Personally I find that Ruin and Surveillance are still a solid enough combo that it justifies still taking Ruin despite the weaker regression. It provides a solid amount of intel and if you are a less skilled player when it comes to remembering to kick gens and the like it could be nice to just not have to think about that, knowing that once you got a Survivor off the gen you didn't need to waste a couple seconds kicking it and can pursue them instantly also potentially compensating for have weak chase skill (meaning you NEED those extra few seconds to catch up)
In theory this IS a good idea but after playing tons and tons of hours on killer this combo for two perks is just too weak… think about it, you could run pain resi dead man’s instead for a TON more pressure and information. We are just in a stalemate meta rn for killers lol. Also four man swfs destroy that combo and u NEED the pain resi for slow down so yeah.
@@Aaron33211 good thing 4 mans arent that common....his setup works against basically any solo group, and weaker 4 mans. Why do people assume EVERY game is against a 4 man SWF.
@@donyates7300 wellllll when your mmr is max like mine every game is four man. I guess ur answer has SOME merit to it… that is if your not sweating too hard and play the game casually then SURE this combo is slightly decent lol.
I still use that combination I think it's the killer you use because if you use Freddie spirit or even Ghostface(my mains) To know when anybody touches A generator is invaluable information And I just started using it on the Artis
3:25 Because of you mentioning Wesker flicks in one of the recent weekly comps, I dug around a bit and found that Wesky can flick up to 90 or so degrees (in the 2nd bound). Ever since I've been having a blast with him, so thank you!
I was surprised that you didn't pair Ruin with Fuming Mix Tape. They made it so those two perks can work together, so it would basically be back to 200% regression while Ruin is active. Otherwise, thank you for such an informative video!
I get the exact opposite thing with Otz's mention of managing hook states. I'm always like "Wait they're dead?" Because I tend not to go after the same person after they're unhooked unless I give them time and still find them again before anyone else. So when someone's dead when not everyone has 1 hook left it really surprises me.
I think doing this more intimate and educational content off stream is a really good path to take, Otz. You can get around all the hacker frustration off stream and still have the chance to appease most of the fans who are here for DBD, and maybe at the same time, take a break from streaming DBD. Much love, man, you’re doing great, keep it up!
Well survivor mains complain too much to the devs so they would never do that. Bitching survivors kill anything killer related and now even this video is useless because they’re killing off eruption because survivors are incredibly entitled and get what they want. Pathetic.
Even just 150% regression speed wouldve been a good nerf, now its so bad. I also have the same feeling about the pop nerf. One change wouldve sufficed. Both is just overkill.
Hey Otz, I noticed this was off stream (and you just brought it up where I am in the video lol.) I'm glad you found a way to still enjoy a game that means so much to you while still providing entertainment and education in a game that I absolutely enjoy watching you play. I wish it was a different situation, but I'll always show up for your livestreams no matter what you play! Big Cheers!
hey otz, longtime viewer since ds3 and ds2 days. personally you’ve helped my mentality with dbd so much over the last few years, hell; without your videos i’d have no knowledge of particular killer perks and little things like how to recognise them from both sides. of course i have issues with the game now but things change all the time. thank you for everything. your view means a lot to me and many others.
Bruh I know this video was supposed to get me back into ruin or pop but now I just want to run surveillance/pain res. Such a refreshingly new combo. I love where the devs are going gamplay wise
This is necessarily related to the video, but something nice I found out from playing wesker is that he can actually deal with some god pallets extremely easily because of his ability to vault over them. If they loop you back to the pallet it's a problem, but from experience they will get less distance than if you break it, and if they are super close you can actually get a hit. However, this only applies to when you are at a distance because if you are that close it's a better idea to just break it. This is especially useful on The Game where half of the pallets are almost incontestable. Hope this helps any fellow wesker players.
I gotta get better with dealing with pallets. If the loop is long enough i manage to recover and maybe get a hit but often i find myself vaulting just to recover in time for them to vault the pallet again/recharging my power to vault it again. Also it heavily depends on the survivor' playstyle: it works great on predroppers/w gamers, not so much on heavy loopers
I really appreciate that you put time stamps in your vids otz! I usually watch them all the way through (eventually) but it really stands out to me. Hope you’re well brother ❤
I've been using Ruin a fair bit on Legion, and the synergy with Surveillance is super nice on bigger maps as well! Even if you can't hit everything with jolt, being able to chain hits together and use your passive slowdown alongside Ruin can make things really punishing. I've mostly been running Lethal Pursuer over Pain Res, though I honestly might change it after this vid. Pain Res forcing people off gens is really nice for surveillance, even if you don't get the extra speedy start that Lethal can bring!!
Interestingly enough, on Legion it works even better bcs u can use Iri addon to make gens regress while you in Frenzy (that happens a lot) and even if Ruin dead - u have ur own in form of add on. Also add on will provide info about how much close gens to finish!
Happy to see surveillance being used in one of your builds, as a pig main I use it on almost everyone just because I'm used to it and love being able to hear the gens from far
ah otz sad to hear about your experience with the game recently but i hope it gets better and that these problems get fixed but despite the game you play we really enjoy your content:) have a good one
There are so many different "super pop" combos now, I honestly can't believe it's even being mentioned. Pop-Overcharge is my new favorite, though you can't wrong go with Pop of Brine either. Or just be a SUPER dbag and run "Pop Over and Oppress me sometime" with Trail of torment for giggles, and start taking ALL of your lifes frustrations on the nearest generator and its three closest friends. Trail works surprisingly well with Overcharge too as it will HIGHLIGHT the gen and incentivize survivors to click it and trigger the Overcharge proc. Could set some nasty traps with Dragons Breath too, and Pop would fit right along in that build as well. It's Make your choice 2.0.
I've never been a huge fan of Hex: Ruin but I've found it surprisingly good on Demogorgon, and I thought of this cute Hex build to make it still viable on him after the nerf. Addons: Lifeguard Whistle and Upside Down Resin. Perks: Ruin, Plaything, Pentimento, NOED. This is the plan, you set up a portal at the Ruin totem (with the Whistle addon, you'll always be notified if someone is cleansing or removing the portal) and by the time all gens are done (you might as well killed at least one survivor for this condition to apply) the remaining dull totem will light up to Hex: NOED. Plaything and Pentimento is always a nice combo if the plan goes horribly wrong (survivors spawning besides Ruin) or just to have a solid gen slowdown in general. Personally I think this build is very fun, allowing the killer to go for more hooks and maybe one or two more kills with NOED.. The thing is, if this build works perfectly, survivors will never suspect you have NOED at the end..
