The Isle | Are Hypos viable?

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 343

  • @Veep._.
    @Veep._. 2 ปีที่แล้ว +234

    I really hope this kind of feed back reaches the devs, the moment you said that strains would currently only effect carnivores really cristilized how little consideration the system had been subjected to. Thanks for the vids

    • @thme6413
      @thme6413 2 ปีที่แล้ว +1

      Even if it reaches them it wont help at all

    • @Veep._.
      @Veep._. 2 ปีที่แล้ว +5

      @@thme6413 it might not but all we can do is try. In the end it's their choice on how they take criticism regardless of if it benefits the experience they made or not.

    • @thme6413
      @thme6413 2 ปีที่แล้ว +17

      @@Veep._. we already know how dondi and others take criticism and suggestions that go against their beliefs
      Any suggestion that dondi doesnt like will not ever be implemented in the game and if you argue for it you can easily be banned from the dc because some bs reason

    • @Veep._.
      @Veep._. 2 ปีที่แล้ว +3

      @@thme6413 that's true I Guess it's just disappointing for me to see a game I really want to see grow and be great never quite reach it's best due to choices I have to accept. So I guess I try to see these things with a lense of optimism, eventually the team might use detailed criticism effectively and scrutinise their own work, or they might never do so. I just want to enjoy this game again.

    • @vilkasrex8067
      @vilkasrex8067 2 ปีที่แล้ว +8

      Yeah, unfortunately, balancing has always been a struggle for the Dev team. They won't be capable of balancing the strains because the concept is inherently imbalanced; they're essentially Gods among mortals. Seems like a nightmare to me.
      However, if the strains don't come out with such overtuned and bloated stats, something more in line with a generous yet balanced stat increase, then I think it'd be somewhat viable in a player sandbox environment. I think Elders should be the most viable counter to strains. Elders should benefit from perks, creating and coordinating with packs, and should have close enough stats that it'd be a viable fight. The strains will still be incredibly strong while still being defeatable.

  • @RogueT-Rex8468
    @RogueT-Rex8468 2 ปีที่แล้ว +70

    These hypos sound like an endgame mechanic in a story. In the effect that this is why the isle is human abandoned. They made creatures initially for a very JP story- made for study that became entertainment- and inevitably slid into ideas for war.
    The latter being caused sci fi horror meddling on carnivores specifically because it just made sense for predators to carry out this design (and human mentality to fear these animals) to make these animals stronger and more aggressive. And at some point, they truly produced monsters. Too big and too strong to be contained, and are in effect an unexpected kill strain.
    The animals were made to be aggressive, and this is only fanned by their hunger. Their constant need to feed drives them after herd after herd to satiate this hunger- eventually forcing them to turn on one another and cannibalize to serve their needs until there is literally no food left for them.
    Any small and infant carnivorous dinosaurs that then would find their carcass would become infected by the strain, starting a slow process to repeat again odd Infinitum (more or less).
    I still stand by these creatures being a spontaneous AI that would happen at random (so random across servers that you would hypothetically go actual weeks without seeing one).
    Their spawns would be at the beginning of twilight on the server and last until sunrise, their arrival is marked by a bellow that can be heard across the entire server (woe to those where it is loud and clear). During this time, this AI would then relentlessly hunt any and all characters across the isle, and your only defense is to run and hope it settles on the other guy.

    • @Patrick3183
      @Patrick3183 2 ปีที่แล้ว +12

      I already had a idea that there should be a randomly spawning AI predator! They really
      Need to implement this!!

    • @flegyptosaurus2099
      @flegyptosaurus2099 2 ปีที่แล้ว +9

      THANK YOU!! hypers a thing from the lore

    • @stickempires2608
      @stickempires2608 ปีที่แล้ว +9

      A problem with something like that is people would say when a hypo has spawned and possibly where. Everyone would log and wait for the nightmare to go away while playing on another server to not lose their dino. Something like hypos unfortunately only work as greater but not unstoppable dino playables or only pve dino vs. hypo.

  • @gendygoblin8391
    @gendygoblin8391 2 ปีที่แล้ว +79

    On the herbivore bias, this is why I think there needs to be a herbivore AI herd system put in place because in life the ratio between these factions is 1 : 10 with that difference being even more prominent.

    • @zumogerstubchen2340
      @zumogerstubchen2340 2 ปีที่แล้ว +16

      That. And Island like Isla Spiro could sustain maybe 5 grown t-rexes, not more.

    • @Marines_Memelevolent
      @Marines_Memelevolent 4 หลายเดือนก่อน +1

      AI Herds are such a good idea, i don't know why they've never tried it. Herbivores should be more common than carnos, that's how a food web works.

  • @cyberhazard7262
    @cyberhazard7262 ปีที่แล้ว +20

    I remember the time of the strains on Legacy. I was a Hypo rex when it was first introduced, I remained alive for weeks as it. Players, on the server, after few days of necessary massacre to just remain alive. They started to make sacrifices. in herds, one adult would offer themselves to me, to eat, to increase the odds of survival of the whole herd, and prevent me from wiping them out should they tried to fight, and having most bodies decay because there would have been too many. It was an odd dynamic.

    • @headwreak1768
      @headwreak1768 ปีที่แล้ว +4

      Blood for the blood god comes to mind, you have become the dinosaur version of KHorne lol.

  • @AvengedPanzer
    @AvengedPanzer 2 ปีที่แล้ว +49

    I agree with this video entirely. I also have an idea for mutating into a strain. Instead of respawning as one, if you choose to give up permanent perks to become a strain, your dino gets ressurected and over time it slowly starts to mutate, so you start to require much more food and you slowly become bigger and grow armor or whatever the strain you chose has, or maybe you don't get to choose which strain to become, it's just randomized. I think this would make becoming a strain a lot harder, because it will be extremely time consuming, you will have to eat and hunt much more while still having your normal dino's stats. I personally think becoming a strain should take a couple of real life days, as harsh as it sounds, it shouldn't be an easy task by any means.

    • @Lightclaw
      @Lightclaw 2 ปีที่แล้ว +8

      Respawning as one was the progression way of doing so.
      For strains, in Evrima, will be done with the combination of surviving an Adult Life and doing your Elder life. Alongside actually getting to Elder, as you'll have to have a great diet and life certain lifestyles, will be a complex task in of itself

    • @AvengedPanzer
      @AvengedPanzer 2 ปีที่แล้ว +5

      @@Lightclaw I think becoming a strain should be more complex though. Becoming an elder and eventually passing on from old age or battle will be difficult, but there should still be a challenge if you decide to go for the path of mutating into a strain afterwards, prior to deciding to gain permanent perks and beginning a new and less difficult life.

