Just do people know. There are three types of modules you can build: Service module, transportation module and habitation module. There are three sizes of each: small medium and large.
I understand the developers wanted to challenge players by not including tutorials, but a few minutes of tutorials would have saved both you and me hours of wasting time with trial-and-error construction. Glad the video helped.
@@poeticblade bro I literally thought my game was bugging and I just kept wasting materials, kind of screwed the whole game file cause there's a finite amount of everything. I think some details were just obvious to them as the creators, so they assumed it would be so for everyone else. Still, I imagine they've had enough complaints by now that they might have added a couple more clues about this kind of thank. Thank you for the video though brother it was for real a godsend
Thank you for your video. I came to Breathedge after playing Subnautica and the mechanics are similar, but I noticed there’s no deconstruct option on the dispenser tool. I really didn’t want to waste resources experimenting, so I thank you for your time. 🙏
I'm glad it helped. There are many mechanics this game does not explain. While Breathedge is enjoyable, it offers a lower quality gameplay experience than Subnautica.
Thanks so much for clearing this up! I had everything needed to build the kitchen and was losing my mind trying to figure out why it wouldn't build. NOW I KNOW. Thank you! :D
I believe so. It has been some time, so I could be wrong, but I believe you are correct. You may need more than one service hub to fully power a large base, as the base's power needs can require multiple power modules.
Just do people know. There are three types of modules you can build: Service module, transportation module and habitation module. There are three sizes of each: small medium and large.
dude jesus christ you have no idea how much time and materials I wasted thank you
I understand the developers wanted to challenge players by not including tutorials, but a few minutes of tutorials would have saved both you and me hours of wasting time with trial-and-error construction. Glad the video helped.
@@poeticblade bro I literally thought my game was bugging and I just kept wasting materials, kind of screwed the whole game file cause there's a finite amount of everything. I think some details were just obvious to them as the creators, so they assumed it would be so for everyone else. Still, I imagine they've had enough complaints by now that they might have added a couple more clues about this kind of thank. Thank you for the video though brother it was for real a godsend
Thank you for your video.
I came to Breathedge after playing Subnautica and the mechanics are similar, but I noticed there’s no deconstruct option on the dispenser tool.
I really didn’t want to waste resources experimenting, so I thank you for your time.
🙏
I'm glad it helped. There are many mechanics this game does not explain. While Breathedge is enjoyable, it offers a lower quality gameplay experience than Subnautica.
Thanks so much for clearing this up! I had everything needed to build the kitchen and was losing my mind trying to figure out why it wouldn't build. NOW I KNOW. Thank you! :D
You are not alone. The lack of explanation for different modules being incompatible took a while for me to figure out.
Yeah, the game tells you nothing other than the AI dialog
Can also build a bed in the small habitation thingy with the heart symbol
Life saver 🙏
I'm glad it helped. Having all the materials yet being unable to construct a module is frustrating.
How do I increase my power? If my power modules can only go in the service hub will they power a connected transport hub?
I believe so. It has been some time, so I could be wrong, but I believe you are correct. You may need more than one service hub to fully power a large base, as the base's power needs can require multiple power modules.
How do you get more than 125 breath?
Crafting module had research machine and there is a military oxigen tanks. those make it 250
"wrong module"
"it wouldn't tell you why"
=> because you try to put it in the wrong module ;-)
Module = type of room