Steam Punk Goggles | Beginner Exercises | Part 10 | Hard Surface Modelling 6 | Blender 2.8

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  • เผยแพร่เมื่อ 23 ต.ค. 2024
  • Grant's Character Course discount link: www.gamedev.tv...
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    Easy and simple beginner exercises to help you understand the different ways of modelling shapes in blender and any other 3d modelling programme. These exercises are designed to build up your skills progressively and slowly get tougher each time until you have more advanced blender skills. This time we are working on building a set of steampunk goggles using hard surface modelling techniques with the subdivision surface modifier and other useful tools. you can see the full playlist below along with others useful links.
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ความคิดเห็น • 191

  • @JSAbbott
    @JSAbbott 4 ปีที่แล้ว +91

    That "E" and "F" trick is golden (5:47)! 🌟 I usually just scale it but then I need to fix the distortion. Thanks for the tip! 👍🏻

    • @nikolaaskaas
      @nikolaaskaas 2 ปีที่แล้ว +1

      Absolutely. Lifesaver

  • @KTheXIII
    @KTheXIII 4 ปีที่แล้ว +56

    16:20 If you did end up applying the rotation but you still want to pull it along its own axis you can change the Transform Orientation to Normal and it'll use the local axis.
    I feel little thankful for the linear algebra that I've just learned lol.

    • @Groffili
      @Groffili 4 ปีที่แล้ว +3

      That's extremely helpful in any case where you want to model, extrude, pull, whatever in an awkward direction even when you haven't applied the rotation.

    • @gordonh2223
      @gordonh2223 4 ปีที่แล้ว +4

      An alternative is to create an empty object at the mirror point, pick it as the mirror object and parent the objects to it. This way you don't have to apply rotation and risk losing the local rotation in the first place!

  • @OrbitBoi
    @OrbitBoi 3 หลายเดือนก่อน

    This is probably one of my favourite lessons of yours, learned a few new tricks, but I was surprised by how much I was able to remember and use.

  • @savepoint1699
    @savepoint1699 3 ปีที่แล้ว +3

    Impossible to watch a lesson from Grand Abbitt and not learn something new! You are awesome! Thanks for all!

  • @vizdotlife
    @vizdotlife ปีที่แล้ว +3

    For anyone stuck on how to mirror the side parts of the glasses all you need to do is select the individual objects, add a mirror modifier, and use the eye dropper in the Mirror Object within the modifier to select the main frame object. It might not be the most efficient approach, but it did the trick.

  • @joekalango
    @joekalango 4 ปีที่แล้ว +6

    This one must be one of my all time favorites, I always struggle with hard surface modeling but with you everything is always so freaking easy

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +2

      thanks :)

  • @100Peterll
    @100Peterll 4 ปีที่แล้ว +19

    Upcoming Nodes and Materials school? Ooh yeah, already really looking forward to it!! Still need to practice modelling quite a bit but whenever I do something I always get stuck on how to create proper materials from scratch. Great video as always man, keep it up!

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +2

      Thanks

  • @Laura-qo9cc
    @Laura-qo9cc 4 ปีที่แล้ว +8

    I'm glad I found your videos. I've watched a lot of blender tutorial stuff and yours hits it JUST right for me. Have learned so much in a short time. You deserve way more recognition!

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +2

      Thanks

  • @ProHolmes
    @ProHolmes 3 ปีที่แล้ว +5

    This is funny, my first finished model I've made in blender and posted online after I've switched to it from many fruitless years in 3ds max was Steampunk goggles.