    • @Lightclaw
      @Lightclaw 2 ปีที่แล้ว +3

      @@AvengedPanzer I mean, becoming an elder is the struggle. You spent hours, upon hours, trying to "become" and elder. Then when you become an elder, you're trying not to die due to your coming weakness. For then you get one of two rewards, become an elder or get your post-elder perk

    • @sauraplay2095
      @sauraplay2095 2 ปีที่แล้ว +7

      I agree that it should take very long, because if you see a strain, or hear one it will be crazy.

    • @Lightclaw
      @Lightclaw 2 ปีที่แล้ว

      @@sauraplay2095 quite so

  • @Crakinator
    @Crakinator 2 ปีที่แล้ว +100

    I think the best move is to make strains really good, but not necessarily make them OP. Like, surviving as something small and versatile like a Galli or Omni should be easier than surviving as a strain. Don’t make Hypers faster than their base dinosaur. They should be the same speed with worse stamina, or just slower. Make Neuros super vulnerable to incoming damage, but give them unique ways to avoid it so that they should only really die when they’re caught off guard. Tissos should be fast and efficient predators, but they’ll be smaller than their base dinosaur, so they would be more vulnerable to incoming damage and more easily overpowered by large creatures if they get careless during a confrontation.
    Then, give them unique and awesome abilities to make them super fun. People would be grinding to play as them, but they wouldn’t be so strong that the whole game revolves around them, and, since they take a lot of time to acquire, it would take a combination of smarts, skill, and luck to actually become one. The way I view strains is that, compared to their base dinosaur, they should be just as good at confronting other dinosaurs, but they should hold significant advantages when it comes to interacting with humans.
    Also if they’re annoying and their design is shit, you can turn them off in server settings 👍

    • @lasttocomment5869
      @lasttocomment5869 2 ปีที่แล้ว +5

      The only thing that should be faster is medium sized mid tiers (ex. Carno) and small tiers

    • @kaelrebric
      @kaelrebric 2 ปีที่แล้ว +5

      @@lasttocomment5869 the isle does have a hypo Utah model as well. If memory serves it would be able to open doors to human buildings. It was never put in game that I'm aware. But there was a model somewhere it looked really sick.

    • @nikolasdemoulin8093
      @nikolasdemoulin8093 2 ปีที่แล้ว +7

      But that ruins the entire point of them. Keep in mind these are things that take a ridiculous amount of time to attain. You mind as well just get rid of them completely with f they give no actual major advantages. What good is a hyper if it’s so slow it can’t even catch its own species? Makes no sense. How would that cause fear or panic?
      The hyper is supposed to be that once in a blue moon nightmare escapes experiment that’s monsterous and murderous. Literally Jurassic worlds Indo-rex. Bigger, faster, stronger etc.. and psychopathic in regards to how it slaughters everything it finds.
      They’re supposed to be OP. That’s the whole point. Making them weak or slow or whatever totally ruins the entire point of picking it. Who would choose to play as a shittier and slower version of theyr starting Dino, over just picking a perk and starting a new game (which is what the devs said will be the choices)?
      The hypers are supposed to be stupid OP. That’s the point.
      Only thing I would change currently is have herbivores also have hyper stages. Just carnivores having them makes it kind of unfair, imo. I’d love to see sone roided up trike leveling a pack of rexes. lol

    • @Crakinator
      @Crakinator 2 ปีที่แล้ว +17

      @@nikolasdemoulin8093 it's not fair for someone to have an insane PVP advantage over you just because they started playing on the server before you did. That's why the devs aren't giving perks PVP advantages, and it's why strains shouldn't completely dominate the game. The panic of encountering a strain would very quickly turn to frustration at the fact you're completely helpless against it. If you stand a chance of escaping or fighting back, it's tense. If you stand 0 chance of survival, it's infuriating.

    • @Kyielith
      @Kyielith ปีที่แล้ว +2

      The hypos need to be faster then their counter part. Remember the strain is supposed to massively change it's strength, just make their base health and damage lower

  • @tf2.soldierhahafunny89
    @tf2.soldierhahafunny89 2 ปีที่แล้ว +38

    It seems like the Tisso strain was made as a direct counter to Hypos. As the concept of the strain said, it has invisibility and an acidic bile that can melt through armor. We can assume that the acid can melt through the Hypo's armor, too. It also wouldn't be too crazy to assume that Tissos are faster than Hypos, or at least have more mobility.
    So, for balancing reasons, all three (maybe four) strains should be released at the same time so that Hypos have something to be scared of, and not be the thing that temporarily kills The Isle for the first few months, or maybe even a year, after they are released.

  • @yoshikagekira726
    @yoshikagekira726 ปีที่แล้ว +5

    The thing is we could make their metabolism so high that they are forced to even eat their own species, which would mean the game mechanic’s themselves kill them due to the high amount of cannibalism they partake in, eventually making their pros=cons and weakening them till they can’t even hunt anymore, making them starve.

  • @XZaguer
    @XZaguer  2 ปีที่แล้ว +39

    Trigger Warning: this video contains polarizing content.... good luck.

    • @maxallen5510
      @maxallen5510 2 ปีที่แล้ว +4

      You know what this the one video I think I 100% agree with you on. Definitely a good video. Good composition. Explaining the idea behind the strains. Explaining what works and what doesn’t. Then coming with solutions to fix what doesn’t work in order to make it work as intended! Two thumbs up from me 👍🏽👍🏽

    • @davidaceves7283
      @davidaceves7283 2 ปีที่แล้ว

      AGREED

  • @darthsquidias7503
    @darthsquidias7503 2 ปีที่แล้ว +10

    Imagine how fun playing strained hypsi would be

  • @vraptork181
    @vraptork181 2 ปีที่แล้ว +19

    I can’t get over how good this channel is you have such good points and ideas I just really hope the devs learn to take in a little more constructive criticism

  • @itsjustalf7747
    @itsjustalf7747 2 ปีที่แล้ว +52

    i love how the community is better at balancing then the actual people who are paid to do so-

    • @troythedeconstructionist1382
      @troythedeconstructionist1382 2 ปีที่แล้ว +5

      The devs have no intention of finishing the game, much less actually making it so, so ...

    • @itsjustalf7747
      @itsjustalf7747 2 ปีที่แล้ว +8

      @@troythedeconstructionist1382 isn’t that so fun 🤩

    • @frostbitetheannunakiiceind6574
      @frostbitetheannunakiiceind6574 2 ปีที่แล้ว

      fr

    • @frostbitetheannunakiiceind6574
      @frostbitetheannunakiiceind6574 2 ปีที่แล้ว

      @@troythedeconstructionist1382 ye

    • @Weirdanimalboy
      @Weirdanimalboy ปีที่แล้ว +5

      After this game has been out for so long, it seems more like the dev’s are throwing their ideas at the game and just telling the players to deal with it

  • @andrewwarburton3607
    @andrewwarburton3607 2 ปีที่แล้ว +72

    I think a neat (yet more overly complex) system is that the hypos have to manage their heart and its condition, too much running, attacking, or other actions will increase the chance of a heart attack which could kill a Hypo. And even then the chance of a heart attack raises every minute from 1-5 %, to 5%-25%, until they are surviving from sheer luck. However like I said before it's overly complex and shifting their stats would make more sense.

