SOULCALIBUR VI GUIDE - Part 3: Understanding Frame Data (w/timestamps)

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  • เผยแพร่เมื่อ 5 ก.ย. 2024

ความคิดเห็น • 16

  • @Hydros92
    @Hydros92 11 หลายเดือนก่อน

    I was really watching these to get a handle on Soul Calibur as it doesn't seem to have any sort of tutorial, however I'm pleasantly surprised to find an explanation of the frame data jargon here as that was something I'd heard people call out watching guilty gear but hadn't yet went to find out what it meant

  • @interval5375
    @interval5375 4 ปีที่แล้ว +4

    Very well presented set of videos, look forward to seeing more!

  • @tremorchrist84
    @tremorchrist84 3 ปีที่แล้ว

    Thanks again for all the work you put in to this series.

  • @TheHappyColour
    @TheHappyColour 4 ปีที่แล้ว +3

    Wow! This is some really amazing content. I am going to recommend people review these videos in the Hilde Introductory Guide. Great work!!! I can only see the three videos so far, you have more planned it looks like?

    • @SaltShakersFGC
      @SaltShakersFGC  4 ปีที่แล้ว

      Thanks! Yep there are definitely more Parts on the way. Future sections will be about the more intricate details about the game.

    • @TheHappyColour
      @TheHappyColour 4 ปีที่แล้ว

      @@SaltShakersFGC Rock on, I ended up referencing this in the Hilde Introductory Guide as a resource to check out and linked to the video. Just to reiterate it is very good stuff. As a specific note, I have never seen frame data visualized in such an accessible manner for new players. Very cool!

  • @AzuraAllure
    @AzuraAllure ปีที่แล้ว

    thanks this was helpful

  • @WAdams-ps9st
    @WAdams-ps9st 3 ปีที่แล้ว

    Superb explaination

  • @Signiaa_
    @Signiaa_ 3 ปีที่แล้ว +2

    You can find frame data @ 8wayrun.com/wiki
    here's kilik's frame data for those who might want to learn how to punish his attacks.
    8wayrun.com/wiki/kilik-frame-data-sc6/

    • @thatpersoneveryoneknowsbut7533
      @thatpersoneveryoneknowsbut7533 3 ปีที่แล้ว +2

      Thank you friend im brand new to soul cal so its hard for me so much info to take in at least knowing my own frames helps but in soul what is considered the lowest frame u can punish and whats safe look like i come from doa so its much different

  • @jackfrost884
    @jackfrost884 3 ปีที่แล้ว

    Great videos my guy

  • @undyingsoul3949
    @undyingsoul3949 3 ปีที่แล้ว +1

    This is really well explained! Can you tell me how fast most launchers are in this game? I'm only used to the frames in Tekken 7.

    • @Signiaa_
      @Signiaa_ 3 ปีที่แล้ว +2

      most launchers are around i20's up to i-40s
      check the frame data for each character on 8wayrun.com/wiki

    • @SaltShakersFGC
      @SaltShakersFGC  3 ปีที่แล้ว +3

      Most launchers in Soulcalibur are around the i19 to i20 mark and usually around -12 to -14 on block.
      Unlike in Tekken where 99% of characters have a i10 jab, only a few characters have i10 attacks. most characters have i12 as their fastest attack

  • @hez1711
    @hez1711 4 หลายเดือนก่อน

    90% of some characters moves are negative on block