Wow, i did not realized we played agains Otz! I was a Yui from the first game, my game froze at this moment 12:00. We were in 4-man SWF and we are looking pretty boosted ngl :) Still it is an honored to be be destroyed by Otzdarva, gg!
Hey Otz! I just wanted to say that I really enjoy the off-stream content as well as videos from stream. Your off-stream stuff has a really nice energy to it that's different from when you're talking to chat and you seem to really be enjoying yourself!
My main issue with Pop is not that it's not worth running, but that it's just outclassed by Pain Resonance 90% of the time. The way I see it, it has the following tradeoff. Pop has a few benefits: + doesn't depend on scourge hook RNG + more control over which gen to apply it to (though since the nerf it's almost always gonna be the gen with the most progress anyways) + can theoretically give slightly more regression in the rare case that it's only applied to gens that are 90+% done + if combined with Eruption, works slightly better than Pain Res but... - costs time to apply as it requires you to go and kick the specific gen you want to regress as opposed to simply being applied instantly - the above gives survivors more time to finish a gen in your face after you hook someone - regression % from Pain Resonance wasn't nerfed and doesn't depend on current progress so on average Pop will simply add less gen time - Pain Res can also cause abandoned gens (that you wouldn't get close enough to kick manually) to start regressing and lose even more progress - if combined with Dead Man's Switch, Pop is actively hindered while Pain Resonance would have great synergy Overall, I feel like Pop just loses this contest in the 90% of matches where the scourge hooks aren't placed in a different continent, though it obviously depends on your playstyle as well.
Agreed, also, for pop being better than pain res, a gen has to have at least 65% progress, otherwise it is just straight up worse, not to mention that you could trigger pain res multiple times when the survivors do exchanges
I know Otz made the smarter decision (24:20) to not go for the last person on the floor below him for the frenzy hit, but the Legion main in me that just lives for those frenzy downs was just like "noooooo they're right there get them!"
I like to combine Pop with Call of Brine. Like i would use the same build, but use Call of Brine insteed of Corrupt. Since Tinkerer only works once Call of Brine can give you a notification if someone touches a gen so you know if you should go there and pop the gen again. IF you can down an other surviver fast enough. Call of Brine also makes the build stronger in a 3 gen situation
You think brine instead of eruption is better? Since sneaking up on survivors for a quick hit then kicking the gen doesn’t give them a huge head start, I feel like eruption doesn’t get used much or that the 10% it gives would be given by call of brine plus more
@@samjones7900 Mh yeah that would be a option too. I personally like to use brine since i dont need to down people for it. And yeah Call of brine would be better than Eruption. If you kick a gen before chasing a surviver but you never know if someone else just touches the gen shortly after. But in the build Otz used I would just switch Corrupt for Call of brine so i get even more slow down. So i would just use both Call of brine and Eruption. I personally don't see the sinergie with Corrupt since for Pop and Eruption you need to down people. So Corrput depending on you first chase can just deaktivat instatly and you dont get any use out of it. But if I needed to decied which one I would use i would use Eruption. The 30 seconds of Incapacitated can just be huge for you sometimes. Of course it can be contert by SWF's if they tell they teammates before they go down. But in a normal match with 4 Surviver without coms I think Eruption is stronger.
pop is still one of freddy's best perks if you run it with tinkerer, in my experience. i havent been able to find a use for ruin anymore. its okay on ambush killers to skip kicking the gen but jolt does that too.
Dude Pop+tinkerer felt almost illegal on freddie (and Sadako too honestly). Now it's still one of the best combos but with tinkerer only proccing once and the weaker regression on pop it's far from what it was before
Seeing the first game recorded off stream with live commentary is honestly a lot more enjoyable, I can tell the difference in vibe and it makes it a lot more fun to watch.
I think it's at the point in the meta where unexpecting stuff will throw you off again. I saw NOED again for the first time last night since the nerf and oh boy, that was not a pleasant end-game. Couldn't find it to cleanse it and eventually just had to 3-man escape. People don't check for Ruin anymore, so it'll definitely get some value if it doesn't get found and cleansed at the beginning.
Huh, I think I live in a worse alternate universe, because I semi-commonly run into NOED. Although I'm thankful my friend has a sixth sense for when NOED will be in a trial, and it always except for one occasion spawns somewhere convenient, like next to someone hooked or right at the dull totem someone is running past.
@@CrimsonHeart3 Nah, she usually runs gen perks and I use looping perks, since we swap between US and Asia so her ping makes it impossible to keep chase. Not counting the times I almost instantly run into the totem when the gems are done, of course.
They need to revert Eruption back to 12 seconds of incapacitated. Pretty ridiculous how it basically combines Dead Man's Switch into a slowdown perk that can't be countered unless in coms or watching a chase go down.
The yellow aura from Surveillance stays on for 16 seconds, even if it starts regressing in the meantime. So what you saw was the last second of the 16 seconds of yellow before it showed the white aura. It can be a bit annoying at times, such as when using Dead Man's Switch and Pain Res. If they got on the generator, and turning it yellow, just before you hook someone on a scourge hook, you don't see that it's been locked until the yellow aura fades away. That means it's hard to know if they got knocked off the gen, or if they let go for a second just before you hooked.
Pop has also great synergy with perks like call of brime (200% regression on gens when you kick them and reveal survivors position when they hit good skill checks on that gen for 60 seconds)
Another thing you can do with Pop is pair it with Discordance and Call of Brine. Discordance is useful because Prove Thyself is very popular currently and, if two survivors are working on a gen, you're extremely likely to get good value when you finally get around to kicking it. Call of Brine meanwhile has great synergy with Pop because it applies a ton of extra regression over time after that initial Pop trigger, and then if someone starts working on the gen for an extended time you'll get a Call of Brine noise notification from it when they hit the skill check. So with this combo if they rush a gen with two survivors you immediately know and can Pop it, and if they split up and work on gens solo you'll get notifications when they've made skill checks and know those gens have very likely gotten enough progress to be good Pop targets as well.
1:20 Just to understand why, how would the new pop be better? It degresses the gen by 20% and if the gen has 95%, then it would get rid of 19% plus the 2 or 3% from kicking it, but didn't the old pop always get rid of 25%?
Once your mmr goes up, pentimento doesn’t do a darn thing… they actively seek out those totems again and again throughout the trial, especially if it’s a swf. Ruin might actually still have some value because a lot of people have been running: built to last, a great toolbox, brand new parts, and some gen repair speed perk. I see it almost every trial now. But of course, ruin is still a hex… so… it gets destroyed fairly early on.
