Can I BEAT the TRUE HARDEST Five Nights at Freddy's FANGAME ever made... (Post Shift 2 Pre-Patched)

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 3.1K

  • @AstralSpiff
    @AstralSpiff ปีที่แล้ว +26846

    Played up to night 6, got sick from the head movement. Keeping your lunch in your belly hardest part of the game fr fr, great job staying alive

    • @asoggyflipflop
      @asoggyflipflop ปีที่แล้ว +1773

      The head movement is CRAZY. Plus the fact he did the extra challenges so that meant completely redoing nights
      Also I commented this literally seconds after spiff commented this because I was scrolling through newest, lol

    • @MeagerExistance
      @MeagerExistance ปีที่แล้ว +530

      I want to eat metal

    • @user-vo9he5ml6u
      @user-vo9he5ml6u ปีที่แล้ว +173

      Hey spiff

    • @cheesemania2309
      @cheesemania2309 ปีที่แล้ว +527

      spiff and chickenninja are literally the fnaf players of all time

    • @TheGreadiestOne
      @TheGreadiestOne ปีที่แล้ว +115

      Damn it even spiff got here before me

  • @Kuon_latte
    @Kuon_latte 5 หลายเดือนก่อน +1806

    I swear the ways you deal with them feel so random.
    "Listen carefully. If Freddy is speaking spanish turn off the lights and clap your hands three times, but if he's speaking portuguese open your monitor and play a level of flappy bird"

    • @JacobChouinard-fn1cl
      @JacobChouinard-fn1cl 5 หลายเดือนก่อน +84

      Honestly yeah

    • @Jonnhy
      @Jonnhy 4 หลายเดือนก่อน +75

      I agree! But I must say for someone like me who speak both languages it seems pretty intuitive 😂

    • @111games.
      @111games. 4 หลายเดือนก่อน +85

      Freddy: English or Spanish💀

    • @TheRobloxianBeatSabertist
      @TheRobloxianBeatSabertist 2 หลายเดือนก่อน +120

      “And don’t forget. If Bonnie is wearing a Sombrero, wear anything that applies to Mexican culture, shake the maracas, and eat tamales in that order. But if Bonnie decides to break out and travel to Paris, make sure to buy twelve baguettes and hand them to Foxy so Bonnie travels his way back to stall both himself and Foxy for 0.6 seconds before moving again.”

    • @weldedshilian6654
      @weldedshilian6654 2 หลายเดือนก่อน +54

      Yeah lmao it legit sometimes feel like the developer wanted to make the mechanics unique just for the sake of making it unique, without much thought or coherence put to it. Like how would the player know how to figure out 5% of the mechanics by themselves if they didn't get to read 5 pages of text before each night starts? It's completely unintuitive and unnecessarily bloated.

  • @andredominguez3199
    @andredominguez3199 ปีที่แล้ว +3883

    "Foxy is prone to seizures. So we mess with the lights and then he dies"
    Back in FNAF 2:
    *Attacks Foxy with a flashlight 20 times until he disappears.*
    Look what you did to Foxy.

    • @ned14542
      @ned14542 10 หลายเดือนก่อน +165

      I'm glad it did that to foxy

    • @desaug
      @desaug 10 หลายเดือนก่อน

      he deserved it

    • @artistsan3344
      @artistsan3344 10 หลายเดือนก่อน +93

      ​@@ned14542the most real response I've seen about Foxy

    • @Link-from-hyrule
      @Link-from-hyrule 10 หลายเดือนก่อน +61

      Foxy got war flashbacks

    • @JokersHunt
      @JokersHunt 9 หลายเดือนก่อน +42

      @@Link-from-hyruleaye he had no right Just standing out there in the hallway that’s his fault 😂

  • @adark1289
    @adark1289 10 หลายเดือนก่อน +767

    Genuinely night 6 feels like an entire full length fan game that has been condensed into a single, completely unbalanced night

    • @111games.
      @111games. 4 หลายเดือนก่อน +34

      No wonder they separated the game into 2 parts
      Every night could be an individual fan game for sure

    • @Pneumonia-Nakey
      @Pneumonia-Nakey 23 วันที่ผ่านมา +4

      Something tells me they just wanted to make a "One night at Freddy's game" But it just got out of hand

    • @jaxsomon3333
      @jaxsomon3333 11 วันที่ผ่านมา +2

      That's because that's what it is, really.
      Night 6 is every single character from 5 full nights of gameplay + 2 mini boss characters.

  • @gud_boi9787
    @gud_boi9787 ปีที่แล้ว +7352

    "Small bit of information." My brother in Christ they literally wrote 5 different essays for the final night.

    • @dexnacorn
      @dexnacorn ปีที่แล้ว +2

      OH MY GOD QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE

    • @gamerthebanning
      @gamerthebanning ปีที่แล้ว +740

      Was just gonna say that lol. And it somehow still misses like half of the mechanics

    • @QuicksilverTheElegant
      @QuicksilverTheElegant ปีที่แล้ว +939

      Common issue when it comes to writing something out of passion, you write and write and write and somehow convey too much information and not enough information lol

    • @caloxya4139
      @caloxya4139 ปีที่แล้ว +150

      i was gonna comment on that lmao. its prob just a generic pre-written piece of script that gets copy-pasted into the voice over script, as for most games you do only get a little bit of info. and its only really noticeable if you a, binge his vids, or b, watch this one and know enough about post-shift 2 lel

    • @rorrim0
      @rorrim0 ปีที่แล้ว +133

      ​@@QuicksilverTheElegant ah yeah, cutting fat is a skill on it's own.

  • @-M..O..Z-
    @-M..O..Z- 6 หลายเดือนก่อน +668

    This game is the prime example of WHY YOU NEED A PLAYTESTER. The dev clearly knows everything about the game. He didn't realize that he didn't write enough information for all the other players. It is a playtester's job to tell the dev "hey there isn't enough information in here to help a player progress. Make it a bit more clear"
    But that didn't happen and this is the result.

    • @testerwulf3357
      @testerwulf3357 5 หลายเดือนก่อน +86

      There was apparently 2 playtesters, neither finished the game; and the dev just..didn't fix it? Just decided "nah it's fine" and released it as the unbalanced mess it is lol

    • @burntpixelsinspace
      @burntpixelsinspace 5 หลายเดือนก่อน +49

      if anything, there is way too much information. i still agree though, it could easily be condensed while also adding whats necessary

    • @JeanMarceaux
      @JeanMarceaux หลายเดือนก่อน +18

      My first question as a playtester would be "does the game really need all that shit? Could we trim down the fat a bit, maybe?"

    • @SecretRatDestroyer
      @SecretRatDestroyer หลายเดือนก่อน +5

      ​@@JeanMarceauxyeah maybe like, instead of all these unnecessary and overly complex ways to interact with mechanics and avoid getting jumpscared, it could be simplified to a smaller location and just blocking animatronics with like a door, and checking their movements through cameras instead of knowing their entire movements. Oh wait...

  • @Number3on-Norwalk
    @Number3on-Norwalk ปีที่แล้ว +4018

    The lore of this game is literally terrifying. If you start at 6 am on night 4 that implies your character played post shift 2 pre patch for 12 hours straight. Truly torture

    • @desaug
      @desaug 10 หลายเดือนก่อน +205

      and in the 3rd bonus night time was going half as fast so it felt like to them to be playing for a total of 24 hours which is nuts

    • @ANormalBlockOfTNT
      @ANormalBlockOfTNT 9 หลายเดือนก่อน +138

      In canon they play post patch two irl without dying with these ASS tutorials
      This person is a god.

    • @desaug
      @desaug 8 หลายเดือนก่อน +17

      my mistake, this comment was before he 100%ed it sorry about that

    • @ANormalBlockOfTNT
      @ANormalBlockOfTNT 8 หลายเดือนก่อน +13

      @@desaug It would’ve been 12 hours not 24 hours
      And I wasn’t pointing anything out that was wrong…

    • @desaug
      @desaug 8 หลายเดือนก่อน +6

      @@ANormalBlockOfTNT thats why i said it would FEEL like 24 hours

  • @leviticusprime4904
    @leviticusprime4904 ปีที่แล้ว +3503

    Fun fact, this game is what golden Freddy uses to tortures William while he’s in purgatory

    • @Cubeytheawesome
      @Cubeytheawesome ปีที่แล้ว +290

      I thought golden Freddy used ultra custom night 732/20.

