LOTR TCG - 2003 World Championship- ALL FOIL DECK TECH - Dauntless Hunter

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • Brian Fred
    Frodo, Reluctant Adventurer
    The One Ring, Isildur's Bane
    Eastemnet Gullies
    Derndingle
    Streets of Edoras
    White Mountains
    Helm's Gate
    Hornburg Hall
    Hornburg Causeway
    Valley of Saruman
    Palantir Chamber
    A Promise x4
    Escape x2
    There and Back Again x2
    A Talent for Not Being Seen x2
    Severed his Bonds x4
    Swiftly and Softly x4
    Mithril Coat
    Frying Pan
    Hobbit Sword x2
    Legolas, Dauntless Hunter
    Sam, Son of Hamfast
    Merry, Friend to Sam
    Pippin, Hobbit of Some Intelligence
    Fearing the Worst x2
    Elrond, Herald to Gil-Galad x3
    Vilya x2
    Bill the Pony x2
    Thrarin, Dwarven Smith
    Under the Watching Eye x4
    Orc Bowmen x4
    Orc Scouting Band x4
    Hate x4
    Orc Cutthroat x3
    Ulaire Enquea, Lieutenant of Morgul x2
    Orc Assassin x4
    Southron Bowman x4
    Desert Lord x3
    Orc Patrol x3
    Grishnakh, Orc Captain

ความคิดเห็น • 6

  • @MulletMan_Gaming
    @MulletMan_Gaming 9 หลายเดือนก่อน

    I've only stumbled upon this channel but it's so nice seeing someone still making videos for one of the best card games ever made!

  • @pyramidsong
    @pyramidsong 9 หลายเดือนก่อน

    Love these videos! The length is great, I love the in depth nature

  • @zlegolas14
    @zlegolas14 9 หลายเดือนก่อน +2

    “Hobbit cape clip”? More like Elven broach

  • @Peter_Scholtz
    @Peter_Scholtz 6 หลายเดือนก่อน

    I was there Gandalf with this deck 3000 years ago

  • @solaufein1374
    @solaufein1374 9 หลายเดือนก่อน

    Pretty good choke

  • @JoHn-if6wy
    @JoHn-if6wy 9 หลายเดือนก่อน +1

    They banned all choke effect cards in the fellowship block ( except for 2) only to create a new choke effect card in the two towers for a specific deck. They eventually put an end to all effect choke cards. But the general choke was always carved into this game no matter what. Let me explain....
    The game was always stuck in a dull loop by being forced to limit yourself to 5 companions at all times. Limiting the fellowships capabilities and at the same time creating a greater form of choke unconsciously. Due to enqueas presence. Which both punishes 𝙔𝙊𝙐 and your 𝙊𝙋𝙋𝙊𝙉𝙀𝙉𝙏. It does no good to the game but only harms it.
    Playing less companions and limiting yourself to less than 5 should of been the only form of choke allowed. If enquea never existed, the game would have broken free from its chains. So in a nutshell, this game always restricted you from actually playing their game to its full potential. Whether that be the fellowship or shadow. Instead you have a counter card (enquea) created against the sheer principle of the game (9 companions) that 𝙖𝙘𝙩𝙪𝙖𝙡𝙡𝙮 forms the entire meta around it and forces both you and your opponent to respect the new limit of 5 companions ( not 9 ). This creates the engine to stall and creates a choke point regardless.
    Which from my perspective is just a major flaw in its design.
    Game is a solid 3/10