Imagine being stuck in there for all of eternity alone and not being able to die or get out... Endless corridors to endless realms... Like a lost dream... I see potential movies or shows.
@Andrew Jones I’m not sure how bodily functions operate in the backrooms. You can get killed or injured, go insane, blind, or deaf but hunger? Yeah now that I think about it it’s perfectly reasonable to say someone stuck there could starve to death. Dehydration too.
Good work! However, comparing to original Backrooms, i have some notes for you: - the character must be a dwarf (camera is too low) - wallpaper texture has waaay to big scale (especially noticeable in 1:44) - the baseboard some unnatural material (ambient occlusion problems? idk for sure) - overall, some uneven effects of ambient occlusion (for example 1:24 edge in the middle or black end of wall in 1:47) - spotlights/area lights has to hard fallout (1:40, wall/ceiling, the lights should be more soft and blended) - 1:50-1:55 to fast movement Overall very nice work, I love the sound of creature. For VHS feeling it needs a bit of tape noise/shake and some bloom coloured with a layer of chromatic aberration. I keep fingers crossed for your future works!
Wow, this is an amazing comment! Thank you so much! The AO issues are probably related to the fact i used a low amount of samples, that caused a lot of color blending issues, while for the sharp colors for the ceiling led panels, that was because i accidentally forgot to set a good amount of bloom almost all of these problems should be fixed in the latest released video, and if it's not enough the next video is gonna be amazing compared to these!
This is perfection! Like this is all created with cgi or something and it seems so real like this place in the video exists when really it's created and made up.
I find the technological aspect most impressive with these videos. Absolutely amazing job! How long does something like this take you to make? I've been wanting to get into software like Blender for awhile, but it always seems so intimidating to me! Even getting the camera angles to look realistic in a 3D rendered environment must be difficult to achieve. Mad respect to people like you and Kane who can pull off this type of stuff! 👍
Thanks so much, I appreciate that people understand that these aren't really easy to make! The Graphics are medium difficulty, doesn't take to much but still needs a bit of effort, the enviroment is the hardest part of it as you need to have a lot of fantasy with making big and unrepetitive levels, while for the camera I use a cool Addon called CameraShakify, which gives the camera the character shaking from being scared, while the animations for the camera are pretty hard to make as you have to make them slower in some parts, faster in others, and it requires atleast 1 hour to make them feel natural, the rest takes some days of work but it's still easier, this video was made totally in one week of work, +1 to improve the editing, while the newest one that I released yesterday took 3 days i guess lol, i hope i'm slowly improving at it! I appreciate all your support! Have a great day
Nice backrooms spaces !.. Btw your filter looks more like some 80's analog video than 2005 DVcams.. In 2005, everything revolves around digital video, a much more contrasting, raw image with burnt whites : )
Originally, it was just an unsettling picture of a room with nothing in it, and it looked like the backrooms in this video. It had an amazing feeling of nostalgia, loneliness, and liminality that made the image really neat. It is still unsure to this day where the image was taken. Then unfortunately, fans of creepypasta gave it context and made it into a sort of lore where you can accidentally wind up there by 'noclipping' thru a wall, and that there's an entity somewhere in the backrooms that can chase you, etc. Personally, I was fine with just the image with no context. I find that context answers questions that don't need to be answered.
@@DillPhobia I like the concept of just wandering around nostalgic rooms making you feel sad and scared at the same time, without creatures tho, I don't really like the concept of entitys tho, maybe just something scary, but not an entity chase
If this was lost footage how was it found if the person is stuck in an alternate dimension? Obviously they found a way out or the camera fell back into reality somehow.
We're not cutting into the wallpaper, nor are we going to try to dismantle any of the lighting fixtures. Teams 12 and 13 seem to be just gone, pulled deeper into the backrooms or something just as they tried doing that, so a new policy of "no damage" is in place. The eggheads say it has something to do with how the Backrooms are created in the first place. Reality might be a simulation running on a computer someplace, but even so the physics engine continues to run and there still has to be a real-world explanation for it. The current "real world" explanation has to do with a heretofore unknown property of gravity and liminal spaces themselves. Once a certain number of buildings (with liminal spaces in them) are created in a gravity well, there is a kind of double-mirror situation that happens, and the liminal spaces are reflected through the gravity well, creating the backrooms naturally. The gravity well itself acts as a kind of mirror, or half of a phospholipid bilayer, and the two layers echo the spaces themselves into infinity. They're literally the spaces, just reflected into infinity. The walls aren't there - that's just what would be seen in those spaces, so you still see them, but they're not there. So, "trying to damage them" causes some sort of physical collapse of space. So, don't do that. Don't try to break through the walls or anything. End of report.
The more new content creators give their own version of the backrooms the more it intrigues me into thinking something like it could exist in real life. But in a very specific way I'd rather not explain although it's probably guess able.
A lot of video/audio editing and colors + VHS filter, fixed some stuff at the start of the video and added character sounds like breathing etc, i hope this is better than the last one!
