Today, I go over what I think are the best and worst zeroth dragons. While all of them have some things going for them, there are still some clear winners in my books.
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From 1 to 6 -> 1 the most powerful 1) Dust : Cancer card which sealed every defense option you have in the game, mostly with Dark Irregular and the insane amount of "Guard restrict" units this clan has. You can have a 15 cards hand but you can still loose against Dust because of the power-down and Guard restrict. 2) Ultima : The power of Ultima depends on the deck you're playing. In Angel Feather this card is so insane because of the rescue checks. 3) Stark : 3 attacks from the Vanguard is basically strong. 4) Drachma : A very strong card that requires a specific timing to be used. It's may not be a 100% finisher but it can violently hurt the opponnent ressources ( hand and field ). So when it doesn't finish the game, Drachma leaves the opponnent ressource less. 5) Zoa : Zoo being a very aggressive nation, this card punishes the lack of perfect guards but it's also a card which can help you if you're in a desparate situation. Without hand or field, you can still steal the game. Pretty awesome option. 6) Meggido : Strong, but no the strongest option for Megallanica's clans.
Ryuzaki L : I agree but there are situations where Drachma is simply a better option than the others : when the opponnent plays Aqua-Force and has a field full or cards with the resist ability, against Gurguit where RG are shields, against decks that are playing a low number of G3 like Bladewing or BS... That's why I said that it requires a precise timing to use this card.
1. Dust (Everybody knows why) 2. Ultima (Angel Feathers rescue combined with Ultima it will be the very good combo) 3. Stark (Nova Grappler with their chain attacks & Cosmic Heroes Dimension Police,combine it with bravest Viktor and cosmic hero grandscout if I'm not wrong can reach 100k attack power for 3 times ) 4.Megiddo (Works well with Pacifica build in BT and Every Aqua Force Builds especially thavas and granblue who have a tons of drop zone advantage) 5. Zoa Unless your opponent have a PG or a strong hand cards they're pretty much dead with bigbelly and /or bloom combo 6.Drachma (The Worst ZR because you can't really finish your opponent unless they have small amount of cards in his/ her hands and it would be too risky if you bet on this card, DE have a lot of better finisher such as Gluttony Dogma and The Purge also Ziegenburg makes you don't need this card)
On Stark, I proxied it in my crappy Chaos deck (only 2 Crisis, 3 CBD, 4 IPD), and I won with Stark consistently against a lot of matchups. I know it can vary on matchup, but the fact that my deck itself is currently half-complete I think speaks volumes to its ability
Seeing Dust's skill for the first time was a big wtf!? moment, glad they "tweaked" it slightly but it's still really really good. I watched the new Vanguard episode recently and was generally quite happy with Ultima's skill, sounds like it would be very satisfying and fun to use, I also like how they've integrated a bit of each clan from United Sanctuary in it too :)
I agree with your list since I share the same general opinion. But I personally rank zeroth dragon by how they synergize with all the clan that has access to them along with thhe dragon's own eff. 1) Dust: For spike, gear and pale, having multiple attacks increase dust's usefulness. For dark irregular, like you said having enigmatic assassin is scary but don't forget di have and will be getting some g2 or 3 that has silent tom effect so your op can only guard with g1 during your dust turn. 2) Stark: Stupid good in Dp, for Lj, it's a great finisher. For nova it's still good since you will have more attack with high power in that turn. 3)Ultima has a great effect alone but it don't really synergize with the clan it support other than angel feather though the support for gbt14 might make me reconsider. 4) Zoa is exactly like you said. If it was in any other nation it would be trash but since neo, gn and mega can reach high numbers, this card is great for them though it's effect isn't really that good. 5) Megiddo is great recovery card for bermuda and aqua force and like you said it helps against moment when you go oh shit and helps grandblue matchup against vanquisher. 6) Drachma.....it don't do much for the clan it helps since they have way better finisher than it.
My list is a bit different than the normal list. I kinda of categorize them into 3 separate groups. Plain Good, Situationally the best, and much more situational game stealer. I put Stark and Meggido into group 1, Ultima and Dust into group 2, and Zoa and Dracham in group 3. Stark and Meggido are just good and don't need much more going on besides themselves. Stark is a 1 man army and Meggido makes an army. What makes me like Meggido so much is he covers Aqua Force's biggest weakness, control. He is a "get out of jail" card for them and I think that isn't anything to disregard. Aqua Force also has Gallifa and Supersonic Sailor so it is super easy to refund those 2 cb from Meggido and use them on cards to multi attack with. Dust is a card I really want to see in action. He seems like the one Zeroth Dragon who needs the most resources, but probably has the biggest payoff. Most cards that can multi attack in dark zone need a cb, only a few, off the top of my head, are exceptions to this. So not only do you need rear guards and the right ones, you also need more than 2 cb. This is why I put him in the 2nd group. Ultima is also here because I feel he isn't super great with anything besides Angel Feather. All of the Paladins generally search through their deck in the main phase or in the battle phase that will mess up the stack, although you can swing with vanguard first. The multi attacking in paladins usually comes from calling more cards from deck, meaning they won't get the power from Ultima. Genesis and OTT probably use him alright and Angel Feather is going to be absurd with him. For those reasons I put Ultima in this category. The last two are probably pretty obvious. Zoa can steal games that had no business being your's, hence the category's name. The upside to Zoa is that it force your opponent to play around it the whole game even if you don't actually play it. It's a risk they can not take. Drachma is, well, Drachma. You can cheese with him, albeit rather difficult to do so. He's probably the worst one, but I think he fits in the 3rd group.
For fun I would use Ultima in Liberators. Machinings are also one of my favorite decks so I would use Zoa in there since Machinings can also power themselves up. Meggido in Thavas and Drachma in Gauntlet Buster Dragon and Hyakki Vogue for fun. Don't know what deck I would use Dust in though but I would use Stark in Deletors for those 3 Vanguard attacks.
For my rank, because I played all 6 zeroth dragons in multiple builds and clans, this is what I got. 1 Stark (mainly because novas with their constant restandings already Stark feels right at home. Not only is Novas finally getting units with resist, but they're Also getting a G guardian and a critical trigger that can unlock your RGs so even locking won't be able to slow them down anymore. That's insane! Also DP Cosmic Heroes really takes advantage of this too with the new Grandgallop and grandscout doubling it's power. Plus Grandmonk can also give all your units resist as well. Then Link Jokers...nuff said. You got locking, you got delete. Stark is going to show why Star Gate is one of the best nations in Vanguard.) 2 Dust (This is an absolute Monster! DI and Gears really takes advantage of this the most. With DI you have enigmatic which gives a very high boost, new Scharhrot which in RG can't be blocked by grade 0s so that adds more to the guard restrictions and with Gastille and that new grade 2 coming which could give Gastille 10k power and Tom skill as well, this could really be absolutely broken with Scharhrot. Gears, no explanation needed. Tick Tock/Melem, hypnosis sheep standing a ZTB RG. The possibility is endless.) 3 Ultima (You already mentioned Angel Feather with rescue could really take advantage of this and I fully agree. My sister also has an OTT build that would really take advantage of the fact that all her units gain power for every card in her hand so stacking the deck to where all her units can gain an extra crit and 1 stand trigger could stand all her units? Yeah it'll be terrifying. Genesis with revelation could take advantage of this but not as much as like angels. Superior calling of course benefits the paladins.) 4 Meggido (Aqua Force definitely benefits this the most with its multi attacks. Especially with Thavas or Valeos. Granblue can activate a lot of hollow abilities at once. Bermudas with Harmony, the fact that Meggido swaps units around you can activate multiple harmony abilities. It just works but, a high hand size could also stop it easily.) 5 Zoa (It's one of my least favorite Zeroth Dragons but it does have it's uses. All clans in the zoo are known for their high attack numbers so it fits right in. That said, Neo Nectar and Great Nature could best use it because of their potential for multi attacks early on. Megacolony could use it as well but I don't think not as effectively. If we could restand the chosen unit for Zoa' s skill like with a stand trigger or crayon tiger from GN, this would've been so much better but also more broken. So it's kindof a hit or miss thing with me. 6 Drachma (I sooo wanted to like this one soo bad because I've been a Dragon Empire player for many years, but this was kindof a let down. As this video said, an opponent with a large hand size doesn't need to worry about this card. Retiring is nothing new to several clans in this nation (Kagero, Narukami etc.) Nubatama with their ways of binding hand cards or discarding or binding in general can benefit this card the best. Narukami with thunderstrike is next to best take advantage of it since it adds more cards to the bind zone. Overlords could use this especially if you use the purge first to add more damage which would make your opponent waste more hand cards to defend. Tachikaze has multi attack purposes with retiring opponents units so it could benefit from this. But all in all, Drachma isn't really a big game changer)
1)Dust: His ability is really good, causing your opponents's Rear-guards and Vanguard power and grade to become 1 is really a deadly move. (I won a couple matches with this card except for one time when he has a good hand which I wasn't focus on) 2)Ultima: While his skill is good, I'm not a fan of using stand triggers too much now a days. Plus if there were a way for United Sanctuary's Units to attack from the back row I'll take it but so far I see none. 3)Stark: While Stark can attack 3 times in a row, his drive checks that becomes a drive check 1 is not the best for me. For explain, my opponent guard, but I need 2 or 3 to pass. Plus the chances of me getting a tigger is none probably none. I just get a trigger, before realizing I didn't have enough power or my opponent perfect guard the last attack. 4)Zoa: Her skill of letting a Unit give a finish kill is okay, but it might get a perfect guard when it's attacking. And if Zoa attack, it'll be block by the cards in my opponent's hand, with or without a perfect guard. 5)Drachma and Megiddo: I couldn't really put it in somehow, but I manage to find it. Drachma and Megiddo are the worst Zeroth Dragon since the begging of their arrival. At first it was okay, but now it was not even worth it. I still play them, it's just their abilities are not deadly enough. Drachma ability is to get rid of the cards in you opponents hand, but there still other's cards to get through with. As for Megiddo's ability it's just weak. Calling more Rearguards and boosting up their power while attacking only leads to is guard, guard, and guard. And even if your hand is decreasing, it's still might survive from Megiddo's power and ability. (How sad) That's my top 6 favorite Zeroth Dragons.
