Posing DAZ Characters in Blender using Shape Keys

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 36

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 2 ปีที่แล้ว +2

    Thank you! I really appreciate you making a video on this with all the little specs explained for newbies like me

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 2 ปีที่แล้ว +2

    thank you for the tutorial! it would have been nice seeing the application of this with a character with clothes,so we can see how the clothes adapt to the character when you change the pose without needing to rig again

  • @deathto1979
    @deathto1979 4 ปีที่แล้ว +3

    Thank you! Appreciate you making a video on this. I spent a lot of time researching different add-ons and tricks but that is the most straight forward and simplest. 🙌

  • @robinhahn6987
    @robinhahn6987 2 ปีที่แล้ว +2

    Excellent tutorial!! This also works for Poser characters/poses. The vert count needs to be the same, so careful what you export from Poser... but yeah, worked a treat!

  • @spikecool50
    @spikecool50 ปีที่แล้ว

    YOU GENIUS, I WAS LOOKING FOR THIS

  • @spacekitt.n
    @spacekitt.n 5 หลายเดือนก่อน

    why am i just discovering this is possible lmao. thanks man. im trying to break free of daz since they dont seem to care about their software anymore. just keeping it around for all the content and for exporting

  • @skeltom4719
    @skeltom4719 11 หลายเดือนก่อน

    I think you are my hero... This is so helpful, much thanks.

  • @alangunn7254
    @alangunn7254 2 ปีที่แล้ว +1

    The shape keys are similar to morph targets on DAZ Studio and Poser.
    Imagine each vertex in the Basis key has a line drawn to the "Same" vertex in the posed key.
    As you slide the slider, from 0 to 1, the effective vertex position slides along the line.
    This is why the hand get deformed along the way.

    • @WPguru
      @WPguru  2 ปีที่แล้ว

      Ah yes, Marvelous Designer does it the same way - interpolation looks creepy, but the end result is a handsome looking morph target.

  • @vstreet7583
    @vstreet7583 4 ปีที่แล้ว

    Great tips, thank you once again for sharing your knowledge. Thank you.
    I upgraded to Daz 4.12 today and used their new FREE, Daz to Blender 'bridge' for the first time.
    After installing the 'bridge add on' in Blender, one single click imports the Daz character perfectly. Daz characters, fully clothed, rigged, all materials, UVs ...... straight into Blender.
    This is an absolute game changer for me. It will save sooooooooo much time and enable soooooooo many project opportunities in Unreal too. Very exciting times. Dg

    • @WPguru
      @WPguru  4 ปีที่แล้ว

      I’m happy to hear that. I’ve not had a chance to try the new Blender to DAZ bridge yet. I’ve had a look at this product a month or two ago when it was sold on Gumroad (I believe DAZ to Blender was its name then), and not a lot was working in the version I’ve tried. I’m glad to hear it’s working, and that it’s free now.

  • @tortoiseisnotaturtle
    @tortoiseisnotaturtle 4 ปีที่แล้ว

    This helped a ridiculous amount.... thanks for the video!

  • @kriimzy4750
    @kriimzy4750 2 ปีที่แล้ว

    Thank you for the video ! I don't know if I'll have an answer but if we sculpt cloth on the base pose, will the cloth adapt to the body after ?
    Thank you !

  • @themightyflog
    @themightyflog 3 ปีที่แล้ว

    Have you doubled the polycount?

  • @massimobidinotto2265
    @massimobidinotto2265 3 ปีที่แล้ว

    Thanks for the video, very easy to follow.
    For me that i only want to give my character some clothes in order to 3d printing how can i go on? when i draw a dress what operation i have to do to parent the dress to the body?

    • @WPguru
      @WPguru  3 ปีที่แล้ว

      You can do that from DAZ Studio: dress and pose your character, then select the main figure and choose Export - OBJ. All objects will be combined that way (pick the DAZ Studio preset from the list).

