The Isle Concept Analysis | Parasaurolophus

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 129

  • @StelloTyrannus
    @StelloTyrannus ปีที่แล้ว +63

    While I’m overall fine with this version of para, I do have an issue with the idea of hadrosaurs being fodder, which I think is portrayed in this. I would really like para to be decently capable in combat with mid tier carnivores, and it’s ability to change between quad and bipedal stances I think could give a variety of attacks that could make combat really cool and dynamic, like for example a back kick on quad which is something I’d love to see. If we want to compare hadrosaurs to cows, then sure they would probably prefer to run from predators, but if need be they will fight and they will fight hard. I do think this para will overall be viable, but please make hadrosaurs more appealing to play I don’t wanna have to expect to see one para out of 100 trexes like in legacy. And I’ll note this was nicely handled with shant and teno with their combat capabilities, just give a similar treatment to para

    • @broski9938
      @broski9938 ปีที่แล้ว

      yeah I don't get the cow comparison. I've been chased through a field by a cow and that was scary! plus, bulls are just male cows and you don't fuck with them either.

    • @splunky5156
      @splunky5156 ปีที่แล้ว +12

      Some people may not realize it but cattle can be scary af. If a cow, steer or bull decides its gonna go somewhere and is willing to force the matter you'd better not be in the way cause you won't be for long if you stand your ground.

    • @BlinkCatBee
      @BlinkCatBee 5 หลายเดือนก่อน +2

      I pray that we'll see a decent para population on servers

  • @Kokodaman
    @Kokodaman ปีที่แล้ว +125

    I feel the devs are trying to make people's playstyles knowing that people won't want to for example. They say that Para will use its shout to run but in reality will probably used for overpowerd mix packing and offense rather than running

    • @Echoo_779
      @Echoo_779 ปีที่แล้ว +2

      Yea true

    • @kaelrebric
      @kaelrebric ปีที่แล้ว +15

      Para stun, pachy leg break, teno tail death

    • @Brookypirez
      @Brookypirez ปีที่แล้ว +10

      I feel like they put 1 hour of thought into every mechanic and call it a day

    • @albino4160
      @albino4160 ปีที่แล้ว +6

      Para stun, pachy tier 1 fracture, anky killing blow

    • @Weirdanimalboy
      @Weirdanimalboy ปีที่แล้ว +1

      Isn’t that pretty normal? In a PvP game a character built to be a long range sniper probably isn’t going to be used by a player that likes close quarters gun fights. That player would probably choose a different playable character.

  • @lvl5dino749
    @lvl5dino749 ปีที่แล้ว +62

    2 things:
    1. Para females do not have shorter crests. Those are juveniles of a different parasaurolophus species.
    2. I really don't like this concept art. They are the size of an acro, but get mauled by an allo in allos and their own concept art, despite para being an entire 4000kg heavier. I despised this art so much I edited my own art out of my disappointment.

    • @RandomName11659
      @RandomName11659 ปีที่แล้ว

      Oh yeah are u the one that like put the paras head on the shant stomp?

    • @XZaguer
      @XZaguer  ปีที่แล้ว +18

      The concept art is good regarding clarity, it shows us how the para will be viable without making it confusing to understand it. in terms of the gameplay tho thats where i have my skepticism as well, i do agree on you there.
      Implying that it has disadvantages against mid tiers and even being labelled as a 'Looker' dinosaur may not be enjoyable or best suited for para's size and specially growth time. maybe the loud roar can make a different on that but i have my doubts if im honest

    • @lvl5dino749
      @lvl5dino749 ปีที่แล้ว +1

      @@RandomName11659 yea. I wouldn't actually give para a stomp, probably would give it a tail slap, but there was no good reference image to use.

    • @lvl5dino749
      @lvl5dino749 ปีที่แล้ว +2

      @@XZaguer this art would fit Corythosaurus better. Only 4 tonnes rather than 6.8, it would make sense if it lost to an Allo, rather than para losing. Making para a looker can work, make it so it loses to sucho and Acro, but they went too far with Allo.
      Showing 3 paras honk at 1 Allo makes it seem even weaker. 3 paras should be a match even for a Giga (which is why I used giga for my para concept edit)
      The honk is either going to be abuse-able as well. People definitely will honk and then gang up on you.

