Parkitect: Taste of Adventure (Part 4) - Timber Creek

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 96

  • @marclovel
    @marclovel 3 ปีที่แล้ว +33

    After watching the video, I'm very impressed on how you made the limited area so spacious. My playthrough on the other hand was a jumbled mess. Haha.

  • @Raptoria
    @Raptoria 3 ปีที่แล้ว +15

    Recently went through all the previous missions just to play this one. This has been my absolute favorite and I had to stream it on my own because I knew how much I’d love it. Big dinky park from RC1 and this got me all sorts of hyped. Thanks for inspiring me to improve my confidence in building stations and buildings in this, I’m so happy to have shared my build at a high moment of creativity. Much love! 🥰

  • @NoraNoita
    @NoraNoita 2 ปีที่แล้ว

    I haven't really played much of Parkitect myself, but out of all of the scenarios I've watched now, THIS one seems to be the most interesting to me personally, and probably will be my favorite.
    I love that technical aspect of more space with X amount of guests.

  • @talanock
    @talanock 3 ปีที่แล้ว +27

    This might be my favorite scenario in the game.

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว +7

      That means a lot to me, thank you! My favourite Rollercoaster Tycoon scenario was Mothball Mountain, Timber Creek was really my attempt at trying to evolve that concept.

  • @tomvanrijswijk4517
    @tomvanrijswijk4517 3 ปีที่แล้ว +2

    The tight areas you get in this scenario is a great way to stimulate players to think about layout and compact but well suited scenery. I think you gave a wonderful example for both beginning non-beginning players how to do that properly.

  • @Ori_-
    @Ori_- 3 ปีที่แล้ว +5

    the weird inversion on the launch coaster is best described as a dog tongue in my opinion. Maxx Force has one of those

  • @Raptoria
    @Raptoria 3 ปีที่แล้ว +19

    So interesting to see the creativity that comes from being limited on space and budget. From this, comes the greatest form of creativity! Nicely done as always!

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว +1

      Thank you, much agreed!

  • @AstroTron
    @AstroTron 3 ปีที่แล้ว +13

    You did really great on the scenery. I would love to see your first campaign maps on the workshop so I can steal I mean explore them.

  • @TubeCody
    @TubeCody 3 ปีที่แล้ว

    I loved the confetti at 27:03!! that was my favorite part, haha. Your parks are beautiful!! Thanks for sharing these

  • @GlobalCannibal
    @GlobalCannibal 3 ปีที่แล้ว

    I like these rustic parks that have a lot of nature and wilderness themes. So this one is definetely one of my favourites from your entire series. Love it!

  • @xoanone
    @xoanone 3 ปีที่แล้ว +1

    i really like the compactness of this park, it helps people get used to making small coasters and park layouts

  • @poochstyle
    @poochstyle 3 ปีที่แล้ว +18

    Oh silv its been so long , I'm glad you're back with parkitect

  • @Hyathin
    @Hyathin 3 ปีที่แล้ว

    I love the shared space with the steel coaster and the flat ride. It's got a good vibe.

  • @Max-oh1pb
    @Max-oh1pb 3 ปีที่แล้ว +1

    One thing that I love and hope you continue doing is creating villages!! this makes the park feel SO much more realistic to me and makes me imagine what each building could be in my head and its use

  • @WitchalokKing
    @WitchalokKing 3 ปีที่แล้ว

    Everything you said about the Midwest us was spot on. Got a good chuckle from me and my Missouri self.
    Also, absolutely adorable park. I totally want to visit. It looked really good with the village vibe and rocks everywhere (also super Midwest). Compact and efficient, whole thing was super nice

  • @giusegeezuscries1297
    @giusegeezuscries1297 3 ปีที่แล้ว +3

    I live in Freiburg, its called Martinstor and the McDonald's Sign really is something... 😅
    But there are apartments to above it. Imagine living there 😍

    • @IAmStefanNixdorf
      @IAmStefanNixdorf 3 ปีที่แล้ว +1

      Hahaha that's so cool! I've been there once and for some reason remembered that and thought "hey maybe's talking about Freiburg" :D. Cool to hear it really is that!