    • @ordinarily_despretegottheb5325
      @ordinarily_despretegottheb5325 ปีที่แล้ว +566

      @@Cubeytheawesome reserved for thursdays

    • @beginthewar9681
      @beginthewar9681 ปีที่แล้ว +132

      This is reserved for Mondays

    • @arxalier2956
      @arxalier2956 ปีที่แล้ว +222

      Fun fact: In order to play Joker, Joaquin Phoenix was made to play this game till completion

    • @sosman64
      @sosman64 ปีที่แล้ว +141

      actually this game was used in ancient china as a torture device

  • @theotv5522
    @theotv5522 ปีที่แล้ว +2235

    This game is a perfect example that when designing a game, you need to have someone to keep your scope/direction in check. Or else you'll just keep adding stuff and ultimately end up with...this.

    • @LovingBallOfApricots
      @LovingBallOfApricots 10 หลายเดือนก่อน +269

      Additionally to that they also need a tester because of the lack of clearly conveyed information the creator knows everything making it really easy to miss something or forget to say something in the tutorial which caused a lot of really annoying problems because they had no one to tell them till the game released

    • @flamingdog9207
      @flamingdog9207 10 หลายเดือนก่อน +111

      Yeah, the dev definitely fell victim to scope creep with this

    • @Godyeater
      @Godyeater 4 หลายเดือนก่อน +6

      At least the creator doesn’t have to worry about people criticizing it for being “too easy”.

    • @111games.
      @111games. 4 หลายเดือนก่อน +2

      And they really need to manage the tutorials and mechanism explanations
      Even watching someone explaining it in a video it's still confusing

    • @gracosaurus
      @gracosaurus 3 หลายเดือนก่อน +1

      yanderedev comes to mind with yandere sim for sure

  • @sockducttape9681
    @sockducttape9681 ปีที่แล้ว +8735

    Honestly feel bad for the developer, they clearly put a shit ton of heart into this game and despite the many flaws post shift 2 has, I genuinely think that they have a lot of potential as a developer so I hope the negative reception of post shift 2 didnt discourage them from ever trying out game development again. I really want to see more of what they have to offer. Especially if they can get proper playtesting

    • @remigal899
      @remigal899 ปีที่แล้ว +1113

      Yea he needs to try to not make games so convoluted. Idk why he would be discouraged when the clear problem with the game is what he refused to fix. Everyone, at least most, agree that the game’s visuals and ideas are good. He just added too much:

    • @dumbfuckShitass
      @dumbfuckShitass ปีที่แล้ว +34

      @@remigal899
      >Refuses to fix
      >The game is being actively updated
      What?

    • @flow185
      @flow185 ปีที่แล้ว +629

      He's a great artist and great composer, but man game design isn't his forte
      Thats sucks cuz from what i heard the first Post Shift was okay

    • @rcl4737
      @rcl4737 ปีที่แล้ว +231

      The game looks amazing, but the gameplay itself is a lot complicated

    • @themedic7933
      @themedic7933 ปีที่แล้ว +378

      He had so many great ideas but tried to pack them all into the one game and it just resulted in it being overly complex.

  • @YannickJur
    @YannickJur ปีที่แล้ว +3341

    Postshift 2 would've been perfect for free roam, but instead we get extremely long walking animations making it even harder.

    • @bloopahVIII
      @bloopahVIII ปีที่แล้ว +315

      i would LOVE to see post-shift 2 be remade as a free-roam game

    • @Rossiter23
      @Rossiter23 ปีที่แล้ว +43

      Thank you, Clickteam!

    • @Mike14264
      @Mike14264 ปีที่แล้ว

      That would be an interesting concept, ngl... but alas, ClickTeam only allows for so much.

    • @fireblazenotbulgaria3053
      @fireblazenotbulgaria3053 ปีที่แล้ว +164

      They could just make the walk animations shorter ig, I know it would make it slightly less realistic but if they put everything closer together it would add slight amounts of room but still make it interesting to play. It would definitely create less rng situations where you get screwed up by it.

    • @Mike14264
      @Mike14264 ปีที่แล้ว +74

      @@fireblazenotbulgaria3053 in many cases, that's all they needed to do.
      Regarding Part A: having a proper phone guy to explain things to you, or a tutorial night (Night 0 so to speak), as well as having a proper positioning and introduction of mechanics (not have Baby's whole emotion thing be the first option, and instead have the drone repairs, the actually crucial mechanic for all three nights, be on top of the tablet, and have the mechanics you need for later nights only unlock when you need them) would be enough I think
      For Part B, since they're all single nights, maybe have them progress in a way similar to One Night at Flumpty's - starts easy and with few animatronics, then as the night progresses, more are introduced, and they get harder.
      I genuinely don't know how to make Night 6 work tho, unless you actually have them use the same exact mechanics you've been learning for all other animatronics on previous nights, as long as they remain easy to learn.

  • @JokerOnJack
    @JokerOnJack 9 หลายเดือนก่อน +189

    Revenant Foxy being blinded, traumatized, scared away and tired of climbing, while still being capable of attacking us is crazy.

  • @anijay64
    @anijay64 ปีที่แล้ว +3290

    What’s sad is that this game had so much potential because the animatronic designs and graphics are probably one of the best I’ve seen from any FNAF Fan game. But the gameplay is just super unbalanced and hard.

    • @TrixAreForKicks
      @TrixAreForKicks ปีที่แล้ว +228

      Dont forget the music. Damn good

    • @AdrianVoltz
      @AdrianVoltz ปีที่แล้ว +250

      tbh the game is kinda balanced but the amount of knowledge you need just to know everything that goes on is unreasonable

    • @RallyTheTally
      @RallyTheTally ปีที่แล้ว +16

      It's supposed to be super hard, that's the idea.

    • @scrittle
      @scrittle ปีที่แล้ว +145

      Uh guys, this is v1.0.0,
      The current game is far more balanced.

    • @secrfidr
      @secrfidr ปีที่แล้ว +91

      ​@AdrianVoltz i get where you're coming from but imo part of game balancing is. accurately letting the player know what theyve gotta do. like - a well-balanced game will have (reasonable) players say "oh, that was my fault for losing. ive gotta try smth else." here its like. the player isn't told what to do in the first place, so every loss from a weird mechanic feels way worse and unfair.

  • @cerebralmalsey
    @cerebralmalsey ปีที่แล้ว +769

    >Plays Post-Shift 2
    >Understands how Minater Freddy works (most people don't even during their review. Especially PlainTIme)
    >Gives a detailed guide on almost everything he finds.
    Chad Chickenninja42.

    • @PLGaming69
      @PLGaming69 9 หลายเดือนก่อน +13

      You mean Plaintrace

  • @keeby2357
    @keeby2357 ปีที่แล้ว +618

    36:25 I cant help but think of the old tom scream from tom and jerry each time I hear this jumpscare noise 😭😭

    • @sleeparalysisdemon1164
      @sleeparalysisdemon1164 8 หลายเดือนก่อน +42

      OMG SAMEEE
      I was literally like "Bro why this sound so familiar-"

    • @lauriedobbs5726
      @lauriedobbs5726 7 หลายเดือนก่อน +25

      Who let Tom in here, and why is he screaming

    • @theotv5522
      @theotv5522 หลายเดือนก่อน +1

      @@lauriedobbs5726 Didn't you watch that episode where Tom and Jerry sat on the train tracks? This is their purgatory.

  • @BoopidKadoopid
    @BoopidKadoopid ปีที่แล้ว +752

    Fun Fact: there is one more animatronic in Night 6 called “Fredmare” and he only kills you if you run out of power.