    • @ender_z4nd3r83
      @ender_z4nd3r83 ปีที่แล้ว

      @@lvl5dino749 you don't even know if the para is dying, also in carno concept art they show 2 carnos fighting a teno when in reality a teno can fight even 3 carnos at the same time if skilled enough, it makes sense for me that para dies against 3 allos

  • @melanielemay4701
    @melanielemay4701 ปีที่แล้ว +58

    Again, the devs treat Para and hadrosaurs in general (besides Shant) like carnivore fodder. Paras weren't to be messed with irl due to their massive size. They shouldn't have to run from carnivores but be properly equipped to plow through mid tier packs. Herbivores always get the short end of the stick in dino media.

    • @Do27gg
      @Do27gg ปีที่แล้ว +8

      Herbivores generally run away when a carnivore chases even if they’re bigger

    • @massageinsessionpainrelief4363
      @massageinsessionpainrelief4363 ปีที่แล้ว +21

      @@Do27gg Yeah but when they have nowhere else to go, they turn around and face the predator... but obviously not like the Herbies in the Isle Evrima which and the ones hunting the carnivores down then the other way around. LOL

    • @Do27gg
      @Do27gg ปีที่แล้ว +1

      @@massageinsessionpainrelief4363 haha yeah good point

    • @rexyrules7975
      @rexyrules7975 ปีที่แล้ว +2

      Path of Titans would beg to differ.

    • @albino4160
      @albino4160 ปีที่แล้ว +2

      @@rexyrules7975 😂

  • @StelloTyrannus
    @StelloTyrannus ปีที่แล้ว +50

    There really isn’t much proof if sexual dimorphism in Parasaurolophus. While this genus is known with crests of different lengths and curvature, these shapes have a distinct distribution which would suggest different species, with longer crested species like P. walkeri being found in Alberta, and a shorter crested species called P. cirtocrystasus in New Mexico and Utah.

    • @XZaguer
      @XZaguer  ปีที่แล้ว +18

      Yea i have been noticing some inconsistencies when it comes to paras, weight was the most noticeable for me hence why i mentioned in the video, however the crests werent mentioned all that much during my research. The opening section of this series is just a mere collection of trivia just to introduce people to the dino's real life counter part.
      Nevertheless i appreciate your input, paleontology is a tricky thing i tell you what, hopefully in the future there will be a better consensus on the matter

    • @Echoo_779
      @Echoo_779 ปีที่แล้ว +1

      P.cirtocrystaSUS SUS among is everywhere paleo media is filled now with it 💀💀

    • @emperortethysusdacertified8175
      @emperortethysusdacertified8175 ปีที่แล้ว +4

      IIRC, our biggest Para fossil comes from P. Cirto, and it has a straight crest unlike the significantly smaller specimens we're used to finding. Due to this, I believe the lead theory is that the smaller and more curved crest is actually a trait of juvenile parasaurs, being the transitional phase between the crestless babies and the long-crested adults.
      Making hadrosaurs yet another family of cretaceous herbivores that go through some serious face-lifts (Pun intended) throughout their life cycle, alongside Pachycephalosaurids and Ceratopsians.

    • @justasquid8930
      @justasquid8930 ปีที่แล้ว

      @@emperortethysusdacertified8175ooh this is interesting! Do you happen to know the source of where your claim came from so I could look into it more? :)

    • @emperortethysusdacertified8175
      @emperortethysusdacertified8175 ปีที่แล้ว

      @@justasquid8930 The specimen in question is MNA P.1 529. From what I'm reading, it's an older specimen from the Fruitland formation in New Mexico...
      I'm actually really happy you replied now because after looking into it some more... I can't seem to find much info on MNA P.1 529 other than that size estimate. Between that and a new fragmentary P. cyrtocristatus skull that was found in 2021, I'm wondering how complete MNA P.1 529 even is and if it's actually P. cyrtocristatus (It's officially described as Parasaurolophus sp, and that formation is known to have another Para species, P. tubicen.
      It's definitely a conundrum of a situation, one I feel really interested in digging deeper into.

  • @seilamujkanovic3478
    @seilamujkanovic3478 ปีที่แล้ว +19

    My problem with para is making them this weak against predators of their size, it looks stupid surely it should be bale to fight a solo cerato or allo, like srsly why play para if it can't even defend it self..

