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Im all for summoner or shape shifters. The Conjuror be it full summoner type, and the enchater if it entails take moobs has your summons are what im really intrested.
AoC game crashes every time I am logging in to a realm even if I have a 10k$ expensive customized PC. It is impossible to play this game and the support team was totally useless in solving my problems while I can play any released game on Steam without crashing. AoC didn't want to give me free embers for having problems with their super expensive alpha keys, which I strongly not recommend to people since I cannot really play... All I can do is access the character creation.
@@challenger3596 Keep fooling urself dude. I will play this gave even if its ''unbalanced''. They already told they have no intention on balancing things.
And that's if the skills only have one set of augments, I don't know how the game works but the skills could change if dependant on what the main class is, so mage fighter could possible have different skills then fighter mage. I don't know if that makes sense or not. And if they've already talked about this, please feel free to correct me on it since I don't pay attention to the dev logs
didnt they say in a livestream a long time ago that they wouldn't even try to balance the classes? not sure how they said it exactly but basically that
solid video. 64 class options is INSANE! it's also pretty cool that you're getting to do interviews with some of the game devs. that's awesome man. keep up the good work!
You are an absolute fool, a sheep to think this game will ever come out or be playable *sigh* do you guys ever learn? Just play WoW or FF14 which looks better or equal to this game lol If a game already charges alot of money for alpha tests and such while also promising you unrealistically large features it'll always only be a scam like it has always been since the last 15 years now
Went down the rabbit hole on your videos today and ended up subbing. Thanks for the great content =-) Little FYI, on the Bard stream, the Ashes Mob in chat let us know a few things. One things was that all bases classes will make it to A2 launch day in Oct. Thanks again for the awesome packaging of your videos.
great video. The only odd thing I noticed was that of the 8 archetypes, "Tank" seemed generic or out of place compared to others. Tank to me sounds like a role. Maybe they could have called it guardian or protector
@@ryan4262 so you may not know this but this is actually a huuuuge debate and complaint in the community. I’ve done polls and most ppl agree with this. I even submitted as a question/suggestion in the next AMA
I like what they are doing with the primary classes but the secondary seems kinda lackluster. They say 64 but it looks like 8 with some spice. I need more info on how they augment.
And he didnt learn from archeage at all, lol, I played archeage for 5 years and I can confirm that no one played with that range of classes. As the patches goes some became viable and others didnt. In pvp most classes were the same, about 3-5 classes rule the pvp. in PVE the same thing. Most of the combinations were near useless (for ex theres combinations that gave u 10combos with stun, slow, snare, etc and some combinations gave u like 3 combos and all were damage combos that didnt even do that much damage).
It's easy to pick a main in Ashes of Creation because whichever class Intrepid has last showcased is the coolest shit you've ever seen and obviously you'll play it till death. This month featuring ̶S̶o̶n̶a̶ Bard - psa to that tank who always pulls too much aggro and blames the healer, I'll be Gambiting you at 2 hp to make a point. See you next time when I decide to be a Rogue main!
Looks like too big of an emphasis on the cleric and tank classes to me. I hope they make so you can clear the content without the need of these classes in party... As an example : You could do the dungeon without a healer, you will kill monsters faster but you need to take time to regen in between fights. However if you take a healer you kill monsters slower but you dont need downtime. In any case you would complete the dungeon at the same pace.
i think pushing for group play is the intent of the system, however the use of augments will allow a secondary archetype cleric to soft heal in place of a dedicated cleric. (same with tanking)
@@lionelpil8707 I totally get the desire for that. It’s what I’m used to. I think they’re going for that old school approach where group composition matters and everyone can’t do everything. Maybe if you’re DPS are good enough, you have a good summoner, or cleric secondary augments it’ll be possible
I like the oldschool approach. You wanna run dungeons and raids? Better bring good healers and tanks. The role division trinity is great because it forces you to think about group play when building your character. Otherwise you get too much emphasis on dps classes.
Please consider adding a 'hide players' feature to improve performance for those with low-end PCs or playing in crowded areas during peak times. This feature could include a shadowy grey circle to indicate the presence of a person in front of us or elsewhere.
@@nicholasmelo7170 Oh i see.. yes because it will be nice when you in crowded area and suddenly stuttering or lag... not everyone have fast and great PC I think, so toggle for "hide players" around will be nice like Blade and Soul for example
@@nicholasmelo7170 absolutely not for myself, for other people who still playing on wooden PC.. if you want to reach global audiences you need to make your product "globally accepted" for example world of warcraft, which mean you need a feature for low end PC one of them are toggle to hide player with weapon effects or skin effects around you in crowded area. Do you think every single person in this world have good PC? absolutely not! for example one of my friend still using i3 6100 and gtx 750 ti to play WoW until now, and the game still smooth af..
Guild wars already did it, kind of. It has base classes and allowed you to get a 2nd class and use it's skills. Was very fun and felt good. Combos like Warrior Monk, Necromancer Warrior, Ranger Necromancer, Ranger Elementalist, Necromancer Monk...etc.
It wont. The point is you pick your main class which is where you get all your spells and abilities. The secondary class is going to be changeable and will augment your existing spells to better suit a playstyle. For example, lets say you are playing bard. If you are in a raid, you might want to go bard/bard to really go all in on the buffing and bard stuff. If you are in a small group where you are the only healer, bard/cleric will give you a bit better healing output. If you are solo grinding then maybe you want bard/mage. But they are all still bard. Honestly I hope they dont try and make every permutation balanced or viable. It would turn into a clusterfuck real fast.