    • @mrghast7949
      @mrghast7949 2 ปีที่แล้ว +1

      Noice

    • @hpjive
      @hpjive 2 ปีที่แล้ว +32

      This is a pretty good idea after all these creatures are basically monsters and giving them weak hearts or just overall health issues could be a great way to keep there population down.

    • @theoneandonlyZef
      @theoneandonlyZef 2 ปีที่แล้ว +11

      hypo rex with altzheimer's

    • @Crakinator
      @Crakinator 2 ปีที่แล้ว +8

      That’s lame. Dying at the wrong place at the wrong time is one thing, but dying because the game literally forces u to no matter what is a gigantic drag.

    • @toniotrussardi8126
      @toniotrussardi8126 2 ปีที่แล้ว +24

      @@Crakinator whats lame is getting basically hax that allow you to one shot 99% of the rooster

  • @stevynn
    @stevynn 2 ปีที่แล้ว +20

    Look man, as long as I get my hyperendocrin dryo, I'll be happy.

  • @PhrogMan906
    @PhrogMan906 2 ปีที่แล้ว +18

    If it was a 30-50% increase to stats as well as a 10% increase in food drain and having herbis hypos I would love it but in this condition hypos are completely unreasonable

    • @xDinomanx
      @xDinomanx 2 ปีที่แล้ว +7

      There was a whole heap of fanart someone did for every single dino from the original Isle including herbivores that were Hypo versions of them, each with their own abilities including the Puertosaurus. They looked incredible.

    • @Jay-Ce
      @Jay-Ce 2 ปีที่แล้ว

      Hyper herbs makes little sense tbh

    • @stickempires2608
      @stickempires2608 ปีที่แล้ว +2

      @@Jay-Ce If you really wanted to the hypo herbis could have their dna altered to make them carnivores or omnivores. This would stop any worry about them just kinda existing and sitting by plants forever and instead becoming another true monster.

  • @Alejandro-vo3we
    @Alejandro-vo3we 2 ปีที่แล้ว +14

    Also lowering Hypo's stamina would ve good for both balancing and realism, a Hypo Rex that's probably twice as heavy as a normal Rex should not be able to run for that long.

    • @yoshikagekira726
      @yoshikagekira726 ปีที่แล้ว +2

      Its muscles are also that much stronger

  • @alagaan0
    @alagaan0 2 ปีที่แล้ว +2

    I've just discovered your channel and binged a lot of your videos and I just have to say, I absolutely love your vids. Great work man, very entertaining and helpful for isle developers and even developers of other games.

  • @CarnotaurusEnjoyer
    @CarnotaurusEnjoyer 9 หลายเดือนก่อน +2

    dude i hope they add neuros to evrima too. imagine just leading a herbi herd as a neuro omniraptor. or maybe like even sorta communicate with h u m a n s

  • @CrystalKingOverlord
    @CrystalKingOverlord 2 ปีที่แล้ว +54

    The devs should definitely add strain herbivores so the strains have something to hunt that would be a challenge but if the devs don't add them I bet modders will add strain herbivores

    • @ImaStego
      @ImaStego 2 ปีที่แล้ว +5

      That's if the Devs will add Modding in the first place

    • @fived9424
      @fived9424 2 ปีที่แล้ว +2

      @@ImaStego and if they will, if they will allow that kind of mod

    • @dannywldn
      @dannywldn 2 ปีที่แล้ว +1

      The devs aren’t going to add mods

    • @ImaStego
      @ImaStego 2 ปีที่แล้ว +1

      @@dannywldn in like 20 years yeah

    • @TheTreeDragon
      @TheTreeDragon 2 ปีที่แล้ว +1

      They made the Magna which is a strain designed to destroy Type-H.

  • @autonaxe8122
    @autonaxe8122 2 ปีที่แล้ว +7

    I think hypos should have huge stomping sound similar to big sauropods. You could also maybe hear it further away than smaller dinos.
    Its just, you wouldn't be completely sure if it is hypo or just one huge and harmles herbivore.

  • @ct1o1
    @ct1o1 2 ปีที่แล้ว +4

    A mutation period where the Dino that is going into a strain would be nice, almost like a a hibernation while it changes, you are super vulnerable and it's a huge risk, but once you wake up, it's a slightly better adult version, that won't get weaker overtime, and theoretically lives forever as long as you keep up with its food drain, that way if someone gets attached to a Dino, they aren't forced to watch it slowly die.
    (this is all in a timeline where the devs significantly needed hypos and added them to herbis)

  • @MrSucho-vl7ih
    @MrSucho-vl7ih 7 หลายเดือนก่อน +1

    The hypos should only be part of a story mode section of the game…

  • @l4dhuntel
    @l4dhuntel 2 ปีที่แล้ว +7

    if i recall it right, humans can get anti-hypo gun that are very powerful weapons.
    This video do make some points to think about, thats true.
    But devs said ages ago to become a hypo...you have to do a very VERY hard task..
    I would just say for now... wait and see where the game is at when the apexes are out.
    a lot can change during that time.

    • @hpjive
      @hpjive 2 ปีที่แล้ว +2

      Fair enough but the question then becomes well what will that vey very hard task be cause if it ain’t that hard we’ll just forget about it at that point. But yeah it’s better just to wait and see what happens.

  • @SOLIDShift_VI
    @SOLIDShift_VI 2 ปีที่แล้ว +2

    always figured strains were 'the great equalizers' they kill all the things and that's why the mercs are there - sent to destroy them (they're vulnerable to human weapons or something) cause they weren't supposed to naturally/spontaneously exist. gives human's a higher purpose beyond just 'get scared by dinos and shooty'
    Feel like an easy nerf is could be that only one is allowed on any given server (official) or have options to disable or increase their amount for non-official.
    Oh you trying to log in to your strain dino that you logged off of? Nope - you log, you lose the strain.
    Trying to become a strain and there's already one active? Nope - That path isn't available "another strain is suppressing your evolution" or something -- option is greyed out, but 'end elder perks' is still available.

  • @mortalhydra7523
    @mortalhydra7523 2 ปีที่แล้ว +23

    Once Hypos will be added in evrima, probably everyone would try to kill carnivores before they would even get to adulthood, but that wouldn't work all the time, and then even only 1 rex would be enough to kill all the players on the server.