I have to disagree, it's the other way around. Ruin is still very good at it's intended purpose, which is to passively reduce generators while you harass survivors, while also forcing at least one person to search for the totem. The nerf to regression speed was a hit, but old ruin would often regress gens to 0%, so it's not as bad of a nerf as it appears. The perk disabling when a survivor dies isn't bad either, because you're often in a position where you honestly don't need it anymore, one way or another. Pop, on the other hand, went from 25% max progress to 20% CURRENT progress, which is a massive nerf. In an average case, you'll regress ~10 seconds on a gen, for a perk that can only be useful for an average of 6 hookstates in a match. Call of Brine gives way more value now than Pop.
@@amatsua1271 I was just saying that without a proper build that it based on ruin it’s not good, so basically just by itself but with one or two perks backing it up it’s good, I was meaning that pop is way better just by itself that ruin is. But yeah I can see your point.
26:20 it was probably still yellow from pain resonance, and the survivor left it, thus it became white after the yellow duration of pain res, because it was regressing with jolt. I had this myself a couple of games
Well, it's still a hex totem that can instantly get yeeted and deleted by survivor spawns and it's difficult to protect if you don't have the map presence to get to places quick enough. Compared to eruption + call of brine where you know you will get use out of it consistently, it's really undependable and kind of random at times.
I had an idea for a Pop rework. Basically, make it a token perk that get a token when you hook a Survivor. You can then spend those tokens when kicking a gen for 10% of its current progress per token. Numbers could easily be tweaked but just an early concept idea I had
1:19 facts disagree with you, 20% of 100% (gen completed) is exactly 20% + 2,5% damage from the kick is at MOST 22,5% regression, compared to 25% earlier. So no, even in the best case scenario, new pop is still slightly weaker than old pop. And I didn't even like old pop for the simple fact that you need to find/know a gen with >25% progress that isn't completed in the first place, and ADDITIONALLY use time to walk there and back. 1:54 "as long as you are getting downs quickly" what kind of reasoning is that? As long as you get quick downs, you can play any perks or none at all and still win just by pressure. The issue is that unless you're a 9.000 hour main or playing vs potato survivors, you're not gonna get multiple downs quickly one after another. This is just not happening for the average player. Let's be realistic, the first 3 hooks gave you 36% regression, which is significantly worse than 45% from pain res, the next 3 pops you didn't even get to use! Pop alone is in the average game significantly worse than pain res alone, the value comes from the combination with eruption really. But even then, perks like Overcharge/Call of brine have similar or better synergy with eruption without the requirement to hook and the timer at all. So yeah, pop is still usable (with eruption), but honestly there are just better alternatives.
Expecting the perks that are better than Pop currently to stay that way is wishful thinking honestly, Pain Res and the like will be the next targets as something is always meta and the meta will always be taken away from killers
@@nikolachiara9285 yeah let's nerf all regression perks and make killer in high MMR absolutely unplayable without hard tunnel/proxy camp even more than it is right now. good idea.
Pop & Call of Brine is my new favourite combo to run. Good regression and even more if they don't touch it before. Could pair it with Dragons Grip too to pressure them off it for a bit
I played a match as Pig for the first time in a long while (had a daily ritual to do the ambush strikes) with just Ruin and Surveillance, and it was nuts how well that synergy was working to allow me to ambush Survivors.
I've been playing a lot of Wesker, and I had a remarkably similar idea for perk selection, Pop, Eruption, Tinkerer, and then I liked running Lethal Pursuer to make it really easy to get my first pick on a survivor and get some very early hooks Alternatively I also liked running Bamboozle with wesker since he already vaults windows with his power fast af so it made it very easy to close the distance on various loops if a survivor wasn't careful, or worse, got caught off-guard by bamboozle and they get hung up a little trying to vault the window
About that bug. From what I remember surveliance turns yellow for few seconds after someone touched so someone probably touched it and left, then you hit it with jolt so it probably refreshed and turned white once those few seconds passed
7:09 i more often have a moment of "wait you're dead?" cause i had to focus on a chase and noticed neither their attempt to die on hook nor it being stopped by the team(other than ofc hearing the unhook noise notification)
ruin and pop are still nice perks, specially for some distinct playstyles. I still use ruin in my sadako full condemn build but it's a nice perk for other killers too. Pop is now a bit situational, it doesn't do much regression on gens within low progress but it's still good on gens with a bigger progress
Ruin + surveillance is really good on Artist because gen kicking perks have significant antisynergy with DMS. Also makes crow scouting even more consistent by removing the counterplay. Finish the build with pain resonance which also has good synergy with both DMS and surveillance.
Pop definitely synergises nicely with a good kicking build. My friends and I went against a Wesker a bit ago with Pop, Call of Brine, Overcharge and Eruption and it was so good at holding down a 3-gen we all basically gave up ;_;
I use a similar build on Sadako with Dragon's grip instead of Pop, the iri addon that turn back up tvs after a hit and the one that makes them oblivious if they're near a TV (they always spawn near gens). It's basically a huge f u to genrushers and it's fantastic to hold down a 3/4 gen situation
I did not know about the Pop nerf, which probably makes some of my plays recently rather embarrassing... That said, I rate Ruin on Nemesis, as it means your zombies also get you some regression value if they bother someone off a gen.
Don't be afraid to upload videos for other games! Especially with what's going on in DBD. I would absolutely continue to watch your videos even if it's not about DBD 🥰
I don't understand why pop still has a timer on it. I think they should remove the timer and allow you to stack 2 instances of it and use it on one gen, would make it actually viable on most killers
I still like to run both Pop and Ruin on my nemi build. I agree that overbrine is probably stronger but I dont have Sadako so its kinda out. Running Pop, Ruin, Discordance and thrilling trimmers. I play very agressive on gens while Ruin is up not focusing on taking long chases but instead gaurding gens and getting upto t3. Once ruin goes down Trimmers helps me find the gens they are working to apply pop too. Discordance is mostly for finding survivors early but gives some value through the games and helps draw Zombies to gens as well
Ruin on legion has some other benefits: The Fuming Mixtape addon applies an additional 100% regression as long as you're in frenzy. Ruin dies with the first survivor sacrificed, and Legion works better if/when you can chain 4 hits, so you'll have double the incentive to not tunnel anyone.