    • @ender_z4nd3r83
      @ender_z4nd3r83 ปีที่แล้ว +2

      it doesn't even show the para dying against the allo, stop crying

    • @horse1137
      @horse1137 ปีที่แล้ว +3

      @@ender_z4nd3r83 but it will

    • @ender_z4nd3r83
      @ender_z4nd3r83 ปีที่แล้ว

      @@horse1137 you will maybe, but I'm good at the game, I will kill allos

    • @horse1137
      @horse1137 ปีที่แล้ว +1

      @@ender_z4nd3r83 you are a very good comedian

    • @MrSucho-vl7ih
      @MrSucho-vl7ih 4 หลายเดือนก่อน

      @@ender_z4nd3r83it was going to die anyways

  • @TheTinyTyranid
    @TheTinyTyranid ปีที่แล้ว +17

    All I want is to the paras to be able to defend itself from mid tiers.

    • @TheTinyTyranid
      @TheTinyTyranid ปีที่แล้ว +9

      And not die to carnos.

    • @thbran7417
      @thbran7417 ปีที่แล้ว +10

      Beasts of bermuda parasaurs can 1v1 an acro
      Only Dino game that makes a para not just fodder

    • @ultragalacticgamer7195
      @ultragalacticgamer7195 7 หลายเดือนก่อน +2

      @@thbran7417yes and the para buff mod on legacy is great too making able to 1v1 across

    • @maxximus6418
      @maxximus6418 6 หลายเดือนก่อน

      To the point where the scream ability would be too much

  • @GEK0dev
    @GEK0dev ปีที่แล้ว +12

    Modern estimates for parasaurolophus put it at 13 tonnes making it the third largest ornithischian. It would be able to fight against a thing like giga in reality

    • @Manicthecreator
      @Manicthecreator หลายเดือนก่อน

      It’s not the most accurate but it’s still being considered. The most accurate weight and size of para is 5 tons aswell as length being 31 feet.

    • @Manicthecreator
      @Manicthecreator หลายเดือนก่อน

      Magnapolia is probably the largest hollow crested Dino and is the 2nd largest and edmontosaures maybe being the 3rd largest

    • @Manicthecreator
      @Manicthecreator หลายเดือนก่อน

      But the 13 tone parasaurolophus is out there but is not considered invailed

    • @Manicthecreator
      @Manicthecreator หลายเดือนก่อน

      Path of titans has two para pods they have the 13 ton para and the 31 foot 5 ton para. The 5 ton para is not out yet but is the accurate version of para

    • @Manicthecreator
      @Manicthecreator หลายเดือนก่อน

      It was a meter smaller then charnosaures or as large as charnosaures ragging from as small as 29 feet and can get to a large 36 feet very large but was not bigger then trex but it dwarfed albertasaurus and gorgosaurus its main predators

  • @turkeyman100
    @turkeyman100 ปีที่แล้ว +10

    If I'm interpreting this correctly, I think the only thing I'd change about the Para is let a skilled player hold their own against small packs of mid-tiers. Squashing small carnis and running from apexes makes enough sense, but if the player knows what they're doing, they should be able to make a trio of Allos or Ceratos think twice.

  • @kittycatcpieqw7772
    @kittycatcpieqw7772 ปีที่แล้ว +4

    I don’t like the way they are using para as the bich to carnivores because the devs think it’s just the çøŵ I hope it’s more like path’s Lambeo with actual tanking power and offence

  • @searpen1848
    @searpen1848 ปีที่แล้ว +14

    I think that the shout would be like a flashbang where your screen would be blurry beyond recognition where silhouettes are barely recognisable and you would only hear ringing for a couple of seconds like maybe 10-15 sec. Now you would think that that won't do anything against a lone predator but if a group of predators where to get flashbang they are more likely to hit each other meanwhile the para could just run away in the chaos. lone Dino's who wouldn't be affected that much wouldn't be likely to challenge a para except if it's an apex and you know that apex would be either solo or duo since the difficulty of them will be bump up exponentially. It would be a great retreat for threats that they couldn't face and a great offence against threats that is manageable like a lone allo
    Edit: this could be a counter against large op apex herds since the mega roar should be indiscriminate and will affect everything in the vicinity including ally herb except for the one who roars it and other para

    • @elliotRust29
      @elliotRust29 ปีที่แล้ว +4

      10-15 is a really long duration, i think about 5 seconds would suffice

    • @searpen1848
      @searpen1848 ปีที่แล้ว +1

      @@elliotRust29 yeah around 5 sec should do it

    • @maxximus6418
      @maxximus6418 6 หลายเดือนก่อน +1

      @@searpen1848I think it would also be cool if it inflicted a little damage, to kind of represent the eardrums getting damaged or even bursting, although that would probably only be for when the para is really close to the player, or if the para had a scream that could shake the earth

  • @Exquailibur
    @Exquailibur ปีที่แล้ว +3

    I don't like the stun idea, but making the vison blurry and the world spin a bit would be hilarious. It would make it really hard to pin down a para when they do it, but wouldn't stop you from running way from the para. The para would realistically be pretty dangerous though, people forget that herbivores are often more dangerous than carnivores in the modern day and I fail to see how dinosaurs would be different.

