brain fog entered my life and now i just look at my screen like "wtf does this do" , so probably the best advise to everybody is to write comments what that specific code does. it will save you a bit of time and headache.
if you want to reduce brain fog reduce shugar and carbs, if you work with your stomach empty or with only some meat inside you will be as fresh as possible 💪
@@lowlevelgamedev9330 brain fog is a psychological problem fixed by finding purpose in life, like your craft. Cutting sugars or all carbs is a meme, a fud. The largest part of the history of humanity was built on carbs.
I became better at programming after watching your channel for one month, I made three games on cpp. I want to make a series of how I can make games for scratch like 3D
i learned c++ thanks to an exam in turkey called "bilgisayar olimpiyatları" but i didnt pass because my math was weak and there were 20 math 10 c questions😭
Don't know if I recommend C++ for a beginner. Definitely for someone who already knows a different language though. Maybe C because it's so much more simple, but you still lend your mental bandwidth to things like build systems and memory management when you honestly don't need to these days. Also Rust seems to lure people in from the hype, but it's also hard mode.
@@lowlevelgamedev9330 Didn't you say you started with Java in a different video? I might be thinking of a different youtuber. Whatever the case, it's just my observation from teaching a lot of beginners hows to code that the more complex a language and the tooling is, the less likely they are to stick with it. And learning to code in any language is infinitely better than quitting before learning at all.
approach based design, that means write the code as simple as possible, don't think of paterns think of what the code should do, and abstract stuff later if needed. For context I never used ECS or any paterns probably for that matter
@@lowlevelgamedev9330 thanks for the reply. Yes at the beginning just writing simple code is good. What about long term stuff? I am thinking of making engine in c++ and use it later for 2D games with SDL (cross platform). And now I'm watching a course of ECS, this organizes code structure really well.
I consider "ask Chat GPT when you don't know how to do something" to be bad advice. You can't trust anything it says. Much better to check out SO (the older the better) and eventually other repositories and even documentation. Relying on AI will make learning harder, not easier.
@lowlevelgamedev9330 fair enough, but you already had a lot of experience and knowledge before using it. What if you had it right from the start? Do you think it would've helped you or hindered you?
I've been using it more or less from the start and I find it very useful as tool for making suggestions. It makes is very easy to find support documentation can give insight into best practices (I don't really know if the suggestion is best practice but everyone seems to have their own opinion anyway). As I've been making things for longer I've asked it less and less for logic and more for ideas, as you stated you cant really trust everything it says. It does help my flex my troubleshooting brain too, as logic is provides straight up doesn't work and I have to reason out what I need vs what is doing (which is why I ask it for logic less now). Also helps to combat that blank canvas intimidation I face as a newb.
Chat gpt is much faster than looking for stack overflow posts, you can ask it questions and it will answer you without downvoting you and getting you banned
linking libraries in minGW is even more hell, not once have i found a single tutorial on how to link a library with mingw, so if try to do it you're probably gonna have to do your own research and figure it out yourself
Watch Dave Churchill game programming lectures on TH-cam, he explains how to manage memory in a way you don't need to think about it. Inside a game you won't be allocating memory dynamically btw
memory leaks are the last thing you ever think about when coding cpp gamedev, it's like saying you are scared of going to the beach because of sharks. Watch my video on memory leaks
@@lowlevelgamedev9330 Except the Visual Studio part, use VSCode or something else. Visual Studio (or at least the C++ version), doesn't run on mac at the time i'm posting this.
@@lowlevelgamedev9330 this is my alt acc, cuz for some reason i can't see the reply from the main one, still i do like making Console games and I'm too lazy to learn a new library 🤣 To make normal games or simulations i can stick to pygame 💀
Linking libraries is so ridiculously outdated. Programs are big nowadays and I don't want to rely on stuff like CMake to make my life easier. We're unfortunately still stuck in the 1970s with this one.
Know More Comment : Sprites 2D: A sprite is a 2D image or graphic used in games to show characters, objects, or effects. It can be a still image or animated to look like it’s moving. Think of it like a sticker you can move around and interact with in the game world! Some Properties : loadFromFile("sprite.png"); setTexture(texture); draw(sprite); Load the image → Attach it to a sprite → Move and display it on the game window
"Write simple code, don't use abstractions, so you can modify it easily?" That's not how anything works. Simple code only works for simple projects. Complex projects require abstractions to be in any way manageable. Especially when you need to change something later. I refuse to believe your game code doesn't have several levels of abstraction.
