@@frostburn3736 I never modded MGSV, randomly found that comment and thank you! Now I am motivated to dive into the game once again, now with the propper feeling for these guns!
@@NOIDEDU tbh I'd kinda prefer to just have a fixed selection of real-world guns, maybe with some realistic attachment options (e.g. suppressors, scopes), than the full customization system anyway. The customization was cool, but I usually found myself sticking with the same small handful of setups after unlocking everything. Like there's pretty much a "best" setup for every gun in MGSV, and the only time that changes is if you maybe want to tweak something to perform better at close range vs long range. Like using a shorter barrel on the rifles for better close range performance, or a longer barrel to increase its effective range for sniping. edit: it made some sense in terms of plot though, because I suppose the implication was that Diamond Dogs were smithing their own firearms. What makes a bit less sense is that enemies throughout the game were equipped with default variations of the same firearms. Maybe a better solution would have been to have the game mostly populated with fixed real-world guns, but then also give the player access to the fake customizable ones after they acquire the legendary weaponsmith. But I realize that probably wasn't feasible in terms of development time, the game's development was already cut short as it is.
Normally I would prefer real guns in games (names I don't care too much about, as you can just ignore them anyways), but I actually enjoy fictionalized guns when they're done well. I actually love how, in MGSV, the guns are obviously not real but still clearly created by people with a decent understanding of them. The fake guns still have features that actually make sense and fit with what they're representing. Little touches like how the short-barrelled version of the European 7.62 battle rifle has a visible folding stock mechanism, even though it's never used in the game. The upgraded stocks for bolt-action snipers all have free-floated barrels. Or how the .45 is clearly meant to stand in for a 1911, and gains features that were popular on custom 1911s at that time when you upgrade it (extended beavertail, squared off and serrated triggerguard, backstrap checkering, a bomar-style sight rib, etc.). I think it's fun in games when they may not be strictly depicting the real thing, however the people designing the stuff actually know about it. When they can create something that absolutely could have plausibly existed in that setting, and doesn't look stupid or out of place.
It was to avoid Branding Copyright issues thru look-a-likism, like those that had been raised about the weapons names in MGS2 when the game was released. 😉 And thus, the funny names of some weapons in MGS5:TPP, for instance, the FAKEL 😅😂🤣: th-cam.com/video/bl2u879jPxg/w-d-xo.htmlsi=hLlTX5_Ob4SebAd0
I'm sure it's for licensing reasons. Konami probably didn't want to pay for or bother contacting each manufacturer to get permission to use the real life names. The cost and time associated with getting permission to use the names is why you see a lot of low budget or indie titles come up with different names for weapons featured.
On the other hand, there are a lot of smaller budget game that do in fact feature real gun names, like Insurgency Sandstorm Though, considering that MGS devs are located in Japan, it's probably much harder to license it there
With a honeybee being a placeholder for the stinger, but they can get the licensing for true-to-life contemporary music, budget constraints probably played into all of it. Cheap-ass bastards.
@@TacticalBaguette as I said - the fallout 4 does not fit the weapons at all. Just look at the assault rifle. The good modern weapons got retconed. NV had the m4 with modern attachments(the marksman rifle(all American)). But fallout 4 does not fit it
I did not expect someone would come up with an in-universe explanation for the fake guns and that it would actually make some form of sense, great video. I'm also crossing my fingers for MGS4 to be in the vol. 2 lol, it's the only MGS game I've never played, I also hope they'll put peace walker and portable ops in the collection too
It's insane how difficult it's been to port that specific title over to PS4 and onwards just because of the amount of unique traits that were specific to the Dualshock 3. There's even dialogue and a small cutscene you'd miss out on if you had the controller with or without vibration built-in during the Mantis fight. Not to mention the MASSIVE amount of detail and processing that came with the Octocamo. And all the copyright stuff regarding the iPod music and other Apple/Konami products found throughout the game. Honestly, I have no idea what the hell Kojima was trying to cook with since that game was such a MESS.
my theory is that its because mother base is almost completely self sustainable. its probably really easy for the r&d team to copy firearm designs as a private military company/ independent state and then tweak them a little in order to better suit their uses, while keeping your conventional rounds. gun companies are licensed to a lot of countries in real life which in essence means they probably couldnt have bought weapons from companies who already have deals struck, and mother base probably wouldnt wanna buy guns made of questionable quality smuggled from 3rd world or developing countries. what are gun designers/manufacturers gonna do? take big boss out with a clone? thats completely obsurd.
One of the first posters for MGSV: Ground Zeroes was mirrored and had a caption saying that it was mirrored for a "special reason". Mirrored texts appear in Paz's room, and it is worth noting that her room is a hallucination. Therefore, MGSV: GZ could also be a hallucination. Additionally, Miller says he didn't know Paz was a spy, whereas in MGS:PW he directly tells Big Boss that he knew she was a spy from the beginning. Also considering the fact that Ocelot says that manipulating memories is not something new in his line of work, it is also possible to assume that MGS: GZ is a hallucination or memory meticulously manipulated by Ocelot. If GZ and TPP are hallucinations at different times or even at the same time, then so are the weapons.
This is something I was gonna bring up. The inconsistencies with GZ's lines, the flipped poster, Phantom Pain opens up with a direct invitation to interpret it, you really could go on. It's a clever way to get out of licensing real guns that fits into the game's story well lol. I don't think Kojima would've been willing to go with fake guns otherwise tbh
The theory that GZ is just part of Venom's mental training to become Big Boss' phantom is IMO very, very solid. Another piece of evidence I like is that Big Boss shows far less agency in GZ than in Peace Walker, such as asking Miller if the mission is to kill Paz instead of weighing in on the decision himself. And while a lot of GZ replay content is clearly non canon, some of it makes sense under this theory, because obviously the Ground Zeroes incident would be high on The Patriots' priority list for Venom Snake to relive over and over. I think it also gels more with V's story. GZ being the last time we play as the original Big Boss, with The Phantom Pain in retrospect, feels random and unfitting. What happened in GZ didn't really have a lasting effect on him, because his story of becoming an antagonist had already finished in Peace Walker, that was the last time we played as him. GZ and TPP is instead one cohesive rug pull, intended to especially fool the people who hadn't realized Big Boss had already become the villain
If I recall correctly, it was because at the time MSGV was being made the video game industry(or at least Japanese developers) as a whole tried to move to using fictional guns for political reasons since mass shootings were a hot button issue at the time. The customization system probably also played a role in their decision as well.