    • @xy15yragoand49
      @xy15yragoand49 ปีที่แล้ว

      It would be better if it just decreases the speed, since the target is disoriented for a few seconds. A stunning yell is too compelling but who knows what would be implemented.

  • @amia-
    @amia- ปีที่แล้ว +4

    Can they give it the tenontosaurus treatment, where it’s able to fight off stuff around its size

  • @Godisgood007
    @Godisgood007 ปีที่แล้ว +4

    (Big text ahead!) Another fun fact about the Para's crest is that it is also especulated to have been used for thermoregulation, liberating eccessive heat or absorving it depending on the environment's temperature, wich gave me an idea for a mechanic that I personally find very naive, I know the devs won't add this anyway but here it comes:
    Body Temperature, influenced by the environment and the time of the day, it probably wouldn't be something capable of killing the dinosaur, because both Spiro and Gateway seems to not have extreme climates.
    So I see it could be implemented via seasons, with of course, Winter being extremely cold, Summer being very hot, Autuum would be a little cold but only during specific day times and Spring would have the best climate: here is a little bit more detail about how each one of them could work:
    Winter: probably the most dificult season to survive, small dinosaurs would have to stock food and dig them in the ground for it to be preserved, otherwise, they will have to look for rare foliage localized in specific parts of the map in the herbs case, or hunt small AI creatures (that become slightly more abundant) or other dinosaurs, and even look for carcasses in the carnivores case, omnivores would have an easier time, eating insects, dead dinosaurs and certain types of foliage. The dinosaurs with thermoregulation abilities would have an easier time doing such things but would still suffer small food and stamina debuffs, dinosaurs with no thermoregulation abilities however would need to build nest like structures with sticks, stones and dirt, smaller and more specialized animals could create such structures in burrows, protecting themselves against the cold, such season would create a new exciting challenge in paper, but I am sure that it is MUCH more challenging to code.
    Spring: the most lush and beautiful seson, it is also the most abundant in food, dinosaurs could use such season to gather food for more severe seasons, with smaller dinosaurs being able to create small holes stock food in it, preserving it for long periods of time, while medium and big dinosaurs would need to acumulate fat in order to survive the winter specifically, at a huge cost of stamina and speed.
    Summer: while less severe than the winter, still presents a challenge to players, with small rivers and lakes disappearing and the map becoming hotter, with dehydration becoming a serious matter, this season encourages players to search for food and water for great distances with foliage being rare and herbivores having to travel big distances to search for their nutrient rich plants, while medium and big carnivores follow the same in search of prey, small dinosaurs would have a choice to make, either utilize their stocked food or get more creative with their food sources, swimming, wallowing in mud and having a full water bar could provide good protection against the heat.
    Auutum: being a transition season between the Summer and the Winter, the cold increases significantly over time, with players that were not able to gather food during earlier seasons having few time to build nests, burrows and stock as much food as they can before the winter comes.
    Jesus, this text was pretty big for my standards, I think it is a pretty naive idea, and honestly I doubt people would like the idea, but I honestly see this mechanic actually giving a reason to play as small dinosaurs aside from their speed: their low food cost in comparison to bigger dinosaurs, this also would create new challenges for the players other than worrying solely about getting eaten by big carnivores.
    I would love to see anyone give any suggestion on how such mechanic could be improved (or if it would be viable at all 😂).

  • @thenerdbeast7375
    @thenerdbeast7375 ปีที่แล้ว +2

    Look, don't expect much from the Devs. It is abundantly clear they don't actually care about dinosaurs and only care about the vaguely dinosaur-like movie monsters pushed by popular media. Nevermind the fact that a real life Paras would stomp an Allo-sized predator to death and a whole herd could probably kill a Rex, no they gotta push this image of this animal being as anxious and high-strung as an Italian Greyhound.