3 วันที่ผ่านมา
I think his point was not about not using abstractions at all, but only introducing them later, when you really know that you need them. If you design your architecture upfront you may end up having a rigid structure that doesn't scale with the addition of new features.
my point is in how you get to having those layers of abstractions, good luck coming with a good abstraction first try for a big project, so it is better to start simple and see after what is the best abstraction
If you don't have any structure, it's impossible to scale the project at all. If your code is a mess right from the start, there's no hope in recovering anything later without totally starting from scratch.
@@Mad3011 as a beginner, you look at examples and see what abstractions they use. It's not that hard to figure out that the player requires a separate class or that the player and other entities might share some traits, so it makes sense to create a general entity class. I don't even know how a beginner would be able to make a game without those abstractions. Using arrays for everything? It's even harder to understand/manage than introducing objects right away. And objects/classes are abstractions.
💀 bruh so the advantage of using cpp besides the fact that pyton is extremely slow, is the fact that it is strongly typed. This makes it easy to refactor. And there is nothing that forces you to use oop with cpp, a lot of people use cpp without oop
@@lowlevelgamedev9330Since you replied to my comment I want to thank you for the video and for your comment. I am not a troll who engages in language wars. C++ is very fast at run-time, this is true. And Python is a lot slower at run-time, but these differences are not big enough to be a problem for players or learning game developers. Many games were written in many different languages and it's fine. Except if you want to use operator overload or move semantics, C++ isn't the easiest pick for a beginner. Other languages are a lot more friendly to beginners, especially children and this is the priority. That is why I don't want to frustrate people with linking or config problems. The most important is having fun. As a developer I like using C++ outside of game development. I don't hate it. Have a good day Mister
How to start from 0 experience: get experience
that's how everything goes
No shit
Thanks for showcasing my project at 0:24 !
thanks for sharing it 💪
My biggest issue was wanting to do everything myself.. but when I started using libraries was life changed forever.
brain fog entered my life and now i just look at my screen like "wtf does this do" , so probably the best advise to everybody is to write comments what that specific code does. it will save you a bit of time and headache.
if you want to reduce brain fog reduce shugar and carbs, if you work with your stomach empty or with only some meat inside you will be as fresh as possible 💪
@@lowlevelgamedev9330 brain fog is a psychological problem fixed by finding purpose in life, like your craft. Cutting sugars or all carbs is a meme, a fud. The largest part of the history of humanity was built on carbs.
Drink water
I became better at programming after watching your channel for one month, I made three games on cpp. I want to make a series of how I can make games for scratch like 3D
glad to help 💪
Finally i can understand your accent after 3 to 4 videos
i learned c++ thanks to an exam in turkey called "bilgisayar olimpiyatları" but i didnt pass because my math was weak and there were 20 math 10 c questions😭
Great advice!
4:26 music in the background sound similar to the title screen song from the old game called "Kick Master" :P
0:18 thanks for mentioning me (Miss blind )
We all know that C++ is the only programming language that exists 😎
fr
is recording in a luxury bathroom important ?
yes, very important, next time I think I'll be recording from the gym
Don't know if I recommend C++ for a beginner. Definitely for someone who already knows a different language though. Maybe C because it's so much more simple, but you still lend your mental bandwidth to things like build systems and memory management when you honestly don't need to these days.
Also Rust seems to lure people in from the hype, but it's also hard mode.
idk I started with cpp when I was quite young and it didn't seem like a problem
@@lowlevelgamedev9330 Didn't you say you started with Java in a different video? I might be thinking of a different youtuber. Whatever the case, it's just my observation from teaching a lot of beginners hows to code that the more complex a language and the tooling is, the less likely they are to stick with it. And learning to code in any language is infinitely better than quitting before learning at all.
Hi, can you tell which pattern you use? ECS? Maybe you make some video about patterns in gamedev, sorry if question is duplicated.
approach based design, that means write the code as simple as possible, don't think of paterns think of what the code should do, and abstract stuff later if needed. For context I never used ECS or any paterns probably for that matter
@@lowlevelgamedev9330 thanks for the reply. Yes at the beginning just writing simple code is good. What about long term stuff? I am thinking of making engine in c++ and use it later for 2D games with SDL (cross platform). And now I'm watching a course of ECS, this organizes code structure really well.
I consider "ask Chat GPT when you don't know how to do something" to be bad advice. You can't trust anything it says. Much better to check out SO (the older the better) and eventually other repositories and even documentation.
Relying on AI will make learning harder, not easier.
it only helped me so far so
@lowlevelgamedev9330 fair enough, but you already had a lot of experience and knowledge before using it. What if you had it right from the start? Do you think it would've helped you or hindered you?
Quick note, just don't ask on SO, if your a beginner, DO NOT ask on Stack Overflow, you will just get downvoted and post banned.