  • @sigyloth9761
    @sigyloth9761 4 ปีที่แล้ว +4

    keep this Hardsurface modeling going Grant you know your the best

  • @Dha1_rya
    @Dha1_rya 4 ปีที่แล้ว +14

    6:55 you can use shift+E sharp edges

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +2

      I always forget that 😃

  • @DanRickmanMedia
    @DanRickmanMedia 4 ปีที่แล้ว +19

    Do you have a video where you discuss the materials involved in the final model? The lenses look great, would love to know how you made them

    • @alexdib3915
      @alexdib3915 3 ปีที่แล้ว +1

      Agreed! It looks really cool

  • @FarQuZeDesigns
    @FarQuZeDesigns 4 ปีที่แล้ว +7

    13:10 Don't set the scale. Simply use an "Empty" as your Mirror-object. Just instead of moving the object origin put the empty in the spot where your object should be mirrored and select the empty in the mirror modifier. That way you wont have to set any object data.

  • @LuisPereira-bn8jq
    @LuisPereira-bn8jq 3 ปีที่แล้ว +2

    I've only watched the first 30s of the video so far, since I took you up on the challenge to have a go myself, and I'm pleased to say that I managed something with the proper shape.
    Some parts gave me a bit of trouble (mostly the slant on the piece touching the skin, which I improvised by using boleans with respect to a slanted circle), so I'll want to watch the video for more efficient tips and tricks.
    However, regardless of anything else, the design of the googles alone makes this one of the highlights of the series: my first reaction was that there was no way I'd be able to just do this, but after some thought I realized that at least 80% of what's needed falls easily into the techniques in the previous parts... And to think that I started this series yesterday modelling a blocky table.

  • @AM-yk5yd
    @AM-yk5yd 14 วันที่ผ่านมา

    Duplicate link was really helpful - it was fun to edit one toggle and see result from the other side

  • @dongus4899
    @dongus4899 4 ปีที่แล้ว +19

    Looking forward to node school, nodes are by far what I struggle with the most.

  • @ranjithrans
    @ranjithrans 4 ปีที่แล้ว

    These short series are very helpful for people having limited time to explore the web. Bite size tutorial every once in a week gives us time to learn and practice the techniques.
    I've been learning blender since 2.8 came out and your tuts have helped me immensely.
    I was about to request for a material and lighting tutorial series in the same vein as the current series. I'm happy to learn you are going to do it. Eagerly waiting for them. Thankyou

  • @mariajesuscastelliazpiroz8547
    @mariajesuscastelliazpiroz8547 ปีที่แล้ว +2

    I loved this tutorial. I hope in the future there's also a tutorial on how to color and texture these. Amazing teaching skills, btw!

  • @noneofyourbuisness2539
    @noneofyourbuisness2539 4 ปีที่แล้ว

    I really enjoyed this been working through these since starting a couple of days ago. When I made my own attempt at the start I did it a completely different way, using knowledge from the low poly well tutorial. I modelled completely flat goggles and then used a high res lattice to give the curved shape and ended up with something I am really proud of! Now I am going to do it with the methods from the video and improve my skillset.

  • @ChristinaMcKay
    @ChristinaMcKay 4 ปีที่แล้ว

    Another great tutorial.
    For the grid fill: on closed edge loops it always works if you have an even number of edges, and often best if you can divide them by 4. If you have 14 edges e.g, you might have to change the options in the lower left (adjust last operation).

  • @tomasmanrique400
    @tomasmanrique400 4 ปีที่แล้ว +2

    it is amazing. I did this model using lattice modifier for the distortions in the first try. But now I really like the way you did it hahahahahah and I also realized that I haven't bent each google outwards. But it was really easy fix since I have set up correctly the mirror modifiers! Thank you very much for this lesson :)

  • @nigelpallatt
    @nigelpallatt 4 ปีที่แล้ว +1

    I learnt so much, I thought I knew it all, but wow scale in X 0, that alone is worth it. Thank you, Grant, shame you did not finish with the paint job.

  • @RayStudio95
    @RayStudio95 4 ปีที่แล้ว +1

    I manage to follow along this. Quite a little hard but i didnt stop and quit. I try making as much as i could and boom! I did it! Its not quite the same but still good way to build up skill slowly.

  • @multiengineer9199
    @multiengineer9199 2 ปีที่แล้ว

    A treasure of learning and out class concept driven video....