Speaking of the whole hallucination theory the colonel in mgs1 implies that psycho mantis may have been able to make people hallucinate things and even implies that the fight with mantis is mostly within snake’s head and so maybe mantis also made big boss imagine these guns too
If you ask me, the hallucination idea is spot on. I think Venom is hallucinating almost everything in the entire game. Dude has become Patriotpilled, his La Li Lu Le Lo particle count is simply too high to not be permanently tripping. Licensing weapon names and likenesses for a video game in 2015 was nothing monetarily restrictive. People speculating that Konami didn't want to pay for it have no idea how the licensing process works for weaponry in games. A lot of gun companies are thrilled to have their weapons reproduced for use in popular stories. That's potentially big sales. Just ask H&K how USP and Mk 23 SOCOM sales were before and after MGS, or even replica makers like Tokyo Marui. Ask Walther about PPK sales after Bond. No weapons maker in their right mind makes game companies sign prohibitively expensive licensing deals just to feature their one or two weapons--even if they refuse that just gives the other gun companies a chance to get their weapon featured.
Se resume muy simple: -Konami estaba en problemas con Kojima así que la empresa no iba a desperdiciar más dinero con licencias ya que el desarrollo de juego ya estaba llevando demasiado.
Around the time MGSV came out, gun companies were starting to expand their licenses of their guns. This was mainly GLOCK, H&K, and FN. To avoid copyright issues, MANY games would avoid using real names for many real guns altogether. The AK will always be safe because there will never be a copyright for AK-47. Kalashnikov is not company, but was a person. The guns are all models that are named after him because he worked on them. He is dead now, and while AKs are still made, they are made by several companies because the lack of copy right holding.
Vemon snake is oh ways suffering from weird side effects, his POV is so twisted and mess up beyond belief that he cannot differ from what is real or fake. But its fits the themes with the game
I’m pretty sure MGSV: GROUND ZEROES, the whole game, isn’t exactly what happened at camp omega, someone must’ve tweaked some little details, but the major events like Chico spazing out and paz’s bomb are real, just some of the little details are tweaked to fit what venom snake would potentially go through, like the fake gun names are in ground zeroes so that he would interpret those guns he finds in the phantom pain like the ones in ground zeroes. It would also make sense why he would hallucinate fake guns and their respective fake name.
I mean its simple. Fake guns means fake parts and ways to make sure they all mesh with no issue. Remake of 3 isn't using fake cuz you don't break the guns apart and shove AK barrels on M4s and the like.
I never really listened to all these cassette tapes. They're full of so much lore and backstory but I'm always constantly going out on missions to get enough materials and personnel for my Mother Base.
Maybe they are real guns, but everything is so messed up in the Venom's head that he percives them not as they are and doesn't know/remember their proper names/details, he is first and a foremost a medic, his expertise is human anatomy, while all else in his combat resume like weapons handling and driving is on the basic level, they still look vaguely like their real counterparts TO VENOM, but it's us the gun nerds and Big boss himself who can distinguish the details and proper names, a supporting evidence is Naked Snake/Big boss speaks russian perfectly, while Venom despite being hypnotized into believing he is Big boss needs to kidnap an interpreter to be able to understand soviet soldiers in the game
It's not licensing. If it's licensing, they can simply name the guns slightly differently than the real ones like all the other games. They went out of their ways to model unique fake guns for a reason. Because it's all fake. You're playing the fake big boss with the fake memories.
Given the other little details that the game sprinkles in, you are actively using the most crackhouse theories of this game to explain some licensing issues, but… You aren’t wrong. That’s the beauty of this game: This interpretation you have presented serves as a legitimately viable explanation for this phenomena that, while it’s likely not everyone will agree with, isn’t very simple to just refute on the grand scheme. That, and I really wouldn’t past Kojima to have ran with the limited licensing issues and expound on them in his naturally crack addict way that he normally does.
Gun licensing, most likely. Keep in mind that Konami started to go full "less quality, more money" not long after MGS4. Kojima had to do miracles with game development while also obeying Konami's demands to release MGSV as fast as possible. That's why he left or, in Konami's words, they "fired" him.
My take on it: They’re based off of existing firearms irl, but they’re visually skewed from Venom’s horn pressing down on the optic nerve. e.g. AM-MRS-4’s a visually skewed FN FNC, AM-D114’s a visually skewed M1911, and SVG-76’s a visually skewed AK-74. But, this also results in mental placeholders coming from Venom’s past, from visually similar guns. For example, the AM-D114 not only looks like a visually skewed M1911, it also looks like a mix between the M1911 and the CZ75. The AM-MRS-4 not only looks like a visually skewed FN FNC, it also looks like a mix between the FN FNC and the Beretta AR-70. The SVG-76 not only looks like a visually skewed AK-74, it looks like a mix between it and the AK-47. And I think once the ones who orchestrated Venom’s entire cover realised this, they played along, having these developed under different names as so not to arouse suspicion.
I’ve always assumed the devs wanted to make their own guns that were inspired by the real ones. The customization reasoning falls flat when you look at AoT: The 40th Day. Those guns are modeled after real ones but the parts are interchangeable. I had an AK that had the fore end of a HK416 and M4 stock.
Licensing is definitely the main reason. I do get the feeling Metal Gear Rising (my beloved) opened Pandora's Box for it since that was the first time they completely forgo real weapons and created "OC Donut steel" weapons instead.
That has never been a reason. Activision literally doesn't speak to gun makers at all, even ones like Kriss who have openly stated they can use the "Vector" name for free. For MGSV they probably just wanted to do something creative.
Well they went full retcon in the weapon descriptions, stating that they're standard issue for the respective countries. Despite MGS series are no stranger to mention real military hardwares (from Hind D to Boss' custom M1911) But... There's a mod (Extra Lore) that rephrase the descriptions as being prototype weapons or variant deployed in limited number in certain areas.