  • @BloodSlinga
    @BloodSlinga ปีที่แล้ว +3635

    Trying to figure out every mechanic of this game without a guide is harder than trying to make a coherent fnaf timeline

    • @boredboi6279
      @boredboi6279 ปีที่แล้ว +125

      True half of the original six are somehow prequels

    • @sheepercal1374
      @sheepercal1374 ปีที่แล้ว +81

      The difference is one has been achieved, the other hasn't.

    • @LavaCreeperPeople
      @LavaCreeperPeople ปีที่แล้ว +32

      fnaf timeline is badly made anyway

    • @boredboi6279
      @boredboi6279 ปีที่แล้ว +93

      @@LavaCreeperPeople the original six make sense once you think about it but from then on it's wonky

    • @Cerise__
      @Cerise__ ปีที่แล้ว +32

      The timeline could be somewhat followed.
      And then Sister Location happened.

  • @tirangle
    @tirangle ปีที่แล้ว +266

    25:46 this clip is so funny to me, i just imagine freddy slapping the drone away and instantly lunging at him

    • @carolinejohansen851
      @carolinejohansen851 หลายเดือนก่อน +3

      This is the clip i allways come back to this video for
      The way he freaks out after dying is so fucking funny to me

  • @mrelemental9318
    @mrelemental9318 ปีที่แล้ว +767

    Revenant - (a person who has returned, especially supposedly from the dead.)
    Remnant - (a part or quantity that is left after the greater part has been used, removed, or destroyed.)

    • @desaug
      @desaug 10 หลายเดือนก่อน +15

      oh cool

    • @francreeps4509
      @francreeps4509 7 หลายเดือนก่อน +25

      what about minater? I haven't heard that term before this game and I briefly thought it was a mispell of minotaur or something

    • @Tengxkuu
      @Tengxkuu 7 หลายเดือนก่อน +89

      ​@@francreeps4509it's an abbreviation, it means Micro-Implemented-neural-Activated-Transferrable-Energy-Rotors

    • @mrelemental9318
      @mrelemental9318 7 หลายเดือนก่อน +5

      @@Tengxkuu my thunder...

    • @Tengxkuu
      @Tengxkuu 7 หลายเดือนก่อน +3

      @@mrelemental9318 😈

  • @StanleyG23
    @StanleyG23 ปีที่แล้ว +3240

    I always love the sheer contrast between the consistently edgy, pissed off and cynical live commentary and the rather calm and educative post-commentary. Good job on this one!

  • @somerandomperson9147
    @somerandomperson9147 5 หลายเดือนก่อน +58

    Sisyphus:please is there anything I can do besides this stupid boulder
    Hades:fine beat postshift 2
    Sisyphus:OH HELL NO

    • @wasted1390
      @wasted1390 2 หลายเดือนก่อน +3

      He might actually go for it, as it's possible unlike him getting the boulder up to the top

    • @somerandomperson9147
      @somerandomperson9147 2 หลายเดือนก่อน +1

      @@wasted1390 that’s debatable

    • @Splobkingofsplob
      @Splobkingofsplob 20 วันที่ผ่านมา

      One must imagine Sisyphus terminally depressed

  • @ryanmerritt2684
    @ryanmerritt2684 ปีที่แล้ว +3746

    This game is a perfect example of trying to do too much, like having over a dozen different areas, and having all these complicated mechanics to get rid of animatronics. The best Freddy’s style games keep it simple and restrict you to only one or two areas.

    • @alexanderflores-MazterDestiny
      @alexanderflores-MazterDestiny ปีที่แล้ว +221

      this single game would have been better if it was divided in 2-3 diferent games
      nights 1-3 for 1 game
      nights 4-6 in 1 or 2 games depending
      why the author didnt decided to do that, beats me

    • @ruikirisame1744
      @ruikirisame1744 ปีที่แล้ว +284

      being too ambitious is fine, the problem is not trimming the fat and clarifying information

    • @byjohan832
      @byjohan832 ปีที่แล้ว +23

      The one man army (or one man employee team)

    • @RallyTheTally
      @RallyTheTally ปีที่แล้ว +23

      That's the point of the game, it's trying to too much and not simple.

    • @NuriTheSecond
      @NuriTheSecond ปีที่แล้ว +3

      ​@@alexanderflores-MazterDestinythat's what they did....

  • @lofkii
    @lofkii ปีที่แล้ว +1034

    This has the unholy amount of animatronics of FNAF 2, the RNG of FNAF 3, the reliance of sound cues of FNAF 4, and the ungodly difficulty and need for precision of 50/20 mode. What a game.

    • @retro_guyy1015
      @retro_guyy1015 ปีที่แล้ว +6

      💀

    • @AverageMann
      @AverageMann ปีที่แล้ว +5

      Fellas what is RNG?

    • @retro_guyy1015
      @retro_guyy1015 ปีที่แล้ว +103

      @@AverageMann random number generator.
      It determines random events and other things like that

    • @psonehagrid
      @psonehagrid ปีที่แล้ว +57

      ​@@AverageMannrng aka random number generator meaning basically luck. Someone saying rng is screwing them over means they have bad luck etc. Something being up to rng is up to chance

    • @AverageMann
      @AverageMann ปีที่แล้ว +10

      thanks@@psonehagrid

  • @frugi4095
    @frugi4095 ปีที่แล้ว +169

    This is my comfort video. I can’t count how many times I’ve watched it while I work on stuff. Thank you for your amazing, high quality videos. the effort put into the gameplay and editing doesn’t go unnoticed.

    • @rocrod430
      @rocrod430 หลายเดือนก่อน +5

      HOLY SHIT SAME I USE IT AS BACKGROUND NOISE 😭😭😭

    • @TheOneAndOnlyBobbie
      @TheOneAndOnlyBobbie หลายเดือนก่อน +2

      **casually listens to this video while animating**

    • @SecretRatDestroyer
      @SecretRatDestroyer หลายเดือนก่อน +1

      Samee, boring grind in games? This video. At work? This video. Looking for a video to fall asleep to when I want to stay up but know I gotta sleep? This video

  • @moz6388
    @moz6388 ปีที่แล้ว +2475

    I tried this game myself (pre-patch). It is literally impossible to put to words how EXTREMELY unfair and unforgiving this game is. Like i actually do not know how to put it to words, it is just completely unfair in so many different ways. I honestly wonder if the devs even play tested it. They must've seen how just abnormally difficult this is.

    • @bellslimes
      @bellslimes ปีที่แล้ว

      Watch uhyeah’s video on the game, there’s an interview with the developer and how he went about the creation of the game, and discusses game mechanics and the flaws and stuff. It’s a good watch, check it out if you want

    • @williammiller6330
      @williammiller6330 ปีที่แล้ว +142

      yeah.. that's why they took it down.

    • @unnamed3378
      @unnamed3378 ปีที่แล้ว +350

      The dev was the only one to really play test it and that's why it is so hard.

    • @hammerbro5149
      @hammerbro5149 ปีที่แล้ว +89

      There were actually like 2 playtesters or something like that.

    • @GelatinCoffee
      @GelatinCoffee ปีที่แล้ว +117

      like telling a wheelchair bound person they have to run in the Olympics in 1 year and get 1st place or they will die, without them having the ability to see, hear, or sense of touch

  • @Richiedoesmc
    @Richiedoesmc ปีที่แล้ว +479

    Post shift 2 is an example of someone hating the Doors mechanic or simple game design. By giving each animatronic in each night their own dedicated door with mechanics that contradict each other because of RNG. If 2 animatronics on the opposite ends of a map decide to attack its GG get better RNG. With some mechanics being hidden by a secret secret baby monitor add on that isn’t told to the player.

    • @youtube-kit9450
      @youtube-kit9450 ปีที่แล้ว +67

      Dev thought difficulty and being convoluted equalled good game design and didn't get that fnaf's appeal, or e.g. soulsborne games, games famous for their difficulty, relied on very simple instructions you then had to master. Not everything being as obtuse, convoluted and tedious as possible on top of being hard to master.

