Amiga New Wave #3 (Out Run AGA Preview + Developer Interview)

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 138

  • @wrathofkhan763
    @wrathofkhan763 17 วันที่ผ่านมา +81

    I'm Adrian, the pixel artist who converted the bulk of the graphics. It was a large puzzle as we had specific colour requirements and certain restrictions in place. I slavishly stayed as close to the arcade visuals right down to a single pixel and only made hue adjustments when absolutely necessary. It was a fun and rewarding task. Thanks for the positive comments.

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +6

      Great work dude , well done .. can't wait for the final release

    • @GoTiKYT
      @GoTiKYT 17 วันที่ผ่านมา +3

      @@wrathofkhan763 Hi Adrian!. Thanks for this amazing creation, it's one of these special games that deserved a version like this. Congratulations! 🤩🔥🕹🔥

    • @JudgeDrokk
      @JudgeDrokk 17 วันที่ผ่านมา +3

      I salute you Sir. 🖖

    • @xanvision
      @xanvision 17 วันที่ผ่านมา +2

      Congrats for your work. Just a detail that always draw my attention: please fix those palm shadows, they look really bad right now

    • @wrathofkhan763
      @wrathofkhan763 16 วันที่ผ่านมา +3

      @@xanvision If we have a free colour available for it then it's an easy fix- but it might be as it is currently, due to our colour restrictions. But I will pass the info along to Thomas all the same.

  • @AMR-bf8nx
    @AMR-bf8nx 15 วันที่ผ่านมา +9

    This a dream come true.

  • @maxmirni2768
    @maxmirni2768 7 วันที่ผ่านมา +2

    how cool is judge drok !

  • @sixstringmania
    @sixstringmania 17 วันที่ผ่านมา +15

    i just love knowing there are still new games made for old computers!!!

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +1

      Yeah a lot actually, its impressive

  • @BroqHans
    @BroqHans 13 วันที่ผ่านมา +2

    What an amazing effort guys. Can't wait to see the original. Flot arbejde, Thomas & Co. Stærkt gået!

  • @dennyhaynes3
    @dennyhaynes3 17 วันที่ผ่านมา +6

    Amazing after all these years how the Amiga is finally showing what was capable from this machine.
    Retro gaming is really in its zone, 2025 has the hallmarks of a very special year indeed.
    Breakthru arcade now this, I wonder what other super scalers they can do.
    I'd love Space Harrier for the Amiga.

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +3

      More Sega arcade super scalers would be awesome 😎👍

    • @litjellyfish
      @litjellyfish 16 วันที่ผ่านมา

      Yes still is this not peor needed an 68030 or more?

    • @thomasjensen54
      @thomasjensen54 16 วันที่ผ่านมา +2

      Space harrier doable. Same with Enduro racer, turbo Outrun and super hang on. If only we had more time

    • @dennyhaynes3
      @dennyhaynes3 16 วันที่ผ่านมา

      @@thomasjensen54 That really is great to hear, love to see Afterburner too.
      Would it be pushing things too far for the Amiga with Thunder blade and Galaxy Force?

    • @thomasjensen54
      @thomasjensen54 15 วันที่ผ่านมา +1

      ⁠@@dennyhaynes3 Thunderblade and Galaxy Force are System X. Something could be made sure, but it would be an even bigger challenge. The tilted horizon on Afterburner also an extra challenge. I’ve spent 2 years on this, probably something simpler next

  • @GoTiKYT
    @GoTiKYT 17 วันที่ผ่านมา +6

    Hi!. Thanks for the video!. Can't wait to see this project finished. I'm sure many Amiga fans will be very happy. Thanks Thomas! 🤩👍🔥🕹🔥

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +4

      Yeah its gonna be awesome ✅✅

  • @AmigaVR
    @AmigaVR 17 วันที่ผ่านมา +4

    Nice to have something to look forward to 🤘🏻

  • @merman1974
    @merman1974 17 วันที่ผ่านมา +7

    Excellent, looking forward to this

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +1

      Looking pretty good so far 🕹️✅

    • @JudgeDrokk
      @JudgeDrokk 17 วันที่ผ่านมา +2

      I can't believe the number of "car related puns' I fitted into one interview.

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +2

      @@JudgeDrokk 😂👍

  • @MemoirsofaGamer1982
    @MemoirsofaGamer1982 13 วันที่ผ่านมา +1

    I f***king love projects like this. Made With Love!

