Column-Based Mechanics - Failed Cards, Archetypes, and Sometimes Mechanics in Yu-Gi-Oh

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
  • Unlike other card games, Yugioh’s board is set in stone. Meaning that you have a specific number of zones in specific parts of the playing field. In games like Magic: The Gathering or Pokemon, the board is a lot more loose, with just general areas to place your cards in, nothing like yugioh’s five monster and spell/trap zones. Neither of them is necessarily better than the other, just different approaches to game design. However, one thing yugioh’s strict board allows that other games don’t, is card designs based around which specific zone of the field they occupy, most notably among them, are columns. Ever since GX’s Cyberdark Impact, column-based mechanics have been present in a few cards throughout the years, but never quite achieving a relevant presence.
    Script by Lepprince
    Edited by S
    -----------------------------------------
    #yugioh #top10 #YGOtop10
    Become a channel member to watch videos early: / @theduellogs
    Some of the Video backgrounds in this video were made by "Amitai Angor AA VFX" / dvdangor2011
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  • เกม

ความคิดเห็น • 429

  • @mikhaelgribkov4117
    @mikhaelgribkov4117 6 หลายเดือนก่อน +442

    "These decks just get countered by having a brain" is the funniest line said in this series.

    • @BanditZRaver
      @BanditZRaver 6 หลายเดือนก่อน +16

      Ive walked into an Imperm Column in MasterDuel and id bet i fucking get caged by someone playing those cards too at this point.

    • @zekko5
      @zekko5 6 หลายเดือนก่อน +26

      don't forget "making for decks which get countered by, once again, having object permanence "

    • @rajkanishu
      @rajkanishu 5 หลายเดือนก่อน +2

      galaxy photon be like

    • @timsuu8991
      @timsuu8991 5 หลายเดือนก่อน

      So these decks are tier 0? Pretty sure 99% of yugioh players dont have a functioning brain

    • @battlemasker2365
      @battlemasker2365 5 หลายเดือนก่อน

      Mekk-Knight player: how did he counter everything in my deck?
      Skeletor: Because unlike you, Batross has a brain!

  • @RedMage8BT
    @RedMage8BT 6 หลายเดือนก่อน +181

    Infinite Impermanence is the "even me?" of calling columns a failed mechanic

    • @Me120377b
      @Me120377b 6 หลายเดือนก่อน +36

      Imperm would be good without the column effect, the spell/trap negate is just a bonus

    • @chrisb.2028
      @chrisb.2028 6 หลายเดือนก่อน +10

      Very clearly stated that it is the exception to the rule.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 6 หลายเดือนก่อน +8

      The way I see it played, the column effect is just a perk, not the reason to play Imperm.

  • @webtely
    @webtely 6 หลายเดือนก่อน +294

    Mekk knights were actually meta for quite a bit in duel links and were one of the most difficult decks to play against at a time.

    • @wrought-ironheroEMIYA
      @wrought-ironheroEMIYA 6 หลายเดือนก่อน +79

      I love DL's tendency to have certain decks that were either mid or bad in the regular format be meta

    • @martingamer5591
      @martingamer5591 6 หลายเดือนก่อน +11

      They're still a nuisance to play against. If you're on mobile, and thus unable to choose which column you place things into.

    • @kuroh2218
      @kuroh2218 6 หลายเดือนก่อน +23

      Mekks and their free skill drain😅 Curiously, weather painter and musketeer were decent options for a long time, and right now s-force is like the same😂😂

    • @uuh4yj43
      @uuh4yj43 6 หลายเดือนก่อน +53

      ​@@martingamer5591you can toggle off that option 😂😂😂

    • @uuh4yj43
      @uuh4yj43 6 หลายเดือนก่อน +2

      ​@@wrought-ironheroEMIYAi think its nice bc all mechanics end up represented in the meta

  • @halodragonmaster
    @halodragonmaster 6 หลายเดือนก่อน +38

    I would like to point out that Mekk-Knights did their job so well that people (most) genuinely do not set more than 2 cards in a column in case of Mekk-Knight jumpscare

    • @Ramsey276one
      @Ramsey276one 6 หลายเดือนก่อน +6

      Like me...
      I don't play a monster at the leftmost unless I put a link above it so Jewel Link "Witch" doesn't steal it and put a gimp to KO me with...

  • @unoriginal581
    @unoriginal581 6 หลายเดือนก่อน +121

    Okay while this is very true and columns have basically never been good in terms of deck viability… vaylantz being column based because there supposed to be based on a board game so it’s like your moving the game pieces around is one of the greatest lore to gameplay integration in the entire game

    • @vyrax401
      @vyrax401 6 หลายเดือนก่อน +8

      Its like you want to playing board game but dont have friend to play with, so you play board game with yourself in yugioh

    • @nakofan
      @nakofan 6 หลายเดือนก่อน +10

      ​@@vyrax401and then ftk the opponent lol

    • @Dz73zxxx
      @Dz73zxxx 6 หลายเดือนก่อน +7

      And then suddenly you smashed down a dinosaur fossil on that board game and turn it into a DnD campaign

    • @iBloodxHunter
      @iBloodxHunter 6 หลายเดือนก่อน +7

      ​@@Dz73zxxx*Brings Flower Cardian* "I'm sorry, I thought we were playing KoiKoi."

  • @PokeChase
    @PokeChase 6 หลายเดือนก่อน +25

    Unironically, I think Vaylantz are actually very well designed cards overall. The entire archetype gets a lot more flak than it deserves, since it's basically just more Pendulum Soup style of deck, but instead of playing generically good pendulum cards, it only plays their own archetypal cards in the main deck. The Column Based Mechanic is also more of a side thing used to activate trigger effects and build your board, rather than something needed for interaction. Since for the most part, it doesn't matter what column your opponent places their monsters in.

    • @polocatfan
      @polocatfan 5 หลายเดือนก่อน +3

      technically you also play one of the spirit pendulums if you're running beyond the pendulum.

  • @TheTruestZero
    @TheTruestZero 6 หลายเดือนก่อน +34

    It's kinda nice to see that the majority of failed Yu Gi Oh mechanics were pretty much reworked in a better way.
    Unions ended up turning into XYZ
    LVL turned into Rank Up
    And Column just became the gimmick of Links.

