Arumba had to make up the explanation on the spot, but it's actually an interesting question since it's what people do in most strategy games: For people wondering, here is why scouting for example England with ships isn't a good strategy imo: 1) You don't gain much useful information with it. Here you saw that England had maintenance and was building an army. That doesn't really imply anything for your strategy. Maybe they're gonna attack France and you could attack them, but you still have enough time after they've actually declared the war. You also kind of expect them to end up at war with France anyways. Also they could be attacking you. I don't think it implies a different strategy as well since you had that information already. 2) Ships take a damn long time to build. 3) EU4 is a game with a lot of information on the screen. Don't underestimate this: You don't want to increase the clusterfuck with 4 different fleets. This leads to mistakes as everyone who has played this game knows. 4) Also, some concepts why you scout in other strategy games just don't apply to EU4: a) Army size and composition as well as income and so on can be seen in the stats menu if needed. b) Army position isn't as important because of the fort mechanic. c) You rarely fight equal opponents. You most of the time either fight stronger nations or weaker ones. Very different things are important then and the information you need to do an attack is not gained by scouting in most scenarios. d) It's the AI. They don't do fancy shit other than quick sieges I also have a couple of situations where scouting might be good. Just from the top of my head, don't want to do a complete list: - When the Ottomans (a lot of land) are out of position fighting a war elsewhere - it takes them a long time to get back and you can win a war in Europe for example without ever engaging their army. - When the AI needs transports to get the army in position. Especially when you're fighting let's say Spain in the Americas as a native. If you see a reasonable army, don't attack - ever. If you have to add, correct and so on, please do. I find it an interesting question since scouting usually is the difference between an ok player and a crap player, but apparently not in EU4.
Starting out with this game rn as well and I can't tell you how many times I've said "THANK YOU" when Filthy asked a stubborn question and then a "Ohhhhhhhhh..." after you very easily explained it. Thanks so much for making these.
For EU4, you're better off watching let's play videos that all these youtubers put up to learn the game - tutorials aren't really the best way to learn the game IMO. Or, if you're a complete beginner, you could just play as the Ottomans or Portugal - both countries offer a very linear game, where it's only about conquest as the Ottomans (and the Turks are very good at conquering land), and colonisation as Portugal.
arumba, i realized earlier that privateering isn't just based off of light ships for some reason, you get privateer power based on the amount of guns sent out, so a heavy ship would get you 50 guns privateering, but paradox made it so it must be combined with a light ship to begin privateering for no real reason, so having your transports combined with your light ships would make you more money than separating them in this game
Filthy said that he wanted the game to be difficult, so he doesn't mind the hard setting at all. In his view, it's exciting and more educational to play against competent opponents, even at the cost of losing.
You forgot to mention that break royal marriages is really bad since you lose stability (and makes declaring war costly). It's a really cool interaction between monarch points (diplomatic points as a resource in relations and admin points in stability/economy).
i reckon the manpower is counted in thousands and ships is counted in singles, is probably because it would be accurate (ok, probably not entirely, 1 transport would IRL probably be more like 10, as i don't think a single tiny ship could ever possibly carry 1000 men, 1 carrying 100 sounds more plausible)
Arumba if you rush the irish minors and steal their money you can beat england in the naval battle. What you do is hire 5 heavys and once you have 10 provinces you use the merchants guilds to hire 5 more heavys. I prefer this to hiring 3 advisors, since 10 ships times 0.4/2 (because mothball)= 2 ducats, 2 ducats a month is cheap considering you have naval superiority. I still hire a mill advisor and rush mill tech 4, i then attack england alone. Usually your 20 mill tech 4 regiments can kill the english, you will go into heavy debt but its nothing considering you cripple england. Also i always take as much land as i can regardless of ae since noone can reach me because of my navy, if a coalition forms its usually insane, but they still cant beat you on the seas. But be warned it will further drive you into debt, at that point you should fire the advisor and try to wait them out
Also you should teach filthy to run 75% nobility at the start through grant generalship because it nets you 200 mill points (150 + a free general) it rly helps when your ruler is shit
well you have to pay back the money you took, and then there is also the interest, it can ruin you if you are on the edge, but its not much (4% yearly paid every month). Then finally there is inflation, you get + 0.1 inflation for every loan. Here is some advice about loans, dont take them unless you have a clear goal in mind, and know you can pay them back later down the line. For additional information here is a link to the eu4 wiki www. eu4wiki. com /Economy#Loans
AFAIK it's the font from Stellaris which Arumba incorporated into one of his mods. Should be available via his website (arumba.tv) or in the Steam Workshop.
