The Main goal of my style is mostly to give the less powerful characters in mugen a fighting chance, by providing them with much more defensive tools than your average JUS character. So that the weaker JUS characters can have a chance at winning if the player is skilled enough. That being said, at the time of this comment, I have come up with a few more defensive tools to add to my characters, which will be added when Yu Narukami is released. Those tools are the following. - The ability to roll out of a power charge at the expense of some meter. - While getting up from being knocked down you can roll either left or right to get out of a corner. - If you air recover near the ground you can roll left or right as well. - When air recovering the direction you hold has a much larger influence on the direction of the recover. (most of these are more options for rolling I just noticed.)
watched the video and i do like your ideas, its nothing too complex but differentiates from the rest quite well, i like the idea of using energy to escape combos a lot, cant wait for adachi and minato also i should tell you most sound effects in noel, mainly the gun shots, are extremelly loud and that you should lower them.
The Main goal of my style is mostly to give the less powerful characters in mugen a fighting chance, by providing them with much more defensive tools than your average JUS character. So that the weaker JUS characters can have a chance at winning if the player is skilled enough.
That being said, at the time of this comment, I have come up with a few more defensive tools to add to my characters, which will be added when Yu Narukami is released.
Those tools are the following.
- The ability to roll out of a power charge at the expense of some meter.
- While getting up from being knocked down you can roll either left or right to get out of a corner.
- If you air recover near the ground you can roll left or right as well.
- When air recovering the direction you hold has a much larger influence on the direction of the recover.
(most of these are more options for rolling I just noticed.)
Good ideas man those tools will be sick
watched the video and i do like your ideas, its nothing too complex but differentiates from the rest quite well, i like the idea of using energy to escape combos a lot, cant wait for adachi and minato
also i should tell you most sound effects in noel, mainly the gun shots, are extremelly loud and that you should lower them.
Fire video and these characters are always nice good work can’t wait to see more of your creations