I don't know why I'd call this an NES cover, as the NES was incapable of putting out 16 bit audio, a more accurate description would be a "Sega Genesis" cover, but even then, a Sega Genesis is 16 bit anyways. And although, yes, the earliest instances of DOOM would run on 16 bit processors, and thus has 16 bit audio, this was merely a technical limitation, as the original DOOM songs are actually MIDI files, meaning they can be as low or as high quality as the processor allows. (technically they're not MIDI files if you want to get into it, but the file type used was invented by John Carmack and was basically an id-branded MIDI) Basically, although DOOM songs could be rendered on 16 bit hardware, they were not composed to be 16 bit songs, whereas my cover is specifically designed to work on a specific 16 bit processor (In this case, the Sega Genesis) with all it's limitations in mind TL;DR, Og DOOM OST was not composed with 16 bit limitations in mind, but could be played in that environment, my covers are designed to be 16 bit, so my title is correct and I won't change it
Sexy & Spooky
doom 32x if it locked the fuck in
Real
You should've called this "NES cover", IBM PC is already 16-bit.
I don't know why I'd call this an NES cover, as the NES was incapable of putting out 16 bit audio, a more accurate description would be a "Sega Genesis" cover, but even then, a Sega Genesis is 16 bit anyways. And although, yes, the earliest instances of DOOM would run on 16 bit processors, and thus has 16 bit audio, this was merely a technical limitation, as the original DOOM songs are actually MIDI files, meaning they can be as low or as high quality as the processor allows. (technically they're not MIDI files if you want to get into it, but the file type used was invented by John Carmack and was basically an id-branded MIDI) Basically, although DOOM songs could be rendered on 16 bit hardware, they were not composed to be 16 bit songs, whereas my cover is specifically designed to work on a specific 16 bit processor (In this case, the Sega Genesis) with all it's limitations in mind
TL;DR, Og DOOM OST was not composed with 16 bit limitations in mind, but could be played in that environment, my covers are designed to be 16 bit, so my title is correct and I won't change it