  • @TsetTsyung
    @TsetTsyung 4 ปีที่แล้ว

    Really enjoyed this challenge. Been using all these skills I'm learning at work (doing more 3D modelling than VR Development, atmo). All these skills are proving to be invaluable! Thank you so much, Grant.

  • @jonathanwalsh1206
    @jonathanwalsh1206 3 ปีที่แล้ว

    Always come back to these mate, quality.

  • @NabilKhanVisuals
    @NabilKhanVisuals 2 ปีที่แล้ว

    After years of trying to play around with blender every now and then and getting nowhere, with this series, I am finally getting a hold of it. You're a brilliant teacher! After I finish this series, I will be picking up one or two of your paid courses, can u suggest a few that would be a good follow up to this series? THANK YOU SO MUCH! I can tell you're not just a great teacher but an amazing human being! Much love!

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +2

      Thanks. You can get a bundle of all my courses that's certainly the cheapest way. I would go through the low poly ones first. Then the environment then the sculpting.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +2

      Grantius Mega Bundle Course Discount Coupon: www.gamedev.tv/p/the-grand-grant-abbitt-bundle?coupon_code=GRANT&affcode=45216_9b6dqwx2

    • @NabilKhanVisuals
      @NabilKhanVisuals 2 ปีที่แล้ว

      @@grabbitt Thanks!

  • @brianbuckley6713
    @brianbuckley6713 4 ปีที่แล้ว +1

    Stunning steam punk model Grant. As always your tutorials are so easy to follow and very informative. Many thanks. Brian

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      thanks :)

  • @Purpial
    @Purpial ปีที่แล้ว

    I always learn something new with these videos even if I consider myself semi - intermediate at blender now!

  • @skilattutos6696
    @skilattutos6696 ปีที่แล้ว

    I really loved this kind of video so far ! Full of simple trick that is game changer to save time while modelign !

  • @FabioRaitz
    @FabioRaitz 4 ปีที่แล้ว +3

    13:40 You can, after applying rotation, create new Transform Orientations based on the normals from faces, edges or vertices. That way you cant still edit and move things aligned with the geometry of that 'tilted' object. Nice video btw, as always.

    • @AshFrankArt
      @AshFrankArt 4 ปีที่แล้ว

      Is this using the button/option next to the proportional edit button?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +2

      yes that a good point

    • @FabioRaitz
      @FabioRaitz 4 ปีที่แล้ว +2

      @@AshFrankArt Select a face/edge/vertex and go to where its says "Global" with a Axis icon on the top bar, you can create new orientations there.

    • @FabioRaitz
      @FabioRaitz 4 ปีที่แล้ว +1

      @@grabbitt Actually, that would be a nice and simple video that you could do, I discovered that option by myself and see a lot of people struggling with oblique orientations.

    • @AshFrankArt
      @AshFrankArt 4 ปีที่แล้ว +1

      @@FabioRaitz Ah thought so. Glad to finally learn what that button does!

  • @alekid
    @alekid 4 ปีที่แล้ว +1

    Good teacher! Clear and friendly. Thanks for doing this.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @ikonka77
    @ikonka77 ปีที่แล้ว

    Smart approach to modelling, thank you very much!

  • @saraluvcats6891
    @saraluvcats6891 3 ปีที่แล้ว

    I watched it , then watched it again to follow along in Blender then watched some parts again so they stick to my brain lol , I’d like a similar series that explains all the modifiers please
    thank you so much 😊

  • @CarlyTho
    @CarlyTho ปีที่แล้ว

    Another AMAZING Tutorial!

  • @ВадимСумаков-г9х
    @ВадимСумаков-г9х 4 ปีที่แล้ว +3

    Thanks for the lessons from Russia!

  • @MrEmbew
    @MrEmbew 4 ปีที่แล้ว +1

    i learned alot from this channel, thank you Grant

  • @yusrighouse
    @yusrighouse 3 ปีที่แล้ว +2

    Oh no! I have failed you sensei! I did it all as one object. I was actually very proud of it. But in hind sight separate objects would have been more sensible. Also those 'even and flip' trick and grid fill were huuuuuuuge learnings for me.