I thought of a nubatama OTK deck with discard. Basically you set up so that your opponent has 5 cards in hand with kujikiricongo as VG, (tsukumorakan, dread master etc) then break ride to old shiranui(discard 2) ultimate stride to drachma(discard 3) and win the game. Is that how it works?
Narukami Main They'd get to ride a card from soul, but if they don't have any, then yes. Or, you can just destroy their hand and kill them normally because they can't guard.
I say Ultima is the best for deck stacking all units gain triggers so I can see certain sanctuary decks that don't play stands ((whatever deck you wish and build)) to play them and you gain rear guard.
This is good news I use angel feather lol and I think ultima is really good to be first in my opinion cause you can also give triggers to your rear guards
My ranking! 1. Dust Yeah, just.. yeah.. no need to explain since you did that. Have fun being 1k against 7 attacks while being at 5. I wouldn't be surprised if the g1 effect got nerfed too so that opponents can at least G-Guard, time will tell.. 2. Stark Three vanguards attacks should never be underestimated. In DimPol it's, as you said, at least 3 50k attacks you have to guard. Also the danger of this card is, with a well timed critical, that you can just straight out kill your opponent from a low damage count. 3. Ultima Easy to use, fills up your field a bit and makes that field an instant threat with stands/crits. Also the most versatile ZR imo, need a heal? Put a heal top deck. Need the multiattacks? Get a stand. You want to go for broke? Crit/Stand depending on the damage. However I feel it lacks the oomph that the number 1 and 2 have, in Angels this thing is crazy though. 4. Megiddo The last stand card, this card shines in moments you don't have a field or a hand due to control. The multiattacks are nice and forces a lot of shield if opponent at 5. All in all, a weaker version of Ultima with the tradeoff of being able to completely fill your field. 5. Zoa The trickiest ZR to use; as you described, its power lies in its presence. Your opponent has to be really wary of PG'ing the moment you flip up a Zoo nation starter. The win con in a clan that already forces so much PG's already is scary. A good call can instantly win you the game. Although.. a bad call can lose you the game. Hates clans that can recycle PG's with relative ease. (Looking at you ZTB and Luard) 6. Drachma I believe this is the weakest Zeroth, because this card is indeed a card that only does something when any other stride could finish you off. The field retire feels out of place for a card that intends on finishing the game. Drachma is made to not kill your opponent, but to cripple your opponent to a state he/she cannot recover. However, most of the time it's the opposite, with the huge handsizes nowadays and you having to go vanilla. Maybe the only deck that can make use of that is Overlord and it still feels underwhelming. The retire vanguard mechanic feels like a weaker Zoa, Zoa forces you to hold on to a card most clans are able to use 4 times. Drachma forces you to hold on to a g3.. Although it can surely make the difference sometime I just feel that holding on to a g3 shouldn't be too hard, since people play 6 to 8 copies and have ways to search G3's.
At first I thought Stark would SURE BE the strongest Zeroth Dragon but after you explained how Dust may work with its decks, I'm baffled on how strong it is. But that being said, I like to see Ultima do some crazy shenanigans with Grosne. With a possibility of 5 full on attacks and with each trigger basically a free Platina Ezel ultimate break ability
I agree with your list except i do thiml that meggido is slightly higher up, maybe at a tier 2.5 My reasoning being it hurts the opponent a lot more of the times, well compared to Zoa and Dhrakma, also it likely forces more guard out With zoa its a case of how many pg's have my opponents used so i see why its so low, but i still think in general its pretty powerful
The way I see it, I personally would rank it to Dust, Stark, Ultima, Megiddo, Zoa, and Drachma. (I was debating on whether if Stark or Ultima is 2nd, and they both work really well. Because of that, its really hard to choose.) But once you start talking about how Dimension Police can hit higher numbers easily, that help me with my dilemma. So ty.
I would rank 1. Dust/Ultima 2. Stark 3. Zoa 4. Drachma 5. Meggiddo I rank these in their efficiency against me. I use gold paladin and I mostly have a hand size about 8-10.