    • @valutaatoaofunknownelement197
      @valutaatoaofunknownelement197 6 หลายเดือนก่อน +2

      How could Gemini be reworked?

    • @YukiFubuki.
      @YukiFubuki. 6 หลายเดือนก่อน +3

      @@valutaatoaofunknownelement197 i hate to say this but... new summoning mechanic?

    • @valutaatoaofunknownelement197
      @valutaatoaofunknownelement197 6 หลายเดือนก่อน +6

      @@YukiFubuki. Um. If it's Gemini, I think we're better off adding alternative Gemini summoning effects (as to allow Gemini ritual and extra deck monsters).
      Or completely kill off the entire mechanic given how horribly complicated and self-restricting it is and can be.

    • @YukiFubuki.
      @YukiFubuki. 6 หลายเดือนก่อน +6

      @@valutaatoaofunknownelement197 unfortunately gemini summoning is mutually exclusive to special summon since its essentially an alternate normal summon so u have to spend the normal summon for it so honestly i think its just better to kill the mechanic

    • @valutaatoaofunknownelement197
      @valutaatoaofunknownelement197 6 หลายเดือนก่อน +2

      @@YukiFubuki. Fair enough. I agree that Gemini summoning is too convoluted to be reasonably patched at this point.
      Though I would definitely be happy to see Unions that are Fusion, Synchro, XYZ, or even ritual based to be a thing. Especially with Synchro and XYZ.

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 6 หลายเดือนก่อน +137

    Co-linking might be worth doing a video on. How many decks really care about the Link Mechanics besides the baseline level.

    • @DigiTism
      @DigiTism 6 หลายเดือนก่อน +41

      I feel like every link card printed after the Knightmares could care less about co-linking. 😂 Konami just dropped it as a design space.

    • @cruzerro3451
      @cruzerro3451 6 หลายเดือนก่อน +10

      @@DigiTismyeah the only other things that kinda cares about it is like code talkers and fire wall and that’s a lot less

    • @DarkSymphony777
      @DarkSymphony777 6 หลายเดือนก่อน +6

      You can't really call co linking a failed mechanic since outside of code talkers which are decent and knightmare, which were meta thanks mainly to Goku, they were just more ignored rather than failed

    • @buchiklop110
      @buchiklop110 6 หลายเดือนก่อน +19

      Co-Linking stopped mattering once the whole "You can only summon Extra Deck monsters to a zone a Link Monster points to" rule was dropped. That, and getting rid of the Extra Link mechanic completely.

    • @pickyphysicsstudent201
      @pickyphysicsstudent201 6 หลายเดือนก่อน +10

      @@DarkSymphony777 Yeah, you're right. Out of the ~400 Link Monsters ~150 care about Link arrows and of those ~30 care about Co-linking. Co-Linking is mostly relacated to Code-Talker/Firewall, Appliancers (remember those?) and Knightmares.
      Even for Knightmares, the Co-linking only is for protection and drawing off the on summon effect. It was fine 5 years ago but nowadays we don't care for co-linking as much as the Phoenix being able to pop backrow.

  • @ASavageEye
    @ASavageEye 6 หลายเดือนก่อน +22

    When Links first came out I immediately realised the benefits of Senet Switch to mess around with the Link monsters Link effects. It was not game breaking but it was certainly fun. The best part about it however was seeing peoples confused face because they didnt recognise the card at all, it being so old 😁 I love messing with peoples mind by using really old cards nobody knows about because it makes them panic and people who panic make mistakes.

    • @Ramsey276one
      @Ramsey276one 6 หลายเดือนก่อน +2

      Vaylantz. FTW

  • @WolfFenrirHelix
    @WolfFenrirHelix 6 หลายเดือนก่อน +13

    Senet Switch, while useless at launch (and is largely gimicky even now) ALSO released originally in Cyberdark Impact, so actually, that set gave *FIVE* cards, not four.

  • @awildsylveon9896
    @awildsylveon9896 5 หลายเดือนก่อน +6

    "Cyberdark Impact has aged like a fine wine"
    *proceeds to list 10 different degenerate stun cards as examples*

  • @MSTGamingTV
    @MSTGamingTV 6 หลายเดือนก่อน +50

    "Unlike other card games, Yugioh’s board is set in stone."
    Bushiroad's TCGs: Well...

    • @ghostdoll2152
      @ghostdoll2152 6 หลายเดือนก่อน

      Wixoss: You want to tell him or should I?

    • @Ramsey276one
      @Ramsey276one 6 หลายเดือนก่อน

      ELABORATE

    • @Harucardiel
      @Harucardiel 6 หลายเดือนก่อน +1

      Ok cool i was making sure i wasnt the only one confused by that comment lol😂

    • @jshtng78
      @jshtng78 6 หลายเดือนก่อน +1

      That's because Bushiroad is a board game company selling tradeable thin cardboard pieces instead of the way Games Workshop does it. You might have noticed that they do a lot more cards and toys on the side than either Konami or Wizards.

  • @Rain593
    @Rain593 6 หลายเดือนก่อน +140

    Just wait... Konami is gonna drop some insane column-based archtype that is gonna be tier 0.

    • @wrought-ironheroEMIYA
      @wrought-ironheroEMIYA 6 หลายเดือนก่อน +17

      I honestly wish they just give S force the VS treatment but I'm pretty sure their lore is done after SP little night so rip

    • @streetgamer3452
      @streetgamer3452 6 หลายเดือนก่อน +1

      @@wrought-ironheroEMIYAthey’ll definatly get more support. Decks like sf doesn’t really have an end to their lore

    • @dudebladeX
      @dudebladeX 6 หลายเดือนก่อน +16

      I think another way to make column-based mechanics work would be to have the monsters be similar to the Morphtronics in that there are two effects to worry about. One where the cards _are_ in the same column, and one where they _aren't._ A small effect that will hurt in the long run for when they aren't, and a major short-term one for when they are. Like "Once per turn, banish a card in this card's column", but do something like 400 points of burn damage if nothing's there when something is summoned. Making the opponent have to pick their poison would probably make that idea a small control deck that could be splashed in some other archetype.

    • @mikhaelgribkov4117
      @mikhaelgribkov4117 6 หลายเดือนก่อน +1

      Imagine column summon from grave or Kaiju-like ability to summon on enemy board. Now that's cursed.