I've been watching it for four episodes and im still not sure who plays, because you both play Scotland and it's online? But it also shows the same values and popups which are somewhat randoms. I'm just confused.
I tried following along with these tutorials in my own game. In mid April, England allied Tyrone, cited my privateers as casus beli and declared war on me, and the two of them came and curb stomped me while my army was 3 provinces away with zero morale...
Every time I try and follow along with my own game, England ALWAYS allies with Tyrone AND Leinster very early on in February to April 1445. I am then unable to fabricate claims in the Irish Minors because I do not neighbor them. What am I doing wrong? How can I prevent this? if England blocks me from Irish Minors this way, what should I do? BTW, when I fabricate on Tyrone, then go to war with them, England attacks my capital in Lothian immediately..... UGH!
Trying to follow along and now having 1.19 I don't seem to have any 'Diplomatic Influence' tab available. I've loaded a prior save game as well a new game (with or without mods) and I don't seem to have that entity that is talked about. Something wrong with my build or has that gone [within the last month and update] go the trash? TIA!
Why can I not ally Desmond like you guys? It says -12770 reasons "Distance from borders", is this because you have the Rights of Man DLC? Cause I have all the others installed except that one and the newest patch, or am I missing something else? Please help trying to play along, thanks! :D
That sounds like a bug, I would restart the game or wait a month or something. You cannot even get that many negative reasons from distance, it caps at like 1000 or something.
hilariously i think a few of us made a comment telling him how to pronounce Sligeach/Deasmumhain/Tuadhmumhain/Cill Dara and since they changed the provinces back from Irish to English again he's doing his best to pronounce them right even though the name is now english
Hmm. How come I don't have the "Show Diplomatic Feedback" tab? Also I don't have the option to send my navy privateering, only to protect trade? Am I missing an update or DLC or something?
In my game Poland decided to not take a personal union with Lithuania and then they ate all of Prussia and are very strong anyways :(. At least Lithuania isn't expanding >.>.
***** I highly highly doubt that... there is no way in hell you could muster more than 28k troops without an ally (and since Lithuania is usually allied to Poland make that 55k). That's with them having all the land for less than a couple years as well.
***** Okay then. I'll just assume you're just blowing smoke out of your ass. Brandenburg can't get anywhere near enough troops even if you took out every loan possible and declared war on Poland. Also no Prussia has a standard military at the start of the game... I have played them before... they're actually very weak in the beginning of the game.
***** You: "I can win a war 15kvs30k just by moving my army." I'm sorry to tell you this but not even the best player in the entire game can do that without some stupendous luck or at least a tech advantage.
***** So what things do you abuse then? Because in my experience of playing it the AI ALWAYS walk towards your army and then crush it and if they don't they always walk towards your capital and then take it. What kind of voodoo do you use to make them not walk towards your army or your capital and just stand there staring at you? I mean out of all the videos on EU4 I have seen not a single person (Shen, Arumba, Florry, Jake, etc, etc) has been able to pull such a feet. Also you should probably contact Paradox about that INSANE issue/bug.
Arumba had to make up the explanation on the spot, but it's actually an interesting question since it's what people do in most strategy games:
For people wondering, here is why scouting for example England with ships isn't a good strategy imo:
1) You don't gain much useful information with it. Here you saw that England had maintenance and was building an army. That doesn't really imply anything for your strategy. Maybe they're gonna attack France and you could attack them, but you still have enough time after they've actually declared the war. You also kind of expect them to end up at war with France anyways. Also they could be attacking you. I don't think it implies a different strategy as well since you had that information already.
2) Ships take a damn long time to build.
3) EU4 is a game with a lot of information on the screen. Don't underestimate this: You don't want to increase the clusterfuck with 4 different fleets. This leads to mistakes as everyone who has played this game knows.
4) Also, some concepts why you scout in other strategy games just don't apply to EU4:
a) Army size and composition as well as income and so on can be seen in the stats menu if needed.
b) Army position isn't as important because of the fort mechanic.
c) You rarely fight equal opponents. You most of the time either fight stronger nations or weaker ones. Very different things are important then and the information you need to do an attack is not gained by scouting in most scenarios.
d) It's the AI. They don't do fancy shit other than quick sieges
I also have a couple of situations where scouting might be good. Just from the top of my head, don't want to do a complete list:
- When the Ottomans (a lot of land) are out of position fighting a war elsewhere - it takes them a long time to get back and you can win a war in Europe for example without ever engaging their army.
- When the AI needs transports to get the army in position. Especially when you're fighting let's say Spain in the Americas as a native. If you see a reasonable army, don't attack - ever.