Personally I will agree Dust is at the top, but my judging is how well it would work with each clan. Dust can work with all the clans of its nation well, Gear Chronicle can launch many attacks through Time Leap, Pale Moon can pretty much do similar due to Magia and their main mechanic, Spike Brothers has brutal power and can swap from the deck, and Dark Irregular has many nasty skills for a large soul and Gastille is going to help with that a lot with some crazy combos. Ultima would be next or tied with Dust, as it also has good use with every clan in its nation. Angel Feather is the most dangerous as Rescue can nail a lot of trigger power, but Genesis' Revelation can check for triggers to make use of his skill while Oracle Think Tank users can stack their deck to ensure the most trigger power. Shadow Paladin, Ultima currently helps a Luard Ritual deck the most due to "Dragfall, Luard", and it gives them a lot more power and an easier field fill. I'd say it doesn't help Royal and Gold Paladin as much, but it does give more power in addition to their main focus and GP's Unite. While minor and won't be seen as much, Ultima is slightly lower due to the fact Brandt is the bigger screw over for those who will use Ultima as it can either make it that no matter how high the power you'll deal no damage, or kill all your units including Ultima if you get a Draw trigger and thus losing your G Zone early. Megiddo is next personally, mainly because I see potential if you can chain skills. Since it's skill it gives isn't a one turn only, Aqua Force can possibly chain their skills for more attacks and you have to keep in mind even if low power, a lot of multi attacks can drain a hand fast. Granblue it works well with Hollow, especially Maltreat Shade as it can gain more power for each Hollow unit. Bermuda Triangle is a bit tricky with Harmony, as you can deactivate it if your not careful and need a full Harmony only deck to make use of it. But reason it's tricky is because it does rely on you keeping Harmony and the bouncing units back doesn't help much other than to survive should you fail. It's decent and honestly can finish the game from my experiences, but it doesn't hold a lot of power like Ultima and Dust. Stark is next up and once again, but for the last time, it works with all clans of its nation. Nova Grappler requires a lot of chaining of Rush but since Stark doesn't have to launch all three at once, it leaves room for some good chaining of possibly up to 7 or more attacks. Dimension Police is know for giving a lot of power to the Vanguard, more so with Grandgallop now as the new Stride one can make Stark go up to 50k right from the start and trying to guard that, even if doubled, three times isn't easy. Link Joker, is sadly only works with Chaos as you can lock units to prevent Intercepts and force hand locks to weaken their hand. Downside with Link Joker is of course it ONLY works with Chaos builds and it doesn't possess a lot of power or attacks like the other two. Stark could also be tied with Megiddo in this sense, both are good cards if you can chain things right. Drachma while I can agree with the large hand size stopping it, I will say is still a good card none the less and rank it after Stark. Hear me out. I can't see Drachma working well with Tachikaze or Murokumo was well, and while the other three do have better cards, it can benefit them. Blaze can set off since you destroyed the field of your opponent, which can add some good power bonus though a lot less effective than others. Thunderstrike can easily be set off since most rear-guards require 5 or less bind cards for their Thunderstrike, and assuming you binded a lot and have spare Coutner Blasts, Plasmatron Dragon can pack a lot of power as well. Not as much as Closer, yes, but still anything counts in a good Thunderstrike deck. Nubatama benefits the most though, while large Dominate attacks can earn the win, the hand discard cards such as Uzuitachi can force even more cards. Yes, I will agree -1 additional card to the 2 might not make a difference, but from what I learned in playing Vanguard is any bit helps and sometimes its the crazy moves that earn the game. Simple point, Drachma can't finish as easily as the others, but its not THAT bad. Zoa to me is the weakest and its because in my experiences, the ONLY Zoo nation clan it can support well is Megacolony, Darkface in particular. Neo Nector's Bloom can easily get the large amount of power without Zoa setting them at a perma 99999, it even lets them go past that. Zoa basically can throw a wrench into a Bloom deck as one unit can't gain more power. While it can set of Great Nature's Success, there is so many better things to do with Great Nature that can be done without Zoa, especially since targeting skills are shut off. Megacolony just really needs Zoa as they lack a large amount of offensive power that Zoa provides. While the you lose if you take damage skill the rear-guard gets is good, its unlikely many are going to let that through easily provided the hand sizes and large defenses they'll have. But this is my list, sorry for the wall
Pretty underwhelmed by stark as I use messiah Do another tier list at gbt 14 First dust Second stark Third ultima Fourth zoa Fifth drachma Last Megiddo ( sorry lol)
Drachma is 2nd reason with overload Deck build you can stride him 2nd and also after a first stride of purge ur opponents hand will be consistently burnt in either guarding or calling rear guards with 5 cards hes gonna instant ko any deck combine that with a mbdudi and nehalm nothing stands a chance
Top of the food chain: Dust baby, followed by: Gallop Stark and 8+Stand Angel Ultima then: Stark then,: Ultima, and Megiddo then: Neo Zoa and at the bottom: Zoa and Drachma
I would have kept megiddo in place 3 and place zoa and drachma to place 4 because megiddo is at least that: oh shit everything went wrong button that you mentioned before
but drachma has a better finishing effect if you time it right, and even if you disagree with that, zoa has a death effect and 99k power doesn't have any real power ceiling, and has more exploits possible in the future. and failing that at least with meggido there are nightrose lists that topped that didn't have it, unlike the other 2... or zoa.
Dust is alr OP But spikes brother makes it even stronger From my point of view, ZRs are used to weaken your opponents down or rush them hard. For spikes, it is both(with dust) Not only are you hitting high attacks, the opponent has to guard with the exact power of the attacking unit. Hellhard 8 was alr bad Dust only needs GB2 to stride. Will spikes become meta due to dust? Also, ultimia(idk its name) could be tier 1.5(slightly higher than stark) if the deck is genesis. Think about it, genesis has the ability to change the top cards.genesis could abuse the power and maybe get 3 critz and pump the field by 15k and 3 crit.
1) Dust 2) Stark (because the new Gallop stuff is officially scary as hell) 3) Ultima 4 Meggido 5) Drachma 6) Zoa That's pretty much how I see them in terms of skills and usefulness
I Think Stark Is The Best Right Now If You Use Dimension Police Deck. Seriously, Incredible Power + Resist To All RGs And The VG Can Attack 3 Times. Even If Your Opponent Only Has 3 Damage, Doesn't Guaranteed He Can Survive 3 Times Attacking VG, 2 Times Attacking RG With Resist And High Power.
1. Ultima (Really good in OTT and Angel Feather) 2. Dust (Crazy strong, will pretty much get you the win 9/10 games) 3. Stark (Can avoid the Blister so you just have to pump him up) 4. Drachma (Insta-win if they have a low hand) 5. Zoa (If they don't have a PG they lose) 6. Meggido (Absolute garbage, Aqua Force and Granblue have better G-Units and it's completely worthless in Bermuda)
I would switch stark with ultima, i really deel novas are gonna be teir 0 cause there gr gets gb3 easy and if your on new victor and have the rrr g2 thats 7 atks just between those 2 above 2k, and put zoa last the fact 1 pg destroys its turn- which nearly everyone has a return from drop pg- makes it undoubtedly the worst
i think the fact that Meggido (at least in my personal opinion) only works in Aqua Force mainly Blue Wave and Zoa is more easily countered i would rank them DUST/ULTIMA - STARK - DRACHMA - MEGGIDO - ZOA
my opinion. the zeroth dragons of each nation have one or more combo/clan they work better with. i rank drachma as a zeroth dragon relativly high but within the meta low. that is mainly due to the meta decks not needing it but combined in hand killing decks it can be mean. likewise same with dust in the opposite. dust as a zeroth dragon is meh post errata in my opinion but combined with clans of the nation and the decks being used it becomes tremendously more powerful. ultima is in my opinion the best as the only decks that don’t specifically capitalize on it are shadow and royal paladins which it has huge combo potential in every other clan naturally. you can push the other blaster blade cards but that isn’t natural royal paladin. meggido and zoa are as you say though i would put zoa in the middle for the simple fact of if whatever you buff hits you still auto win (no 5th or 6th damage heal check randomness). meggido works for one most clan effectivly (aquaforce) as the others just don’t care for it as they do what it does better. stark while it can be powerful i rank it lower as a whole as it has 1 major flaw and that is that it is in the most counterblast heavy nation (being the cost for many of skills to the point that the new unfliping critical for nova grapplers unflips 2). likewise stargate does not build soul that much if at all and soulblasting is very common as well so a player has to pick and choose those skills. in all stark is fine but cb2 makes it not always accessible as the others.
I think it’s hard to rank the zeroth dragons because they all shine in different situations. Additionally I’m going to go against the grain and say that people are greatly over valuing dust as a card. It’s not like dust is bad, but there are many situations where dust will fail to be effective like if you’re playing against link joker and your rear guards are locked or if you’ve been early rushed and don’t have the resources to throw multiple attacks during the dust turn. Basically dust is like the other zeroth dragons, unbeatable in some situations and will lose the game otherwise.
1 dust (Duh) 2.Stark ( that's a basic 108 worth of guard all together) 3 Meggido- the o shit valve is too good 4 Stark- I'm searching and making the best Board possible and guaranteeing triggers 5 Zoa- it's PG or bust 6 Drachma- it is by far the worst but when it came out the wow factor was there
Just saying meggido is "trash" in granblue imo as you have 3 stride turn that let you summon a full field for less counterblast (1) with 2 gouache and 4 nightrose stride in PR. And after those strides you have gb8. Other than that great list!
For a sec i saw the notification, "hey I don't think I've ever subscribed to this channel. I don't recognize the pic!" Then I saw the title.. *I knoe da wae now* Jokes aside, I have to say "few swings Meggido turn in granblue" is wrong. (Well depends on the player) We have cards like negrobone, nightstorm, new nightrose,etc that will extend 5 to maybe 8. But requires some thinking. You have to think which to attack first so when you swing with nightstorm you'd be able to extend to more attacks by calling another negrobone after you move certain cards. Very technical but can have a devastating effects. (There's a youtuber done a guide on it for the fellow granblue players who have Meggido) So my list would be 1) dust 2) Ultima 3) stark 4) Meggido 5) Zoa 6) drachma
Of course you can extend your attacks in many ways. (I own a nightrose deck as well :P ) but you could do the nightrose loop on negrosonger as well and also reach high attack counts. That by itself doesn't make a devastating turn per say.