  • @count23all
    @count23all 4 ปีที่แล้ว +2

    I have to admit, i was a little disappointed you didn't do the materials part. I was coming in hoping to start incorporating material flow into the hard surface works (ie: best time to apply htem, splitting resources off, etc..) but oh well.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      interesting point

  • @Sykophantic
    @Sykophantic 4 ปีที่แล้ว +1

    This one was hard for me but I was able to complete it. Doesn't look as good but I'm happy with the final outcome. Still learning key information in this video which will help me to improve. Thanks

  • @vizdotlife
    @vizdotlife ปีที่แล้ว +1

    Fantastic tutorial, thank you! 🙏

  • @manonthedollar
    @manonthedollar 2 ปีที่แล้ว

    E then F whaaaat. This Get Good series is just amazing. Thank you!!

  • @julianhartinger4449
    @julianhartinger4449 4 ปีที่แล้ว +1

    It is also possible to select the vertices, hide them and then they don't get effected by the proportional editing.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Good point

  • @nikolaaskaas
    @nikolaaskaas 2 ปีที่แล้ว

    Tip for the slanting backside at the start - just make it all a cylinder and then morph it using a lattice. Seemed easier and with good results.

  • @victoryopoggen4427
    @victoryopoggen4427 4 ปีที่แล้ว

    you've saved a thousand lives, bro!

  • @Outmind01
    @Outmind01 4 ปีที่แล้ว

    All of the previous parts might have been necessary to get us here, but these goggles are by far the most fun thing I've made for the series so far. The knife was cool too.

  • @julito8703
    @julito8703 2 ปีที่แล้ว

    dude, you have some smooth voice. Aweome tutorial

  • @BadaBing_
    @BadaBing_ 4 ปีที่แล้ว +2

    5:48 great tip...didn't know that one

  • @mauerchisp4814
    @mauerchisp4814 3 ปีที่แล้ว

    Thanks Grant! These are really helpful! I realized that I overcomplicate things and simpler is better! Hope you're doing good :)

  • @pandurangansatish2973
    @pandurangansatish2973 3 ปีที่แล้ว

    Pl also await one on texturing the objects ! Thanks again

  • @MsPomadora
    @MsPomadora 4 ปีที่แล้ว +1

    Maybe you can give top+front+side view of the model at the start? Turntable is great, but when I modelled it (before I looked at how you did it) I haven't caught that the back end is curved, I just rotated the big circle.. but it ended up fine in the end, just a bit flat (:

  • @alexdib3915
    @alexdib3915 3 ปีที่แล้ว

    This series is great!!

  • @Userdoesnotexit
    @Userdoesnotexit 4 ปีที่แล้ว +5

    show how you went around texturing it would be nice....

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      eventually :)

  • @blenderadventurer3143
    @blenderadventurer3143 2 ปีที่แล้ว

    I think I did well with this one. It was pretty much just the right challenge. I learned a lot too. Only thing that left me mystified was the glass. I couldn't get it look just right.

  • @I_am_Spartacus
    @I_am_Spartacus 2 ปีที่แล้ว

    Really enjoying these little challenges.. shame you never did the shader materials for this, as they would have finished the project off nicely...

  • @DanMcLaughlin
    @DanMcLaughlin 4 ปีที่แล้ว

    Grant, you mention that parts of a mesh with different materials should be separated. Of course you know that Blender is quite happy having multiple materials as part of one object, with them 'Assigned' to different sub meshes - this is accomplished via Slots. External programs - such as Substance Painter, are fine with this too as they then will just utilize an ID map to distinguish the materials. Given that, what is the difficulty you see with a multiple material/object approach?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +2

      i prefer to model them as separate objects it doesn't matter too much about materials depending on your intended output

    • @ChristinaMcKay
      @ChristinaMcKay 4 ปีที่แล้ว

      If the object was produced in real life, those would be separate parts which are assembled at the end. And that is how you in general should model something to get a realistic result. Where something is split in different parts in RL, you model separate parts.