    • @RogueT-Rex8468
      @RogueT-Rex8468 2 ปีที่แล้ว

      Rex is said to eventually come to evrima- as an AI. So. Probably not

    • @mortalhydra7523
      @mortalhydra7523 2 ปีที่แล้ว +5

      @@RogueT-Rex8468 I actually want Rex, but not like the will implement it's hypo

    • @mjohnsimon1337
      @mjohnsimon1337 ปีที่แล้ว

      Tbf, anytime I play as a herbi, I kill any carnivore I'm able to just for this reason.

    • @xenomorphoverlord
      @xenomorphoverlord ปีที่แล้ว +1

      @@RogueT-Rex8468 Lmao, as if they'd actually stick to that

  • @bruh949
    @bruh949 2 หลายเดือนก่อน +1

    The Hypos were the Herobrines of the isle. (And on that note Legacy edition is like MC Console Edition and Evirma is like Bedrock).

  • @ordinarydork2515
    @ordinarydork2515 2 ปีที่แล้ว +1

    Hypo herbivores would be a great solution to that problem, imagine a Hypo Parasaurolophus that can increase the damage of its heard, so they can work toghether to destroy the carnivore hypos

  • @DawnstealerGaming
    @DawnstealerGaming ปีที่แล้ว +5

    I would think....hope...that they know how broken the legacy ones were (I honestly think that was the point). For Evrima, or whatever branch they eventually drop into, I think the devs will balance them out somehow. They'll still be OP, by design, but I don't think they'll be server-shattering broken like the old ones

  • @Lightclaw
    @Lightclaw 2 ปีที่แล้ว +6

    Strains were made for Medicinal reasons, by the way.
    Just to help

  • @Suchomimus65
    @Suchomimus65 2 ปีที่แล้ว +4

    As someone who played progression a lot back when Hypo rexes were available, they’re not as impossible to survive around as their stats made them seem. They had loud footsteps, so you’d typically know they were coming a while before they showed up. If you stayed careful and kept an eye out, you’d usually be fine.
    I wouldn’t necessarily be opposed to louder footsteps, stat reductions, increased difficulty to access, or faster hunger drain, but otherwise I was fine with them.

    • @mjohnsimon1337
      @mjohnsimon1337 ปีที่แล้ว +1

      Yep. You'll actually hear the Hypo rex way before you even see it. Plus, any idiot broadcasting can be heard all across the map, so you know damn well what direction it's in and make a b-line to the opposite.

  • @joshwilkins3467
    @joshwilkins3467 6 หลายเดือนก่อน +1

    im sad i missed this era of the isle

  • @SlightyStuupid
    @SlightyStuupid 2 ปีที่แล้ว +2

    I've always thought it was stupid. I think elders is the way to go as far as the "end game" for the isle.

  • @Socialcandy09
    @Socialcandy09 2 ปีที่แล้ว +4

    So basically if you make it slower but keep its high food drain your ain’t gonna kill anything. Well maybe stego but if a stego is outrunning you as a strain then idk how to feel about that

    • @hpjive
      @hpjive 2 ปีที่แล้ว +1

      This is a good point to make but the thing is it shouldn’t be ridiculous the speed a hypo can run while yes it defiantly needs to be somewhat fast hypos shouldn’t be thee fastest creatures in the game also yes it would be ridiculous if as a stego u are able to out run a strain but that just becomes another problem on well how are stegos suppose to survive a hypo then this whole thing just becomes another problem and then another problem because another thing people do need to consider and it pains me to say this we do need to make hypos be able to survive as if they become too nerf then there is no point in becoming a hypo or a strain.

  • @hypsilophodon5817
    @hypsilophodon5817 2 ปีที่แล้ว +5

    Hypos are like deviljho disruptive the food chain

  • @thegooz1417
    @thegooz1417 2 ปีที่แล้ว

    You are the most intelligent and my most favorite isle discussions channel.

  • @kuitaranheatmorus9932
    @kuitaranheatmorus9932 2 ปีที่แล้ว +4

    These guys are just awesome and nostalgic piece of the Isles lore and history and I love that alot
    Yeah they couldnt be viable,overall would have to be very food costly especially the larger ones such as Rex,Giga and Spino
    But yet again this video was so good and I hope you have a good day

  • @Sean36745able
    @Sean36745able 2 ปีที่แล้ว +4

    I think herbivores should only have magna strains, more omnivorous, more reptilian (example Trike looking like a chameleon) and big and strong enough to just defend itself against a hypo carnivore

  • @v.i.pflame7607
    @v.i.pflame7607 2 ปีที่แล้ว +2

    I always though herbivores being unable to get strains was just stupid, i mean the idea of a hyper shant stomping someone into the void is horrify great, but it would just make sense also and just makes people play carnivore even more.

  • @mernyr
    @mernyr ปีที่แล้ว +2

    Think making the strains simply a cosmetic unlock that you get for making it to the endgame with a creature is a better idea. I don’t like the strains but the hypo carno is like a nitro infused deathclaw and I love the look but that about it

  • @crabhater9373
    @crabhater9373 ปีที่แล้ว +1

    Thinking back on that Halloween video, maybe a fourth strain should be introduced. The zombie strain, only available for Halloween events or special game modes (or community servers). It shouldn't be that difficult to implement, it would just be a walking corpse. It would not grow past the stage it was infected/killed. It would not have a hunger bar, but it's health would gradually go down as it decomposes until it dies for real. Players could heal by eating, and wouldn't have a diet. They would have an infectious bite that they could make using the venom/poison system.

  • @the_entity8636
    @the_entity8636 2 ปีที่แล้ว +2

    2:40 I like all of them, except for the last one honestly. The hyper intelligent is really cool, maybe whenever you hear a call, is tells you what Dino called, and what call it is. The emo shield was a little too CFI tho

  • @alunaticwithashotgun9840
    @alunaticwithashotgun9840 2 ปีที่แล้ว +4

    I mean you can always hide in the dense foliage around you, even as a shant it would be difficult for them to track you if you are deep inside a forest.
    small dinosaurs have it even better since the massive hypers would have an even harder time finding them and even when they did they can just disappear into the foliage,
    hypers might actually make small playables like dryo and hypsi a lot more fun to play.
    like even though I find small playables incredibly boring it sounds really fun to try and hide from hypers as one

    • @frostbitetheannunakiiceind6574
      @frostbitetheannunakiiceind6574 2 ปีที่แล้ว +1

      Hyporaptors and magnaraptors have infared vision, they can SEE heat, hiding in a bush from those guys wont do anything

    • @alunaticwithashotgun9840
      @alunaticwithashotgun9840 2 ปีที่แล้ว

      @@frostbitetheannunakiiceind6574 burrows and climbing will also be a thing

    • @FiddleWiddle
      @FiddleWiddle ปีที่แล้ว

      ​@@alunaticwithashotgun9840 stop trying to make hypos work its a shit idea

    • @alunaticwithashotgun9840
      @alunaticwithashotgun9840 ปีที่แล้ว

      @@FiddleWiddle It's a naturally occurring server wide event and it sounds fun as hell idk what you're talking about.