    • @BastichB64K
      @BastichB64K  13 วันที่ผ่านมา +1

      Its looking really cool 🕹️👍

  • @retrogamingapapa3146
    @retrogamingapapa3146 15 วันที่ผ่านมา +2

    I can't wait to discover all this ! .....merci messieurs ! ;)

  • @sirmicro
    @sirmicro 12 วันที่ผ่านมา +1

    the soundtrack to any of the 16bit racing games were half the reason they became a hit

    • @BastichB64K
      @BastichB64K  12 วันที่ผ่านมา +1

      The Lotus games definitely reaped the reward of an awesome soundtrack that helped sell units 🎶👍

    • @thomasjensen54
      @thomasjensen54 12 วันที่ผ่านมา +1

      Great music is coming

    • @luciano1819
      @luciano1819 7 วันที่ผ่านมา

      Outrun arcade music, 2 channel test
      th-cam.com/video/ZeiyAKv8nsg/w-d-xo.html

    • @BastichB64K
      @BastichB64K  7 วันที่ผ่านมา

      @@luciano1819 nice 🎶🎶👍

    • @thomasjensen54
      @thomasjensen54 7 วันที่ผ่านมา +1

      @@luciano1819 this is Martin’s original 300k mod. He is working on the music as we speak 😊

  • @Corsa15DT
    @Corsa15DT 17 วันที่ผ่านมา +5

    amiga finally getting a decent port of the outrun, although its not for the ocs/ecs. after this one, they need to make a further stripped down version with lot less details that will run on the ecs 500

    • @thomasjensen54
      @thomasjensen54 17 วันที่ผ่านมา +2

      Not much from this AGA version, can be reused for A500.

    • @nekononiaow
      @nekononiaow 16 วันที่ผ่านมา +1

      ​@@thomasjensen54 Well, everything can be reused as a base at least, then scaled down or replaced progressively.
      In 30 years of coding I have rarely seen any code which could not be either improved or reduced/simplified with minimal reduction in functionality.
      Sure it won't be the same code in the end, but it's still a useful starting base.

    • @thomasjensen54
      @thomasjensen54 16 วันที่ผ่านมา +4

      @@nekononiaow I’m pretty sure I’m the one person in the world, who knows best what can and cannot be reused from my code 😊 e.g even if the same arcade gfx are used as a base, it is still a complete redo to reduce them to 16 colours. Don’t get me wrong nothing would please me more than to get Outrun onto A500, but it’s almost a whole new project

    • @nekononiaow
      @nekononiaow 15 วันที่ผ่านมา +2

      ​@@thomasjensen54 well, I don't deny you know your code but you would be surprised how much code can be squeezed further when looked at by someone else. As I mentioned, very often there is another simpler way to obtain the same result when looked at from a different vantage point.
      Even if the resulting code is entirely different, it **can** be useful to start from what's already written and works.
      Anyway, if I had to do it I would probably start from the arcade code as you did but having your code on the side as a reference wouldn't hurt. ;)

    • @easyerthanyouthink
      @easyerthanyouthink 12 วันที่ผ่านมา

      ​@@thomasjensen54when is it out to download ? How many floppies etc and will no fastram be seperate release ? .
      So much efforts with life amd work and family. Even with cannonball as a guide, making it work on amiga is still a big hurdle and effort. A labour of love

  • @1stacbats
    @1stacbats 16 วันที่ผ่านมา +1

    Nice one. Seeing the Judge on this is 👍🏻🍷

  • @jasonz7788
    @jasonz7788 17 วันที่ผ่านมา +4

    SWEET!

  • @PhilBaxter
    @PhilBaxter 17 วันที่ผ่านมา +5

    Righting these historic wrongs is interesting, and the Amiga certainly had more than its fair share of absolutely abysmal ports to right, but honestly I'd sooner see ports to machines which never got OutRun, but should have. I would have loved to have seen OutRun on the Mega CD back in the day. It had sprite scaling hardware, albeit in a far less powerful form than the super scaler boards, but how good could it have been?

    • @boriscovidscamson2911
      @boriscovidscamson2911 17 วันที่ผ่านมา +3

      Would have been good on the mega cd much better than the very decent mega drive version

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +2

      A Mega CD version would actually be pretty cool to see , the scaling is there 🕹️👍

    • @thomasjensen54
      @thomasjensen54 17 วันที่ผ่านมา +3

      @@PhilBaxter this Outrun is for Amiga AGA machines incl CD32, which technically also didn’t have an Outrun release. MegaCD could also be great, but a task for someone else

    • @nekononiaow
      @nekononiaow 16 วันที่ผ่านมา +2

      Given the MegaCD had a MegaDrive + the MegaCD CPU + dedicated ASIC working in parallel it seems extremely likely to have been able to produce a nearly arcade perfect version.
      One could have the road + background graphics fully handled by the MegaDrive using its 63 colors palette + some Copper-like palette swaps if needed and the MegaCD ASIC + CPU would have managed the scaling of road objects, car and HUD display.
      In the right hands it would have been great IMO.