  • @coastercoolgaming
    @coastercoolgaming 3 ปีที่แล้ว

    Particularly love some of the village style buildings in this one - giving off jagerhorn vibes for some reason!

  • @mintgreen292
    @mintgreen292 3 ปีที่แล้ว

    Love what you did with this park! Rocks are expensive, sometimes they're hard to utilize early on.

  • @hats1642
    @hats1642 3 ปีที่แล้ว

    The constellation in the background at the start is actually the Plough (also known as the Big Dipper) which is part of Ursa Major. You can tell the difference by the shape and relative size of the "handle".

  • @kw6stheater539
    @kw6stheater539 3 ปีที่แล้ว

    So glad you’re uploading Parkitect play throughs again! I’ve really missed this series!
    I struggled a lot with fitting decent-sized coaster layouts into this space too, ended up cramming a Wonder Woman-style Monorail Coaster, Vekoma newgen-style launched Steel Coaster and an El Loco-style Vertical Drop Coaster into the map. Was surprisingly pretty fun!
    21:20 That element on your launched Steel Coaster is pretty comparable to the Dog Tongue element on Maxx Force (the pair of inversions right after the air launch), but with a larger valley between the inversions.

  • @blueavokado4586
    @blueavokado4586 3 ปีที่แล้ว +10

    The inversion looks like the first element on max force. Kinda a deformed and exploded cobraroll i guess?

    • @matheuscastello6554
      @matheuscastello6554 3 ปีที่แล้ว +1

      oh yeah, it does feel a bit like max force's first inversion! that's an interesting comparison

  • @mikkoolivaria1268
    @mikkoolivaria1268 3 ปีที่แล้ว

    Such nice scenery and good choices of colors 😭 probably one of my fav episode of yours

  • @hd4c393
    @hd4c393 3 ปีที่แล้ว

    Yes, new Silvarret content! This day just got a whole lot better.

  • @CIoudStriker
    @CIoudStriker 2 ปีที่แล้ว

    This video reminds me of the one thing I miss from RCT3: First-person rides.

  • @Hallucinade
    @Hallucinade 3 ปีที่แล้ว

    So happy to see this series again

  • @KKbook
    @KKbook 3 ปีที่แล้ว +3

    i feel like you really thrive in the challenge of theming a small park!

  • @carterm14
    @carterm14 3 ปีที่แล้ว

    Love your parkitect series! Keep up the great work!!

  • @randomguy1017
    @randomguy1017 3 ปีที่แล้ว +2

    Because of this specific Timber Creek video I am now going to buy Parkitect, thank you for introducing me to this game I've never heard of before this video

    • @mintgreen292
      @mintgreen292 3 ปีที่แล้ว

      You won't regret it the game is amazing.

  • @廖祥淵
    @廖祥淵 3 ปีที่แล้ว

    Hi @Silvarret , I wonder how do you make a custom signs in game in 4:17? Is it a mod or just the DLC? Your response can help me a lot :). Thank you!

  • @LindsayTVFilm
    @LindsayTVFilm 3 ปีที่แล้ว

    4:12 Dinkulsbhul also has its walls somewhat intact (just not as tall as it was back when the Swedes tried to take it or something)

  • @KristofferEk
    @KristofferEk 3 ปีที่แล้ว +1

    don't know if you've decided on the multiplayer playstyle yet but maybe that could be your sandbox park play-through? you build a park with your friends and see where you get to?

  • @derek7675
    @derek7675 3 ปีที่แล้ว

    Yes, Silv is back with Parkitect content, need MOAR! (Please :D)

  • @BlizzardDaPup777
    @BlizzardDaPup777 2 ปีที่แล้ว

    The inversion on the launch coaster looks kinda like Maxx forces dog tongue

  • @dirzz
    @dirzz 3 ปีที่แล้ว

    I LOVE your videos, so calming.