    • @ThatBeenuxGuy
      @ThatBeenuxGuy ปีที่แล้ว +4

      ​@@youtube-kit9450bro this is v1, the current game is far more balanced bro

    • @daniellejackson6543
      @daniellejackson6543 ปีที่แล้ว +13

      ​@@ThatBeenuxGuyI wouldn't say FAR more balanced.

    • @youtube-kit9450
      @youtube-kit9450 ปีที่แล้ว +32

      Yeah, I heard they finally listened to the huge amounts of negative feedback and fixed the game, I'm glad for that. Doesn't change that it required that since he didn't listen to QA testers beforehand and the whole game reeks/reeked of feature creep and complexity addiction. I actually hope the dev makes another game and shows off they learned from their mistakes and the feedback next time.@@ThatBeenuxGuy

    • @HuonPiper-ir4yj
      @HuonPiper-ir4yj 11 หลายเดือนก่อน +20

      I think the glitched attraction is similar enough to be put in the "nearly everyone has unique mechanic" boat, but it is done well and doesn't give you nausea

  • @gabopr1365
    @gabopr1365 10 หลายเดือนก่อน +39

    I feel like the best way to make this game a bit more fair, would be to pause all animatronic action timers during the player’s moving animations.

    • @btyn55studios32
      @btyn55studios32 6 วันที่ผ่านมา

      Or just cut out the animations in general after the first time you see them. That is the reoccurring theme I've been seeing.
      And to add on to that, I feel like having one animatronic active at a time only would be great as well. Makes those bigger levels easier to manage. So you don't have Bonnie pop in at the same time Foxy or Chica do.

  • @darkentity7981
    @darkentity7981 ปีที่แล้ว +404

    1:06:26 One of my absolute favorite things about this channel are the difference between ChickenNinja's calm, methodical explanations and how absolutely unhinged he is during the random attempt moments. I was dying of laughter for a few solid minutes after watching this scene for the first time. xD

    • @blueyandicy
      @blueyandicy ปีที่แล้ว +12

      SAME LMAOOO

    • @galaxywolfcz4516
      @galaxywolfcz4516 ปีที่แล้ว +5

      Few minutes hmm I think I was dying even hours after I watched it 😂

    • @EldeMonio-f8r
      @EldeMonio-f8r 11 หลายเดือนก่อน +18

      “I’m playing as f*cking nikocado avocado” 💀

  • @kartkibloczek
    @kartkibloczek ปีที่แล้ว +752

    Ah, the "all the colleagues are currently on leave so I have to manage everything" simulator.

    • @MultiFandomMadness2200
      @MultiFandomMadness2200 7 หลายเดือนก่อน +9

      nah fr 💀

    • @Red-lu1rx
      @Red-lu1rx 6 หลายเดือนก่อน +21

      I mean...who tf wants to work there

    • @NewspaperZombie1
      @NewspaperZombie1 6 หลายเดือนก่อน +14

      ​@@Red-lu1rxa guy who lost a bet maybe

    • @lzrshark617
      @lzrshark617 5 หลายเดือนก่อน +16

      I imagine the problem only got worse as each employee saw what they had to deal with, went 'fuck that', and left. Each person who leaves piles more chaos on whatever poor soul is left, until you end up with the absolute *BULLSHIT* of that final night. Like, _jesus christ_

    • @theotv5522
      @theotv5522 หลายเดือนก่อน +3

      @@NewspaperZombie1 While the game said the protag might lost a bet to be working here, as a manager this sounds like a nightmare because you keep having to teach new staff how to do their jobs. The cost/returns is not worth it.

  • @theirishrogue115
    @theirishrogue115 ปีที่แล้ว +120

    Goddamn thank you for actually providing a sample of sound cues, it seems nobody else ever does that.

    • @lzrshark617
      @lzrshark617 5 หลายเดือนก่อน +12

      Agreed. It's been god knows how many years since I was first exposed to FNAF 4 and who knows how many times I've rewatched vids on it, but it was literally only this week that I actually learned what the 'breathing' sound cue was from him and Bones5. Spent every fnaf 4 vid straining my ears up until that point, trying and failing to hear anything I could call 'breathing'

  • @BriaBri
    @BriaBri ปีที่แล้ว +2311

    I’ve already watched so many people struggle and beat this game but I’m excited to see how fast this guy can do it

    • @asoggyflipflop
      @asoggyflipflop ปีที่แล้ว +58

      Hes just an ultra gamer

    • @guillermogarcia7035
      @guillermogarcia7035 ปีที่แล้ว

      🇻🇬

    • @bloopahVIII
      @bloopahVIII ปีที่แล้ว +41

      he _is_ an insane asylum escapee, after all

    • @Supreme-Being-8
      @Supreme-Being-8 ปีที่แล้ว +15

      @@bloopahVIIINah that’s just where he’s gonna end back up after having done *this*.

    • @ass4ssinang3l97
      @ass4ssinang3l97 ปีที่แล้ว +3

      Who was this TH-camr you mention? Because I swear I saw someone play this game in the same style of editing(?) and I’m trying to find him

  • @idunnoman9402
    @idunnoman9402 ปีที่แล้ว +223

    Man, fan games are really ambitious. we went from “ah if that silly rabbit guy shows up close the door!” to multiple tutorial pages 💀

  • @V2_ULTRAKILL
    @V2_ULTRAKILL 11 หลายเดือนก่อน +176

    As soon as i heard mention of the drone for one of the Freddy’s i immediately thought
    “Bro got a kill streak”

    • @arandomstreetcat
      @arandomstreetcat 7 หลายเดือนก่อน +4

      FR LMAO

    • @joelalfveby7233
      @joelalfveby7233 2 หลายเดือนก่อน

      Lol yeah my mind went to black ops 2 hunter killer drone

    • @iancortescontreras6084
      @iancortescontreras6084 2 หลายเดือนก่อน +1

      You just hear the "Let's do this"

  • @benro6564
    @benro6564 ปีที่แล้ว +1834

    Night 6 looks like a parody of itself. Just look at the amount of meters and stuff you have to keep track of. How did Rjac think this was enough to manage?

    • @The_campfire-wm
      @The_campfire-wm ปีที่แล้ว +200

      It looks like something from UCN

    • @xayahnepo
      @xayahnepo ปีที่แล้ว +326

      Its what happens when there is barely any playtesting, considering the two playtesters didn't even get past night one.

    • @iRWQFSFASXCi
      @iRWQFSFASXCi ปีที่แล้ว +30

      Funny thing is this isnt even close to hardest fnaf fangame.
      This guy dont know anything about maxmodes so he obviously dont know anything about difficulty of fnaf.

    • @xayahnepo
      @xayahnepo ปีที่แล้ว +214

      @@iRWQFSFASXCi Yeah but most good max modes aren't nearly as difficult as this one in terms of rng, post shift 2 isn't hard mechinically (past the 5 eassys and werid mechics) its the rng from said mechenics and complete disregard for good ways to teach to player said mechinics making them horrible to learn. also the fact you have to walk everywhere slowly in a motion sickining method makes it feel horrible compared to good max modes that aren't complete rng hell and explained much better than post shift 2

    • @iRWQFSFASXCi
      @iRWQFSFASXCi ปีที่แล้ว +1

      @@xayahnepo U have No idea about mml and maxmodes in it.
      This is like tutorial compare to hard maxmodes on the list.

  • @KaizomanGD
    @KaizomanGD ปีที่แล้ว +546

    I think that the difficulty comes from the fact that the game expects you to figure out the animatronic's mechanics by trial and error.

    • @randomprotag9329
      @randomprotag9329 ปีที่แล้ว +121

      its not just that. its that limited playtesting not by the dev means. the playtester knew the game inside out so what was easy and known for him would be hard fand unknown for everybody else who did not know the game like the creator.

  • @makerrov
    @makerrov ปีที่แล้ว +140

    This game is fascinating from a game dev perspective, you can see this guy had way to many ideas and didn't know how to properly balance them(at least in the first version) or what was a good idea to include to begin with.
    The guy clearly has talent in making games, just not designing them.