  • @_solitario_3720
    @_solitario_3720 ปีที่แล้ว +2

    concept arts are becoming more and more empty. Just nice drawing, no ideas. They are just cool but no real concept.

  • @Hexa9501
    @Hexa9501 ปีที่แล้ว +5

    The roar ability is unique for sure but i dont get why a roar? I was personally hoping para would have a bash/ram attack which would take a good chunk of stam and could knock over (or at least stun) Small-Mid tier carnivores since para could utilise its mass but instead they opt for a loud roar? Nevertheless i am excited for paras addition.

    • @mrsnake6562
      @mrsnake6562 ปีที่แล้ว +2

      Honestly same, Para should be something difficult for non-apexes to deal with, take Allosaurus, that's about a third of the weight of Parasaurolophus and Para should for sure be able to shove down a cocky allo that isn't paying attention. Running from Giga and rex makes sense because they're huge and it makes sense, but running from something that you could realistically stand your ground against isn't something I'm a fan of

    • @FollowerOfMegatron
      @FollowerOfMegatron ปีที่แล้ว +1

      The roar comes from a mediocre documentary called "Clash Of The Dinosaurs" In which para was also fodder.

  • @kuitaranheatmorus9932
    @kuitaranheatmorus9932 ปีที่แล้ว +17

    It's a really decent one,personally I don't like how treat para as a complete fodder but it's not the worst overall
    Love thumbnail and hope u have have bless day

    • @IndominusRex-wc1ey
      @IndominusRex-wc1ey ปีที่แล้ว

      Imo i think that para's concept is just as bad if not worse than alberto's

    • @ender_z4nd3r83
      @ender_z4nd3r83 ปีที่แล้ว +3

      @@IndominusRex-wc1ey no lol, a bad concept art is a concept art that doesn't clearly show the playstyle of playable, that you don't like the playstyle doesn't make the concept art bad

    • @kade-qt1zu
      @kade-qt1zu ปีที่แล้ว

      @@IndominusRex-wc1ey There is a difference between a bad concept and bad concept art.

    • @IndominusRex-wc1ey
      @IndominusRex-wc1ey ปีที่แล้ว +1

      @@kade-qt1zu I meant to toss art in that sentence my bad

    • @IndominusRex-wc1ey
      @IndominusRex-wc1ey ปีที่แล้ว

      @@ender_z4nd3r83 no its a horrible concept art. Para os getting anal raped on its own concept, the only fight it has where it actually attacks is the equivalent of Ryan's World VS Mayweather, the special ability is busted as shit, and para does nothing but run or do anything in every other panel

  • @farkash7329
    @farkash7329 ปีที่แล้ว +3

    Didnt they mention that paras roar will stun its opponent? Cause if thats true and the devs wont add some kind of timer between the stuns, i can see that para will just stun lock you between roar and few hits until you die, im not fan of that if thats the case

    • @galkepic9229
      @galkepic9229 ปีที่แล้ว +2

      Might just use the voice fade mechanic they implemented prior to prevent over use.

  • @jyaafi8158
    @jyaafi8158 9 หลายเดือนก่อน +1

    "tapwing herself" what?? Tapwing is a woman?? Eversince i Saw their art i always assume they're a dood.
    Not gonna change the fact that i love their art tho

  • @joema500
    @joema500 ปีที่แล้ว +1

    Ok but the allo here 6:19 is literally like a third of the size of the para, whereas the acro is comparable in size. Idk where u got allo being "the same size as the para" from?

  • @thme6413
    @thme6413 ปีที่แล้ว +2

    About para being same size as acro and allo i think its very clear to see that acro is way bigger and allo is way smaller, allo is more upright and off the ground yet still barely above the para and acro is standing leaning little down and still clearly bigger than te para

  • @ender_z4nd3r83
    @ender_z4nd3r83 ปีที่แล้ว +2

    what I think is if tyou are good enough you will be able to fight most thing, like a good teno can fight 3 carnos, a good para will be able if skilled enough to kill 3 allos, depends on the player skill

  • @serginator8619
    @serginator8619 ปีที่แล้ว +1

    I used to main para in legacy. I LOVE para’s. They are my favorite herbivores. Always making it to adulthood and watching over/protecting smaller herbivores sometimes to the death just cause I could. Unfortunately as time went on they became so useless and embarrassing that I abandoned it for more favorable herbis. I hope I can come back to them and have a balanced experience. Otherwise, I’m already expecting to settle for a different herbi again.