If you have to add, correct and so on, please do. I find it an interesting question since scouting usually is the difference between an ok player and a crap player, but apparently not in EU4.
I don't know why I've been enjoying watching a tutorial for a game I have 500 hours in so much.
Starting out with this game rn as well and I can't tell you how many times I've said "THANK YOU" when Filthy asked a stubborn question and then a "Ohhhhhhhhh..." after you very easily explained it. Thanks so much for making these.
lol filthy straight up tryna play this like civ.
Really enjoying this series thanks so much for making, it I have been meaning to sharpen up on Euiv for ages but every tutorial was too outdated.
For EU4, you're better off watching let's play videos that all these youtubers put up to learn the game - tutorials aren't really the best way to learn the game IMO.
Or, if you're a complete beginner, you could just play as the Ottomans or Portugal - both countries offer a very linear game, where it's only about conquest as the Ottomans (and the Turks are very good at conquering land), and colonisation as Portugal.
arumba, i realized earlier that privateering isn't just based off of light ships for some reason, you get privateer power based on the amount of guns sent out, so a heavy ship would get you 50 guns privateering, but paradox made it so it must be combined with a light ship to begin privateering for no real reason, so having your transports combined with your light ships would make you more money than separating them in this game
ok, thank you for clearing that up
ToC (WIP, feel free to fork)
0:00 - England gearing up for war? + scouting discussion
7:20 - Diplomats update
23:30 - Poland historical event
Relevant articles:
eu4.paradoxwikis.com/Espionage#Spy_network_construction
why are you playing this on hard? it takes from the game much more that it adds
I think it was an accident, because arumba probs had it on prior.
He says in the first episode that he accidentally put it on hard
Starting a multiplayer game makes the settings default to hard for some reason, so he probably forgot to change it to normal when they started.
Filthy said that he wanted the game to be difficult, so he doesn't mind the hard setting at all. In his view, it's exciting and more educational to play against competent opponents, even at the cost of losing.
b1odome this is not making opponents competent, it makes them cheat, if you want to play hard mode in euIV play in hard area for small nation
You forgot to mention that break royal marriages is really bad since you lose stability (and makes declaring war costly). It's a really cool interaction between monarch points (diplomatic points as a resource in relations and admin points in stability/economy).
i reckon the manpower is counted in thousands and ships is counted in singles, is probably because it would be accurate (ok, probably not entirely, 1 transport would IRL probably be more like 10, as i don't think a single tiny ship could ever possibly carry 1000 men, 1 carrying 100 sounds more plausible)
Bart De Bock I always imagined '1' ship is a small fleet, especially with transports
When your done with the tutorial pls do a eu4 multiplayer with quill and filthy
The sails are finally getting some wind behind them, this is exciting :D
Arumba if you rush the irish minors and steal their money you can beat england in the naval battle.
What you do is hire 5 heavys and once you have 10 provinces you use the merchants guilds to hire 5 more heavys.
I prefer this to hiring 3 advisors, since 10 ships times 0.4/2 (because mothball)= 2 ducats, 2 ducats a month is cheap considering you have naval superiority. I still hire a mill advisor and rush mill tech 4, i then attack england alone.
Usually your 20 mill tech 4 regiments can kill the english, you will go into heavy debt but its nothing considering you cripple england. Also i always take as much land as i can regardless of ae since noone can reach me because of my navy, if a coalition forms its usually insane, but they still cant beat you on the seas. But be warned it will further drive you into debt, at that point you should fire the advisor and try to wait them out
Also you should teach filthy to run 75% nobility at the start through grant generalship because it nets you 200 mill points (150 + a free general) it rly helps when your ruler is shit
well you have to pay back the money you took,
and then there is also the interest, it can ruin you if you are on the edge, but its not much (4% yearly paid every month).
Then finally there is inflation, you get + 0.1 inflation for every loan.
Here is some advice about loans, dont take them unless you have a clear goal in mind, and know you can pay them back later down the line. For additional information here is a link to the eu4 wiki
www. eu4wiki. com /Economy#Loans
So what if we put like one guy in a rowboat or something? AHHAHAHAHAHAHAHAHAHA LMFAO
Poor Gendry.
really need to stop pushing keyboard short cuts. it is too much and pointless on your first run through
Sorry if this has already been answered, but what's the text mod? It looks great.
Stellaris text mod
AFAIK it's the font from Stellaris which Arumba incorporated into one of his mods. Should be available via his website (arumba.tv) or in the Steam Workshop.
I wish that you done this tutorial alone after this with a different country and made it shorter :(
Trying to teach key binds AND the rules seems ill advised...