"Hallucinations, son! They trigger in response to physical trauma." Jokes aside, it's most likely licensing issues. We've seen it before with other games like CoD since... I think AW but I'm not exactly sure. While the hallucination theory is plausible, I think it's a cheapshot, especially from a narrative perspective, to chalk anything that doesn't align with continuity or reality as a hallucination. (TL;DR for the next bits: hallucination theory is okay, but cheapens the writing. Real world explanation of licensing concerns is simpler and makes more sense for MGSV's role in the overall MG story.) While it was a heavy implication that the entirety of TPP, and possibly GZ, are not what it always seem and there are definitely parts that are just hallucinations full-stop like Paz, I don't think hallucinations were what KojiPro intended as an explanation. MGSV's main purpose as a story is to bridge the gap between Peace Walker, and the two MSX games, MG and MG2:SS. Particularly, it was to supposed to explain why Big Boss seemingly survived the fall of Outer Heaven to become the antagonist of Metal Gear 2 in Zanzibar Land. Saying that Venom Snake, Big Boss's body double, hallucinated the guns themselves would imply further hallucinations, like were the enemies real? Did Sahelanthropus really exist? Are the events of the games real? Did Venom hallucinate everything? Call it a slippery slope, but that's the entire can of worms that this opens up, because if the guns can't be trusted, what else can we trust? And I feel like that defeats the purpose of the story and opens up the question of why would the brainwashing even be concerned about the names of the guns or why would Venom bother creating a designation for the hundreds of weapons you can find and develop in-game when he likely has their real names dedicated to memory like language? In-universe, there's really not much of an explanation that can be given why they went from naming Colts to resorting to designations like AM D114. And that's perfectly fine. We don't have an in-universe explanation to why Naomi's boobs jiggle on call when you shake the controller in MGS4 either (correct me if I'm wrong, but I'm pretty sure we're left in the dark about why that happens). I think it goes without saying that things that happen irl affect the game in almost every way, and this has been made clear when 4th wall-breaks happen in Metal Gear like the Psycho Mantis boss fight. So the licensing issue is a likely cause that might as well have been addressed by someone in-universe like "oh, due to licensing restraints, Diamond Dogs, the Soviets in Northern Kabul, the PFs in Africa, and the guys back in Camp Omega cam only carry *these* weapons instead of their licensed counterparts" but the explanation would likely clash with the tone of the narrative that they were going for. MGSV never really felt like the MGS games before it because it takes itself so seriously (except for the Pax Hamburgana arc) which is a complete turn from the preceding games that embraced the campy storytelling despite the very heavy subjects and themes they addressed. Still, it's valid to think otherwise. Without any clear evidence, it's hard to say anything definitively, and that's the problem with vague stories or ones made with an unreliable narrator. Everything is questioned, even details that are supposed to be facts. "The moment any truth is passed on, it starts turning into fiction. The problem is, fiction inspires people more than facts." - Revolver Ocelot
Around the same time as MGSV's development there was this mobile game called "MGS Social Ops" and it featured artwork featuring fake guns as well. I think this was a licensing issue
Imagine the Diamond Dogs replacing every single weapon used by the Soviet, Angolan, and XOF soldiers with "fake" weapons. The headcanon doesn't make sense
The weapons are just a replacement for the real ones, rather than DD's inventions. The Honey Bee is basically the Stinger missile, same story behind America supplying it to Afghanistan during the soviet invasion.
I was wondering the same thing and I think it's the customisation. Even if they didnt wanna license names, most guns don't have trademarked names just trademarked company names and the gun model itself can't be trademarked. So the licensing is no reason to not show the correct model.
the only part of MGSVs guns that really needs explaining is the fact that Revolver Ocelot uses a pair of Revolvers that look like the Mateba Model six which didn't exist until 1997 firstly there is a single action revolver in the game he could've used secondly there would've been no legal issues with using a 200 year old gun in a video game thirdly he's the one guy in MGS where his guns actually matter so him having different guns in V just looks wierd
I'm sure the truth is *D. All of the above*. AKA, all of the reasons listed with some having more priority than others. What I find intriguing is that Revolver Ocelot, a character whose identity is tied directly to a real life model of revolver, had his Single Action Armys swapped out for enormous revolvers that are kind of Mateba inspired, but there is no comment on this change in-game at all. I would not think it too be a big deal if they were replaced with a look-a-like weapon as others in the game were (AKA the Stinger replaced with the Honey Bee) but the fact it was changed to something completely different with an obvious inspiration that is not a Single Action Army always struck me as meaning there's more to that choice than licensing issues.
I'm pretty sure it's a money issue. MGSV's budget was quite overblown and I'm sure the team had to cut corners somewhere. This is the same reason COD stopped using real weapons even though that's not an issue of budget but an issue of maximizing gross revenue.
The diamond dogs r&d department making the guns makes no sense because the enemies carry the same guns you, the player can carry. This goes for the AK like rifle, the FAL like rifle, the Makarov like pistol, the shotgun, and especially all the rocket launcher variants. Why DD would be fueling ALL of the enemies, from Afrikaans to the Russians to the child soldiers even makes no sense because why would Kaz or Ocelot be so surprised by allot of their equipment, like the walker gears? I'm not against the idea that any of the DD had a part in their own conflict because that's partially the plot in MGSV, but literally fueling their own enemies makes no sense from a logistic or story point of view.
Всё верно, фейковое (выдуманное) оружие это часть отраженных воспоминаний "Биг Босса", дополнительный элемент показывающий нереальность происходящего: что-то было, чего-то вообще не было, что-то приукрашено, додумано рассказчиком. В отличие от всех частей МГС V не номерная часть, это именно что V. Вся игра это рассказ двойника про то как он Биг Босса играл. Не совсем правдивый рассказ, не совсем полный рассказ.
Isn't it a Cipher thing? Infomation control has gone so rampant that PMCs and all that have to designate their own names for these clearly recognized firearms to avoid the usual channels and production lines. Kind of a smokescreen after the events of Peacewalker where both the American and Russian governments screwed themselves AGAIN with nuclear warfare and didn't want info like that to spread, which Cipher was already all about that. Not something that makes much sense but then again, MGS2 had all those Codec conversations to "hide" from the likes of Cipher and Solidus's group despite literally talking to said Cipher and/or Solidus agent. It's just something you really shouldn't question if you don't want an aneurysm. Honestly, I wouldn't take this too seriously either since it definitely feels like something that was planned but just didn't come to fruition due to certain circumstances (AKA Chapter 3 getting cut).
its 100% licensing they wanted it to be consistent so its not like some guns are made up and some are real the more correct headcanon explanation is that MSF at the end of its lifecycle developed its own derivatives of a lot of weapons. They sold it to PMs that we see in TPP and even to US soldiers in Camp Omega, since it was easier to source locally than going through the hassle of delivering US made weapons to a blacksite the hallucination theory is kinda eh since it implies DD logos on furnaces in OKB Zero are a hallucination too, which removes all ambiguity from if Miller was working with Skullface or not (he most likely was) also GZ was the hypnagogia, but that also implies that enemy weapons had to be described to Medic in detail
holy shit, you cracked the case! 😆well, of course, metal gear lore is a lot of inconsistent nonsense, but we love it all the same... 😏but your point about Ground Zeroes being a hallucination by Venom is actually very credible - otherwise why does it say "pseudo-historical recreation" at the beginning of every GZ mission, huh? it's all in Venom's head....🤯 (edit: wait... it's only the Side Ops and not the main mission, oh well....)
