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Wow i love it! Thank you for tutorial!
Thanks!
love you!!!
I think another way you can get a very accurate result is to use the CONVEX DECOMPOSITION node on the collider geometry and reduce the Max. Concavity settings to a very low value
Thanks for the RBD tutorial. Cool way to do that. Also what about the new H18 RBD Material Fracture node. How do you like it?
believe or not I still didn't have time to explore much of H18. but I will check it out! take care
I vam privet!
Рад, что вам это нравится!
That's not a trick - that's the basics of RBD. Also you shouldn't use voronoi for that, that's what the node "convex decomposition" is for.
Convex Decomposition is great, used it yesterday the first time, it workes really nice!
hey Christian, thanks for the Tip!
Wow i love it! Thank you for tutorial!
Thanks!
love you!!!
I think another way you can get a very accurate result is to use the CONVEX DECOMPOSITION node on the collider geometry and reduce the Max. Concavity settings to a very low value
Thanks for the RBD tutorial. Cool way to do that. Also what about the new H18 RBD Material Fracture node. How do you like it?
believe or not I still didn't have time to explore much of H18. but I will check it out! take care
I vam privet!
Рад, что вам это нравится!
That's not a trick - that's the basics of RBD. Also you shouldn't use voronoi for that, that's what the node "convex decomposition" is for.
Convex Decomposition is great, used it yesterday the first time, it workes really nice!
hey Christian, thanks for the Tip!