Unity VFX Graph:Particle Character (Skinned Mesh)

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 12

  • @EricWang0110
    @EricWang0110  ปีที่แล้ว +6

    Version:2021.2.17f1(HDRP)
    My Patreon:www.patreon.com/wangray
    If you become a paid member of my Patreon , you can download the completed results here and my other effects files
    Only buy this effect:raywang4.gumroad.com/l/cwkeg?layout=profile
    Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile
    Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466
    如果您訂閱了我的Patreon,那麼您可以在此處下載完成的效果以及我的其他特效:
    www.patreon.com/wangray
    單純購買此效果:raywang4.gumroad.com/l/cwkeg?layout=profile
    購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile
    Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9

  • @457Deniz457
    @457Deniz457 ปีที่แล้ว +4

    Underrated content. I love it :)

  • @timerecorder1499
    @timerecorder1499 ปีที่แล้ว +1

    Very Good~Thank you

  • @evanlane1690
    @evanlane1690 11 หลายเดือนก่อน

    Do you have any advice on how to even out the particle density? I noticed on your graph that the knees and pelvic girdle get more particles than other areas. My clone of your work does the same. Is there a way to spawn them that isn't polygon density dependent?

    • @EricWang0110
      @EricWang0110  11 หลายเดือนก่อน

      The method in the video is that the more points on the model, the more particles will be. If you don't want this, you can reduce the number of faces of that part of the model, or split the parts when exporting the model, such as separating the knees from the body. Make an extra copy of the VFX file to bind the body and knees separately, and then reduce the number of VFX particles in the knee area.

  • @TheDevelopmentTeams
    @TheDevelopmentTeams ปีที่แล้ว +1

    Can you do this but for Unity version 2022.3.3f1 please?

    • @EricWang0110
      @EricWang0110  ปีที่แล้ว +2

      I have tried to execute this VFX with 2022.3.3.f1, and there is no problem. If you have problems with the execution, you may need to check if there are any differences in the settings (the version used in the video is the HDRP mode of 2021.2.17f1)

  • @ssojyeti2
    @ssojyeti2 ปีที่แล้ว +1

    Thank you!

  • @ZitongWu-jr7bi
    @ZitongWu-jr7bi 11 หลายเดือนก่อน

    Hi Eric, I've been following some of your tutorials. Thank you so much for sharing them! I've been wondering how you come up with those math formulas, especially for the forces? Do you think about the effect first and then find the matching physics formula? And speaking of which, is the cross product of the derivatives of those two Perlin noise functions meant to create the swirl effect?

  • @Introvert_Studios
    @Introvert_Studios ปีที่แล้ว +1

    thanks

  • @cungvuong9690
    @cungvuong9690 ปีที่แล้ว +1

    V~ lol, Niice Bro