  • @Manicthecreator
    @Manicthecreator 29 วันที่ผ่านมา

    The devs treat hadrosaurs poorly i mean littarly every Dino game movie makes hadrosaures that way but still they treat every non mega hadrosaur like trash. I would consider parasaurolophus to be a large hadrosaur now think about it maisaura is smaller it’s considered to be standard size yet it’s stronger then para honestly am disappointed with the isles one it comes to parasaurolophus.

  • @MrSucho-vl7ih
    @MrSucho-vl7ih 4 หลายเดือนก่อน

    Bro can the “hadrosaurs are free meals” stereotype just DIE ALREADY…

  • @iMahDino
    @iMahDino 11 หลายเดือนก่อน

    Bruh when this game will make para more stronger *SIGHT*

  • @albino4160
    @albino4160 ปีที่แล้ว +1

    My favorite time with Para was being in a group and running from gigas, it's definitely gonna be a certain playstyle for people, again there making a survival game hence there capabilities to run or out run most of the carnivores in the game, having a call to disorientate a target but not completely stun a target would be very fitting for Para

  • @Dracovenatrix
    @Dracovenatrix ปีที่แล้ว

    Im gonna say this prior extinction did para way better

  • @Do27gg
    @Do27gg ปีที่แล้ว +1

    Pretty sure in the concept art they are both allos

  • @kitkat5596
    @kitkat5596 ปีที่แล้ว

    A lot of playables are going to need AI made of them because I doubt even a 100 players can be thinned out to the amount of classes being made by the devs, there'll always be uneven amount of players playing certain classes. So I'm thinking people will see more AI Paras then actual player Paras but that's just my theory. 🤷‍♀
    But I'm mostly looking forward to is Bary, Herrera, Ovi and Megalania.

  • @Oskrrr
    @Oskrrr ปีที่แล้ว

    hope it will be that para can fight mid tiers easy, but it have to use that roar to escape from apexes since it cant fight those that easy, so the roar would be used when facing apexes and when facing mid tiers then its fully capable of defending itself. for me personally i think its a little bit weak of what we have seen in the concept art. Para is one of my favorite herbivores in the dinosaur world and its such a shame to see it being that weak compared to its size.

  • @Cordinjung5141
    @Cordinjung5141 18 วันที่ผ่านมา

    God bless America 🇺🇸🦅

  • @hopek123a
    @hopek123a ปีที่แล้ว

    I really don't like the current approach to Parasaurolophus. I recently watched an interesting documentary about the dinosaurs of this family and it's sad to treat them like cows of the old world. Each of the representatives of this family grew to enormous sizes in the struggle for survival against the predators of their era. They were huge herbivorous reptiles and despite the lack of any more advanced defense mechanisms such as claws, sharp teeth, carapace, they were still alive. I really hope that in addition to the curiosities you have presented to us, Para itself will have something more in it, such as Tananto! O has 4 attack types at the moment and is otherwise a well-balanced herbivore, although some still think it's too op.
    The very idea of ​​stun using his voice is brilliant, and using the forelegs to defend against smaller tiers is wonderful but what next? At the sight of Carno/Allo/Cerato will he run away where the fuck grows? It's giants I imagine such a giant running at a charging Carno taking him down, accidentally crushing him with his massive hind legs or hitting Allo with his massive tail in the side knocking him over. I don't think in Evrime there will be anything like skills like in Path of Titans, so I don't have anything to say about some buffs, maybe someday. We can't wait to see him in the game :)

  • @tunaozturk2639
    @tunaozturk2639 ปีที่แล้ว

    personally I m not happy with para runing style even today herbivores not runing mostly they do attack aspecially in paras case I wanna be able to demolish a allo in 1v1 para is litterly twice the size think like u are a 1.80 heigth man that weigths 80 kilo would u run from a kid thats 90cm tall and 40 kilo ? just cuz they have knife? just run towards them god damn it they will die from trample I m so dissappointed about the "pahtetic hadrosaur" setoritype make para only ai at this point noone will play it if it cant even defend itself against allo

  • @autonaxe8122
    @autonaxe8122 ปีที่แล้ว

    think bipidel to quadrupedal stance switch would be nice adition and i hope they give it to para. Specialy if para will be more like "stun, run and hide" type of animal...
    For example they could make bipedal run faster but it would also use more stam and turning would be slower.
    Quadrupedal running could then be slower way to travel and more stam eficient and it would also mean more agile turning and so on...

