Right, doesn't seem like the intended gameplay, that and pausing it every second. If this is how come people get really high on the leaderboard I'm not bothered about 2,000 or so being as far as I can ever get. If you take this guy's constant cheesing away, I'm actually a better player than him. I can get past 2,000 without micro-cheesing, he can't. I don't wanna compete with 11 other guys who all do this all day.
Indeed. I was always waiting to deploy all the lines, and just filling them with new trains, but it obviously doesn't happen. 2500 is max without "micro" thing.
@@greenaumdo you really think he can't get past 2000 without microing? 😒 If he can micro like crazy then he can easily defeat you without microing as well. The game expects you to micromanage in the normal mode. That's why there's an extreme mode. Micromanaging is not "cheesing", it's a skill ...
@@2dhoes03 I can get more points than he can, past the point that he starts cheesing, with normal (if frantic!) play. I don't believe pausing a game every second or half-second, then moving stuff about, then unpausing for half a second, then pausing again, is any sort of way to play a game. The pause feature is for convenience, so you can go off and have a piss. It's not a gameplay mechanic. The game isn't "train juggler", you're supposed to design the optimal metro system. It's based around real life, to a degree, in diagrammatic form, a sort of diagrammatic logic. Switching stuff about twice a second isn't how you design a metro. It's taking away from the real gameplay. It may or may not be a skill but it's a dumb one and is very different from normal play. If they sold it as "train cheeser" you think anyone would buy it? Maybe they need to limit the pausing, or perhaps have separate score boards for people who pause more than, say, 3 times a minute. But now I realise that *_this_* is the secret to high scores, I don't care about high scores any more. Not gonna play a game in such an annoying way that it becomes work, and for what?
@@2dhoes03yeah... smth between normal and extreme would be great. You can react on new stations but can't shuffle the trains so much from two ends of the map. Normal is to soft and extreme is to hard.
i was wondering how can you be that much better than i am, answer, 20% because of a better organization, nice job btw, 80% because of micromanagement motivation
Well done! I think the only thing that could have improved your score (maybe) is using ghost lines (you draw a new line from a crowded station to the hub or another destination, and then delete the line once the train has made the trip) instead of moving individual trains. Idk though. Edit: Rewatching, I actually think your strategy for micromanagement might be better than ghost lines (aside from the fact that you have an extra line to use in your permanent network). You made most of your lines take really winding routes just to guarantee alternating station shapes for the whole line. Then you constantly moved around trains on those lines to the most crowded stations. This only worked as well as it did due to the alternating shapes, as many trains were only making one- or two-stop journeys before being moved again, and they needed to unload their passengers without crowding other stations. If you didn't alternate, say if you had a more direct line which had three circles in a row at one point, and the middle one was crowded, your rescue train would have to go at least two stops before unloading passengers. Meanwhile you couldn't reuse that train for a different rescue, making it less efficient. In conclusion, you effectively had lots of ghost lines built in to your windy network, each composed of a pair of adjacent stations of differing shapes. So cool to learn this strategy! (People reading, this strategy only works if you're willing to micromanage your trains as much as W.A. did. If not, it's best not to make your lines that windy.)
The game UI and the video title are in Traditional Chinese, meaning the player is likely from place like Taiwan or Hong Kong where Traditional Chinese is used And TH-cam are more likely to suggest this video to other viewers in Taiwan or Hong Kong, bringing in comments in Chinese
Nice, now I realise how terrible I am at this game
Huh?
@@zhengshen8256 The player in the video is so good that TheGoldTitan believes himself to have much less skill.
Now I see where my problem is - I don't do the micro. Like dragging the trains to crowded stations all the time. It seems very tedious honestly
Right, doesn't seem like the intended gameplay, that and pausing it every second. If this is how come people get really high on the leaderboard I'm not bothered about 2,000 or so being as far as I can ever get. If you take this guy's constant cheesing away, I'm actually a better player than him. I can get past 2,000 without micro-cheesing, he can't. I don't wanna compete with 11 other guys who all do this all day.
Indeed. I was always waiting to deploy all the lines, and just filling them with new trains, but it obviously doesn't happen. 2500 is max without "micro" thing.
@@greenaumdo you really think he can't get past 2000 without microing? 😒 If he can micro like crazy then he can easily defeat you without microing as well.