    • @streetgamer3452
      @streetgamer3452 6 หลายเดือนก่อน +1

      @@dudebladeX I mean with something like that they’ll just always choose the non column effect if it’s weaker which would give too much choice to the opponent

  • @Superson1c5
    @Superson1c5 6 หลายเดือนก่อน +52

    I think the reason why vanquish soul and imperm get away with column based effects is that they are subordinate/secondary effects and not the main focus. imperm just gets stronger if you set it being a two for one negate instead of a one for one negate. the vanquish soul have strong primary effects and the column effects are just there as the icing on their cake so that works. they aren't needed but they are just a nice bonus for smart play and manipulating the field presence of both players well.

    • @Ramsey276one
      @Ramsey276one 6 หลายเดือนก่อน

      I have been doing BBtag combos on Master Duel like you wouldn't believe
      Kokonoe into TAGER so I search AND DRAW
      Then Jialong to sweep the leg or search AGAIN
      I'M not surprised when I get the 6-7-8 Trio out ON THE OPPONENT'S TURN and they surrendered

    • @Xenonfuji
      @Xenonfuji 6 หลายเดือนก่อน +5

      ​@@Ramsey276oneyou say kokonoe and tager but didn't commit and call Jialong Jin

    • @Ramsey276one
      @Ramsey276one 6 หลายเดือนก่อน +3

      @@Xenonfuji i see Jialong as Billy Kane because stick and FIRE!
      XD

    • @Xenonfuji
      @Xenonfuji 6 หลายเดือนก่อน +1

      @@Ramsey276one well given how over half the deck is blazblue references, I'm going to say it's Jin(the trap is called snow devil). Caesar is a blatant reference to susano'o lmao

    • @Ramsey276one
      @Ramsey276one 6 หลายเดือนก่อน +1

      @@Xenonfuji Snow Devil (Dust is RAZEN, the other guy X-P ) and Calamity Caesar can burn SO HARD it's almost not funny.

  • @Teixas666
    @Teixas666 6 หลายเดือนก่อน +25

    i'd argue that Vaylantz succeed at what they set out to do, making a deck that utilizes both the pendulum and columns mechanic in a relevant way.
    the issue is however that such a deck needs to be overly complex to stop abuse cases and as a result its very difficult ot combo sucessfully.

    • @mermaid_hina2713
      @mermaid_hina2713 6 หลายเดือนก่อน +9

      Yeah, Vaylantz isn't a bad deck in my opinion, it just takes more brainpower than a D/D/D player without his spreadsheet is needed to pull off.

    • @justinpennington6680
      @justinpennington6680 5 หลายเดือนก่อน +1

      Also, its an average deck in MD, but without electrumite or beyond in TCG I’d argue it’s unplayable.

    • @naos8116
      @naos8116 5 หลายเดือนก่อน +1

      I played it in a MD event, finished the event, and still had no clue what the hell I was doing.

    • @isidoreaerys8745
      @isidoreaerys8745 5 หลายเดือนก่อน

      TCG doesn’t have BYEOND THE PENDULUM?

    • @r3zaful
      @r3zaful 5 หลายเดือนก่อน

      ​@@justinpennington6680vaylantz is a pure extender deck, having electrum in tcg exists might be a bit too much considering that pendulum is designed by Konami to not be able to be played with handtraps, Konami engineered in specific ways that pendulum especially vaylantz can't play 3 maxx c and 3 ash blossom in ocg, the reward? pure unfiltered gas that can literally took 4 negates and still ends on accesscode.

  • @kimura2176
    @kimura2176 6 หลายเดือนก่อน +8

    its funny, column based stuff is actually crazy in DL since you can unironically control the field more when there are only 3 columns to play into, mekk knights were tier 1 for a while and to this day are used as free extenders, even currently, s-force is quite strong, to the point its tier 2 or 3 depending on who you ask since turns out DiFi on legs is good enough, specially since it searches a costless karma cut x2-3

  • @CeberusGaming666
    @CeberusGaming666 6 หลายเดือนก่อน +4

    i just love vaylantz. slapping out a kaiju in turn 2 just to give it back to my hand after summoning a contact fusion that gives my kaiju out of the opponent backrow into my hand, inflicting cheesy 3.3k effect dmg while also giving that fusion half the dmg as ATK boost. people just dip right away bc the constant kaiju summon

  • @wrought-ironheroEMIYA
    @wrought-ironheroEMIYA 6 หลายเดือนก่อน +21

    Insanely convenient this video comes out after i just started testing out s force☠️☠️

  • @radioactiveriver6718
    @radioactiveriver6718 6 หลายเดือนก่อน +12

    Rata once talked about column mechanics and Konami spawned Links in retalition.
    Links 2: Electric Boogaloo, is going to spawn in retalition for this video.

    • @bigjohnsbreakfastlog5819
      @bigjohnsbreakfastlog5819 6 หลายเดือนก่อน +4

      He also talked about how Cyberdark Impact was probably one of the worst sets in the history of the game with cards that failed to impact (no pun intended) the meta game for ages and the only good cards that were immediate were burn cards which players usually frown upon and the debut of Instant Fusion.

    • @TBKOTOROB
      @TBKOTOROB หลายเดือนก่อน

      Ah yes Pendulum Link Monsters

  • @tonynator777
    @tonynator777 6 หลายเดือนก่อน +24

    I know they are not great, but I love Vaylantz. The idea that they are a board game and moving them around the field is like moving them around the board is cool.

    • @Chikayuki
      @Chikayuki 6 หลายเดือนก่อน +5

      Aaaand it is also funny to just see the opponent not knowing when they should negate ^^

    • @Ramsey276one
      @Ramsey276one 6 หลายเดือนก่อน

      LOVE IT

    • @okamithesacredbeast4524
      @okamithesacredbeast4524 6 หลายเดือนก่อน

      Vaantz best pendulum deck. Its one my favorites

    • @denzelmayhew
      @denzelmayhew 5 หลายเดือนก่อน

      Same lol love vaylantz

  • @alex_zetsu
    @alex_zetsu 6 หลายเดือนก่อน +15

    All you need is something like Infinite Impermanence which is good for a normal effect and then has a bonus for a column-based mechanic. I just wish they would make more normal trap cards like II except give them good effects that you activate on the field, instead of from the hand.