I cannot wait to start weaving melodies again. I understand that it isn't going to be the Dark Age of Camelot bard. However, twisting mana and stamina regen with group speed in open world pvp (think perma-sprint with stam and speed) was a blast. I'm generally joking when I compare them, but the DAoC bard is a decent model for any game developer to check, and it's obvious that Intrepid has here. I'm pretty happy with what we've seen so far. Might have to go bard / mage to get some more CC in AoC though.
@@Nyce-Gaming DAoC bard was pretty OP, especially when the game first came out and the Minstrel (brittain) and skald (vikings) didn't have stam regen yet lol.
dude u for real think that movspeed is a good buff ? there's actually 2 AOE skills that give 5s movspeed and 2 single target that can give movspeed. Why that many? They need to change this (and probably will). Movspeed in MMO is cool but in a game that all classes will have a blink, is near useless. One skill is ok, 4? Wtf... As a main bard I see this bard had many potential but still waaaay further than a actuall bard... they are going trough the path of slave support hp/mp bard as mostly MMO's do. This is very sad. They have really cool skills like Get off the Stage and the Wit / tomato trhow. They need to focus on more of that so ppl could have variability. The way it is right now its not worth it to do anything other than full hp support. Do u see urself stoping healing to single target give someone 25%aspd for 10 seconds? (while casting this skill for near 4 seconds)? Ur whole pt will die while u do that. Mind in fact that they were lv 11 in the Stream and they are with WAY more skillpoints that a lv 11 will have, it was just for showcase but at that lv u would not have half of what they were using.
@@kfarbarata that was a long rant. It's clearly stated that you can weave these regen buffs with speed and that they'll be persistent. I said that it reminded me of the DAoC bard with stam regen + group speed. Unless you can tell me how long the buffs last, you're not talking from a point of knowledge. Not sure where all of this other stuff came from.
@@bminturn what other stuff exactly? The Songs last for 20s max (if u sustain it), the effect apply for 3sec then reset to 3sec cd again (they said probably with mitigation over time). I don't see the point of u picking movspeed Song (Epic Melody) over the other songs to put into the rotation. The Nimble Dance (movspeed Dance) only last for 5 seconds. Would u play for how much time the song of movspeed in a real situation? Maybe its good to walk trough map and to do caravans...
@@ryanwatts6631 not that we are aware of right now. There is a shot in the dark that tank-cleric or tank rogue may get something of the sort, but that’s just speculation at this current point
@Nyce-Gaming tank/summoner as counterpart to the necromancer would make sense...looking forward to ehat they do and will be playing alpha myself soon too!
Hoping and praying animations change depending on the subclass. For ex: as a necromancer the glowy healing light particle effects should change to something a bit more… Necro. Like pale green, “death light.” Or even blood light.
I'm mad intrigued by the secondary augments, and specifically by the tank. I play for pvp and wouldn't usually look twice at a tank class but Intrepid's fresh look at the tank role has be well interested. Planning Ranger main but curious to see how a Tank secondary could compliment it.
@@jinglyjones1677 yea I could see that. Maybe a ranger dishing out damage, but get some mitigation augments. Snipe hitting grants mitigation. Or better yet maybe after using the evasive backflip or airstrike u double your resistances or evasion stats 👀 I really hope it transforms your skills
@@Nyce-Gaming yeah right now I'm thinking.. of course self-heals are OP in PvP, but the heals on a secondary are likely to be relatively weak for that reason, so mitigation might actually be more effective Vs burst damage. Depends on so many things! Which is why the theory crafting just never gets old!
Knowing the minmaxing community of MMORPGs no matter how many options there are - you will see the 4 exact same builds only - meta melee dps, meta range dps, meta healer and meta tank. But I personally love the options (I never played meta, I play the most fun to play classes). Any idea when this game might come out tho?
Oh man, they're gonna have such a good time trying to balance every single one of those classes. And what about when they decide to release DLC, they will add more? XD good luck with that
im thinking about the falconeer, however, i might try the bow singer. imagine an arrow type that when you aim it at an enemy it causes bleeding, but if you aim it at an ally, it buffs them.
I always play rogues in mmos, but fighter and ranger are looking pretty good. I made a ranger and was pretty content with it, I look forward to see how they progress.
Gw1 was the best mmo like gaming exp in my life. I wish the community would be as alive as it was at release. Beautiful times. Too bad gw2 wasnt even close
i will be playing a wild blade for sure, although i have heard the brood warden has an ability to summon a swarm of beetles as your tank armor which is very intriguing.
@@dermosquitor9984 no . So you only can choose one primary and one secondary. As explained that primary archetype is your core identity / active skills . So u can be a mage-fighter or fighter-mage. U only choose one of the 8 base archetypes to be your secondary. So a mage-fighter would be quite different from fighter-mage. Hope this helps . Let me know if u need more clarity
@@Nyce-Gaming Yeah i was really tired yesterday. Took another look at the chart and youre right for sure. The diffrent two outcomes were already incorperated^^ Ty
@@SalsaDiablo-org sorry I meant as in primary ranged MAGIC DPS class in the same way I said Ranger was the ranged MARTIAL class, but apparently missed that part
Def gonna play rogue,barb or cleric these seem super fun too play,. That barb dash/roll movement with no collision seems dope def gonna see some Nasty plays with that.