  • @rsher_digital-art
    @rsher_digital-art 4 ปีที่แล้ว +1

    At 3:50 into your video, you extrude the selected edges. When I extrude the extrusion moves along an angle. The yellow line with the + inside indicates this angle. Do you have an idea about what I may be doing incorrectly?
    UPDATE - I used the extrude icon on the left panel to the "E" key. This worked nicely, so far.
    Again this is another great tutorial!
    Thanks

    • @rsher_digital-art
      @rsher_digital-art 4 ปีที่แล้ว

      Question: is it important which view is used to create the original cylinder?
      I'm having issues with transforms but my understanding about Blender my be causing me to make mistakes when creating the model in this video.
      In this video, you create the cylinder in a perspective view. When you create it, It is oriented on the grid with the Z-axis of the object aligned correctly, perpendicular to the grid. When I create the cylinder it's 83 degrees oI X, 0 on Y and 144 on Z.
      So my question is do I need to apply Rotation, in object mode at his point in the process?
      Shall I enter edit mode and apply the rotation under the object properties before proceeding?
      If I create the object in the top view then it is oriented correctly, so this is the way I'm initiating the model creation.
      I'm able to follow the tutorial and finish the build, the point where a problem with the mesh occurs for me is when I
      separate the top and bottom parts of the shape (8:35 in the video). The new object appears to have developed a gap between the main part of the goggle and the new obj, the top, and the bottom rim. (7:55 in the video).
      Sorry for this wordy message. I'm committed to learning Blender.
      R.

    • @rsher_digital-art
      @rsher_digital-art 4 ปีที่แล้ว

      This tutorial is perfect for anyone learning Blender. It addressed many of the important issues that help to learn the workflow. I redid the exercise three times and learned new aspects of Blender.

  • @simoncodrington
    @simoncodrington 4 ปีที่แล้ว

    Loved it mate, a great practical modeling episode ❤

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @sheikh970
    @sheikh970 4 ปีที่แล้ว

    thanks! this was very easy to do

  • @pandurangansatish2973
    @pandurangansatish2973 3 ปีที่แล้ว

    Awesome! Thank you

  • @majidasadi1251
    @majidasadi1251 ปีที่แล้ว +1

    Perfect

  • @AK-sj6vt
    @AK-sj6vt 4 ปีที่แล้ว +1

    maybe you can say about the textures too. overall it was very good thanks :)

  • @Eostrixadvent
    @Eostrixadvent หลายเดือนก่อน

    I'm having trouble getting the Steam punk glasses when I duplicate the mid area to not selection to only duplicate the one part. *I accidently forgot to turn off the subdivision modifier.*

  • @raddemo2860
    @raddemo2860 3 ปีที่แล้ว

    Thank you so much! I used this tutorial to help build a model for the game Team Fortress 2.

  • @adamplechaty
    @adamplechaty 4 ปีที่แล้ว +1

    How would one attach these goggles to ones face? Very cool excersise anyway, cheers!

  • @helziephoton
    @helziephoton ปีที่แล้ว

    Great video thank you so much ❤

  • @CarlyTho
    @CarlyTho ปีที่แล้ว

    7:25 Separating Parts of a Mesh
    Why did you have to split the vertices up at the top, but not the bottom?
    How do we determine when to separate by loose parts vs separate by selection?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      It was so long ago I don't remember

    • @joshhockey9
      @joshhockey9 ปีที่แล้ว

      I think he was just showing two ways you could do it so you can figure out your own preference. Maybe with complex enough geometry it'll be easier for you to just select a seam and rip it using v, or the rip region tool then either separating by loose parts, or selecting something and pressing L then separate by selection.