    • @massimobidinotto2265
      @massimobidinotto2265 3 ปีที่แล้ว

      @@WPguru Thanks, but if i wanna make some dress that aren't on the Daz assett?? If i make a shirt on the A-posed character in Blender, how can i transfer to the posed one??
      Thanks again for your answers, Max

    • @WPguru
      @WPguru  3 ปีที่แล้ว

      It depends on how you make the dress, or where you obtain it from. The easiest thing to do for a DAZ character would be to use a dress from the DAZ store. It’ll follow the character as you pose it. If you create the dress from scratch in Blender, rigging or cloth dynamics need to be setup for this to work. Although creating clothing in Blender is possible, I have no idea how to do that. I’d model it in Marvelous Designer on the A pose, then import a pose as morph target then let MD do the draping on the posed character. The result can be exported as OBJ and presumably printed.

    • @massimobidinotto2265
      @massimobidinotto2265 3 ปีที่แล้ว

      @@WPguru ok Thanks

  • @80MrErik
    @80MrErik 3 ปีที่แล้ว

    Thank you! This method for changing pose works also between two characters that have different morph or it changes the shape morph too?

    • @WPguru
      @WPguru  3 ปีที่แล้ว

      In Blender it will change the shape as well as the pose, it's a delta that affects the whole geometry.

  • @dariodol
    @dariodol 3 ปีที่แล้ว

    Is it possible to reuse the shape keys for any other character in blender? Thanx

    • @obsidian295
      @obsidian295 3 ปีที่แล้ว +1

      no, the join as shapes function requires a model with the same amount of vertices to work, so it is only good for quickly changing pose.

  • @sofiabenetti2994
    @sofiabenetti2994 4 ปีที่แล้ว

    thanks!!! maybe someday you can make a video to send animations from daz to blender? :D just a desire

    • @WPguru
      @WPguru  4 ปีที่แล้ว +1

      Maybe one day! Apparently the new DAZ to Blender bridge is able to transfer animations. Teleblender and the Diffeomorphic plugin can do this too, but I've never tried them with animations. If ever I do, I'll make a video about it (I have a feeling it'll be a messy process).

  • @SauloLopesChannel
    @SauloLopesChannel 4 ปีที่แล้ว

    Very helpful!

  • @dooh
    @dooh 4 ปีที่แล้ว

    is it possible to get the model with textures / skincolor etc and clothes ?
    Cuz right know there are no textures with the obj file :(

    • @WPguru
      @WPguru  4 ปีที่แล้ว +1

      The DAZ to Blender plugin will do that for you, it brings in objects with converted materials. The texture alone is usually not enough to make an object render handsomely in Blender.

    • @dooh
      @dooh 4 ปีที่แล้ว

      @@WPguru indeed it does, but it wont convert the pose like you did with the obj file, always gets the base gen8 pose, even i did another pose.

    • @WPguru
      @WPguru  4 ปีที่แล้ว +1

      @@dooh Here's how I do it: bring in the A/T-posed character with the plugin, retaining all materials. Then export a posed version without textures as described here, then apply to the object that has textures in Blender.

    • @dooh
      @dooh 4 ปีที่แล้ว

      @@WPguru oh my, you re right, i could use daz to blender for textures clothes etc and bring the poses later like u did on this video, shape-keys. Thank you ♥️♥️♥️

  • @E7ajamy
    @E7ajamy 4 ปีที่แล้ว +1

    the fact the doing shapekeys in edit mode isn't the same with the armature.

  • @Uttar_World
    @Uttar_World 4 ปีที่แล้ว +1

    blendshapes nice tuto...

  • @armypeople3246
    @armypeople3246 4 ปีที่แล้ว

    can you help me i want active dazface transfar and i buy serial Face Transfer Unlimited

    • @WPguru
      @WPguru  4 ปีที่แล้ว

      Sadly no, I don’t have that plugin. I’ve heard other users who had issues activating it though, sos you’re not alone. Ask at the DAZ Forums?

    • @armypeople3246
      @armypeople3246 4 ปีที่แล้ว

      @@WPguru thanks please haw to add character manual to daz 4.12