    • @PhilBaxter
      @PhilBaxter 16 วันที่ผ่านมา +1

      @ It couldn't have been arcade perfect, the bus speed between the MD and MCD was notoriety slow which capped games using scaling to 20fps. Even that though was a stretch as once scaled objects consumed too much fill rate performance tanked. Batman and Robin is probably the most accomplished MCD game with scaling and it ran at 15-20fps. Others ran much more slowly.
      All the same though an OutRun port with scaling at 20fps would have been the best version available at the time by some margin, plus it would have had CD audio.

  • @quentincroisez8061
    @quentincroisez8061 17 วันที่ผ่านมา +4

    Woooooooooooouuuuuuuuaaaaaaaaawwwww 🥰

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +1

      🕹️✅

  • @furq68
    @furq68 17 วันที่ผ่านมา +2

    People purchased Amiga games ?

  • @boriscovidscamson2911
    @boriscovidscamson2911 17 วันที่ผ่านมา +3

    So is this for a stock amiga 1200?

    • @Nebulous6
      @Nebulous6 17 วันที่ผ่านมา +4

      Sounds like it's for an Amiga 1200 with a little extra RAM. Likely 1 or 2 MB added. This is because the stock Amiga 1200 configuration has the Blitter and CPU competing for RAM. Adding even a small amount of extra RAM allows the CPU to access RAM almost twice as fast as stock.

    • @turbinegraphics16
      @turbinegraphics16 17 วันที่ผ่านมา +1

      @@Nebulous6 from what I've read its with a TF 030 accelerator, still overall modest compared to the arcade.

    • @thomasjensen54
      @thomasjensen54 17 วันที่ผ่านมา +5

      @@turbinegraphics16 the videos here run on A1200 with no accelerator card, only fast ram. The plan is to do a reduced version for stock A1200

    • @robertmoss556
      @robertmoss556 17 วันที่ผ่านมา +2

      @@turbinegraphics16 I believe that's a different version

    • @Nebulous6
      @Nebulous6 16 วันที่ผ่านมา +2

      @@turbinegraphics16 For the demo shown here? I see. I was going by the final target that the programmer was talking about (looks like he intends for it to run smooth on a 68020 Amiga 1200 with 3 or 4 MB of RAM total).

  • @musikmakerman
    @musikmakerman 13 วันที่ผ่านมา

    I hope this can be used on emulation (adf format) to download 😎👍

    • @thomasjensen54
      @thomasjensen54 13 วันที่ผ่านมา

      It can, at some point

  • @motionbasti
    @motionbasti 15 วันที่ผ่านมา

    The Nintendo switch version of outrun is really really nice!!

    • @BastichB64K
      @BastichB64K  14 วันที่ผ่านมา

      I loved that Sega Ages version , its top notch

  • @WillMGucci
    @WillMGucci 7 วันที่ผ่านมา

    Is there even a slight chance the guys could get the final release on to Xbox store I wouldn't hesitate to purchase it I'm sure though they'd need to rename it to avoid the wrath of SEGA

    • @thomasjensen54
      @thomasjensen54 7 วันที่ผ่านมา

      No chance, sorry

    • @BastichB64K
      @BastichB64K  7 วันที่ผ่านมา

      .... Obviously there is no chance in the universe of this happening 😅

  • @solsticeprojekt1937
    @solsticeprojekt1937 5 วันที่ผ่านมา

    10k views, holy shit! \o/

    • @BastichB64K
      @BastichB64K  5 วันที่ผ่านมา +1

      It was shared by the Time extension website ...I hope they share my upcoming 12 hour mega drive video ...then maybe somebody would at least watch it 😂😂😂😂😂

    • @solsticeprojekt1937
      @solsticeprojekt1937 4 วันที่ผ่านมา

      @@BastichB64K ah. didn't know that existed. you and pixelmusement are the only retro channels I watch. ... 12 hours? lol wow!

