Version:2021.2.17f1(HDRP) My Patreon:www.patreon.com/wangray If you become a paid member of my Patreon , you can download the completed results here and my other effects files Only buy this effect:raywang4.gumroad.com/l/cwkeg?layout=profile Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466 如果您訂閱了我的Patreon,那麼您可以在此處下載完成的效果以及我的其他特效: www.patreon.com/wangray 單純購買此效果:raywang4.gumroad.com/l/cwkeg?layout=profile 購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9
Do you have any advice on how to even out the particle density? I noticed on your graph that the knees and pelvic girdle get more particles than other areas. My clone of your work does the same. Is there a way to spawn them that isn't polygon density dependent?
The method in the video is that the more points on the model, the more particles will be. If you don't want this, you can reduce the number of faces of that part of the model, or split the parts when exporting the model, such as separating the knees from the body. Make an extra copy of the VFX file to bind the body and knees separately, and then reduce the number of VFX particles in the knee area.
I have tried to execute this VFX with 2022.3.3.f1, and there is no problem. If you have problems with the execution, you may need to check if there are any differences in the settings (the version used in the video is the HDRP mode of 2021.2.17f1)
Hi Eric, I've been following some of your tutorials. Thank you so much for sharing them! I've been wondering how you come up with those math formulas, especially for the forces? Do you think about the effect first and then find the matching physics formula? And speaking of which, is the cross product of the derivatives of those two Perlin noise functions meant to create the swirl effect?
Version:2021.2.17f1(HDRP)
My Patreon:www.patreon.com/wangray
If you become a paid member of my Patreon , you can download the completed results here and my other effects files
Only buy this effect:raywang4.gumroad.com/l/cwkeg?layout=profile
Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile
Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466
如果您訂閱了我的Patreon,那麼您可以在此處下載完成的效果以及我的其他特效:
www.patreon.com/wangray
單純購買此效果:raywang4.gumroad.com/l/cwkeg?layout=profile
購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile
Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9
Underrated content. I love it :)
Very Good~Thank you
Do you have any advice on how to even out the particle density? I noticed on your graph that the knees and pelvic girdle get more particles than other areas. My clone of your work does the same. Is there a way to spawn them that isn't polygon density dependent?
The method in the video is that the more points on the model, the more particles will be. If you don't want this, you can reduce the number of faces of that part of the model, or split the parts when exporting the model, such as separating the knees from the body. Make an extra copy of the VFX file to bind the body and knees separately, and then reduce the number of VFX particles in the knee area.
Can you do this but for Unity version 2022.3.3f1 please?
I have tried to execute this VFX with 2022.3.3.f1, and there is no problem. If you have problems with the execution, you may need to check if there are any differences in the settings (the version used in the video is the HDRP mode of 2021.2.17f1)
Thank you!
😉
Hi Eric, I've been following some of your tutorials. Thank you so much for sharing them! I've been wondering how you come up with those math formulas, especially for the forces? Do you think about the effect first and then find the matching physics formula? And speaking of which, is the cross product of the derivatives of those two Perlin noise functions meant to create the swirl effect?
thanks
V~ lol, Niice Bro