    • @FiddleWiddle
      @FiddleWiddle ปีที่แล้ว

      @@alunaticwithashotgun9840 it sounds boring and easily avoidable by most people just logging

  • @creakingskull7008
    @creakingskull7008 2 ปีที่แล้ว +8

    Personally i would just make it so each time you become an elder and restart the cycle there's like a 1/1000 chance to be respawned as a strain. Thus making them boss characters that you will VERY rarely see instead of a core part of the game

    • @hpjive
      @hpjive 2 ปีที่แล้ว +1

      Good enough solution 👍

  • @crabhater9373
    @crabhater9373 2 ปีที่แล้ว +1

    There are other ways to not only make strains more balanced but also more interesting lore wise. A long time ago I remember Dondi saying that strains might need prerequisites such as materials found in caves or other areas. One way to incentivize conflict between the humans and dinosaurs is that we know humans will have objectives. Why not make those objectives be the prerequisite to becoming a strain. That would encourage more competition between the two. I always imagined that human gameplay would mostly be base defense anyway.
    Another way to encourage competition between strains and humans would be to make human objectives a way to regain the perk points strains lost when they chose not to die naturally. This would mean strains could still get permanent buffs, but they would need to find and kill a human base to obtain it.
    My final suggestion would be to make dinos turn into strains in specific areas that are off the beaten path, away from most other players. During the process, a siren will warn the entire island of the imminent threat so they could hide, seek it out, prepare, etc. In that way every player will be aware of the strain beforehand to avoid randomly getting one shot out of the blue.

  • @thenovazone1778
    @thenovazone1778 2 ปีที่แล้ว +2

    In my eyes, hypo carno could possibly be viable if the following were to occur:
    around 60% more health then carno
    less speed then carno because its bigger and heavier, maybe around the speed of a rex (that is if rex gets a speed nerf)
    and a little less damage, then it would basically be a rex with horns

  • @attichen4749
    @attichen4749 2 ปีที่แล้ว +1

    I miss read the title as "is hypsi viable" and I was so confused

  • @gendygoblin8391
    @gendygoblin8391 2 ปีที่แล้ว +2

    Hypos and humans honesty need their own game mode (hunt) that could be reminiscent of the game Evolve. Have AI wild Dinos running around for the Stains to eat and Humans to fight. Bring back the progression system for them so player Dinos can hunt and grow (very quickly) into a Hypo while the humans gather equipment and stuff to survive. This lets them exist without too many changes to their design. Once the mutant tribals are developed they can go into the hunt mode too. Hunt could be where the Isle’s lore is explored.
    Let the survival mode be its own thing with regular Dinos and Tribals existing on their own. Maybe those hunt factions can be in survival but as balance and fair AI that become more of a thrilling experience rather than an unfair slaughter.

    • @hpjive
      @hpjive 2 ปีที่แล้ว +1

      I approve this message 👍

    • @johncarlodimaano7235
      @johncarlodimaano7235 ปีที่แล้ว +1

      Yeah that should be the two things needed if the isle had another game like a" story mode".

  • @saltyman1375
    @saltyman1375 2 ปีที่แล้ว +5

    I have a counter argument to say that (to some degree) I think Hypos are balanced. Now obviously having a insane unkillable monster isn’t fair against other players. But considered with the insane food requirements needed you’ll only really get rewarded by going after large prey like T. rex and trike acting as a sorts of population control for apex creatures. This is where playing something smaller than a apex becomes a advantage since you won’t be able to give a hypo enough food to sustain itself. Playing Pachy or Utah becomes better as a hypo wouldn’t make it long taking time to go after you. Plus there’s always evading attacks and booking it into the Forrest’s to hide.
    But we also can’t go off of legacy’s stats for the hypos because legacy balancing is unreliable. I’d imagine in Evrima they become (for the most part) a bit more balanced compared to legacy’s poor balancing. And eventually a hypo would starve to death after killing each apex on the server saying it can even find them all. Plus even obtaining a hypo will probably be hard since a majority of hypos are apex’s which are hard to grow on their own

    • @yoshikagekira726
      @yoshikagekira726 ปีที่แล้ว

      I also think they would be balanced in Evrima only, as they have such insane metabolism they are forced to eat their own species making them slowly become weaker and weaker until they can barely run and lose the ability to hunt. This would not only simulate old age but be an effective way of preventing them from running rampant for days, and make it only so the most skilled players with a tad bit of luck can sustain a hypo for that long.

  • @ekaitzjuradoenciso2055
    @ekaitzjuradoenciso2055 2 ปีที่แล้ว +4

    These are my ideas for herbie strains:
    Hypo-camara
    Hypo-theri
    Tiso-hipsi(Utah size)
    Tiso-kentro(stego size)
    Idk what Would fit in Neuro

    • @ImissVine782
      @ImissVine782 2 ปีที่แล้ว +3

      But what about the scariest of them all….
      The HYPO-DRYO.

    • @hpjive
      @hpjive 2 ปีที่แล้ว +2

      @@ImissVine782 no wait!! Neuro dryo!! It’s genius!!!

    • @ImissVine782
      @ImissVine782 2 ปีที่แล้ว +1

      @@hpjive why Neuro Dryo?

    • @hpjive
      @hpjive 2 ปีที่แล้ว +2

      @@ImissVine782 u clearly don’t understand the genius of neuro dryo

    • @ekaitzjuradoenciso2055
      @ekaitzjuradoenciso2055 2 ปีที่แล้ว +1

      @@hpjive Neuro maggy

  • @TheTreeDragon
    @TheTreeDragon 2 ปีที่แล้ว

    2:12 They actually have a very long-lasting food and water bar, Magna in the other hand drains normally for balance.

  • @m1sty033
    @m1sty033 ปีที่แล้ว +1

    so basically hypos would be an ecosystem reset

  • @littylove6192
    @littylove6192 2 ปีที่แล้ว +1

    Not sure if im right but I think when they were in the isle back in progression the point of the strains were to 'wipe and reset' servers so there arent massive packs of like 5+ rexes ect.

    • @Patrick3183
      @Patrick3183 2 ปีที่แล้ว

      I like that idea

  • @sc2sc286
    @sc2sc286 ปีที่แล้ว +1

    But those stats are no where near final?