  • @CesarIsauroTH
    @CesarIsauroTH 6 หลายเดือนก่อน +8

    For me Vaylantz is my favorite deck for be very unique and different from many types of deck and even is the most difficult deck to use, you know that give you good results for be very unknown and the theme is interesting and make sense if you see how its play it

  • @FentonHardyFan
    @FentonHardyFan 6 หลายเดือนก่อน +4

    I love The Weather archetype, it’s a lot of fun for me to play. And especially in digital contexts in which I don’t have an opponent sitting across from me asking questions about how the deck works, it confuses a lot of people.

    • @isidoreaerys8745
      @isidoreaerys8745 5 หลายเดือนก่อน

      Yeah homeboy being like “just have a brain 😌”
      When literally I STILL cannot figure out where the hell certain effects are coming from when I face this nightmare deck in master duel.
      I read all the monsters and continuous traps twice and none of them say what just happened when I tried to attack.
      All I know is the link monsters negates.
      Gosh I hate that deck.

    • @FentonHardyFan
      @FentonHardyFan 5 หลายเดือนก่อน

      @@isidoreaerys8745 The Weather Thundery Canvas is the trap that gives The Weather monsters the effect which sends your monsters back to your hand during the damage step. It can only affect Weather monsters in its column, or adjacent columns. (However, the Weather monsters with that effect can use it against any monster on your field regardless of which column your monster is in. The nice thing about The Weather is that it is only column based for the side of the field belonging to the person piloting the deck.)

  • @llewliet4021
    @llewliet4021 6 หลายเดือนก่อน +2

    every failed mechanics in a nutshell: "well just give them good effects on top of their gimmick"

  • @leojun2
    @leojun2 6 หลายเดือนก่อน +5

    This column based mechanic failed as a mechanic, but was very successful in changing everyone's playstyle.

  • @TonyExists
    @TonyExists 6 หลายเดือนก่อน +3

    Shout-outs to Rata uploading a video badmouthing Columns as a mechanic literal hours before links got announced

  • @ogopogoagogo
    @ogopogoagogo 6 หลายเดือนก่อน +4

    Generic field spells could be an interesting topic either for a Top 10 list or a Failed Card video.

  • @D0ct0rD0ng
    @D0ct0rD0ng 5 หลายเดือนก่อน +1

    Mekk Knights were Tier 1 for a few months in Duel Links for their explosive power and board swarming, mainly due to the fact that Duel Links only has 3 Monster/Spell and Trap zones instead of the normal 5, along with several skills that just start you with a card in the spell and trap zone when your turn starts [Like Pegasus being able to start with Toon World, or Crowler starting with Ancient Gear Castle] allowing them to much more easily do their thing. Even after a couple hits on the banlist, Mekk Knights are still used in many decks.
    Now the S-Force archetype got a bunch of their cards recently added and are currently gaining traction and rising in usage rapidly.

  • @FleurxKageShi
    @FleurxKageShi 6 หลายเดือนก่อน +16

    I made Vaylantz in MD when they first released and boy were they confusing to pilot. Atleast now they have the right tools to make the lines easier and stronger.

    • @achanmould2904
      @achanmould2904 6 หลายเดือนก่อน +1

      Just built a Vaylantz deck since I had no pend deck and needed to pendulum summon 3 times for the duel proficiency test... Only after trying the deck in ranked did I realise they don't pendulum summon... Though, it is a cool deck, but I can't wrap my head around it

    • @FleurxKageShi
      @FleurxKageShi 6 หลายเดือนก่อน +1

      @@achanmould2904 They do pend summon, but they kinda have to jump through hoops to get the high scale i play.

    • @r3zaful
      @r3zaful 5 หลายเดือนก่อน +1

      @@FleurxKageShi what?
      A single shinonome or solo activation can lead into 4 mats apollousa and i.p summoned avramax, only vaylantz have this line.

    • @FleurxKageShi
      @FleurxKageShi 5 หลายเดือนก่อน

      @@r3zaful what is the line?

    • @r3zaful
      @r3zaful 5 หลายเดือนก่อน +1

      @@FleurxKageShi shinonome or even solo activation
      Suboptimal combo
      drew shinonome+extender
      Activate shinonome
      Add solo use solo put nazuki move shinonome add whatever you need
      Link to beyond add kendo
      Pendulum summon shinonome and nazuki on Whatever you have in hand link summon electrum go crazy from there with all of your extender because they summon itself and you haven't normal summon, in ocg basically you have to prepare for pendulum deck hate because if people don't, the final would be end on vaylantz pseudo stun ftk mirror.
      This deck doesn't play maxx c, it's a pure gas all-in.

  • @winter9348
    @winter9348 6 หลายเดือนก่อน +5

    That Vaylantz description is apt LMAO
    Without realizing it, your opponent suddenly has Fossil Dyna, Secret Village, a move to the s/t zone, and a field spell on your field making it literally un-beatable
    Cant use spell, cant use evenly, cant normal summon to beat dyna
    But got fucked by trap control deck 👁️👄👁️

    • @r3zaful
      @r3zaful 6 หลายเดือนก่อน +1

      There are two school of vaylantz
      Pure dismantling
      Stun
      In master duel the stun is more popular
      In real life ocg the pure dismantling is more popular

    • @r3zaful
      @r3zaful 6 หลายเดือนก่อน +2

      What I meant with this pure dismantling is literally using all of their own engines as board breaking tool and extender can literally eat 4+ Omni negates and still ends on accesscode

  • @Ghostmnm
    @Ghostmnm 5 หลายเดือนก่อน +1

    “Drought of pendulum decks but the long term effects were even worse” 10:33, as someone who has been waiting ages for (and is still waiting) the new Z-ARC support to get into master duel that’s something I know all too well

  • @dudebladeX
    @dudebladeX 6 หลายเดือนก่อน +7

    Some of these at least made people more conscious about their card placement. So while the mechanics aren't inherently bad, it _did_ change how people play the game. If anything, aside from VS, the mechanic is more mediocre than bad or failed.
    Has there been a video on Vehicroid? I'm hoping Logs can cause some support to be made to basically get them to go from "Your misplay is playing Vehicroid" to "this deck can steal a win from someone being overconfident."