Nice but are this the Backhalls instead of Backrooms? Ceiling is 4 meters up. And the baseboard seems to be more than 15cm in height. I think you got the camera a little bit to low. Besides that the steps are a little bit slow and seem unnatural. Anything else is top. Keep it going.
Also kane pixels video has a tall ceiling and sorry for the baseboard i wasn't precise with that lol, thanks for the suggestions tho! Have a great day!
Imagine being stuck in there for all of eternity alone and not being able to die or get out... Endless corridors to endless realms... Like a lost dream... I see potential movies or shows.
That's exaclty my view of the backrooms, looks like that i have been able to express it with my video lol! Thanks for the support btw!
It's already there it's called "Black Mirror" series.
Kinda sounds like Grave Encounters, but less... cliché maybe?
what about starving to death?
@Andrew Jones I’m not sure how bodily functions operate in the backrooms. You can get killed or injured, go insane, blind, or deaf but hunger?
Yeah now that I think about it it’s perfectly reasonable to say someone stuck there could starve to death. Dehydration too.
Only 867 views??? Unbelivable. You need more attention because this is perfection!
Thanks!!
Good work! However, comparing to original Backrooms, i have some notes for you:
- the character must be a dwarf (camera is too low)
- wallpaper texture has waaay to big scale (especially noticeable in 1:44)
- the baseboard some unnatural material (ambient occlusion problems? idk for sure)
- overall, some uneven effects of ambient occlusion (for example 1:24 edge in the middle or black end of wall in 1:47)
- spotlights/area lights has to hard fallout (1:40, wall/ceiling, the lights should be more soft and blended)
- 1:50-1:55 to fast movement
Overall very nice work, I love the sound of creature. For VHS feeling it needs a bit of tape noise/shake and some bloom coloured with a layer of chromatic aberration.
I keep fingers crossed for your future works!
Wow, this is an amazing comment! Thank you so much! The AO issues are probably related to the fact i used a low amount of samples, that caused a lot of color blending issues, while for the sharp colors for the ceiling led panels, that was because i accidentally forgot to set a good amount of bloom almost all of these problems should be fixed in the latest released video, and if it's not enough the next video is gonna be amazing compared to these!
Wow your seriously underated,this is insanely realistic and cool like holy crap
I think it is real. He just make the place like it is a game in PC
@@Zubaidah000 it's made on 3D Software like Blender3D!
This is perfection! Like this is all created with cgi or something and it seems so real like this place in the video exists when really it's created and made up.
Thanks! Yep, this is all CGI!
I find the technological aspect most impressive with these videos. Absolutely amazing job! How long does something like this take you to make? I've been wanting to get into software like Blender for awhile, but it always seems so intimidating to me! Even getting the camera angles to look realistic in a 3D rendered environment must be difficult to achieve. Mad respect to people like you and Kane who can pull off this type of stuff! 👍
Thanks so much, I appreciate that people understand that these aren't really easy to make! The Graphics are medium difficulty, doesn't take to much but still needs a bit of effort, the enviroment is the hardest part of it as you need to have a lot of fantasy with making big and unrepetitive levels, while for the camera I use a cool Addon called CameraShakify, which gives the camera the character shaking from being scared, while the animations for the camera are pretty hard to make as you have to make them slower in some parts, faster in others, and it requires atleast 1 hour to make them feel natural, the rest takes some days of work but it's still easier, this video was made totally in one week of work, +1 to improve the editing, while the newest one that I released yesterday took 3 days i guess lol, i hope i'm slowly improving at it! I appreciate all your support! Have a great day
Nice backrooms spaces !.. Btw your filter looks more like some 80's analog video than 2005 DVcams.. In 2005, everything revolves around digital video, a much more contrasting, raw image with burnt whites : )
Yeah I agree, i should definitely work on that, thanks for the comment!
This is one of the first Backrooms videos that's genuinely scared me in a while. Good shit!
Wow, i didn't expect that, thanks so much for the support!
Next one is gonna be dark... maybe some blue...
Heck yeah! This is awesome, I hope we get a glimpse of what made that noise in the future. Excited for more.
Thanks for the support!
this is realistic than any backroom videos i watched! and kudos to u that u didnt add any creature bc the void itself is scary enough
Thanks!!!
I like it! And are you planning on making a part 2 soon?
Yeah, maybe next week it will be ready!
@@BelkyRealm Okay, Thanks.
Here before this blows up.
I love how the left side of the screen see through walls
Sorry I don't understand what you mean, could you elaborate?
Ohh now i see what you mean, it's a VHS glitch made on purpose, it's not actually looking trough walls, it has an offset glitch of the colors!
@@BelkyRealm I'm glad you're getting the support you need
Is it me or does it sound like someone's taking a shit in the backrooms during the whole video
Lmao
LMAOOO right
Ahhh these are so cool!! Id want to get into making environments like these and ur vids are a huge inspiration!!!!
Thanks so much!!
Great one! The camera does feel like it is held at waste hight… and the sounds… is it a body came on a mech suite?
SUPER GOOD amazing dude
Thanks!