    • @BastichB64K
      @BastichB64K  4 วันที่ผ่านมา +1

      @solsticeprojekt1937 i dont hardly watch any retro stuff either , the judge found it posted on there site

  • @Nebulous6
    @Nebulous6 17 วันที่ผ่านมา +1

    After seeing Space Harrier on the Atari 8-bit and now knowing that the Amiga has everything the Atari 8-bit has, but on steroids + Blitter and Copper, I think all of these SEGA raster scaling games could look pretty awesome on the Amiga. th-cam.com/video/RhzitD2pecw/w-d-xo.html

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +2

      Yeah I think a lot of cheap Atari ST direct ports were done without even using all the Amigas advantages so this kind of redo is very welcome

    • @thomasjensen54
      @thomasjensen54 17 วันที่ผ่านมา

      Yes to space harrier, hang on, enduro racer, and Turbo Outrun. From System X it gets more difficult, Thunderblade etc

    • @robertmoss556
      @robertmoss556 17 วันที่ผ่านมา

      @@BastichB64K Space Harrier is not the same on Atari ST and Amiga. I'm not saying it can't be done better still.

    • @leighbyford635
      @leighbyford635 15 วันที่ผ่านมา

      @@robertmoss556 Yes. the amiga conversion does use the blitter , if I recall correctly.

    • @nekononiaow
      @nekononiaow 15 วันที่ผ่านมา +3

      As a professional coder, although I think it is semi-reasonable to expect better conversions of the SEGA super scaler games than what we got we still need to keep our feet on the ground.
      The Amiga is more powerful but it does not have chunky pixels like the Atari 8-bit machines do. That means that some effects proportionally require way more memory bandwidth than on the older machines, like scaling for example, or texture projection.
      The game Grind for example is limited to 12-15 FPS because of the chunky to planar conversion. If the Amiga had chunky pixels, it would run at 20FPS easily, if not 30 FPS.
      As unintuitive as it may sound, the Amiga being n times more powerful than an Atari 800 does not always mean it can scale up effects from lower machines easily (or at all).
      It does not mean it cannot, it just means we need to know what are the technical constraints of a particular game before affirming that it is possible.

  • @jda4887
    @jda4887 17 วันที่ผ่านมา +1

    ☕🚔 and good morning

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา

      ☕😎👍

  • @jeremygregorio7472
    @jeremygregorio7472 17 วันที่ผ่านมา

    I think just about every Amiga owner upgraded their RAM at some point. Especially by 1993 or so it was getting really cheap to do.

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา

      😎👍

    • @leighbyford635
      @leighbyford635 15 วันที่ผ่านมา

      This is A1200 ram upgrade. I would have thought a " fast ram " upgrade would have been pricey in 1993. Happy to be proven wrong though.

    • @jeremygregorio7472
      @jeremygregorio7472 15 วันที่ผ่านมา

      @leighbyford635 keep in mind this is still relative. These days you can drop a hundred bucks and get more RAM than you know what to do with. You were still probably spending about 1/3 the price of the computer which would have been a lot of money back then but if you are in a position to afford an Amiga it wasn't anything outside the realm of possibility. That said in 93 I was still rocking a commodore 64

    • @leighbyford635
      @leighbyford635 15 วันที่ผ่านมา

      @@jeremygregorio7472 fair enough.
      I would prefer to see re-do's on original hardware though. 1mb expanded A500 I will pass , as they were very common place and software supported that.
      A ram expanded A1200, I guess its hard to say as there was so little software anyway. I don't think any games released required a ram upgrade though.
      It just doesn't feel a true reflection of what was around at the time. Still, its not out by too much.
      If it needs a 68030 , then its no longer apples for apples.

    • @thomasjensen54
      @thomasjensen54 15 วันที่ผ่านมา

      @@leighbyford635it does not need 68030. A1200 with a blizzard 1200 (4mb fast ram) would have been enough in 1993

  • @elmariachi5133
    @elmariachi5133 13 วันที่ผ่านมา

    I always thought Commodre shoould have given the A1200 at least a bit of 32-bit RAM (and a HD flppy drive). Putting in the 68020 without was just st*pidly inefficient
    Both togehter could havbe made the difference taht Doom alike games would have been released much earlier and in better quality ..

  • @rwestvang
    @rwestvang 16 วันที่ผ่านมา

    I take it the shots that where labeled Amiga AGA was from the Amiga game? Why still use the OCS color palette? AGA has 256 colors, why not use it? This game should be perfect for the Amiga with both the Copper and the Blitter and Paula as well. Blitter objects could be used instead of sprites on most of it. Slam dunk!