@@peterondrus7065 Cod changes the names AND also stylizes guns heavily Game corpos nowadays are just too afraid to get a lawsuit cuz it might scare the investors
The Battlefield franchise doesn't have licensed guns, yet they use actual names, military designations, and their weapon models tend to be extremely accurate. The only thing they don't use is the names of manufacturers and real manufacturer logos. Also, to my knowledge, the only gun manufacturers that have ever actually had anything against using their guns in video games are Glock and H&K (must be something with German speakers), but even then everyone still uses their guns, they just use "G" instead of "Glock" for the names. Like instead of the "Glock 17" they'll call it the "G17" and with HK, they just use the military designations, like any other military gun. So to everyone saying "licensing issues" I'm gonna call bullshit on that.
HK in recent years seem to have become VERY obstinate about their IPs, hence why MW2 2022 supposedly had to give the HK guns open-notch front sights to stand apart slightly from the real counterparts.
1. To avoid copyright issues 2. There's a law in America and other NATO countries that prohibits guns from performing digitally to their real life counterpart. Not saying some games get away with it due to where studios are based however on American soil no game company can realistically detail real weapons digitally and the American ESRB can deny games solely based on this factor.
Tornado-6. Described as "Ocelot's choice of Revolver" ...any Day one metal gear fan would know that's complete horseshit. They didn't even make it look like a Colt SAA. It looks more like a Mateba. So...he famously carries an iconic American revolver because he's "not cut out for an automatic in the first place", and in the 80s he switches to an obscure, italian "Semi-Automatic Revolver"? (yes apparently a Mateba is a semi automatic revolver, a rare thing) Then there's The Adam-Skaa: an *engraved* semi-automatic handgun. Its function and parts are shown in close-up detail when Ocelot trains the Diamond Dogs. He clears a stovepipe jam, removes the magazine, and even says, "That's an automatic." Remarking how the *engravings offer no tactical advantage whatsoever* . Yet this weapon is described as a "Revolver" in the UI? I would like dearly to believe the fictionalized weapons serve no purpose other than saving money on licensing, but as a die hard MGS fan, it comes off as another unnerving sign, among many, that something is seriously 'off' here. My theory is that its not so much a hallucination but more so a product of Venom Snake's brainwashing. He's been conditioned to perceive commonly used firearms and their components as having entirely different appearances and names. In his mind, AK-47 has always been SVG-67. In the event he is unfit in his role as Big Boss, his conditioning can be undone by a code phrase, and his perception of weaponry will revert back to their real life counterparts, but he will be unable to operate them without re-learning everything, intended as a countermeasure.
A few notes about Ocelot using the Mateba: "Ocelot's choice of revolver" does make diagetic sense for someone to write, as nobody at Diamond Dogs would've ever known he used an SAA before, except potentially Venom, but that'd be a very specific detail to remember from his mental training. It's actually more likely based on the Mateba 2006M, which is _not_ semiauto and was first designed in 1985 around The Phantom Pain's time period, the more famous semiautomatic revolver was designed in 1997 I believe. I also think it does make sense for Ocelot to try a newfangled revolver design in the 80s, only to decide when he's much older that he prefers older guns. I'm sure any revolver fanboy living through the Mateba's invention would've been very excited. I also think it can plausibly be theorised that switching guns helps Ocelot maintain self hypnosis, considering he also switched off his SAAs when he became Liquid Ocelot for MGS4. There'd be a _lot_ of muscle memory tied up in his SAA tricks that could easily disrupt a doublethink routine.
It's not just the weapons, but the vehicles are fake, too. It's the Soviet invasion of Afghanistan and there's not a single Hind-D in sight. My headcanon explains it like this: MGSV and Ground Zeroes takes place in an alternate timeline/dimension like Metal Gear Survive. Why? Because the story is hot garbage, unfinished and doesn't deserve to be placed shoulder to shoulder with the other Metal Gear games.
@@darkmatterm4a1 maybe kojima has never written a non garbage story. At least not on his own, but he had someone else write his concepts in a competent manner.
Metal Gear at its heart is an anti-war series. At some point, the dev team probably figured it wasn't a good idea to pay licensing fees to gun manfactuers just to feature them in a anti-war game. Also saves money.
If you play on PC, theres a mod pack that uses real gun models icons and names for all the guns
God bless "Uncle Jimbo's Gunpack"~!
@@frostburn3736 I never modded MGSV, randomly found that comment and thank you! Now I am motivated to dive into the game once again, now with the propper feeling for these guns!
The only problem is that it blocks most customization
The only problem is that it blocks most customization
@@NOIDEDU tbh I'd kinda prefer to just have a fixed selection of real-world guns, maybe with some realistic attachment options (e.g. suppressors, scopes), than the full customization system anyway. The customization was cool, but I usually found myself sticking with the same small handful of setups after unlocking everything. Like there's pretty much a "best" setup for every gun in MGSV, and the only time that changes is if you maybe want to tweak something to perform better at close range vs long range. Like using a shorter barrel on the rifles for better close range performance, or a longer barrel to increase its effective range for sniping.
edit: it made some sense in terms of plot though, because I suppose the implication was that Diamond Dogs were smithing their own firearms. What makes a bit less sense is that enemies throughout the game were equipped with default variations of the same firearms. Maybe a better solution would have been to have the game mostly populated with fixed real-world guns, but then also give the player access to the fake customizable ones after they acquire the legendary weaponsmith. But I realize that probably wasn't feasible in terms of development time, the game's development was already cut short as it is.
It's 100% the customization, none of these guns would need a license to put in the game since they use the military designation
Meanwhile, Army of Two: The 40th day casually letting you slap a QBZ-03 Barrel and an AKM Stock onto an M4a1 like it's nothing:
Normally I would prefer real guns in games (names I don't care too much about, as you can just ignore them anyways), but I actually enjoy fictionalized guns when they're done well.
I actually love how, in MGSV, the guns are obviously not real but still clearly created by people with a decent understanding of them. The fake guns still have features that actually make sense and fit with what they're representing. Little touches like how the short-barrelled version of the European 7.62 battle rifle has a visible folding stock mechanism, even though it's never used in the game. The upgraded stocks for bolt-action snipers all have free-floated barrels. Or how the .45 is clearly meant to stand in for a 1911, and gains features that were popular on custom 1911s at that time when you upgrade it (extended beavertail, squared off and serrated triggerguard, backstrap checkering, a bomar-style sight rib, etc.).
I think it's fun in games when they may not be strictly depicting the real thing, however the people designing the stuff actually know about it. When they can create something that absolutely could have plausibly existed in that setting, and doesn't look stupid or out of place.
It was to avoid Branding Copyright issues thru look-a-likism, like those that had been raised about the weapons names in MGS2 when the game was released. 😉
And thus, the funny names of some weapons in MGS5:TPP, for instance, the FAKEL 😅😂🤣:
th-cam.com/video/bl2u879jPxg/w-d-xo.htmlsi=hLlTX5_Ob4SebAd0
"We need your shittiest take"
"..."