    • @genesisera8364
      @genesisera8364 6 หลายเดือนก่อน +5

      The fact that Vehicroid has access to Supercharge, an unlimited Pot of Greed as a Trap Card, and still doesn’t see play outside of playground formats says volumes.

  • @ShadowFri3nd
    @ShadowFri3nd 6 หลายเดือนก่อน +2

    Vanquish Soul have some column based effects but thats not the main focus of the archetype, i think thats why they are good.

  • @nicolasagamez9351
    @nicolasagamez9351 6 หลายเดือนก่อน +1

    I was waiting for DuelLog to sat "Although in Duel Links" while he was talking about Mekk Knights LOL

  • @italomachado4666
    @italomachado4666 6 หลายเดือนก่อน +9

    Mekk kinights were meta for a certain time in duel links and S-force is in the meta right now. Maybe the 3 zones format were the key for them to work.

    • @haphazardprism
      @haphazardprism 6 หลายเดือนก่อน +1

      They were meta in master duel at the same time, I think they were popular in links because of that.

  • @melvinshine9841
    @melvinshine9841 6 หลายเดือนก่อน +3

    There is a Counter Trap on the way that's similar to Solemn Judgement that can also blow up anything in the column it was set in; it probably will see some play when it comes out as it's kind of bonkers. I think part of the problem with column based mechanics is that particular zones have usually been far more important than columns, and most cards that aren't Links don't care much zones to begin with.

  • @XYGamingRemedyG
    @XYGamingRemedyG 6 หลายเดือนก่อน +5

    *Vaylantz would love to know your location*

  • @SamusDaHero
    @SamusDaHero 5 หลายเดือนก่อน +2

    Those critiques about Mekk-Knights only apply to pre-Girsu though. Mekk-Knights post-Girsu set up their own columns to be able to play and are one of the scariest going-second decks in the game. Chaos Mekk-Knights are also one of the few decks I know of that can permanently lock your opponent out of playing entirely
    Also, no mention of Springans? Exblower relies on columns but in an insanely unique way, and the archetype's trap and Albaz fusion also have similar column effects. Would've been an interesting include

    • @MFChanical
      @MFChanical 5 หลายเดือนก่อน

      The only Springans card that actually relies on columns is their Albaz fusion. Everything else is zone dependent. And then there's Exblowrer with his giant AOE.

    • @SamusDaHero
      @SamusDaHero 5 หลายเดือนก่อน

      @@MFChanical fair, but Exblower's AoE is essentially column-based, in everything but name

  • @samuelheddle
    @samuelheddle 6 หลายเดือนก่อน +1

    Oh man I had no idea Magical Muskateers was flavored after Der Freischutz! I kinda want to build one in MD now...

  • @L1g7h
    @L1g7h 6 หลายเดือนก่อน +2

    Imagine having an archetype of monster who cant be battled if your opponent monster is or isnt in front of them and which have a field that negate your opponent spell cards if they have a spell/trap card in the same column.

  • @yamirez1314
    @yamirez1314 26 วันที่ผ่านมา +1

    I’ve never lost a duel by fumbling a spell or trap in the wrong column, Caus I’ve never even heard of infinite impertinence

  • @renaldyhaen
    @renaldyhaen 6 หลายเดือนก่อน +2

    I'm still waiting for a deck that can modify the column of Spell/trap, to utilize column-based spell/trap like "Broken Line" or "Infinite Impermanence" optimally.

  • @buchiklop110
    @buchiklop110 6 หลายเดือนก่อน +3

    The only Mekk-Knight monster I have any real experience with is Indigo Eclipse. I never used a true Mekk-Knight deck, but in Duel Links at least, Eclipse is great for getting Rank 8 Xyz Monsters out.

  • @ianr.navahuber2195
    @ianr.navahuber2195 6 หลายเดือนก่อน +1

    Before watching video:
    Wonder if Mekk-Knights, Infinite Impermance, and sometimes Geonator Transverser (and S-Force in Duel Links) Will get an honorary mention of "The column-based archetypes/Cards that were the closest to being meta / were actually meta".
    And add a case of "and Even then, the column aspect of the Card is more a bonus"

  • @kbone797
    @kbone797 6 หลายเดือนก่อน +1

    The fact other column based cards such as sour scheduling red vinegar vamoose wasnt even worth a mention sucks

  • @matthewflora5362
    @matthewflora5362 6 หลายเดือนก่อน +2

    I never even tried with Vaylantz, that's how needlessly tricky they were.

  • @aquoswak
    @aquoswak 5 หลายเดือนก่อน

    My dude left out the Pharonic Guardian classic Needle Wall. Nothing more awkward than asking your opponent back in 2003 which column their card was in, just for them to realize you had Needle Wall

  • @Reixas16
    @Reixas16 6 หลายเดือนก่อน +2

    Mekk-knights, magical muskets and S-force have all been at minimum relevant and in the case of mekk-knights, even busted and had their cards limited in Duel Links, which makes this video really interesting when comparing how bad these were in the TCG.

    • @tweekin7out
      @tweekin7out 6 หลายเดือนก่อน +1

      that's true for mekk-knights and s-force, but magical muskets were a meme even in DL.

  • @dunslax3
    @dunslax3 6 หลายเดือนก่อน +3

    vaylantz was a solid rogue deck for a long while though

    • @r3zaful
      @r3zaful 6 หลายเดือนก่อน +3

      It's the best pendulum deck in ocg, a rogue deck maybe but due to how pendulum works and the hate cards pool for them it will always be a rogue strat

  • @Haruhater
    @Haruhater 5 หลายเดือนก่อน +1

    This is actually a spicy Vaylantz tech showcase!

  • @vxicepickxv
    @vxicepickxv 5 หลายเดือนก่อน

    Some people still have fun with Geonator Transverser, mostly in Master Duel. It definitely cares about specific locations, as does Relenquished Anima.
    You also have row based shenanigans with Springans Ship - Exblower

  • @Letrest64
    @Letrest64 5 หลายเดือนก่อน +1

    I hope you do a 2 videos of:
    -CARDS WHICH BANNED ON OCG AND NOT IN TCG OR VISE VERSA
    -TOP 10 BEST CARDS HAS A DISCARD COST OR TRIGGER.

