Substance Painter Assistant Tutorial

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 15

  • @rhayvenj
    @rhayvenj 2 ปีที่แล้ว +2

    Amazing tool! This is very much so a huge time saver! Excellent work. 😊

  • @NelietaMishchenko
    @NelietaMishchenko 2 ปีที่แล้ว +1

    Great tool and it saves a lot of time! Thank you!

  • @LaFemmeCriminelle
    @LaFemmeCriminelle 2 ปีที่แล้ว +2

    This is going to be very handy! Great job :)

  • @robbielaliberte8130
    @robbielaliberte8130 2 ปีที่แล้ว

    Having some trouble getting the Maps Import to work... is there a forum thread on this product? The first part is awesome, love that you and esha produced this.

    • @riversoftart6641
      @riversoftart6641  2 ปีที่แล้ว +1

      Yes, the thread is here: www.daz3d.com/forums/discussion/comment/7450246/

  • @twalling
    @twalling 2 ปีที่แล้ว

    Hello... just got Surface Painter yesterday, and your script... looks great, and I've already figured out a lot with it... I was wondering what I'd do with a model that had overlapping UV islands? I tried running them through a UV editor and seperating the islands and saving the model with the new UV map, but I'm stumped how that would work back in Daz. Can you help at all?

  • @worldz_of_visions
    @worldz_of_visions 2 ปีที่แล้ว

    Since DS normally only exports the diffuse map, would this be a good option to export all maps and info for importing into Vue, which recognizes the .sbsar archive file format? If so, this would be a real time saver for Vue users with imports.

    • @riversoftart6641
      @riversoftart6641  2 ปีที่แล้ว +2

      I really don't know. SPA exports obj files and SP exports exports texture maps. sbar files don't really fit in here except as base materials in SP.

    • @spacekitt.n
      @spacekitt.n 11 หลายเดือนก่อน

      this is not a maps exporter, its a maps importer

  • @WESAYSOSTUDIO
    @WESAYSOSTUDIO ปีที่แล้ว

    I wanted to use your script to export the model along with the textures, so that I can change them a bit in Substance 3D Painter.
    But your script removed all the textures and recolored them to a uniform color.

    • @riversoftart6641
      @riversoftart6641  ปีที่แล้ว

      The output of Substance Painter Assistant are 2 OBJs with surfaces conveniently colored to be easily used in Substance Painter: a triangulated, low resolution file as the main geometry plus a high-resolution file (in quads), where the colors are used to create an ID map, to bake auxiliary maps which are used to describe the shape of the object.

  • @rumenpenev
    @rumenpenev 2 ปีที่แล้ว +2

    It's so complicated and confusing, I've never seen anyone actually use it