  • @CarlyTho
    @CarlyTho ปีที่แล้ว

    10:44 Making the middle (nose part) of the glasses.
    12:18 Bending the Goggles.
    14:40 Making the Lens Mesh

  • @HardcoreDuce
    @HardcoreDuce 3 ปีที่แล้ว +1

    Alt+LMB doesn't do anything for me. Is it because I don't have a middle mouse button and I have to use Alt+LMB for rotating the view? I tried it in every mode (vertex, edge, face select) It's a pain to select face loops... ps: I did not change any key-binding, and I use the latest version.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      i think now you can double left click

  • @exploring2351
    @exploring2351 2 ปีที่แล้ว

    thankx

  • @Dha1_rya
    @Dha1_rya 4 ปีที่แล้ว +1

    best video

  • @feliperafael8104
    @feliperafael8104 3 ปีที่แล้ว

    Amazing content, thx

  • @jurgenvantomme
    @jurgenvantomme 4 ปีที่แล้ว

    Hi Grant I like your new profile picture much better than the one before!

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      thanks :)

  • @X1ma_
    @X1ma_ 2 ปีที่แล้ว

    i separated the mesh first, and then modeled the orange bits. Also I thought that the little rim towards the front of the goggles was the inset for holding the lens, so i put them there.

  • @kay5134
    @kay5134 ปีที่แล้ว

    9:55 while adding a loop, the adjacent loops are also getting affected. what could be the problem? (after adding mean crease, the edges have turned pink, is that normal?)

  • @mkjhajjar
    @mkjhajjar 4 ปีที่แล้ว +1

    Awesome

  • @rainerhorbach8903
    @rainerhorbach8903 4 ปีที่แล้ว

    Brilliant tutorial as always! Glad to have subscribed to your channel! Keep up the great work mate! :-)

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      thanks :)

  • @derekmoore1387
    @derekmoore1387 ปีที่แล้ว +1

    I can’t figure out how to mirror the completed goggle to the opposite side. How can I mirror the group that comprises the goggle on the left to the right side?

    • @derekmoore1387
      @derekmoore1387 ปีที่แล้ว

      Okay, I may have spoke too soon. What I did was set each objects’ origin to the 3-D cursor (center of the goggles). I also had to set the rotation of all the objects. Then I had to individually apply a mirror modifier to each object. Is there a faster way to do this?

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      that's probably the best way

  • @nickshingleton
    @nickshingleton 6 หลายเดือนก่อน

    When I separate the first model into parts, I'm getting a gap between them? Is there a way to fix that?

  • @bojanadrangova7189
    @bojanadrangova7189 4 ปีที่แล้ว

    Are the materials procedural or did you use some textures with unwrapping and so on ?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      just procedural. they are very rough and basic :)

  • @andersdenkend
    @andersdenkend 4 ปีที่แล้ว

    Very cool!

  • @aarensan
    @aarensan 4 ปีที่แล้ว +1

    ahhhh that's very cool - thank you for this cool gadget!!!!! YEAHHHH

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      Thanks :)

    • @aarensan
      @aarensan 4 ปีที่แล้ว

      @@grabbitt Hmmm - funny - my subdivison surface modifiers does not fit together as yours when separate the objects 8:39

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      @@aarensan have they all got the same level of detail

    • @aarensan
      @aarensan 4 ปีที่แล้ว

      @@grabbitt I think so :D but anyway I just scaled them a bit inwards more so now it's fine (a little bit of cheating) - will post it later on Instagram. Thank you for this inspiration and guide was fun!

  • @kjm795
    @kjm795 4 ปีที่แล้ว +1

    Oo, bug eyes. I like these

  • @denieltonn
    @denieltonn ปีที่แล้ว

    is it a problem if I have modeled the face part all in a single one object? I think it took more time, but I think that I had a great result

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      What ever works

  • @danielfurey3081
    @danielfurey3081 4 ปีที่แล้ว

    @6:22 You scale up from the bevel you made, it deforms the faces adjacent to the face loop you have selected. When I did the scaling (S) with the same faces selected, it only scaled the selected faces outward, not the ones above and below. I ensured I didn't hit extrude. Why is this?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      I'm not sure

  • @ashwagandhaenjoyer
    @ashwagandhaenjoyer 3 ปีที่แล้ว

    bedankt!