Hey Otz, love the videos, it always amazes me your tracking and prediction abilities as killer, it honestly helps me motivate to keep trying to improve Edit: I feel like in the second match it was more work of surveillance and jolt that helped the build I feel like it might've been better a chasing perk or something else for Legion could be better than ruin, but, I must say that the totem spot was a really unfortunate one
I still use ruin on ghostface with discordance because if you mark a survivor the will leave that gen and 9/10 won't return to that gen until there mark has expired and so if you have a gen at 85% for example and you mark a survivor on that gen the will leave which means it's regressing and then there are only 3 survivors you need to keep away from that gen if you have 1 on hook and 1 in chase that leaves 1 survivor who is somewhere on the map probably doing a different gen or going for the unhook also with discordance if it goes off you know that the marked survivor is probably hiding or doing something else and 2 people are on a different gen so without necessarily much pressure on the survivors in general with the ruin/discordance combo you can create alot of pressure that way
I just got back from a break from dbd after a few months. For the last couple of years it is ingrained in me - the first thing I do is tap a gen to test for ruin. Since coming back, I have literally only gone up against ruin once. I am shook. EDIT: AND YES I STILL TAP THE GEN!
I was just complaining to myself about wanting to see more Wesker gameplay on youtube (because I just enjoy watching it idk why) and then I wake up to this video B)
You will have a lot of moments where a survivor taps a gen before a chase. Pop helps make it where the hen isn’t going to immediately pop before the survivor takes a hit
tbh would cut jolt for bambozzle for extra anti loop which can be handy on shack and certain maps like haddonfield. For addons if we want to tryhard fumming+extra time for mending which is disgusting in combination
You know what I thought a cool rework to ruin would be, if you look at the perk art, it shows the entity wrapped around it. So if we go off that, what if we instead we design the perk to regress entity blocked gens. Something like Hex Ruin: whenever a generator becomes blocked by the entity, it will regress by 1% for every 1 second it it's blocked. If you want to add a way for it to block gens itself you could
I do love that ideay but that number itself sounds completely broken and needs tweaking. 10 seconds blocking resulting in 10% lost progress is insane. Imagine that on multiple gens as well.
So ruin and pop are still viable if you run them with the other 2 meta gen regressing perks? I would have liked to see only pop and ruin as gen regression to show the value
Personally, I feel like Eruption is a fair alternative to either. Consider the following: -Eruption is only 10%, but this 10% is separate from Generator progress (Instead of 10% of 65%, it's just 10% of the Gen, for example), afaik, and can be inflicted on multiple gens. -When it does trigger, which is done by doing what you would normally do (Downing Survivors) not only do all of the affected Gens regress by that 10%, but anyone working on them is unable to do anything for 25s. -The cooldown is 30s, which translates to them having 5s to make any progress once the aforementioned 25s passes, which is especially risky if you manage to kick them again, thus setting up another 25s window. -Groupies (Unofficial term I'm using for groups w/ VC) can counter this with aura reads and/or pre-down stops on repairs with callouts, but this can often be countered by mind-gaming. (If you pop Eruption on 2+ gens and noone mysteriously is affected, risk whiffs to throw them off, make them cocky, et al.) -Many players run Lethal Pursuer if they Prestige Nemesis anyways, both because early pressure is important, and it now has a continuous effect throughout the match, but prestiging Nemesis also unlocks Eruption; Two birds, one stone. Just my two cents. Glad to see you're still out and about after the last vid, Otz.
I'm aware Eruption was used in a build in the vid, this is just a 'For those builds that use one or the other' callout, as while I never had the enjoyment of using either when they were at their prime, I am extremely aware they have been nerfed into the ground and are even detrimental to use now, depending on your outlook.
1:13 that’s incorrect,the max value you can get from pop now is just under 20% of the gen.previous pop was 25% regression. So you can never get more value with new pop
Otz with October coming up have you thought of playing some spooky games after playing dbd on your stream for a bit? You could play games like Visage, Soma, RE0 etc. We enjoying watching you play whatever and honestly I have a lot of fun watching you play other games from time to time. I hope you give it a thought!
What they should do to Pop is, as long as its effect is active (so after u hook a survivor for 45 sec), the gen with the most progress is highlighted to you. I dont think that change would make it broken, but definitely more playable
1:10 This fact is strict wrong you just have to do the math. Before: 80 Sec 25% = 20 Sec Regression. Now 90 Sec 20% of Currend= 18 Seconds. So even if the gen is on 99,9% the regression is still less. than before.
Personally I find that Ruin and Surveillance are still a solid enough combo that it justifies still taking Ruin despite the weaker regression. It provides a solid amount of intel and if you are a less skilled player when it comes to remembering to kick gens and the like it could be nice to just not have to think about that, knowing that once you got a Survivor off the gen you didn't need to waste a couple seconds kicking it and can pursue them instantly also potentially compensating for have weak chase skill (meaning you NEED those extra few seconds to catch up)
In theory this IS a good idea but after playing tons and tons of hours on killer this combo for two perks is just too weak… think about it, you could run pain resi dead man’s instead for a TON more pressure and information. We are just in a stalemate meta rn for killers lol. Also four man swfs destroy that combo and u NEED the pain resi for slow down so yeah.
@@Aaron33211 yeah by the time you get ruin or surveillance unlocked you should realize they are not the best and dont need them anymore
@@Aaron33211 good thing 4 mans arent that common....his setup works against basically any solo group, and weaker 4 mans.
Why do people assume EVERY game is against a 4 man SWF.
@@donyates7300 wellllll when your mmr is max like mine every game is four man. I guess ur answer has SOME merit to it… that is if your not sweating too hard and play the game casually then SURE this combo is slightly decent lol.
I still use that combination I think it's the killer you use because if you use Freddie spirit or even Ghostface(my mains) To know when anybody touches A generator is invaluable information And I just started using it on the Artis
3:25 Because of you mentioning Wesker flicks in one of the recent weekly comps, I dug around a bit and found that Wesky can flick up to 90 or so degrees (in the 2nd bound). Ever since I've been having a blast with him, so thank you!
Can u tell me aswell
I love DbD, I love Otzdarva. Ultimately Otzdarva got me into DbD and I’ll be down with anything he does so long as he enjoys it and it entertains.
I was surprised that you didn't pair Ruin with Fuming Mix Tape. They made it so those two perks can work together, so it would basically be back to 200% regression while Ruin is active.
Otherwise, thank you for such an informative video!
Super good idea!
@@notOtzdarva Thank you!
I recently got into dbd and your content is just absolutely incredible, thanks for everything you do ❤️
I am sorry, good luck
My condolences👩🏾🦼
You poor soul
NOOOOOOOOOOOOOOOOOO
Impeccable timing
I get the exact opposite thing with Otz's mention of managing hook states. I'm always like "Wait they're dead?" Because I tend not to go after the same person after they're unhooked unless I give them time and still find them again before anyone else. So when someone's dead when not everyone has 1 hook left it really surprises me.
*pat pat* you clearly seemed to want a headpat ;)
The biggest culprit is when the survivors left them on the hook until stage 2.