@@michaelhathaway6890 I plan on taking a look at each class for sure. Upon release maybe I’ll do a video per primary archetype then in said video go over each of its classes and differences
Something I don't get is, if your secondary archetype only changes your existing abilities, does that mean we will have double the classes? Hear me out: if I pick fighter as my primary and then mage as my secondary, my fighter abilities will be augmented to be more mage-like. But if I go the other way around-mage first, and then pick fighter as secondary-that means my mage spells will be more fighter-like. On paper, I am a battle mage in both cases, but with two different sets of spells. Does that make sense?
@@radoslavtsenov3557 yes this is explained in the video. Fighter-mage is different from mage-fighter. 8 classes each with a 8 secondary choices which is a total of 64 possibilities 😄
Definitely looking forward to playing the Bard. Really curious how all the separate subclasses for Bard will feel though and which one would best match my playstyle. Hard for me to predict how they would all differ.
@@Nyce-Gaming For sure, I imagine a lot of Bard players are going to want to go all in with the support role and choose Cleric as a secondary class. I imagine that's my most likely pick, but also really hoping there will be some compelling alternative classes that could have some unique strengths and playstyles of their own.
what would be interesting to see is what will be the difference from going for example Fighter-Mage vs going Mage-Fighter.. cause one is called Battlemage and one is called Spellsword, even though both are a combination of the same achetypes.
@@darealrulezbreaker9493 so essentially since the secondary doesn’t add new abilities we can figure it out So fighter mage: your spin to win aoe is now lighting damage and leaves a lightning aoe on the ground. A direct example from the devs was the fighter gap close will be a ‘blink’ towards the target rather than a charge. Mage-fighter: tough one to theorycraft but you’ll be augmenting your mage spells 🤔 maybe the blink applies a bleed to people you pass through. Maybe a spell like ball lightning gets more speed 🤔 tough one
@@Nyce-Gaming ah ok, i see. So its unlikely that you will gain additional spells or abilities from picking the secondary in addition to the spells and abilities of your primary
I'm betting Mage/Cleric will work like a damage-healerthough Fire, Burning and Conflageration like Attonement priests in WoW heal with Smite or how mage healer in WoW Classic SoD heal. And the current fire mage playstyle is dot stacking heavy. Would be insane for sustaining a party through hots. No direct healing but offhealer. Would reduce a "one cleric each group" stacking mandate as well.
@@Nyce-Gaming i would settle for just a group heal leech on fire damage personally. Let the bard/mage put more powerful shields as they dps, would be more thematic. If we get melee magical weapons like mana-forged swords , basically swords that deal magic damage that scsle with Int could also suffice. imagine a fire mage with a flaming mana sword healing as they cleave. Obviously with party in mind not raid. Throw in a Bard's Power Infusion (w/e the haste spell buff is I call it the WoW pries name 😅) some msna regen snd spell crit chance and that fire mage is cooking. Either way, sacrificing dps on subclass for group sustain would be great on mage and relax the need for "a cleric per group".
Communication's been pretty solid tbh, yes it looks a bit bad to announce dates and then go back on it, but meh that's life and things won't always go to plan with so many moving parts. I don't get any "faceless, nameless corporation" vibes at all. Pretty constant open comm with the man at the head of it all, and several other key players. So.. I'm happy still. If they decide they need some more time, fine, take it. Winter is a great time for gaming anyway.
@@trentVNN Which is 8 classes with option to dual class not 64 classes Its like saying Throne and Liberty has 100 weapons cause you have 10 weapons and you can use 2 at the same time :D
@@tonnytrumpet734 I don’t think that’s a good comparison. The amount of different weapons wouldn’t change for you having 2 of the same… but yea dependent on your class choice things will change. The difference between an archetype and class is explained and classes named at end of each chapter under its primary archetype. Hope this helps
It's not 64 classes. it's 8 classes, each that can be combined with a secondary class (or paired with the same class) as an additional specialization, but your actual class is just the archetype you select.
Yes theory wise definitely want to play as summoner main I loved beastmaster summoner and puppeteer in ffxi but with no gameplay mechanics to go off of I don't know. It's an easy class to screw up if not done right
i love the idea of a sumon i have a full time summon and a part time one at the same time BUT like only a few other spells. so almost everythign is your sommons.
@@tonylawyt5329 like each of the individual 64 classes? I’ll definitely do this when we get our hands on each class. Will be cool to see how transformative each are
a general thing, as a german on an EU server wanting to communicate with my language-peers and in "international" diplomacy in english, i don't think i'm gonna learn 128 vocabularies of the classes and assume that my com-partner has the same overview about everything... it will always be a tank-fighter, a double-cleric or a ranger-bard (and so on) we will be talking about...
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by far the most relevant and recent video on this topic 💪
Im all for summoner or shape shifters. The Conjuror be it full summoner type, and the enchater if it entails take moobs has your summons are what im really intrested.
AoC game crashes every time I am logging in to a realm even if I have a 10k$ expensive customized PC. It is impossible to play this game and the support team was totally useless in solving my problems while I can play any released game on Steam without crashing. AoC didn't want to give me free embers for having problems with their super expensive alpha keys, which I strongly not recommend to people since I cannot really play... All I can do is access the character creation.
@@davidpare8465 when did you try logging in?
With 64 combos, you'll be able to make 64 class combo dedicated videos :D CONTENT FOR DAYS!!!