  • @gengarguy8801
    @gengarguy8801 ปีที่แล้ว +169

    When the game is so over-complicated that just beating it normally is considered a challenge run.

    • @Echoe-14
      @Echoe-14 5 หลายเดือนก่อน +2

      *with all bonus objectives

  • @Mx_Phoenix
    @Mx_Phoenix ปีที่แล้ว +403

    You’re a legend-not just for beating this game, but for not getting sick from all the camera movement. Seriously. I can barely watch the video because I get motion sick from the animations.

    • @youtube-kit9450
      @youtube-kit9450 ปีที่แล้ว +58

      Yeah, that alone shows me that there's no way the game was playtested by anyone but the dev (all the other reasons like terrible tutorialization, convolution creep and unbalance aside).
      There's no way any playtester looked at that movement animation and absurd camera wobble and didn't at least go "hey, you and I can handle it, but it looks like a lot, better tone it down".

  • @vituxosd
    @vituxosd ปีที่แล้ว +78

    -ok so which mechanics we're adding to the game?
    -Yes

  • @psychogirl8714
    @psychogirl8714 ปีที่แล้ว +117

    I saw "no guides or tutorials" and I am praying for this man because the tutorials despite being a grand total of probably a 10 page essay, don't explain everything.

  • @lxciel5596
    @lxciel5596 ปีที่แล้ว +397

    The fact that this is an hour and a half, I'm not even ten minutes into it and I'm already frightened yet hyped.

  • @11Assassinator11
    @11Assassinator11 11 หลายเดือนก่อน +63

    34:49
    I have watched this video way over 20 times now, and this line runs in my head on repeat whenever I'm grinding something.

  • @aquillaxx
    @aquillaxx ปีที่แล้ว +495

    This game is absolutely gorgeous! The developer is really underrated, they’re very good at the graphics, animation and their ideas for gameplay.
    Though, they had too many ideas and packed it all into one game, which makes it too complicated and the animations are too slow and waste so much time.
    They have so much potential to become a big developer and I hope they make more games in the future!

  • @cordrinaljay6287
    @cordrinaljay6287 ปีที่แล้ว +319

    Adding your failed attempts at the nights not only helped to understand how difficult the game can be, but they were very entertaining! It made me laugh each time. I hope you add them again in your next videos. Good luck with your endeavors!

  • @boothgoodies6348
    @boothgoodies6348 8 หลายเดือนก่อน +15

    When we hear this sound effect/que *plays quietest most unnoticable sound ever*

  • @thejynxedlynx5570
    @thejynxedlynx5570 ปีที่แล้ว +1467

    The game at launch is a sterling example of a tragedy. It's clear, in every visual facet, that this game had as much work put into it as anyone could have ever desired from a fangame. It's held back, _so much,_ however, by some truly rankling problems that just wind up... _irreconcilable._
    Difficulty isn't a problem, normally. A high difficulty is often looked upon favorably in a sort of prideful, self-aggrandizing way. Difficulty means challenge, and challenge keeps most people invested and interested over longer periods of time. I sympathize with the creator, because at face value, it's really easy to _think_ a challenge will be well received. It's almost... a _positive_ in some regards.
    But this game handled difficulty the wrong way. Rather than extracting difficulty from skill and intuition, it forced unfair levels of optimization nightmares, ultimately luck-based facets, and ill-advised mechanics that didn't mesh with the rest of the game _at all._ Rather than rewarding patience, it used your time as a weapon against you. Too many of the mechanics demand an unfair amount of time for seemingly minor nuances, which heavily detracts from a fluid, fast-aced atmosphere of tension.
    Complexity is a marvelous thing, but for a comprehensive experience such as this, it should rightly be worked up to. Between the lacking tutorials in some areas and the less than preferable walls of text in others, the communication of the many, varied mechanics wind up as nothing but cloying. This is one of the few areas in which the game specifically fails at presentation, to its _extreme_ detriment. Otherwise, I greatly admire its vast spectrum of variety, which only makes me all the sadder.
    I really hope later versions of this game refined - or _will_ refine - the experience to require less impossible optimization and finger-crossing. Otherwise, it is a beautiful, daunting experience that manages to be both impressive and intoxicating. It's easy to see the love and passion that was poured into its every crevice, which manifests _as much or more_ in its _highly_ involved gameplay loop. It's the sort of thing I can imagine made _so much sense_ to the creator at the time, that ended up just... _not communicating._
    I'm just... _saddened_ at its state, and how it was received, because it's _so impressive._

    • @royalbluegaming7763
      @royalbluegaming7763 ปีที่แล้ว +46

      *applause*

    • @royalbluegaming7763
      @royalbluegaming7763 ปีที่แล้ว +40

      Well written

    • @themedic7933
      @themedic7933 ปีที่แล้ว +36

      Too many big words

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies ปีที่แล้ว +68

      Well said. The only thing is, this game can't be refined. It needs an entire rework. The game design is unrecoverable.

    • @thejynxedlynx5570
      @thejynxedlynx5570 ปีที่แล้ว +51

      ​@@DesignFrameCaseStudies I understand the ease of such a view from the perspective of the frustration that naturally arises from... the rather _sparkling_ impression this video gives, but saying the game's design as a whole is irrevocable comes off as somewhat unnecessarily jaded, and just a _little_ overstated.
      There are only a few mechanics that _could_ be said to be too complex, but even in those cases, I think their perception is only as such due to a singularly key point, which comprises many of the game's problems on its own. In many cases, even in those such as... say, the night _five_ animatronics, while their core mechanics seem contrived beyond reason, the actual issue that arises from their gameplay loop is the pure restriction of _time._
      To my mind, the only issue which the game truly faces, the central _crux_ of its difficulty, lies wholly in the unmanageable _time_ crunch. It is the unnecessarily long restrictions placed upon certain tasks, the time it takes to travel the hallways, and the odd timers in place for things such as meters and danger zones. If only there were half as many conflicting uses of the player's time, there _would_ be enough room for the many complex systems in place that each unfailingly _demand_ their time in the spotlight.
      Conversely, it could be said that some mechanics, such as the odd manners of dealing with animatronics like night five Bonnie and Foxy, as well as... some of the _many_ esoteric names in night six, are too contrived to make any logical sense, and thus have no place. That may be true, but then, it's as good a question to apply to _any one_ animatronic's gimmick.
      If one begins to question why music or a seemingly random frequency prevents a robot from ripping them to shreds, then they may as well wonder why a _flashlight_ or a _drone_ would save them. Contrivance and complexity are only issues if one fails to suspend their disbelief, and frankly, despite the video's presentation of such, I didn't find many - _if any_ - of the animatronics to be all _that_ complex. Two or three steps extra doesn't make a process into Dwarf Fortress.
      *TL;DR* I'm sorry for the lengthy response, but my central point is that I disagree with your premise. I would, however, like to thank you for being the only one so far to not ostensibly berate or belittle me for daring to take a half hour to articulate my thoughts on a game that likely spent months in development. Or to... try to make the argument that big words and deep thoughts don't belong.
      I'm a writer. I like writing. I like thinking. Go ahead and stab me in the heart if that's a crime, I guess.

  • @entropyofstars4338
    @entropyofstars4338 ปีที่แล้ว +120

    I adore the dichotomy between how calmly you explain each night and how each animatronic works, compared to the chaos of the actual gameplay.

  • @Mr._Sherwood
    @Mr._Sherwood ปีที่แล้ว +34

    I can't help but laugh at some of the jumpscare screams here. Revenant Puppet's especially, that's some anime Guzzlord-tier screaming and i LOVE IT

  • @randomprotag9329
    @randomprotag9329 ปีที่แล้ว +82

    the likely reason why it turned out so hard is that the likely did not get another person to playtest so the game was accidently designed around knowing how the game works pretty much inside out on the outset.