  • @CurseOfVanishingI
    @CurseOfVanishingI 2 ปีที่แล้ว

    2:54 think there was 2 more called magna which was the perfect version of type H which didnt make sense 2 add bc whats the point of type H and then Type D which was barely explored (dermatotum i think it was a ctually just a fan concept but it stayed in my memory as the coolest strain and could be a strain only available during halloween)

    • @Lightclaw
      @Lightclaw 2 ปีที่แล้ว

      Magna is unconfirmed and being replaced with "O"
      And Type D doesn't make sense

    • @CurseOfVanishingI
      @CurseOfVanishingI 2 ปีที่แล้ว

      @@Lightclaw Ik after this comment did some research on type d doesn’t make to much since but still cool well cool to me

  • @arjunpakalapatyryu2898
    @arjunpakalapatyryu2898 2 หลายเดือนก่อน

    I like the idea that when you become full grown in the isle you can either die and get some perm perks such as more damage hp and etc or you could become a hypo and there will be a certain way to choose it will depend on your dino Utah carno means you will be a hypo rex and Dlio hypo rex spino and such means spino hypo and for giga cera and giga it would be like the screen do you wanna die you will get permanent perks and the other option would you want to become something greater stronger more powerful

  • @jaytrooper12
    @jaytrooper12 ปีที่แล้ว

    It really seems like someone read the lore of the Devil’Jho in Monster Hunter and was like “That’d be sick in Dino game let’s do that.”
    For those that don’t know the Devil pickle has such a high metabolism rate that it constantly has to keep eating to live, it could very easily wipe an entire ecosystem if it stayed in one area for too long.

  • @lost-Eclipse
    @lost-Eclipse ปีที่แล้ว

    i think the idea of hypos was to be like, they would hunt every dinosaur near them and they would starve. but i think the hypos should be like you have to follow a VERY specivific diet to survive, like you need to ONLY eat certain creatures, any other creatures will harm you, and this would also be how you unlock them, by only eating certain creatures. (i also think they should be very loud, and a LOT slower not like unbearbly slow, but still slow)

  • @beastmaster0934
    @beastmaster0934 ปีที่แล้ว

    Honestly, I feel herbivores should’ve gotten their own strains.
    Maybe these strains would by the counters to the carnivores strains.
    An Anti-Hypo strain, for instance, would focus heavily on defense and resistance, being able to tank hits from hypo carnivores.
    As a caveat, their speed and stamina would be low, forcing them to stand their ground when confronted.
    The Anti-Neuro strain would be resistant to all the abilities of the Neuros.
    As a caveat, they could be not as resistant to physical damage.
    The Anti-Tisso would be as fast as the Tisso, but also have higher stamina, allowing them to outrun Tissos.
    As a caveat, they are incredibly fragile, suffering fractures and broken bones more often than normal dinosaurs.
    And, like the carnivore’s strains, the hunger for all strains would decrease rapidly, forcing them to eat almost constantly.

  • @yensitheninja751
    @yensitheninja751 2 ปีที่แล้ว +3

    What I am curious about to be honest, are perks allowed on strains? If so I wonder how much it can actually affect them.

    • @yensitheninja751
      @yensitheninja751 2 ปีที่แล้ว +4

      Another thing is that even if it gets bad for the hypo, they could simply log off when they're in a pinch relating to hunger, wait for the server to repopulate, and BOOM! another massacre, which can be concerning.

    • @Lightclaw
      @Lightclaw 2 ปีที่แล้ว +2

      @@yensitheninja751 This is assuming that Hypers don't have a rapidly falling hunger rate, but just a faster hunger rate than normal. They aren't supposed to be able to sustain themselves. They will die, unless you're an admin.

    • @yensitheninja751
      @yensitheninja751 2 ปีที่แล้ว +2

      @@Lightclaw Are you saying the hunger drain will increase exponentially as time goes on?

    • @yensitheninja751
      @yensitheninja751 2 ปีที่แล้ว +1

      if so, that could make it actually impossible to survive, but it seems more likely to me they will just have an increased hunger drain.

    • @Lightclaw
      @Lightclaw 2 ปีที่แล้ว

      @@yensitheninja751 survive as a strain?

  • @DarkDiamond-jx2gx
    @DarkDiamond-jx2gx 2 ปีที่แล้ว +1

    If that last nuro/intelligence themed strain can communicate with everything, including humans, what's stopping it from siding with humans and being their "bioweapon" and both humans and the dino with the strain both wreaking havoc on the island working together?

    • @Lightclaw
      @Lightclaw 2 ปีที่แล้ว

      Yes.
      We know about the Echinda (Neurotenic Mastermind), which can replicate human voices exactly. Luring them in.

  • @seanessdracosaurus2793
    @seanessdracosaurus2793 ปีที่แล้ว

    I personally have thought of fun ideas for new strain dinosaurs or even new strains in general…. Would anyone like to hear them ?

  • @Riptuh
    @Riptuh 2 ปีที่แล้ว

    When hypo’s come to evrima they should definitely be a separate optional gamemode. And I think it would be fantastic if humans had to actively hunt an hypo always knowing it’s location trying to save the ecosystem so the hypo has something to fear even if it’s the only one in the server. And herbivore hypo’s could be exactly the same but has to eat so much that grazing can not save it and it eats so much no other herbivores would want to be around it or want to fight it over food because it eats so much
    Better yet to be a hypo you should have to break into a human structure and eat something in their lab or something idk

  • @BlackDemons13
    @BlackDemons13 ปีที่แล้ว

    I have a theory of how we could see these dinosaurs in the game in an unlikely but logical way for the lore. In a future update they will implement a new age, the elder, and along with it the mutations. My theory would be that with certain mutations, for example 5,10...
    and you survive with those for 1 or 2 hours, your growth table would "reset" you would start at an old age and you would grow, you would grow spikes, you would increase in size and you would become a formidable beast the hypos

  • @kylehendricksilveralvin5376
    @kylehendricksilveralvin5376 2 ปีที่แล้ว +1

    Honestly, the best counterplay against Hypers is literally quitting the server as soon as you hear one is around, if they are as strong as they were in Legacy (which I really hope isn't the case) and that is not a good design

  • @nuclearwarcraft29
    @nuclearwarcraft29 ปีที่แล้ว

    If they ever make strains for herbis I think we can all agree that we need a hypo hypsi

  • @JDINK
    @JDINK 2 ปีที่แล้ว

    X just start working with the devs please you embody the community and how we think and what we want and the only way the isle can become the best it can be is with help not just from the devs but also from the community, you make great points and its hard to argue with them not that i want to.

  • @everlastingdragon4520
    @everlastingdragon4520 ปีที่แล้ว

    Idea: Strains should rock-paper scissor each other. How, I'm not quite sure yet, but someone in this comment section pointed out that Tisso feels like a counter to Hypo. They should also probably be a threat form humans, considering that the lore reason for their existence is probably as war weapons. Balance-wise, they should probably be around the space of Neuro. Maybe Hypo does more damage against artificial structures or specifically has damage reduction against human weapons.