  • @satellarknightaltair4o90
    @satellarknightaltair4o90 5 หลายเดือนก่อน +1

    I remember i was playing a code talker deck against my friend and he summoned mathmech final sigma in the extra monster zone and set broken line in the column of the other extra monster zone

  • @Ante-Anima
    @Ante-Anima 5 หลายเดือนก่อน +1

    Something that could work, albeit a bit texty, is cards with effect depending on the column they're played in rather than on things already in said columns...
    Imagine a monster like "When summoned, activate the following effect depending on the zone this card is summoned : row1 bannish a monster on the field, row 2 destroy a spell or trap card on the field, row 3 draw a card, row 4 your opponent discard a random card, row 5 gain a second normal summon for this turn" such versatility would be broken ! Here I just named commonly good effects (it's always possible to balance with summon condition BTW) but one can be creative with such baseline...

    • @MFChanical
      @MFChanical 5 หลายเดือนก่อน

      There's actually a couple of cards like that already. The first one that comes to my mind is Ghost Bird of Bewitchment.

  • @RipePlantains
    @RipePlantains 6 หลายเดือนก่อน

    Excited for the Failed Mechanics video on Synchro Summoning

  • @narendnp_
    @narendnp_ 6 หลายเดือนก่อน +2

    7:04 woa nice Mask of Restrict reference

  • @norbizzle14
    @norbizzle14 5 หลายเดือนก่อน +2

    I respectfully disagree about mekk-knight being a failed archetype. Yes inherently they are reliant on where your opponent places cards, but such as with invoked or girsu making a link plus setting a spell trap to make your own column. The identity of the deck isn't soley based on its summoning either, also relying on shfiting positions to gain protections and floodgates. Indigo to move, secrets to negate monsters, key to negate spells, and spectrum supreme to gain bonus protections by keeping him isolated WHILE also enabling you to shift around those negates by summoning new mekks, to other columns. Maybe initially they weren;t optimal, but as people learned to make their own columns, and with girsu, think the deck is more than competent enough while still focusing on columns

  • @adriannaranjo4397
    @adriannaranjo4397 6 หลายเดือนก่อน +2

    I honestly hate that Master Duel gave Infinite Impermanence a giant glowing effect on the column it activated. Completely killing any chance of inattentive opponent misplaying into it

    • @MFChanical
      @MFChanical 5 หลายเดือนก่อน

      You say that, but someone still played into Imperm Column in Master Duel's World Championship

  • @JonkoSplonko
    @JonkoSplonko 6 หลายเดือนก่อน +2

    Columns mechanics had a very interrsting concept but had a terrible execution, and it seems the Link era took it's remains to create the co-linked mechanic which is useful but is more of a bonus than the whole point.
    Would be fun to see a video about Redirect Effects or Battle Traps

  • @georgekantelis
    @georgekantelis 6 หลายเดือนก่อน +1

    Watts got column support in AGOV too!

  • @HellBlade2504
    @HellBlade2504 6 หลายเดือนก่อน +1

    I love Mekk knights but personally i find that if they place everything in the same column is more of an issue, because if you summon blue sky then it gets negated, you're in trouble. Its easier to complete columns rather than make them yourself

  • @CrnaStrela
    @CrnaStrela 6 หลายเดือนก่อน +2

    Well Mekk-Knights at least have a very nice lockdown that can be done in response to opponent's play with world legacy secret and mekk knight indigo. So I'd argue in column base mechanic alone, Mekk-knight is basically the peak design. Really, what mekk knight need is another backrow searcher where their name is mekk-knight since while Lib is a very good card, it isn't Mekk Knight and thus doesn't benefit from world legacy secret, world legacy whisperer, or world legacy key.

    • @2awsommee4U
      @2awsommee4U 5 หลายเดือนก่อน +1

      Besides morning star searches I say the real weakness is activations from the hand in gy is their real weakness , if they deck can get a havnis for off field activations I say the deck would benefit greatly more than another searcher.

  • @patrickcomerford6153
    @patrickcomerford6153 5 หลายเดือนก่อน +1

    man its so funny i remember like maybe when i was like 10 or 12 the dollar store used to sell real 9 card packs, but they were like older packs, and cyberdark impact is one i got all the time, i have like all the barrier statues and the vanity cards. funny seeing the pack mentioned i dont think i realized until now that the cards were from the same pack

  • @josemartinez-qc1qp
    @josemartinez-qc1qp 6 หลายเดือนก่อน

    Hi, i see your videos almost everyday!! greetings from mexico. Thank you for keeping my inner child alive! :D

  • @Robi2009
    @Robi2009 6 หลายเดือนก่อน +1

    I splashed Mekk Knights to my Cyberse deck in DL and they were quite good for an easy special summon of a high lvl monster

  • @danielwindle7441
    @danielwindle7441 5 หลายเดือนก่อน +1

    I believe s-force is few support cards away from being playable but tht can be said about so many decks. The one good thing sforce does is in its effects shares to all columns opponents cards are in tht a s-force monsters in. Reguardless still needs help

  • @Zoomy
    @Zoomy 6 หลายเดือนก่อน +1

    I play Vaylantz in Master Duel and it turns out they have their own wincon not mentioned here: the opponent going "ah screw this" and surrendering, either because too many words or the turns taking too long.