The game expects you to micromanage in the normal mode. That's why there's an extreme mode.
Micromanaging is not "cheesing", it's a skill ...
@@2dhoes03 I can get more points than he can, past the point that he starts cheesing, with normal (if frantic!) play. I don't believe pausing a game every second or half-second, then moving stuff about, then unpausing for half a second, then pausing again, is any sort of way to play a game. The pause feature is for convenience, so you can go off and have a piss. It's not a gameplay mechanic. The game isn't "train juggler", you're supposed to design the optimal metro system.
It's based around real life, to a degree, in diagrammatic form, a sort of diagrammatic logic. Switching stuff about twice a second isn't how you design a metro. It's taking away from the real gameplay. It may or may not be a skill but it's a dumb one and is very different from normal play. If they sold it as "train cheeser" you think anyone would buy it?
Maybe they need to limit the pausing, or perhaps have separate score boards for people who pause more than, say, 3 times a minute. But now I realise that *_this_* is the secret to high scores, I don't care about high scores any more. Not gonna play a game in such an annoying way that it becomes work, and for what?
@@2dhoes03yeah... smth between normal and extreme would be great. You can react on new stations but can't shuffle the trains so much from two ends of the map. Normal is to soft and extreme is to hard.
Fun that the hub is right is in the right place with the biggest metro hub in Paris 'Chatelet-les-halles' \o/
Man good job on making it that far with the absolute circle hell that was the left side
i was wondering how can you be that much better than i am, answer, 20% because of a better organization, nice job btw, 80% because of micromanagement motivation
Well done! I think the only thing that could have improved your score (maybe) is using ghost lines (you draw a new line from a crowded station to the hub or another destination, and then delete the line once the train has made the trip) instead of moving individual trains. Idk though. Edit: Rewatching, I actually think your strategy for micromanagement might be better than ghost lines (aside from the fact that you have an extra line to use in your permanent network).
You made most of your lines take really winding routes just to guarantee alternating station shapes for the whole line. Then you constantly moved around trains on those lines to the most crowded stations. This only worked as well as it did due to the alternating shapes, as many trains were only making one- or two-stop journeys before being moved again, and they needed to unload their passengers without crowding other stations. If you didn't alternate, say if you had a more direct line which had three circles in a row at one point, and the middle one was crowded, your rescue train would have to go at least two stops before unloading passengers. Meanwhile you couldn't reuse that train for a different rescue, making it less efficient. In conclusion, you effectively had lots of ghost lines built in to your windy network, each composed of a pair of adjacent stations of differing shapes. So cool to learn this strategy!
(People reading, this strategy only works if you're willing to micromanage your trains as much as W.A. did. If not, it's best not to make your lines that windy.)
I see what is being done but I don't quite understand the rationale behind it
Here I thought I was a baller for getting 1800 on a level.....
太神了吧 怎麼有辦法在這麼複雜又高壓的情況下思考對策
到後面都是在調度,而不是讓人流自然消化...
Ok, this is in another level of playing this game.
为什么二号线跟三号线不跨到河的西边? 不这样西边的人要去十字或者是菱形的时候要转乘好几遍
後段都已經變咗where is Wally
wait what??? you can drag the metro without interupting the passengers?
Amazing
you could've shortened the orange and pink lines a bit, those are way too long and bendy
show your high score before giving advice n00b
好猛...這就是神仙吧…
好勁
我還以為1000多就是極限了。。。。
You need to be careful,timers everywhere
这个游戏 跟 Motor ways 是同一个作者吗😂?
對
佩服。萌新表示。脑子是个好东西。可惜我没有! 太难了
xd
you are great
0:59 1940
wtf you can pause the game ?
Круто
Mon dieu...
Hue xiao piao piao bei feng xiao xiao
一般人 啊 這一個滿了 輸了 這影片 啊 全都滿了 輸了
Why is everybody speaking chinese...?
Maybe because it's a video from a chinese person? Some people doesn't speak English lmao
Okok
同意
?
The game UI and the video title are in Traditional Chinese, meaning the player is likely from place like Taiwan or Hong Kong where Traditional Chinese is used
And TH-cam are more likely to suggest this video to other viewers in Taiwan or Hong Kong, bringing in comments in Chinese
미친