  • @GustafUNL
    @GustafUNL 2 ปีที่แล้ว

    I think it might be ok if they make it rare by making it hard to get, like, you have to play ten lives of the dino you want to become a hypo as, each time picking the hypo option over the perks, like, you gain a hypo point for each life, and once you have ten you can become one, and after you become one at the end of the tenth life, and that one dies, it takes ten more live to get the points again, you can't just become a hypo immediately in your next life. I think that'd be a good idea anyway.

  • @davicejudo7148
    @davicejudo7148 2 ปีที่แล้ว

    "These aren't dinosaurs, they are monsters"
    Hmmmm that sounds familiar... oh *jurassic world theme starts playing in my head*

  • @alululululu
    @alululululu ปีที่แล้ว

    I think i remember seeing herbi strains when i looked through tapwing concepts a while ago (on deviantart)

  • @oliverstianhugaas7493
    @oliverstianhugaas7493 2 ปีที่แล้ว

    Easy fix, make hypos vulnerable to *PACKS* with some sort of species specific bonuses but also make it so that if you packmix then the bonus dissapears.

  • @jakewallace2265
    @jakewallace2265 2 ปีที่แล้ว +5

    Something else that could work is limiting the strains a species can have, such as Utahs getting Neuros because raptors are generally considered smart, Dilos and Troodon getting Tissos because that would help their nocturnal stealth (Maybe Deino as well for aquatic stealth), and Rex and Cerato getting Hypos because they have massive bite forces.

  • @arjunpakalapatyryu2898
    @arjunpakalapatyryu2898 2 หลายเดือนก่อน

    I think when hypos come to the isle it should be in a separate game mode there would be a group of ten humans who have guns or what ever and there would be a hypo it will be randomised so one game you would be the hypo the next a human the hypo will be random and depending on the hypo the humans will be given gear to help after the hypo has been chosen the humans will spawn in an armoury with guns and stuff they can grab what they can for a minute the hypo will just spawn in a cave and wait till the minute is over after that both humans and hypo will be teleported to different parts of the map the hypo will have some hp like a boss bar and the humans will have a tracker to see the hypo if they kill the hypo they win there will be special abilities for each hypo and there will be human classes such as medic heavy artillery and more and the humans can be revived once the hypo is half way through it’s hp they will be able to revive their friends and it the game mode the devs will probably add more but for now this is my idea

  • @trik6979
    @trik6979 2 ปีที่แล้ว +1

    the only way i see hypos in the game is as an AI, in events, where the server needs to survive its onslaught (and if you die, you dont lose your dino, because its just for an event), its just too op to be in the hands of players.

    • @hpjive
      @hpjive 2 ปีที่แล้ว +2

      Fair enough but if it is and event I’m pretty sure the admins would rather play as the hypo instead tbh

  • @scorpios8232
    @scorpios8232 ปีที่แล้ว

    The Hypos may have a massive hunger drain to "compensate" for they're broken, unbalanced nature...
    But let's be real here... That's one of the stupidest compensations ever... And I mean: EVER...
    They have all the tools to kill whatever the hell they want to... This means that: Unless the server is very much unalive (which it probably will be if there's a hypo running about) then the hypo will have more than enough food to sustain itself on...
    And what "compensations" were given to the Tisso and Neuro? Oh yeah! NONE... That I know of... AND THE NEURO HAS TELEKINESIS... TELEKI-FUCKING-NESIS...
    I know X Zag brought that up in the vid, but I just wanted to... Uh... Stand behind him on that or whatever... Loved the video by the way!

  • @yoshikagekira726
    @yoshikagekira726 ปีที่แล้ว

    I think it would be cool and balanced if they increased the areas they are good in but made their flaws worse as well, for example a rex would have lots of health like maybe 30k and the same bite as before, but lose 40% speed. And for the carno scale it to stegosaurus stats and make its charge 50% stronger than stego tail swing, plus make it faster, but give it incredibly poor turn speed and make it so it has to slow down and cant just stop and turn. For Giga increase its bite maybe 50% but also give it 25k hp and as fast as hypo rex but also make its bleed much much stronger. For spino they could increase its swim speed like crazy and give it amazing turn speed in water as well as an alt bite, but make it hard to turn and make it much slower on land and maybe a 25% increased bite as well as a tail attack. They could also make it so it takes 5 hours after reaching 100% minimum to get to hypo, assuming you have a good diet.

  • @johncarlodimaano7235
    @johncarlodimaano7235 2 ปีที่แล้ว +2

    Hyperendocrin strains are only viable if there are too many carnivores in the server of legacy and evrima,also the devs decided to rename hypo to hyper since it would make sense for these strains to be so massive and have more teeth.

    • @kylehendricksilveralvin5376
      @kylehendricksilveralvin5376 2 ปีที่แล้ว +7

      Nah, they were always called Hyperendocrins, Hypos is a community given name

    • @loreteller.
      @loreteller. ปีที่แล้ว +1

      ​​@@kylehendricksilveralvin5376Pretty late (as usual lmao), but yeah, "hypo" is the opposite of what the devs wanted it to be (would imply a _slower_ endocrin system), so that's why I always call them hypers instead

  • @ambrosianapier7545
    @ambrosianapier7545 2 ปีที่แล้ว +1

    Yeah I get where you’re coming from, but to be honest the strains are probably one of the coolest things, that will be in the game in 5 years, but with humans in the isle I can see entire servers becoming all dinosaurs vrs all humans like primal carnage, in which the strains become a special unit

  • @StelloTyrannus
    @StelloTyrannus ปีที่แล้ว

    I’d prefer there be a separate gamemode that includes hypos rather than on the normal servers, just let the people who just wanna have a normal dino experience have that, not have to worry about crazy Sci fi monsters

  • @sugoi9680
    @sugoi9680 ปีที่แล้ว

    Very interesting but when will these even be implemented in Evrima? 5 years? 10?

  • @dinohunter321
    @dinohunter321 2 ปีที่แล้ว +1

    Whilst yes the way hypos work in legacy is incredibly broken, they've never been intended to be playable with those stats, I think its a bit weird to talk about how unbalanced they are whilst using stats that have never actually been officially available to players without modding/hacking them in, in legacy they were just developer dinosaurs. Not to say there's no chance they will be broken when they actually implemented, but I honestly don't think they will be similar to their legacy counterparts after they've gone through actual balance testing.

  • @joshuaashton1929
    @joshuaashton1929 ปีที่แล้ว +1

    This game has zero direction. It’s truly baffling how many projects/creatures ideas were going to be implemented or had already been worked on that have just been completely abandoned.

  • @cro-magnoncarol4017
    @cro-magnoncarol4017 2 ปีที่แล้ว

    Letting a hypo loose into a map of regular dino players would be like that episode of Primal where that Ceratopsian herd gets massacred...