    • @youtube-kit9450
      @youtube-kit9450 ปีที่แล้ว +21

      Yup, I read that the dev playtested the game, which basically... explains everything.
      Why are there so many poorly explained mechanics/mechanics only explained in one line in a massive wall of text? -> Dev knows the mechanic so either just outright forgot to put in a tutorial, or knew exactly how it worked and thus didn't bother adding more, clearer text.
      Why is the game so unbalanced and whatnot? Dev literally had training with the game since the beginning, he probably can beat it in his sleep and knows the perfect way to beat it since he probably got thoughts of how to beat it while designing it and so on.
      Why is the game so very obviously bloated and at times, cumbersome? Dev put all the ideas he liked into the game, and without outside feedback, thought every idea was gold so obviously he'd keep everything. The insane bloat also results in the terrible tutorializing of just huge walls of text you'll have to immediately digest.
      In a difficult game like Sekiro, the tutorializing of "hey, read this and go on get rekt lol" works because the mechanics are super simple. Hit, block/parry, dodge, jump. Enemies have a bunch of attacks but most fall into "blockable/parriable" and you have to just learn the timing of those simple commands per enemies, also you don't have like, half a dozen different enemies with different patterns going all down on you at once and instead, if you're smart, you can often thin the herd bit by bit.
      Like, there's basically no way he got serious feedback on just night one and didn't change up the game with the mechanics.
      I think he has potential as a game dev since he's very creative, obviously very passionate, hard-working, and the animations look great (still don't know why he made the walking animation so nausea-inducing, though), but he basically needs someone with... dunno, common sense to tell him to stop from time to time, and he'd probably get way, way better in a rather short time.

  • @samzilla567
    @samzilla567 ปีที่แล้ว +223

    Your explanations on the game mechanics were simple and easy to digest but at the same time just sounds so overwhelming and beyond convoluted. What was the dev smoking when he cooked up his game?

    • @youtube-kit9450
      @youtube-kit9450 ปีที่แล้ว +43

      It honestly feels like the dev made the mistake of thinking that hard = good and complex = good and that ramping up either can only make the game better.

    • @k_kubes
      @k_kubes ปีที่แล้ว +14

      I don't think the dev understand the difference between difficulty and complexity

  • @duplollamaree1250
    @duplollamaree1250 8 หลายเดือนก่อน +8

    I rewatch this video when I need background noise or something to occupy my brain. everything is explained really nicely and it's easy to understand (well, as easy as this game can be), the attempt gameplay is funny as hell and really shows how insane it is to actually PLAY the game, and the editing scratches the itch for my adhd brain.
    my slow processing means I could probably never finish this game myself, but it's satisfying enough to know that you did - and that you actually got some semblance of understanding for every mechanic. in fact, enough of an understanding to EXPLAIN it! awesome.

  • @notonfranch1961
    @notonfranch1961 ปีที่แล้ว +99

    Freddy, I'm trying to walk quickly, but the clap of my ass cheaks is too powerful, and throws off center of mass, causing me great distress and slowing me down.

    • @Honored777-n3w
      @Honored777-n3w 5 หลายเดือนก่อน +2

      Oh Foxy you know you don't walk quickly you run

  • @Thomas_The_Thermonuclear_Bomb
    @Thomas_The_Thermonuclear_Bomb ปีที่แล้ว +235

    I love how smooth and well-timed the music and text is in the intro cards for each night

    • @Finn9-finn
      @Finn9-finn 10 หลายเดือนก่อน +2

      *Clap clap* That was Good

    • @flamingdog9207
      @flamingdog9207 10 หลายเดือนก่อน +5

      Yeah, overall I think the sound and visual design is pretty damn good

  • @JachymorDota
    @JachymorDota หลายเดือนก่อน +4

    This is the SCP foundation, torturing a single person to see how far they are willing to go for internet points.

  • @redfalcon8062
    @redfalcon8062 ปีที่แล้ว +167

    Chickeninja when he explains the gameplay: *A well thought out criteria, explaining each of the characters and their behaviors. Along with the environment and what he has to do in order to survive.*
    Chickeninja during his attempts: "I'm bored. Can I have a bowtie?" NO YOU AIN'T GETTING A BOWTIE, YOU AIN'T GETTIN SHIT!! *Gets jumpscared by an upset animatronic*

  • @SuperGamingAli
    @SuperGamingAli ปีที่แล้ว +25

    You only have to do the insta orders at 6AM. Besides that, your an actual chad for beating this game. YOU EVEN COMPLETED ALL THE OBJECTIVES!!!!!

    • @tripleaaabattery8480
      @tripleaaabattery8480 9 หลายเดือนก่อน

      the game doesn't really tell you this though. that's the thing. this game both gives information overload while at the same time not enough information.

  • @kianns-versie4426
    @kianns-versie4426 3 หลายเดือนก่อน +4

    Mechanics in this game be like: so if remnaveamntmiutwaor's end appears he will do one of 3 things
    1: he will call you irl, if you dont awnser he will pull you into your device and torture you with night 6 no deaths
    2: he will start raging on his laptop and throw an emoji in your direction, dodge it by pressing a button that appears for 0.0149 seconds, if you dont he will emote on your dead body
    3: he just spins a wheel with a 50/50 chance to live or die
    Take note he can do these things at the same time so get ready for wombo combo

  • @billie-ve_in_yourself6464
    @billie-ve_in_yourself6464 ปีที่แล้ว +79

    I just watched what’s essentially a hour and a half tutorial guide for a game I’ll never play… That’s honestly impressive storytelling right there. I am entertained

  • @ImTrappedInTheInternetHelp
    @ImTrappedInTheInternetHelp ปีที่แล้ว +55

    love how he says the “small” bit of information given at the start of each night like anything about the amount of reading in this game is small.

  • @Tabth3778
    @Tabth3778 ปีที่แล้ว +22

    This game has a lot of potential to be something great, rjac is incredibly talented and the visuals are amazing. The concept is great, it was just executed very, very poorly. I hope rjac isn't discouraged from making future games or making a functional version of this one, because there is so much potential here

  • @A.Z.296
    @A.Z.296 ปีที่แล้ว +83

    This game is pure hell. I've only gotten to Night 5 myself. Doesn't help that I never beat the first game.

  • @LonelyWolfTXR
    @LonelyWolfTXR ปีที่แล้ว +57

    A fun fact about the Input Lag objective on Night 3, you can just sit and idle in the Tutorial mode at the start of the night with it enabled and get the bonus objective. That's how I did it when I played and it was so funny to me that they didn't think to block that as counting for the star

  • @Luzaku_kiss
    @Luzaku_kiss 9 หลายเดือนก่อน +4

    "I'm starting to think this game wasn't playtested."
    You're not alone.
    I feel so bad for the dev, as he worked so hard to make this game but no one wanted to playtest it so he basically had to pray that the game played well.
    I'm sure you can guess what praying did.

  • @unikittyfan2014
    @unikittyfan2014 ปีที่แล้ว +660

    I unironically love postshift2 animatronic designs

    • @Thomakazi
      @Thomakazi ปีที่แล้ว +4

      ok

    • @CanorusMagda
      @CanorusMagda ปีที่แล้ว +39

      I know They look so scary and cool!

    • @BriaBri
      @BriaBri ปีที่แล้ว +18

      Hm that is quite the opinion. I respect it

    • @asoggyflipflop
      @asoggyflipflop ปีที่แล้ว +82

      I mean just because it’s a hard/„bad“ game the designs are still good

    • @cherrypepsi834
      @cherrypepsi834 ปีที่แล้ว +47

      remnant chica goes so hard

  • @themissinghook4739
    @themissinghook4739 ปีที่แล้ว +96

    I remember first hearing about this game and i didn't believe people when they said just how much was in it, and how rough it can be. I should've listened to the warnings. While I could tell the genuine amount of love that went into this, seeing the full execution blew my mind. I don't regret the amount of hours it took me to beat it, but i also wouldnt wish it upon anyone. To say it's an experience, is a massive understatement

  • @imjustsomebody6811
    @imjustsomebody6811 ปีที่แล้ว +8

    You actually breaking down the game mechanics combined with the hilarious gameplay moments is the perfect balance I’ve watched this video so many times and also love playing it in the background while I’m doing other stuff (same with the other fnaf challenges but this one is my favourite)
    So exited for sister location, please keep going with these 🫶

  • @solar_dark3718
    @solar_dark3718 ปีที่แล้ว +489

    Despite this game being everything but balanced, i really love all the animations and the graphics, and being a fan of post shift 1.
    The only thing that ruined this game was just the creator having too many ideas, and putting them all together, which inevitably ended in a mess.