  • @Doctor2706i
    @Doctor2706i 6 หลายเดือนก่อน

    Maybe there can be a dope Cyberse type archetype with 2 different kinds of effects based if there is a monster in an adjacent column or not. Forcing your opponent to play into the columns and trigger the other effects. The cyberse design can be based on binary or I/O (input and output or on and off)

  • @totenkopf8814
    @totenkopf8814 5 หลายเดือนก่อน +1

    I would like to add that column based cards are pretty darn good in duel links. Especially when they added link zones. For those who don't know duel links only have 3 monster and spell and trap zones instead of 5. As a result its extremely hard to play around them. So when make knights came out they were extremely busted and got nerfed hard 💀. And yes even s force is pretty good in duel links 💀💀💀.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 6 หลายเดือนก่อน +2

    11:21 Ok, Here’s an idea to make a good Column based card that buffs your monster and nerfs your opponent’s cards in said column:
    _Dark Alley Ambush_
    Continuous Trap
    _Neither Player can target cards in this face-up card’s column for attacks or card effects with cards outside that column. Monsters you control in this column are unaffected by the effects of opponent’s cards in this column, negate the effects of any monsters from the same column that they remove from the field (by battle or card effect) for the rest of the turn, and deal piercing battle damage if they attack a defense position monster in that column. At the end of the turn, if your opponent controls no cards in the column as this face-up card: You can flip any number of face-up spells/traps you control facedown, then shuffle all facedown cards in your spell/trap zones._

    • @some2043
      @some2043 6 หลายเดือนก่อน

      The last effect screams: floodgates,you have done enough

  • @mr.thekid3827
    @mr.thekid3827 6 หลายเดือนก่อน +1

    I know it's kinda cringe to make custom cards but I've made something that's sort of like weather painters plus mekk-knights plus artifacts- basically they can all be activated as continuous spells, and summoned from hand into the same column or adjacent ones, and all have various toolbox-like effects, spell/trap destruction, searching, floodgates, recycling, for the most part it's all just well statted monsters with good effects that can flood the field via a column based effect-

    • @valutaatoaofunknownelement197
      @valutaatoaofunknownelement197 6 หลายเดือนก่อน +1

      Not well versed with custom cards or duels with customs, I don't think custom cards are cringe.
      Except those that are just cheap jokes or memes on digital cardboard usually.

  • @NeverBeBored08
    @NeverBeBored08 6 หลายเดือนก่อน +2

    Surprised Crusadia wasn't mentioned

  • @Cr4nched
    @Cr4nched 6 หลายเดือนก่อน +2

    This is the first time Logs has ever pronounced Vaylantz correctly

    • @HazeEmry
      @HazeEmry 6 หลายเดือนก่อน

      This is the main channel after all :/

  • @themantyf1116
    @themantyf1116 5 หลายเดือนก่อน

    I think that a way to make the mechanic work would be mixing the floodgate parts with reactive special summon effects, to avoid the easy counter.
    So you can either play it safe by walking into the known column-based effects on the field and lose advantage, or play around them and risk walking into your opponent's hand traps and interaction.
    It probably would require more tweaking to make it right, and maybe not being very powerful, but would make it work in a way that keeps the idea of columns mattering.

  • @asharfabozead7386
    @asharfabozead7386 6 หลายเดือนก่อน +3

    Take this idea top 10 tuners that can change their level or other monsters' level

  • @mermaid_hina2713
    @mermaid_hina2713 6 หลายเดือนก่อน +2

    I wouldn't call Mekk Knights a failure, they had quite a few tops back in the day.

  • @DarkenedSoul89
    @DarkenedSoul89 5 หลายเดือนก่อน

    How does Fuse Line work if it has to be set? Do you just reveal it to your opponent and from then destroy anything with it via spell speed 2 without ever flipping it?

  • @toadstooltadd3843
    @toadstooltadd3843 6 หลายเดือนก่อน +1

    Storm shooter? Is that a Junior Journey reference?!?!
    2121 NOT WORTH LIVING IN

  • @Zetact_
    @Zetact_ 6 หลายเดือนก่อน +1

    A good amount of S-Force could have been successful to just SLIGHT tweaks to their effects.
    Like if Edge Razor's effect was simply they can't be used as Link Material (or material for a summon in general?) he'd be a ridiculous stun monster.
    If Justify simply said, "Neither player" instead of "You" then it would go from having a pointless effect to an insanely imposing three zone lockdown.
    The decision to make Dog Tag's stun only work during YOUR turn and SPECIFICALLY only the Main Phase even though it has a really good way to hit the field ensuring he'll be in the same column as an opponent's monster is practically a joke. If Dog Tag simply had a continuous effect it'd be downright broken.
    Pla-Tina's stat debuff is... Well she's a combo enabler so she's already fine and the debuff is just kinda a bonus but it could be higher.
    There is literally nothing wrong with Gravitino, except maybe being high level but it's not a particular issue to consistently get him summoned. Perhaps would ultimately better as a 1900 ATK Level 4 but that's a fairly minor change.
    Lapcewell is also fine for what he is, although having a quick effect would make him ridiculous at disruption. His main weakness is just S-Force's inability to generate field presence.
    Orrafist and Chiyomaru's stun effects would be potentially useful if you had some method of forcing your opponent to play into your S-Force columns. Like if Bridgehead said that S-Force monsters can't be destroyed by battle or card effects EXCEPT by monsters in their column then it would push the opponent into subjecting themselves to the effects and it would thematically make sense ("You can't defeat the S-Force while you're running from them").
    Digamma is a complete piss take and could be forgotten entirely if not given a total rework.
    S-Force is clear that Konami had a really good idea to integrate mechanics into the archetype's concept but either it was one of their arbitrarily decided, "We don't want this deck to be good so just make them bad" or perhaps someone was afraid that a consistent deck that slaps a ton of stun effects on board shouldn't be good (but unlikely, considering it WAS printed around the same time as Eldlich, Adamancipator, Drytron and Virtual World).

  • @Abyssionknight
    @Abyssionknight 6 หลายเดือนก่อน

    Just give The Weather a canvas that on activation gives them an immediate bonus NS of 1 level 3 painter from their deck or hand. That gives them access to either Cloud or Snow, both essential to getting to their link monsters. It's continuous effect could allow you to banish a painter to flip one face up card on the field face down until the end of the turn. That gives them much needed disruption on the opponents turn, and lets them not only deal with monsters, but field spells and continuous traps and spells too. Rainy can bounce those to hand, but if it's a card they can just immediately reactivate, sometimes flipping it down would be a lot more useful.
    Imo the above canvas, while super custom, would be enough to make The Weather a solid rogue deck. Still not top tier, but it'd give them some needed consistency and interaction on the opponents turn. Though knowing Konami, if they did do this they'd put the bonus NS from deck on a painter tied to the new canvas instead, which would be less ideal though still good.

  • @D4PPZ456
    @D4PPZ456 6 หลายเดือนก่อน +1

    Mekks can get you M1 on MD every season if you want it. It cant really go first all that well, but you blind second incredibly well, ans 95% of your games will be going second. You can say it hasnt won any tourneys, but "failed" is a bit much.