Solemn Vanguard hmm true I don't go into Meggido that often. I just use it to cheese some wins. the deck functions quite while even without Meggido, just Meggido provides more choices. Getting to the end of it, megi Chan is just a finisher.
Let's be honest deletor counter all of them except drachma Dust=just rush them Stark=delete them Ultimate=use Brandt Meggido=vanish so they still need to use hand Zoa=use a pg
Dusk is as you said. Stark is as you said. I'd put Zoa here because of, as you said, the threat, especially if you use Great Nature's Talented Rhinos. Ultima is a bit too easy to fail. If you reveal 4 not trigger units, good luck. Drachma because, again, it's too easy to fail. If you're opponent has a perfect guard, good luck. Meggido could probably be higher than Drachma if it wasn't for the fact that he's only really good (in my opinion) in Aqua Force for those brutal multi attacks. In that case, he'd probably be just above Ultima, or even Zoa. Of course, that's my opinion. Btw, love your content!
ultima is stronger than stark. because stark has to rely on the first trigger in order to make it more deadly. it is more on probability rather than certainty, unlike ultima. ultima only deals 1 damage per attack, so if you can't pull a crit on the first drive, your opponent would just simply allow you to take damage (more frustrating if your opponent has less than 4 damage).. same goes for zoa, also a probability if the opponent has a sentinel p guard. note that you are dealing with 99999 and a 36000 consecutively. it will be more deadly if the zoa user has rearguards as catalysts for the quintet nine like: Machining Mosquito mk II and Machining Princess. Since the quintet nine power goes until end of turn, you know what happens next. and yea drachma also relies on probability. but now, it is the clan that a drachma user faces. well drachma can be easily countered with bermuda triangle because (you know why) and for megiddo, nah fvck megiddo.... having a damage check with a trigger or two against a megiddo means he counterblasted in vain. Dust is an example of how often do you pray and go to church with a rosary and a bible in hand.
Never seen a Chaos Player with more then 7 cards against Overlord and Nubatama unless they hit all of their draws and do not use any RG. Never seen any clan with a hand size of more then 7-8 with how the DE clans are now. Unless the focus on drawing like OTT. Maybe it depends on the area, some countries play conservative and some play aggro. Dust will still be the best GR but Drachma is the king ZR of aggro play-style countries.
I'd say Drachma is both the worst and the best frankly. Using him recklessly is extremely detrimental and yet on the other hand, if you carefully observe where the grade 3s are going for your opponent, if you drop Drachma right then and there it literally doesn't matter if they still have a 10 card hand; they may as well have lost from the downgrade.
As a Gold Paladin Liberator User i kinda cannot Guarantee that Heteroround Dragon can change the trigger position as i use the Stacking Skill to Guarantee that Superior Called Cards are Either Ketchgal or Aglovale or Board Andalusian
Zoa is definitely my favorite of the ZR's for the exact reason you mentioned. He's a card you can't slap down and randomly win, you have to be careful and use him at the right time otherwise he'll easily be guardable. The only ZR I'm actually worried about is still Dust because Dark Zone is already quite insane with most of its clans, so this just fucks people up even harder. Another reason I'm really happy to be playing Gredora when it comes out, because she can help prevent people from being able to use this giant pile of a shit card because fuck Bushiroad.
Dust 1st (just dumb and chrono is a jobber) Stark 2nd Ultima 3rd (a rear get a trigger effect is real cheesey) Drachma 4th (yeah big hands hurt him but the right turn he is fire, he is death) Meggido 5th (only gran blue and aqua force he matters in) Zoa 6th ( i so did like your troll video against it on cardfight area. Just didnt save the reply. )
I agree with the list completely but the number 0 better be Gyze but anywho I think the last 3 ZRs are the first 3 ZRs but on steroids Dust=Drach on steroids Stark=Meggido on steroids and Ultima=Zoa on steroids
The text of Dust has been errata-ed as Deal 1 Damage if your opponent has 4 cards in his/her Damage Zone. cf-vanguard.com/information/vg_info_20171229/
And now, standard, mwahahahahha. Meggido got his/her crown back like he/she rightfully deserved. Thank you Undead dragon and Accel circles and soon, bermuda.
Honestly I have to disagree! Because ultimately, they are the greatest in certain clans, and the BIGGEST THING ABOUT ZEROTH DRAGONS is the TIMING. You literally have to time all of them perfectly!
Today, I go over what I think are the best and worst zeroth dragons. While all of them have some things going for them, there are still some clear winners in my books.
Hope you didn't get hit by the new TH-cam policy.
Doing great work you have by far the best Vanguard Channel out there!
Thank you! The threshold is 4000 watch hours in 12 months. I get that every month so I'm doing fine, thanks for the concern! :)
I don't monetize any of these videos though (no YT ads anywhere), so even if I did get hit, it wouldn't matter :)
I would put drachma above zoa and meggido in a afterimage deck drachma can make u have nothing
I vote Drachma for being the weakest among the dragons, like if you agree. 😊
From 1 to 6 -> 1 the most powerful
1) Dust : Cancer card which sealed every defense option you have in the game, mostly with Dark Irregular and the insane amount of "Guard restrict" units this clan has. You can have a 15 cards hand but you can still loose against Dust because of the power-down and Guard restrict.
2) Ultima : The power of Ultima depends on the deck you're playing. In Angel Feather this card is so insane because of the rescue checks.
3) Stark : 3 attacks from the Vanguard is basically strong.
4) Drachma : A very strong card that requires a specific timing to be used. It's may not be a 100% finisher but it can violently hurt the opponnent ressources ( hand and field ). So when it doesn't finish the game, Drachma leaves the opponnent ressource less.
5) Zoa : Zoo being a very aggressive nation, this card punishes the lack of perfect guards but it's also a card which can help you if you're in a desparate situation. Without hand or field, you can still steal the game. Pretty awesome option.
6) Meggido : Strong, but no the strongest option for Megallanica's clans.
Drachma is good, but the other finishers in the same nation have better finishers. E.G The Purge, Mujinlord, Dogma, VBuster, Yasuie
Ryuzaki L : I agree but there are situations where Drachma is simply a better option than the others : when the opponnent plays Aqua-Force and has a field full or cards with the resist ability, against Gurguit where RG are shields, against decks that are playing a low number of G3 like Bladewing or BS... That's why I said that it requires a precise timing to use this card.
JUNThunder Ah, I see
Stark PogChamp
Damn right stark best zeroth dragon #truestory
Amen
Oh yes!!!! MY New Year wish has been granted. Solemn Vanguard is releasing videos on the star gate booster pack and on the zeroth dragons. 😍
Hahah, epic ;D
1 Dust (seems to be the general consensus)
2 Stark
3 Ultima
4 Megiddo
5 Zoa
6 Drachma
João Santos I agree
thx :)
There will be a better zeroth dragon which ia gyze
I feel like switching zoa and megiddo
1. Dust (Everybody knows why)
2. Ultima (Angel Feathers rescue combined with Ultima it will be the very good combo)
3. Stark (Nova Grappler with their chain attacks & Cosmic Heroes Dimension Police,combine it with bravest Viktor and cosmic hero grandscout if I'm not wrong can reach 100k attack power for 3 times )
4.Megiddo (Works well with Pacifica build in BT and Every Aqua Force Builds especially thavas and granblue who have a tons of drop zone advantage)
5. Zoa
Unless your opponent have a PG or a strong hand cards they're pretty much dead with bigbelly and /or bloom combo
6.Drachma (The Worst ZR because you can't really finish your opponent unless they have small amount of cards in his/ her hands and it would be too risky if you bet on this card, DE have a lot of better finisher such as Gluttony Dogma and The Purge also Ziegenburg makes you don't need this card)
ya rip drachma i pretty much agree with this list .