"No, that's too shitty"
I'm sure it's for licensing reasons. Konami probably didn't want to pay for or bother contacting each manufacturer to get permission to use the real life names. The cost and time associated with getting permission to use the names is why you see a lot of low budget or indie titles come up with different names for weapons featured.
It's 100% licensing.
Yes
On the other hand, there are a lot of smaller budget game that do in fact feature real gun names, like Insurgency Sandstorm
Though, considering that MGS devs are located in Japan, it's probably much harder to license it there
With a honeybee being a placeholder for the stinger, but they can get the licensing for true-to-life contemporary music, budget constraints probably played into all of it. Cheap-ass bastards.
@@a1337turtle If it was "100% licensing" then why spend a lot of time and money to design complete fantasy weapons instead of just changing the names?
I always wanted a Fallout 4 mod that adds the MGS V weapons and their attachments. They would be lore friendly for Fallout.
how tf is a 1980s guns and "modern guns" are lore friendly? F3 or FNV could fit tho very badly.
@@RealErdenmanFallout 2 had the HK G11 which was being tested from the '70s into the '80s,
@@TacticalBaguette as I said - the fallout 4 does not fit the weapons at all. Just look at the assault rifle. The good modern weapons got retconed. NV had the m4 with modern attachments(the marksman rifle(all American)). But fallout 4 does not fit it
@@RealErdenman Oh the way your comment is phrased I thought you meant modern guns didn't fit the series as a whole, my bad
@@RealErdenman eh, not exactly? They kinda add semi modern guns with creation club themselves, no?
Not only weappons, Diamond Dogs helicopter are UTH-66 Blackfoot while in reality supposed to be UH-60 Blackhawk
I did not expect someone would come up with an in-universe explanation for the fake guns and that it would actually make some form of sense, great video. I'm also crossing my fingers for MGS4 to be in the vol. 2 lol, it's the only MGS game I've never played, I also hope they'll put peace walker and portable ops in the collection too
It's insane how difficult it's been to port that specific title over to PS4 and onwards just because of the amount of unique traits that were specific to the Dualshock 3. There's even dialogue and a small cutscene you'd miss out on if you had the controller with or without vibration built-in during the Mantis fight.
Not to mention the MASSIVE amount of detail and processing that came with the Octocamo. And all the copyright stuff regarding the iPod music and other Apple/Konami products found throughout the game.
Honestly, I have no idea what the hell Kojima was trying to cook with since that game was such a MESS.
my theory is that its because mother base is almost completely self sustainable. its probably really easy for the r&d team to copy firearm designs as a private military company/ independent state and then tweak them a little in order to better suit their uses, while keeping your conventional rounds. gun companies are licensed to a lot of countries in real life which in essence means they probably couldnt have bought weapons from companies who already have deals struck, and mother base probably wouldnt wanna buy guns made of questionable quality smuggled from 3rd world or developing countries. what are gun designers/manufacturers gonna do? take big boss out with a clone? thats completely obsurd.
Yeah I’ve heard this one said a couple times and yeah it’s works if you wanna fill it in with some sort of canon
@venomshake8187 it's not perfect but mgs really only has a handful of retcons so it's not so bad
then why the soviet army uses weapon made by this rogue private military state?
But you find Soviet soldiers using Mother Base-brand bootlegs
Enemy soldiers use the "fake guns", so this theory doesn't make any sense.
One of the first posters for MGSV: Ground Zeroes was mirrored and had a caption saying that it was mirrored for a "special reason". Mirrored texts appear in Paz's room, and it is worth noting that her room is a hallucination. Therefore, MGSV: GZ could also be a hallucination. Additionally, Miller says he didn't know Paz was a spy, whereas in MGS:PW he directly tells Big Boss that he knew she was a spy from the beginning. Also considering the fact that Ocelot says that manipulating memories is not something new in his line of work, it is also possible to assume that MGS: GZ is a hallucination or memory meticulously manipulated by Ocelot. If GZ and TPP are hallucinations at different times or even at the same time, then so are the weapons.
This is something I was gonna bring up. The inconsistencies with GZ's lines, the flipped poster, Phantom Pain opens up with a direct invitation to interpret it, you really could go on. It's a clever way to get out of licensing real guns that fits into the game's story well lol. I don't think Kojima would've been willing to go with fake guns otherwise tbh
The theory that GZ is just part of Venom's mental training to become Big Boss' phantom is IMO very, very solid. Another piece of evidence I like is that Big Boss shows far less agency in GZ than in Peace Walker, such as asking Miller if the mission is to kill Paz instead of weighing in on the decision himself.
And while a lot of GZ replay content is clearly non canon, some of it makes sense under this theory, because obviously the Ground Zeroes incident would be high on The Patriots' priority list for Venom Snake to relive over and over.
I think it also gels more with V's story. GZ being the last time we play as the original Big Boss, with The Phantom Pain in retrospect, feels random and unfitting. What happened in GZ didn't really have a lasting effect on him, because his story of becoming an antagonist had already finished in Peace Walker, that was the last time we played as him. GZ and TPP is instead one cohesive rug pull, intended to especially fool the people who hadn't realized Big Boss had already become the villain
If I recall correctly, it was because at the time MSGV was being made the video game industry(or at least Japanese developers) as a whole tried to move to using fictional guns for political reasons since mass shootings were a hot button issue at the time. The customization system probably also played a role in their decision as well.
Cooking with this schizo lore!
I believe it is to conform with the customization system, allowing every part of every gun of each type to mix together well.
Speaking of the whole hallucination theory the colonel in mgs1 implies that psycho mantis may have been able to make people hallucinate things and even implies that the fight with mantis is mostly within snake’s head and so maybe mantis also made big boss imagine these guns too
If you ask me, the hallucination idea is spot on. I think Venom is hallucinating almost everything in the entire game. Dude has become Patriotpilled, his La Li Lu Le Lo particle count is simply too high to not be permanently tripping.
Licensing weapon names and likenesses for a video game in 2015 was nothing monetarily restrictive. People speculating that Konami didn't want to pay for it have no idea how the licensing process works for weaponry in games. A lot of gun companies are thrilled to have their weapons reproduced for use in popular stories. That's potentially big sales. Just ask H&K how USP and Mk 23 SOCOM sales were before and after MGS, or even replica makers like Tokyo Marui. Ask Walther about PPK sales after Bond. No weapons maker in their right mind makes game companies sign prohibitively expensive licensing deals just to feature their one or two weapons--even if they refuse that just gives the other gun companies a chance to get their weapon featured.
The IMFDB page for MGSV guns is great
I heared theory that devs use fake weapons' name to avoid accusations of teaching how to use weapon
Because Kojima love feet 🦶 the entire budget burned to buy scanner equipments
Se resume muy simple:
-Konami estaba en problemas con Kojima así que la empresa no iba a desperdiciar más dinero con licencias ya que el desarrollo de juego ya estaba llevando demasiado.