I think doing this more intimate and educational content off stream is a really good path to take, Otz. You can get around all the hacker frustration off stream and still have the chance to appease most of the fans who are here for DBD, and maybe at the same time, take a break from streaming DBD. Much love, man, you’re doing great, keep it up!
Thanks for the contextual approximations for Pop and Ruin's new base rate of regression.
Super helpful way of understanding it.
ruin should’ve either been 100% regression with the totem up until cleansed or 200% with the down or kill requirement to deactivate it not both
yea even with just 100% itd still be on the weaker side
Well survivor mains complain too much to the devs so they would never do that. Bitching survivors kill anything killer related and now even this video is useless because they’re killing off eruption because survivors are incredibly entitled and get what they want. Pathetic.
Even just 150% regression speed wouldve been a good nerf, now its so bad.
I also have the same feeling about the pop nerf. One change wouldve sufficed. Both is just overkill.
Videos like this where otz does amazing explanations for everyone and even shows gameplay are my favorite type of videos
Hey Otz, I noticed this was off stream (and you just brought it up where I am in the video lol.) I'm glad you found a way to still enjoy a game that means so much to you while still providing entertainment and education in a game that I absolutely enjoy watching you play. I wish it was a different situation, but I'll always show up for your livestreams no matter what you play! Big Cheers!
hey otz, longtime viewer since ds3 and ds2 days. personally you’ve helped my mentality with dbd so much over the last few years, hell; without your videos i’d have no knowledge of particular killer perks and little things like how to recognise them from both sides. of course i have issues with the game now but things change all the time. thank you for everything. your view means a lot to me and many others.
I love these more personal videos with Otz, I'd love to see more of them in the future. Thanks for the great vid Otz!
Bruh I know this video was supposed to get me back into ruin or pop but now I just want to run surveillance/pain res. Such a refreshingly new combo.
I love where the devs are going gamplay wise
This is necessarily related to the video, but something nice I found out from playing wesker is that he can actually deal with some god pallets extremely easily because of his ability to vault over them. If they loop you back to the pallet it's a problem, but from experience they will get less distance than if you break it, and if they are super close you can actually get a hit. However, this only applies to when you are at a distance because if you are that close it's a better idea to just break it. This is especially useful on The Game where half of the pallets are almost incontestable. Hope this helps any fellow wesker players.
I gotta get better with dealing with pallets. If the loop is long enough i manage to recover and maybe get a hit but often i find myself vaulting just to recover in time for them to vault the pallet again/recharging my power to vault it again. Also it heavily depends on the survivor' playstyle: it works great on predroppers/w gamers, not so much on heavy loopers
I should be going to bed, got a meeting tomorrow, but seeing a new Otz video means I must watch it :)
literally :’) i’ve got to be up in 5 hours but we must progress 🙏🏻
@@madibadidadi same lol
I really appreciate that you put time stamps in your vids otz! I usually watch them all the way through (eventually) but it really stands out to me. Hope you’re well brother ❤
I've been using Ruin a fair bit on Legion, and the synergy with Surveillance is super nice on bigger maps as well! Even if you can't hit everything with jolt, being able to chain hits together and use your passive slowdown alongside Ruin can make things really punishing. I've mostly been running Lethal Pursuer over Pain Res, though I honestly might change it after this vid. Pain Res forcing people off gens is really nice for surveillance, even if you don't get the extra speedy start that Lethal can bring!!
Hey otz I’m glad your still trying to make Dbd content and your guides have helped me be better at killer and have made me laugh over the past 2 years
Interesting content as always, keep up the good work.
O
Interestingly enough, on Legion it works even better bcs u can use Iri addon to make gens regress while you in Frenzy (that happens a lot) and even if Ruin dead - u have ur own in form of add on. Also add on will provide info about how much close gens to finish!
It stacks with the add on?
@@tylerrassi4148 yes it does, 200% regression while Frenzy is on
@@kayladulert8607 that's crazy if that's true! Especially pre nerf Ruin. That'd have been 300%.
@@tylerrassi4148 as i remember it should
glad to be part of the viewers/amigos/compadres/colleagues/comrades
Happy to see surveillance being used in one of your builds, as a pig main I use it on almost everyone just because I'm used to it and love being able to hear the gens from far
Yay new vid
😊yay 10 months old vid
Hahaha cracked me up with the chat/viewers/colleagues/comrades comment, was amazing. GG man, love the content as always.
ah otz sad to hear about your experience with the game recently but i hope it gets better and that these problems get fixed but despite the game you play we really enjoy your content:) have a good one
There are so many different "super pop" combos now, I honestly can't believe it's even being mentioned. Pop-Overcharge is my new favorite, though you can't wrong go with Pop of Brine either. Or just be a SUPER dbag and run "Pop Over and Oppress me sometime" with Trail of torment for giggles, and start taking ALL of your lifes frustrations on the nearest generator and its three closest friends.
Trail works surprisingly well with Overcharge too as it will HIGHLIGHT the gen and incentivize survivors to click it and trigger the Overcharge proc. Could set some nasty traps with Dragons Breath too, and Pop would fit right along in that build as well. It's Make your choice 2.0.
its cool to see otz making a video just for youtube. Going out of his way for us and doing it off stream.
I love using ruin + surveillance on Artist so you know exactly where to send birds and you’re able to easily defend the ruin totem
I've never been a huge fan of Hex: Ruin but I've found it surprisingly good on Demogorgon, and I thought of this cute Hex build to make it still viable on him after the nerf.
Addons: Lifeguard Whistle and Upside Down Resin. Perks: Ruin, Plaything, Pentimento, NOED.
This is the plan, you set up a portal at the Ruin totem (with the Whistle addon, you'll always be notified if someone is cleansing or removing the portal) and by the time all gens are done (you might as well killed at least one survivor for this condition to apply) the remaining dull totem will light up to Hex: NOED.
Plaything and Pentimento is always a nice combo if the plan goes horribly wrong (survivors spawning besides Ruin) or just to have a solid gen slowdown in general.
Personally I think this build is very fun, allowing the killer to go for more hooks and maybe one or two more kills with NOED.. The thing is, if this build works perfectly, survivors will never suspect you have NOED at the end..
I'm glad that Surveillance get noticed. I always love this perks so underrated. The infos that it gave you is so nice
Wow, i did not realized we played agains Otz! I was a Yui from the first game, my game froze at this moment 12:00. We were in 4-man SWF and we are looking pretty boosted ngl :) Still it is an honored to be be destroyed by Otzdarva, gg!
Hey Otz! I just wanted to say that I really enjoy the off-stream content as well as videos from stream. Your off-stream stuff has a really nice energy to it that's different from when you're talking to chat and you seem to really be enjoying yourself!
Otz is so good he played Wesker and caught three survivors in Bear Traps.