  • @camelenon9533
    @camelenon9533 2 ปีที่แล้ว

    I would like to think that if there is too many apexes on one server, a rouge dev will spawn as a hypo and cull all the apexes

  • @thefatraptor4424
    @thefatraptor4424 21 วันที่ผ่านมา

    i know this doesn't exactly fix the problem, but it makes it a little bit more balanced, since the theme around them are heavily altered monsters, possibly they could have a time limit of sorts, so slowly the sheer monstoricty of a creature, slowly kills itself just by existing, almost like it is dying of some sort of cancer it is born with, giving hypos a limited time to wreak havoc on a server, keep it's incredibly over powered stats, so it feels unstoppable, thats the point of it, an over whelming mass that cannot be defeated, but if you made it so, after an hour, hour and a half it would die of some sort of tumor, that the animal is born with when you change to a strain, giving it a time limit. on top of that making it slightly slower, so some creatures have a chance of escaping, and lowering the health of all of them by about 40% i think this way they are still a terrifying monster that would appear for a breif time, destroying the ecosystem, but not the hole server, in theory these are still so unbalanced it's not funny, but this way it keeps the essence of being unstoppable, but also at the same time being stoppable.

  • @DarkThomy
    @DarkThomy ปีที่แล้ว

    Tbf I dont see how adding herbi strained would fix the issues you mentionned.

  • @AC-ko9jp
    @AC-ko9jp ปีที่แล้ว

    ok, what we shouldn't do, is alter the stats of hypos, tissos, and neuros in any sense, the tisso, is a hypo killer it's acid can tear thru a hypos health due to its ability to ignore damage resistance meaning that they would be perfect for slowly whittling a hypos health down, for maybe a neuro or base rex to bring it down if it leg breaks a hypo, and since they are so large, whomever kills it gets the best food source in the game, the hypos are balanced considering how hard they are to obtain, the only current way to get one, is to hit up ur friend if he's a dev

  • @Hamsamuel83
    @Hamsamuel83 ปีที่แล้ว

    The only way that strains wouldn’t be as annoying as shit would be if they died from age or you could make them not able to heal

  • @boba_tea576
    @boba_tea576 2 ปีที่แล้ว

    a good idea would be that you have to be captured by humans and tested on etc that way you have a chance of either dying from chemicals or mutating tho u never know what mutation you will recive

  • @NITRORIDER6
    @NITRORIDER6 ปีที่แล้ว

    honestly if they were gonna do this i would remove the chance to play as them unless your an admin or something and make them an ai instead cause they can act as a boss to every other dinosaur and it would make a nice endgame thing to try and kill one with your group

  • @gamingdino9450
    @gamingdino9450 2 ปีที่แล้ว

    What about the magnas?

  • @Dark_Demon-YT
    @Dark_Demon-YT ปีที่แล้ว

    it's also possible there will be type-h herbivores

  • @Kyielith
    @Kyielith ปีที่แล้ว

    I think the carno should keep it's speed, but make it super loud and lower it's damage

  • @donzaibanzai7746
    @donzaibanzai7746 2 ปีที่แล้ว

    hmmm, I wonder how new mechanics/design can influence this. I like the idea (also love that community servers can disable it all together so if you dont want that risk or want something a little less scifi you have that option) and believe the idea is mass slaughter, counter so far though. As a normal carnivore, its sometimes hard to find players to hunt and im guessing the hypo is not going to have 'stealth' going for them. Maybe extra loud stomps/idles/passive noises. They will potentially starve before finding one herd. If they find a herd then its a massacre but we will have to see i guess. Also, how will humans play into this? Do humans get something good for taking down strains? Maybe they have ways to really impact that balance. Who knows lol.

    • @donzaibanzai7746
      @donzaibanzai7746 2 ปีที่แล้ว

      Honestly, this just lends to another playstyle/server type. Most of us got use to the 'dinosaur survival game' but its intended as scifi horror in the end. Community servers will be the life blood.

    • @donzaibanzai7746
      @donzaibanzai7746 2 ปีที่แล้ว

      I guess this is my thread for all responses haha: I dont think herbivores should have strains, at least not hypos. They would be able to live forever compared to carnis who need other players to sustain their life. Herbivores could eventually become herds full of strains and just graze constantly to never die

    • @donzaibanzai7746
      @donzaibanzai7746 2 ปีที่แล้ว

      Last comment! Loved the video and love your topics. Always fun to roll around ideas and give good feedback on design choices!

  • @zinc7737
    @zinc7737 ปีที่แล้ว

    im most hyped for tisso

  • @dino_mite1119
    @dino_mite1119 2 ปีที่แล้ว +2

    No magma?

    • @Lightclaw
      @Lightclaw 2 ปีที่แล้ว +1

      Magna is gone, and will be replaced with "O"s. They will be the more viable "strain", like with Magnas. Technically they won't be Strains but "variants"

    • @dino_mite1119
      @dino_mite1119 2 ปีที่แล้ว +1

      @@Lightclaw ah

  • @minussoup9183
    @minussoup9183 ปีที่แล้ว

    I would enjoy if hypos in evrima were treated like a event creature that is still virtually impossible to kill and only accessible through dev’s blessing. They are used to spawn in the official servers rarely to TERRORIZE the server. Kinda of like survival mini-game. I wouldn’t care much if I died and lost my Dino, it would be fun to get scared like that, but I know many wouldn’t enjoy dying like that.

  • @Kota0507
    @Kota0507 ปีที่แล้ว

    maybe it would be better to have them gain stronger feats based on the dino, for example instead of making hypocarnos as strong as rexex just make them a little bit stronger thatn normal carnos but much faster, and for maybe rexes have their biteforce increase but dont make them as fast as carnos and unkillable health

  • @smallmanz
    @smallmanz 2 ปีที่แล้ว

    It’s clear the versions we have seen in game aren’t in their full state and will probably be nerfed and buffed in diff stats to make them balanced

  • @hpjive
    @hpjive 2 ปีที่แล้ว +2

    Is it just me or does the isle team don’t want to make a good n balanced dinosaur survival game instead it seems they want to make a human horror game with these abominations there is no point for humans and hypos n the other two strains to be in this game all they do is detract from the whole reason why everyone is here! No one came here to play another game about humans surviving on a island filled with dinosaurs no one came here to play around with unstoppable monsters people came here to play a dinosaur survival game and nothing more and it’s crazy the isle team can’t see that they want to make a entirely different game that they rather let the other one fail because of it tbh I’m dreading the day hypos n humans come cause that’s gonna be the end and the isle team has shown there incompetents so when that day comes there gonna be like well oh well everything seems fine to us! Ugh the future of this game just gets dimmer and dimmer by the day as the isle team just purposely sabotage there own game it’s crazy…