Drachma is useless when it comes to up against Pale Moon Magia....sorry for bad grammar
I would personally say dust stark ultima meggido drachma zoa
If I would rank them individually:
1st: Dust
2nd: Stark
3rd: Megiddo
4th: Ultima
5th: Drachma
6th: Zoa
I'd put Zoa and Ultima higher
agree with this rank
I'd put meggido at the bottom
I’d put Drachma at bottom
My list would be: Dust>Stark>Ultima>Dragama>Zoa>Meggido
1. Dust (no doubt)
2. Stark
3. Megiddo
4. ultima
5. Drachma
6. Zoa
i got a question ultimas skill says effects so do we get the power boost as well or just the trigger effect
On Stark, I proxied it in my crappy Chaos deck (only 2 Crisis, 3 CBD, 4 IPD), and I won with Stark consistently against a lot of matchups. I know it can vary on matchup, but the fact that my deck itself is currently half-complete I think speaks volumes to its ability
Seeing Dust's skill for the first time was a big wtf!? moment, glad they "tweaked" it slightly but it's still really really good. I watched the new Vanguard episode recently and was generally quite happy with Ultima's skill, sounds like it would be very satisfying and fun to use, I also like how they've integrated a bit of each clan from United Sanctuary in it too :)
I agree with your list since I share the same general opinion. But I personally rank zeroth dragon by how they synergize with all the clan that has access to them along with thhe dragon's own eff.
1) Dust: For spike, gear and pale, having multiple attacks increase dust's usefulness. For dark irregular, like you said having enigmatic assassin is scary but don't forget di have and will be getting some g2 or 3 that has silent tom effect so your op can only guard with g1 during your dust turn.
2) Stark: Stupid good in Dp, for Lj, it's a great finisher. For nova it's still good since you will have more attack with high power in that turn.
3)Ultima has a great effect alone but it don't really synergize with the clan it support other than angel feather though the support for gbt14 might make me reconsider.
4) Zoa is exactly like you said. If it was in any other nation it would be trash but since neo, gn and mega can reach high numbers, this card is great for them though it's effect isn't really that good.
5) Megiddo is great recovery card for bermuda and aqua force and like you said it helps against moment when you go oh shit and helps grandblue matchup against vanquisher.
6) Drachma.....it don't do much for the clan it helps since they have way better finisher than it.
My list is a bit different than the normal list. I kinda of categorize them into 3 separate groups. Plain Good, Situationally the best, and much more situational game stealer. I put Stark and Meggido into group 1, Ultima and Dust into group 2, and Zoa and Dracham in group 3.
Stark and Meggido are just good and don't need much more going on besides themselves. Stark is a 1 man army and Meggido makes an army. What makes me like Meggido so much is he covers Aqua Force's biggest weakness, control. He is a "get out of jail" card for them and I think that isn't anything to disregard. Aqua Force also has Gallifa and Supersonic Sailor so it is super easy to refund those 2 cb from Meggido and use them on cards to multi attack with.
Dust is a card I really want to see in action. He seems like the one Zeroth Dragon who needs the most resources, but probably has the biggest payoff. Most cards that can multi attack in dark zone need a cb, only a few, off the top of my head, are exceptions to this. So not only do you need rear guards and the right ones, you also need more than 2 cb. This is why I put him in the 2nd group. Ultima is also here because I feel he isn't super great with anything besides Angel Feather. All of the Paladins generally search through their deck in the main phase or in the battle phase that will mess up the stack, although you can swing with vanguard first. The multi attacking in paladins usually comes from calling more cards from deck, meaning they won't get the power from Ultima. Genesis and OTT probably use him alright and Angel Feather is going to be absurd with him. For those reasons I put Ultima in this category.
The last two are probably pretty obvious. Zoa can steal games that had no business being your's, hence the category's name. The upside to Zoa is that it force your opponent to play around it the whole game even if you don't actually play it. It's a risk they can not take. Drachma is, well, Drachma. You can cheese with him, albeit rather difficult to do so. He's probably the worst one, but I think he fits in the 3rd group.
Solemn Vanguard nice video again but can i ask a question can you do a deck profile on Overlords and Teach some vombos
Heyyu ur videos keep getting better each upload keep up the great work! Btw when are u doing ur next carffight video??
Thank you! It depends on when I can have someone over to play D:
Solemn Vanguard okie btw great explanations as always!
For fun I would use Ultima in Liberators. Machinings are also one of my favorite decks so I would use Zoa in there since Machinings can also power themselves up. Meggido in Thavas and Drachma in Gauntlet Buster Dragon and Hyakki Vogue for fun. Don't know what deck I would use Dust in though but I would use Stark in Deletors for those 3 Vanguard attacks.
N The Hedgehog Goodluck getting all of them.
It is a challenge worth taking
For my rank, because I played all 6 zeroth dragons in multiple builds and clans, this is what I got.
1 Stark (mainly because novas with their constant restandings already Stark feels right at home. Not only is Novas finally getting units with resist, but they're Also getting a G guardian and a critical trigger that can unlock your RGs so even locking won't be able to slow them down anymore. That's insane! Also DP Cosmic Heroes really takes advantage of this too with the new Grandgallop and grandscout doubling it's power. Plus Grandmonk can also give all your units resist as well. Then Link Jokers...nuff said. You got locking, you got delete. Stark is going to show why Star Gate is one of the best nations in Vanguard.)
2 Dust (This is an absolute Monster! DI and Gears really takes advantage of this the most. With DI you have enigmatic which gives a very high boost, new Scharhrot which in RG can't be blocked by grade 0s so that adds more to the guard restrictions and with Gastille and that new grade 2 coming which could give Gastille 10k power and Tom skill as well, this could really be absolutely broken with Scharhrot. Gears, no explanation needed. Tick Tock/Melem, hypnosis sheep standing a ZTB RG. The possibility is endless.)
3 Ultima (You already mentioned Angel Feather with rescue could really take advantage of this and I fully agree. My sister also has an OTT build that would really take advantage of the fact that all her units gain power for every card in her hand so stacking the deck to where all her units can gain an extra crit and 1 stand trigger could stand all her units? Yeah it'll be terrifying. Genesis with revelation could take advantage of this but not as much as like angels. Superior calling of course benefits the paladins.)
4 Meggido (Aqua Force definitely benefits this the most with its multi attacks. Especially with Thavas or Valeos. Granblue can activate a lot of hollow abilities at once. Bermudas with Harmony, the fact that Meggido swaps units around you can activate multiple harmony abilities. It just works but, a high hand size could also stop it easily.)
5 Zoa (It's one of my least favorite Zeroth Dragons but it does have it's uses. All clans in the zoo are known for their high attack numbers so it fits right in. That said, Neo Nectar and Great Nature could best use it because of their potential for multi attacks early on. Megacolony could use it as well but I don't think not as effectively. If we could restand the chosen unit for Zoa' s skill like with a stand trigger or crayon tiger from GN, this would've been so much better but also more broken. So it's kindof a hit or miss thing with me.
6 Drachma (I sooo wanted to like this one soo bad because I've been a Dragon Empire player for many years, but this was kindof a let down. As this video said, an opponent with a large hand size doesn't need to worry about this card. Retiring is nothing new to several clans in this nation (Kagero, Narukami etc.) Nubatama with their ways of binding hand cards or discarding or binding in general can benefit this card the best. Narukami with thunderstrike is next to best take advantage of it since it adds more cards to the bind zone. Overlords could use this especially if you use the purge first to add more damage which would make your opponent waste more hand cards to defend. Tachikaze has multi attack purposes with retiring opponents units so it could benefit from this. But all in all, Drachma isn't really a big game changer)
How can ZTB use Dust?
Other than hypnosis sheep i don't see any wave attacks currently and is still unsure wether to get dust for ZTB or not
winner zilla Spearhead Unicorn and Lugal-ure.
Awesome list! I agree with it 100%
Now we just wait for Gyze, and Megiddo's alternate artwork
Liberator of Knightly Oath, Zildon Knight i think gyze will have all zeroths skill
After the new guard mechanic, will Dust will be weaker?
