Here's more context : Flow is a state machine sequencer. It allows for generative and non linear sequencing. For each part you need to define states. You then use the matrix to guide the machine. You control what action should the sequencer after a state. Should it repeat the same state? move on to the next state? pick one at random? etc. has only 2 states : A kick and a snare. They alternate at a probabilty of 100%. This is the backbone of the beat. it runs at a 1/4 rate. has 3 states : ghost kick, ghost snare, rest. Here the matrix have different probabilities for each step. The most probable state is rest than ghost snare than kick. it runs at a 1/16th rate. has 3 states : Closed hat, soft Closed hat and open hat. it runs at a 1/16th rate has 2 states : Cowbell and Clave. I have randomised the probabilies. It runs at a rate of 2 bars.
Here's more context : Flow is a state machine sequencer. It allows for generative and non linear sequencing. For each part you need to define states. You then use the matrix to guide the machine. You control what action should the sequencer after a state. Should it repeat the same state? move on to the next state? pick one at random? etc.
has only 2 states : A kick and a snare. They alternate at a probabilty of 100%. This is the backbone of the beat. it runs at a 1/4 rate.
has 3 states : ghost kick, ghost snare, rest. Here the matrix have different probabilities for each step. The most probable state is rest than ghost snare than kick. it runs at a 1/16th rate.
has 3 states : Closed hat, soft Closed hat and open hat. it runs at a 1/16th rate
has 2 states : Cowbell and Clave. I have randomised the probabilies. It runs at a rate of 2 bars.