Because the guns were the real phantoms all along?
Around the time MGSV came out, gun companies were starting to expand their licenses of their guns. This was mainly GLOCK, H&K, and FN. To avoid copyright issues, MANY games would avoid using real names for many real guns altogether. The AK will always be safe because there will never be a copyright for AK-47. Kalashnikov is not company, but was a person. The guns are all models that are named after him because he worked on them. He is dead now, and while AKs are still made, they are made by several companies because the lack of copy right holding.
Vemon snake is oh ways suffering from weird side effects, his POV is so twisted and mess up beyond belief that he cannot differ from what is real or fake.
But its fits the themes with the game
I’m pretty sure MGSV: GROUND ZEROES, the whole game, isn’t exactly what happened at camp omega, someone must’ve tweaked some little details, but the major events like Chico spazing out and paz’s bomb are real, just some of the little details are tweaked to fit what venom snake would potentially go through, like the fake gun names are in ground zeroes so that he would interpret those guns he finds in the phantom pain like the ones in ground zeroes. It would also make sense why he would hallucinate fake guns and their respective fake name.
I mean its simple. Fake guns means fake parts and ways to make sure they all mesh with no issue. Remake of 3 isn't using fake cuz you don't break the guns apart and shove AK barrels on M4s and the like.
I never really listened to all these cassette tapes. They're full of so much lore and backstory but I'm always constantly going out on missions to get enough materials and personnel for my Mother Base.
Because it's a parallel universe
Maybe they are real guns, but everything is so messed up in the Venom's head that he percives them not as they are and doesn't know/remember their proper names/details, he is first and a foremost a medic, his expertise is human anatomy, while all else in his combat resume like weapons handling and driving is on the basic level, they still look vaguely like their real counterparts TO VENOM, but it's us the gun nerds and Big boss himself who can distinguish the details and proper names, a supporting evidence is Naked Snake/Big boss speaks russian perfectly, while Venom despite being hypnotized into believing he is Big boss needs to kidnap an interpreter to be able to understand soviet soldiers in the game
"it still holds up very well 9 yers later" bro it doesnt hold up anything its just better than almost all triple A games that came out since
probably because of the licenses for the 80s songs
It's not licensing. If it's licensing, they can simply name the guns slightly differently than the real ones like all the other games. They went out of their ways to model unique fake guns for a reason. Because it's all fake. You're playing the fake big boss with the fake memories.
“They are real to me” - Venom
Given the other little details that the game sprinkles in, you are actively using the most crackhouse theories of this game to explain some licensing issues, but…
You aren’t wrong. That’s the beauty of this game: This interpretation you have presented serves as a legitimately viable explanation for this phenomena that, while it’s likely not everyone will agree with, isn’t very simple to just refute on the grand scheme. That, and I really wouldn’t past Kojima to have ran with the limited licensing issues and expound on them in his naturally crack addict way that he normally does.
Gun licensing, most likely. Keep in mind that Konami started to go full "less quality, more money" not long after MGS4. Kojima had to do miracles with game development while also obeying Konami's demands to release MGSV as fast as possible. That's why he left or, in Konami's words, they "fired" him.
I prefer peace walker anyway with accurate weapons
It's an alternate timeline, the guns were just named differently in that timeline
The exact same reason Call of Duty stopped using real names for most of its weapons. Licensing isn't free.
But they still use real models so its not really relevant
@@peterondrus7065 No they don't.
@@e.m.8184 Black ops 6 does
@@peterondrus7065 Oh sorry, I thought you meant the weapons in MGSV.
@@e.m.8184 its ok 👍
My take on it:
They’re based off of existing firearms irl, but they’re visually skewed from Venom’s horn pressing down on the optic nerve.
e.g. AM-MRS-4’s a visually skewed FN FNC, AM-D114’s a visually skewed M1911, and SVG-76’s a visually skewed AK-74. But, this also results in mental placeholders coming from Venom’s past, from visually similar guns. For example, the AM-D114 not only looks like a visually skewed M1911, it also looks like a mix between the M1911 and the CZ75. The AM-MRS-4 not only looks like a visually skewed FN FNC, it also looks like a mix between the FN FNC and the Beretta AR-70. The SVG-76 not only looks like a visually skewed AK-74, it looks like a mix between it and the AK-47.
And I think once the ones who orchestrated Venom’s entire cover realised this, they played along, having these developed under different names as so not to arouse suspicion.
most normal take on r/NeverBeGameOver belike:
I’ve always assumed the devs wanted to make their own guns that were inspired by the real ones.
The customization reasoning falls flat when you look at AoT: The 40th Day. Those guns are modeled after real ones but the parts are interchangeable. I had an AK that had the fore end of a HK416 and M4 stock.
Probably something to do with Japan anti gun politics then.
@@peterondrus7065that and US mass shootings at the time being a hot button issue.
Licensing is definitely the main reason. I do get the feeling Metal Gear Rising (my beloved) opened Pandora's Box for it since that was the first time they completely forgo real weapons and created "OC Donut steel" weapons instead.
They literally have RPGs
That has never been a reason. Activision literally doesn't speak to gun makers at all, even ones like Kriss who have openly stated they can use the "Vector" name for free. For MGSV they probably just wanted to do something creative.
Well they went full retcon in the weapon descriptions, stating that they're standard issue for the respective countries.
Despite MGS series are no stranger to mention real military hardwares (from Hind D to Boss' custom M1911)
But...
There's a mod (Extra Lore) that rephrase the descriptions as being prototype weapons or variant deployed in limited number in certain areas.
Because Diamond Dogs make its own weapons...
"Hallucinations, son! They trigger in response to physical trauma."
Jokes aside, it's most likely licensing issues. We've seen it before with other games like CoD since... I think AW but I'm not exactly sure. While the hallucination theory is plausible, I think it's a cheapshot, especially from a narrative perspective, to chalk anything that doesn't align with continuity or reality as a hallucination.
(TL;DR for the next bits: hallucination theory is okay, but cheapens the writing. Real world explanation of licensing concerns is simpler and makes more sense for MGSV's role in the overall MG story.)
While it was a heavy implication that the entirety of TPP, and possibly GZ, are not what it always seem and there are definitely parts that are just hallucinations full-stop like Paz, I don't think hallucinations were what KojiPro intended as an explanation.