  • @Gopic21
    @Gopic21 3 ปีที่แล้ว +2

    ok this is going to sound strange but in my hometown in the US there's a zoo/theme park that's small and tries to look german and you just absolutely NAILED the fake-german-un-the-us aesthetic

  • @lucabursuc2281
    @lucabursuc2281 3 ปีที่แล้ว

    As always the park looks amazing!!

  • @florianfischer5318
    @florianfischer5318 3 ปีที่แล้ว

    The Mc Donalds in Freiburg is great ;)
    Greetings from Germany!

  • @loijz1740
    @loijz1740 3 ปีที่แล้ว

    In Freiburg indeed there is a McDonalds just next to the entrance to old-town.

  • @PieterZwaan
    @PieterZwaan 2 ปีที่แล้ว

    Looks like a cobra roll, but with a turn in it.

  • @mintgreen292
    @mintgreen292 3 ปีที่แล้ว

    So I have a tendency to pause the game for my initial ride/management building. I made the mistake with this park of not looking at the rewards. I spent a ton of time building a highly profitable micro-park only to almost immediately have a bunch of space open. The problem was, I'd wrapped rides so close to the original park boundaries, it was very hard trying to get paths to the new parts of the park. I need to go back and do this one again!

  • @alexanderhuber3890
    @alexanderhuber3890 3 ปีที่แล้ว

    The tower in Freiburg you're talking of is called the 'Martinstor'. BTW I really do like your videos though they're also kind of frustrating to me. What you're building is totally out of my scope. But it's inspiring for my own gameplay nonetheless.

  • @destinedtolegocraft8458
    @destinedtolegocraft8458 ปีที่แล้ว

    The element after the steel coaster launch is called a dog tongue, it only exists on max force (the really new s&s air launch) oh en ik ben ook nederlands.

  • @DiamondDovahkiin
    @DiamondDovahkiin 3 ปีที่แล้ว +1

    Babe wake up, Silvarret uploaded

  • @TheVulgarWolf
    @TheVulgarWolf 3 ปีที่แล้ว

    I'm only now finding out that Shyguy made new assets... I have to check those out. Remember playing with his assets back on the crappy pc that my dad had.

  • @owainreed6549
    @owainreed6549 3 ปีที่แล้ว

    Hey Silvarret, how come your track builder seems to have more options than mine? Are you using a mod?

  • @TheAndroidvsapple
    @TheAndroidvsapple 3 ปีที่แล้ว

    Tuurlijk gaat dat reuzenrad bij t water. Hahaha altijd

  • @Merlin5342
    @Merlin5342 3 ปีที่แล้ว

    Just wonder, why you did not use longer trains on the spinning coaster instead, as it would fit a small Mack version better, then without mid brake.

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว

      That's a good point! I guess it's just because I had a Maurer spinner in mind.. and didn't want to change that. But now that you mention it, it would make more sense.

  • @GianniTheodoor
    @GianniTheodoor 3 ปีที่แล้ว

    Another parkitect video! What a time to be alive!
    Anyways, I love the build as usual. The theme is coherent and well executed. It feels like a small cosy family park with great rides.
    The only thing that I would change is the path layout. You bottleneck everything next to the star shape. If you connect the clockwork with the steel coaster, the park would make a loop and it would be a lot more efficient! Same thing for the spinning coaster and steel coaster. Never make dead ends, that's RCT 101.
    But nevertheless: it's another beautiful project and an half hour well spend. Now I'm sleepy because of the descrition. Where is my sleeping bag bag?

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว

      You're totally right about the bottleneck! I spent a while looking at the paths after I built the steel coaster, thinking that I totally messed it up because there was no more space for a path. Alas, I decided form > function for this one as I probably too often do, I thought that shoehorning a path into that space would look too crammed!
      Thank you :)

  • @willdenoble1898
    @willdenoble1898 3 ปีที่แล้ว

    Lmao the skip to complete the 1mo win condition. Nice silv.