@@MiddleofKnowhere yessss lol ! Infinite content
this wont happen at all lol , have u ever heard of archeage?
@@kfarbarata have you ever heard of growth? Things can always be IMPROVED so let Intrepid cook and hopefully they'll produce a nice juicy mmorpg
@@challenger3596 Keep fooling urself dude. I will play this gave even if its ''unbalanced''. They already told they have no intention on balancing things.
And that's if the skills only have one set of augments, I don't know how the game works but the skills could change if dependant on what the main class is, so mage fighter could possible have different skills then fighter mage. I don't know if that makes sense or not. And if they've already talked about this, please feel free to correct me on it since I don't pay attention to the dev logs
Balancing this will be.. We'll see.. I love it tho - great video, Nyce!
@@danats3053 thanks! 😊 yea I think it depends on how impactful those secondary augments are. May be tough
Even if balancing is off, the option to play so many different archetypes is awesome. God I miss OG Archeage
Balancing WOULD be the problem here.
Balancing isn’t fun.
have u ever heard archeage? Its impossible to balance that and ppl will only use some of those...
didnt they say in a livestream a long time ago that they wouldn't even try to balance the classes? not sure how they said it exactly but basically that
Hey man, just checked out this video, great breakdown with it all. Thanks so much for the hard work you put in!
Thank you dude!
solid video. 64 class options is INSANE! it's also pretty cool that you're getting to do interviews with some of the game devs. that's awesome man. keep up the good work!
@@Z-MACx thanks Z!!!
You are an absolute fool, a sheep to think this game will ever come out or be playable *sigh* do you guys ever learn? Just play WoW or FF14 which looks better or equal to this game lol
If a game already charges alot of money for alpha tests and such while also promising you unrealistically large features it'll always only be a scam like it has always been since the last 15 years now
Went down the rabbit hole on your videos today and ended up subbing. Thanks for the great content =-) Little FYI, on the Bard stream, the Ashes Mob in chat let us know a few things. One things was that all bases classes will make it to A2 launch day in Oct. Thanks again for the awesome packaging of your videos.
@@nanfoodles this means a lot!!! Welcome truly appreciated!
This comment unfortunately didn't age well lol.
Great overview Nyce. Best bit was No1 dancing around with his flute in the background.
Bard reveal was better than I was hoping for, really excited to try them out in A2
@@aidynoconnor582 I didn’t expect a cool and swagger filled bard
Now this is what I’m talking about 🔥
Lets gooooooo
A 25 minute Nyce video! *Grabs popcorn
A 25 minute Nyce video! *Burns popcorn
@@tonydalimata lol
If I was a Rogue , I would grab Burns popcorn .
I stopped by the copium clinic to get enough hype to make this video
You grab the popcorn I'll bring the charcuterie board
nice work brother, cant wait for your future work as Ashes continues to flourish
@@The_Bergund thanks Bergund
great video. The only odd thing I noticed was that of the 8 archetypes, "Tank" seemed generic or out of place compared to others. Tank to me sounds like a role. Maybe they could have called it guardian or protector
@@ryan4262 so you may not know this but this is actually a huuuuge debate and complaint in the community. I’ve done polls and most ppl agree with this. I even submitted as a question/suggestion in the next AMA
@@Nyce-Gaming so what is a tank is very dificult to you guys? lul
@@nicholasmelo7170 I think there’s a misunderstanding. He’s referring to a name preference, not what is a tank is
I like what they are doing with the primary classes but the secondary seems kinda lackluster. They say 64 but it looks like 8 with some spice. I need more info on how they augment.
@@ZenPaladin yea confirming how transformative they actually are with the augment system will be the determining factor
Shadowcaster sounds dope but still gotta SEE the Rogue archetype
@@benjamin5283 rumor has it that it’s been in every showcase, but was just stealthed 😏
great video! just what i been looking for
@@AbominableHuman 🫡 thanks for watching! Tried to make it detailed
actually a really informative video that pulls passives up ty
Thank you! 😊 glad it was appreciated
Summoner+Cleric= Necromancer. Can't wait!
@@joshthompson8410 yessss this the summoner I’m doing too!
What’s cleric and summoner
@@jdog929 shaman
Nice vid dude!
@@ilttheDude thanks!!!
Now I understand why one of the dev?(if I remember correctly) loved Archeage. Almost the same system
@@Drax18Music yup the creator Steven was biiiig into archeage
And he didnt learn from archeage at all, lol, I played archeage for 5 years and I can confirm that no one played with that range of classes. As the patches goes some became viable and others didnt. In pvp most classes were the same, about 3-5 classes rule the pvp. in PVE the same thing. Most of the combinations were near useless (for ex theres combinations that gave u 10combos with stun, slow, snare, etc and some combinations gave u like 3 combos and all were damage combos that didnt even do that much damage).
Archeage was great. Publisher was a greedy pimp.
I’m a bard, and likely will be a minstrel. I’ve always gravitated toward support classes in MMOs.
@@DeTofuKing and the bard is like one of the coolest supports I’ve seen. More flexible than a healer or tank too
I was thinking bard too but instead going for the trickster class
Same, but I'll play as Magician cause I always play mage in every mmo
Good video, thanks. Zeegers showed it to us.