My main issue with Pop is not that it's not worth running, but that it's just outclassed by Pain Resonance 90% of the time. The way I see it, it has the following tradeoff.
Pop has a few benefits:
+ doesn't depend on scourge hook RNG
+ more control over which gen to apply it to (though since the nerf it's almost always gonna be the gen with the most progress anyways)
+ can theoretically give slightly more regression in the rare case that it's only applied to gens that are 90+% done
+ if combined with Eruption, works slightly better than Pain Res
but...
- costs time to apply as it requires you to go and kick the specific gen you want to regress as opposed to simply being applied instantly
- the above gives survivors more time to finish a gen in your face after you hook someone
- regression % from Pain Resonance wasn't nerfed and doesn't depend on current progress so on average Pop will simply add less gen time
- Pain Res can also cause abandoned gens (that you wouldn't get close enough to kick manually) to start regressing and lose even more progress
- if combined with Dead Man's Switch, Pop is actively hindered while Pain Resonance would have great synergy
Overall, I feel like Pop just loses this contest in the 90% of matches where the scourge hooks aren't placed in a different continent, though it obviously depends on your playstyle as well.
Agreed, also, for pop being better than pain res, a gen has to have at least 65% progress, otherwise it is just straight up worse, not to mention that you could trigger pain res multiple times when the survivors do exchanges
I always thought that pop goes the ruin does not work because u cant kick an already regressing gen but you have enlightened me otzdarva
I know Otz made the smarter decision (24:20) to not go for the last person on the floor below him for the frenzy hit, but the Legion main in me that just lives for those frenzy downs was just like "noooooo they're right there get them!"
I like to combine Pop with Call of Brine. Like i would use the same build, but use Call of Brine insteed of Corrupt. Since Tinkerer only works once Call of Brine can give you a notification if someone touches a gen so you know if you should go there and pop the gen again. IF you can down an other surviver fast enough. Call of Brine also makes the build stronger in a 3 gen situation
You think brine instead of eruption is better? Since sneaking up on survivors for a quick hit then kicking the gen doesn’t give them a huge head start, I feel like eruption doesn’t get used much or that the 10% it gives would be given by call of brine plus more
@@samjones7900 Mh yeah that would be a option too. I personally like to use brine since i dont need to down people for it. And yeah Call of brine would be better than Eruption. If you kick a gen before chasing a surviver but you never know if someone else just touches the gen shortly after.
But in the build Otz used I would just switch Corrupt for Call of brine so i get even more slow down. So i would just use both Call of brine and Eruption. I personally don't see the sinergie with Corrupt since for Pop and Eruption you need to down people. So Corrput depending on you first chase can just deaktivat instatly and you dont get any use out of it.
But if I needed to decied which one I would use i would use Eruption. The 30 seconds of Incapacitated can just be huge for you sometimes. Of course it can be contert by SWF's if they tell they teammates before they go down. But in a normal match with 4 Surviver without coms I think Eruption is stronger.
pop is still one of freddy's best perks if you run it with tinkerer, in my experience. i havent been able to find a use for ruin anymore. its okay on ambush killers to skip kicking the gen but jolt does that too.
Dude Pop+tinkerer felt almost illegal on freddie (and Sadako too honestly). Now it's still one of the best combos but with tinkerer only proccing once and the weaker regression on pop it's far from what it was before
Seeing the first game recorded off stream with live commentary is honestly a lot more enjoyable, I can tell the difference in vibe and it makes it a lot more fun to watch.
Thanks for the feedback!
Nothing says peaceful sleep like being up to date on Otz uploads
I think it's at the point in the meta where unexpecting stuff will throw you off again. I saw NOED again for the first time last night since the nerf and oh boy, that was not a pleasant end-game. Couldn't find it to cleanse it and eventually just had to 3-man escape.
People don't check for Ruin anymore, so it'll definitely get some value if it doesn't get found and cleansed at the beginning.
Huh, I think I live in a worse alternate universe, because I semi-commonly run into NOED. Although I'm thankful my friend has a sixth sense for when NOED will be in a trial, and it always except for one occasion spawns somewhere convenient, like next to someone hooked or right at the dull totem someone is running past.
@@kielbasamage noed shows you it's aura now, might just be that or maybe he's running some perk for totems
@@CrimsonHeart3 Nah, she usually runs gen perks and I use looping perks, since we swap between US and Asia so her ping makes it impossible to keep chase. Not counting the times I almost instantly run into the totem when the gems are done, of course.
love seeing otz happy over a build after the recent video
They need to revert Eruption back to 12 seconds of incapacitated. Pretty ridiculous how it basically combines Dead Man's Switch into a slowdown perk that can't be countered unless in coms or watching a chase go down.
Nice pfp
@@Mr-zj3eo Thanks, I like yours too!
@@JakeobE Thanks, but I gotta admit, yours is so much better
@@Mr-zj3eo mr 305 is better 😤
If they nerf it like that they need to remove the cooldown to compensate for the nerf
The yellow aura from Surveillance stays on for 16 seconds, even if it starts regressing in the meantime. So what you saw was the last second of the 16 seconds of yellow before it showed the white aura. It can be a bit annoying at times, such as when using Dead Man's Switch and Pain Res. If they got on the generator, and turning it yellow, just before you hook someone on a scourge hook, you don't see that it's been locked until the yellow aura fades away. That means it's hard to know if they got knocked off the gen, or if they let go for a second just before you hooked.
Pop has also great synergy with perks like call of brime (200% regression on gens when you kick them and reveal survivors position when they hit good skill checks on that gen for 60 seconds)
Another thing you can do with Pop is pair it with Discordance and Call of Brine. Discordance is useful because Prove Thyself is very popular currently and, if two survivors are working on a gen, you're extremely likely to get good value when you finally get around to kicking it. Call of Brine meanwhile has great synergy with Pop because it applies a ton of extra regression over time after that initial Pop trigger, and then if someone starts working on the gen for an extended time you'll get a Call of Brine noise notification from it when they hit the skill check.
So with this combo if they rush a gen with two survivors you immediately know and can Pop it, and if they split up and work on gens solo you'll get notifications when they've made skill checks and know those gens have very likely gotten enough progress to be good Pop targets as well.
1:20 Just to understand why, how would the new pop be better? It degresses the gen by 20% and if the gen has 95%, then it would get rid of 19% plus the 2 or 3% from kicking it, but didn't the old pop always get rid of 25%?
Once your mmr goes up, pentimento doesn’t do a darn thing… they actively seek out those totems again and again throughout the trial, especially if it’s a swf.