  • @doofer._.
    @doofer._. 3 ปีที่แล้ว

    That clock tower is looking suspicious 👀

  • @alberum8442
    @alberum8442 3 ปีที่แล้ว

    HI! Just wanted to say that I bough the game a few months ago after seeing you play it, which it is kind of ironic, as I never visited a theme park (none on my area) and I am not really interested in them. I bough Parkitect as I was attracted to the "build your own X thing" and this was one of the few that had a lot of options for customization and didn't require a lot of graphics (my computer is good for work, but very bad for videogames).
    I am impressed by how fast you make your decorations. Like, I can spent from 20 minutes to an entire hour in the game and I just get a really ugly and simple building with only walls as a decoration to host some shops and in the atractions I only play with the colors and put something simple to cover the line of costumers from the rain, but nothing more. And for the paths, I normally just put some random trees around and flowers and water at the entrance of places like buildings or small places to rest. I don't know if this is because I don't have any reference, not being in any theme park and so on, or if I am just being bad at trying to came up with ideas and expressing them. Do you have any advice to someone new to the game? Like, I am not asking for a tutorial, just a couple of tips about how to get started in bulding these beautifull places.
    Edit: I put "noone in my area", and that was of course a mistake. I live in a small city in the northwest of Spain. Like, we have about a quarter of million of inhabitants. The problem is that the concept of rollercoasters and theme parks in not very popular in our territory.

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว +1

      First of all, I'll talk about this exact topic in my next video! You'll have to keep in mind that these videos are not only sped up 12 times, but also have disjointed and curated clips that are edited together. I'm not nearly as fast and efficient as these videos imply :)
      That said, a lot of it comes down to seeing what other people build, trying to make that your own (even copying others' builds, or trying to re-build from reference pictures) can help a lot in getting used to the pieces and what you can do. And then it's all practice.
      I have a lot of experience in these kinds of games, but if you watch my first Parkitect videos, I'm noticably much worse at the game (and at making videos) so it's all just experience - hope this helps!

    • @alberum8442
      @alberum8442 3 ปีที่แล้ว

      ​@@Silvarret Thanks a lot for your advice! Yes, maybe I should concentrate first about how to use each piece to creat an effect before trying to make something. I will be watching your future videos. That said, I still am impressed for your building habilities, even if, as you say, we only see a speed up version of it. And your videos are great! Your parks are really beautiful, you say helpful advice and tips and you advance through the levels like a pro.

  • @marclovel
    @marclovel 3 ปีที่แล้ว

    OMG! 2 Parkitect videos in a span of 2 weeks!!!

  • @LightingTurtle
    @LightingTurtle 3 ปีที่แล้ว

    how do you make the custom signs ? what is the name of the mod ?

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว

      It's not a mod, it's a sign you can find in the Taste of Adventure DLC!

  • @muntantmonsterx4365
    @muntantmonsterx4365 3 ปีที่แล้ว

    Is there a reason for doing two inversion going the same direction? It something that bugs me in coaster design when I see it. Like that launched coaster went corkscrew right then twist right into the diving loop. Those kind of transitions seem like they'd be rough on a rider and could be smoothed out if the twist went the opposite direction

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว

      Some comments pointed out it looks a lot like the 'dog tongue' on Maxx Force (I didn't think about this earlier, but I see the resemblance!) - I was inspired by cobra rolls, which also have the rolls twisting in different directions.
      I also felt it was a bit smoother than having both the corkscrew and the barrel roll. The rolls are now only about 135 degrees, whereas you'd need two 180 degree rolls if they both twisted the same way. On the small Parkitect corkscrew/barrel roll, those rolls would probably actually be more snappy, and lack a smooth continuous roll.

    • @muntantmonsterx4365
      @muntantmonsterx4365 3 ปีที่แล้ว

      @@Silvarret ahhh I guess I worded this wrong. I wasn't curious about the inversio. Itself or the smoothness of the track but the smoothness of the motion. The rotations between the inversions are opposite from CCW to CW which I think would jerk someone's neck around. The only example of this rotation difference I can think of are rmc inversions but I think the way they maintain a twist-to-twist inversion makes the motion easier on the neck.
      Think about vortex or any other corkscrew with the corkscrews executed in series. If they rotated CW then CCW the rotations would be jarring

  • @Chronoteeth
    @Chronoteeth 3 ปีที่แล้ว

    this park is beggggiinngg for a tracked ride but love the packed but still managable look!