  • @Cloudy0w0
    @Cloudy0w0 4 ปีที่แล้ว

    You asked what we did differently. For things like the end of a cylinder I like to just inset that flat face a few times (or press f then inset if I deleted the face earlier) and separate it then curve it. Just seems faster when I did it that way. But for all other things that arent connected perfectly like that the extrude and scale is what I used.

  • @mastergrit9557
    @mastergrit9557 2 ปีที่แล้ว

    Nice this tutorial help me create Dr. Robotnik's goggles

  • @Tertion
    @Tertion 4 ปีที่แล้ว

    I was experimenting with mean crease and... is it possible that using support edge loops is giving a better result at lower subdivision than using mean crease ??

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Possibly

  • @mutedsounds2k
    @mutedsounds2k 4 ปีที่แล้ว

    You may want to add a leather belt and some kind of (now my English is facing its limits!)... closure?
    I mean a piece where it closes, like a trousers belt.
    Shame on me, I can't get a proper word for that part, in my mental archive... ;)
    But I'm sure you'll make another tutorial on this, maybe using a curve to drive a rectangle and use bevel.
    Then add a "wireframed" plane for the closing bit.
    Or this could be left as a learner practice exercise.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      might be a good idea yes :)

    • @noneofyourbuisness2539
      @noneofyourbuisness2539 4 ปีที่แล้ว +1

      I think the word you're searching for is a buckle :) yes that would be good.

  • @gregovchinnikov1046
    @gregovchinnikov1046 4 ปีที่แล้ว

    Node School for the win !

  • @justinanderson267
    @justinanderson267 ปีที่แล้ว

    14:20
    I did this backwards. I extruded the lens then separated it.
    Much harder haha

  • @somdattadas6877
    @somdattadas6877 3 ปีที่แล้ว

    is there a video where you discuss the texturing of this?

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      no but i kind of go through the techniques in my node school series

    • @somdattadas6877
      @somdattadas6877 3 ปีที่แล้ว

      @@grabbitt I will check that out
      Thanks a lot
      Your videos are keeping me alive during the pandemic :)

  • @bruf.
    @bruf. 8 หลายเดือนก่อน

    why when i bridge the edge loops the piece get separated from the middle part?

    • @grabbitt
      @grabbitt  8 หลายเดือนก่อน +1

      Check face direction and doubles

  • @duftcola
    @duftcola 3 ปีที่แล้ว

    I have been wanting to know how to separete things for such a long time

  • @maximumessential6021
    @maximumessential6021 4 ปีที่แล้ว

    Guys, how did you rotate mirrored lense, I got it mirrored but I need it to be in the curved socket.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      i cant remember now its been a while

  • @Derpysquid1730
    @Derpysquid1730 4 ปีที่แล้ว +1

    whenever i try to select the duplicated peice at 10:43 it just grabs the goggles please help

    • @FarQuZeDesigns
      @FarQuZeDesigns 4 ปีที่แล้ว

      try "ALT-Leftclick" in object menu and you will be able to select from a menu.
      I know im 4 months too late but maybe you still don't know :D

  • @Michal.mikhael
    @Michal.mikhael 4 ปีที่แล้ว

    No texturing/materials :(
    But its brilliant anyway thank you for your knowledge.

  • @victortoothy9983
    @victortoothy9983 4 ปีที่แล้ว

    How do you copy it to the other side perfectly?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      mirror

    • @victortoothy9983
      @victortoothy9983 4 ปีที่แล้ว

      Grant Abbitt. It seems to mirror it right on top of eachother.

  • @blubean7577
    @blubean7577 4 ปีที่แล้ว +1

    i started with a tourus