    • @fish2094
      @fish2094 ปีที่แล้ว +61

      I think if they had refined the game and removed the dumb hallways between the rooms it would be a fantastic game. Like you said the game itself is beautiful.

    • @AdaTheWatcher
      @AdaTheWatcher ปีที่แล้ว +24

      I don't even thing the ideas are the issue, the difficulty just needs to be lowered and there needs to be a tutorial night that let's you deal with every threat in a safe night so you undestand what you're doing.

    • @solar_dark3718
      @solar_dark3718 ปีที่แล้ว +6

      ​@@fish2094i have to say that while i agree, i also like the hallways in the game.
      Like, to me they are the best looking part and really show how pretty the game is.
      But as i said, i agree completely with you, they should take at least half the time to go through them, if not even less.

  • @TheRealPurpleGuy7248
    @TheRealPurpleGuy7248 ปีที่แล้ว +51

    I like how the entire challenge is to just beat the game. Really shows how hard it is.

  • @yortusinschmortusin2828
    @yortusinschmortusin2828 ปีที่แล้ว +77

    I thought this would be a kind of nice place to share a story I have about making a fangame that's somewhat similar to post shift 2 in terms of difficulty and mechanical complexity. Bring the popcorn, cause this will be a long one...
    This story begins in 2017 when I started making FNaF fangames, starting with a crappy Sister Location clone with awful coding and poorly made Google Drawings-based graphics (I still make most of my game's core graphics in Google Drawings to this day). I happened to make a teaser game for it as a joke. I eventually cancelled (rightfully so) said SL clone in favor of making a sequel to the joke teaser game. The graphics and coding were still terrible; but that second joke game ended up being probably one of my favorite games that I would make, due a mix of having fun making it; as well as more fun gameplay.
    Immediately after releasing this second joke game, I started working on a third game; that would have been "more serious". Long story short, that third game ended up being sidelined for a complete reboot of the series; with a more serious story to fit the third game. I ended up scrapping the second and third rebooted games later on. I went into it with plenty of ideas for mechanics; and wanted to make a fangame with more complex mechanics that would require players to think more instead of mindlessly clicking buttons (what the first joke game was gameplay-wise).
    Development for this game started in early 2018, and the full game ended up releasing in around summer of 2022. Since in my infinite wisdom I decided to have a mix of complex mechanics (not quite to the extent of Post Shift 2, but still rather obtuse in hindsight); no one (as far as I know of) has been able to finish the game on even the easy difficulty (besides a few close friends). For a bit of context: I usually make my games completely on my lonesome; with only a few friends playtesting/giving ideas and voice acting. I was too shy to ask for any help with beta-testing, so the game had very few testers.
    Around a few months back; a group of people who dedicate themselves to grinding FNaF Max-modes started attempting the hard mode of this game (There is a hardcore mode, but it's just more an endurance test more than anything else). Long story short; they weren't able to make too much progress and I asked them to stop trying to beat the hard mode because they weren't really having fun, even after I created a public google doc that contained in-depth mechanic explanations.
    The doc went over most stuff, along with images and map layouts to try to further explain things; and ended up being over 40 pages (half of it was images pertaining to specific sections). To this day; no one that I know of besides a few close friends have been able to beat the game on even the easy difficulty. I named the game The Horde: Revitalized for some reason.
    Hopefully anyone who's read this comment has at least gotten a small bit of entertainment out of this dumb story; maybe got a few chuckles from how dumb the game sounds. If, for some reason; anyone wants to play the game, it is on Gamejolt and Itch Io. I wouldn't recommend it unless you want to destroy your sanity; I just wanted to share this stupid rambling here, because the story of how this game I happened to make came to be and how stupidly hard it can be is rather funny in retrospect. Anyways, I'm going back into the "abyss of silence" so I might not reply to this comment in the future (I'm just very shy anymore). Apologies for the madman rambling, and have a nice day.

    • @isha27324
      @isha27324 ปีที่แล้ว

      I already have lost my mind and my will to live, your game must be /PROJECT-REVITALIZED/347280 made by YORTUSIN.
      Wish me luck, and prepare to be cursed by going to hell a lot times.

    • @Dakonit
      @Dakonit ปีที่แล้ว +3

      What is the install link

    • @SpikeForrestGaming
      @SpikeForrestGaming ปีที่แล้ว +2

      I’m afraid of you

    • @desaug
      @desaug 6 หลายเดือนก่อน +1

      i want to try it it sounds perfect
      edit: gosh dangit im on macbook

  • @lightsword6832
    @lightsword6832 ปีที่แล้ว +95

    While I could be mistaken other stuff I have seen on this game suggested that the developer is the one who did most if not all playtesting. So the reason so much info likely got left out is the creator knew of each menu, each extra thing, etc... another way to put it would design a puzzle/escape room then testing it yourself with all the solutions already known

    • @superlemonslicer1224
      @superlemonslicer1224 ปีที่แล้ว +27

      If I remember correctly, there were actually 2 real playtesters that playtested the game :D... but they couldn't get passed night 1

    • @brawler5760
      @brawler5760 ปีที่แล้ว +19

      @@superlemonslicer1224So by technicality, only Rjac tested his game and thought everything was fine?

    • @superlemonslicer1224
      @superlemonslicer1224 ปีที่แล้ว +9

      @@brawler5760 yep

  • @12awsomevideos
    @12awsomevideos ปีที่แล้ว +63

    I hope people realize this is the version without any fixes, and that the game is in a better state now

  • @bluecreeper1931
    @bluecreeper1931 10 หลายเดือนก่อน +12

    "Why am i dying wh-" famous last words

  • @witchplease2831
    @witchplease2831 ปีที่แล้ว +167

    Full respect for beating the game! I already wanted to die just from hearing how overcomplicated and convoluted the nights were! Can't imagine actually playing it 😰😰😰

  • @RiverTheFluid
    @RiverTheFluid ปีที่แล้ว +56

    I have been morbidly curious about the other endings and stuff, so seeing someone fully complete the game would be really fun to see.

  • @T0XIIK.R0T
    @T0XIIK.R0T ปีที่แล้ว +5

    I swear, this is one of my favourite videos ever. Watching it atleast once a day ever since i found it just after release, sometimes more- typically to fall asleep. So excited for the 100% completion video!
    Also, each fnaf challenge video starts with a little fansong melody. While its easy to know with, for example,fnaf1 (where its the fnaf song by tlt for example) ive been wondering for so long what the music in this one is.

  • @Just_andres
    @Just_andres ปีที่แล้ว +782

    Stalling for sister location XD

    • @brandonandstuff239
      @brandonandstuff239 ปีที่แล้ว +93

      What challenges can you even do? Beat the game without your virginity?

    • @personthatexists92
      @personthatexists92 ปีที่แล้ว +29

      @@brandonandstuff239 That's impossible.

    • @Just_andres
      @Just_andres ปีที่แล้ว +16

      @@brandonandstuff239 beat the game blindfolded

    • @Just_andres
      @Just_andres ปีที่แล้ว +3

      @@personthatexists92 fr XD

    • @Afrog546
      @Afrog546 ปีที่แล้ว +12

      @@brandonandstuff239beat the game with no sound

  • @QueenOfPessimism
    @QueenOfPessimism ปีที่แล้ว +42

    Absolutely love how this game looks. Really hope the dev takes the feedback to heart and makes more cuz this is super well done despite it being poorly balanced!