Do you know how to counter Ultima?
can u make a new list with the standard cards because meggido and zoa and other zeroth dragons will change because of the new cards
Is integral messiah overpowered or not?
Also please make a how to beat chaos video
1)Dust: His ability is really good, causing your opponents's Rear-guards and Vanguard power and grade to become 1 is really a deadly move. (I won a couple matches with this card except for one time when he has a good hand which I wasn't focus on)
2)Ultima: While his skill is good, I'm not a fan of using stand triggers too much now a days. Plus if there were a way for United Sanctuary's Units to attack from the back row I'll take it but so far I see none.
3)Stark: While Stark can attack 3 times in a row, his drive checks that becomes a drive check 1 is not the best for me. For explain, my opponent guard, but I need 2 or 3 to pass. Plus the chances of me getting a tigger is none probably none. I just get a trigger, before realizing I didn't have enough power or my opponent perfect guard the last attack.
4)Zoa: Her skill of letting a Unit give a finish kill is okay, but it might get a perfect guard when it's attacking. And if Zoa attack, it'll be block by the cards in my opponent's hand, with or without a perfect guard.
5)Drachma and Megiddo: I couldn't really put it in somehow, but I manage to find it. Drachma and Megiddo are the worst Zeroth Dragon since the begging of their arrival. At first it was okay, but now it was not even worth it. I still play them, it's just their abilities are not deadly enough. Drachma ability is to get rid of the cards in you opponents hand, but there still other's cards to get through with. As for Megiddo's ability it's just weak. Calling more Rearguards and boosting up their power while attacking only leads to is guard, guard, and guard. And even if your hand is decreasing, it's still might survive from Megiddo's power and ability. (How sad)
That's my top 6 favorite Zeroth Dragons.
I thought of a nubatama OTK deck with discard. Basically you set up so that your opponent has 5 cards in hand with kujikiricongo as VG, (tsukumorakan, dread master etc) then break ride to old shiranui(discard 2) ultimate stride to drachma(discard 3) and win the game.
Is that how it works?
Narukami Main They'd get to ride a card from soul, but if they don't have any, then yes. Or, you can just destroy their hand and kill them normally because they can't guard.
I say Ultima is the best for deck stacking all units gain triggers so I can see certain sanctuary decks that don't play stands ((whatever deck you wish and build)) to play them and you gain rear guard.
This is good news I use angel feather lol and I think ultima is really good to be first in my opinion cause you can also give triggers to your rear guards
My ranking!
1. Dust
Yeah, just.. yeah.. no need to explain since you did that. Have fun being 1k against 7 attacks while being at 5. I wouldn't be surprised if the g1 effect got nerfed too so that opponents can at least G-Guard, time will tell..
2. Stark
Three vanguards attacks should never be underestimated. In DimPol it's, as you said, at least 3 50k attacks you have to guard. Also the danger of this card is, with a well timed critical, that you can just straight out kill your opponent from a low damage count.
3. Ultima
Easy to use, fills up your field a bit and makes that field an instant threat with stands/crits. Also the most versatile ZR imo, need a heal? Put a heal top deck. Need the multiattacks? Get a stand. You want to go for broke? Crit/Stand depending on the damage. However I feel it lacks the oomph that the number 1 and 2 have, in Angels this thing is crazy though.
4. Megiddo
The last stand card, this card shines in moments you don't have a field or a hand due to control. The multiattacks are nice and forces a lot of shield if opponent at 5. All in all, a weaker version of Ultima with the tradeoff of being able to completely fill your field.
5. Zoa
The trickiest ZR to use; as you described, its power lies in its presence. Your opponent has to be really wary of PG'ing the moment you flip up a Zoo nation starter. The win con in a clan that already forces so much PG's already is scary. A good call can instantly win you the game. Although.. a bad call can lose you the game. Hates clans that can recycle PG's with relative ease. (Looking at you ZTB and Luard)
6. Drachma
I believe this is the weakest Zeroth, because this card is indeed a card that only does something when any other stride could finish you off. The field retire feels out of place for a card that intends on finishing the game. Drachma is made to not kill your opponent, but to cripple your opponent to a state he/she cannot recover. However, most of the time it's the opposite, with the huge handsizes nowadays and you having to go vanilla. Maybe the only deck that can make use of that is Overlord and it still feels underwhelming.
The retire vanguard mechanic feels like a weaker Zoa, Zoa forces you to hold on to a card most clans are able to use 4 times. Drachma forces you to hold on to a g3.. Although it can surely make the difference sometime I just feel that holding on to a g3 shouldn't be too hard, since people play 6 to 8 copies and have ways to search G3's.
At first I thought Stark would SURE BE the strongest Zeroth Dragon but after you explained how Dust may work with its decks, I'm baffled on how strong it is.
But that being said, I like to see Ultima do some crazy shenanigans with Grosne. With a possibility of 5 full on attacks and with each trigger basically a free Platina Ezel ultimate break ability
For me stark is OP when you use it in a gallop and have it 4x with the new grandscoute
I agree with your list except i do thiml that meggido is slightly higher up, maybe at a tier 2.5
My reasoning being it hurts the opponent a lot more of the times, well compared to Zoa and Dhrakma, also it likely forces more guard out
With zoa its a case of how many pg's have my opponents used so i see why its so low, but i still think in general its pretty powerful
The way I see it, I personally would rank it to Dust, Stark, Ultima, Megiddo, Zoa, and Drachma. (I was debating on whether if Stark or Ultima is 2nd, and they both work really well. Because of that, its really hard to choose.) But once you start talking about how Dimension Police can hit higher numbers easily, that help me with my dilemma. So ty.
I would rank
1. Dust/Ultima
2. Stark
3. Zoa
4. Drachma
5. Meggiddo
I rank these in their efficiency against me. I use gold paladin and I mostly have a hand size about 8-10.
Personally I will agree Dust is at the top, but my judging is how well it would work with each clan. Dust can work with all the clans of its nation well, Gear Chronicle can launch many attacks through Time Leap, Pale Moon can pretty much do similar due to Magia and their main mechanic, Spike Brothers has brutal power and can swap from the deck, and Dark Irregular has many nasty skills for a large soul and Gastille is going to help with that a lot with some crazy combos.
Ultima would be next or tied with Dust, as it also has good use with every clan in its nation. Angel Feather is the most dangerous as Rescue can nail a lot of trigger power, but Genesis' Revelation can check for triggers to make use of his skill while Oracle Think Tank users can stack their deck to ensure the most trigger power. Shadow Paladin, Ultima currently helps a Luard Ritual deck the most due to "Dragfall, Luard", and it gives them a lot more power and an easier field fill. I'd say it doesn't help Royal and Gold Paladin as much, but it does give more power in addition to their main focus and GP's Unite. While minor and won't be seen as much, Ultima is slightly lower due to the fact Brandt is the bigger screw over for those who will use Ultima as it can either make it that no matter how high the power you'll deal no damage, or kill all your units including Ultima if you get a Draw trigger and thus losing your G Zone early.
Megiddo is next personally, mainly because I see potential if you can chain skills. Since it's skill it gives isn't a one turn only, Aqua Force can possibly chain their skills for more attacks and you have to keep in mind even if low power, a lot of multi attacks can drain a hand fast. Granblue it works well with Hollow, especially Maltreat Shade as it can gain more power for each Hollow unit. Bermuda Triangle is a bit tricky with Harmony, as you can deactivate it if your not careful and need a full Harmony only deck to make use of it. But reason it's tricky is because it does rely on you keeping Harmony and the bouncing units back doesn't help much other than to survive should you fail. It's decent and honestly can finish the game from my experiences, but it doesn't hold a lot of power like Ultima and Dust.
Stark is next up and once again, but for the last time, it works with all clans of its nation. Nova Grappler requires a lot of chaining of Rush but since Stark doesn't have to launch all three at once, it leaves room for some good chaining of possibly up to 7 or more attacks. Dimension Police is know for giving a lot of power to the Vanguard, more so with Grandgallop now as the new Stride one can make Stark go up to 50k right from the start and trying to guard that, even if doubled, three times isn't easy. Link Joker, is sadly only works with Chaos as you can lock units to prevent Intercepts and force hand locks to weaken their hand. Downside with Link Joker is of course it ONLY works with Chaos builds and it doesn't possess a lot of power or attacks like the other two. Stark could also be tied with Megiddo in this sense, both are good cards if you can chain things right.
