Really helpful tutorial! I'm new to building on sl, with a creative mind, I want to make buildings with alot of details, so I'm grateful to learn how to lessen up those prims! Thank you! 🤗 New subscriber 👋
selecting the things you wanna keep then inverting your selection may speed up the process of removing the extra internals generated by your technique to generate edge loops.
I built a large box, but when I brought it back iinworld, its size had changed and it became smaller than its original size when I exported it. Not sure if that makes sense.
It's a lot easier to bounce around and critique people's contributions/ efforts than to provide them. There's that. 2nd, this vid is 5 years old - a little late to offer such a meaningless insight, in comparison to the meaning and help given. You should be more appreciative and supporting of the way we do for each other, with our free time, for the community.
Hey cool stuff, want to feature this on New World Notes, just want some more background. How does this approach minimize land impact and help with optimization?
This approach minimizes land impact by consolidating the topology of flat faces and eliminating extra 3d geometry on faces that are unnecessary for a surface. I would recommend for simple walls to re-use the decimation modifier (as it's equally effective and less time consuming than manually dissolving edges), however for intense modeling it may be necessary to manually dissolve edges to reach that ideal layout. Furthermore, by joining multiple components together (such as all window sills), it is possible to eliminate land impact through the common materials assignment between them. Lastly, material assignments do affect the land impact of objects, too. I have a follow-up video on manually specifying materials for objects, to either eliminate extra materials that are unnecessary or to create materials on a single object to satisfy those needs.
@@slhamlet It's an EXTREME difference. My current build (3 Floor Building) would have been 271 Land Impact - Now it is 94 ---> with a functional elevator, too! All rooms/floors have realistic trimming on ceiling, floor, windows, etc. There is a lot in this build, and to be under 100 is simply marvelous. I'll include some Gyazo screen shots :-)
Totally awesome video, I learned a lot. I was wondering if anything is different with all the updates to blender, also if it was possible if this was a full finished house...with the doors and windows in before exporting to blender?
When the prims are initially imported into Blender, there is an inability to create edge loops around the entire prim, instead of only an isolated face. To create proper cutouts for doors and windows I conduct the solidify modifier so that Blender will create the edge loops the way I want them created (around the entire body). The resulting cleanup stage seemed acceptable for me, with the results being what I attained to achieve. Because SL's prims are proprietary to Linden Labs, the setup of the object isn't easily used by Blender in it's given state. I simply use solidify to get it to a useable state for processing edge loops and conducting tasks for the final mesh.
This video is land impact specific and doesn't address other topics, such as physics. If anyone needs help with physics, please let me know and I'll make a video to assist.
Really helpful tutorial! I'm new to building on sl, with a creative mind, I want to make buildings with alot of details, so I'm grateful to learn how to lessen up those prims! Thank you! 🤗 New subscriber 👋
Nice tutorial, thank you for sharing your knowledge and time with us all ! :-)
selecting the things you wanna keep then inverting your selection may speed up the process of removing the extra internals generated by your technique to generate edge loops.
I built a large box, but when I brought it back iinworld, its size had changed and it became smaller than its original size when I exported it. Not sure if that makes sense.
can you not make a small item video like stairs? understanding this is little tough for beginner like me
You probably should have prefaced your video saying that you were using Firestorm, the LL viewer is quite different.
It's a lot easier to bounce around and critique people's contributions/ efforts than to provide them. There's that. 2nd, this vid is 5 years old - a little late to offer such a meaningless insight, in comparison to the meaning and help given. You should be more appreciative and supporting of the way we do for each other, with our free time, for the community.
Hey cool stuff, want to feature this on New World Notes, just want some more background. How does this approach minimize land impact and help with optimization?
This approach minimizes land impact by consolidating the topology of flat faces and eliminating extra 3d geometry on faces that are unnecessary for a surface. I would recommend for simple walls to re-use the decimation modifier (as it's equally effective and less time consuming than manually dissolving edges), however for intense modeling it may be necessary to manually dissolve edges to reach that ideal layout. Furthermore, by joining multiple components together (such as all window sills), it is possible to eliminate land impact through the common materials assignment between them. Lastly, material assignments do affect the land impact of objects, too. I have a follow-up video on manually specifying materials for objects, to either eliminate extra materials that are unnecessary or to create materials on a single object to satisfy those needs.
th-cam.com/video/iggNgEIUovw/w-d-xo.html
@@DeepElements.3D Great stuff, thanks! How much does it improve land impact, on average?
@@slhamlet It's an EXTREME difference. My current build (3 Floor Building) would have been 271 Land Impact - Now it is 94 ---> with a functional elevator, too! All rooms/floors have realistic trimming on ceiling, floor, windows, etc. There is a lot in this build, and to be under 100 is simply marvelous. I'll include some Gyazo screen shots :-)
@@slhamlet gyazo.com/cea6842fee62706ddfb7a378e7d0a079
Totally awesome video, I learned a lot. I was wondering if anything is different with all the updates to blender, also if it was possible if this was a full finished house...with the doors and windows in before exporting to blender?
Yes you better use Brige Edge Loop function lol ))) instead of this.
What's the purpose of running Solidify on the walls?
When the prims are initially imported into Blender, there is an inability to create edge loops around the entire prim, instead of only an isolated face. To create proper cutouts for doors and windows I conduct the solidify modifier so that Blender will create the edge loops the way I want them created (around the entire body). The resulting cleanup stage seemed acceptable for me, with the results being what I attained to achieve. Because SL's prims are proprietary to Linden Labs, the setup of the object isn't easily used by Blender in it's given state. I simply use solidify to get it to a useable state for processing edge loops and conducting tasks for the final mesh.
This video is land impact specific and doesn't address other topics, such as physics. If anyone needs help with physics, please let me know and I'll make a video to assist.
th-cam.com/video/iggNgEIUovw/w-d-xo.html
See also - How to eliminate extra material assignments and creating them for specific areas of use.
NEW Guide added ---> th-cam.com/video/jQGGcM3ZK_8/w-d-xo.html