Very nice tutorial and product! It appears to make setting Filament environments easier. Filament is great for animations, I will probably purchase your product! I use Iray for most scenes but Filament is looking very tempting for making animations. The work around seems complex but it is more complex without your product, I am sure with some practice it works great to balance the scene. I use your 3delight to Iray a lot! Please make more tutorials like this. The more people understand this the better. Are you replacing the textures or converting them? :)
@@riversoftart6641 I assume this will convert 3Ddelight and Iray to Filament... What an awesome product and concept! I like that the textures are being improved. The light intensity sliders seem on the low end where you are always around 1. Perhaps the limits could be extended. :)
I am sorry to say but this is not helping. On the contrary, this is pricesely the wrong thing to do. Filament is developed by a Google team with Android usage in mind. They called it PBR because PBR material isn't used in the mobile environment at the moment. But in PC environment, every Real-time (Raster) engines use PBR material. So in PC, PBR usually means photo realism associated with ray tracing. In other words, it will take a lot of continuous development for Filament to adapt as a competent raster render engine in PC environment. There are a lot of add-ons for EEVEE and some of them are paid add-ons. But that is understandable because EEVEE is a competent raster engine with a lot of development effort behind it. And you can see it from how the features are upgraded and updated. And it gives people confidence that they are not going to hold a losing end of stick by investing and using EEVEE. I have been waiting for a sign that Daz is serious enough about adapting Filament into a competent render engine. Unfortunately, I haven't seen it yet. At the moment, Filament is a shell of a render engine and no amount of 3rd party add-on is going to change that.
Very nice tutorial and product! It appears to make setting Filament environments easier. Filament is great for animations, I will probably purchase your product! I use Iray for most scenes but Filament is looking very tempting for making animations. The work around seems complex but it is more complex without your product, I am sure with some practice it works great to balance the scene. I use your 3delight to Iray a lot! Please make more tutorials like this. The more people understand this the better. Are you replacing the textures or converting them? :)
You're welcome! The textures part is Sickleyield magic :-) From what I understand, they are not being replaced, just improved.
@@riversoftart6641 I assume this will convert 3Ddelight and Iray to Filament... What an awesome product and concept! I like that the textures are being improved. The light intensity sliders seem on the low end where you are always around 1. Perhaps the limits could be extended. :)
There is any script to improve hair and fur in Filament?
Not from me
@@riversoftart6641 Any suggestion?
@@1986Hikaru Sorry, no. No idea.
Why was filament PBR disabled in version 4.15 & how to fix it
No idea. This is a question for Daz.
hello friend can you help me? How can you transform hair from genesis 8 and 3 to genesis 2?
We don't have any product to do that. Sorry.
how
How do I get my mirrors to respond
When will it hit the market
Daz controls that but it should be very soon
Shouldn't this be an implemented function of Daz?
Why? There is a lot of changes to the scene. If DS did that every time I switched to Filament, I would be pissed.
I am sorry to say but this is not helping. On the contrary, this is pricesely the wrong thing to do. Filament is developed by a Google team with Android usage in mind. They called it PBR because PBR material isn't used in the mobile environment at the moment. But in PC environment, every Real-time (Raster) engines use PBR material. So in PC, PBR usually means photo realism associated with ray tracing. In other words, it will take a lot of continuous development for Filament to adapt as a competent raster render engine in PC environment.
There are a lot of add-ons for EEVEE and some of them are paid add-ons. But that is understandable because EEVEE is a competent raster engine with a lot of development effort behind it. And you can see it from how the features are upgraded and updated. And it gives people confidence that they are not going to hold a losing end of stick by investing and using EEVEE. I have been waiting for a sign that Daz is serious enough about adapting Filament into a competent render engine. Unfortunately, I haven't seen it yet. At the moment, Filament is a shell of a render engine and no amount of 3rd party add-on is going to change that.
hello friend can you help me? How can you transform hair from genesis 8 and 3 to genesis 2?