AWESOME I'LL STOP BY STREAM
New here 👏 and subbed , loved the way you explain ,talk and able to not waste time but give info
@@unnoun2317 this means a lot thank you so much! Even being 25 minutes long, I wanted it to be long and detailed but not ‘filler’
Welp i guess im going to make a cleric and a bard in October lol, i can't figure out which one i want more they both are up my alley.
@@WillOfDarkness bard-cleric and cleric-bard sound OP
It's easy to pick a main in Ashes of Creation because whichever class Intrepid has last showcased is the coolest shit you've ever seen and obviously you'll play it till death.
This month featuring ̶S̶o̶n̶a̶ Bard - psa to that tank who always pulls too much aggro and blames the healer, I'll be Gambiting you at 2 hp to make a point.
See you next time when I decide to be a Rogue main!
@@iclethian oh no the gambit threats have already started
So many class combinations and still not one of them look like a martial artist that punches their way to victory.
@@colapsar4271 no monk 🥲
Monk never made any sense to me as Class in mmorpgs tbh. Goblin Slayer anime episode 1 demostrated perfectly why :).
My headcanon is that monks typically channel chi or something to become martially superior or something along those lines
Looks like too big of an emphasis on the cleric and tank classes to me.
I hope they make so you can clear the content without the need of these classes in party...
As an example :
You could do the dungeon without a healer, you will kill monsters faster but you need to take time to regen in between fights. However if you take a healer you kill monsters slower but you dont need downtime. In any case you would complete the dungeon at the same pace.
i think pushing for group play is the intent of the system, however the use of augments will allow a secondary archetype cleric to soft heal in place of a dedicated cleric. (same with tanking)
@@lionelpil8707 I totally get the desire for that. It’s what I’m used to. I think they’re going for that old school approach where group composition matters and everyone can’t do everything. Maybe if you’re DPS are good enough, you have a good summoner, or cleric secondary augments it’ll be possible
I like the oldschool approach. You wanna run dungeons and raids? Better bring good healers and tanks. The role division trinity is great because it forces you to think about group play when building your character. Otherwise you get too much emphasis on dps classes.
so the classes are like in guild wars 1 i really liked that system cos your had so many builds you could make
@@flojoairflojoair3369 from what others are saying in the comments, yes. I need to play that!
First MMO I've looked forward to since WoW vanilla, let's gooo
@@philmehrart hyyype
Great vid. Thanks for the info.
@@infinityfabrik thanks for watching
Please consider adding a 'hide players' feature to improve performance for those with low-end PCs or playing in crowded areas during peak times. This feature could include a shadowy grey circle to indicate the presence of a person in front of us or elsewhere.
wtf
@@nicholasmelo7170 wtf what? 😂
@@bsoda69 i 2024 you asking for that..
@@nicholasmelo7170 Oh i see.. yes because it will be nice when you in crowded area and suddenly stuttering or lag... not everyone have fast and great PC I think, so toggle for "hide players" around will be nice like Blade and Soul for example
@@nicholasmelo7170 absolutely not for myself, for other people who still playing on wooden PC.. if you want to reach global audiences you need to make your product "globally accepted" for example world of warcraft, which mean you need a feature for low end PC one of them are toggle to hide player with weapon effects or skin effects around you in crowded area. Do you think every single person in this world have good PC? absolutely not!
for example one of my friend still using i3 6100 and gtx 750 ti to play WoW until now, and the game still smooth af..
I doubt it will really feel like 64 classes.
@@RoyDurett here’s hoping. We’ll have to see. Would definitely be a tough thing to accomplish
Guild wars already did it, kind of. It has base classes and allowed you to get a 2nd class and use it's skills. Was very fun and felt good. Combos like Warrior Monk, Necromancer Warrior, Ranger Necromancer, Ranger Elementalist, Necromancer Monk...etc.
It wont. The point is you pick your main class which is where you get all your spells and abilities. The secondary class is going to be changeable and will augment your existing spells to better suit a playstyle. For example, lets say you are playing bard. If you are in a raid, you might want to go bard/bard to really go all in on the buffing and bard stuff. If you are in a small group where you are the only healer, bard/cleric will give you a bit better healing output. If you are solo grinding then maybe you want bard/mage. But they are all still bard.
Honestly I hope they dont try and make every permutation balanced or viable. It would turn into a clusterfuck real fast.
I cannot wait to start weaving melodies again. I understand that it isn't going to be the Dark Age of Camelot bard. However, twisting mana and stamina regen with group speed in open world pvp (think perma-sprint with stam and speed) was a blast. I'm generally joking when I compare them, but the DAoC bard is a decent model for any game developer to check, and it's obvious that Intrepid has here. I'm pretty happy with what we've seen so far. Might have to go bard / mage to get some more CC in AoC though.
@@bminturn I know how much u love DAOC bard so this is saying a lot!
@@Nyce-Gaming DAoC bard was pretty OP, especially when the game first came out and the Minstrel (brittain) and skald (vikings) didn't have stam regen yet lol.
dude u for real think that movspeed is a good buff ? there's actually 2 AOE skills that give 5s movspeed and 2 single target that can give movspeed. Why that many? They need to change this (and probably will). Movspeed in MMO is cool but in a game that all classes will have a blink, is near useless. One skill is ok, 4? Wtf... As a main bard I see this bard had many potential but still waaaay further than a actuall bard... they are going trough the path of slave support hp/mp bard as mostly MMO's do. This is very sad. They have really cool skills like Get off the Stage and the Wit / tomato trhow. They need to focus on more of that so ppl could have variability. The way it is right now its not worth it to do anything other than full hp support. Do u see urself stoping healing to single target give someone 25%aspd for 10 seconds? (while casting this skill for near 4 seconds)? Ur whole pt will die while u do that. Mind in fact that they were lv 11 in the Stream and they are with WAY more skillpoints that a lv 11 will have, it was just for showcase but at that lv u would not have half of what they were using.