  • @voltageRex
    @voltageRex ปีที่แล้ว

    So it's a class sound Canon

  • @thbran7417
    @thbran7417 ปีที่แล้ว

    I'd love if it was honestly more like beasts of bermuda para able to fight off mid tiers and even small/psudo apexes rather then just a roar stun and run thing

  • @maxallen5510
    @maxallen5510 ปีที่แล้ว

    7:27 only 1 of the three is possibly inaccurate as rex has been shown to have a bone breaking bite in both testing in the lab as well as dung attributed to the rex with pieces of broken undigested bone in it and allosaurs have been discovered together in different age groups in dinosaur national park in Utah. Oviraptor is still inconclusive as to whether eggs were apart of its diet

  • @BackiNator123
    @BackiNator123 ปีที่แล้ว

    i seem to have no idea about dinosaurs lol. im looking at this and whenever he says acro and allo and giga.. i look at them and they all look the same to me lol

  • @lolbin9922
    @lolbin9922 ปีที่แล้ว

    sucho was the last dino being implemented

    • @XZaguer
      @XZaguer  ปีที่แล้ว +1

      That was just a remodel, same with pachy

  • @frostbitetheannunakiiceind6574
    @frostbitetheannunakiiceind6574 ปีที่แล้ว

    6:17 dude, its just a younger individual, use ur brain XD

    • @kade-qt1zu
      @kade-qt1zu ปีที่แล้ว +4

      How do you know?

    • @onedeprivedboi1625
      @onedeprivedboi1625 ปีที่แล้ว +5

      The art doew not make that clear even if they are differant aged individuals

    • @frostbitetheannunakiiceind6574
      @frostbitetheannunakiiceind6574 ปีที่แล้ว

      @@kade-qt1zu cause paras are way bigger then allos? or it could be just a smaller individual idk, but its gotta be one of the two, its not that mind-breaking you just gotta think about it for more then 5 seconds

    • @frostbitetheannunakiiceind6574
      @frostbitetheannunakiiceind6574 ปีที่แล้ว

      @@onedeprivedboi1625 how?

    • @Nana-sc6mj
      @Nana-sc6mj ปีที่แล้ว +2

      You do realize Tapwing does not scale dinosaurs correctly in her art right???….it’s pretty well known lmao.

  • @Patrick3183
    @Patrick3183 ปีที่แล้ว +4

    Para-para-paradise

  • @LannyRoe
    @LannyRoe ปีที่แล้ว

    Maybe paras roar only works depending on how good the Dino’s hearing is

  • @marigor2013
    @marigor2013 ปีที่แล้ว

    This was really great,support.

  • @parasaurlolophus9523
    @parasaurlolophus9523 ปีที่แล้ว

    I only started playing last year, so I never got to experience para when it was more viable. Why did it get nerfed so bad?

    • @galkepic9229
      @galkepic9229 ปีที่แล้ว

      It went from being a fast herbivores to a slow one with tons of stamina. Giving it a more powerful attack.
      However this was made it very weak to apexes as they could regularly out speed it if they got the jump on a para. Along with alot of other carnivores. So para had to stay hyper vigilant and keep a large distance.
      Also they just accidentally fucked up its hit boxes trying to stop hackers and stuff

  • @scottthesmartape9151
    @scottthesmartape9151 ปีที่แล้ว

    holy shit it's a mini shant

  • @certified720
    @certified720 ปีที่แล้ว

    I love your videos!

  • @CurseOfVanishingI
    @CurseOfVanishingI ปีที่แล้ว +1

    next up... trike,deinocheirus,maia,ava,acro,cama, and brachi concepts are left

    • @otter8399
      @otter8399 ปีที่แล้ว +1

      bronto/apato, velo, mono, rugops, plateo, raui, cory, carchar.

    • @CurseOfVanishingI
      @CurseOfVanishingI ปีที่แล้ว

      @@otter8399 if u couldn’t tell I was naming the “cool” Dino’s not the repeat Dino’s or versions of cooler dinos

    • @otter8399
      @otter8399 ปีที่แล้ว

      @@CurseOfVanishingI bronto/apato, velo, mono and plateo seem cool.

  • @vilkasrex8067
    @vilkasrex8067 ปีที่แล้ว

    This was a good video 👍 I appreciate the effort going into this one.

  • @giltchmasked3964
    @giltchmasked3964 ปีที่แล้ว

    2nd i cant wait untill i get the isle