  • @WilliamReginaldLucas
    @WilliamReginaldLucas 5 หลายเดือนก่อน +1

    “This deck’s purpose is to confuse you for ten minutes and leave you wondering why you got FTK’d”
    As a very average duelist I feel that.

  • @adamcartrette4037
    @adamcartrette4037 5 หลายเดือนก่อน

    Senet Greed
    Normal Trap
    Draw cards equal to the number of cards the opponent owns in the same column, then discard cards equal to the number of cards you own and empty spaces in the same column. You can only activate 1 Senet Greed once per turn.

  • @connorhamilton5707
    @connorhamilton5707 6 หลายเดือนก่อน

    Magic actually does have a couple cards that divide the battlefield into "lanes", and making which lane a permanent is in relevant. But they aren't great, and are more of a curiosity exploring potential design space.
    Raging River divides combat between left and right for non-flying creatures, forcing those creatures to only block creatures in the same lane.
    Space Beleren has a similar effect, dividing the battlefield into three sectors. All of his abilities affect creatures in those sectors, either making all of them unable to block creatures in other sectors, putting +1/+1 counters on all the creatures in a selected sector, or destroying all the creatures in a selected sector.

  • @Dekross
    @Dekross 6 หลายเดือนก่อน

    "Failed mechanics:column based effects"
    Vanquish Soul being a top deck in Master Duel right now: Hi.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 6 หลายเดือนก่อน +3

    0:00 I had a silly idea for an easy to summon lower level monster that gains ATK/DEF and effects off of how many cards are in any given column:
    _Column Golem_ (EARTH)
    Level 1
    Rock/Tuner/Effect
    _This card’s normal summon to a column without any other cards in it cannot be negated or responded to. (Quick Effect) You can pay half your LP and tribute 1 card from your hand or field: Special Summon this card (from your hand or GY) to your monster zone in a column without any other cards in it. Gains 1 original level and 500 original ATK/DEF each time a card is summoned, set or placed in the same column as this card. Monsters that are summoned/set using this card as tribute or material gain this card’s effects while they are on the field or in the GY._
    ATK/500 DEF/500

  • @gsdarkus5014
    @gsdarkus5014 6 หลายเดือนก่อน

    Jeez, the Vaylantz part was a roast bigger than their card text XD

  • @lukemacinnes5124
    @lukemacinnes5124 5 หลายเดือนก่อน +1

    Valiants really have a lot of potential if konami keeps giving them support, currently the deck can gain a lot of advantage even without electrumite but in archetype you have a going second card that doesn't work full against ED monsters a quik effect kind of removal that is too awkward to bring out and one actually good boss that relies on you also having two other good cards on the field, if they release more support that leans into putting monsters into the backrow ala snake eye or give them more cards that can interupt the opponent if they move zones and more than one way to do it they could actually be decent because currently the best play you can make is jank ftk which is a shame because the design is unique and the art is really good

  • @ib5131
    @ib5131 6 หลายเดือนก่อน +1

    Finally someone else said it..
    It just nvr made sense ... espesh since Yusei moved cards around
    It would never have even been used in the anime
    This never should Of even have been attempted along w Pendulums.

  • @michel0dy
    @michel0dy 3 หลายเดือนก่อน

    Other people mentioned in comments but I still have ptsd from mekknights in Duel Links. They were VERY dominant in release, and near impossible to beat on some setups.
    Plus you had to remember to toggle on column choice😂

  • @amedeotoraldo5840
    @amedeotoraldo5840 6 หลายเดือนก่อน +1

    I'm a yugioh boomer and i have a question: could senet switch have been used to move extra deck monsters such as synchros around and continue extra summoning recycling the same extra zone? To avoid link summoning and still summoning a bunch of synchros i mean

    • @chrisb.2028
      @chrisb.2028 6 หลายเดือนก่อน +1

      you mean like in the previous master rule setting? I don't think so, the card specify it has to be in your MIAN monster zone and can only move it horizontally, not vertically. thankfully neither synchos, fusions nor xyzs have to abide to those rules anymore.
      Edit: I just read the pre errata version, in theory, yes, it should work, unless they made an specific ruling about it, but that's no longer legal.

  • @Pleia_Ds
    @Pleia_Ds 5 หลายเดือนก่อน

    Everyone’s gangster till they get a Razen quick-summoned into the same column as their ignition-effect starter

  • @abdurachmanromzy4778
    @abdurachmanromzy4778 6 หลายเดือนก่อน +1

    Unless the effect was super busted like impermance,there no reason to play card with column gimmick (unless you want to troll someone with yajiro)
    Pretty sure there a counter trap that had column effect as bonus effect in phni set
    If that card would be good staple,maybe there some hope for future card design

  • @ianr.navahuber2195
    @ianr.navahuber2195 6 หลายเดือนก่อน

    12:42 this reminds me of how duel links have occasional moments where it shuffles the cards set on the backrow, letting you shuffle them. wonder if this could help a little IRL

  • @mishaquimbly2576
    @mishaquimbly2576 6 หลายเดือนก่อน +1

    As a yugioh player, i actively expect my opponent cannot read cards, much less play chess.
    I will be building vaylantz and expect to go 4/0 at my locals.

  • @popstarchamp
    @popstarchamp 6 หลายเดือนก่อน +1

    Failed Mechanics: Zone Blocking
    (only a few cases like Kashtira could be good with it)

  • @jshtng78
    @jshtng78 5 หลายเดือนก่อน +1

    Konami should release a Yajiromusume archetype whose only purpose is to turbo out 3 copies of and protect Yajiro Invader, move it around at will and buff its effect as necessary to counter meta protections. And if they feel it won't be profitable just don't reprint Yajiro Invader itself in the same pack.

  • @yungsakii
    @yungsakii 6 หลายเดือนก่อน

    Vanquish soul: “he must not be talking bout me”

  • @Ramsey276one
    @Ramsey276one 6 หลายเดือนก่อน

    13:11 Vanquish Soul
    Column Footsies
    Tag Combos
    &
    LV3 Burn Zoning

  • @MrEdwardxiii13
    @MrEdwardxiii13 5 หลายเดือนก่อน

    Magical Musketeers is currently my favorite deck! It's not super great for competitive play, but it's pretty fun :)