@@kfarbarata that was a long rant. It's clearly stated that you can weave these regen buffs with speed and that they'll be persistent. I said that it reminded me of the DAoC bard with stam regen + group speed. Unless you can tell me how long the buffs last, you're not talking from a point of knowledge. Not sure where all of this other stuff came from.
@@bminturn what other stuff exactly? The Songs last for 20s max (if u sustain it), the effect apply for 3sec then reset to 3sec cd again (they said probably with mitigation over time). I don't see the point of u picking movspeed Song (Epic Melody) over the other songs to put into the rotation. The Nimble Dance (movspeed Dance) only last for 5 seconds. Would u play for how much time the song of movspeed in a real situation? Maybe its good to walk trough map and to do caravans...
1:58 so the classes down the left r the 1s u pick 1st? because it doesnt say that in the picture
left vertical column is picked first yes
I know there is a necromancer class, but there is no tank that has some subclass to life tap? IE shadowknight (EQ), or death knight (wow) type class?
@@ryanwatts6631 not that we are aware of right now. There is a shot in the dark that tank-cleric or tank rogue may get something of the sort, but that’s just speculation at this current point
@Nyce-Gaming tank/summoner as counterpart to the necromancer would make sense...looking forward to ehat they do and will be playing alpha myself soon too!
Templar sounds cool! Shadowcaster? Awesome!
Balanced build with Sword and Magic?
I already love this game, can't wait for the builds update!
@@SilverChad it’s gonna be epic hoping each class feels a little unique
Cool vid!
@@sl9dge 🫡 thanks took a lot of work lol
10:34 Preach, my guy. I hate being a Ranger with a pet. LOL.
@@LlewdLloyd it’s despicable lol
Nice vid👌👌
Thank you! :)
Hoping and praying animations change depending on the subclass. For ex: as a necromancer the glowy healing light particle effects should change to something a bit more… Necro. Like pale green, “death light.” Or even blood light.
so theres no shape shirfting druid type class??
Where did you see the 9th class in Mage "Beastmaster"?
@@donnied1795 this was my crappy eyes reading another line before getting back on track lol. One of the bloopers of all time
@@Nyce-Gaming we all do it, lol
might go spellstone a tank magic caster would be interesting to see
I'm mad intrigued by the secondary augments, and specifically by the tank. I play for pvp and wouldn't usually look twice at a tank class but Intrepid's fresh look at the tank role has be well interested.
Planning Ranger main but curious to see how a Tank secondary could compliment it.
@@jinglyjones1677 yea I could see that. Maybe a ranger dishing out damage, but get some mitigation augments. Snipe hitting grants mitigation. Or better yet maybe after using the evasive backflip or airstrike u double your resistances or evasion stats 👀 I really hope it transforms your skills
@@Nyce-Gaming yeah right now I'm thinking.. of course self-heals are OP in PvP, but the heals on a secondary are likely to be relatively weak for that reason, so mitigation might actually be more effective Vs burst damage.
Depends on so many things! Which is why the theory crafting just never gets old!
Knowing the minmaxing community of MMORPGs no matter how many options there are - you will see the 4 exact same builds only - meta melee dps, meta range dps, meta healer and meta tank. But I personally love the options (I never played meta, I play the most fun to play classes). Any idea when this game might come out tho?
@@nemak89 I think it’s still years out imo. Maybe 2-3 at best
@@Nyce-Gaming Ok, thanks for info.
Bard reminds me of Paragon from Guild Wars 1, super cool. 🤘🏼
@@huntrokilla that’s it . I’m installing gw1
Oh man, they're gonna have such a good time trying to balance every single one of those classes. And what about when they decide to release DLC, they will add more? XD good luck with that
im thinking about the falconeer, however, i might try the bow singer.
imagine an arrow type that when you aim it at an enemy it causes bleeding, but if you aim it at an ally, it buffs them.
@@ammod4827 ok… that sounds sick!!! Wow
I always play rogues in mmos, but fighter and ranger are looking pretty good. I made a ranger and was pretty content with it, I look forward to see how they progress.
@@Humpdurious I’m hoping the rogue has insane high burst but very squishy
so theres really only info on 8 classes then?
Next month is starting Alpha testing with only 6 class rogue will be added in december and Summoner will be added next year
That bard looks sick!
We need to see how secondary subclass will affect this kit.
@@mr.q337 yea I can’t wait to test what each archetype as a secondary brings to the kit
Really high quality video
Thanks! this means a lot :)
reminds me of Guild Wars 1, mixing 2 classes together gave you sooo much variance and control on some awesome builds.
@@Apheleion ok… I need to try gw1. People keep recommending it cause I played some gw2. Is it free to play?
Gw1 was the best mmo like gaming exp in my life. I wish the community would be as alive as it was at release. Beautiful times. Too bad gw2 wasnt even close
I can’t wait to see summoner! Ihere’s to hoping the enchanter (sum/bard) is a bard light
Oh so you trying to summon a whole band? lol
i will be playing a wild blade for sure, although i have heard the brood warden has an ability to summon a swarm of beetles as your tank armor which is very intriguing.