  • @johnreed4786
    @johnreed4786 11 หลายเดือนก่อน +8

    A lot of this game is counterintuitive. Beautiful game honestly, the Post-Shift 2 dev team are hella talented.

  • @lumenlkpo1808
    @lumenlkpo1808 ปีที่แล้ว +78

    Its amazing what you went through just to simply beat this game. I'd like to see you take on the extra content of what the game offers to see what kinds of unfair challenges are going on in there, but meanwhile I just want to say that, not knowing much of the games lore, I really love the characters and (specially) set designs of this game. Too bad it is kind of tarnished by its extreme difficulty and dizzy camera movements...

  • @realkameron.dev.
    @realkameron.dev. ปีที่แล้ว +118

    For how ruthless this was to play, I do like a lot of things about it.
    Like, sure, it doesn't make sense that Freddy in Night One - Three can shapeshift, or distinguish the difference between Remnant or Revenant, but I like the environments, characters, and the kind "out of bounds" nature of the game.

  • @Eliz_Creates
    @Eliz_Creates หลายเดือนก่อน +2

    Had to watch this video in like three days bc I kept getting frustrated by the movement and how stupid each task was and how they kept changing the game in you each night- what a horrendous game experience omg

  • @Dynamick65
    @Dynamick65 ปีที่แล้ว +98

    30 seconds in and I can say this is going to be a nightmare. Phil was raging so hard in that one stream.

  • @lulacatt873
    @lulacatt873 ปีที่แล้ว +126

    This video is very well construed and accurate! The buttons in night 6 that weren't used actually do have used, and condition is actually a slightly different mechanic. Sometimes condition will start going down, and you'll need to repair your suit to return it to normal. The speaker repair button is another RNG event similar to the gas leak, although you'll need to fix them to keep golden Freddy from jumpscaring you.

    • @lulacatt873
      @lulacatt873 ปีที่แล้ว +13

      Yeah I 100%'d the game I'm a psychopath

    • @bloopahVIII
      @bloopahVIII ปีที่แล้ว +9

      @@lulacatt873 damn, can't wait for you to start your own series of lunatic fnaf challenges

    • @lulacatt873
      @lulacatt873 ปีที่แล้ว +10

      @@bloopahVIII if only I had the time and motivation to do that kind of stuff often enough.

  • @CRYSTALRAIDS.
    @CRYSTALRAIDS. 10 หลายเดือนก่อน +7

    16:35 Is Funny, He Thought It Was Foxy But It Said Freddy. Also 1:32:27 Is Funny Because Why Was He Dying, Your Editing And Talking And Making It Fun Id On Point, Your One Of My Favorite TH-camr.. Keep It Up ChickenNinja42

  • @marcelovieira519
    @marcelovieira519 ปีที่แล้ว +143

    Shame that the difficulty was so poorly balanced, the game is genuinely good, the designs are insane and the graphics are among -us- the best I've seen in a FNaF fangames. If the difficulty was more well balanced, the game would be easily remembered as one of the best FNaF fangames of all time. It's a shame that shit happened

  • @happy_cookie3598
    @happy_cookie3598 ปีที่แล้ว +18

    even though I already read the title the begin still got me, thought we were finally getting sister location 😭

  • @aziemayyy
    @aziemayyy 10 หลายเดือนก่อน +2

    can I just say I loveeee your editing skills! it is so refreshing to not see someone overdoing it or not doing enough and I love the balance you have!

  • @Saymaven
    @Saymaven ปีที่แล้ว +169

    The true hardest fnaf fan game challenge is the 14/22 custom night on Tyke & sons ☠️

    • @Nobody-1409
      @Nobody-1409 ปีที่แล้ว +30

      No its actually ultra custom night because it has a 500/20 mode
      Yes there are 500 characters in that game

    • @erikzcp7301
      @erikzcp7301 ปีที่แล้ว +98

      ​@@Nobody-1409 dont compare something hard to something literally impossible for a human...

    • @peiouriagerekaiturbe7482
      @peiouriagerekaiturbe7482 ปีที่แล้ว +56

      ​@@erikzcp7301I was about to comment that exact same thing.
      Like, hard and impossible are two very different things

    • @hext4pe
      @hext4pe ปีที่แล้ว +51

      imo post shift 2 is harder since the game literally lies to you about multiple mechanics and throws SEVERAL near impossible mechanics to manage at the same time at you. the only reason tyke and sons wasn't beaten for so long was cause basically nobody played it before the uhyeah video

    • @JusticeGivenForm
      @JusticeGivenForm ปีที่แล้ว +1

      ​​​@@erikzcp7301 until more glitches are discovered 466/20 is the basically the human limit for Ultra custom night so it would be that

  • @sanddry738
    @sanddry738 ปีที่แล้ว +32

    Despite the pain it’s awesome to see all the breakdowns for each night and animatronic. Amazing job!
    Here’s hoping the issues with this game is resolved in the future because it honestly looks great

  • @ItsTheVioletQueen
    @ItsTheVioletQueen ปีที่แล้ว +24

    This game is the antithesis of the phrase “less is more.”

  • @personexisting123
    @personexisting123 ปีที่แล้ว +27

    We need FNaF 6 but without the flashlight, so you have to use the inconsistent audio and motion detector.

  • @SolarSugarcube
    @SolarSugarcube ปีที่แล้ว +12

    I'm convinced you're insane and I love it, keep the content up

  • @marioanluig7881
    @marioanluig7881 10 วันที่ผ่านมา +1

    Chicken ninja: Explaining everything thoroughly
    How i hear it: If revenant Freddy is eating a burger,open a door flip the table over make a house and walk to the door. If he’s eating a wall, close the vent open
    The drone and repair him.

  • @Toninato03
    @Toninato03 ปีที่แล้ว +26

    Finally someone explaining this game well enough

  • @sanstheskeletong
    @sanstheskeletong ปีที่แล้ว +37

    You you're in for a good day when ChickenNinja uploads

  • @gabopr1365
    @gabopr1365 10 หลายเดือนก่อน +4

    Fun facts about Fun With Freddy 2:
    1. If Freddy is in front of you when you flash the beacon, DON’T SHOCK HIM IMMEDIATELY, wait for the room to go dark again and then shock him. Shocking him immediately with the beacon flash still illuminating Freddy will only result in him attacking you. It’s scary, but it’s the only way you can do it.
    2. There can be up to 5 Freddy’s in the room, don’t let them fool you, only the one with the eyes is the real threat (an exception is one screen where a fake Freddy is directly in front of you which I can only assume is the real Freddy pretending to be a fake one).
    3. Even when knowing to wait until the room is dark, shocking Freddy is still a huge gamble you have to take. Even in the most recent version the time between the room being fully dark and Freddy striking is still rather confusing, as there have been times when I have shocked him at the right time and still died.
    4. The shocker recharges instantly, most likely to accommodate for the possibility of Freddy appearing right in front of you twice in a row (This has happened to me before).
    5. Post Shift 1 had a similar mini-game, which is why this is considered “Fun with Freddy 2”.
    6. From what I can tell, the mini-game shouldn’t even “exist” as it says that you somehow got transported to the location because of a “Glitch”.

  • @Mr_RedundantGuy
    @Mr_RedundantGuy ปีที่แล้ว +39

    Honestly I've never seen someone do the challenge nights in this game. It would be fun having them explained and done so we can see what else was hiding in this strange, strange experience.

  • @blcktale
    @blcktale ปีที่แล้ว +22

    Man, pre-patch would have been fine, only if the Creator had sped up the walk-speed, that what makes it hard, it's basically no mistakes

  • @ZipDoodleGaming
    @ZipDoodleGaming ปีที่แล้ว +6

    I can understand the frustration of how hard the game is; massive props to you for sticking it out for our entertainment.

  • @AidanGreen-s2t
    @AidanGreen-s2t ปีที่แล้ว +52

    Hope that you felt relieved and free of the detriment of having to record this game for hours on end hoping for a good run at beating the game. Considering the hardship of surviving the bullcrap RNG you’ve had to go through. Although people will be sadistic and will want you to beat the harder nights, I wish you good luck.