Ruin might actually still have some value because a lot of people have been running: built to last, a great toolbox, brand new parts, and some gen repair speed perk. I see it almost every trial now.
But of course, ruin is still a hex… so… it gets destroyed fairly early on.
Pop maybe but ruin took such a big hit that unless you bring a whole build for it, it’s trash.
I have to disagree, it's the other way around. Ruin is still very good at it's intended purpose, which is to passively reduce generators while you harass survivors, while also forcing at least one person to search for the totem. The nerf to regression speed was a hit, but old ruin would often regress gens to 0%, so it's not as bad of a nerf as it appears. The perk disabling when a survivor dies isn't bad either, because you're often in a position where you honestly don't need it anymore, one way or another. Pop, on the other hand, went from 25% max progress to 20% CURRENT progress, which is a massive nerf. In an average case, you'll regress ~10 seconds on a gen, for a perk that can only be useful for an average of 6 hookstates in a match. Call of Brine gives way more value now than Pop.
@@amatsua1271 I was just saying that without a proper build that it based on ruin it’s not good, so basically just by itself but with one or two perks backing it up it’s good, I was meaning that pop is way better just by itself that ruin is. But yeah I can see your point.
@@amatsua1271 and call of brine is amazing, I have love it with eruption and brutal on my weskuh.
26:20 it was probably still yellow from pain resonance, and the survivor left it, thus it became white after the yellow duration of pain res, because it was regressing with jolt. I had this myself a couple of games
I still see pop semi regular but I’ve only gotten ruin like 3-4 times since the change
Well, it's still a hex totem that can instantly get yeeted and deleted by survivor spawns and it's difficult to protect if you don't have the map presence to get to places quick enough. Compared to eruption + call of brine where you know you will get use out of it consistently, it's really undependable and kind of random at times.
@@alcatraz160 that and ruin has very little synergy with those perks while pop can work along with them
It’s almost laughable now , it’s cleansed when someone dies automatically if it’s at 1 gen , plus totem spawns are unreliable
I love how you talk to your chat despite not streaming
I had an idea for a Pop rework. Basically, make it a token perk that get a token when you hook a Survivor. You can then spend those tokens when kicking a gen for 10% of its current progress per token. Numbers could easily be tweaked but just an early concept idea I had
Love that idea
Thank you otz for calling us chat. It made me feel like I was back in stream!
1:19 facts disagree with you, 20% of 100% (gen completed) is exactly 20% + 2,5% damage from the kick is at MOST 22,5% regression, compared to 25% earlier. So no, even in the best case scenario, new pop is still slightly weaker than old pop. And I didn't even like old pop for the simple fact that you need to find/know a gen with >25% progress that isn't completed in the first place, and ADDITIONALLY use time to walk there and back.
1:54 "as long as you are getting downs quickly" what kind of reasoning is that? As long as you get quick downs, you can play any perks or none at all and still win just by pressure. The issue is that unless you're a 9.000 hour main or playing vs potato survivors, you're not gonna get multiple downs quickly one after another. This is just not happening for the average player.
Let's be realistic, the first 3 hooks gave you 36% regression, which is significantly worse than 45% from pain res, the next 3 pops you didn't even get to use! Pop alone is in the average game significantly worse than pain res alone, the value comes from the combination with eruption really. But even then, perks like Overcharge/Call of brine have similar or better synergy with eruption without the requirement to hook and the timer at all. So yeah, pop is still usable (with eruption), but honestly there are just better alternatives.
Took the words right out of my mouth.
Expecting the perks that are better than Pop currently to stay that way is wishful thinking honestly, Pain Res and the like will be the next targets as something is always meta and the meta will always be taken away from killers
@@nikolachiara9285 yeah let's nerf all regression perks and make killer in high MMR absolutely unplayable without hard tunnel/proxy camp even more than it is right now. good idea.
Pop & Call of Brine is my new favourite combo to run. Good regression and even more if they don't touch it before. Could pair it with Dragons Grip too to pressure them off it for a bit
Otz TH-cam dbd content is what drives my love for the game! I'll always tune in no matter what for that Otz flavor on anything though
I played a match as Pig for the first time in a long while (had a daily ritual to do the ambush strikes) with just Ruin and Surveillance, and it was nuts how well that synergy was working to allow me to ambush Survivors.
I've been playing a lot of Wesker, and I had a remarkably similar idea for perk selection, Pop, Eruption, Tinkerer, and then I liked running Lethal Pursuer to make it really easy to get my first pick on a survivor and get some very early hooks
Alternatively I also liked running Bamboozle with wesker since he already vaults windows with his power fast af so it made it very easy to close the distance on various loops if a survivor wasn't careful, or worse, got caught off-guard by bamboozle and they get hung up a little trying to vault the window
Just wanted to say I like this format of prerecorded matches without all the distracting Twitch chats and stuff. 🙂
About that bug. From what I remember surveliance turns yellow for few seconds after someone touched so someone probably touched it and left, then you hit it with jolt so it probably refreshed and turned white once those few seconds passed
7:09 i more often have a moment of "wait you're dead?" cause i had to focus on a chase and noticed neither their attempt to die on hook nor it being stopped by the team(other than ofc hearing the unhook noise notification)
ruin and pop are still nice perks, specially for some distinct playstyles. I still use ruin in my sadako full condemn build but it's a nice perk for other killers too. Pop is now a bit situational, it doesn't do much regression on gens within low progress but it's still good on gens with a bigger progress
Ruin + surveillance is really good on Artist because gen kicking perks have significant antisynergy with DMS. Also makes crow scouting even more consistent by removing the counterplay.
Finish the build with pain resonance which also has good synergy with both DMS and surveillance.
Pop definitely synergises nicely with a good kicking build. My friends and I went against a Wesker a bit ago with Pop, Call of Brine, Overcharge and Eruption and it was so good at holding down a 3-gen we all basically gave up ;_;
I use a similar build on Sadako with Dragon's grip instead of Pop, the iri addon that turn back up tvs after a hit and the one that makes them oblivious if they're near a TV (they always spawn near gens). It's basically a huge f u to genrushers and it's fantastic to hold down a 3/4 gen situation
I did not know about the Pop nerf, which probably makes some of my plays recently rather embarrassing...
That said, I rate Ruin on Nemesis, as it means your zombies also get you some regression value if they bother someone off a gen.
Should be sleeping, but now I have to finish seeing it, great contetn
also using pop on wraith with a speed add-on and the red add-on that lets you see gen progress when cloaked sounds pretty good
Don't be afraid to upload videos for other games! Especially with what's going on in DBD. I would absolutely continue to watch your videos even if it's not about DBD 🥰
I don't understand why pop still has a timer on it. I think they should remove the timer and allow you to stack 2 instances of it and use it on one gen, would make it actually viable on most killers
People thought 60 seconds was OP, so they'll definitely lose their minds over that.