I've been using it more or less from the start and I find it very useful as tool for making suggestions. It makes is very easy to find support documentation can give insight into best practices (I don't really know if the suggestion is best practice but everyone seems to have their own opinion anyway). As I've been making things for longer I've asked it less and less for logic and more for ideas, as you stated you cant really trust everything it says.
It does help my flex my troubleshooting brain too, as logic is provides straight up doesn't work and I have to reason out what I need vs what is doing (which is why I ask it for logic less now).
Also helps to combat that blank canvas intimidation I face as a newb.
Chat gpt is much faster than looking for stack overflow posts, you can ask it questions and it will answer you without downvoting you and getting you banned
maybe you want to give a tutorial on how to post a multiplayer game?
linking libraries in minGW is even more hell, not once have i found a single tutorial on how to link a library with mingw, so if try to do it you're probably gonna have to do your own research and figure it out yourself
maybe chat gpt knows?
so based
when C video?
I am scared of C++
All those memory leaks
Watch Dave Churchill game programming lectures on TH-cam, he explains how to manage memory in a way you don't need to think about it.
Inside a game you won't be allocating memory dynamically btw
memory leaks are the last thing you ever think about when coding cpp gamedev, it's like saying you are scared of going to the beach because of sharks. Watch my video on memory leaks
@@TheCommunistRabbit Can you share which video that is? Looks like their course is tens of hours long across multiple videos
I am on mac does this apply same to me
yes it does
@@lowlevelgamedev9330 Except the Visual Studio part, use VSCode or something else. Visual Studio (or at least the C++ version), doesn't run on mac at the time i'm posting this.
great vid, only made console games kuz i can't link SFML 💀
try my setup bro
@@lowlevelgamedev9330 this is my alt acc, cuz for some reason i can't see the reply from the main one, still i do like making Console games and I'm too lazy to learn a new library 🤣 To make normal games or simulations i can stick to pygame 💀
@@lowlevelgamedev9330 im too lazy ... for simulations i usually use pygame... RIP but it works well
Linking libraries is so ridiculously outdated. Programs are big nowadays and I don't want to rely on stuff like CMake to make my life easier. We're unfortunately still stuck in the 1970s with this one.
@@lowlevelgamedev9330 NGL I am to lazy...
Have you ever played foosball at a community college? Lol sorry first thing that came to mind
first
Know More Comment :
Sprites 2D:
A sprite is a 2D image or graphic used in games to show characters, objects, or effects. It can be a still image or animated to look like it’s moving. Think of it like a sticker you can move around and interact with in the game world!
Some Properties : loadFromFile("sprite.png");
setTexture(texture);
draw(sprite);
Load the image → Attach it to a sprite → Move and display it on the game window
What
Jesteś Polakiem?
nope
"Write simple code, don't use abstractions, so you can modify it easily?" That's not how anything works. Simple code only works for simple projects. Complex projects require abstractions to be in any way manageable. Especially when you need to change something later. I refuse to believe your game code doesn't have several levels of abstraction.
I think his point was not about not using abstractions at all, but only introducing them later, when you really know that you need them. If you design your architecture upfront you may end up having a rigid structure that doesn't scale with the addition of new features.
my point is in how you get to having those layers of abstractions, good luck coming with a good abstraction first try for a big project, so it is better to start simple and see after what is the best abstraction
If you don't have any structure, it's impossible to scale the project at all. If your code is a mess right from the start, there's no hope in recovering anything later without totally starting from scratch.
Hard disagree, when starting out you won't even know which abstractions to build. And nothing is worse than building the *wrong* abstractions.
@@Mad3011 as a beginner, you look at examples and see what abstractions they use. It's not that hard to figure out that the player requires a separate class or that the player and other entities might share some traits, so it makes sense to create a general entity class. I don't even know how a beginner would be able to make a game without those abstractions. Using arrays for everything? It's even harder to understand/manage than introducing objects right away. And objects/classes are abstractions.
Why use C++ without OOP ? Just go for Python or Lua.
💀 bruh
so the advantage of using cpp besides the fact that pyton is extremely slow, is the fact that it is strongly typed. This makes it easy to refactor. And there is nothing that forces you to use oop with cpp, a lot of people use cpp without oop
@@lowlevelgamedev9330Since you replied to my comment I want to thank you for the video and for your comment. I am not a troll who engages in language wars. C++ is very fast at run-time, this is true. And Python is a lot slower at run-time, but these differences are not big enough to be a problem for players or learning game developers. Many games were written in many different languages and it's fine. Except if you want to use operator overload or move semantics, C++ isn't the easiest pick for a beginner. Other languages are a lot more friendly to beginners, especially children and this is the priority. That is why I don't want to frustrate people with linking or config problems. The most important is having fun. As a developer I like using C++ outside of game development. I don't hate it. Have a good day Mister
Was bro high when he wrote this comment 🤣