This is good but I feel like we should see the person recording
Tbh I honestly don’t get this; what are the backdoors stuff about? I’m not getting it sorry
Originally, it was just an unsettling picture of a room with nothing in it, and it looked like the backrooms in this video. It had an amazing feeling of nostalgia, loneliness, and liminality that made the image really neat. It is still unsure to this day where the image was taken.
Then unfortunately, fans of creepypasta gave it context and made it into a sort of lore where you can accidentally wind up there by 'noclipping' thru a wall, and that there's an entity somewhere in the backrooms that can chase you, etc.
Personally, I was fine with just the image with no context. I find that context answers questions that don't need to be answered.
@@DillPhobia I like the concept of just wandering around nostalgic rooms making you feel sad and scared at the same time, without creatures tho, I don't really like the concept of entitys tho, maybe just something scary, but not an entity chase
@@DillPhobia Oh ok, thx!
@@BelkyRealm I'm with you 100%!! It takes away from the impact of the room! Suddenly it becomes all about the entity.
@@aiwanano6507 No problem! :)
THIS IS SO COOL
Thank you!!
nice vid
This is so good man
nice
Oh wow, this is really cool
If this was lost footage how was it found if the person is stuck in an alternate dimension? Obviously they found a way out or the camera fell back into reality somehow.
The series will continue... :D
We're not cutting into the wallpaper, nor are we going to try to dismantle any of the lighting fixtures. Teams 12 and 13 seem to be just gone, pulled deeper into the backrooms or something just as they tried doing that, so a new policy of "no damage" is in place.
The eggheads say it has something to do with how the Backrooms are created in the first place. Reality might be a simulation running on a computer someplace, but even so the physics engine continues to run and there still has to be a real-world explanation for it. The current "real world" explanation has to do with a heretofore unknown property of gravity and liminal spaces themselves. Once a certain number of buildings (with liminal spaces in them) are created in a gravity well, there is a kind of double-mirror situation that happens, and the liminal spaces are reflected through the gravity well, creating the backrooms naturally. The gravity well itself acts as a kind of mirror, or half of a phospholipid bilayer, and the two layers echo the spaces themselves into infinity.
They're literally the spaces, just reflected into infinity.
The walls aren't there - that's just what would be seen in those spaces, so you still see them, but they're not there.
So, "trying to damage them" causes some sort of physical collapse of space.
So, don't do that. Don't try to break through the walls or anything.
End of report.
The more new content creators give their own version of the backrooms the more it intrigues me into thinking something like it could exist in real life. But in a very specific way I'd rather not explain although it's probably guess able.
I love how the backrooms, are just infinte plain walls and LED panels, yet people can express so many emotions with them
this is amazing!!
Wow
Why'd you put a film effect on something that looks like it was supposed to be recorded on VHS tape?
Wdym? I used a VHS filter
Removed the Ally shot btw
I wonder what would happen if you planted a nuke in the backrooms?
Maybe nothing could happen, the backrooms are magical
How did you get a place like this? Or did you noclip?
I noclipped
What did you use to make this?
I use Blender 3D with the Cycles Rendering engine
Didn't you upload this before
Yeah this is a kindof remaster, I reworked the editing part and a bit of audio, I hope it's better now!
@@BelkyRealm Dude you're blowing the fuck up keep making them it's great
wait so why did you repost it? What’s different from the “(OLD)” one
A lot of video/audio editing and colors + VHS filter, fixed some stuff at the start of the video and added character sounds like breathing etc, i hope this is better than the last one!
Nice but are this the Backhalls instead of Backrooms? Ceiling is 4 meters up. And the baseboard seems to be more than 15cm in height. I think you got the camera a little bit to low. Besides that the steps are a little bit slow and seem unnatural. Anything else is top. Keep it going.
Also kane pixels video has a tall ceiling and sorry for the baseboard i wasn't precise with that lol, thanks for the suggestions tho! Have a great day!
Also yeah maybe the camera should be taller too, but I guess that the dude in the video was keeping it to the tummy lol!
yo what the fuck just popped up in my recommended what is this its kinda creepy
backrooms theory , shits creepy
Lol thanks! I'm happy more people are getting to see this creepypasta!
Bruh this guy has his microphone 30 ft behind him
The backrooms - Lost incident
Eapec
How did you do the sound?
Which one?
@@BelkyRealm the thing that makes the guy hide
Ahh right, I used a screaming woman sound and modified it on Blender!
@@BelkyRealm do you have discord? I want to recreate the sound, just to learn, It sounds similar to the "bacteria" from kane pixels
It's actually a lot simpler than it sounds, just set a reverb and a low pitch to the audio and it will already sound like that!
this new one is a bit worse then the old one with the new filter should have been not here
911 views woah
🧐 coincidence?...
a
Agreed
You'll never know why I am highlighted...🤭
First xd
Nice! lol
@@BelkyRealm also sub to my channel I will make Backrooms vids
@@infinityfuture2024official Sure! Can't wait to see your content!
@@BelkyRealm And hope it's not bad as me lol!.
Also today I'm gonna launch a backrooms episode named Where An I?