@@danielmaster8776 well it doesn’t delete a quarter of the gen anymore so I can't imagine they would care much nowadays
I still like to run both Pop and Ruin on my nemi build. I agree that overbrine is probably stronger but I dont have Sadako so its kinda out.
Running Pop, Ruin, Discordance and thrilling trimmers. I play very agressive on gens while Ruin is up not focusing on taking long chases but instead gaurding gens and getting upto t3. Once ruin goes down Trimmers helps me find the gens they are working to apply pop too.
Discordance is mostly for finding survivors early but gives some value through the games and helps draw Zombies to gens as well
Brilliant combo, Regression with pop followed up by regression with Eruption, Such a nasty combo GGs
1:17 is that correct? Pretty sure pop doesn’t yield more value than pre nerf pop when used on a 99ed gen. 20%
Ruin on legion has some other benefits:
The Fuming Mixtape addon applies an additional 100% regression as long as you're in frenzy.
Ruin dies with the first survivor sacrificed, and Legion works better if/when you can chain 4 hits, so you'll have double the incentive to not tunnel anyone.
Thank u for still uploading even if ur tired of playing.
Hey Otz, love the videos, it always amazes me your tracking and prediction abilities as killer, it honestly helps me motivate to keep trying to improve
Edit: I feel like in the second match it was more work of surveillance and jolt that helped the build
I feel like it might've been better a chasing perk or something else for Legion could be better than ruin, but, I must say that the totem spot was a really unfortunate one
Ruin is also good on Legion with the Iridescent mixtape, allowing stacked regress.
I still use ruin on ghostface with discordance because if you mark a survivor the will leave that gen and 9/10 won't return to that gen until there mark has expired and so if you have a gen at 85% for example and you mark a survivor on that gen the will leave which means it's regressing and then there are only 3 survivors you need to keep away from that gen if you have 1 on hook and 1 in chase that leaves 1 survivor who is somewhere on the map probably doing a different gen or going for the unhook also with discordance if it goes off you know that the marked survivor is probably hiding or doing something else and 2 people are on a different gen so without necessarily much pressure on the survivors in general with the ruin/discordance combo you can create alot of pressure that way
I just got back from a break from dbd after a few months. For the last couple of years it is ingrained in me - the first thing I do is tap a gen to test for ruin.
Since coming back, I have literally only gone up against ruin once. I am shook. EDIT: AND YES I STILL TAP THE GEN!
I like the fact that the Legion's chase was modified by Frank and Julie's mixtape even though he was not using these addons.
Eruption does not need a cooldown.
Thanks for the video Otz!
I was just complaining to myself about wanting to see more Wesker gameplay on youtube (because I just enjoy watching it idk why) and then I wake up to this video B)
15:15 lets gooooo otz i didnt know u were chill like that
I’m surprised but happy to see that Otz is still uploading dbd
You will have a lot of moments where a survivor taps a gen before a chase. Pop helps make it where the hen isn’t going to immediately pop before the survivor takes a hit
tbh would cut jolt for bambozzle for extra anti loop which can be handy on shack and certain maps like haddonfield. For addons if we want to tryhard fumming+extra time for mending which is disgusting in combination
Dude how tf did you know she was there 5:49???
Why is frank and julies mixtape playing when you dont have them on?
14:15 Otz is so good at Trapper that he is able to complete Daily challenges without him
You can complete without redeeming
@@Kaicho_Fluffy Its a joke
@@Kaicho_Fluffy I know, I was joking
You know what I thought a cool rework to ruin would be, if you look at the perk art, it shows the entity wrapped around it. So if we go off that, what if we instead we design the perk to regress entity blocked gens.
Something like
Hex Ruin: whenever a generator becomes blocked by the entity, it will regress by 1% for every 1 second it it's blocked.
If you want to add a way for it to block gens itself you could
I do love that ideay but that number itself sounds completely broken and needs tweaking. 10 seconds blocking resulting in 10% lost progress is insane. Imagine that on multiple gens as well.
I personally would replace Corrupt with Nowhere To Hide since there will be a lot of gen kicking during the game
youtube exclusive otz is happier and visibly less stressed!
So ruin and pop are still viable if you run them with the other 2 meta gen regressing perks? I would have liked to see only pop and ruin as gen regression to show the value
Personally, I feel like Eruption is a fair alternative to either. Consider the following:
-Eruption is only 10%, but this 10% is separate from Generator progress (Instead of 10% of 65%, it's just 10% of the Gen, for example), afaik, and can be inflicted on multiple gens.
-When it does trigger, which is done by doing what you would normally do (Downing Survivors) not only do all of the affected Gens regress by that 10%, but anyone working on them is unable to do anything for 25s.
-The cooldown is 30s, which translates to them having 5s to make any progress once the aforementioned 25s passes, which is especially risky if you manage to kick them again, thus setting up another 25s window.
-Groupies (Unofficial term I'm using for groups w/ VC) can counter this with aura reads and/or pre-down stops on repairs with callouts, but this can often be countered by mind-gaming. (If you pop Eruption on 2+ gens and noone mysteriously is affected, risk whiffs to throw them off, make them cocky, et al.)
-Many players run Lethal Pursuer if they Prestige Nemesis anyways, both because early pressure is important, and it now has a continuous effect throughout the match, but prestiging Nemesis also unlocks Eruption; Two birds, one stone.
Just my two cents. Glad to see you're still out and about after the last vid, Otz.
I'm aware Eruption was used in a build in the vid, this is just a 'For those builds that use one or the other' callout, as while I never had the enjoyment of using either when they were at their prime, I am extremely aware they have been nerfed into the ground and are even detrimental to use now, depending on your outlook.
1:13 that’s incorrect,the max value you can get from pop now is just under 20% of the gen.previous pop was 25% regression. So you can never get more value with new pop
I love watching your content otzdarva, it doesn't have to be just dead by daylight
Otz with October coming up have you thought of playing some spooky games after playing dbd on your stream for a bit? You could play games like Visage, Soma, RE0 etc. We enjoying watching you play whatever and honestly I have a lot of fun watching you play other games from time to time. I hope you give it a thought!
What they should do to Pop is, as long as its effect is active (so after u hook a survivor for 45 sec), the gen with the most progress is highlighted to you. I dont think that change would make it broken, but definitely more playable
1:10 This fact is strict wrong you just have to do the math.
Before: 80 Sec 25% = 20 Sec Regression.
Now 90 Sec 20% of Currend= 18 Seconds.
So even if the gen is on 99,9% the regression is still less. than before.