continue comme ço

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Toff de cacher l'accent Queb 😂

    • @tomatoshadow
      @tomatoshadow 3 ปีที่แล้ว +1

      @@Soyaa Haha je pense que c'est surtout d'un Québécois à un autre 😂
      Keep it up 👍

  • @shaunbrown3806
    @shaunbrown3806 3 ปีที่แล้ว +2

    So damn beautiful I thank you for this great tutorial you really made my day with this.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      You're welcome :)

  • @reekooism
    @reekooism 3 ปีที่แล้ว +1

    Thanks a lot, brilliant process.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      You're welcome Glad this is helpful!

  • @zhulikkulik
    @zhulikkulik ปีที่แล้ว +1

    There's a thing I can't wrap my head around. How to render «knockout» animation for multiple directions. Basically - I want character to fall like a domino (kinda like Neville in Harry Potter 1 movie). It works fine if I want him to drop «up», he doesn't go beyond image border, but how to render him falling down? Should I just make much bigger sprites (say, 256 instead of 128) and place my characters so that their feet are at the center of the image?

    • @Soyaa
      @Soyaa  ปีที่แล้ว +1

      In Blender I would maybe parent the camera to the character so you get the falling animation but the sprite stay centered in the frame. Then it is in Unity that I would move the character Gameobject down while the knockout animation is played on the sprite renderer present on the character Gameobject.

    • @zhulikkulik
      @zhulikkulik ปีที่แล้ว +1

      @@Soyaa ah, like a stabilized footage. Why didn't I think about it? Would also make a lot easier to do a standing up anim as well.
      Got it, thank you very much)

  • @gubivitschwob1619
    @gubivitschwob1619 3 ปีที่แล้ว +1

    amazing work it looks so good

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thank you I appreciate it ! :)

  • @juillotine
    @juillotine 3 ปีที่แล้ว +2

    We will watch your career with great interest.

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Thats very kind of you to say ! :) gives a lot of motivation

  • @leosmi1
    @leosmi1 ปีที่แล้ว +1

    imagine this in upbge in real time with all perspectives possibilites available

  • @maddilismadness
    @maddilismadness 3 ปีที่แล้ว +1

    You are a magician

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว +1

      Thats nice of you to say

  • @MrLuckyLISS
    @MrLuckyLISS 3 ปีที่แล้ว +1

    It's great! Wonderful job.

  • @paulinakorsakaite9661
    @paulinakorsakaite9661 3 ปีที่แล้ว +1

    Thank you for this video! This is super cool

    • @Soyaa
      @Soyaa  3 ปีที่แล้ว

      Glad you like it :) this is the first time I voice anything

    • @paulinakorsakaite9661
      @paulinakorsakaite9661 3 ปีที่แล้ว +1

      @@Soyaa You did a good job! I hope this wont be your last voiced video!