@@dyzzee7861 that sounds sooo sick 👀
Wait: if the second achetype only augments the first one than a fight mage is not the same as a mage fighter right? Arent it 8x8x8 =512 classes then?
@@dermosquitor9984 no . So you only can choose one primary and one secondary. As explained that primary archetype is your core identity / active skills . So u can be a mage-fighter or fighter-mage. U only choose one of the 8 base archetypes to be your secondary. So a mage-fighter would be quite different from fighter-mage. Hope this helps . Let me know if u need more clarity
@@Nyce-Gaming Yeah i was really tired yesterday. Took another look at the chart and youre right for sure. The diffrent two outcomes were already incorperated^^ Ty
small question: why is the mage the primary ranged dps class? (12.35)
and not the ranger?
@@SalsaDiablo-org sorry I meant as in primary ranged MAGIC DPS class in the same way I said Ranger was the ranged MARTIAL class, but apparently missed that part
@Nyce-Gaming
imo
Ranger will be more bursty physical ranged attack
Mage will be more aoe ranged and control
Time will tell 💪
Def gonna play rogue,barb or cleric these seem super fun too play,. That barb dash/roll movement with no collision seems dope def gonna see some
Nasty plays with that.
@@lmfnatural bard has such a cool swagger to it. Kiting while playing an instrument then sliding through a group gon be sick
u can stay on only one class then? as I see in the 64 classes chart
Love the look of the game and concept but the PvP focus isn't for me. But hope it succeeds because we need more MMO successes!
@@pjnorthbay very respectable comment right here 👏 the genre needs a success and the genre needs more gamers like you
@@Nyce-Gamingwe all win when an MMO succeeds because it makes companies want to develop them. Great video by the way
@@pjnorthbay thanks for watching 🫡
Will you do a shadowmancer review?
@@michaelhathaway6890 I plan on taking a look at each class for sure. Upon release maybe I’ll do a video per primary archetype then in said video go over each of its classes and differences
Same logic as lineage2. Good times! Glad to see this type of classes.
Can’t wait to test like each one lol
either "High Priest" or "Scryer" for me.
@@ten.kenobi I think I’ll attempt a damage oriented cleric
Something I don't get is, if your secondary archetype only changes your existing abilities, does that mean we will have double the classes? Hear me out: if I pick fighter as my primary and then mage as my secondary, my fighter abilities will be augmented to be more mage-like. But if I go the other way around-mage first, and then pick fighter as secondary-that means my mage spells will be more fighter-like. On paper, I am a battle mage in both cases, but with two different sets of spells. Does that make sense?
@@radoslavtsenov3557 yes this is explained in the video. Fighter-mage is different from mage-fighter. 8 classes each with a 8 secondary choices which is a total of 64 possibilities 😄
@@Nyce-Gaming I am not paying attention :) thx for the quick response
@@radoslavtsenov3557 haha all good. Hope you enjoy the vid 😄
The class system of ArcheAge consists of eleven skillsets, from which players can select three to create one of the 220 possible classes.
How are they going to balance it
@@deathblade909 will be as easy as just balancing the 8 archetypes. From there is balancing the augment power imo. May not be too difficult
Definitely looking forward to playing the Bard. Really curious how all the separate subclasses for Bard will feel though and which one would best match my playstyle. Hard for me to predict how they would all differ.
yea it’s tough to predict currently. my shot in the dark is that bard-cleric will be the way 👀 a support master
@@Nyce-Gaming For sure, I imagine a lot of Bard players are going to want to go all in with the support role and choose Cleric as a secondary class. I imagine that's my most likely pick, but also really hoping there will be some compelling alternative classes that could have some unique strengths and playstyles of their own.
To me the best class ever was in guild wars 1 -RITUALIST..so dope!
They did an amazing job making the Bard class, specially the Gambit skill. 😂
@@MrHinatainn the gambit skill may be so trolly 😆
is there any video dedicated, why MMOs cant make fights as smooth as black desert online?
The classes and skills gives Kingdoms of Amalur nostalgia.
Like everything in games, certainly especially! in MMO's history proof is when it actually (if-ever) comes out. someday... maybe......
@@msolomonii9825 can’t wait . Here’s hoping
Is the something similar than druid in WoW?
@@田中太郎-s5h9x maybe a summoner will be similar with some specs
what would be interesting to see is what will be the difference from going for example Fighter-Mage vs going Mage-Fighter.. cause one is called Battlemage and one is called Spellsword, even though both are a combination of the same achetypes.
@@darealrulezbreaker9493 so essentially since the secondary doesn’t add new abilities we can figure it out
So fighter mage: your spin to win aoe is now lighting damage and leaves a lightning aoe on the ground. A direct example from the devs was the fighter gap close will be a ‘blink’ towards the target rather than a charge.
Mage-fighter: tough one to theorycraft but you’ll be augmenting your mage spells 🤔 maybe the blink applies a bleed to people you pass through. Maybe a spell like ball lightning gets more speed 🤔 tough one
@@Nyce-Gaming ah ok, i see. So its unlikely that you will gain additional spells or abilities from picking the secondary in addition to the spells and abilities of your primary
When this is done this is going to be insane
I'm betting Mage/Cleric will work like a damage-healerthough Fire, Burning and Conflageration like Attonement priests in WoW heal with Smite or how mage healer in WoW Classic SoD heal. And the current fire mage playstyle is dot stacking heavy. Would be insane for sustaining a party through hots. No direct healing but offhealer.