MGSV's main purpose as a story is to bridge the gap between Peace Walker, and the two MSX games, MG and MG2:SS. Particularly, it was to supposed to explain why Big Boss seemingly survived the fall of Outer Heaven to become the antagonist of Metal Gear 2 in Zanzibar Land. Saying that Venom Snake, Big Boss's body double, hallucinated the guns themselves would imply further hallucinations, like were the enemies real? Did Sahelanthropus really exist? Are the events of the games real? Did Venom hallucinate everything? Call it a slippery slope, but that's the entire can of worms that this opens up, because if the guns can't be trusted, what else can we trust? And I feel like that defeats the purpose of the story and opens up the question of why would the brainwashing even be concerned about the names of the guns or why would Venom bother creating a designation for the hundreds of weapons you can find and develop in-game when he likely has their real names dedicated to memory like language?
In-universe, there's really not much of an explanation that can be given why they went from naming Colts to resorting to designations like AM D114. And that's perfectly fine. We don't have an in-universe explanation to why Naomi's boobs jiggle on call when you shake the controller in MGS4 either (correct me if I'm wrong, but I'm pretty sure we're left in the dark about why that happens).
I think it goes without saying that things that happen irl affect the game in almost every way, and this has been made clear when 4th wall-breaks happen in Metal Gear like the Psycho Mantis boss fight. So the licensing issue is a likely cause that might as well have been addressed by someone in-universe like "oh, due to licensing restraints, Diamond Dogs, the Soviets in Northern Kabul, the PFs in Africa, and the guys back in Camp Omega cam only carry *these* weapons instead of their licensed counterparts" but the explanation would likely clash with the tone of the narrative that they were going for. MGSV never really felt like the MGS games before it because it takes itself so seriously (except for the Pax Hamburgana arc) which is a complete turn from the preceding games that embraced the campy storytelling despite the very heavy subjects and themes they addressed.
Still, it's valid to think otherwise. Without any clear evidence, it's hard to say anything definitively, and that's the problem with vague stories or ones made with an unreliable narrator. Everything is questioned, even details that are supposed to be facts.
"The moment any truth is passed on, it starts turning into fiction. The problem is, fiction inspires people more than facts."
- Revolver Ocelot
Lawsuits. A lot of gun companies got sued around the 2010s for some pretty shady deals with game companies.
This is NOT how I expected to hear RDR1 PC release
Around the same time as MGSV's development there was this mobile game called "MGS Social Ops" and it featured artwork featuring fake guns as well. I think this was a licensing issue
Maybe this entire game uses off-brand firearms
konami aint paying for that licensing names lol
I love those guns, UN-ARC with AM-MRS4 barrel and stock rocks
Petition to put MGS4 on all last gen and current gen platforms
copyrights so they don't have to pay people
the third explanation might be correct since Snake has Paz's hallucination
It's simple: Kojima wanted to be smart, but diarrhead all over himself
Its totally about the meta of the game, being big bosses phantom.
Imagine the Diamond Dogs replacing every single weapon used by the Soviet, Angolan, and XOF soldiers with "fake" weapons. The headcanon doesn't make sense
in zero you re not playing big boss
The weapons are just a replacement for the real ones, rather than DD's inventions. The Honey Bee is basically the Stinger missile, same story behind America supplying it to Afghanistan during the soviet invasion.
I was wondering the same thing and I think it's the customisation. Even if they didnt wanna license names, most guns don't have trademarked names just trademarked company names and the gun model itself can't be trademarked. So the licensing is no reason to not show the correct model.
Wrap it up boys, we found edepot 2
the only part of MGSVs guns that really needs explaining is the fact that Revolver Ocelot uses a pair of Revolvers that look like the Mateba Model six which didn't exist until 1997
firstly there is a single action revolver in the game he could've used
secondly there would've been no legal issues with using a 200 year old gun in a video game
thirdly he's the one guy in MGS where his guns actually matter so him having different guns in V just looks wierd
It is because the gun manufacturers were starting to give copyright protections to their guns.
See the late Call of Duty series.
Yeah, i ll stick to the licensing theroy
I agree - since people forego the fact that these giant gun manufacturers got enough money and influence to sue a major AAA studio into the poorhouse.
I'm sure the truth is *D. All of the above*. AKA, all of the reasons listed with some having more priority than others. What I find intriguing is that Revolver Ocelot, a character whose identity is tied directly to a real life model of revolver, had his Single Action Armys swapped out for enormous revolvers that are kind of Mateba inspired, but there is no comment on this change in-game at all. I would not think it too be a big deal if they were replaced with a look-a-like weapon as others in the game were (AKA the Stinger replaced with the Honey Bee) but the fact it was changed to something completely different with an obvious inspiration that is not a Single Action Army always struck me as meaning there's more to that choice than licensing issues.
Really interesting and fun video, keep it up!
I'm pretty sure it's a money issue.
MGSV's budget was quite overblown and I'm sure the team had to cut corners somewhere.
This is the same reason COD stopped using real weapons even though that's not an issue of budget but an issue of maximizing gross revenue.
Still sounds for lame excuses rather than reasons.
Yeah kojima ran out of money
The diamond dogs r&d department making the guns makes no sense because the enemies carry the same guns you, the player can carry. This goes for the AK like rifle, the FAL like rifle, the Makarov like pistol, the shotgun, and especially all the rocket launcher variants. Why DD would be fueling ALL of the enemies, from Afrikaans to the Russians to the child soldiers even makes no sense because why would Kaz or Ocelot be so surprised by allot of their equipment, like the walker gears? I'm not against the idea that any of the DD had a part in their own conflict because that's partially the plot in MGSV, but literally fueling their own enemies makes no sense from a logistic or story point of view.
I always saw it as the R&D team is just that good at copying, Mother Base doesnt have a weapons supplier to buy them from but plenty of resources.
Allat for different names for weapons 😭😭🙏🏼
Why does the gun in the thumbnail have two rear sights?
it's always licensing
Drugs are Bad
Всё верно, фейковое (выдуманное) оружие это часть отраженных воспоминаний "Биг Босса", дополнительный элемент показывающий нереальность происходящего: что-то было, чего-то вообще не было, что-то приукрашено, додумано рассказчиком. В отличие от всех частей МГС V не номерная часть, это именно что V. Вся игра это рассказ двойника про то как он Биг Босса играл. Не совсем правдивый рассказ, не совсем полный рассказ.
109 time for 110
PSA: It has never been licensing. Stop listening to clickbait-tubers and reddit.
Isn't it a Cipher thing? Infomation control has gone so rampant that PMCs and all that have to designate their own names for these clearly recognized firearms to avoid the usual channels and production lines. Kind of a smokescreen after the events of Peacewalker where both the American and Russian governments screwed themselves AGAIN with nuclear warfare and didn't want info like that to spread, which Cipher was already all about that.
Not something that makes much sense but then again, MGS2 had all those Codec conversations to "hide" from the likes of Cipher and Solidus's group despite literally talking to said Cipher and/or Solidus agent. It's just something you really shouldn't question if you don't want an aneurysm.