Drachma while I can agree with the large hand size stopping it, I will say is still a good card none the less and rank it after Stark. Hear me out. I can't see Drachma working well with Tachikaze or Murokumo was well, and while the other three do have better cards, it can benefit them. Blaze can set off since you destroyed the field of your opponent, which can add some good power bonus though a lot less effective than others. Thunderstrike can easily be set off since most rear-guards require 5 or less bind cards for their Thunderstrike, and assuming you binded a lot and have spare Coutner Blasts, Plasmatron Dragon can pack a lot of power as well. Not as much as Closer, yes, but still anything counts in a good Thunderstrike deck. Nubatama benefits the most though, while large Dominate attacks can earn the win, the hand discard cards such as Uzuitachi can force even more cards. Yes, I will agree -1 additional card to the 2 might not make a difference, but from what I learned in playing Vanguard is any bit helps and sometimes its the crazy moves that earn the game. Simple point, Drachma can't finish as easily as the others, but its not THAT bad.
Zoa to me is the weakest and its because in my experiences, the ONLY Zoo nation clan it can support well is Megacolony, Darkface in particular. Neo Nector's Bloom can easily get the large amount of power without Zoa setting them at a perma 99999, it even lets them go past that. Zoa basically can throw a wrench into a Bloom deck as one unit can't gain more power. While it can set of Great Nature's Success, there is so many better things to do with Great Nature that can be done without Zoa, especially since targeting skills are shut off. Megacolony just really needs Zoa as they lack a large amount of offensive power that Zoa provides. While the you lose if you take damage skill the rear-guard gets is good, its unlikely many are going to let that through easily provided the hand sizes and large defenses they'll have.
But this is my list, sorry for the wall
Pretty underwhelmed by stark as I use messiah
Do another tier list at gbt 14
First dust
Second stark
Third ultima
Fourth zoa
Fifth drachma
Last Megiddo ( sorry lol)
I dont agree. Drachma is the worst
Drachma is 2nd reason with overload Deck build you can stride him 2nd and also after a first stride of purge ur opponents hand will be consistently burnt in either guarding or calling rear guards with 5 cards hes gonna instant ko any deck combine that with a mbdudi and nehalm nothing stands a chance
Why put meggido last😢😢
You forgot the di guard restrictions on grade zero as well. Making di more scarier then it is
so many dumb combos only a 7 minute video which has to put all the ZRs in.
to be fair darkzone is problably the best because they force they oppenent lose more cards in later game. which is wierd but scary
who needs late game, i could see some spike brother builds changing from turbo hellhard to dust
Maybe do a new video with the Zeroths now that Premium is a thing? The format might have moved them around a bit
Top of the food chain: Dust baby,
followed by: Gallop Stark and 8+Stand Angel Ultima
then: Stark
then,: Ultima, and Megiddo
then: Neo Zoa
and at the bottom: Zoa and Drachma
I would have kept megiddo in place 3 and place zoa and drachma to place 4 because megiddo is at least that: oh shit everything went wrong button that you mentioned before
but drachma has a better finishing effect if you time it right, and even if you disagree with that, zoa has a death effect and 99k power doesn't have any real power ceiling, and has more exploits possible in the future. and failing that at least with meggido there are nightrose lists that topped that didn't have it, unlike the other 2... or zoa.
Dust is alr OP
But spikes brother makes it even stronger
From my point of view, ZRs are used to weaken your opponents down or rush them hard.
For spikes, it is both(with dust)
Not only are you hitting high attacks, the opponent has to guard with the exact power of the attacking unit.
Hellhard 8 was alr bad
Dust only needs GB2 to stride.
Will spikes become meta due to dust?
Also, ultimia(idk its name) could be tier 1.5(slightly higher than stark) if the deck is genesis.
Think about it, genesis has the ability to change the top cards.genesis could abuse the power and maybe get 3 critz and pump the field by 15k and 3 crit.
1) Dust
2) Stark (because the new Gallop stuff is officially scary as hell)
3) Ultima
4 Meggido
5) Drachma
6) Zoa
That's pretty much how I see them in terms of skills and usefulness
I Think Stark Is The Best Right Now If You Use Dimension Police Deck. Seriously, Incredible Power + Resist To All RGs And The VG Can Attack 3 Times. Even If Your Opponent Only Has 3 Damage, Doesn't Guaranteed He Can Survive 3 Times Attacking VG, 2 Times Attacking RG With Resist And High Power.
as a bermuda deck user, yea...... when we don't the pieces right we can't make that 7 plus rush attacks
1. Ultima (Really good in OTT and Angel Feather)
2. Dust (Crazy strong, will pretty much get you the win 9/10 games)
3. Stark (Can avoid the Blister so you just have to pump him up)
4. Drachma (Insta-win if they have a low hand)
5. Zoa (If they don't have a PG they lose)
6. Meggido (Absolute garbage, Aqua Force and Granblue have better G-Units and it's completely worthless in Bermuda)
megiddo makes u get tons of attack but mujinlord can give u 8 attacks with vanguard so kinda close
Can choas breaker run any of these?
King Lobo Stark
Wiseman loop on an Ultima turn *muah* perfection.
I would switch stark with ultima, i really deel novas are gonna be teir 0 cause there gr gets gb3 easy and if your on new victor and have the rrr g2 thats 7 atks just between those 2 above 2k, and put zoa last the fact 1 pg destroys its turn- which nearly everyone has a return from drop pg- makes it undoubtedly the worst
I'd say:
1. Ultima
2. Dust
3.Zoa/stark
4. Megiddo
5. Drachma
i think the fact that Meggido (at least in my personal opinion) only works in Aqua Force mainly Blue Wave and Zoa is more easily countered i would rank them DUST/ULTIMA - STARK - DRACHMA - MEGGIDO - ZOA
my opinion. the zeroth dragons of each nation have one or more combo/clan they work better with. i rank drachma as a zeroth dragon relativly high but within the meta low. that is mainly due to the meta decks not needing it but combined in hand killing decks it can be mean. likewise same with dust in the opposite. dust as a zeroth dragon is meh post errata in my opinion but combined with clans of the nation and the decks being used it becomes tremendously more powerful. ultima is in my opinion the best as the only decks that don’t specifically capitalize on it are shadow and royal paladins which it has huge combo potential in every other clan naturally. you can push the other blaster blade cards but that isn’t natural royal paladin. meggido and zoa are as you say though i would put zoa in the middle for the simple fact of if whatever you buff hits you still auto win (no 5th or 6th damage heal check randomness). meggido works for one most clan effectivly (aquaforce) as the others just don’t care for it as they do what it does better. stark while it can be powerful i rank it lower as a whole as it has 1 major flaw and that is that it is in the most counterblast heavy nation (being the cost for many of skills to the point that the new unfliping critical for nova grapplers unflips 2). likewise stargate does not build soul that much if at all and soulblasting is very common as well so a player has to pick and choose those skills. in all stark is fine but cb2 makes it not always accessible as the others.
I think it’s hard to rank the zeroth dragons because they all shine in different situations. Additionally I’m going to go against the grain and say that people are greatly over valuing dust as a card. It’s not like dust is bad, but there are many situations where dust will fail to be effective like if you’re playing against link joker and your rear guards are locked or if you’ve been early rushed and don’t have the resources to throw multiple attacks during the dust turn. Basically dust is like the other zeroth dragons, unbeatable in some situations and will lose the game otherwise.
This list needs to be updated now that Dust is arguably one of the worst ZRs now and Megiddo is actually pretty relevant.
1 dust (Duh)
2.Stark ( that's a basic 108 worth of guard all together)
3 Meggido- the o shit valve is too good
4 Stark- I'm searching and making the best Board possible and guaranteeing triggers
5 Zoa- it's PG or bust
6 Drachma- it is by far the worst but when it came out the wow factor was there
Just saying meggido is "trash" in granblue imo as you have 3 stride turn that let you summon a full field for less counterblast (1) with 2 gouache and 4 nightrose stride in PR. And after those strides you have gb8. Other than that great list!