Would reduce a "one cleric each group" stacking mandate as well.
@@anaximanderification mage cleric sounds sooo sick. Imagine healing off some of those ranged spells or your damage shield
@@Nyce-Gaming i would settle for just a group heal leech on fire damage personally. Let the bard/mage put more powerful shields as they dps, would be more thematic. If we get melee magical weapons like mana-forged swords , basically swords that deal magic damage that scsle with Int could also suffice. imagine a fire mage with a flaming mana sword healing as they cleave. Obviously with party in mind not raid. Throw in a Bard's Power Infusion (w/e the haste spell buff is I call it the WoW pries name 😅) some msna regen snd spell crit chance and that fire mage is cooking.
Either way, sacrificing dps on subclass for group sustain would be great on mage and relax the need for "a cleric per group".
I feel like it's been a while since someone made a video about this
I like the idea of Templar. Maybe something like a D&D Paladin class. Always my favorite.
Templar sounds sick especially for solo or pvp scenarios
Communication's been pretty solid tbh, yes it looks a bit bad to announce dates and then go back on it, but meh that's life and things won't always go to plan with so many moving parts.
I don't get any "faceless, nameless corporation" vibes at all. Pretty constant open comm with the man at the head of it all, and several other key players.
So.. I'm happy still. If they decide they need some more time, fine, take it. Winter is a great time for gaming anyway.
@@jinglyjones1677 yea, you get the feeling that this is a game by gamers for gamers and not answering to some corporate board
@@Nyce-Gaming I must've left the playlist rolling, this was meant to be a reply to Narc's vid!
@@jinglyjones1677 well I demand you leave a comment meant for this video on narcs video. It’s only right
@@Nyce-Gaming Tis only right. I'll try make it as wildly out of context as possible 😂
Hopefully the Necromancer (Summoner+ Cleric) will be an actual Necromancer that involves actually using Undead minions, unlike some other MMOs.
I'm unconvinced this game will ever come out. It's been in development since like 2016.
Where is 64 classes ? I see 8 and option to dual class
Well is 8 archetypes with 8 secondaries and a primary and a secondary makes a class
@@trentVNN Which is 8 classes with option to dual class not 64 classes
Its like saying Throne and Liberty has 100 weapons cause you have 10 weapons and you can use 2 at the same time :D
@@tonnytrumpet734 I don’t think that’s a good comparison. The amount of different weapons wouldn’t change for you having 2 of the same… but yea dependent on your class choice things will change. The difference between an archetype and class is explained and classes named at end of each chapter under its primary archetype. Hope this helps
Wow, you not really bright are you 😂😂😂😂
Just be a Bard. Easy.
Its that simple
The Holy Quadrinity
@@johndoe-qo8cy I LOVE THIS this is what we must call it going forward lol
im thinking holy diamond
It's not 64 classes. it's 8 classes, each that can be combined with a secondary class (or paired with the same class) as an additional specialization, but your actual class is just the archetype you select.
Sad no info about summoner 😢
@@raringdo ☹️ im tired of just using my imagination
Yes theory wise definitely want to play as summoner main I loved beastmaster summoner and puppeteer in ffxi but with no gameplay mechanics to go off of I don't know. It's an easy class to screw up if not done right
Definitely gonna play some mage subclass and a bard subclass
@@xyourdeus4972 healing with cleric augments gonna be sooo valuable in PvP
This is like Archeage back in the days. How I love that game, sad it comes to an end :(
@@_thirt7nth really hoping AOC is it’s successor and next great MMO
gettin final adjustments on my cryogenic chamber for release day!!
@@Leo-vh4xj got a spare one?
Spellblade it is. I am sold.
@@floriano1470 spell blade might be lethal 👀
Do they have a release date or an idea of when it will release?
No Idea to be honest. Will be playable here in about 3 months for alpha 2 and key sales are opening soon. I expect a long alpha period personally :)
i love the idea of a sumon i have a full time summon and a part time one at the same time BUT like only a few other spells.
so almost everythign is your sommons.
Can't wait to play this game in 2052! How many decades has it been?
2053* 2052 is beta. Its been 0 decades :)
i want to to see the detail archtyoe videos of all the 64 classes.
@@tonylawyt5329 like each of the individual 64 classes? I’ll definitely do this when we get our hands on each class. Will be cool to see how transformative each are
i think ashes of creation might actually be the game that gets me back into mmos.
@@mattlong5746 I feel this. The genre has been stale for a lot of people
been hearing a lot of mixes but I am interested, have been looking for a mmo like this and it seems like thats what they hope to deliver
@@CalebSenfanix I’ve honestly been enjoying it a lot
a general thing, as a german on an EU server wanting to communicate with my language-peers and in "international" diplomacy in english, i don't think i'm gonna learn 128 vocabularies of the classes and assume that my com-partner has the same overview about everything... it will always be a tank-fighter, a double-cleric or a ranger-bard (and so on) we will be talking about...
that makes sense
Just like GW1! That game was so far ahead of its time.
@@VonVisualsOfficial see… I gotta play it. 6th time I’ve heard guild wars 1 in the last 3 days. I’ve only played GW2
Secondary can be changed around? Good good now I only need 8 character slots 😅
@@Blazingstarmon facts
Gonna do a jam session video review of this over on twitch man, I'll drop the video link in the Go Live. Peace