    • @BastichB64K
      @BastichB64K  16 วันที่ผ่านมา

      Its a work in progress not the final look or anything ...... Obviously (subtitled Work in Progress)

    • @thomasjensen54
      @thomasjensen54 16 วันที่ผ่านมา +1

      @@BastichB64K most of the videos are pretty close to what the final look will be colour wise. 256 colour mode could be done with accelerator card, but this is meant to run on A1200 with 14mhz 68020

    • @leighbyford635
      @leighbyford635 15 วันที่ผ่านมา

      They are blitter units aren't they?
      Please correct me if I am wrong Thomas.
      Also, using the blitter is quicker than accessing the main Ram but its still limited to 3.5mb/s.
      A Megadrive for comparison, its GPU has about 8 mb/s memory transfer. Take these numbers with a grain of salt though.
      That said, its probably not a fair comparison as the Sega uses tiles and the amiga bit-planes and pixels.
      Again , I am not certain but I think the Amiga AGA can only do 256 colour mode in a single playfield, and I doubt it could update at 30 fps at that colour count.
      Its drops to approximately 30 colours if 2 playfields are used.
      Same way the Amiga is touted as 32 colours but really only has 15 colours on screen if you use 2 playfields and want parallax backgrounds. Cooper raster effects excluded.
      Maybe Outrun only needs 1 playfield though? , I don't know.
      I would say a A500 is better suited to porting outrun than the Sega though. As no racing game on the MD is looks good as Lotus on the Amiga.
      I'm no expert though. So I hope im not giving mis-information.

    • @easyerthanyouthink
      @easyerthanyouthink 12 วันที่ผ่านมา

      @@thomasjensen54 i tried to contact you in the past regard this dev but no reply. its all good, most people dont understand the constraints to work in. precalc takes room and realtime stuff needs cpu power. 256=8 bit planes and thats more dma time taken and more blitter work. could of done dualplayfield and same dma but less colors. road gen would of been easyer but then lost the colors.... 2 edge sword or more lol. balance of performance and looks is not easy on aga let alone any system. regardless good job. thanks also to chris white !"cannonball

    • @thomasjensen54
      @thomasjensen54 4 วันที่ผ่านมา

      @@easyerthanyouthink I’m sorry, where did you try and contqct me exactly?

  • @gravious
    @gravious 14 วันที่ผ่านมา

    whatever happened to the guy who dissasembled outrun and made cannonball? he was doing a version for the amiga based off the original code..
    th-cam.com/video/CLaedlbr4wg/w-d-xo.html

    • @BastichB64K
      @BastichB64K  14 วันที่ผ่านมา

      Yeah nobody is 100% what happened , he just stopped posting ... It may still be in development or abandoned ? Until he posts something who knows ??

  • @luciano1819
    @luciano1819 3 วันที่ผ่านมา

    same project ? : th-cam.com/video/CLaedlbr4wg/w-d-xo.html

    • @BastichB64K
      @BastichB64K  3 วันที่ผ่านมา +2

      No this is a different one , nobody knows exactly whats happening with the reasembler version.

    • @luciano1819
      @luciano1819 3 วันที่ผ่านมา

      @@BastichB64K ok thanks!
      One more project, the amiga is on fire.

    • @BastichB64K
      @BastichB64K  2 วันที่ผ่านมา +1

      @@luciano1819 so many Amiga games are coming up ..its crazy

  • @bradallen8909
    @bradallen8909 17 วันที่ผ่านมา

    Why bother. We have MAME now. Nothing will ever come close to the arcade game.

    • @BastichB64K
      @BastichB64K  17 วันที่ผ่านมา +9

      Thats kinda not the point but anyway..

    • @vertigoz
      @vertigoz 17 วันที่ผ่านมา +7

      To see what was actually possible?

    • @imqqmi
      @imqqmi 17 วันที่ผ่านมา +4

      @@vertigoz It's about getting the Outrun experience on your very own Amiga right in front of you that was 'taken' from us back in the day. I was disappointed twice, once on MSX1 (spectrum port probably) and MSX2 (still not as good as could've been) and once on Amiga 500.

    • @vertigoz
      @vertigoz 17 วันที่ผ่านมา

      @@imqqmi I said it but less elequently I reckon, my post was directed at the op. You're precisely right 👍🏻

    • @000Angus000
      @000Angus000 17 วันที่ผ่านมา +1

      ​@@vertigozI think the only person that missed the point was the OP. ;-)