I've been watching it for four episodes and im still not sure who plays, because you both play Scotland and it's online? But it also shows the same values and popups which are somewhat randoms. I'm just confused.
it kills me how he pronounces Kildare. Kill-Dawr-ayy rather than Kill-Dare
I tried following along with these tutorials in my own game. In mid April, England allied Tyrone, cited my privateers as casus beli and declared war on me, and the two of them came and curb stomped me while my army was 3 provinces away with zero morale...
Only now i noticed the 136 videos omg!! O_O, how many days did you guys played XD
Every time I try and follow along with my own game, England ALWAYS allies with Tyrone AND Leinster very early on in February to April 1445. I am then unable to fabricate claims in the Irish Minors because I do not neighbor them. What am I doing wrong? How can I prevent this? if England blocks me from Irish Minors this way, what should I do? BTW, when I fabricate on Tyrone, then go to war with them, England attacks my capital in Lothian immediately..... UGH!
Trying to follow along and now having 1.19 I don't seem to have any 'Diplomatic Influence' tab available. I've loaded a prior save game as well a new game (with or without mods) and I don't seem to have that entity that is talked about. Something wrong with my build or has that gone [within the last month and update] go the trash? TIA!
Actually, it's the 'Diplomatic Feedback' tab Arumba references at 12:10
*Edit* I've found it's in the Cossaks DLC. *sigh*
Why can I not ally Desmond like you guys? It says -12770 reasons "Distance from borders", is this because you have the Rights of Man DLC? Cause I have all the others installed except that one and the newest patch, or am I missing something else? Please help trying to play along, thanks! :D
That sounds like a bug, I would restart the game or wait a month or something. You cannot even get that many negative reasons from distance, it caps at like 1000 or something.
Yeah might be a bug because of the new patch :O Who knows, I don't at least lol. Thanks for reply though! :)
Ya filthy robot and Arumba together again
It's not kildaray it pronounced kill -dare. Dare as in to dare someone to do something
And it's pronounced Slygo
Dear god his pronunciation made me cringe every time.
hilariously i think a few of us made a comment telling him how to pronounce Sligeach/Deasmumhain/Tuadhmumhain/Cill Dara and since they changed the provinces back from Irish to English again he's doing his best to pronounce them right even though the name is now english
what is a 'DUCKET'?
EliteOps1 that is the currency in the game, in other words it's how much "gold your nation has".
Not only in game currency but accurate historical currency.
en.wikipedia.org/wiki/Ducat
Hmm. How come I don't have the "Show Diplomatic Feedback" tab? Also I don't have the option to send my navy privateering, only to protect trade? Am I missing an update or DLC or something?
DLC, I don't remember which one though.
Kristian Sloth Those are DLC additions :D.
But which ones? :)
I'm pretty sure its from the cossacks's dlc
Cool. Thank you.
your reliance on the shortcuts makes this a completely useless learning experience, the Interface is completely obscured by it
Galley is ten and transport is twenty
In my game Poland decided to not take a personal union with Lithuania and then they ate all of Prussia and are very strong anyways :(. At least Lithuania isn't expanding >.>.
***** I highly highly doubt that... there is no way in hell you could muster more than 28k troops without an ally (and since Lithuania is usually allied to Poland make that 55k).
That's with them having all the land for less than a couple years as well.
***** Okay then. I'll just assume you're just blowing smoke out of your ass. Brandenburg can't get anywhere near enough troops even if you took out every loan possible and declared war on Poland.
Also no Prussia has a standard military at the start of the game... I have played them before... they're actually very weak in the beginning of the game.
***** You: "I can win a war 15kvs30k just by moving my army." I'm sorry to tell you this but not even the best player in the entire game can do that without some stupendous luck or at least a tech advantage.
***** So what things do you abuse then? Because in my experience of playing it the AI ALWAYS walk towards your army and then crush it and if they don't they always walk towards your capital and then take it.
What kind of voodoo do you use to make them not walk towards your army or your capital and just stand there staring at you?
I mean out of all the videos on EU4 I have seen not a single person (Shen, Arumba, Florry, Jake, etc, etc) has been able to pull such a feet.
Also you should probably contact Paradox about that INSANE issue/bug.
The pronunciation. It burns. ;)
Kildare isn't in Spain, it's not pronounced Kildaré! It's Kill Dare (ie I dare you to say Kildare again)
It's not kildaré, it's "Kill~Dare", as in I dare you!
Sly - go
And Kill-dare
first
and...
TheBuranger because I wanted to
stop useing Skyp! use TS!
i only use TS efter skyp is shit!
creamieevolution teamspeak>>>
Can't see diplomacy feedback, hehe, no, still can't see it.
Speak English? No