Honestly, I wouldn't take this too seriously either since it definitely feels like something that was planned but just didn't come to fruition due to certain circumstances (AKA Chapter 3 getting cut).
i always hated the guns in this game
its 100% licensing
they wanted it to be consistent so its not like some guns are made up and some are real
the more correct headcanon explanation is that MSF at the end of its lifecycle developed its own derivatives of a lot of weapons. They sold it to PMs that we see in TPP and even to US soldiers in Camp Omega, since it was easier to source locally than going through the hassle of delivering US made weapons to a blacksite
the hallucination theory is kinda eh since it implies DD logos on furnaces in OKB Zero are a hallucination too, which removes all ambiguity from if Miller was working with Skullface or not (he most likely was)
also GZ was the hypnagogia, but that also implies that enemy weapons had to be described to Medic in detail
No it isn't. Stop with the reddit theories.
@@NeightrixPrime what isnt
can you be more clear instead of chimping out
@@NeightrixPrime what "isn't"
can you be more clear instead of being a prick
@@NeightrixPrime what "isn't"
can you be more clear instead being a smug redditor lmao
holy shit, you cracked the case! 😆well, of course, metal gear lore is a lot of inconsistent nonsense, but we love it all the same... 😏but your point about Ground Zeroes being a hallucination by Venom is actually very credible - otherwise why does it say "pseudo-historical recreation" at the beginning of every GZ mission, huh? it's all in Venom's head....🤯 (edit: wait... it's only the Side Ops and not the main mission, oh well....)
boss..,,.,.., its been 9 years.,,.,.,.,. 🥵🥵🥵🥵🥶🥶🥶🥶🤑🤑🤑🤑🙏🙏🙏🙏💪💪💪💪
I like the 3rd reason
Licenses
Your welcome
Just change the name then
@@peterondrus7065
Cod changes the names AND also stylizes guns heavily
Game corpos nowadays are just too afraid to get a lawsuit cuz it might scare the investors
No one is thanking you for debunked reddit theories
@NeightrixPrime I don't care
The Battlefield franchise doesn't have licensed guns, yet they use actual names, military designations, and their weapon models tend to be extremely accurate. The only thing they don't use is the names of manufacturers and real manufacturer logos. Also, to my knowledge, the only gun manufacturers that have ever actually had anything against using their guns in video games are Glock and H&K (must be something with German speakers), but even then everyone still uses their guns, they just use "G" instead of "Glock" for the names. Like instead of the "Glock 17" they'll call it the "G17" and with HK, they just use the military designations, like any other military gun. So to everyone saying "licensing issues" I'm gonna call bullshit on that.
HK in recent years seem to have become VERY obstinate about their IPs, hence why MW2 2022 supposedly had to give the HK guns open-notch front sights to stand apart slightly from the real counterparts.
1. To avoid copyright issues
2. There's a law in America and other NATO countries that prohibits guns from performing digitally to their real life counterpart. Not saying some games get away with it due to where studios are based however on American soil no game company can realistically detail real weapons digitally and the American ESRB can deny games solely based on this factor.
What's the law?
You (kind of) sounds like wesker
Guns names / brands are copyrighted.
Tornado-6. Described as "Ocelot's choice of Revolver" ...any Day one metal gear fan would know that's complete horseshit. They didn't even make it look like a Colt SAA. It looks more like a Mateba.
So...he famously carries an iconic American revolver because he's "not cut out for an automatic in the first place", and in the 80s he switches to an obscure, italian "Semi-Automatic Revolver"? (yes apparently a Mateba is a semi automatic revolver, a rare thing)
Then there's The Adam-Skaa: an *engraved* semi-automatic handgun. Its function and parts are shown in close-up detail when Ocelot trains the Diamond Dogs.
He clears a stovepipe jam, removes the magazine, and even says, "That's an automatic." Remarking how the *engravings offer no tactical advantage whatsoever* .
Yet this weapon is described as a "Revolver" in the UI?
I would like dearly to believe the fictionalized weapons serve no purpose other than saving money on licensing, but as a die hard MGS fan, it comes off as another unnerving sign, among many, that something is seriously 'off' here.
My theory is that its not so much a hallucination but more so a product of Venom Snake's brainwashing. He's been conditioned to perceive commonly used firearms and their components as having entirely different appearances and names. In his mind, AK-47 has always been SVG-67. In the event he is unfit in his role as Big Boss, his conditioning can be undone by a code phrase, and his perception of weaponry will revert back to their real life counterparts, but he will be unable to operate them without re-learning everything, intended as a countermeasure.
:D and Ocelot MGS3 preformer are nicknamed Tornado Yoshida
A few notes about Ocelot using the Mateba:
"Ocelot's choice of revolver" does make diagetic sense for someone to write, as nobody at Diamond Dogs would've ever known he used an SAA before, except potentially Venom, but that'd be a very specific detail to remember from his mental training.
It's actually more likely based on the Mateba 2006M, which is _not_ semiauto and was first designed in 1985 around The Phantom Pain's time period, the more famous semiautomatic revolver was designed in 1997 I believe.
I also think it does make sense for Ocelot to try a newfangled revolver design in the 80s, only to decide when he's much older that he prefers older guns. I'm sure any revolver fanboy living through the Mateba's invention would've been very excited.
I also think it can plausibly be theorised that switching guns helps Ocelot maintain self hypnosis, considering he also switched off his SAAs when he became Liquid Ocelot for MGS4. There'd be a _lot_ of muscle memory tied up in his SAA tricks that could easily disrupt a doublethink routine.
schizo take
weakest post on r/neverbegameover
It's not just the weapons, but the vehicles are fake, too. It's the Soviet invasion of Afghanistan and there's not a single Hind-D in sight.
My headcanon explains it like this: MGSV and Ground Zeroes takes place in an alternate timeline/dimension like Metal Gear Survive. Why? Because the story is hot garbage, unfinished and doesn't deserve to be placed shoulder to shoulder with the other Metal Gear games.
This has to be the most garbage head canon I've ever seen
@@abagaololo Maybe Kojima should have written a non garbage story like he did many times before.
@@darkmatterm4a1 maybe kojima has never written a non garbage story. At least not on his own, but he had someone else write his concepts in a competent manner.
@@karambiatos Definitely possible.
Metal Gear at its heart is an anti-war series. At some point, the dev team probably figured it wasn't a good idea to pay licensing fees to gun manfactuers just to feature them in a anti-war game. Also saves money.
Being anti-war got nothing to do with it. Probably Japan anti gun politics and the upgrade system.
I like to think MGSV is Venom Snake remembering everything he's been through while dying from Solid Snake in Outer Heaven
Bro your voice sounds like joker from The Dark Knight (2008)