For a sec i saw the notification, "hey I don't think I've ever subscribed to this channel. I don't recognize the pic!" Then I saw the title..
*I knoe da wae now*
Jokes aside, I have to say "few swings Meggido turn in granblue" is wrong. (Well depends on the player) We have cards like negrobone, nightstorm, new nightrose,etc that will extend 5 to maybe 8. But requires some thinking. You have to think which to attack first so when you swing with nightstorm you'd be able to extend to more attacks by calling another negrobone after you move certain cards. Very technical but can have a devastating effects. (There's a youtuber done a guide on it for the fellow granblue players who have Meggido)
So my list would be
1) dust
2) Ultima
3) stark
4) Meggido
5) Zoa
6) drachma
Of course you can extend your attacks in many ways. (I own a nightrose deck as well :P ) but you could do the nightrose loop on negrosonger as well and also reach high attack counts.
That by itself doesn't make a devastating turn per say.
Solemn Vanguard hmm true I don't go into Meggido that often. I just use it to cheese some wins. the deck functions quite while even without Meggido, just Meggido provides more choices. Getting to the end of it, megi Chan is just a finisher.
I swear to god you're saying "Or the name of your bunny"
I do say that :P
Solemn Vanguard MR. SQUIGGLES
Let's be honest deletor counter all of them except drachma
Dust=just rush them
Stark=delete them
Ultimate=use Brandt
Meggido=vanish so they still need to use hand
Zoa=use a pg
I like how in the anime no one has won a game with dust in their deck
I m glad I'm building pale moon right now, although dust is still broken asf
This video made me wet myself when he said Ultima is deadly as my favourite zeroth dragon 😂
Man this video was good and I was going to release one similiar to this
1.Dust
2.Ultima
3.Stark
4.Zoa
5.Meggido
6.Drachma
If I had to rank them:
1st - Dusk
2nd - Stark
3rd - Zoa
4th - Ultima
5th - Drachma
6th - Meggido
Dusk is as you said. Stark is as you said. I'd put Zoa here because of, as you said, the threat, especially if you use Great Nature's Talented Rhinos. Ultima is a bit too easy to fail. If you reveal 4 not trigger units, good luck. Drachma because, again, it's too easy to fail. If you're opponent has a perfect guard, good luck. Meggido could probably be higher than Drachma if it wasn't for the fact that he's only really good (in my opinion) in Aqua Force for those brutal multi attacks. In that case, he'd probably be just above Ultima, or even Zoa. Of course, that's my opinion. Btw, love your content!
ultima is stronger than stark. because stark has to rely on the first trigger in order to make it more deadly. it is more on probability rather than certainty, unlike ultima. ultima only deals 1 damage per attack, so if you can't pull a crit on the first drive, your opponent would just simply allow you to take damage (more frustrating if your opponent has less than 4 damage)..
same goes for zoa, also a probability if the opponent has a sentinel p guard. note that you are dealing with 99999 and a 36000 consecutively. it will be more deadly if the zoa user has rearguards as catalysts for the quintet nine like: Machining Mosquito mk II and Machining Princess. Since the quintet nine power goes until end of turn, you know what happens next.
and yea drachma also relies on probability. but now, it is the clan that a drachma user faces. well drachma can be easily countered with bermuda triangle because (you know why)
and for megiddo, nah fvck megiddo.... having a damage check with a trigger or two against a megiddo means he counterblasted in vain.
Dust is an example of how often do you pray and go to church with a rosary and a bible in hand.
Never seen a Chaos Player with more then 7 cards against Overlord and Nubatama unless they hit all of their draws and do not use any RG. Never seen any clan with a hand size of more then 7-8 with how the DE clans are now. Unless the focus on drawing like OTT. Maybe it depends on the area, some countries play conservative and some play aggro. Dust will still be the best GR but Drachma is the king ZR of aggro play-style countries.
I'd say Drachma is both the worst and the best frankly. Using him recklessly is extremely detrimental and yet on the other hand, if you carefully observe where the grade 3s are going for your opponent, if you drop Drachma right then and there it literally doesn't matter if they still have a 10 card hand; they may as well have lost from the downgrade.
16 crit D-Police wasn't a mistake, It's how much a player is sure they'll win.
I can find use for Drachma
i tought the force damage on dust is fixed
It was :) But that doesn't make the card any less devastating
I really want Ultima for my Garmore deck.
Dark Irregulars- Scahrot tier -1 confirmed?
No wonder the game was in need of a full reboot with Standard.
There are no ranking among them... It's just about using them properly. You'll always find situations where one is better than another.
If they make ZRs available for every nation as a mechanic then I bet some decks would be broken like Imagine Murakumo and AQF with Dust lol
Monsieur Vincent O hecc Murakumo would love a burn effect *So much wasted potential with Drachma considering how they handled the other ZRs tbh*
If you play GC Just use Heteroround Dragon on Ultima turn :v
italo marcos still the same lol
You could but it can still get triggers from its drive check normally so you might still lose in that turn.
As a Gold Paladin Liberator User i kinda cannot Guarantee that Heteroround Dragon can change the trigger position as i use the Stacking Skill to Guarantee that Superior Called Cards are Either Ketchgal or Aglovale or Board Andalusian
Zoa is definitely my favorite of the ZR's for the exact reason you mentioned. He's a card you can't slap down and randomly win, you have to be careful and use him at the right time otherwise he'll easily be guardable. The only ZR I'm actually worried about is still Dust because Dark Zone is already quite insane with most of its clans, so this just fucks people up even harder. Another reason I'm really happy to be playing Gredora when it comes out, because she can help prevent people from being able to use this giant pile of a shit card because fuck Bushiroad.
I say
Dust
Ultima
Meggido
Drachma
Zoa/Stark
Where is gear chrono ZR
Dust 1st (just dumb and chrono is a jobber)
Stark 2nd
Ultima 3rd (a rear get a trigger effect is real cheesey)
Drachma 4th (yeah big hands hurt him but the right turn he is fire, he is death)
Meggido 5th (only gran blue and aqua force he matters in)
Zoa 6th ( i so did like your troll video against it on cardfight area. Just didnt save the reply. )
I agree with the list completely but the number 0 better be Gyze but anywho I think the last 3 ZRs are the first 3 ZRs but on steroids Dust=Drach on steroids Stark=Meggido on steroids and Ultima=Zoa on steroids
1 dust
2 ultima
3 stark
4 drachma
5 meggido
6 Zoa
this is my list
I actually got Stark to over 200k while play testing on Cardfight Area. Woops XD
harmony + megiddo are 21k swings so at least discard 2 to guard
The text of Dust has been errata-ed as Deal 1 Damage if your opponent has 4 cards in his/her Damage Zone.
cf-vanguard.com/information/vg_info_20171229/
I literally said that in the video....
And now, standard, mwahahahahha.
Meggido got his/her crown back like he/she rightfully deserved.
Thank you Undead dragon and Accel circles and soon, bermuda.
Dust (Yeah it’s broken) ultima Stark Megido Zoa drachma
Know 2019
1. Zoa
2. Ultima
3. Meggido
4. Stark
5. Dust
6. Drachma
agreed, except meggido sucks and dust should be 2
ultima zoa stark drachma and dust except meggiddo
I play a lock not deleter I will restory link joker name.
Dust is the best. Drachma is the worst
Nice reasoing.
Actually zoa would be my 2nd place with dust and Ultima and stark is 1 at place
Honestly I have to disagree! Because ultimately, they are the greatest in certain clans, and the BIGGEST THING ABOUT ZEROTH DRAGONS is the TIMING. You literally have to time all of them perfectly!
So therefore there is no real way to rank them, without biassness
he based them like that and i agree with him in most situations you pull out dudt and ultima they will lose
I play megiddo because he looks good in my g zone, and he looks even sexier when I flip him up for alexandros:D aqua force for life:)
Stark with dimention police you know what happens