  • @djsugarc1075
    @djsugarc1075 3 ปีที่แล้ว

    I feel like this place would be in Wisconsin… that’d be my closest raptor lol.

  • @jaredlowe3927
    @jaredlowe3927 3 ปีที่แล้ว

    The way the new scenarios are revealed reminds me of Super Mario Galaxy

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว +1

      True - also I LOVE Galaxy.

  • @happycompy
    @happycompy 3 ปีที่แล้ว +3

    PARKITECT!

  • @Cogs95
    @Cogs95 3 ปีที่แล้ว

    Great work, as always!

  • @ZookeeperArthur
    @ZookeeperArthur 3 ปีที่แล้ว

    Thx for another great video!

  • @enocgarcia9617
    @enocgarcia9617 3 ปีที่แล้ว

    love all your videos.

  • @funkykong7769
    @funkykong7769 3 ปีที่แล้ว

    Hey dude saw your comment on "broodje bakpao" love form Belgium.

  • @dawgebredd
    @dawgebredd 3 ปีที่แล้ว

    Yay new parkitect video

  • @mikeuuuytffvghjjoopoiytf
    @mikeuuuytffvghjjoopoiytf 3 ปีที่แล้ว

    How do I play these scenarios? I only can find up to the Haunted house. Is this part of a DLC?

    • @valornash8463
      @valornash8463 3 ปีที่แล้ว

      It's part of the DLC!

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว

      What Valor said, it's the Taste of Adventure DLC (hence the title name - I want to make clear that this isn't the base game anymore)

    • @mikeuuuytffvghjjoopoiytf
      @mikeuuuytffvghjjoopoiytf 3 ปีที่แล้ว

      @@Silvarret awesome, thanks!

  • @TheFunfighter
    @TheFunfighter 3 ปีที่แล้ว

    Looks like a 90° Cobraroll to me

  • @Surrey360
    @Surrey360 3 ปีที่แล้ว +1

    Amazing

  • @ArchitectPlaysparkitect
    @ArchitectPlaysparkitect 3 ปีที่แล้ว +1

    Looks Fantastic!!!! I have an Universal Studios park also

  • @Luimies
    @Luimies 3 ปีที่แล้ว

    Woohoo Parkitect!

  • @TripleTSingt
    @TripleTSingt 3 ปีที่แล้ว

    hei, its a Phantasialand-Simulation ^^

  • @H3LPIV3FALL3N
    @H3LPIV3FALL3N 3 ปีที่แล้ว

    Glad your back!

  • @McN4styFilth
    @McN4styFilth 3 ปีที่แล้ว

    OHHHHH baby.

  • @Andrew-lp6nd
    @Andrew-lp6nd 3 ปีที่แล้ว

    Its been a while ! I hope you're alright

  • @Gonners-s7s
    @Gonners-s7s 3 ปีที่แล้ว

    Is it possible to make a boomerang coaster in this game :)?

  • @TheAndroidvsapple
    @TheAndroidvsapple 3 ปีที่แล้ว

    Stop nooit met parkchitect videos maken he vriend!? Morgen ga ik eindelijk een nieuwe video kaart halen. Na 7 jaar afscheid van de gtx660 nemen. Rtx3080 voor in de plaats

  • @gearshift2345
    @gearshift2345 3 ปีที่แล้ว

    nl army💪

  • @GlobalCannibal
    @GlobalCannibal 3 ปีที่แล้ว

    I feel like you don't have to fast-forward your game so fast all the time. I don't know how the other viewers think about that but I would also like watching you build stuff in a little more relaxed and slow video, which would also make the video last longer, which wouldn't be the worst thing considering everyone is always longing for more parkitect stuff from you, haha

  • @ScottBravenboer
    @ScottBravenboer 3 ปีที่แล้ว

    Hey everybody.

  • @coasterlover2484
    @coasterlover2484 3 ปีที่แล้ว

    WARNING: Coaster Anarchy Mod was activated
    🤣