Good setup! Make sure to put the noise texture directly on to the light itself instead of shining it through an alpha source. It's much faster in your renders to have it in that way! Remember that the light is throwing out rays that then get blocked by your object, but if you put it on the light itself as a light texture, it will instead turn on or off the lights in those areas directly.
Cool! You can also add a shader graph in the spotlight, then add noise, you can then easily rotate, scale and offset the effect without having to add an actual object in front of the light.
Indeed! Good point! Main reason I use the plane and texture method is it can give the illusion of fake caustics without having to render any for under water scenes. Forgot to mention this in the video. Thank you for the input 😊
@@MatHaughney I checked area light works with noise(or maxon noise) node using shader graph. but spotlight didnt work with noise node. would you mind check this? btw, sry for bad english.
Good setup! Make sure to put the noise texture directly on to the light itself instead of shining it through an alpha source. It's much faster in your renders to have it in that way! Remember that the light is throwing out rays that then get blocked by your object, but if you put it on the light itself as a light texture, it will instead turn on or off the lights in those areas directly.
super helpful! I was looking for some lighting tips, just got into using redshift and so far its been really fun
Happy to hear it! Redshift is a super versatile renderer. Good luck in creating something awesome!
Cool! You can also add a shader graph in the spotlight, then add noise, you can then easily rotate, scale and offset the effect without having to add an actual object in front of the light.
Indeed! Good point! Main reason I use the plane and texture method is it can give the illusion of fake caustics without having to render any for under water scenes. Forgot to mention this in the video. Thank you for the input 😊
@@MatHaughney I checked area light works with noise(or maxon noise) node using shader graph. but spotlight didnt work with noise node. would you mind check this?
btw, sry for bad english.
yeah
great tutorial, Mat Haughney
Thank you!
Great tutorial!!
Thank you! :)
Thank you😍😍👍👍
❤❤❤